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- ОС
- Linux
- Amx Mod X
-
AMX Mod X 1.9.0.5241 (http://www.amxmodx.org)
Authors:
David "BAILOPAN" Anderson, Pavol "PM OnoTo" Marko
Felix "SniperBeamer" Geyer, Jonny "Got His Gun" Bergstrom
Lukasz "SidLuke" Wlasinski, Christian "Basic-Master" Hammacher
Borja "faluco" Ferrer, Scott "DS" Ehlert
Compiled: Jan 30 2019 07:09:07
Built from: https://github.com/alliedmodders/amxmodx/commit/2110037
Build ID: 5241:2110037
Core mode: JIT+ASM32
- Билд
-
Exe version 1.1.2.7/Stdio (cstrike)
ReHLDS version: 3.4.0-dev+m
Build date: 15:08:41 Oct 22 2018 (1654)
Build from:
- ReGamedll
-
ReGameDLL version: 5.7.0.322-dev
Build date: 11:41:14 Jan 13 2019
Build from: https://github.com/s1lentq/ReGameDLL_CS/commit/7398bb7
- Версия Metamod
-
Metamod-r v1.3.0.128, API (5:13)
Metamod-r build: 17:47:54 Aug 24 2018
Metamod-r from: https://github.com/theAsmodai/metamod-r/commit/0cf2f70
- Список метамодулей
-
description stat pend file vers src load unload
[ 1] Reunion RUN - reunion_mm_i386.so v0.1.0.92 ini Start Never
[ 2] ReAuthCheck RUN - reauthcheck_mm_i386.so v0.1.6 ini Start Never
[ 3] AMX Mod X RUN - amxmodx_mm_i386.so v1.9.0.5241 ini ANY
[ 4] Rechecker RUN - rechecker_mm_i386.so v2.5 ini ANY
[ 5] VoiceTranscoder RUN - VoiceTranscoder.so v2017RC3 ini ANY
[ 6] WHBlocker RUN - whblocker_mm_i386.so v1.5.696 ini ANY
[ 7] ReSemiclip RUN - resemiclip_mm_i386.so v2.3.9 ini ANY
[ 8] CStrike RUN - cstrike_amxx_i386.so v1.9.0.5241 pl3 ANY
[ 9] CSX RUN - csx_amxx_i386.so v1.9.0.5241 pl3 ANY
[10] MySQL RUN - mysql_amxx_i386.so v1.9.0.5241 pl3 ANY
[11] FakeMeta RUN - fakemeta_amxx_i386.so v1.9.0.5241 pl3 ANY
[12] ReAPI RUN - reapi_amxx_i386.so v5.8.0.165-dev pl3 ANY Never
[13] Engine RUN - engine_amxx_i386.so v1.9.0.5241 pl3 ANY
[14] Fun RUN - fun_amxx_i386.so v1.9.0.5241 pl3 ANY
[15] Ham Sandwich RUN - hamsandwich_amxx_i386.so v1.9.0.5241 pl3 ANY
15 plugins, 15 running
- Список плагинов
-
Currently loaded plugins:
name version author file status
[ 1] Admin Load 3.10.0 F@nt0M adminloader.amx running
[ 2] FreshBans 1.4.0b kanagava fresh_bans.amxx running
[ 3] Ping Checker 26.0.1 RC1 h1k3 ping_checker.am running
[ 4] AFK Control ReNew 1.2(a) neygomon afk_control.amx running
[ 5] Admin Chat 0.1 ./. hud_adminchat.a running
[ 6] Spec Money Save 0.2 F@nt0M spec_money_save running
[ 7] Deathrun: Core 1.1.4 Mistrick deathrun_core.a running
[ 8] Checkpoints 0.8 Psycrow checkpoints.amx debug
[ 9] Deathrun: Teleport Spo 1.0.2 Mistrick deathrun_telepo running
[ 10] Deathrun: Buttons Cont 1.0.1 Mistrick deathrun_button running
[ 11] Deathrun: Informer 1.0 Mistrick deathrun_inform running
[ 12] Deathrun: Lifes 1.0 Mistrick deathrun_lifes. running
[ 13] Deathrun: Modes 1.0.5 Mistrick deathrun_modes. running
[ 14] Deathrun Mode: Buttons 1.0.0 Mistrick deathrun_mode_b running
[ 15] Deathrun Mode: Duel 1.0.3 Mistrick deathrun_mode_d running
[ 16] Deathrun Mode: Free 1.0.1 Mistrick deathrun_mode_f running
[ 17] Deathrun Mode: Invis 1.0.1 Mistrick deathrun_mode_i running
[ 18] Deathrun Mode: Skill M 1.0.1 Mistrick deathrun_mode_s running
[ 19] Deathrun: Shop 0.1.2 Mistrick deathrun_shop.a running
[ 20] unknown unknown unknown shop_item_lookt running
[ 21] GameName Wins 0.7.1 w0w gamename_wins.a running
[ 22] ReChecker Logging 1.0 custom rc_logging.amxx running
