Дезинформация
- Ошибка
-
L 02/08/2019 - 15:04:47: [csstatsx_sql.amxx] SQL connection failed
L 02/08/2019 - 15:04:47: [csstatsx_sql.amxx] [ 2002 ] Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)
- ОС
- Linux
- Amx Mod X
-
AMX Mod X 1.9.0.5241 (http://www.amxmodx.org)
Authors:
David "BAILOPAN" Anderson, Pavol "PM OnoTo" Marko
Felix "SniperBeamer" Geyer, Jonny "Got His Gun" Bergstrom
Lukasz "SidLuke" Wlasinski, Christian "Basic-Master" Hammacher
Borja "faluco" Ferrer, Scott "DS" Ehlert
Compiled: Jan 30 2019 07:09:07
Built from: https://github.com/alliedmodders/amxmodx/commit/2110037
Build ID: 5241:2110037
Core mode: JIT+ASM32
- Билд
-
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
ReHLDS version: 3.4.0.668-dev
Build date: 09:47:42 Sep 29 2018 (1631)
Build from: https://github.com/dreamstalker/rehlds/commit/89be216
- ReGamedll
-
ReGameDLL version: 5.7.0.322-dev
Build date: 11:41:14 Jan 13 2019
Build from: https://github.com/s1lentq/ReGameDLL_CS/commit/7398bb7
- Версия Metamod
-
Metamod-r v1.3.0.128, API (5:13)
Metamod-r build: 17:47:54 Aug 24 2018
Metamod-r from: https://github.com/theAsmodai/metamod-r/commit/0cf2f70
- Список метамодулей
-
Currently loaded plugins:
description stat pend file vers src load unload
[ 1] Reunion RUN - reunion_mm_i386.so v0.1.0.92 ini Start Never
[ 2] AMX Mod X RUN - amxmodx_mm_i386.so v1.9.0.5241 ini Start ANY
[ 3] Revoice RUN - revoice_mm_i386.so v0.1.0.32 ini Start Never
[ 4] ReSemiclip RUN - resemiclip_mm_i386.so v2.3.9 ini Chlvl ANY
[ 5] ReSRDetector RUN - resrdetector_mm_i386.so v0.1.0 ini Chlvl ANY
[ 6] WHBlocker RUN - whblocker_mm_i386.so v1.5.696 ini Chlvl ANY
[ 7] MySQL RUN - mysql_amxx_i386.so v1.9.0.5241 pl2 ANY ANY
[ 8] Fun RUN - fun_amxx_i386.so v1.9.0.5241 pl2 ANY ANY
[ 9] Engine RUN - engine_amxx_i386.so v1.9.0.5241 pl2 ANY ANY
[10] FakeMeta RUN - fakemeta_amxx_i386.so v1.9.0.5241 pl2 ANY ANY
[11] GeoIP RUN - geoip_amxx_i386.so v1.9.0.5241 pl2 ANY ANY
[12] CStrike RUN - cstrike_amxx_i386.so v1.9.0.5241 pl2 ANY ANY
[13] Ham Sandwich RUN - hamsandwich_amxx_i386.so v1.9.0.5241 pl2 ANY ANY
[14] ReAPI RUN - reapi_amxx_i386.so v5.8.0.163-dev pl2 ANY Never
[15] ReAimDetector RUN - reaimdetector_amxx_i386.so v0.2.2 pl2 ANY Never
[16] SQLite RUN - sqlite_amxx_i386.so v1.9.0.5241 pl2 ANY ANY
16 plugins, 16 running
- Список плагинов
-
Currently loaded plugins:
name version author file status
[ 1] CSStatsX SQL 0.7.4+1 serfreeman1337 csstatsx_sql.am running
[ 2] ReAimDetector API 0.2.2 ReHLDS Team reaimdetector.a running
[ 3] admin_loader 0.4 kanagava admin_loader.am running
[ 4] FreshBans 1.4.0b kanagava fresh_bans.amxx running
[ 5] Lite Translit 2.8 neygomon lite_translit.a running
[ 6] Lite TeamBalancer 1.20 neygomon lite_balancer.a running
[ 7] Menu 1.3 Anonymous menu.amxx running
[ 8] Admin Commands 1.8.3-Re AMXX Dev Team admincmd.amxx running
[ 9] Menus Front-End 1.8.3-Re AMXX Dev Team menufront.amxx running
[ 10] Commands Menu 1.8.3-Re AMXX Dev Team cmdmenu.amxx running
[ 11] Players Menu 1.8.3-Re AMXX Dev Team plmenu.amxx running
[ 12] Maps Menu 1.8.3-Re AMXX Dev Team mapsmenu.amxx running
[ 13] Admin Chat 1.8.3-Re AMXX Dev Team adminchat.amxx running
[ 14] Stats Configuration 1.8.3-Re AMXX Dev Team statscfg.amxx running
[ 15] Menu 1.0 WaT_1 kontakt.amxx running
[ 16] [v2.0]Menu 1.2 Smike# privileges_menu running
[ 17] Reset Score 0.2 Silenttt / CepeH RESET_SCORE_V0. running
[ 18] Map Manager 2.5.61 Mistrick mapmanager.amxx running
[ 19] finstext 1.4 shad0wgg finstext.amxx running
[ 20] [ReAPI] AWPoff 1.4.3 PAffAEJIkA :3 awp_off.amxx running
[ 21] Advanced Experience Sy 0.5.9 [REA serfreeman1337/s aes_main.amxx running
[ 22] AES: StatsX 0.5.9 [REA serfreeman1337/s aes_statsx_cstr running
[ 23] AES: CStrike Addon 0.5.9 [REA serfreeman1337/s aes_exp_cstrike running
[ 24] AES: Informer 0.5.9 [REA serfreeman1337/s aes_informer.am running
[ 25] [ReVIP] System Core 2.5 full pUzzlik re_vip_core.amx running
[ 26] [ReVIP] Menu 2.5 full pUzzlik re_vip_menu.amx running
[ 27] [ReVIP] Connected Info 2.5 full pUzzlik re_vip_connect_ running
[ 28] [ReVIP] Tab Info 2.5 full pUzzlik re_vip_tab_info running
[ 29] [ReVIP] Add HP 2.5 full pUzzlik re_vip_hp_add.a running
[ 30] [ReVIP] Damager 2.5 full pUzzlik re_vip_damager. running
[ 31] [ReVIP] Model 2.5 full pUzzlik re_vip_models.a running
31 plugins, 31 running
- Автор плагина
- serfreeman1337
- Версия плагина
- название: CSStatsX SQL Версиа: 0.7.4+1
- Исходный код
-
/*
* CSStatsX SQL v. 0.7.4+1
* by serfreeman1337 http://1337.uz/
*/
#include <amxmodx>
#include <sqlx>
//#define REAPI
#if !defined REAPI
#include <fakemeta>
#include <hamsandwich>
#else
#include <reapi>
#endif
#define PLUGIN "CSStatsX SQL"
#define VERSION "0.7.4+1"
#define AUTHOR "serfreeman1337"
#define LASTUPDATE "31, August(08), 2018"
#if AMXX_VERSION_NUM < 183
#define MAX_PLAYERS 32
#define MAX_NAME_LENGTH 32
new MaxClients
#endif
/* - SQL - */
new Handle:sql
new Handle:sql_con
/* - КОНСТАНТЫ - */
enum _:sql_que_type // тип sql запроса
{
SQL_DUMMY,
SQL_INITDB, // автоматическое созданием таблиц
SQL_LOAD, // загрузка статистики
SQL_UPDATE, // обновление
SQL_INSERT, // внесение новой записи
SQL_UPDATERANK, // получение ранков игроков,
SQL_GETSTATS, // потоквый запрос на get_stats
// 0.7
SQL_GETWSTATS, // статистика по оружию
SQL_GETSESSID, // id сессии статистики за карту
SQL_GETSESTATS, // статистика по картам
SQL_AUTOCLEAR // чистка БД от неактивных записей
}
enum _:load_state_type // состояние получение статистики
{
LOAD_NO, // данных нет
LOAD_WAIT, // ожидание данных
LOAD_NEWWAIT, // новая запись, ждем ответа
LOAD_UPDATE, // перезагрузить после обновления
LOAD_NEW, // новая запись
LOAD_OK // есть данные
}
enum _:row_ids // столбцы таблицы
{
ROW_ID,
ROW_STEAMID,
ROW_NAME,
ROW_IP,
ROW_SKILL,
ROW_KILLS,
ROW_DEATHS,
ROW_HS,
ROW_TKS,
ROW_SHOTS,
ROW_HITS,
ROW_DMG,
ROW_BOMBDEF,
ROW_BOMBDEFUSED,
ROW_BOMBPLANTS,
ROW_BOMBEXPLOSIONS,
ROW_H0,
ROW_H1,
ROW_H2,
ROW_H3,
ROW_H4,
ROW_H5,
ROW_H6,
ROW_H7,
ROW_ONLINETIME,
// 0.7
ROW_CONNECTS,
ROW_ROUNDT,
ROW_WINT,
ROW_ROUNDCT,
ROW_WINCT,
// 0.7.2
ROW_ASSISTS,
ROW_FIRSTJOIN,
ROW_LASTJOIN,
// 0.7
ROW_SESSIONID,
ROW_SESSIONNAME
}
new const row_names[row_ids][] = // имена столбцов
{
"id",
"steamid",
"name",
"ip",
"skill",
"kills",
"deaths",
"hs",
"tks",
"shots",
"hits",
"dmg",
"bombdef",
"bombdefused",
"bombplants",
"bombexplosions",
"h_0",
"h_1",
"h_2",
"h_3",
"h_4",
"h_5",
"h_6",
"h_7",
"connection_time",
// 0.7
"connects",
"roundt",
"wint",
"roundct",
"winct",
// 0.7.2
"assists",
"first_join",
"last_join",
// 0.7
"session_id",
"session_map"
}
enum _:STATS
{
STATS_KILLS,
STATS_DEATHS,
STATS_HS,
STATS_TK,
STATS_SHOTS,
STATS_HITS,
STATS_DMG,
STATS_END
}
enum _:KILL_EVENT
{
NORMAL,
SUICIDE,
WORLD,
WORLDSPAWN
}
const QUERY_LENGTH = 1472 // размер переменной sql запроса
#define STATS2_DEFAT 0
#define STATS2_DEFOK 1
#define STATS2_PLAAT 2
#define STATS2_PLAOK 3
#define STATS2_END 4
new const task_rankupdate = 31337
new const task_confin = 21337
new const task_flush = 11337
