- Ошибка
-
L 02/12/2019 - 18:56:28: [MySQL] Invalid info tuple or database handle: 0
L 02/12/2019 - 18:56:28: [AMXX] Displaying debug trace (plugin "csstatsx_sql.amxx", version "0.7.4+1")
L 02/12/2019 - 18:56:28: [AMXX] Run time error 10: native error (native "SQL_SetCharset")
L 02/12/2019 - 18:56:28: [AMXX] [0] csstatsx_sql.sma::DB_OpenConnection (line 4938)
L 02/12/2019 - 18:56:28: [AMXX] [1] csstatsx_sql.sma::native_get_stats (line 4455)
L 02/12/2019 - 18:56:28: Unhandled dynamic native error
L 02/12/2019 - 18:56:28: [AMXX] Displaying debug trace (plugin "aes_statsx_cstrike.amxx", version "0.5.9 [REAPI]")
L 02/12/2019 - 18:56:28: [AMXX] Run time error 10: native error (native "get_stats")
L 02/12/2019 - 18:56:28: [AMXX] [0] aes_statsx_cstrike.sma::SayTopHandler (line 1468)
L 02/12/2019 - 18:56:28: [AMXX] [1] aes_statsx_cstrike.sma::SayTop (line 1422)
L 02/12/2019 - 18:56:28: [AMXX] [2] aes_statsx_cstrike.sma::Say_Catch (line 735)
- ОС
- Linux
- Amx Mod X
-
AMX Mod X 1.10.0.5245 (http://www.amxmodx.org)
Authors:
David "BAILOPAN" Anderson, Pavol "PM OnoTo" Marko
Felix "SniperBeamer" Geyer, Jonny "Got His Gun" Bergstrom
Lukasz "SidLuke" Wlasinski, Christian "Basic-Master" Hammacher
Borja "faluco" Ferrer, Scott "DS" Ehlert
Compiled: Jan 24 2019 12:14:55
Built from: https://github.com/alliedmodders/amxmodx/commit/ba083de
Build ID: 5245:ba083de
Core mode: JIT+ASM32
- Билд
-
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
ReHLDS version: 3.4.0.668-dev
Build date: 09:47:42 Sep 29 2018 (1631)
Build from: https://github.com/dreamstalker/rehlds/commit/89be216
- ReGamedll
-
ReGameDLL version: 5.7.0.322-dev
Build date: 11:41:14 Jan 13 2019
- Версия Metamod
-
Metamod-r v1.3.0.128, API (5:13)
Metamod-r build: 17:47:54 Aug 24 2018
- Список метамодулей
-
[ 1] Reunion RUN - reunion_mm_i386.so v0.1.75 ini Start Never
[ 2] AMX Mod X RUN - amxmodx_mm_i386.so v1.10.0.5245 ini Start ANY
[ 3] Revoice RUN - revoice_mm_i386.so v0.1.0.32 ini Start Never
[ 4] POD-Bot mm RUN - podbot_mm_i386.so vV3B22 ini Chlvl ANY
[ 5] ReSemiclip RUN - resemiclip_mm_i386.so v2.3.9 ini Chlvl ANY
[ 6] Rechecker RUN - rechecker_mm_i386.so v2.5 ini Chlvl ANY
[ 7] WHBlocker RUN - whblocker_mm_i386.so v1.5.696 ini Chlvl ANY
[ 8] MySQL RUN - mysql_amxx_i386.so v1.10.0.5245 pl2 ANY ANY
[ 9] SQLite RUN - sqlite_amxx_i386.so v1.10.0.5245 pl2 ANY ANY
[10] Fun RUN - fun_amxx_i386.so v1.10.0.5245 pl2 ANY ANY
[11] Engine RUN - engine_amxx_i386.so v1.10.0.5245 pl2 ANY ANY
[12] FakeMeta RUN - fakemeta_amxx_i386.so v1.10.0.5245 pl2 ANY ANY
[13] GeoIP RUN - geoip_amxx_i386.so v1.10.0.5245 pl2 ANY ANY
[14] CStrike RUN - cstrike_amxx_i386.so v1.10.0.5245 pl2 ANY ANY
[15] CSX RUN - csx_amxx_i386.so v1.10.0.5245 pl2 ANY ANY
[16] Ham Sandwich RUN - hamsandwich_amxx_i386.so v1.10.0.5245 pl2 ANY ANY
[17] ReAPI RUN - reapi_amxx_i386.so v5.8.0.163-dev pl2 ANY Never
17 plugins, 17 running
- Список плагинов
-
[ 1] AMXBans: Core MA 1.6.5 Larte Team amxbans_core.am running
[ 2] AMXBans: Main MA 1.6.5 Larte Team amxbans_main.am running
[ 3] CSStatsX SQL 0.7.4+1 serfreeman1337 csstatsx_sql.am debug
[ 4] Admin Commands 1.10.0.524 AMXX Dev Team admincmd.amxx running
[ 5] Private Message 0.6 Denzer pm.amxx running
[ 6] Permanent message 1.0 He3aBuCuM permanent_messa running
[ 7] AMXMODMENU NEW 1.0 Nisko amxmodmenu_new. running
[ 8] Commands Menu 1.10.0.524 AMXX Dev Team cmdmenu.amxx running
[ 9] Players Menu 1.10.0.524 AMXX Dev Team plmenu.amxx running
[ 10] Maps Menu 1.10.0.524 AMXX Dev Team mapsmenu.amxx running
[ 11] Plugin Menu 1.10.0.524 AMXX Dev Team pluginmenu.amxx running
[ 12] Admin Chat 1.10.0.524 AMXX Dev Team adminchat.amxx running
[ 13] Anti Flood 1.10.0.524 AMXX Dev Team antiflood.amxx running
[ 14] Admin Votes 1.10.0.524 AMXX Dev Team adminvote.amxx running
[ 15] Advert Messages 1.22 neygomon adverts.amxx running
[ 16] AntiAd 0.1 Mati antiad.amxx running
[ 17] Anti Reklama 1.1 MarcaD anti_reklama.am running
[ 18] AES: StatsX 0.5.9 [REA serfreeman1337/s aes_statsx_cstr debug
[ 19] Advanced Experience Sy 0.5.9 [REA serfreeman1337/s aes_main.amxx debug
[ 20] AES: Informer 0.5 Vega serfreeman1337 aes_informer.am running
[ 21] AES: Admin Tools 0.5.9 [REA serfreeman1337/s aes_exp_editor. running
[ 22] AES: CStrike Addon 0.5.9 [REA serfreeman1337/s aes_exp_cstrike running
[ 23] AES: Bonus System 0.5.9 Vega serfreeman1337/s aes_bonus_syste running
[ 24] AES: Bonus CSTRIKE 0.5.8 Vega serfreeman1337/s aes_bonus_cstri running
[ 25] AES: Status Info 0.1 serfreeman1337 aes_status_info running
[ 26] AES Bonus: Flags 0.1 Sonyx aes_bonus_flags running
[ 27] Pause Plugins 1.10.0.524 AMXX Dev Team pausecfg.amxx running
[ 28] Stats Configuration 1.10.0.524 AMXX Dev Team statscfg.amxx running
[ 29] unknown unknown unknown b_o_mk4.amxx running
[ 30] unknown unknown unknown b_o_deagle.amxx running
[ 31] Grenade Trail 1.0 Jim gren.amxx running
[ 32] HS Sound 2.5 Sutar head.amxx running
[ 33] 'Fire in the hole' blo 1.0 xPaw hidefireintheho running
[ 34] Real Damage [ReApi] 1.0 Leo_[BH] real_damage_rea running
[ 35] WelcomeMusic 1.0 My_StyLe^ wcm_music.amxx running
[ 36] [ReAPI] No Team Flash 0.0.2 Vaqtincha no_team_flash.a running
[ 37] Kills Counter 0.3 serfreeman1337 kills_counter.a running
[ 38] Deathtype Effects 1.0 anakin_cstrike deathtype_effec running
[ 39] Auto recording demo 2.0 IzI | Bonaqua (R amx_autodemorec running
[ 40] MultiJump 1.1 twistedeuphoria multijump.amxx running
[ 41] Parachute Lite [ReAPI] 11.0 Leo_[BH] parachute_lite. running
[ 42] Unlimited ChooseTeam ( 1.0 ConnorMcLeod & p live_to_spec.am running
[ 43] ReCSDM Team Balance 1.0.3 the_hunter recsdm_team_bal running
[ 44] Lite Admin ESP 1.0 neygomon admin_esp.amxx running
- Автор плагина
- AES: StatsX 0.5.9 [REA serfreeman1337/s CSStatsX SQL 0.7.4+1 serfreeman1337
- Версия плагина
- 0.7.4+1
- Исходный код
-
/*
* AES: StatsX v. 0.5
* by serfreeman1337 http://1337.uz/
*/
#include <amxmodx>
#define AES // расскомментируйте для поддержки AES (http://1337.uz/advanced-experience-system/)
//#define CSSTATSX_SQL // расскомментируйте для поддержки CSstatsX SQL (http://1337.uz/csstatsx-sql/)
#if defined AES
#include <aes_v>
native Float:aes_get_exp_for_stats_f(stats[8],stats2[4])
#endif
#if defined CSSTATSX_SQL
#include <csstatsx_sql>
#include <time>
native xmod_get_wpnname(wpnindex, name[], len);
native xmod_get_maxweapons();
native get_user_wstats(index, wpnindex, stats[8], bodyhits[8]);
#else
#include <csx>
#endif
#define PLUGIN "AES: StatsX"
#define VERSION "0.5.9 [REAPI]"
#define AUTHOR "serfreeman1337/sonyx"
#define LASTUPDATE "12, March (03), 2018"
#if AMXX_VERSION_NUM < 183
#include <colorchat>
#define print_team_default DontChange
#define print_team_grey Grey
#define print_team_red Red
#define print_team_blue Blue
#define MAX_NAME_LENGTH 32
#define MAX_PLAYERS 32
#define client_disconnected client_disconnect
#endif
/* - CVARS - */
enum _:cvars {
CVAR_MOTD_DESC,
CVAR_CHAT_DESC,
CVAR_SESTATS_DESC,
CVAR_SKILL,
CVAR_MOTD_SKILL_FMT
}
new cvar[cvars]
/* - RANDOM STUFF */
// User stats parms id
#define STATS_KILLS 0
#define STATS_DEATHS 1
#define STATS_HS 2
#define STATS_TKS 3
#define STATS_SHOTS 4
#define STATS_HITS 5
#define STATS_DAMAGE 6
#define MAX_TOP 10
/* - SKILL - */
new const g_skill_letters[][] = {
"L-",
"L",
"L+",
"M-",
"M",
"M+",
"H-",
"H",
"H+",
"P-",
"P",
"P+",
"G"
}
new const g_skill_class[][] = {
"Lm",
"L",
"Lp",
"Mm",
"M",
"Mp",
"Hm",
"H",
"Hp",
"Pm",
"P",
"Pp",
"G"
}
// Global player flags.