[ 23] Music manager 1.0.3 .cpCTRL music.amxx running
[ 24] WebTime 0.1 GoZombi Server timeleft_web.am running
[ 25] Map Manager: Core 3.0.0 Mistrick map_manager_cor running
[ 26] Map Manager: Scheduler 0.1.0 Mistrick map_manager_sch running
[ 27] Map Manager: Rtv 0.0.4 Mistrick map_manager_rtv running
[ 28] Map Manager: Nominatio 0.0.8 Mistrick map_manager_nom running
[ 29] Map Manager: BlockList 0.0.3 Mistrick map_manager_blo running
[ 30] Map Manager: Online so 0.0.2 Mistrick map_manager_onl running
[ 31] Map Manager: Effects 0.0.8 Mistrick map_manager_eff running
[ 32] Map Manager: Informer 0.0.5 Mistrick map_manager_inf running
[ 33] Map Manager: Advanced 0.0.4 Mistrick map_manager_adv running
[ 34] Chat Manager 1.1.1-11 Mistrick chatmanager.amx running
[ 35] Chat Manager: Addon 0.0.4-70 Mistrick chatmanager_add running
35 plugins, 35 running
- Автор плагина
- Psycrow
- Версия плагина
- 0.8
- Исходный код
-
/*
https://next21.ru/2013/06/deathrun-%D1%87%D0%B5%D0%BA%D0%BF%D0%BE%D0%B8%D0%BD%D1%82%D1%8B/
*/
#include <amxmodx>
#include <reapi>
#include <fakemeta_util>
#include <deathrun_duel>
#if AMXX_VERSION_NUM < 183
#include <colorchat>
#include <dhudmessage>
#endif
#define PLUGIN "Checkpoints"
#define VERSION "0.8"
#define AUTHOR "Psycrow"
#define MODEL_CHECKPOINT "models/agr/other/checkpoint.mdl"
#define SOUND_CHECKPOINT "agr/other/checkpoint.wav"
#define CLASSNAME_CHECKPOINT "checkpoint"
#define MAX_CHECKPOINTS 32
#define TASK_SECONDS 40401
#define CHECKPOINT_RADIUS 45.0
#define CHECKPOINT_KEY 450893
#define CHAT_PREFIX "^4***"
enum _:CvarList
{
CVAR_CHECKPOINT_REWARD, // common reward, 0 - none
CVAR_CHECKPOINT_KOEF, // common reward multiplier
CVAR_CHECKPOINT_FINISH_REWARD[3], // rewards for finish, 0 - none
}
new
g_iCheckpointsNum,
g_iCheckpoint[MAX_CHECKPOINTS],
g_iWasChanged,
g_iRoundEnd,
g_iFinishedNum,
g_iDuelStart,
g_pCvars[CvarList]
new g_fwdFinish;
new g_iSecond[MAX_PLAYERS + 1];
new g_iPlrCompleted[MAX_PLAYERS + 1];
public plugin_precache()
{
precache_model(MODEL_CHECKPOINT)
precache_sound(SOUND_CHECKPOINT)
}
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_menucmd(register_menuid("Checkpoint Menu"), 1023, "handler_checkpoint_menu");
register_concmd("cp_origins", "show_checkpoint_menu", ADMIN_MAP, "-Open Checkpoint Spawn Menu")
register_dictionary("deathrun_checkpoints.txt")
g_pCvars[CVAR_CHECKPOINT_REWARD] = register_cvar("cv_checkpoint_reward", "300")
g_pCvars[CVAR_CHECKPOINT_KOEF] = register_cvar("cv_checkpoint_money_koef", "1")
g_pCvars[CVAR_CHECKPOINT_FINISH_REWARD][0] = register_cvar("cv_checkpoint_money_last_first", "2000")
g_pCvars[CVAR_CHECKPOINT_FINISH_REWARD][1] = register_cvar("cv_checkpoint_money_last_second", "1000")
g_pCvars[CVAR_CHECKPOINT_FINISH_REWARD][2] = register_cvar("cv_checkpoint_money_last_third", "500")
g_fwdFinish = CreateMultiForward("cv_touch_last_checkpoint", ET_IGNORE, FP_CELL);
load_checkpoints()
}
/*** Checkpoints functions ***/
load_checkpoints()
{
new szMap[48]
get_mapname(szMap, 47)
add(szMap, 47, ".ini")
new szDirCfg[128], iDir, szFile[128]
get_localinfo("amxx_configsdir", szDirCfg, 127)
add(szDirCfg, 127, "/settings/checkpoints")
iDir = open_dir(szDirCfg, szFile, 126)
if (!iDir)
{
server_print("[%s] Checkpoints were not loaded", PLUGIN)
return
}
while (next_file(iDir, szFile, 126))
{
if (szFile[0] == '.')
