Иконка ресурса
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Пользователь Алексеич разместил новый ресурс:

Dproto - Dproto - это плагин для метамода, который позволяет 47 и 48 протоколам присоединиться к серверу

Dproto - это плагин для метамода, который позволяет 47 и 48 протоколам присоединиться к серверу

ФУНКЦИИ:
  • Сервер принимает все известные клиенты, основанные на 47 и 48 протоколе;
  • Настраиваемые Steamid для клиентов;
  • Работает с последней версией HLDS;
  • Встроенная поддержка эмуляции на стороне сервера.
Узнать больше об этом ресурсе...
 
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Зачем его выкладывать? :D
Он же нафиг не сдался уже :secret:
 
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Tranquillity, да и есть еще "динозавры", и несведующие люди, которые либо не хотят\бояться, либо не знают о наличии ReПродуктов. У них единственный выход - Dproto.
 
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кфг фаил можно же и по умолчанию оставить или все же нужно мудрить в нем и отличается ли он от кфг предыдущей версии?
 
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wopox1337, ну и сервера тяжёлых модов на 5787 тоже хватает, а что им ставить?
31 Окт 2017
csrinru.png Давно ли?:scratch_one-s_head:
 
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Ребята будьте добры подсказать тонкую настройку Dproto 0.9.582 [Билд 6153, amxx 1.8.2]?
Мне нужно 47/48 протокол, т.е. что бы со старых патчей тоже пускало игроков например с 23 патча.
SteamIdHashSalt = какое значение тут должно быть для соли и нужно ли его указывать?
И что бы фейк ботов не банило, а кикало с сервера.
Подскажите по поводу meta list, какие уже модули устарели, что нужно убрать может что-то уже пофикшено и устарело?
Currently running plugins:
[ 1] SafeNameAndChat, v1.1, 2017.02.01, by WPMG.PRoSToC0der, see http://snac.wpmg.ru/
[ 2] dproto_EF, v0.9.582, 2017-09-22, by Crock, see
[ 3] VoiceTranscoder, v2017RC3, 2017.02.12, by WPMG.PRoSToC0der, see http://vtc.wpmg.ru/
[ 4] AMX Mod X, v1.8.2-dev, Oct 11 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org
[ 5] ProcessCmds, v1.0.7, 16.05.2015, by GoDtm666, see http://www.myarena.ru/
[ 6] WHBlocker, v1.5.692, 2017-04-13, by s1lent, see http://www.aghl.ru/
[ 7] hackdetector, v0.15.328.lite, 2016-12-17, by AGHL.RU Dev Team, see http://www.aghl.ru/
[ 8] SRDetector, v1.2, 2015-12-25, by Adidasman, see http://www.aghl.ru/
[ 9] LocalizeBug Fix, v2.4, 20/09/14, by s1lent, see http://www.aghl.ru/
[ 10] FakeDetector, v2.1.3, 2015/09/16, by Asmodai, see http://www.dedicated-server.ru/
[ 11] MySQL, v1.8.2-dev, Oct 12 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org/
[ 12] Fun, v1.8.2-dev, Oct 12 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org
[ 14] CStrike, v1.8.2-dev, Oct 11 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org
[ 15] CSX Extended, v1.5-0002, Jul 5 2017, by AMX Mod X Dev Team | Radius Edition, see http://www.amxmodx.org/
[ 16] FakeMeta, v1.8.2-dev, Oct 12 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org
[ 17] Ham Sandwich, v1.8.2-dev, Oct 12 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org
[ 18] Engine, v1.8.2-dev, Oct 12 2013, by AMX Mod X Dev Team
# ========================================================
# DPROTO CONFIGURATION
# ========================================================

#
# General rule for modifying this file:
# DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
#


# ========================================================
# AUTHID MANAGEMENT
# ========================================================