#define MAX_CWEAPONS 6
#define CSX_MAX_WEAPONS CSW_P90 + 1 + MAX_CWEAPONS
#define HIT_END HIT_RIGHTLEG + 1
// 0.7
enum _:row_weapons_ids // столбцы таблицы
{
ROW_WEAPON_ID,
ROW_WEAPON_PLAYER,
ROW_WEAPON_NAME,
ROW_WEAPON_KILLS,
ROW_WEAPON_DEATHS,
ROW_WEAPON_HS,
ROW_WEAPON_TKS,
ROW_WEAPON_SHOTS,
ROW_WEAPON_HITS,
ROW_WEAPON_DMG,
ROW_WEAPON_H0,
ROW_WEAPON_H1,
ROW_WEAPON_H2,
ROW_WEAPON_H3,
ROW_WEAPON_H4,
ROW_WEAPON_H5,
ROW_WEAPON_H6,
ROW_WEAPON_H7
}
new const row_weapons_names[row_weapons_ids][] = // имена столбцов
{
"id",
"player_id",
"weapon",
"kills",
"deaths",
"hs",
"tks",
"shots",
"hits",
"dmg",
"h_0",
"h_1",
"h_2",
"h_3",
"h_4",
"h_5",
"h_6",
"h_7"
}
enum _:row_maps_ids
{
ROW_MAP_ID,
ROW_MAP_SESSID,
ROW_MAP_PLRID,
ROW_MAP_MAP,
ROW_MAP_SKILL,
ROW_MAP_KILLS,
ROW_MAP_DEATHS,
ROW_MAP_HS,
ROW_MAP_TKS,
ROW_MAP_SHOTS,
ROW_MAP_HITS,
ROW_MAP_DMG,
ROW_MAP_BOMBDEF,
ROW_MAP_BOMBDEFUSED,
ROW_MAP_BOMBPLANTS,
ROW_MAP_BOMBEXPLOSIONS,
ROW_MAP_H0,
ROW_MAP_H1,
ROW_MAP_H2,
ROW_MAP_H3,
ROW_MAP_H4,
ROW_MAP_H5,
ROW_MAP_H6,
ROW_MAP_H7,
ROW_MAP_ONLINETIME,
ROW_MAP_CONNECTS,
ROW_MAP_ROUNDT,
ROW_MAP_WINT,
ROW_MAP_ROUNDCT,
ROW_MAP_WINCT,
ROW_MAP_ASSISTS,
ROW_MAP_FIRSTJOIN,
ROW_MAP_LASTJOIN,
}
/* - СТРУКТУРА ДАННЫХ - */
// 0.7
enum _:STATS3_END
{
STATS3_CURRENTTEAM, // тек. команда игрока (определяется в начале раунда)
STATS3_CONNECT, // подключения к серверу
STATS3_ROUNDT, // раунды за теров
STATS3_WINT, // побед за теров
STATS3_ROUNDCT, // раунды за спецов
STATS3_WINCT, // побед за спецов
// 0.7.2
STATS3_ASSIST // помощь в убийстве
}
enum _:sestats_array_struct
{
SESTATS_ID,
SESTATS_PLAYERID,
SESTATS_MAP[MAX_NAME_LENGTH],
SESTATS_STATS[8],
SESTATS_HITS[8],
SESTATS_STATS2[4],
SESTATS_STATS3[STATS3_END],
Float:SESTATS_SKILL,
SESTATS_ONLINETIME,
SESTATS_FIRSTJOIN,
SESTATS_LASTJOIN
}
enum _:player_data_struct
{
PLAYER_ID, // ид игрока в базе данных
PLAYER_LOADSTATE, // состояние загрузки статистики игрока
PLAYER_RANK, // ранк игрока
PLAYER_STATS[STATS_END], // статистика игрока
PLAYER_STATSLAST[STATS_END], // разница в статистики
PLAYER_HITS[HIT_END], // статистика попаданий
PLAYER_HITSLAST[HIT_END], // разница в статистике попаданий
PLAYER_STATS2[4], // статистика cstrike
PLAYER_STATS2LAST[4], // разница
Float:PLAYER_SKILL, // скилл
PLAYER_ONLINE, // время онлайна
// я не помню чо за diff и last, но без этого не работает XD
Float:PLAYER_SKILLLAST,
PLAYER_ONLINEDIFF,
PLAYER_ONLINELAST,
PLAYER_NAME[MAX_NAME_LENGTH * 3],
PLAYER_STEAMID[30],
PLAYER_IP[16],
// 0.7
PLAYER_STATS3[STATS3_END], // stast3
PLAYER_STATS3LAST[STATS3_END], // stast3
PLAYER_FIRSTJOIN,
PLAYER_LASTJOIN
}
enum _:stats_cache_struct // кеширование для get_stats
{
CACHE_NAME[32],
CACHE_STEAMID[30],
CACHE_STATS[8],
CACHE_HITS[8],
CACHE_SKILL,
bool:CACHE_LAST,
// 0.5.1
CACHE_ID,
CACHE_TIME,
// 0.7
CACHE_STATS2[4],
CACHE_STATS3[STATS3_END],
CACHE_FIRSTJOIN,
CACHE_LASTJOIN
}
enum _:cvar_set
{
CVAR_SQL_HOST,
CVAR_SQL_USER,
CVAR_SQL_PASS,
CVAR_SQL_DB,
CVAR_SQL_TABLE,
CVAR_SQL_TYPE,
CVAR_SQL_CREATE_DB,
CVAR_UPDATESTYLE,
CVAR_RANK,
CVAR_RANKFORMULA,
CVAR_SKILLFORMULA,
CVAR_RANKBOTS,
CVAR_USEFORWARDS,
// 0.7
CVAR_WEAPONSTATS,
CVAR_MAPSTATS,
CVAR_AUTOCLEAR,
CVAR_CACHETIME,
CVAR_AUTOCLEAR_DAY,
// 0.7.2
CVAR_ASSISTHP,
// 0.7.4+1
CVAR_PAUSE
}
// 0.7
enum _:stats_cache_queue_struct
{
CACHE_QUE_START,
CACHE_QUE_TOP,
}
#define MAX_DATA_PARAMS 32
/* - ПЕРЕМЕННЫЕ - */
// 0.7
new session_id,session_map[MAX_NAME_LENGTH]
new player_data[MAX_PLAYERS + 1][player_data_struct]
new flush_que[QUERY_LENGTH * 3],flush_que_len
new statsnum
//
// Общая стата по оружию
//
// 1ый STATS_END + HIT_END - текущая общая статистика по оружию игрока
// 2ой STATS_END + HIT_END - последнее значение player_wstats, использует для расчета разницы
// последний индекс - определяет INSERT или UPDATE для запроса
//
new player_awstats[MAX_PLAYERS + 1][CSX_MAX_WEAPONS][((STATS_END + HIT_END) * 2) + 1]
new cvar[cvar_set]
new Trie:stats_cache_trie // дерево кеша для get_stats // ключ - ранг
new tbl_name[32]
/* - CSSTATS CORE - */
#pragma dynamic 32768
// wstats
new player_wstats[MAX_PLAYERS + 1][CSX_MAX_WEAPONS][STATS_END + HIT_END]
// wstats2
new player_wstats2[MAX_PLAYERS + 1][STATS2_END]
// wrstats rstats
new player_wrstats[MAX_PLAYERS + 1][CSX_MAX_WEAPONS][STATS_END + HIT_END]
// vstats
new player_vstats[MAX_PLAYERS + 1][MAX_PLAYERS + 1][STATS_END + HIT_END + MAX_NAME_LENGTH]
// astats
new player_astats[MAX_PLAYERS + 1][MAX_PLAYERS + 1][STATS_END + HIT_END + MAX_NAME_LENGTH]
new FW_Death
new FW_Damage
new FW_BPlanting
new FW_BPlanted
new FW_BExplode
new FW_BDefusing
new FW_BDefused
new FW_GThrow
// 0.7.2
new FW_Assist
// 0.7.3
new FW_Initialized
new dummy_ret
// осталось монитор прихуярить
new g_planter
new g_defuser
#define WEAPON_INFO_SIZE 1 + (MAX_NAME_LENGTH * 2)
new Array:weapons_data // массив с инфой по оружию
new Trie:log_ids_trie // дерево для быстрого определения id оружия по лог-коду
// 0.7
new Array:stats_cache_queue
// 0.7.1
new bool:weapon_stats_enabled,bool:map_stats_enabled
// 0.7.3
new init_seq = -1
new bool:is_ready = false
// макрос для помощи реагистрации инфы по оружию
#define REG_INFO(%0,%1,%2)\
weapon_info[0] = %0;\
copy(weapon_info[1],MAX_NAME_LENGTH,%1);\
copy(weapon_info[MAX_NAME_LENGTH ],MAX_NAME_LENGTH,%2);\
ArrayPushArray(weapons_data,weapon_info);\
TrieSetCell(log_ids_trie,%2,ArraySize(weapons_data) - 1)
public plugin_precache() {
register_plugin(PLUGIN,VERSION,AUTHOR)
#if AMXX_VERSION_NUM >= 183
//
// For AMXX 1.8.3 and higher
// Configuration file: amxmodx/configs/plugins/plugin-csstatsx_sql.cfg
//
create_cvar("csstatsx_sql", VERSION, FCVAR_SERVER|FCVAR_EXTDLL|FCVAR_UNLOGGED|FCVAR_SPONLY, "Plugin version^nDo not edit this cvar")
cvar[CVAR_SQL_HOST] = create_cvar("csstats_sql_host", "localhost", FCVAR_PROTECTED, "MySQL host")
cvar[CVAR_SQL_USER] = create_cvar("csstats_sql_user", "root", FCVAR_PROTECTED, "MySQL user")
cvar[CVAR_SQL_PASS] = create_cvar("csstats_sql_pass", "", FCVAR_PROTECTED, "MySQL user password")
cvar[CVAR_SQL_DB] = create_cvar("csstats_sql_db", "amxx", FCVAR_PROTECTED, "DB Name")
cvar[CVAR_SQL_TABLE] = create_cvar("csstats_sql_table", "csstats", FCVAR_PROTECTED, "Table name")
cvar[CVAR_SQL_TYPE] = create_cvar("csstats_sql_type", "mysql", FCVAR_NONE, "Database type^n\
mysql - MySQL^n\
sqlite - SQLite")
cvar[CVAR_SQL_CREATE_DB] = create_cvar("csstats_sql_create_db", "1", FCVAR_NONE, "Auto create tables^n\
0 - don't send create table query^n\
1 - send create table query on map load")
cvar[CVAR_UPDATESTYLE] = create_cvar("csstats_sql_update", "-1", FCVAR_NONE, "How to update player stats in db^n\
-2 - on death and disconnect^n\
-1 - on round end and disconnect^n\
0 - on disconnect^n\
higher than 0 - every n seconds and disconnect")
cvar[CVAR_USEFORWARDS] = create_cvar("csstats_sql_forwards", "0", FCVAR_NONE, "Enable own forwards for client_death, client_damage^n\
0 - disable^n\
1 - enable. required if you want replace csx module")
cvar[CVAR_RANKFORMULA] = create_cvar("csstats_sql_rankformula", "0", FCVAR_NONE, "How to rank player^n\