new const BODY_PART[8][] =
{
"WHOLEBODY",
"AES_HEAD",
"AES_CHEST",
"AES_STOMACH",
"AES_LARM",
"AES_RARM",
"AES_LLEG",
"AES_RLEG"
}
new Float:g_skill_opt[sizeof g_skill_letters]
#define BUFF_LEN 1535
new theBuffer[BUFF_LEN + 1] = 0
#define MENU_LEN 512
new g_MenuStatus[MAX_PLAYERS + 1][2]
public SayStatsMe = 0 // displays user's stats and rank
public SayRankStats = 0 // displays user's rank stats
public SayRank = 0 // displays user's rank
public SayTop15 = 0 // displays first 15 players
public SayStatsAll = 0 // displays all players stats and rank
public SayHot = 0 // displays top from current players
#if defined CSSTATSX_SQL
public SaySeStats = 0 // displays players match history
#endif
#if defined AES
new aes_track_mode
#endif
public plugin_precache()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
/*
// Отображение /top15 и /rank
// ВАЖНО! Motd окно не может показывать больше 1534-х символов, а сообщение в чат больше 192-х.
// Если что то отображается криво или не полностью, то нужно уменьшить количество пунктов. (Топ не показывает больше 10-ти игроков)
// * - Ранг
// a - Ник (Only /top15)
// b - Убийста
// c - Смерти
// d - Попаданий
// e - Выстрелов
// f - В голову
// g - Точность
// h - Эффективность
// i - Скилл
// j - Звание Army Ranks
// k - K:D
// l - HS:K
// m - HS %
// n - онлайн время
*/
cvar[CVAR_MOTD_DESC] = register_cvar("aes_statsx_top","*abcfi")
cvar[CVAR_CHAT_DESC] = register_cvar("aes_statsx_rank","bci")
//
// o - изменение скилла
// p - дата сессии
// q - карта
//
cvar[CVAR_SESTATS_DESC] = register_cvar("aes_statsx_sestats","poqnbckfl")
// Настройка скилла. Значения схожи со значениями эффективности.
// Значения: L- L L+ M- M M+ H- H H+ P- P P+ G
cvar[CVAR_SKILL] = register_cvar("aes_statsx_skill","60.0 75.0 85.0 100.0 115.0 130.0 140.0 150.0 165.0 180.0 195.0 210.0")
/*
* Как выводить скилл в motd
* 0 - html (картинка с буквой + скилл)
* 1 - буква (скилл)
* 2 - буква
* 3 - скилл
*/
cvar[CVAR_MOTD_SKILL_FMT] = register_cvar("aes_statsx_motd_skill","0")
register_dictionary("statsx.txt")
register_dictionary("statsx_aes.txt")
#if defined CSSTATSX_SQL
register_dictionary("time.txt")
#endif
}
public plugin_init()
{
register_clcmd("say","Say_Catch")
register_clcmd("say_team","Say_Catch")
register_menucmd(register_menuid("Stats Menu"), 1023, "actionStatsMenu")
}
#if AMXX_VERSION_NUM < 183
public plugin_cfg()
#else
public OnAutoConfigsBuffered()
#endif
{
new levelString[512],stPos,ePos,rawPoint[20],cnt
get_pcvar_string(cvar[CVAR_SKILL],levelString,charsmax(levelString))
// парсер значений для скилла
do {
ePos = strfind(levelString[stPos]," ")
formatex(rawPoint,ePos,levelString[stPos])
g_skill_opt[cnt] = str_to_float(rawPoint)
stPos += ePos + 1
cnt++
// narkoman wole suka
if(cnt > sizeof g_skill_letters - 1)
break
} while (ePos != -1)
new addStast[] = "amx_statscfg add ^"%s^" %s"
server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe")
server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats")
server_cmd(addStast, "ST_SAY_RANK", "SayRank")
server_cmd(addStast, "ST_SAY_TOP15", "SayTop15")
server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll")
server_cmd(addStast, "AES_SAY_HOT", "SayHot")
#if defined CSSTATSX_SQL
server_cmd(addStast, "CSXSQL_SESTATS_CFG", "SaySeStats")
#endif
#if defined AES
aes_track_mode = get_cvar_num("aes_track_mode")
#endif
}
#if defined CSSTATSX_SQL
//
// Команда /sestats
//
public SeStats_Show(id,player_id)
{
if(!SaySeStats)
{
client_print_color(id,print_team_red,"%L %L",id,"STATS_TAG", id,"DISABLED_MSG")
return PLUGIN_HANDLED
}
new plr_db,sestats_data[2]
sestats_data[0] = id
sestats_data[1] = player_id
plr_db = get_user_stats_id(player_id)
if(!plr_db|| !get_sestats_thread_sql(plr_db,"SeStats_ShowHandler",sestats_data,sizeof sestats_data,10))
{
client_print_color(id,print_team_red,"%L %L",id,"STATS_TAG", id,"AES_STATS_INFO2")
return PLUGIN_HANDLED
}
return PLUGIN_HANDLED
}
public SeStats_ShowHandler(CSXSQL_SESTATS:sestats_array,sestats_data[])
{
new id = sestats_data[0]
new player_id = sestats_data[1]
if(!is_user_connected(id) || !is_user_connected(player_id))
{
get_sestats_free(sestats_array)
return PLUGIN_HANDLED
}
new len,title[64]
// заголовок
len += formatex(theBuffer[len],BUFF_LEN - len,"%L",id,"AES_META")
len += formatex(theBuffer[len],BUFF_LEN - len,"%L",id,"AES_STYLE")
if(id == player_id)
{
formatex(title,charsmax(title),"%L %L",
id,"YOURS",
id,"CSXSQL_SETITLE"
)
}
else
{
new name[MAX_NAME_LENGTH]
get_user_name(player_id,name,charsmax(name))
formatex(title,charsmax(title),"%L %s",
id,"CSXSQL_SETITLE",
name
)
}
len += formatex(theBuffer[len],BUFF_LEN - len,"%L",id,"CSXSQL_SEHTML",title)
// таблица со статистикой
new row_str[512],cell_str[MAX_NAME_LENGTH * 3],row_len
new desc_str[10],desc_char[4],bool:odd
get_pcvar_string(cvar[CVAR_SESTATS_DESC],desc_str,charsmax(desc_str))
trim(desc_str)
new desc_length = strlen(desc_str)
len += parse_top_desc_header(id,theBuffer,BUFF_LEN,len,false,desc_str)
new stats[8],bh[8]
for(new i,length = get_sestats_read_count(sestats_array) ; i < length ; i++)
{
get_sestats_read_stats(sestats_array,i,stats,bh)
for(new desc_index ; desc_index < desc_length ; desc_index++)
{
cell_str[0] = 0
desc_char[0] = desc_str[desc_index]
switch(desc_char[0])
{
// время
case 'p':
{
new stime = get_sestats_read_stime(sestats_array,i)
format_time(cell_str,charsmax(cell_str),"%m/%d/%Y - %H:%M:%S",stime)
}
// изменение скилла
case 'o':
{
new Float:skill = get_sestats_read_skill(sestats_array,i)
formatex(cell_str,charsmax(cell_str),"%s%.2f",
skill > 0.0 ? "+" : "",
skill
)
}
// карта
case 'q':
{
get_sestats_read_map(sestats_array,i,cell_str,charsmax(cell_str))
}
// убийства
case 'b':
{
formatex(cell_str,charsmax(cell_str),"%d",stats[STATS_KILLS])
}
// смерти
case 'c':
{
formatex(cell_str,charsmax(cell_str),"%d",stats[STATS_DEATHS])
}
// попадания
case 'd':
{
formatex(cell_str,charsmax(cell_str),"%d",stats[STATS_HITS])
}
// выстрелы
case 'e':
{
formatex(cell_str,charsmax(cell_str),"%d",stats[STATS_SHOTS])
}
// хедшоты
case 'f':
{
formatex(cell_str,charsmax(cell_str),"%d",stats[STATS_HS])
}
// точнсть
case 'g':
{
formatex(cell_str,charsmax(cell_str),"%.2f%%",
accuracy(stats)
)
}