continue
if (equali(szMap, szFile))
{
format(szFile, 126, "%s/%s", szDirCfg, szFile)
load_spawn(szFile)
break
}
}
close_dir(iDir)
}
load_spawn(const szFile[])
{
new iFile = fopen(szFile, "rt")
if (!iFile)
{
server_print("[%s] Unable to open %s.", PLUGIN, szFile)
return
}
new szLineData[512], szOrigin[3][24], Float: fOrigin[3], szAngle[24], Float: fAngle
while (iFile && !feof(iFile))
{
fgets(iFile, szLineData, 511)
if (!szLineData[0] || szLineData[0] == ';')
continue
parse(szLineData, szOrigin[0], 23, szOrigin[1], 23, szOrigin[2], 23, szAngle, 23)
fOrigin[0] = str_to_float(szOrigin[0])
fOrigin[1] = str_to_float(szOrigin[1])
fOrigin[2] = str_to_float(szOrigin[2])
fAngle = str_to_float(szAngle)
create_checkpoint(fOrigin, fAngle)
}
fclose(iFile)
switch (g_iCheckpointsNum)
{
case 0: server_print("[%s] Checkpoints were not loaded", PLUGIN)
case 1: server_print("[%s] Loaded one checkpoint", PLUGIN)
default: server_print("[%s] Loaded %d checkpoints", PLUGIN, g_iCheckpointsNum)
}
set_finish_bodypart()
}
create_checkpoint(const Float: fOrigin[3], const Float: fAngle)
{
static iEventsRegistration
if (g_iCheckpointsNum == MAX_CHECKPOINTS)
return 1
new iEnt = rg_create_entity("info_target");
if (is_nullent(iEnt))
return 1
set_entvar(iEnt, var_origin, fOrigin)
engfunc(EngFunc_SetModel, iEnt, MODEL_CHECKPOINT)
set_entvar(iEnt, var_mins, Float: {-CHECKPOINT_RADIUS, -CHECKPOINT_RADIUS, -CHECKPOINT_RADIUS})
set_entvar(iEnt, var_maxs, Float: {CHECKPOINT_RADIUS, CHECKPOINT_RADIUS, CHECKPOINT_RADIUS})
new Float: fAngles[3]
fAngles[1] = fAngle
set_entvar(iEnt, var_angles, fAngles)
set_entvar(iEnt, var_solid, SOLID_TRIGGER)
set_entvar(iEnt, var_movetype, MOVETYPE_NOCLIP)
set_entvar(iEnt, var_classname, CLASSNAME_CHECKPOINT)
set_entvar(iEnt, var_impulse, CHECKPOINT_KEY)
set_entvar(iEnt, var_framerate, 1.0)
set_entvar(iEnt, var_colormap, random(256))
new Float: fGlow = 1.0
if (fGlow > 0.0)
{
new Float: fColors[3]
fColors[0] = random(256) + 0.0
fColors[1] = random(256) + 0.0
fColors[2] = random(256) + 0.0
set_entvar(iEnt, var_renderfx, kRenderFxGlowShell)
set_entvar(iEnt, var_renderamt, fGlow)
set_entvar(iEnt, var_rendercolor, fColors)
}
g_iCheckpoint[g_iCheckpointsNum++] = iEnt
if (!iEventsRegistration)
{
register_event("HLTV", "Event_HLTV", "a", "1=0", "2=0")
RegisterHookChain(RG_RoundEnd, "RoundEnd", true);
RegisterHookChain(RG_CBasePlayer_Spawn, "CBasePlayer_Spawn", true);
SetTouch(iEnt, "Touch_Checkpoint");
if (g_iWasChanged)
SetTouch(iEnt, "");
Event_HLTV()
iEventsRegistration = 1
}
return 0
}
set_finish_bodypart()
{
if (!g_iCheckpointsNum)
return
for (new i = 0; i < g_iCheckpointsNum - 1; i++)
{
set_entvar(g_iCheckpoint[i], var_body, 0)
set_entvar(g_iCheckpoint[i], var_skin, 0)
}
set_entvar(g_iCheckpoint[g_iCheckpointsNum - 1], var_body, 1)
set_entvar(g_iCheckpoint[g_iCheckpointsNum - 1], var_skin, 1)
}
save_checkpoints()
{
new szDirCfg[128], szFile[128]
get_localinfo("amxx_configsdir", szDirCfg, 127)