0 - kills- deaths - tk^n\
1 - kills^n\
2 - kills + hs^n\
3 - skill^n\
4 - online time")
cvar[CVAR_SKILLFORMULA] = create_cvar("csstats_sql_skillformula", "0", FCVAR_NONE, "Skill formula^n\
0 - The ELO Method")
cvar[CVAR_WEAPONSTATS] = create_cvar("csstats_sql_weapons", "0", FCVAR_NONE, "Enable weapon stats (/rankstats)^n\
0 - disable^n\
1 - enable^n\
This will create new table csstats_weapons in your database^n\
NOTE: table will be created only if you set cvar csstats_sql_create_db to 1")
cvar[CVAR_MAPSTATS] = create_cvar("csstats_sql_maps", "0", FCVAR_NONE, "Enable player session stats (/sestats)^n\
0 - disable^n\
1 - enable^n\
NOTE: you need to import csstats_maps.sql^n\
Check install instructions")
cvar[CVAR_AUTOCLEAR] = create_cvar("csstats_sql_autoclear", "0", FCVAR_NONE, "Number of inactive days after which player's stats will be retested. (prune function)")
cvar[CVAR_CACHETIME] = create_cvar("csstats_sql_cachetime", "-1", FCVAR_NONE, "Cache option^n\
-1 - enabled^n\
0 - disabled^n\
NOTE: Doesn't work with csstats_sql_update -2 or 0")
cvar[CVAR_AUTOCLEAR_DAY] = create_cvar("csstats_sql_autoclear_day", "0", FCVAR_NONE, "Full stats reset in specified day of month")
cvar[CVAR_ASSISTHP] = create_cvar("csstats_sql_assisthp", "50", FCVAR_NONE, "Minimum damage to count assist^n0 - disable this feature")
// csx
cvar[CVAR_RANK] = get_cvar_pointer("csstats_rank")
if(!cvar[CVAR_RANK])
cvar[CVAR_RANK] = create_cvar("csstats_rank", "1", FCVAR_NONE, "Rank mode^n\
0 - by nick^n\
1 - by authid^n\
2 - by ip")
cvar[CVAR_RANKBOTS] = get_cvar_pointer("csstats_rankbots")
if(!cvar[CVAR_RANKBOTS])
cvar[CVAR_RANKBOTS] = create_cvar("csstats_rankbots", "1", FCVAR_NONE, "Rank bots^n\
0 - do not rank bots^n\
1 - rank bots")
cvar[CVAR_PAUSE] = get_cvar_pointer("csstats_pause")
if(!cvar[CVAR_PAUSE]) {
cvar[CVAR_PAUSE] = create_cvar("csstats_pause", "0", FCVAR_NONE, "Pause stats^n\
0 - do not pause stats^n\
1 - pause stats")
}
// i am retarded ?
hook_cvar_change(cvar[CVAR_PAUSE], "CvarHook_PauseStats")
// csx
AutoExecConfig()
#else
//
// For AMX Mod X 1.8.2
// Write cvars in amxx.cfg !
//
register_cvar("csstatsx_sql", VERSION, FCVAR_SERVER | FCVAR_SPONLY | FCVAR_UNLOGGED)
/*
* хост mysql
*/
cvar[CVAR_SQL_HOST] = register_cvar("csstats_sql_host","localhost",FCVAR_UNLOGGED|FCVAR_PROTECTED)
/*
* пользователь mysql
*/
cvar[CVAR_SQL_USER] = register_cvar("csstats_sql_user","root",FCVAR_UNLOGGED|FCVAR_PROTECTED)
/*
* пароль mysql
*/
cvar[CVAR_SQL_PASS] = register_cvar("csstats_sql_pass","",FCVAR_UNLOGGED|FCVAR_PROTECTED)
/*
* название БД mysql или sqlite
*/
cvar[CVAR_SQL_DB] = register_cvar("csstats_sql_db","amxx",FCVAR_UNLOGGED|FCVAR_PROTECTED)
/*
* название таблицы в БД
*/
cvar[CVAR_SQL_TABLE] = register_cvar("csstats_sql_table","csstats",FCVAR_UNLOGGED|FCVAR_PROTECTED)
/*
* тип бд
* mysql - база данных MySQL
* sqlite - локальная база данных SQLite
*/
cvar[CVAR_SQL_TYPE] = register_cvar("csstats_sql_type","mysql")
/*
* отправка запроса на создание таблицы
* 0 - не отправлять запрос
* 1 - отправлять запрос при загрузке карты
*/
cvar[CVAR_SQL_CREATE_DB] = register_cvar("csstats_sql_create_db","1")
/*
* как вести учет игроков
* -1 - не учитывать
* 0 - по нику
* 1 - по steamid
* 2 - по ip
*/
cvar[CVAR_RANK] = get_cvar_pointer("csstats_rank")
if(!cvar[CVAR_RANK])
cvar[CVAR_RANK] = register_cvar("csstats_rank","1")
/*
* запись статистики ботов
* 0 - не записывать
* 1 - записывать0
*/
cvar[CVAR_RANKBOTS] = get_cvar_pointer("csstats_rankbots")
if(!cvar[CVAR_RANKBOTS])
cvar[CVAR_RANKBOTS] = register_cvar("csstats_rankbots","1")
/*
* как обновлять статистику игрока в БД
* -2 - при смерти и дисконнекте
* -1 - в конце раунда и дисконнекте
* 0 - при дисконнекте
* значение больше 0 - через указанное кол-во секунд и дисконнекте
*/
cvar[CVAR_UPDATESTYLE] = register_cvar("csstats_sql_update","-1")
/*
* включить собственные форварды для client_death, client_damage
* 0 - выключить
* 1 - включить, небоходимо, если csstats_sql используется в качестве замены модуля
*/
cvar[CVAR_USEFORWARDS] = register_cvar("csstats_sql_forwards","0")
/*
* формула расчета ранга
* 0 - убйиства - смерти - тк
* 1 - убийства
* 2 - убийства + хедшоты
* 3 - скилл
* 4 - время онлайн
*/
cvar[CVAR_RANKFORMULA] = register_cvar("csstats_sql_rankformula","0")
/*
* формула расчета скилла
* 0 - The ELO Method (http://fastcup.net/rating.html)
*/
cvar[CVAR_SKILLFORMULA] = register_cvar("csstats_sql_skillformula","0")
// 0.7
/*
* ведение статистики по оружию
*/
cvar[CVAR_WEAPONSTATS] = register_cvar("csstats_sql_weapons","0")
/*
* ведение статистики по картам
*/
cvar[CVAR_MAPSTATS] = register_cvar("csstats_sql_maps","0")
/*
* автоматическое удаление неактвиных игроков в БД
*/
cvar[CVAR_AUTOCLEAR] = register_cvar("csstats_sql_autoclear","0")
/*
* использование кеша для get_stats
* -1 - обновлять в конце раунда или по времени csstats_sql_update
* 0 - отключить использование кеша
*/
cvar[CVAR_CACHETIME] = register_cvar("csstats_sql_cachetime","-1")
/*
* автоматическая очистка всей игровой статистики в БД в определенный день
*/
cvar[CVAR_AUTOCLEAR_DAY] = register_cvar("csstats_sql_autoclear_day","0")
/*
* урон для засчитывания ассиста
*/
cvar[CVAR_ASSISTHP] = register_cvar("csstats_sql_assisthp","50")
cvar[CVAR_PAUSE] = get_cvar_pointer("csstats_pause")
if(!cvar[CVAR_PAUSE])
cvar[CVAR_PAUSE] = register_cvar("csstats_pause", "0")
MaxClients = get_maxplayers()
#endif
}
#if AMXX_VERSION_NUM >= 183
// sure i am
new bool:pause_stats
public CvarHook_PauseStats(pcvar, const old_value[], const new_value[]) {
pause_stats = (str_to_num(new_value) > 0)
}
#endif
is_stats_paused() {
#if AMXX_VERSION_NUM >= 183
return pause_stats
#else
return get_pcvar_num(cvar[CVAR_PAUSE])
#endif
}
public plugin_init()
{
register_logevent("LogEventHooK_RoundEnd", 2, "1=Round_End")
register_logevent("LogEventHooK_RoundStart", 2, "1=Round_Start")
register_event("CurWeapon","EventHook_CurWeapon","b","1=1")
register_event("Damage","EventHook_Damage","b","2!0")
register_event("BarTime","EventHook_BarTime","be")
register_event("SendAudio","EventHook_SendAudio","a")
register_event("TextMsg","EventHook_TextMsg","a")
register_srvcmd("csstats_sql_reset","SrvCmd_DBReset")
new weapon_info[WEAPON_INFO_SIZE]
//
log_ids_trie = TrieCreate()
// is_meele + название + логнейм
weapons_data = ArrayCreate(WEAPON_INFO_SIZE)
REG_INFO(false,"","")
REG_INFO(false,"p228","p228")
REG_INFO(false,"","")
REG_INFO(false,"scout","scout")
REG_INFO(false,"hegrenade","grenade")
REG_INFO(false,"xm1014","xm1014")
REG_INFO(false,"c4","weapon_c4")
REG_INFO(false,"mac10","mac10")
REG_INFO(false,"aug","aug")
REG_INFO(false,"sgrenade","grenade")
REG_INFO(false,"elite","elite")
REG_INFO(false,"fiveseven","fiveseven")
REG_INFO(false,"ump45","ump45")
REG_INFO(false,"sg550","sg550")
REG_INFO(false,"galil","galil")
REG_INFO(false,"famas","famas")
REG_INFO(false,"usp","usp")
REG_INFO(false,"glock18","glock18")
REG_INFO(false,"awp","awp")
REG_INFO(false,"mp5navy","mp5navy")
REG_INFO(false,"m249","m249")