// эффективность
case 'h':
{
formatex(cell_str,charsmax(cell_str),"%.2f%%",
effec(stats)
)
}
// K:D
case 'k':
{
formatex(cell_str,charsmax(cell_str),"%.2f",
kd_ratio(stats)
)
}
// HS:K
case 'l':
{
formatex(cell_str,charsmax(cell_str),"%.2f",
hsk_ratio(stats)
)
}
// HS effec
case 'm':
{
formatex(cell_str,charsmax(cell_str),"%.2f%%",
effec_hs(stats)
)
}
// время в игре
case 'n':
{
new ot = get_sestats_read_online(sestats_array,i)
func_format_ot(ot,cell_str,charsmax(cell_str),id)
}
default: continue
}
// выводим отформатированные данные
row_len += formatex(row_str[row_len],charsmax(row_str)-row_len,"%L",id,"AES_BODY_CELL",cell_str)
}
row_len = 0
row_len = len
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"%L",id,"AES_BODY_ROW",odd ? " id=b" : " id=q",row_str)
if(len >= BUFF_LEN)
{
theBuffer[row_len] = 0
break
}
row_len = 0
odd ^= true
}
get_sestats_free(sestats_array)
formatex(title,charsmax(title),"%L",id,"CSXSQL_SETITLE")
show_motd(id,theBuffer,title)
return PLUGIN_HANDLED
}
#endif
//
// Команда /hot
//
public ShowCurrentTop(id)
{
if(!SayHot)
{
client_print_color(id,print_team_red,"%L %L",id,"STATS_TAG", id,"DISABLED_MSG")
return PLUGIN_HANDLED
}
new players[MAX_PLAYERS],pnum
get_players(players,pnum)
new current_top[MAX_PLAYERS][2]
for(new i,stats[8],bh[8] ; i < pnum ; i++)
{
current_top[i][0] = players[i]
#if !defined CSSTATSX_SQL
current_top[i][1] = get_user_stats(players[i],stats,bh)
#else
current_top[i][1] = get_user_stats_sql(players[i],stats,bh)
#endif
}
SortCustom2D(current_top,sizeof current_top,"Sort_CurrentTop")
new len,title[64]
formatex(title,charsmax(title),"%L",id,"AES_HOT_PLAYERS")
// заголовок
len += formatex(theBuffer[len],BUFF_LEN - len,"%L",id,"AES_META")
len += formatex(theBuffer[len],BUFF_LEN - len,"%L",id,"AES_STYLE")
len += formatex(theBuffer[len],BUFF_LEN - len,"%L",id,"AES_TOP_BODY",id,"AES_HOT_PLAYERS")
// таблица со статистикой
new row_str[512],cell_str[MAX_NAME_LENGTH * 3],row_len
new desc_str[10],desc_char[4],bool:odd
get_pcvar_string(cvar[CVAR_MOTD_DESC],desc_str,charsmax(desc_str))
trim(desc_str)
// TODO: AES RANKS
replace(desc_str,charsmax(desc_str),"j","")
new desc_length = strlen(desc_str)
new skill_out = get_pcvar_num(cvar[CVAR_MOTD_SKILL_FMT])
len += parse_top_desc_header(id,theBuffer,BUFF_LEN,len,false,desc_str)
for(new i,stats[8],bh[8],player_id ,name[MAX_NAME_LENGTH] ; i < sizeof current_top ; i++)
{
player_id = current_top[i][0]
if(!player_id)
{
continue
}
get_user_name(player_id,name,charsmax(name))
#if !defined CSSTATSX_SQL
get_user_stats(player_id,stats,bh)
#else
get_user_stats_sql(player_id,stats,bh)
#endif
for(new desc_index ; desc_index < desc_length ; desc_index++)
{
cell_str[0] = 0
desc_char[0] = desc_str[desc_index]
switch(desc_char[0]){
// ранк
case '*':
{
formatex(cell_str,charsmax(cell_str),"%d",current_top[i][1])
}
// ник
case 'a':
{
formatex(cell_str,charsmax(cell_str),"%s",name)
replace_all(cell_str,charsmax(cell_str),"<","<")
replace_all(cell_str,charsmax(cell_str),">",">")
}
// убийства
case 'b':
{
formatex(cell_str,charsmax(cell_str),"%d",stats[STATS_KILLS])
}
// смерти
case 'c':
{
formatex(cell_str,charsmax(cell_str),"%d",stats[STATS_DEATHS])
}
// попадания
case 'd':
{
formatex(cell_str,charsmax(cell_str),"%d",stats[STATS_HITS])
}
// выстрелы
case 'e':
{
formatex(cell_str,charsmax(cell_str),"%d",stats[STATS_SHOTS])
}
// хедшоты
case 'f':
{
formatex(cell_str,charsmax(cell_str),"%d",stats[STATS_HS])
}
// точнсть
case 'g':
{
formatex(cell_str,charsmax(cell_str),"%.2f%%",
accuracy(stats)
)
}
// эффективность
case 'h':
{
formatex(cell_str,charsmax(cell_str),"%.2f%%",
effec(stats)
)
}
// скилл
case 'i':{
new Float:skill ,skill_id
#if defined CSSTATSX_SQL
// используем скилл из csstatsx sql (ELO)
get_user_skill(player_id,skill)
#else
// используем K:D для скилла
skill = effec(stats)
#endif
skill_id = aes_statsx_get_skill_id(skill)
switch(skill_out)
{
// html
case 0:
{
formatex(cell_str,charsmax(cell_str),"%L",
id,
"AES_SKILL_FMT",
g_skill_class[skill_id],
skill
)
}
// буква (скилл)
case 1:
{
formatex(cell_str,charsmax(cell_str),"%s (%.2f)",
g_skill_letters[skill_id],
skill
)
}
// буква
case 2:
{
formatex(cell_str,charsmax(cell_str),"%s",
g_skill_letters[skill_id]
)
}
// скилл
case 3:
{
formatex(cell_str,charsmax(cell_str),"%.2f",
skill
)
}
}
}
#if defined AES
// опыт и ранг
case 'j':
{
// TODO: AES RANKS
formatex(cell_str,charsmax(cell_str),"lyl")
}
#endif
// K:D
case 'k':
{
formatex(cell_str,charsmax(cell_str),"%.2f",
kd_ratio(stats)
)
}
// HS:K
case 'l':
{
formatex(cell_str,charsmax(cell_str),"%.2f",
hsk_ratio(stats)
)
}
// HS effec
case 'm':
{
formatex(cell_str,charsmax(cell_str),"%.2f%%",
effec_hs(stats)
)
}
#if defined CSSTATSX_SQL
// время в игре
case 'n':
{
new ot = get_user_gametime(player_id)
func_format_ot(ot,cell_str,charsmax(cell_str),id)
}
#endif
default: continue
}
// выводим отформатированные данные
row_len += formatex(row_str[row_len],charsmax(row_str)-row_len,"%L",id,"AES_BODY_CELL",cell_str)
}
row_len = len
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"%L",id,"AES_BODY_ROW",odd ? " id=b" : " id=q",row_str)
if(len >= BUFF_LEN)
{
theBuffer[row_len] = 0
}
row_len = 0
odd ^= true
}
show_motd(id,theBuffer,title)
return PLUGIN_HANDLED
}
public Sort_CurrentTop(const elem1[], const elem2[])
{
if(elem1[1] < elem2[1])
{
return -1
}
else if(elem1[1] > elem2[1])
{
return 1
}
return 0
}
// Ловим сообщения чата
public Say_Catch(id){
new msg[191]
read_args(msg,190)
trim(msg)
remove_quotes(msg)
if(msg[0] == '/'){
if(strcmp(msg[1],"rank",true) == 0)
{
return RankSay(id)
}
if(containi(msg[1],"top") == 0)
{
replace(msg,190,"/top","")
return SayTop(id,str_to_num(msg))
}
if(strcmp(msg[1],"hot",true) == 0 || strcmp(msg[1],"topnow",true) == 0)
{
return ShowCurrentTop(id)
}
if(strcmp(msg[1],"rankstats",true) == 0)
{
return RankStatsSay(id,id)
}
if(strcmp(msg[1],"stats",true) == 0)
{
arrayset(g_MenuStatus[id],0,2)
return ShowStatsMenu(id,0)
}
if(strcmp(msg[1],"statsme",true) == 0)
{
return StatsMeSay(id,id)
}
#if defined CSSTATSX_SQL
if(strcmp(msg[1],"sestats",true) == 0 || strcmp(msg[1],"history",true) == 0)
{
return SeStats_Show(id,id)
}
#endif
}
return PLUGIN_CONTINUE
}
//
// Команда /rank
//