# ClientID types (for cid_* options)
# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
# 3: STEAM_ by IP
# 4: VALVE_ by IP
# 5: Deprecated - client will be rejected
# 6: reserved for future use
# 7: HLTV
# 8: STEAM_ID_LAN
# 9: STEAM_ID_PENDING
# 10: VALVE_ID_LAN
# 11: VALVE_ID_PENDING
# 12: STEAM_666:88:666

# Use these options to set authid's for clients

# for HLTV (default is HLTV [7])
cid_HLTV = 7

# for p.47 clients that do not support unique id generation (default is VALVE_ by IP [4]) (cid_NoSteam47 = 12)
cid_NoSteam47 = 8

# for p.48 clients that do not support unique id generation (default is VALVE_ by IP [4]) (cid_NoSteam48 = 3)
cid_NoSteam48 = 10

# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1

# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is STEAM_ID_PENDING [9]
cid_SteamPending = 9

# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 1

# For players having RevEmu 2013 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu2013 = 1

# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 1

# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 1

# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 1

# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 1

# For players having SmartSteamEmu > 1.2.4 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SSE3 = 1

# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 3

# For SXEI Clients
# default is real STEAM_xx:xx:xx [1]
cid_SXEI = 1

# EnableSXEIdGeneration (0 / 1)
# Turns on steamid generation based on info sent by sXeI client
# Enable this only if you have sXeI server installed!
EnableSXEIdGeneration = 0

# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatible with revEmu
SC2009_RevCompatMode = 1

# SteamEmuCompatMode (0 / 1)
# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.
# Affects only Old RevEmu and SteamEmu emulators.
SteamEmuCompatMode = 1

# OldEstCompatMode (0 / 1)
# Enables/Disables fix for steamids generated by eST in 0.3.1 version.
# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
OldEstCompatMode = 0

# SteamIdHashSalt (string)
# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators.
# Should be more than 16 chars length. If string is empty, hashing is not applied.
SteamIdHashSalt =

# IPGen_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 1

# IPGen_Prefix2 (int)
# STEAM_a:b:c
# second prefix (b) for authids generated by IP
IPGen_Prefix2 = 4

# Native_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0;

# SC2009_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 1;

# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 1;

# RevEmu2013_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu2013
RevEmu2013_Prefix1 = 1;

# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 1;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 1;

# AVSMP_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP clients (Cracked steam)
AVSMP_Prefix1 = 1;

# SSE3_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for SSE3
SSE3_Prefix1 = 1;

# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 0;

# SXEI_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for sXeI clients
SXEI_Prefix1 = 1;


# Note that banid will use steamid WITHOUT any prefixes!


# ========================================================
# ATTACKS SUPRESSION
# ========================================================

# FakePlayers_AntiReconnect (0/1)
# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)
# before fake players checks have completed.
# Default is 1 (ON).
FakePlayers_AntiReconnect = 0

# FakePlayers_BanTime (minutes)
# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable
# Default is 120 minutes.
# Use 0 for permanent ban.
# Use negative vaules to disable ban (fake players will only be kicked).
FakePlayers_BanTime = -1

# Exploits_CheckDownloads (0/1)
# Enable checking of requested download files against precached resources.
# Default is 1 (ON).
Exploits_CheckDownloads = 1

# Exploits_DisableUploads (0/1)
# Disable file uploads (not customizations) to the server.
# Default is 1 (ON).
Exploits_DisableUploads = 1


# ========================================================
# OTHER STUFF
# ========================================================

# LoggingMode:
# 0 = None
# 1 = Console
# 2 = Log Files
# 3 = Both
LoggingMode = 2

# ThreatsLoggingMode (0/1)
# Enable logging of threats details.
# Default is 0 (OFF).
ThreatsLoggingMode = 0

# DisableNativeAuth (0/1)
# Disables valve/steam auth system.
# For p.47 Based: Server will not connect to auth servers.
# For All: Server will not call authorization functions.
# This is a fix for startup freeze for old (p.47) servers.
DisableNativeAuth = 0