REG_INFO(false,"m3","m3")
REG_INFO(false,"m4a1","m4a1")
REG_INFO(false,"tmp","tmp")
REG_INFO(false,"g3sg1","g3sg1")
REG_INFO(false,"flashbang","flashbang")
REG_INFO(false,"deagle","deagle")
REG_INFO(false,"sg552","sg552")
REG_INFO(false,"ak47","ak47")
REG_INFO(true,"knife","knife")
REG_INFO(false,"p90","p90")
#if !defined REAPI
RegisterHam(Ham_Spawn,"player","HamHook_PlayerSpawn",true)
#else
RegisterHookChain(RG_CBasePlayer_Spawn, "RGHook_PlayerSpawn", true)
#endif
}
#if AMXX_VERSION_NUM < 183
public plugin_cfg()
#else
public OnConfigsExecuted()
#endif
{
#if AMXX_VERSION_NUM < 183
// форсируем выполнение exec addons/amxmodx/configs/amxx.cfg
server_exec()
#endif
// читаем квары на подключение
new host[128],user[64],pass[64],db[64],type[10]
get_pcvar_string(cvar[CVAR_SQL_HOST],host,charsmax(host))
get_pcvar_string(cvar[CVAR_SQL_USER],user,charsmax(user))
get_pcvar_string(cvar[CVAR_SQL_PASS],pass,charsmax(pass))
get_pcvar_string(cvar[CVAR_SQL_DB],db,charsmax(db))
get_pcvar_string(cvar[CVAR_SQL_TABLE],tbl_name,charsmax(tbl_name))
get_pcvar_string(cvar[CVAR_SQL_TYPE],type,charsmax(type))
// и снова здравствуй wopox3
if(!SQL_SetAffinity(type))
{
new error_msg[128]
formatex(error_msg,charsmax(error_msg),"failed to use ^"%s^" for db driver",
type)
set_fail_state(error_msg)
return
}
sql = SQL_MakeDbTuple(host,user,pass,db)
// для поддержки utf8 ников требуется AMXX 1.8.3-dev-git3799 или выше
#if AMXX_VERSION_NUM >= 183
SQL_SetCharset(sql,"utf8")
#endif
weapon_stats_enabled = get_pcvar_num(cvar[CVAR_WEAPONSTATS]) == 1? true : false
map_stats_enabled = get_pcvar_num(cvar[CVAR_MAPSTATS]) == 1 ? true : false
new query[QUERY_LENGTH * 2],que_len
new sql_data[1]
sql_data[0] = SQL_INITDB
// запрос на создание таблицы
if(get_pcvar_num(cvar[CVAR_SQL_CREATE_DB]))
{
// запрос для mysql
if(strcmp(type,"mysql") == 0)
{
que_len += formatex(query[que_len],charsmax(query) - que_len,"\
CREATE TABLE IF NOT EXISTS `%s` (\
`%s` int(11) NOT NULL AUTO_INCREMENT,\
`%s` varchar(30) NOT NULL,\
`%s` varchar(32) NOT NULL,\
`%s` varchar(16) NOT NULL,\
`%s` float NOT NULL DEFAULT '0.0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',",
tbl_name,
row_names[ROW_ID],
row_names[ROW_STEAMID],
row_names[ROW_NAME],
row_names[ROW_IP],
row_names[ROW_SKILL],
row_names[ROW_KILLS],
row_names[ROW_DEATHS],
row_names[ROW_HS]
)
que_len += formatex(query[que_len],charsmax(query) - que_len,"`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',",
row_names[ROW_TKS],
row_names[ROW_SHOTS],
row_names[ROW_HITS],
row_names[ROW_DMG],
row_names[ROW_BOMBDEF],
row_names[ROW_BOMBDEFUSED],
row_names[ROW_BOMBPLANTS],
row_names[ROW_BOMBEXPLOSIONS],
row_names[ROW_H0]
)
que_len += formatex(query[que_len],charsmax(query) - que_len,"`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',",
row_names[ROW_H1],
row_names[ROW_H2],
row_names[ROW_H3],
row_names[ROW_H4],
row_names[ROW_H5],
row_names[ROW_H6],
row_names[ROW_H7],
row_names[ROW_ONLINETIME]
)
que_len += formatex(query[que_len],charsmax(query) - que_len,"`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',",
row_names[ROW_CONNECTS],
row_names[ROW_ROUNDT],
row_names[ROW_WINT],
row_names[ROW_ROUNDCT],
row_names[ROW_WINCT],
row_names[ROW_ASSISTS]
)
que_len += formatex(query[que_len],charsmax(query) - que_len,"`%s` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP,\
`%s` timestamp NOT NULL DEFAULT '0000-00-00 00:00:00',\
`%s` int(11) DEFAULT NULL,\
`%s` varchar(32) DEFAULT NULL,\
PRIMARY KEY (%s),\
KEY `%s` (`%s`(16)),\
KEY `%s` (`%s`(16)),\
KEY `%s` (`%s`)\
) DEFAULT CHARSET=utf8 AUTO_INCREMENT=1;",
row_names[ROW_FIRSTJOIN],
row_names[ROW_LASTJOIN],
row_names[ROW_SESSIONID],
row_names[ROW_SESSIONNAME],
row_names[ROW_ID],
row_names[ROW_STEAMID],row_names[ROW_STEAMID],
row_names[ROW_NAME],row_names[ROW_NAME],
row_names[ROW_IP],row_names[ROW_IP]
)
}
// запрос для sqlite
else if(strcmp(type,"sqlite") == 0)
{
que_len += formatex(query[que_len],charsmax(query) - que_len,"\
CREATE TABLE IF NOT EXISTS `%s` (\
`%s` INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT UNIQUE,\
`%s` TEXT NOT NULL,\
`%s` TEXT NOT NULL,\
`%s` TEXT NOT NULL,\
`%s` REAL NOT NULL DEFAULT 0.0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,",
tbl_name,
row_names[ROW_ID],
row_names[ROW_STEAMID],
row_names[ROW_NAME],
row_names[ROW_IP],
row_names[ROW_SKILL],
row_names[ROW_KILLS],
row_names[ROW_DEATHS]
)
que_len += formatex(query[que_len],charsmax(query) - que_len,"`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,",
row_names[ROW_HS],
row_names[ROW_TKS],
row_names[ROW_SHOTS],
row_names[ROW_HITS],
row_names[ROW_DMG],
row_names[ROW_BOMBDEF],
row_names[ROW_BOMBDEFUSED],
row_names[ROW_BOMBPLANTS],
row_names[ROW_BOMBEXPLOSIONS]
)
que_len += formatex(query[que_len],charsmax(query) - que_len,"`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,",
row_names[ROW_H0],
row_names[ROW_H1],
row_names[ROW_H2],
row_names[ROW_H3],
row_names[ROW_H4],
row_names[ROW_H5],
row_names[ROW_H6],
row_names[ROW_H7]
)
// 0.7
que_len += formatex(query[que_len],charsmax(query) - que_len,"`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,",
row_names[ROW_ONLINETIME],
row_names[ROW_CONNECTS],
row_names[ROW_ROUNDT],
row_names[ROW_WINT],
row_names[ROW_ROUNDCT],
row_names[ROW_WINCT],
row_names[ROW_ASSISTS]
)
que_len += formatex(query[que_len],charsmax(query) - que_len,"`%s` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP,\
`%s` TIMESTAMP NOT NULL DEFAULT '0000-00-00 00:00:00',\
`%s` INTEGER,\
`%s` TEXT\
);",
row_names[ROW_FIRSTJOIN],
row_names[ROW_LASTJOIN],
row_names[ROW_SESSIONID],
row_names[ROW_SESSIONNAME]
)
}
else
{
set_fail_state("invalid ^"csstats_sql_type^" cvar value")
}
DB_AddInitSeq()
SQL_ThreadQuery(sql,"SQL_Handler",query,sql_data,sizeof sql_data)
if(weapon_stats_enabled)
{
que_len = 0
// запрос для mysql
if(strcmp(type,"mysql") == 0)
{
que_len += formatex(query[que_len],charsmax(query) - que_len,"\
CREATE TABLE IF NOT EXISTS `%s_weapons` (\
`%s` int(11) NOT NULL AUTO_INCREMENT,\
`%s` int(11) NOT NULL,\
`%s` varchar(32) NOT NULL,\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',",
tbl_name,
row_weapons_names[ROW_WEAPON_ID],
row_weapons_names[ROW_WEAPON_PLAYER],
row_weapons_names[ROW_WEAPON_NAME],
row_weapons_names[ROW_WEAPON_KILLS],
row_weapons_names[ROW_WEAPON_DEATHS],
row_weapons_names[ROW_WEAPON_HS]
)
que_len += formatex(query[que_len],charsmax(query) - que_len,"`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',",
row_weapons_names[ROW_WEAPON_TKS],
row_weapons_names[ROW_WEAPON_SHOTS],
row_weapons_names[ROW_WEAPON_HITS],
row_weapons_names[ROW_WEAPON_DMG]
)
que_len += formatex(query[que_len],charsmax(query) - que_len,"`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',",
row_weapons_names[ROW_WEAPON_H0],
row_weapons_names[ROW_WEAPON_H1],
row_weapons_names[ROW_WEAPON_H2],
row_weapons_names[ROW_WEAPON_H3],
row_weapons_names[ROW_WEAPON_H4],
row_weapons_names[ROW_WEAPON_H5],
row_weapons_names[ROW_WEAPON_H6],
row_weapons_names[ROW_WEAPON_H7]
)