public RankSay(id){
// команда /rank выключена
if(!SayRank)
{
client_print_color(id,print_team_red,"%L %L",id,"STATS_TAG", id,"DISABLED_MSG")
return PLUGIN_HANDLED
}
new message[191],len,rank,stats_num,stats[8],bh[8]
len += formatex(message[len],charsmax(message)- len,"%L ",id,"STATS_TAG")
#if defined CSSTATSX_SQL
rank = get_user_stats_sql(id,stats,bh)
stats_num = get_statsnum_sql()
#else
rank = get_user_stats(id,stats,bh)
stats_num = get_statsnum()
#endif
if(rank > 0)
{
len += formatex(message[len],charsmax(message) - len,"%L ",id,"AES_YOUR_RANK_IS",rank,stats_num)
len += parse_rank_desc(id,message[len],charsmax(message)-len,stats)
}
else
{
len += formatex(message[len],charsmax(message) - len,"%L ",id,"AES_STATS_INFO2")
}
client_print_color(id,print_team_default,message)
return PLUGIN_HANDLED
}
//
// Формирование сообщения /rank
//
parse_rank_desc(id,msg[],maxlen,stats[8]){
new cnt,theChar[4],len
new desc_str[10]
get_pcvar_string(cvar[CVAR_CHAT_DESC],desc_str,charsmax(desc_str))
// Проверяем всё флаги
for(new i,length = strlen(desc_str) ; i < length ; ++i){
theChar[0] = desc_str[i] // фз почему напрямую не рабатает
// если это первое значение, то рисуем в начале скобку, иначе запятую с пробелом
if(cnt != length)
len += formatex(msg[len],maxlen - len,cnt <= 0 ? "(" : ", ")
// добавляем в сообщение информацию в соотв. с флагами
switch(theChar[0]){
// убийства
case 'b':
{
len += formatex(msg[len],maxlen - len,"%L ^3%d^1",id,"KILLS",stats[0])
}
// смерти
case 'c':
{
len += formatex(msg[len],maxlen - len,"%L ^3%d^1",id,"DEATHS",stats[1])
}
// попадания
case 'd':
{
len += formatex(msg[len],maxlen - len,"%L ^3%d^1",id,"HITS",stats[5])
}
// выстрелы
case 'e':
{
len += formatex(msg[len],maxlen - len,"%L ^3%d^1",id,"SHOTS",stats[4])
}
// хедшоты
case 'f':
{
len += formatex(msg[len],maxlen - len,"%L ^3%d^1",id,"STATS_HS",stats[2])
}
// точность
case 'g':
{
len += formatex(msg[len],maxlen - len,"%L ^3%.2f%%^1",id,"ACC",accuracy(stats))
}
// эффективность
case 'h':
{
len += formatex(msg[len],maxlen - len,"%L ^3%d%%^1",id,"EFF",effec(stats))
}
// скилл
case 'i':
{
new Float:skill,skill_id
#if defined CSSTATSX_SQL
get_user_skill(id,skill)
#else
skill = effec(stats)
#endif
skill_id = aes_statsx_get_skill_id(skill)
len += formatex(msg[len],maxlen - len,"%L ^3%s^1 (%.2f)",id,"STATS_SKILL",
g_skill_letters[skill_id],
skill
)
}
#if defined AES
case 'j':{ // ранг и опыт
new Float:player_exp = aes_get_player_exp(id)
if(player_exp == -1.0)// без ранга
{
len += formatex(msg[len],maxlen - len,"%L ^4---^1",id,"STATS_RANK")
}
else
{
new level_str[AES_MAX_LEVEL_LENGTH ]
new player_level = aes_get_player_level(id)
aes_get_level_name(player_level,level_str,charsmax(level_str),id)
len += formatex(msg[len],maxlen - len,"%L ^3%L^1",id,"STATS_RANK",id,"AES_RANK",
level_str,player_exp
)
}
}
#endif
// K:D
case 'k':
{
len += formatex(msg[len],maxlen - len,"%L ^3%.2f^1",
id,"AES_KS",
kd_ratio(stats)
)
}
// HS:K
case 'l':
{
len += formatex(msg[len],maxlen - len,"%L ^3%.2f^1",
id,"AES_HSK",
hsk_ratio(stats)
)
}
// HS effec
case 'm':
{
len += formatex(msg[len],maxlen - len,"%L ^3%.2f^1%%",
id,"AES_HSP",
effec_hs(stats)
)
}
#if defined CSSTATSX_SQL
// время в игре
case 'n':
{
new ot = get_user_gametime(id)
len += formatex(msg[len],maxlen - len,"%L: ^3",id,"AES_TIME")
len += func_format_ot(ot,msg[len],maxlen - len,id)
len += formatex(msg[len],maxlen - len,"^1")
}
#endif
}
theChar[0] = 0
cnt ++
}
// завершаем всё сообщение скобкой, если была подстановка параметров
if(cnt)
{
len += formatex(msg[len],maxlen - len,")")
}
return len
}
#if defined CSSTATSX_SQL
func_format_ot(ot,string[],len,idLang = LANG_SERVER)
{
new d,h,m,s
d = (ot / SECONDS_IN_DAY)
ot -= (d * SECONDS_IN_DAY)
h = (ot / SECONDS_IN_HOUR)
ot -= (h * SECONDS_IN_HOUR)
m = (ot / SECONDS_IN_MINUTE)
ot -= (m * SECONDS_IN_MINUTE)
s = ot
if(d)
{
return formatex(string,len,"%L",idLang,"AES_STATS_DESC1",d,h,m)
}
else if(h)
{
return formatex(string,len,"%L",idLang,"AES_STATS_DESC2",h,m)
}
else if(m)
{
return formatex(string,len,"%L",idLang,"AES_STATS_DESC3",m)
}
return formatex(string,len,"%L",idLang,"AES_STATS_DESC4",s)
}
#endif
//
// Формирование окна /rankstats
// id - кому показывать
// player_id - кого показывать
//
public RankStatsSay(id,player_id){
// Команда /rankstats выключена
if(!SayRankStats)
{
client_print_color(id,print_team_default,"%L %L",id,"STATS_TAG", id,"DISABLED_MSG")
return PLUGIN_HANDLED
}
if(!is_user_connected(player_id))
{
client_print_color(id,print_team_default,"%L %L",id,"STATS_TAG",id,"AES_STATS_INFO2")
return PLUGIN_HANDLED
}
new len,motd_title[MAX_NAME_LENGTH]
new name[MAX_NAME_LENGTH],rank,stats[8],bh[8],stats_num,Float:skill,skill_id,skill_str[64]
#if defined CSSTATSX_SQL
new stats3[STATS3_END]
get_user_stats3_sql(player_id,stats3)
#endif
theBuffer[0] = 0
formatex(motd_title,charsmax(motd_title),"%L",id,"RANKSTATS_TITLE")
len += formatex(theBuffer[len],BUFF_LEN-len,"%L",id,"AES_META")
len += formatex(theBuffer[len],BUFF_LEN-len,"%L",id,"AES_STYLE")
#if defined CSSTATSX_SQL
rank = get_user_stats_sql(player_id,stats,bh)
stats_num = get_statsnum_sql()
get_user_skill(player_id,skill)
#else
rank = get_user_stats(player_id,stats,bh)
stats_num = get_statsnum()
skill = effec(stats)
#endif
skill_id = aes_statsx_get_skill_id(skill)
if(id == player_id)
{
formatex(name,charsmax(name),"%L",id,"AES_YOU")
}
else
{
get_user_name(player_id,name,charsmax(name))
}
switch(get_pcvar_num(cvar[CVAR_MOTD_SKILL_FMT]))
{
// html
case 0:
{
formatex(skill_str,charsmax(skill_str),"%L",
id,
"AES_SKILL_FMT",
g_skill_class[skill_id],
skill
)
}
// буква (скилл)
case 1:
{
formatex(skill_str,charsmax(skill_str),"%s (%.2f)",
g_skill_letters[skill_id],
skill
)
}
// буква
case 2:
{
formatex(skill_str,charsmax(skill_str),"%s",
g_skill_letters[skill_id]
)
}
// скилл
case 3:
{
formatex(skill_str,charsmax(skill_str),"%.2f",
skill
)
}
}
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<table cellspacing=10 cellpadding=0><tr>")
new bool:is_wstats = false
#if defined CSSTATSX_SQL
is_wstats = (get_user_wstats_sql(player_id,0,stats,bh) == -1) ? false : true
#endif
//
// Общая статистика
//
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<td valign=top width=%d%% class=q><table cellspacing=0><tr><th colspan=2>",