# ServerInfoAnswerType (0/1/2)
# Sets server answer type for query requests
# 0 = New style (Source Engine)
# 1 = Old Style (Fix favorites list for p.47 clients)
# 2 = Hybrid mode (Old Style sent first)
# Default is 0 (Source Engine).
#было ServerInfoAnswerType = 0
ServerInfoAnswerType = 2

# Game_Name (string)
# Sets game name displayed for clients
# If Game_Name is empty, native game name will be used
Game_Name =

# Enables fix for proper player id displaying on HLStats server monitoring
# Enable this only if you have HLStats
HLStatsPlayerIdFix = 0

# Enables spreading of user setinfo topcolor and bottomcolor settings.
# Disable this if mod doesn't support coloring of player models.
SpreadUserInfoColors = 0

# ExportVersion (0/1)
# Enables/Disables exporting of dp_version cvar
# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
# 0 = dp_version cvar will not be exported to server rules.
ExportVersion = 0

# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated)
HLTVExcept_IP = 127.0.0.1
Буду благодарен за помощь, спс за внимание!
 
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Мне нужно 47/48 протокол, т.е. что бы со старых патчей тоже пускало игроков например с 23 патча.
Вовсе не желательно из-за огромного количества читов, работающих на старых патчах.

И что бы фейк ботов не банило, а кикало с сервера.
Их и так не банит. Блокируется лишь IP, с которого идет атака.

Подскажите по поводу meta list, какие уже модули устарели, что нужно убрать может что-то уже пофикшено и устарело?
HLDS уже морально устарел. Думаю, стоит вам задуматься о переходе на Re продукцию. В ней уже пофикшены многие дыры и внесены свои полезные и интересные фишки.

А по поводу "тонкой настройки" вы можете узнать тут: https://dev-cs.ru/threads/808/
 
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Minni, спс за совет по поводу ReHLDS, но я уже читал и у гл.админа пока нет желания переходить...
И всё таки вернёмся к HLDS и правильной настройки дпрото.
Правильная настройка? Говорят, что бывают ложные срабатывания и может забанить реального игрока, т.ч. лучше пусть кикает, а не банит по времени...
Их и так не банит. Блокируется лишь IP, с которого идет атака.
# ========================================================
# ATTACKS SUPRESSION
# ========================================================

# FakePlayers_AntiReconnect (0/1)
# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)
# before fake players checks have completed.
# Default is 1 (ON).
FakePlayers_AntiReconnect = 0

# FakePlayers_BanTime (minutes)
# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable
# Default is 120 minutes.
# Use 0 for permanent ban.
# Use negative vaules to disable ban (fake players will only be kicked).
FakePlayers_BanTime = -1

# Exploits_CheckDownloads (0/1)
# Enable checking of requested download files against precached resources.
# Default is 1 (ON).
Exploits_CheckDownloads = 1

# Exploits_DisableUploads (0/1)
# Disable file uploads (not customizations) to the server.
# Default is 1 (ON).
Exploits_DisableUploads = 1
В итоге какие должны быть настройки в дпрото - можете подсказать, что нужно изменить?
И по поводу meta list ?
 
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Правильная настройка? Говорят, что бывают ложные срабатывания и может забанить реального игрока, т.ч. лучше пусть кикает, а не банит по времени...
Вы уже сами установили такие настройки, которые вам необходимы. На счет "правильные - не правильные" - это вам решать, ибо каждый настраивает, как ему виднее.
 
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# FakePlayers_AntiReconnect (0/1)
# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)
# before fake players checks have completed.
# Default is 1 (ON).
FakePlayers_AntiReconnect = изменил с "0" на "1"

Нужен гуру по дпрото, Есть ещё какие советы :)
 
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# ========================================================
# DPROTO CONFIGURATION
# ========================================================

#
# General rule for modifying this file:
# DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
#
# ========================================================
# AUTHID MANAGEMENT
# ========================================================