add(szDirCfg, 127, "/settings/checkpoints")
get_mapname(szFile, 127)
format(szFile, 127, "%s/%s.ini", szDirCfg, szFile)
if (!dir_exists(szDirCfg))
mkdir(szDirCfg)
delete_file(szFile)
if (!g_iCheckpointsNum)
return 0
for (new i = 0; i < g_iCheckpointsNum; i++)
{
new szText[128], Float: fOrigin[3], Float: fAngles[3]
get_entvar(g_iCheckpoint[i], var_origin, fOrigin)
get_entvar(g_iCheckpoint[i], var_angles, fAngles)
format(szText, 127, "^"%f^" ^"%f^" ^"%f^" ^"%f^"",
fOrigin[0], fOrigin[1], fOrigin[2], fAngles[2])
write_file(szFile, szText, -1)
}
return 0
}
/*** Menu handlers ***/
public show_checkpoint_menu(id)
{
if (get_user_flags(id) & ADMIN_MAP)
display_checkpoint_menu(id)
return PLUGIN_HANDLED
}
display_checkpoint_menu(const id)
{
new szMenu[512], iLen, iKeys = (1 << 9);
iLen = formatex(szMenu, 511, "%L \d[%i|%i]^n^n",
LANG_PLAYER, "MENU_HEADER", g_iCheckpointsNum, MAX_CHECKPOINTS)
if (g_iCheckpointsNum != MAX_CHECKPOINTS)
{
iLen += formatex(szMenu[iLen], 511 - iLen, "\d[1] \w%L^n", id, "MENU_SPAWN")
iKeys |= (1 << 0);
}
if (g_iCheckpointsNum)
{
iLen += formatex(szMenu[iLen], 511 - iLen, "\d[2] \w%L^n", id, "MENU_REMOVE")
iLen += formatex(szMenu[iLen], 511 - iLen, "\d[3] \w%L^n", id, "MENU_REMOVE_ALL")
iKeys |= (1 << 1|1 << 2);
}
if (g_iWasChanged)
{
iLen += formatex(szMenu[iLen], 511 - iLen, "^n\d[4] \w%L^n", id, "MENU_SAVE")
iKeys |= (1 << 3);
}
iLen += formatex(szMenu[iLen], 511 - iLen, "^n\d[0] \w%L", id, "MENU_EXIT")
show_menu(id, iKeys, szMenu, -1, "Checkpoint Menu")
}
public handler_checkpoint_menu(id, key)
{
if (key == 9)
return PLUGIN_CONTINUE
switch (key)
{
case 0:
{
new Float: fOrigin[3], Float: fAngles[3];
new iEnt = _fm_get_aim_origin(id, fOrigin);
fOrigin[2] += CHECKPOINT_RADIUS;
get_entvar(id, var_v_angle, fAngles)
if (!create_checkpoint(fOrigin, fAngles[1]))
{
set_finish_bodypart()
g_iWasChanged = 1
SetTouch(iEnt, "");
if (check_stuck(fOrigin, id))
client_print_color(id, print_team_red, "%s ^1%L", CHAT_PREFIX, LANG_PLAYER, "CP_CAN_STUCK")
}
}
case 1:
{
SetTouch(g_iCheckpoint[--g_iCheckpointsNum], "");
rg_remove_entity(g_iCheckpoint[g_iCheckpointsNum])
if (g_iCheckpointsNum)
set_finish_bodypart()
g_iWasChanged = 1
}
case 2:
{
for (new i = 0; i < g_iCheckpointsNum; i++)
{
SetTouch(g_iCheckpoint[i], "");
rg_remove_entity(g_iCheckpoint[i])
}
g_iCheckpointsNum = 0
g_iWasChanged = 1
}
case 3:
{
if (!save_checkpoints())
{
client_print_color(id, print_team_red, "%s ^1%L", CHAT_PREFIX, LANG_PLAYER, "CP_SAVED")
g_iWasChanged = 0
if (g_iCheckpointsNum)
{
for (new i = 0; i < g_iCheckpointsNum; i++)
SetTouch(g_iCheckpoint[i], "Touch_Checkpoint");
}
arrayset(g_iPlrCompleted, -1, 33)
g_iFinishedNum = 0
}
}
}
display_checkpoint_menu(id)
return PLUGIN_CONTINUE
}
/*** Global events ***/
public client_disconnected(id)
{
g_iSecond[id] = 0;
remove_task(id + TASK_SECONDS);
g_iPlrCompleted[id] = -1;
}
public Event_HLTV()
{
g_iRoundEnd = 0
g_iFinishedNum = 0
arrayset(g_iPlrCompleted, -1, 33)