is_wstats ? 40 : 50
)
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"%L",
id,"AES_RANKSTATS_TSTATS",
name,rank,stats_num
)
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=q><td>%L<td>%d (%L %d (%.2f%%))",id,"AES_KILLS",stats[STATS_KILLS],id,"AES_HS",stats[STATS_HS],effec_hs(stats))
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=b><td>%L<td>%d (%L %.2f)",id,"AES_DEATHS",stats[STATS_DEATHS],id,"AES_KS",kd_ratio(stats))
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=q><td>%L<td>%d",id,"AES_HITS",stats[STATS_HITS])
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=b><td>%L<td>%d",id,"AES_SHOTS",stats[STATS_SHOTS])
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=q><td>%L<td>%d",id,"AES_DMG",stats[STATS_DAMAGE])
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=b><td>%L<td>%.2f%%",id,"AES_ACC",accuracy(stats))
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=q><td>%L<td>%.2f%%",id,"AES_EFF",effec(stats))
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=b><td>%L<td>%s",id,"AES_SKILL",skill_str)
#if !defined CSSTATSX_SQL
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=q><td height=18px><td>")
#else
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=q><td>%L<td>",id,"AES_TIME")
len += func_format_ot(
get_user_gametime(player_id),
theBuffer[len],charsmax(theBuffer)-len,
id
)
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=b><td>%L<td>%d",id,"CSXSQL_JOINS",stats3[STATS3_CONNECT])
/*
new from = get_systime() - get_user_lastjoin_sql(player_id)
new from_str[40]
get_time_length(id,from,timeunit_seconds,from_str,charsmax(from_str))
len += formatex(theBuffer[len],charsmax(theBuffer)-len," (%L. %s %L)",
id,"LAST",
from_str,
id,"AGO"
)
*/
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=q><td>%L<td>%d (%L, %L)",id,"CSXSQL_ROUNDS",
(stats3[STATS3_ROUNDT] + stats3[STATS3_ROUNDCT]),
id,"CSXSQL_AS_T",stats3[STATS3_ROUNDT],
id,"CSXSQL_AS_CT",stats3[STATS3_ROUNDCT]
)
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=b><td>%L<td>%d (%L, %L)",id,"CSXSQL_WINS",
(stats3[STATS3_WINT] + stats3[STATS3_WINCT]),
id,"CSXSQL_AS_T",stats3[STATS3_WINT],
id,"CSXSQL_AS_CT",stats3[STATS3_WINCT]
)
new firstjoin = get_user_firstjoin_sql(player_id)
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=q><td>%L<td>",id,"CSXSQL_FIRSTJOIN")
if(firstjoin > 0)
{
len += format_time(theBuffer[len],charsmax(theBuffer)-len,"%m/%d/%Y - %H:%M:%S",firstjoin)
}
else
{
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"-")
}
#endif
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"</td></tr></table></td>")
#if !defined CSSTATSX_SQL
//
// Статистика по попаданиям
//
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<td valign=top width=50%% class=q><table cellspacing=0><tr><th colspan=2>")
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"%L",id,"AES_RANKSTATS_THITS")
new theSwitcher
for (new i = 1; i < 8; i++)
{
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=%s><td>%L<td>%d",
theSwitcher ? "b" : "q",
id,BODY_PART[i],bh[i]
)
theSwitcher = theSwitcher ? false : true
}
// mne tak nadoel etot kod :(
for(new i = 0 ; i < 2; ++i){
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=%s><td height=18px><td>",theSwitcher ? "b" : "q")
theSwitcher = theSwitcher ? false : true
}
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"</td>")
#else
// статистика по оружию выключена
if(!is_wstats)
{
//
// Статистика по попаданиям
//
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<td valign=top width=50%% class=q><table cellspacing=0><tr><th colspan=2>")
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"%L",id,"AES_RANKSTATS_THITS")
new theSwitcher
for (new i = 1; i < 8; i++)
{
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=%s><td>%L<td>%d",
theSwitcher ? "b" : "q",
id,BODY_PART[i],bh[i]
)
theSwitcher = theSwitcher ? false : true
}
// mne tak nadoel etot kod :(
for(new i = 0 ; i < 5; ++i){
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=%s><td height=18px><td>",theSwitcher ? "b" : "q")
theSwitcher = theSwitcher ? false : true
}
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"</td>")
}
else
{
//
// Статистика по используемому оружию
//
len += formatex(theBuffer[len],BUFF_LEN-len,"<td valign=top width=60%% class=q><table cellspacing=0 width=100%%><tr><th>%L<th>%L<th>%L<th>%L<th>%L<th>%L<th>%L",
id,"AES_WEAPON",
id,"AES_KILLS",
id,"AES_DEATHS",
id,"AES_HITS",
id,"AES_SHOTS",
id,"AES_DMG",
id,"AES_ACC"
)
new bool:odd
new wpn_stats[9],Array:wpn_stats_array = ArrayCreate(sizeof wpn_stats)
for (new wpnId = 1,max_w = xmod_get_maxweapons_sql() ; wpnId < max_w ; wpnId++)
{
if (get_user_wstats_sql(player_id, wpnId, stats,bh))
{
wpn_stats[0] = stats[0]
wpn_stats[1] = stats[1]
wpn_stats[2] = stats[2]
wpn_stats[3] = stats[3]
wpn_stats[4] = stats[4]
wpn_stats[5] = stats[5]
wpn_stats[6] = stats[6]
wpn_stats[7] = stats[7]
wpn_stats[8] = wpnId
ArrayPushArray(wpn_stats_array,wpn_stats)
}
}
// сортируем по кол-ву убийств
ArraySort(wpn_stats_array,"Sort_WeaponStats")
for(new lena,i,wpnId,wpnName[MAX_NAME_LENGTH],length = ArraySize(wpn_stats_array) ; i < length && charsmax(theBuffer)-len > 0; i++)
{
ArrayGetArray(wpn_stats_array,i,wpn_stats)
wpnId = wpn_stats[8]
stats[0] = wpn_stats[0]
stats[1] = wpn_stats[1]
stats[2] = wpn_stats[2]
stats[3] = wpn_stats[3]
stats[4] = wpn_stats[4]
stats[5] = wpn_stats[5]
stats[6] = wpn_stats[6]
stats[7] = wpn_stats[7]
xmod_get_wpnname(wpnId,wpnName,charsmax(wpnName))
lena = len
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=%s><td>%s<td>%d<td>%d<td>%d<td>%d<td>%d<td>%0.1f%%",
odd ? "b" : "q",
wpnName,
stats[STATS_KILLS],
stats[STATS_DEATHS],
stats[STATS_HITS],
stats[STATS_SHOTS],
stats[STATS_DAMAGE],
accuracy(stats)
)
// LENA FIX
if(len >= BUFF_LEN)
{
len = lena
theBuffer[len] = 0
break
}
odd ^= true
}
ArrayDestroy(wpn_stats_array)
}
#endif
show_motd(id,theBuffer,motd_title)
return PLUGIN_HANDLED
}
#if defined CSSTATSX_SQL
public Sort_WeaponStats(Array:array, item1, item2)
{
new wpn_stats1[9],wpn_stats2[9]
ArrayGetArray(array,item1,wpn_stats1)
ArrayGetArray(array,item2,wpn_stats2)
if(wpn_stats1[0] > wpn_stats2[0])
{
return -1
}