# ClientID types (for cid_* options)
# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
# 3: STEAM_ by IP
# 4: VALVE_ by IP
# 5: Deprecated - client will be rejected
# 6: reserved for future use
# 7: HLTV
# 8: STEAM_ID_LAN
# 9: STEAM_ID_PENDING
# 10: VALVE_ID_LAN
# 11: VALVE_ID_PENDING
# 12: STEAM_666:88:666

# Use these options to set authid's for clients

# for HLTV (default is HLTV [7])
cid_HLTV = 5

# for p.47 clients that do not support unique id generation (default is VALVE_ by IP [4]) (cid_NoSteam47 = 12)
cid_NoSteam47 = 4

# for p.48 clients that do not support unique id generation (default is VALVE_ by IP [4]) (cid_NoSteam48 = 3)
cid_NoSteam48 = 4

# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1

# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is STEAM_ID_PENDING [9]
cid_SteamPending = 9

# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 1

# For players having RevEmu 2013 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu2013 = 1

# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 1

# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 1

# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 1

# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 1

# For players having SmartSteamEmu > 1.2.4 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SSE3 = 1

# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 3

# For SXEI Clients
# default is real STEAM_xx:xx:xx [1]
cid_SXEI = 1

# EnableSXEIdGeneration (0 / 1)
# Turns on steamid generation based on info sent by sXeI client
# Enable this only if you have sXeI server installed!
EnableSXEIdGeneration = 0

# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatible with revEmu
SC2009_RevCompatMode = 1

# SteamEmuCompatMode (0 / 1)
# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.
# Affects only Old RevEmu and SteamEmu emulators.
SteamEmuCompatMode = 1

# OldEstCompatMode (0 / 1)
# Enables/Disables fix for steamids generated by eST in 0.3.1 version.
# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
OldEstCompatMode = 0

# SteamIdHashSalt (string)
# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators.
# Should be more than 16 chars length. If string is empty, hashing is not applied.
SteamIdHashSalt =

# IPGen_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 1

# IPGen_Prefix2 (int)
# STEAM_a:b:c
# second prefix (b) for authids generated by IP
IPGen_Prefix2 = 4

# Native_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0;

# SC2009_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 1;

# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 1;

# RevEmu2013_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu2013
RevEmu2013_Prefix1 = 1;

# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 1;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 1;

# AVSMP_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP clients (Cracked steam)
AVSMP_Prefix1 = 1;

# SSE3_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for SSE3
SSE3_Prefix1 = 1;

# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 0;

# SXEI_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for sXeI clients
SXEI_Prefix1 = 1;


# Note that banid will use steamid WITHOUT any prefixes!


# ========================================================
# ATTACKS SUPRESSION
# ========================================================

# FakePlayers_AntiReconnect (0/1)
# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)
# before fake players checks have completed.
# Default is 1 (ON).
FakePlayers_AntiReconnect = 1

# FakePlayers_BanTime (minutes)
# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable
# Default is 120 minutes.
# Use 0 for permanent ban.
# Use negative vaules to disable ban (fake players will only be kicked).
FakePlayers_BanTime = -1

# Exploits_CheckDownloads (0/1)
# Enable checking of requested download files against precached resources.
# Default is 1 (ON).
Exploits_CheckDownloads = 1

# Exploits_DisableUploads (0/1)
# Disable file uploads (not customizations) to the server.
# Default is 1 (ON).
Exploits_DisableUploads = 1


# ========================================================
# OTHER STUFF
# ========================================================

# LoggingMode:
# 0 = None
# 1 = Console
# 2 = Log Files
# 3 = Both
LoggingMode = 2

# ThreatsLoggingMode (0/1)
# Enable logging of threats details.
# Default is 0 (OFF).
ThreatsLoggingMode = 0

# DisableNativeAuth (0/1)
# Disables valve/steam auth system.
# For p.47 Based: Server will not connect to auth servers.
# For All: Server will not call authorization functions.
# This is a fix for startup freeze for old (p.47) servers.
DisableNativeAuth = 0