que_len += formatex(query[que_len],charsmax(query) - que_len,"\
PRIMARY KEY (%s),\
KEY `%s` (`%s`(16))\
) DEFAULT CHARSET=utf8 AUTO_INCREMENT=1;",
row_weapons_names[ROW_WEAPON_ID],
row_weapons_names[ROW_WEAPON_NAME],
row_weapons_names[ROW_WEAPON_NAME]
)
}
// запрос для sqlite
else if(strcmp(type,"sqlite") == 0)
{
que_len += formatex(query[que_len],charsmax(query) - que_len,"\
CREATE TABLE IF NOT EXISTS `%s_weapons` (\
`%s` INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT UNIQUE,\
`%s` INTEGER NOT NULL,\
`%s` TEXT NOT NULL,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,",
tbl_name,
row_weapons_names[ROW_WEAPON_ID],
row_weapons_names[ROW_WEAPON_PLAYER],
row_weapons_names[ROW_WEAPON_NAME],
row_weapons_names[ROW_WEAPON_KILLS],
row_weapons_names[ROW_WEAPON_DEATHS]
)
que_len += formatex(query[que_len],charsmax(query) - que_len,"`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,",
row_weapons_names[ROW_WEAPON_HS],
row_weapons_names[ROW_WEAPON_TKS],
row_weapons_names[ROW_WEAPON_SHOTS],
row_weapons_names[ROW_WEAPON_HITS],
row_weapons_names[ROW_WEAPON_DMG]
)
que_len += formatex(query[que_len],charsmax(query) - que_len,"`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0",
row_weapons_names[ROW_WEAPON_H0],
row_weapons_names[ROW_WEAPON_H1],
row_weapons_names[ROW_WEAPON_H2],
row_weapons_names[ROW_WEAPON_H3],
row_weapons_names[ROW_WEAPON_H4],
row_weapons_names[ROW_WEAPON_H5],
row_weapons_names[ROW_WEAPON_H6],
row_weapons_names[ROW_WEAPON_H7]
)
que_len += formatex(query[que_len],charsmax(query) - que_len,");")
}
else
{
set_fail_state("invalid ^"csstats_sql_type^" cvar value")
}
if(que_len)
{
DB_AddInitSeq()
SQL_ThreadQuery(sql,"SQL_Handler",query,sql_data,sizeof sql_data)
}
}
}
DB_AutoClearOpt()
// обновление статистики в БД каждые n сек
if(get_pcvar_num(cvar[CVAR_UPDATESTYLE]) > 0)
{
set_task(
float(get_pcvar_num(cvar[CVAR_UPDATESTYLE])),
"DB_SaveAll",
.flags = "b"
)
}
if(get_pcvar_num(cvar[CVAR_USEFORWARDS]))
{ FW_Death = CreateMultiForward("client_death",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL)
FW_Damage = CreateMultiForward("client_damage",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL)
FW_BPlanting = CreateMultiForward("bomb_planting",ET_IGNORE,FP_CELL)
FW_BPlanted = CreateMultiForward("bomb_planted",ET_IGNORE,FP_CELL)
FW_BExplode = CreateMultiForward("bomb_explode",ET_IGNORE,FP_CELL,FP_CELL)
FW_BDefusing = CreateMultiForward("bomb_defusing",ET_IGNORE,FP_CELL)
FW_BDefused = CreateMultiForward("bomb_defused",ET_IGNORE,FP_CELL)
FW_GThrow = CreateMultiForward("grenade_throw",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL)
#if !defined REAPI
register_forward(FM_SetModel,"FMHook_SetModel",true)
#else
RegisterHookChain(RG_ThrowFlashbang, "RGHook_ThrowFlashbang", true)
RegisterHookChain(RG_ThrowHeGrenade, "RGHook_ThrowHeGrenade", true)
RegisterHookChain(RG_ThrowSmokeGrenade, "RGHook_ThrowSmokeGrenade", true)
#endif
}
// 0.7.2
FW_Assist = CreateMultiForward("client_assist_sql",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL)
// 0.7.3
FW_Initialized = CreateMultiForward("csxsql_initialized",ET_IGNORE)
// 0.7
//
// запрос на получение ID сессии статистики за карту
//
if(map_stats_enabled)
{
new query[128],sql_data[1] = SQL_GETSESSID
formatex(query,charsmax(query),"SELECT MAX(`session_id`) FROM `%s_maps`",
tbl_name
)
DB_AddInitSeq()
SQL_ThreadQuery(sql,"SQL_Handler",query,sql_data,sizeof sql_data)
}
// защита от ретардов, которые не читаю README
if(
(get_pcvar_num(cvar[CVAR_UPDATESTYLE]) == -2) ||
(get_pcvar_num(cvar[CVAR_UPDATESTYLE]) == 0)
)
{
// выключаем кеширование
set_pcvar_num(cvar[CVAR_CACHETIME],0)
}
DB_InitSeq()
}
//
// последовательность перед началом работы плагина
//
DB_AddInitSeq()
{
init_seq --
}
//
// проверяем выполнение последовательности инициализации
//
DB_InitSeq()
{
if(init_seq ==0)
{
log_amx("!?!?!?!?!?")
return
}
init_seq ++
// все выполнено, начинаем работу
if(init_seq == 0)
{
ExecuteForward(FW_Initialized,dummy_ret)
}
}
//
// Функция очистки БД от неактивных игроков
//
DB_AutoClearOpt()
{
// 0.7
new autoclear_days = get_pcvar_num(cvar[CVAR_AUTOCLEAR])
if(autoclear_days > 0)
{
DB_ClearTables(autoclear_days)
}
// полные сброс статистики в определенный день
autoclear_days = get_pcvar_num(cvar[CVAR_AUTOCLEAR_DAY])
if(autoclear_days > 0)
{
new s_data[10]
get_time("%d",s_data,charsmax(s_data))
if(str_to_num(s_data) == autoclear_days)
{
s_data[0] = 0
get_vaultdata("csxsql_clear",s_data,charsmax(s_data))
// проверяем не было ли сброса
if(!str_to_num(s_data))
{
set_vaultdata("csxsql_clear","1")
DB_ClearTables(-1)
}
}
/// очищяем проверку на сброс
else
{
set_vaultdata("csxsql_clear","0")
}
}
}
//
// Начало работы с БД
//
public csxsql_initialized()
{
is_ready = true
new players[MAX_PLAYERS],pnum
get_players(players,pnum)
// загружаем стату игроков
for(new i ; i < pnum ; i++)
{
client_putinserver(players[i])
}
}
public SrvCmd_DBReset()
{
DB_ClearTables(-1)
}
//
// Очистка таблиц от неактивных записей
//
DB_ClearTables(by_days)
{
if(by_days == -1)
{
log_amx("database reset")
}
new query[QUERY_LENGTH],que_len
new type[10]
get_pcvar_string(cvar[CVAR_SQL_TYPE],type,charsmax(type))
if(strcmp(type,"mysql") == 0)
{
que_len += formatex(query[que_len],charsmax(query) - que_len,"DELETE `%s`",
tbl_name
)
if(weapon_stats_enabled)
{
que_len += formatex(query[que_len],charsmax(query) - que_len,",`%s_weapons`",tbl_name)
}
if(map_stats_enabled)
{
que_len += formatex(query[que_len],charsmax(query) - que_len,",`%s_maps`",tbl_name)
}
que_len += formatex(query[que_len],charsmax(query) - que_len," FROM `%s`",
tbl_name
)
if(weapon_stats_enabled)
{
que_len += formatex(query[que_len],charsmax(query) - que_len,"\
LEFT JOIN `%s_weapons` ON `%s`.`%s` = `%s_weapons`.`%s`",
tbl_name,
tbl_name,row_names[ROW_ID],
tbl_name,row_weapons_names[ROW_WEAPON_PLAYER]
)
}
if(map_stats_enabled)
{
que_len += formatex(query[que_len],charsmax(query) - que_len,"\
LEFT JOIN `%s_maps` ON `%s`.`%s` = `%s_maps`.`%s`",
tbl_name,
tbl_name,row_names[ROW_ID],
tbl_name,row_weapons_names[ROW_WEAPON_PLAYER]
)
}
if(by_days > 0)
{
que_len += formatex(query[que_len],charsmax(query) - que_len,"WHERE `%s`.`%s` <= DATE_SUB(NOW(),INTERVAL %d DAY);",
tbl_name,row_names[ROW_LASTJOIN],by_days
)
}
else
{
que_len += formatex(query[que_len],charsmax(query) - que_len,"WHERE 1")
}
}
else if(strcmp(type,"sqlite") == 0)
{
if(weapon_stats_enabled)
{
if(by_days > 0)
{
que_len += formatex(query[que_len],charsmax(query) - que_len,"\
DELETE FROM `%s_weapons` WHERE `%s` IN (\
SELECT `%s` FROM `%s` WHERE `%s` <= DATETIME('now','-%d day')\
);",
tbl_name,row_weapons_names[ROW_WEAPON_PLAYER],
row_names[ROW_ID],tbl_name,row_names[ROW_LASTJOIN],
by_days
)
}
else
{
que_len += formatex(query[que_len],charsmax(query) - que_len,"\
DELETE FROM `%s_weapons` WHERE `%s` IN (\
SELECT `%s` FROM `%s` WHERE 1\
);",
tbl_name,row_weapons_names[ROW_WEAPON_PLAYER],
row_names[ROW_ID],tbl_name
)
}
}
if(map_stats_enabled)
{
if(by_days > 0)
{
que_len += formatex(query[que_len],charsmax(query) - que_len,"\