else if(wpn_stats1[0] < wpn_stats2[0])
{
return 1
}
return 0
}
#endif
//
// Личная статистка за карту
//
// id - кому показывать
// stId - кого показывать
public StatsMeSay(id,player_id){
if(!SayStatsMe){
client_print_color(id,0,"%L %L",id,"STATS_TAG", id,"DISABLED_MSG")
return PLUGIN_HANDLED
}
new len,stats[8],bh[8],motd_title[64]
formatex(motd_title,charsmax(motd_title),"%L",id,"STATS_TITLE")
if(id != player_id){
new name[32]
get_user_name(player_id,name,charsmax(name))
}
theBuffer[0] = 0
get_user_wstats(player_id,0,stats,bh)
len += formatex(theBuffer[len],BUFF_LEN-len,"%L%L",id,"AES_META",id,"AES_STYLE")
len += formatex(theBuffer[len],BUFF_LEN-len,"%L",id,"AES_STATS_BODY")
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<table cellspacing=10 cellpadding=0><tr>")
len += formatex(theBuffer[len],BUFF_LEN-len,"<td valign=top width=20%% class=q><table cellspacing=0 width=100%%><tr><th colspan=2>%L<tr><td>%L<td>%d<tr class=b><td>%L<td>%d<tr><td>%L<td>%d<tr class=b><td>%L<td>%d<tr><td>%L<td>%d<tr class=b><td>%L<td>%d<tr><td>%L<td>%0.2f%%<tr class=b><td>%L<td>%0.2f%%</table>",
id,"AES_STATS_HEADER1",
id,"AES_KILLS",stats[STATS_KILLS],
id,"AES_HS",stats[STATS_HS],
id,"AES_DEATHS",stats[STATS_DEATHS],
id,"AES_HITS",stats[STATS_HITS],
id,"AES_SHOTS",stats[STATS_SHOTS],
id,"AES_DMG",stats[STATS_DAMAGE],
id,"AES_ACC",accuracy(stats),
id,"AES_EFF",effec(stats))
len += formatex(theBuffer[len],BUFF_LEN-len,"<td valign=top width=80%% class=q><table cellspacing=0 width=100%%><tr><th>%L<th>%L<th>%L<th>%L<th>%L<th>%L<th>%L",
id,"AES_WEAPON",
id,"AES_KILLS",
id,"AES_DEATHS",
id,"AES_HITS",
id,"AES_SHOTS",
id,"AES_DMG",
id,"AES_ACC"
)
new bool:odd
for (new wpnName[32],wpnId = 1 ; wpnId < xmod_get_maxweapons() && charsmax(theBuffer)-len > 0 ; wpnId++)
{
if (get_user_wstats(player_id, wpnId, stats,bh))
{
xmod_get_wpnname(wpnId,wpnName,charsmax(wpnName))
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=%s><td>%s<td>%d<td>%d<td>%d<td>%d<td>%d<td>%0.1f%%",
odd ? "b" : "q",
wpnName,
stats[STATS_KILLS],
stats[STATS_DEATHS],
stats[STATS_HITS],
stats[STATS_SHOTS],
stats[STATS_DAMAGE],
accuracy(stats)
)
odd ^= true
}
}
show_motd(id,theBuffer,motd_title)
return PLUGIN_HANDLED
}
// Формирование окна /top
// В Pos указывается с какой позиции рисовать
public SayTop(id,Pos)
{
if(!SayTop15){
client_print_color(id,0,"%L %L",id,"STATS_TAG", id,"DISABLED_MSG")
return PLUGIN_HANDLED
}
if(Pos == 15 || Pos <= 0)
Pos = 10
#if defined CSSTATSX_SQL
if(!get_stats_sql_thread(id,Pos,MAX_TOP,"SayTopHandler"))
{
client_print_color(id,print_team_red,"%L %L",id,"STATS_TAG",id,"AES_STATS_INFO1")
}
#else
SayTopHandler(id,Pos)
#endif
return PLUGIN_HANDLED
}
enum _:stats_former_array
{
STATSF_NAME[MAX_NAME_LENGTH],
STATSF_AUTHID[30],
STATSF_DATA[8],
STATSF_DATA2[4],
STATSF_BH[8],
STATSF_RANK
#if defined CSSTATSX_SQL
,STATSF_OT
#endif
}
//
// Сбор статистики
//
public SayTopHandler(id,Pos)
{
new Array:stats_array = ArrayCreate(stats_former_array)
new stats_info[stats_former_array],last_rank
#if defined CSSTATSX_SQL
new size = min(get_statsnum_sql(),Pos)
#else
new size = min(get_statsnum(),Pos)
#endif
#if defined AES
new Array:authids_array = ArrayCreate(sizeof stats_info[STATSF_AUTHID])
#endif
new rank,stats[8],stats2[4],bh[8],name[MAX_NAME_LENGTH],authid[30]
for(new i = size - MAX_TOP < 0 ? 0 : size - MAX_TOP; i < size ; i++){
#if defined CSSTATSX_SQL
rank = get_stats_sql(i,stats,bh,name,charsmax(name),authid,charsmax(authid))
get_stats2_sql(i,stats2)
get_stats_gametime(i,stats_info[STATSF_OT])
#else
rank = get_stats(i,stats,bh,name,charsmax(name),authid,charsmax(authid))
get_stats2(i,stats2)
#endif
if(!rank)
rank = last_rank
for(new i ; i < 8 ; i++)
{
stats_info[STATSF_DATA][i] = stats[i]
stats_info[STATSF_BH][i] = bh[i]
}
for(new i ; i < 4 ; i++)
{
stats_info[STATSF_DATA2][i] = stats2[i]
}
copy(stats_info[STATSF_NAME],
charsmax(stats_info[STATSF_NAME]),
name
)
copy(stats_info[STATSF_AUTHID],
charsmax(stats_info[STATSF_AUTHID]),
authid
)
last_rank = rank
stats_info[STATSF_RANK] = rank
// формируем статистику
ArrayPushArray(stats_array,stats_info)
#if defined AES
ArrayPushString(authids_array,authid)
#endif
}
new stats_data[2]
stats_data[0] = _:stats_array
#if defined AES
stats_data[1] = _:authids_array
if(!ArraySize(authids_array) || !aes_find_stats_thread(id,authids_array,"SayTopFormer",stats_data,sizeof stats_data))
{
new Array:empty_aes_stats = ArrayCreate()
SayTopFormer(id,empty_aes_stats,stats_data)
}
#else
SayTopFormer(id,stats_data)
#endif
}
aes_statsx_get_skill_id(Float:skill)
{
for(new i ; i < sizeof g_skill_opt ; i++)
{
if(skill < g_skill_opt[i])
{
return i
}
}
return (sizeof g_skill_opt - 1)
}
#if defined AES
Float:aes_search_exp_in_stats(Array:aes_stats_array,stats_size,name[],authid[],&level)
{
for(new i,aes_stats[aes_stats_struct] ; i < stats_size ; i++)
{
ArrayGetArray(aes_stats_array,i,aes_stats)
level = aes_stats[AES_S_LEVEL]
switch(aes_track_mode)
{
case 0:
{
if(strcmp(aes_stats[AES_S_NAME],name,true) == 0)
{
return aes_stats[AES_S_EXP]
}
}
case 1:
{
if(strcmp(aes_stats[AES_S_STEAMID],authid,true) == 0)
{
return aes_stats[AES_S_EXP]
}
}
case 2:
{
if(strcmp(aes_stats[AES_S_IP],authid,true) == 0)
{
return aes_stats[AES_S_EXP]
}
}
}
}
return -1.0
}
#endif
#if !defined AES
public SayTopFormer(id,stats_data[])
#else
public SayTopFormer(id,Array:aes_stats_array,stats_data[])
#endif
{
theBuffer[0] = 0
new Array:stats_array = Array:stats_data[0]
new len,title[64]
formatex(title,charsmax(title),"%L",id,"AES_PLAYER_TOP")
// заголовок
len += formatex(theBuffer[len],BUFF_LEN - len,"%L",id,"AES_META")
len += formatex(theBuffer[len],BUFF_LEN - len,"%L",id,"AES_STYLE")
len += formatex(theBuffer[len],BUFF_LEN - len,"%L",id,"AES_TOP_BODY",id,"AES_PLAYER_TOP")
// таблица со статистикой
new stats_info[stats_former_array],row_str[512],cell_str[MAX_NAME_LENGTH * 3],row_len
new desc_str[10],desc_char[4],bool:odd
get_pcvar_string(cvar[CVAR_MOTD_DESC],desc_str,charsmax(desc_str))
trim(desc_str)
new desc_length = strlen(desc_str)
new skill_out = get_pcvar_num(cvar[CVAR_MOTD_SKILL_FMT])
len += parse_top_desc_header(id,theBuffer,BUFF_LEN,len,false,desc_str)
#if defined AES
new aes_stats_size = ArraySize(aes_stats_array)