for (new i = 1; i <= MaxClients; i++)
{
if (!is_user_connected(i))
continue;
g_iSecond[i] = 0;
remove_task(i + TASK_SECONDS);
}
}
public RoundEnd(WinStatus: winStatus, ScenarioEventEndRound: scenarioEvent, Float: fDelay)
{
if (winStatus == WINSTATUS_CTS || winStatus == WINSTATUS_TERRORISTS || winStatus == WINSTATUS_DRAW)
g_iRoundEnd = 1;
}
public CBasePlayer_Spawn(id)
{
g_iSecond[id] = 0;
remove_task(id + TASK_SECONDS);
if (get_member(id, m_iTeam) == TEAM_CT)
set_task(1.0, "Task_Seconds", id + TASK_SECONDS, _, _, "b");
}
public Task_Seconds(id)
{
id -= TASK_SECONDS;
if (!is_user_connected(id) || !is_user_alive(id) || get_member(id, m_iTeam) != TEAM_CT)
{
remove_task(id + TASK_SECONDS);
return;
}
g_iSecond[id]++;
}
public Touch_Checkpoint(const iEnt, const iPlayer)
{
static i, iPos
if (g_iRoundEnd || get_entvar(iEnt, var_impulse) != CHECKPOINT_KEY)
return HC_CONTINUE;
if (g_iDuelStart)
return HC_CONTINUE;
for (i = 0; i < g_iCheckpointsNum; i++)
{
if (g_iCheckpoint[i] == iEnt)
{
iPos = i
break
}
}
if (g_iPlrCompleted[iPlayer] >= iPos || !is_user_alive(iPlayer))
return HC_CONTINUE;
client_cmd(iPlayer, "spk %s", SOUND_CHECKPOINT)
new iReward
if (iPos == g_iCheckpointsNum - 1)
{
new playerName[32];
get_user_name(iPlayer, playerName, charsmax(playerName));
client_print_color(0, print_team_default, "^4*** ^1%L", iPlayer, "CP_FINISH_CHAT", playerName, ++g_iFinishedNum, g_iSecond[iPlayer]);
new fmt[450];
formatex(fmt, charsmax(fmt), "%L", LANG_PLAYER, "CP_FINISH_HUD", g_iFinishedNum, g_iSecond[iPlayer]);
replace_all(fmt, charsmax(fmt), "\n", "^n");
say_dhudmessage(0, 155, 155, 155, -1.0, 0.14, 4, fmt);
if (g_iFinishedNum > 3)
iReward = get_pcvar_num(g_pCvars[CVAR_CHECKPOINT_REWARD])
else
iReward = get_pcvar_num(g_pCvars[CVAR_CHECKPOINT_FINISH_REWARD][g_iFinishedNum - 1])
new returnvalue;
ExecuteForward(g_fwdFinish, returnvalue, iPlayer);
}
else
{
iReward = get_pcvar_num(g_pCvars[CVAR_CHECKPOINT_REWARD])
say_hudmessage(iPlayer, 155, 155, 155, -1.0, 0.78, 2, "%L", LANG_PLAYER, "CP_COMPLETE", iPos + 1, iReward);
}
if (iReward)
rg_add_account(iPlayer, iReward)
g_iPlrCompleted[iPlayer] = iPos
return HC_CONTINUE;
}
public dr_duel_start(iPlayerCT, iPlayerTE) g_iDuelStart = 1
public dr_duel_finish() g_iDuelStart = 0
public dr_duel_canceled() g_iDuelStart = 0
stock _fm_get_aim_origin(index, Float:origin[3]) {
new Float:start[3], Float:view_ofs[3];
pev(index, pev_origin, start);
pev(index, pev_view_ofs, view_ofs);
xs_vec_add(start, view_ofs, start);
new Float:dest[3];
pev(index, pev_v_angle, dest);
engfunc(EngFunc_MakeVectors, dest);
global_get(glb_v_forward, dest);
xs_vec_mul_scalar(dest, 9999.0, dest);
xs_vec_add(start, dest, dest);
engfunc(EngFunc_TraceLine, start, dest, 0, index, 0);
get_tr2(0, TR_vecEndPos, origin);
return get_tr2(0, TR_pHit);
}
stock say_hudmessage(const iIndex, const iRed, const iGreen, const iBlue, Float: fX = -1.0, Float: fY = -1.0, iHoldTime = 10, szMessage[], any:...)