DELETE FROM `%s_maps` WHERE `%s` IN (\
SELECT `%s` FROM `%s` WHERE `%s` <= DATETIME('now','-%d day')\
);",
tbl_name,row_weapons_names[ROW_WEAPON_PLAYER],
row_names[ROW_ID],tbl_name,row_names[ROW_LASTJOIN],
by_days
)
}
else
{
que_len += formatex(query[que_len],charsmax(query) - que_len,"\
DELETE FROM `%s_maps` WHERE `%s` IN (\
SELECT `%s` FROM `%s` WHERE 1\
);",
tbl_name,row_weapons_names[ROW_WEAPON_PLAYER],
row_names[ROW_ID],tbl_name
)
}
}
if(by_days > 0)
{
que_len += formatex(query[que_len],charsmax(query) - que_len,"\
DELETE FROM `%s` WHERE `%s` <= DATETIME('now','-%d day');",
tbl_name,row_names[ROW_LASTJOIN],by_days
)
}
else
{
que_len += formatex(query[que_len],charsmax(query) - que_len,"\
DELETE FROM `%s` WHERE 1;",tbl_name
)
}
}
new sql_data[1]
sql_data[0] = SQL_AUTOCLEAR
DB_AddInitSeq()
SQL_ThreadQuery(sql,"SQL_Handler",query,sql_data,sizeof sql_data)
}
public plugin_end()
{
if(!is_ready) {
return
}
// выполняем накопившиеся запросы при смене карты или выключении серваре
DB_FlushQuery()
if(sql_con != Empty_Handle) {
SQL_FreeHandle(sql)
}
if(sql_con != Empty_Handle)
{
SQL_FreeHandle(sql_con)
}
if(stats_cache_trie)
{
TrieDestroy(stats_cache_trie)
}
TrieDestroy(log_ids_trie)
ArrayDestroy(weapons_data)
}
/*
* загружаем статистику при подключении
*/
public client_putinserver(id)
{
// ждем начала работы с БД
if(!is_ready)
{
return PLUGIN_CONTINUE
}
reset_user_allstats(id)
reset_user_wstats(id)
arrayset(player_data[id],0,player_data_struct)
for(new wpn ; wpn < CSX_MAX_WEAPONS ; wpn ++)
{
arrayset(player_awstats[id][wpn],0,sizeof player_awstats[][])
}
DB_LoadPlayerData(id)
return PLUGIN_CONTINUE
}
/*
* сохраняем статистику при дисконнекте
*/
#if AMXX_VERSION_NUM < 183
public client_disconnect(id)
#else
public client_disconnected(id)
#endif
{
DB_SavePlayerData(id)
}
#if !defined REAPI
public HamHook_PlayerSpawn(id)
#else
public RGHook_PlayerSpawn(id)
#endif
{
reset_user_wstats(id)
}
//
// Регистрация выстрелов
//
public EventHook_CurWeapon(player)
{
#define LASTWEAPON 0 // id посл. оружия
#define LASTCLIP 1 // кол-во потронов посл. оружия
static event_tmp[MAX_PLAYERS + 1][LASTCLIP + 1] // помним послед
static weapon_id; weapon_id = read_data(2)
static clip_ammo; clip_ammo = read_data(3)
if(event_tmp[player][LASTWEAPON] != weapon_id) // оружие было изменено, запоминаем новое кол-во патронов
{
event_tmp[player][LASTWEAPON] = weapon_id
event_tmp[player][LASTCLIP] = clip_ammo
}
else if(event_tmp[player][LASTCLIP] > clip_ammo) // кол-во патронов в магазине уменьшилось, регистрируем выстрел
{
Stats_SaveShot(player,weapon_id)
event_tmp[player][LASTCLIP] = clip_ammo
}
}
//
// Регистрация попадания
//
public EventHook_Damage(player)
{
static damage_take;damage_take = read_data(2)
// thanks voed
static weapon_id,last_hit,attacker,bool:alive
attacker = get_user_attacker(player,weapon_id,last_hit)
alive = (is_user_alive(player) ? true : false)
if(!is_user_connected(attacker)) {
if(!alive) {
Stats_SaveKill(0,player,0,0)
}
return PLUGIN_CONTINUE
}
if(0 <= last_hit < HIT_END)
{
Stats_SaveHit(attacker,player,damage_take,weapon_id,last_hit)
}
if(!alive) {
Stats_SaveKill(attacker,player,weapon_id,last_hit)
}
return PLUGIN_CONTINUE
}
//
// Регистрация установки и дефьюза бомбы
//
public EventHook_BarTime(player)
{
new duration = read_data(1)
if(!duration)
{
return PLUGIN_CONTINUE
}
if(duration == 3)
{
g_planter = player
g_defuser = 0
if(FW_BPlanting)
ExecuteForward(FW_BPlanting,dummy_ret,player)
}
else
{
g_defuser = player
Stats_SaveBDefusing(player)
}
return PLUGIN_CONTINUE
}
public EventHook_SendAudio(player)
{
new audio_code[16]
read_data(2,audio_code,charsmax(audio_code))
if (!player && audio_code[7] == 'B')
{
if (audio_code[11]=='P' && g_planter)
{
Stats_SaveBPlanted(g_planter)
}
else if (audio_code[11] =='D' && g_defuser)
{
Stats_SaveBDefused(g_defuser)
Event_CTWin()
}
}
}
public EventHook_TextMsg(player)
{
new message[16]
read_data(2,message,charsmax(message))
if (!player)
{
// #Target_Bombed
if ((message[1]=='T' && message[8] == 'B') && g_planter)
{
Stats_SaveBExplode(g_planter)
g_planter = 0
g_defuser = 0
Event_TWin()
}
// #Terrorists_Win -- #Hostages_Not_R
else if(
(message[2] == 'e' && message[12] == 'W') ||
(message[1] == 'H' && message[14] == 'R')
)
{
Event_TWin()
}
// #Target_Saved -- #CTs_Win -- #All_Hostages_R
else if(
(message[1] == 'T' && message[8] == 'S') ||
(message[2] == 'T' && message[5] == 'W') ||
(message[1] == 'A' && message[14] == 'R')
)
{
Event_CTWin()
}
}
}
//
// Победа TERRORIST
//
Event_TWin()
{
new players[MAX_PLAYERS],pnum
get_players(players,pnum)
for(new i,player ; i < pnum ; i++)
{
player = players[i]
// считаем статистику побед по командам
if(player_data[player][PLAYER_STATS3][STATS3_CURRENTTEAM] == 1)
{
player_data[player][PLAYER_STATS3][STATS3_WINT] ++
}
}
}
//
// Победа CT
//
Event_CTWin()
{
new players[MAX_PLAYERS],pnum
get_players(players,pnum)
for(new i,player ; i < pnum ; i++)
{
player = players[i]
// считаем статистику побед по командам
if(player_data[player][PLAYER_STATS3][STATS3_CURRENTTEAM] == 2)
{
player_data[player][PLAYER_STATS3][STATS3_WINCT] ++
}
}
}
//
// Форвард grenade_throw
//
#if !defined REAPI
public FMHook_SetModel(ent,model[])
{
new owner = pev(ent,pev_owner)
new Float:dmg_time
pev(ent,pev_dmgtime,dmg_time)
if(dmg_time <= 0.0 || !is_user_connected(owner))
{
return FMRES_IGNORED
}
new classname[32]
pev(ent,pev_classname,classname,charsmax(classname))
if(strcmp(classname,"grenade") != 0) // реагируем только на гранаты
{
return FMRES_IGNORED
}
new wId
if(model[9] == 'h') // модель хеешки
{
wId = CSW_HEGRENADE
}
else if(model[9] == 'f') // модель флешки
{
wId = CSW_FLASHBANG
}
else if(model[9] == 's') // модель смока
{
wId = CSW_SMOKEGRENADE
}
ExecuteForward(FW_GThrow,dummy_ret,owner,ent,wId)
return FMRES_IGNORED
}
#else
public RGHook_ThrowFlashbang(const index) {
ExecuteForward(FW_GThrow, dummy_ret, index, GetHookChainReturn(ATYPE_INTEGER), CSW_FLASHBANG)
}
public RGHook_ThrowHeGrenade(const index) {
ExecuteForward(FW_GThrow, dummy_ret, index, GetHookChainReturn(ATYPE_INTEGER), CSW_HEGRENADE)
}
public RGHook_ThrowSmokeGrenade(const index) {
ExecuteForward(FW_GThrow, dummy_ret, index, GetHookChainReturn(ATYPE_INTEGER), CSW_SMOKEGRENADE)
}
#endif
//
// Учет ассистов
//
Stats_SaveAssist(player,victim,assisted)
{
ExecuteForward(FW_Assist,dummy_ret,player,victim,assisted)
if(is_stats_paused()) {
return false
}
player_data[player][PLAYER_STATS3][STATS3_ASSIST] ++
return true
}
//
// Учет выстрелов
//
Stats_SaveShot(player,wpn_id)
{
if(is_stats_paused()) {
return false
}
player_wstats[player][0][STATS_SHOTS] ++
player_wstats[player][wpn_id][STATS_SHOTS] ++
player_wrstats[player][0][STATS_SHOTS] ++
player_wrstats[player][wpn_id][STATS_SHOTS] ++
return true
}
//
// Учет попадания
//
Stats_SaveHit(attacker,victim,damage,wpn_id,hit_place)
{
if(FW_Damage)
ExecuteForward(FW_Damage,dummy_ret,attacker,victim,damage,wpn_id,hit_place,is_tk(attacker,victim))
if(is_stats_paused()) {
return false
}
if(attacker == victim) {
return false