# ServerInfoAnswerType (0/1/2)
# Sets server answer type for query requests
# 0 = New style (Source Engine)
# 1 = Old Style (Fix favorites list for p.47 clients)
# 2 = Hybrid mode (Old Style sent first)
# Default is 0 (Source Engine).
#было ServerInfoAnswerType = 0
ServerInfoAnswerType = 2

# Game_Name (string)
# Sets game name displayed for clients
# If Game_Name is empty, native game name will be used
Game_Name = SkilleR.Ru

# Enables fix for proper player id displaying on HLStats server monitoring
# Enable this only if you have HLStats
HLStatsPlayerIdFix = 0

# Enables spreading of user setinfo topcolor and bottomcolor settings.
# Disable this if mod doesn't support coloring of player models.
SpreadUserInfoColors = 0

# ExportVersion (0/1)
# Enables/Disables exporting of dp_version cvar
# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
# 0 = dp_version cvar will not be exported to server rules.
ExportVersion = 0

# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated)
HLTVExcept_IP = 127.0.0.1
Так же установить соль SteamIdHashSalt = до 16 символов, что бы не было подмены стим-ид.
 
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Ребята будьте добры подсказать тонкую настройку Dproto 0.9.582 [Билд 6153, amxx 1.8.2]?
Ваша настройка вполне пойдёт. Есть моменты, которые я бы поправил, но.. счастья вам они не принесут. То есть это не будет решением фейкботов ряда иных проблем.
Решение от тех же фейков одно - ReHLDS. Только на нём блокируются все фейки.
Ласт фейки дпрото не блочит. И не будет.
А что вы хотите, если на hlds господа из valve фактически поставили крест?
С таким главным админом вы и далее будете ловить проблемы, которые никто никогда не решит.
Код:
SteamIdHashSalt =
а вот тут не понял. Ваш админ прописал этот параметр? Ну передайте ему, что он дважды валера, если не прописал. Тут надо прописать произвольный ключ из 16 либо более цифр/букв.
Например, 4358dszg,mh3465y83q4erghaeh.
Это защитит от подмены steamid
 
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Gudaus, к сожалению да админу пох на сервы и он не шарит и у него нет времени и желания переходить на Re...
Есть моменты, которые я бы поправил, но.. счастья вам они не принесут. То есть это не будет решением фейкботов ряда иных проблем.
А можно подробнее всё же с описанием почему нужно изменить?
Ну на счёт фейк ботов я выше скидывал защитные модули.[Meta list]
XCLIENT_DETECTOR5.1.amxx ; Защита сервера от гадостей и румынских флуд-ботов,квары в amxx.cfg!!!
steamid_limiter.amxx ; Защита сервера от подмены steam-id, бан флуд-ботов по ip и id через бд на сутки.
 
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ganja_dypb, мелочёвка, выдал бы разным клиентам разные префиксы, их потом будет удобно различать. И.т.п.
Ещё имел в виду FakePlayers_AntiReconnect, но вы его поставили.
От последних ботов всё равно только ReAuthCheck защищает. Другое дело, что на них мода прошла и встречаются реже.
Переход на рехлдс - дело довольно простое. Это гораздо проще, чем сменить amxx.
А зачем вам одновременно эти 2 плагина?
Код:
[ 1] SafeNameAndChat, v1.1, 2017.02.01, by WPMG.PRoSToC0der, see http://snac.wpmg.ru/
[ 9] LocalizeBug Fix, v2.4, 20/09/14, by s1lent, see http://www.aghl.ru/
CSX от радиуса, то есть всё-таки главный админ что-то делает. И отсюда же его любовь к 5787 билду.
 
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Gudaus, LocalizeBug Fix да забыл написать давно убрал и FakeDetector, v2.1.3, 2015/09/16, by Asmodai, see http://www.dedicated-server.ru/
CSX от радиуса, то есть всё-таки главный админ что-то делает. И отсюда же его любовь к 5787 билду.
не понял причём тут Радиус и гл. админ?
Билд у меня 6153
 

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