{
new szMsg[512];
vformat(szMsg, charsmax(szMsg), szMessage, 9);
new iMsgSync;
if (!iMsgSync)
iMsgSync = CreateHudSyncObj();
set_hudmessage(iRed, iGreen, iBlue, fX, fY, 0, 6.0, float(iHoldTime), 0.1, 0.2, -1);
ShowSyncHudMsg(iIndex, iMsgSync, szMsg);
}
stock say_dhudmessage(const iIndex, const iRed, const iGreen, const iBlue, Float: fX = -1.0, Float: fY = -1.0, iHoldTime = 10, szMessage[], any:...)
{
new szMsg[512];
vformat(szMsg, charsmax(szMsg), szMessage, 9);
set_dhudmessage(iRed, iGreen, iBlue, fX, fY, 0, 6.0, float(iHoldTime), 0.1, 0.2);
show_dhudmessage(iIndex, szMsg);
}
stock rg_remove_entity(iEnt)
{
if (is_entity(iEnt))
{
set_entvar(iEnt, var_flags, get_entvar(iEnt, var_flags) | FL_KILLME);
set_entvar(iEnt, var_nextthink, get_gametime());
}
}
stock bool: check_stuck(const Float: fOrigin[3], const iPlayer)
{
static tr
engfunc(EngFunc_TraceHull, fOrigin, fOrigin, 0, HULL_HUMAN, iPlayer, tr)
if (!get_tr2(tr, TR_StartSolid) || !get_tr2(tr, TR_AllSolid))
return false
return true
}
Немного подогнал под свои нужды, но от сюда сразу проблема (на скрине)
Проблема именно с финишем, с другими чекпоинтами все в порядке, соприкосновение - срабатывание кода, блок повторного срабатывания, если уже касался. С финишем же не так, блока повторного срабатывания будто нет, а он вроде как, есть.
Немного помудрив, решил проблему следующим способом:
Это (в функции create_checkpoint)
Заменив на это
До меня дошло что функция вызывалась всего 1 раз, на первую создаваемую ентити.
Стоит ли использовать
SetTouch
(reapi) вместо дефолтного Ham_Touch
который предлагает автор? (С реапи пока тоже непонятно, то работает, то нет.31 Мар 2019
Это (в функции create_checkpoint)
Код:
if (!iEventsRegistration)
{
register_event("HLTV", "Event_HLTV", "a", "1=0", "2=0")
RegisterHookChain(RG_RoundEnd, "RoundEnd", true);
RegisterHookChain(RG_CBasePlayer_Spawn, "CBasePlayer_Spawn", true);
- SetTouch(iEnt, "Touch_Checkpoint");
if (g_iWasChanged)
SetTouch(iEnt, "");
Event_HLTV()
iEventsRegistration = 1
}
Код:
+ SetTouch(iEnt, "Touch_Checkpoint");
if (!iEventsRegistration)
{
register_event("HLTV", "Event_HLTV", "a", "1=0", "2=0")
RegisterHookChain(RG_RoundEnd, "RoundEnd", true);
RegisterHookChain(RG_CBasePlayer_Spawn, "CBasePlayer_Spawn", true);
if (g_iWasChanged)
SetTouch(iEnt, "");
Event_HLTV()
iEventsRegistration = 1
}
Как это работало у Psycrow я так и не допер (не смотрел старый код после своих правок, но у него функция регистрации тача была на том же месте )
В этой теме было размещено решение! Перейти к решению.
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