}
player_wstats[attacker][0][STATS_HITS] ++
player_wstats[attacker][0][STATS_DMG] += damage
player_wstats[attacker][0][hit_place + STATS_END] ++
player_wrstats[attacker][0][STATS_HITS] ++
player_wrstats[attacker][0][STATS_DMG] += damage
player_wrstats[attacker][0][hit_place + STATS_END] ++
player_wstats[attacker][wpn_id][STATS_DMG] += damage
player_wrstats[attacker][wpn_id][STATS_DMG] += damage
player_wstats[attacker][wpn_id][STATS_HITS] ++
player_wrstats[attacker][wpn_id][STATS_HITS] ++
player_wstats[attacker][wpn_id][hit_place + STATS_END] ++
player_wrstats[attacker][wpn_id][hit_place + STATS_END] ++
player_vstats[attacker][victim][STATS_HITS] ++
player_vstats[attacker][victim][STATS_DMG] += damage
player_vstats[attacker][victim][hit_place + STATS_END] ++
player_astats[victim][attacker][STATS_HITS] ++
player_astats[victim][attacker][STATS_DMG] += damage
player_astats[victim][attacker][hit_place + STATS_END] ++
player_vstats[attacker][0][STATS_HITS] ++
player_vstats[attacker][0][STATS_DMG] += damage
player_vstats[attacker][0][hit_place + STATS_END] ++
player_astats[victim][0][STATS_HITS] ++
player_astats[victim][0][STATS_DMG] += damage
player_astats[victim][0][hit_place + STATS_END] ++
// оружие, с которого убил для astats, vstats
new weapon_info[WEAPON_INFO_SIZE]
ArrayGetArray(weapons_data,wpn_id,weapon_info)
copy(player_vstats[attacker][victim][STATS_END + HIT_END],
MAX_NAME_LENGTH - 1,
weapon_info[1]
)
copy(player_astats[victim][attacker][STATS_END + HIT_END],
MAX_NAME_LENGTH - 1,
weapon_info[1]
)
return true
}
//
// Учет смертей
//
Stats_SaveKill(killer,victim,wpn_id,hit_place)
{
if(FW_Death)
ExecuteForward(FW_Death,dummy_ret,killer,victim,wpn_id,hit_place,is_tk(killer,victim))
if(is_stats_paused()) {
return false
}
if(killer == victim || !killer) // не учитываем суицид
{
player_wstats[victim][0][STATS_DEATHS] ++
player_wrstats[victim][0][STATS_DEATHS] ++
return false
}
if(!is_tk(killer,victim))
{
player_wstats[killer][0][STATS_KILLS] ++
player_wstats[killer][wpn_id][STATS_KILLS] ++
player_wrstats[killer][0][STATS_KILLS] ++
player_wrstats[killer][wpn_id][STATS_KILLS] ++
player_vstats[killer][victim][STATS_KILLS] ++
player_astats[victim][killer][STATS_KILLS] ++
player_vstats[killer][0][STATS_KILLS] ++
player_astats[victim][0][STATS_KILLS] ++
if(hit_place == HIT_HEAD)
{
player_wstats[killer][0][STATS_HS] ++
player_wstats[killer][wpn_id][STATS_HS] ++
player_wrstats[killer][0][STATS_HS] ++
player_wrstats[killer][wpn_id][STATS_HS] ++
player_vstats[killer][victim][STATS_HS] ++
player_astats[victim][killer][STATS_HS] ++
player_vstats[killer][0][STATS_HS] ++
player_astats[victim][0][STATS_HS] ++
}
}
else
{
player_wstats[killer][0][STATS_TK] ++
player_wstats[killer][wpn_id][STATS_TK] ++
player_wrstats[killer][0][STATS_TK] ++
player_wrstats[killer][wpn_id][STATS_TK] ++
player_vstats[killer][victim][STATS_TK] ++
player_astats[victim][killer][STATS_TK] ++
player_vstats[killer][0][STATS_TK] ++
player_astats[victim][0][STATS_TK] ++
}
player_wstats[victim][0][STATS_DEATHS] ++
player_wrstats[victim][0][STATS_DEATHS] ++
// смотрим ассисты
for(new i = 1,assist_hp = get_pcvar_num(cvar[CVAR_ASSISTHP]); (assist_hp) && (i <= MAX_PLAYERS) ; i++)
{
if(i == killer)
{
continue
}
if(player_astats[victim][i][STATS_DMG] >= assist_hp)
{
Stats_SaveAssist(i,victim,killer)
}
}
new victim_wpn_id = get_user_weapon(victim)
if(victim_wpn_id)
{
player_wstats[victim][victim_wpn_id][STATS_DEATHS] ++
player_wrstats[victim][victim_wpn_id][STATS_DEATHS] ++
}
if(player_data[killer][PLAYER_LOADSTATE] == LOAD_OK && player_data[victim][PLAYER_LOADSTATE] == LOAD_OK) // скилл расчитывается только при наличии статистики из БД
{
switch(get_pcvar_num(cvar[CVAR_SKILLFORMULA])) // расчет скилла
{
case -1: // Pre 0.7.4+1 ELO
{
new Float:delta = 1.0 / (1.0 + floatpower(10.0,(player_data[killer][PLAYER_SKILL] - player_data[victim][PLAYER_SKILL]) / 100.0))
new Float:koeff = 0.0
if(player_data[killer][PLAYER_STATS][STATS_KILLS] < 100)
{
koeff = 2.0
}
else
{
koeff = 1.5
}
player_data[killer][PLAYER_SKILL] += (koeff * delta)
player_data[victim][PLAYER_SKILL] -= (koeff * delta)
}
case 0: // The ELO Method (http://fastcup.net/rating.html)
{
// thanks In-line
new Float:delta = 1.0 / (1.0 + floatpower(10.0,(player_data[killer][PLAYER_SKILL] - player_data[victim][PLAYER_SKILL]) / 100.0))
new Float:killer_koeff = (player_data[killer][PLAYER_STATS][STATS_KILLS] < 100) ? 2.0 : 1.5
new Float:victim_koeff = (player_data[victim][PLAYER_STATS][STATS_KILLS] < 100) ? 2.0 : 1.5
player_data[killer][PLAYER_SKILL] += (killer_koeff * delta)
player_data[victim][PLAYER_SKILL] -= (victim_koeff * delta)
}
}
}
// обновляем статистику в БД при смерти
if(get_pcvar_num(cvar[CVAR_UPDATESTYLE]) == -2)
{
DB_SavePlayerData(victim)
}
return true
}
//
// Учет статистики по бомба
//
Stats_SaveBDefusing(id)
{
if(FW_BDefusing)
ExecuteForward(FW_BDefusing,dummy_ret,id)
if(is_stats_paused()) {
return false
}
player_wstats2[id][STATS2_DEFAT] ++
return true
}
Stats_SaveBDefused(id)
{
if(FW_BDefused)
ExecuteForward(FW_BDefused,dummy_ret,id)
if(is_stats_paused()) {
return false
}
player_wstats2[id][STATS2_DEFOK] ++
return true
}
Stats_SaveBPlanted(id)
{
if(FW_BPlanted)
ExecuteForward(FW_BPlanted,dummy_ret,id)
if(is_stats_paused()) {
return false
}
player_wstats2[id][STATS2_PLAAT] ++
return true
}
Stats_SaveBExplode(id)
{
if(FW_BExplode)
ExecuteForward(FW_BExplode,dummy_ret,id,g_defuser)
if(is_stats_paused()) {
return false
}
player_wstats2[id][STATS2_PLAOK] ++
return true
}
/*
* изменение ника игрока
*/
public client_infochanged(id)
{
new cur_name[MAX_NAME_LENGTH],new_name[MAX_NAME_LENGTH]
get_user_name(id,cur_name,charsmax(cur_name))
get_user_info(id,"name",new_name,charsmax(new_name))
if(strcmp(cur_name,new_name) != 0)
{
copy(player_data[id][PLAYER_NAME],charsmax(player_data[][PLAYER_NAME]),new_name)
mysql_escape_string(player_data[id][PLAYER_NAME],charsmax(player_data[][PLAYER_NAME]))
if(get_pcvar_num(cvar[CVAR_RANK]) == 0)
{
DB_SavePlayerData(id,true)
}
}
}
/*
* сбрасываем astats,vstats статистику в начале раунда
*/
public LogEventHooK_RoundStart()
{
// сбрасываем wrstats, vstats, astats в начале раунда
new players[32],pnum
get_players(players,pnum)
for(new i,player ; i < pnum ; i++)
{
player = players[i]
// определяем в какой команде игрок
switch(get_user_team(player))
{
// статистика сыгранных раундов по командам
case 1:
{
player_data[player][PLAYER_STATS3][STATS3_ROUNDT] ++
player_data[player][PLAYER_STATS3][STATS3_CURRENTTEAM] = 1
}
case 2:
{
player_data[player][PLAYER_STATS3][STATS3_ROUNDCT] ++
player_data[player][PLAYER_STATS3][STATS3_CURRENTTEAM] = 2
}
}
}
}
//
// сохраняем статистику в конце раунда
//
public LogEventHooK_RoundEnd()
{
if(get_pcvar_num(cvar[CVAR_UPDATESTYLE]) == -1)
{
DB_SaveAll()
}
}
/*
* загрузка статистики игрока из базы данных
*/
DB_LoadPlayerData(id)
{
// пропускаем HLTV
if(is_user_hltv(id))
{
return false
}
// пропускаем ботов, если отключена запись статистики ботов
if( is_user_bot(id) && !get_pcvar_num(cvar[CVAR_RANKBOTS]))