new aes_last_iter
#endif
for(new stats_index,length = ArraySize(stats_array);stats_index < length; stats_index ++){
ArrayGetArray(stats_array,stats_index,stats_info)
for(new desc_index ; desc_index < desc_length ; desc_index++)
{
cell_str[0] = 0
desc_char[0] = desc_str[desc_index]
switch(desc_char[0]){
// ранк
case '*':
{
formatex(cell_str,charsmax(cell_str),"%d",stats_info[STATSF_RANK])
}
// ник
case 'a':
{
formatex(cell_str,charsmax(cell_str),"%s",stats_info[STATSF_NAME])
replace_all(cell_str,charsmax(cell_str),"<","<")
replace_all(cell_str,charsmax(cell_str),">",">")
}
// убийства
case 'b':
{
formatex(cell_str,charsmax(cell_str),"%d",stats_info[STATSF_DATA][STATS_KILLS])
}
// смерти
case 'c':
{
formatex(cell_str,charsmax(cell_str),"%d",stats_info[STATSF_DATA][STATS_DEATHS])
}
// попадания
case 'd':
{
formatex(cell_str,charsmax(cell_str),"%d",stats_info[STATSF_DATA][STATS_HITS])
}
// выстрелы
case 'e':
{
formatex(cell_str,charsmax(cell_str),"%d",stats_info[STATSF_DATA][STATS_SHOTS])
}
// хедшоты
case 'f':
{
formatex(cell_str,charsmax(cell_str),"%d",stats_info[STATSF_DATA][STATS_HS])
}
// точнсть
case 'g':
{
formatex(cell_str,charsmax(cell_str),"%.2f%%",
accuracy(stats_info[STATSF_DATA])
)
}
// эффективность
case 'h':
{
formatex(cell_str,charsmax(cell_str),"%.2f%%",
effec(stats_info[STATSF_DATA])
)
}
// скилл
case 'i':{
new Float:skill ,skill_id
#if defined CSSTATSX_SQL
// используем скилл из csstatsx sql (ELO)
get_skill(stats_info[STATSF_RANK] - 1,skill)
#else
// используем K:D для скилла
skill = effec(stats_info[STATSF_DATA])
#endif
skill_id = aes_statsx_get_skill_id(skill)
switch(skill_out)
{
// html
case 0:
{
formatex(cell_str,charsmax(cell_str),"%L",
id,
"AES_SKILL_FMT",
g_skill_class[skill_id],
skill
)
}
// буква (скилл)
case 1:
{
formatex(cell_str,charsmax(cell_str),"%s (%.2f)",
g_skill_letters[skill_id],
skill
)
}
// буква
case 2:
{
formatex(cell_str,charsmax(cell_str),"%s",
g_skill_letters[skill_id]
)
}
// скилл
case 3:
{
formatex(cell_str,charsmax(cell_str),"%.2f",
skill
)
}
}
}
#if defined AES
// опыт и ранг
case 'j':
{
new level = 0
new Float:exp = -1.0
if(aes_stats_size)
exp = aes_search_exp_in_stats(aes_stats_array,aes_stats_size,stats_info[STATSF_NAME],stats_info[STATSF_AUTHID],level)
// не нашли стату aes для этого игрока
if(exp == -1.0)
{
// расчитываем на основе статы cstrike
new stats[8],stats2[4]
// кек
for(new i ; i < 8 ; i++)
{
stats[i] = stats_info[STATSF_DATA][i]
}
for(new i ; i < 4 ; i++)
{
stats2[i] = stats_info[STATSF_DATA2][i]
}
new Float:exp = aes_get_exp_for_stats_f(stats,stats2)
if(exp != -1.0)
{
new level = aes_get_exp_level(exp)
new level_str[AES_MAX_LEVEL_LENGTH]
aes_get_level_name(level,level_str,charsmax(level_str),id)
formatex(cell_str,charsmax(cell_str),"%L",
id,"AES_RANK",
level_str,
exp + 0.005
)
}
else // расчет по стате выключен
{
formatex(cell_str,charsmax(cell_str),"-")
}
}
else
{
new level_str[AES_MAX_LEVEL_LENGTH]
aes_get_level_name(level,level_str,charsmax(level_str),id)
formatex(cell_str,charsmax(cell_str),"%L",
id,"AES_RANK",
level_str,
exp + 0.005
)
aes_last_iter ++
}
}
#endif
// K:D
case 'k':
{
formatex(cell_str,charsmax(cell_str),"%.2f",
kd_ratio(stats_info[STATSF_DATA])
)
}
// HS:K
case 'l':
{
formatex(cell_str,charsmax(cell_str),"%.2f",
hsk_ratio(stats_info[STATSF_DATA])
)
}
// HS effec
case 'm':
{
formatex(cell_str,charsmax(cell_str),"%.2f%%",
effec_hs(stats_info[STATSF_DATA])
)
}
#if defined CSSTATSX_SQL
// время в игре
case 'n':
{
new ot = stats_info[STATSF_OT]
func_format_ot(ot,cell_str,charsmax(cell_str),id)
}
#endif
default: continue
}
// выводим отформатированные данные
row_len += formatex(row_str[row_len],charsmax(row_str)-row_len,"%L",id,"AES_BODY_CELL",cell_str)
}
row_len = 0
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"%L",id,"AES_BODY_ROW",odd ? " id=b" : " id=q",row_str)
odd ^= true
}
ArrayDestroy(stats_array)
#if defined AES
ArrayDestroy(Array:stats_data[1])
ArrayDestroy(aes_stats_array)
#endif
show_motd(id,theBuffer,title)
}
// Stats formulas
Float:accuracy(izStats[])
{
if (!izStats[STATS_SHOTS])
return (0.0)
return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS]))
}
Float:effec(izStats[])
{
if (!izStats[STATS_KILLS])
return (0.0)
return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS]))
}
Float:effec_hs(stats[])
{
if (!stats[STATS_KILLS])
return float(stats[STATS_HS])
return (100.0 * float(stats[STATS_HS]) / float(stats[STATS_KILLS] + stats[STATS_HS]))
}
Float:kd_ratio(stats[])
{
if(!stats[STATS_DEATHS])
{
return float(stats[STATS_KILLS])
}
return float(stats[STATS_KILLS]) / float(stats[STATS_DEATHS])
}
Float:hsk_ratio(stats[])
{
if(!stats[STATS_KILLS])
{
return float(stats[STATS_HS])
}
return float(stats[STATS_HS]) / float(stats[STATS_KILLS])
}
// Формируем заголовок таблицы для топа игроков
parse_top_desc_header(id,buff[],maxlen,len,bool:isAstats,desc_str[]){
new tmp[256],len2,theChar[4],lCnt
lCnt = isAstats != true ? strlen(desc_str) : 0//strlen(aStatsDescCap)
for(new i ; i < lCnt ; ++i){
theChar[0] = isAstats != true ? desc_str[i] : desc_str[i]//aStatsDescCap[i]
switch(theChar[0]){
case '*':{
len2 += formatex(tmp[len2],charsmax(tmp)-len2,"%L",id,"AES_HEADER_CELL","",id,"AES_POS")
}
case 'a':{
len2 += formatex(tmp[len2],charsmax(tmp)-len2,"%L",id,"AES_HEADER_CELL","",id,"AES_PLAYER")
}
case 'b':{
len2 += formatex(tmp[len2],charsmax(tmp)-len2,"%L",id,"AES_HEADER_CELL","",id,"AES_KILLS")
}
case 'c':{
len2 += formatex(tmp[len2],charsmax(tmp)-len2,"%L",id,"AES_HEADER_CELL","",id,"AES_DEATHS")
}
case 'd':{
len2 += formatex(tmp[len2],charsmax(tmp)-len2,"%L",id,"AES_HEADER_CELL","",id,"AES_HITS")
}
case 'e':{
len2 += formatex(tmp[len2],charsmax(tmp)-len2,"%L",id,"AES_HEADER_CELL","",id,"AES_SHOTS")
}
case 'f':{
len2 += formatex(tmp[len2],charsmax(tmp)-len2,"%L",id,"AES_HEADER_CELL","",id,"AES_HS")
}
case 'g':{
len2 += formatex(tmp[len2],charsmax(tmp)-len2,"%L",id,"AES_HEADER_CELL","",id,"AES_ACC")
}
case 'h':{
len2 += formatex(tmp[len2],charsmax(tmp)-len2,"%L",id,"AES_HEADER_CELL","",id,"AES_EFF")
}
case 'i':{
len2 += formatex(tmp[len2],charsmax(tmp)-len2,"%L",id,"AES_HEADER_CELL","",id,"AES_SKILL")
}
#if !defined NO_AES
case 'j':{
len2 += formatex(tmp[len2],charsmax(tmp)-len2,"%L",id,"AES_HEADER_CELL","",id,"AES_ARMYRANKS")
}
#endif
case 'k':{
len2 += formatex(tmp[len2],charsmax(tmp)-len2,"%L",id,"AES_HEADER_CELL","",id,"AES_KS")
}
case 'l':{
len2 += formatex(tmp[len2],charsmax(tmp)-len2,"%L",id,"AES_HEADER_CELL","",id,"AES_HSK")
}
case 'm':{
len2 += formatex(tmp[len2],charsmax(tmp)-len2,"%L",id,"AES_HEADER_CELL","",id,"AES_HSP")
}
#if defined CSSTATSX_SQL
case 'n':{
len2 += formatex(tmp[len2],charsmax(tmp)-len2,"%L",id,"AES_HEADER_CELL","",id,"AES_TIME")
}
case 'p':
{
len2 += formatex(tmp[len2],charsmax(tmp)-len2,"%L",id,"AES_HEADER_CELL","",id,"CSXSQL_DATE")
}
case 'o':
{
len2 += formatex(tmp[len2],charsmax(tmp)-len2,"%L",id,"AES_HEADER_CELL","",id,"CSXSQL_SKILLCHANGE")
}
case 'q':
{
len2 += formatex(tmp[len2],charsmax(tmp)-len2,"%L",id,"AES_HEADER_CELL","",id,"CSXSQL_MAP")
}
#endif
}
theChar[0] = 0
}
return formatex(buff[len],maxlen-len,"%L",id,"AES_TOP_HEADER_ROW",tmp)
}
// формирование меню для просмотра статистики игроков
public ShowStatsMenu(id,page){
if(!SayStatsAll){
client_print_color(id,0,"%L %L",id,"STATS_TAG", id,"DISABLED_MSG")
return PLUGIN_HANDLED
}
new menuKeys,menuText[512],menuLen
new tName[42],players[32],pCount
get_players(players,pCount)
new maxPages = ((pCount - 1) / 7) + 1 // находим макс. кол-во страниц
// отображаем с начала, если такой страницы не существует
if(page > maxPages)
page = 0
// начальный индекс игрока согласно странице
new usrIndex = (7 * page)
menuLen += formatex(menuText[menuLen],MENU_LEN - 1 - menuLen,"%L %L\R\y%d/%d^n",
id,"MENU_TAG",id,"MENU_TITLE",page + 1,maxPages)
// добавляем игроков в меню
while(usrIndex < pCount){
get_user_name(players[usrIndex],tName,31)
menuKeys |= (1 << usrIndex % 7)
menuLen += formatex(menuText[menuLen],MENU_LEN - 1 - menuLen,"^n\r%d.\w %s",
(usrIndex % 7) + 1,tName)
usrIndex ++
// перываем заполнение
// если данная страница уже заполнена
if(!(usrIndex % 7))
break
}
// вариант просмотра статистики
switch(g_MenuStatus[id][0])
{
case 0:menuLen += formatex(menuText[menuLen],MENU_LEN - 1 - menuLen,"^n^n\r%d.\w %L",8,id,"MENU_RANK")
case 1: menuLen += formatex(menuText[menuLen],MENU_LEN - 1 - menuLen,"^n^n\r%d.\w %L",8,id,"MENU_STATS")
#if defined CSSTATSX_SQL
case 2: menuLen += formatex(menuText[menuLen],MENU_LEN - 1 - menuLen,"^n^n\r%d.\w %L",8,id,"CSXSQL_SETITLE")
#endif
}
menuKeys |= MENU_KEY_8
if(!(usrIndex % 7)){
menuLen += formatex(menuText[menuLen],MENU_LEN - 1 - menuLen,"^n^n\r%d.\w %L",9,id,"MORE")
menuKeys |= MENU_KEY_9
}
if((7 * page)){
menuLen += formatex(menuText[menuLen],MENU_LEN - 1 - menuLen,"^n^n\r%d.\w %L",0,id,"BACK")
menuKeys |= MENU_KEY_0
}else{
menuLen += formatex(menuText[menuLen],MENU_LEN - 1 - menuLen,"^n^n\r%d.\w %L",0,id,"EXIT")
menuKeys |= MENU_KEY_0
}
show_menu(id,menuKeys,menuText,-1,"Stats Menu")
return PLUGIN_HANDLED
}
public actionStatsMenu(id,key){
switch(key){
case 0..6:{
new usrIndex = key + (7 * g_MenuStatus[id][1]) + 1
if(!is_user_connected(id)){
ShowStatsMenu(id,g_MenuStatus[id][1])
return PLUGIN_HANDLED
}
switch(g_MenuStatus[id][0])
{
case 0: RankStatsSay(id,usrIndex)
case 1: StatsMeSay(id,usrIndex)
#if defined CSSTATSX_SQL
case 2: SeStats_Show(id,usrIndex)
#endif
}
ShowStatsMenu(id,g_MenuStatus[id][1])
}
case 7:{
g_MenuStatus[id][0] ++
#if defined CSSTATSX_SQL
if(g_MenuStatus[id][0] > 2)
g_MenuStatus[id][0] = 0
#else
if(g_MenuStatus[id][0] > 1)
g_MenuStatus[id][0] = 0
#endif
ShowStatsMenu(id,g_MenuStatus[id][1])
}
case 8:{
g_MenuStatus[id][1] ++
ShowStatsMenu(id,g_MenuStatus[id][1])
}
case 9:{
if(g_MenuStatus[id][1]){
g_MenuStatus[id][1] --
ShowStatsMenu(id,g_MenuStatus[id][1])
}
}
}
return PLUGIN_HANDLED
}
Здравствуйте. Вообщем сервер стал долго менять карту. и при вводе /top15 и /rank открываеться информация не сразу. Устанавливал с заменой модуля. квар прописан в конфиге. и инфа появляеться и подсчитывает просто не сразу Ах да забыл конфиг бросить
12 Фев 2019
Код:
/ This file was auto-generated by AMX Mod X (v1.10.0.5245)
// Cvars for plugin "CSStatsX SQL" by "serfreeman1337" (csstatsx_sql.amxx, v0.7.4+1)
// Plugin version
// Do not edit this cvar
// -
// Default: "0.7.4+1"
csstatsx_sql "0.7.4+1"
csstats_sql_host "" - хост БД MySQL
csstats_sql_user "" - пользователь БД MySQL
csstats_sql_pass "" - пароль БД MySQL
csstats_sql_db "" - название БД.
csstats_sql_table "csstats" - название таблицы.
csstats_sql_type "mysql" - тип используемой базы данных.
mysql - база данных MySQL.
sqlite - локальная база данных SQLite.
csstats_sql_create_db "1" - автоматическое создание таблицы в БД.
0 - не отправлять запрос.
1 - отправлять запрос при загрузке карты.
csstats_sql_update "-2" - как обновлять статистику игрока в БД
-2 - при смерти и дисконнекте
-1 - в конце раунда и дисконнекте
0 - при дисконнекте
*значение больше 0 - через указанное кол-во секунд и дисконнекте
csstats_sql_forwards "1" - включить собственные форварды для client_death, client_damage
0 - выключить
1 - включить, небоходимо, если csstats_sql используется в качестве замены модуля
csstats_sql_rankformula "0" - формула расчета позиции игрока
0 - убийства - смерти - тк
1 - убийства
2 - убийства + хедшоты
3 - скилл
4 - время онлайн.
csstats_sql_skillformula "0" - формула расчета скилла
0 - The ELO Method (http://fastcup.net/rating.html)
csstats_sql_weapons "0" - запись статистики по используемому оружию
0 - запись выключена
1 - включить запись.
*В БД будет создана новая таблица csstats_weapons.
ВНИМАНИЕ: квар csstats_sql_create_db должен быть установлен в 1
csstats_sql_maps "0" - запись истории игр игрока
0 - запись выключена
1 - запись включена.
*ВНИМАНИЕ: нужно выполнить импорт файла csstats_maps.sql в БД.
Смотрите инструкцию по установке.
csstats_sql_autoclear "0" - автоматическое удаление неактивных игроков в БД, которые не заходили на сервер указанное количество дней.
csstats_sql_autoclear_day "0" - автоматический полный сброс статистики в указанный день месяца
csstats_sql_cachetime "-1" - функция кеширование для get_stats
-1 - кеш включен
0 - кеш выключен
*не работает при csstats_sql_update -2 и 0
csstats_sql_assisthp "50" - минимальный урон для учета ассиста. 0 - выключить учет ассистов.
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