{
return false
}
get_user_info(id,"name",player_data[id][PLAYER_NAME],charsmax(player_data[][PLAYER_NAME]))
mysql_escape_string(player_data[id][PLAYER_NAME],charsmax(player_data[][PLAYER_NAME]))
get_user_authid(id,player_data[id][PLAYER_STEAMID],charsmax(player_data[][PLAYER_STEAMID]))
get_user_ip(id,player_data[id][PLAYER_IP],charsmax(player_data[][PLAYER_IP]),true)
// формируем SQL запрос
new query[QUERY_LENGTH],len,sql_data[2]
sql_data[0] = SQL_LOAD
sql_data[1] = id
player_data[id][PLAYER_LOADSTATE] = LOAD_WAIT
len += formatex(query[len],charsmax(query)-len,"SELECT *,(")
len += DB_QueryBuildScore(query[len],charsmax(query)-len)
len += formatex(query[len],charsmax(query)-len,"),(")
len += DB_QueryBuildStatsnum(query[len],charsmax(query)-len)
len += formatex(query[len],charsmax(query)-len,")")
switch(get_pcvar_num(cvar[CVAR_RANK]))
{
case 0: // статистика по нику
{
len += formatex(query[len],charsmax(query)-len," FROM `%s` AS `a` WHERE `name` = '%s'",
tbl_name,player_data[id][PLAYER_NAME]
)
}
case 1: // статистика по steamid
{
len += formatex(query[len],charsmax(query)-len," FROM `%s` AS `a` WHERE `steamid` = '%s'",
tbl_name,player_data[id][PLAYER_STEAMID]
)
}
case 2: // статистика по ip
{
len += formatex(query[len],charsmax(query)-len," FROM `%s` AS `a` WHERE `ip` = '%s'",
tbl_name,player_data[id][PLAYER_IP]
)
}
default:
{
return false
}
}
// отправка потокового запроса
SQL_ThreadQuery(sql,"SQL_Handler",query,sql_data,sizeof sql_data)
return true
}
//
// Загрузка статистики по оружию
//
DB_LoadPlayerWstats(id)
{
if(!player_data[id][PLAYER_ID])
{
return false
}
new query[QUERY_LENGTH],sql_data[2]
sql_data[0] = SQL_GETWSTATS
sql_data[1] = id
formatex(query,charsmax(query),"SELECT * FROM `%s_weapons` WHERE `player_id` = '%d'",
tbl_name,player_data[id][PLAYER_ID]
)
SQL_ThreadQuery(sql,"SQL_Handler",query,sql_data,sizeof sql_data)
return true
}
/*
* сохранение статистики игрока
*/
DB_SavePlayerData(id,bool:reload = false)
{
if(player_data[id][PLAYER_LOADSTATE] < LOAD_NEW) // игрок не загрузился
{
return false
}
new query[QUERY_LENGTH],i,len
new sql_data[2]
sql_data[1] = id
new stats[8],stats2[4],hits[8]
get_user_wstats(id,0,stats,hits)
get_user_stats2(id,stats2)
switch(player_data[id][PLAYER_LOADSTATE])
{
case LOAD_OK: // обновление данных
{
if(reload)
{
player_data[id][PLAYER_LOADSTATE] = LOAD_UPDATE
}
sql_data[0] = SQL_UPDATE
new diffstats[sizeof player_data[][PLAYER_STATS]]
new diffstats2[sizeof player_data[][PLAYER_STATS2]]
new diffhits[sizeof player_data[][PLAYER_HITS]]
new to_save
len += formatex(query[len],charsmax(query) - len,"UPDATE `%s` SET",tbl_name)
// обновляем по разнице с предедущими данными
for(i = 0 ; i < sizeof player_data[][PLAYER_STATS] ; i++)
{
diffstats[i] = stats[i] - player_data[id][PLAYER_STATSLAST][i] // узнаем разницу
player_data[id][PLAYER_STATSLAST][i] = stats[i]
if(diffstats[i])
{
len += formatex(query[len],charsmax(query) - len,"%s`%s` = `%s` + %d",
!to_save ? " " : ",",
row_names[i + ROW_KILLS],
row_names[i + ROW_KILLS],
diffstats[i]
)
to_save ++
}
}
// обновляем по разнице с предедущими данными
for(i = 0 ; i < sizeof player_data[][PLAYER_STATS2] ; i++)
{
diffstats2[i] = stats2[i] - player_data[id][PLAYER_STATS2LAST][i] // узнаем разницу
player_data[id][PLAYER_STATS2LAST][i] = stats2[i]
if(diffstats2[i])
{
len += formatex(query[len],charsmax(query) - len,"%s`%s` = `%s` + %d",
!to_save ? " " : ",",
row_names[i + ROW_BOMBDEF],
row_names[i + ROW_BOMBDEF],
diffstats2[i]
)
to_save ++
}
}
new Float:diffskill = player_data[id][PLAYER_SKILL] - player_data[id][PLAYER_SKILLLAST]
player_data[id][PLAYER_SKILLLAST] = _:player_data[id][PLAYER_SKILL]
if(diffskill != 0.0)
{
len += formatex(query[len],charsmax(query) - len,"%s`%s` = `%s` + %.2f",
!to_save ? " " : ",",
row_names[ROW_SKILL],
row_names[ROW_SKILL],
diffskill
)
to_save ++
}
if(stats[STATS_HITS])
{
// запрос на сохранение мест попаданий
for(i = 0; i < sizeof player_data[][PLAYER_HITS] ; i++)
{
diffhits[i] = hits[i] - player_data[id][PLAYER_HITSLAST][i] // узнаем разницу
player_data[id][PLAYER_HITSLAST][i] = hits[i]
if(diffhits[i])
{
len += formatex(query[len],charsmax(query) - len,"%s`%s` = `%s` + '%d'",
!to_save ? " " : ",",
row_names[i + ROW_H0],row_names[i + ROW_H0],
diffhits[i]
)
}
}
}
// 0.7
new diffstats3[STATS3_END]
for(i = STATS3_CONNECT ; i < sizeof player_data[][PLAYER_STATS3] ; i++)
{
diffstats3[i] = player_data[id][PLAYER_STATS3][i] - player_data[id][PLAYER_STATS3LAST][i]
player_data[id][PLAYER_STATS3LAST][i] = player_data[id][PLAYER_STATS3][i]
if(diffstats3[i])
{
len += formatex(query[len],charsmax(query) - len,"%s`%s` = `%s` + '%d'",
!to_save ? " " : ",",
row_names[(i - 1) + ROW_CONNECTS],row_names[(i - 1) + ROW_CONNECTS],
diffstats3[i]
)
to_save ++
}
}
// не сохраняем только подключения
to_save --
// 0.7 задаем поля для тригерром статистики по картам
if(session_id)
{
len += formatex(query[len],charsmax(query) - len,"%s`%s` = '%d',`%s` = '%s'",
to_save <= 0 ? " " : ",",
row_names[ROW_SESSIONID],session_id,
row_names[ROW_SESSIONNAME],session_map
)
}
//
player_data[id][PLAYER_ONLINE] += get_user_time(id) - player_data[id][PLAYER_ONLINEDIFF]
player_data[id][PLAYER_ONLINEDIFF] = get_user_time(id)
new diffonline = player_data[id][PLAYER_ONLINE]- player_data[id][PLAYER_ONLINELAST]
player_data[id][PLAYER_ONLINELAST] = player_data[id][PLAYER_ONLINE]
if(diffonline)
{
len += formatex(query[len],charsmax(query) - len,"%s`%s` = `%s` + %d",
to_save <= 0 ? " " : ",",
row_names[ROW_ONLINETIME],
row_names[ROW_ONLINETIME],
diffonline
)
//to_save ++
}
// обновляем время последнего подключения, ник, ип и steamid
len += formatex(query[len],charsmax(query) - len,",\
`last_join` = CURRENT_TIMESTAMP,\
`%s` = '%s',\
`%s` = '%s'",
row_names[ROW_STEAMID],player_data[id][PLAYER_STEAMID],
row_names[ROW_IP],player_data[id][PLAYER_IP],
row_names[ROW_ID],player_data[id][PLAYER_ID]
)
if(!reload) // не обновляем ник при его смене
{
len += formatex(query[len],charsmax(query) - len,",`%s` = '%s'",
row_names[ROW_NAME],player_data[id][PLAYER_NAME]
)
}
len += formatex(query[len],charsmax(query) - len,"WHERE `%s` = '%d'",row_names[ROW_ID],player_data[id][PLAYER_ID])
if(to_save <= 0) // нечего сохранять
{
if(player_data[id][PLAYER_LOADSTATE] == LOAD_UPDATE) // релоад для обновления ника
{
player_data[id][PLAYER_LOADSTATE] = LOAD_NO
DB_LoadPlayerData(id)
}
return false
}
else
{
//
// Сравниваем статистику
//
for(new i ; i < sizeof player_data[][PLAYER_STATS] ; i++)
{
player_data[id][PLAYER_STATS][i] += diffstats[i]
}
for(new i ; i < sizeof player_data[][PLAYER_HITS] ; i++)
{
player_data[id][PLAYER_HITS][i] += diffhits[i]
}
for(new i ; i < sizeof player_data[][PLAYER_STATS2] ; i++)
{
player_data[id][PLAYER_STATS2][i] += diffstats2[i]
}
}
}
case LOAD_NEW: // запрос на добавление новой записи
{
sql_data[0] = SQL_INSERT
new Float:skill
switch(get_pcvar_num(cvar[CVAR_SKILLFORMULA]))
{
case 0: skill = 100.0
}
formatex(query,charsmax(query),"INSERT INTO `%s` \
(`%s`,`%s`,`%s`,`%s`,`%s`,`%s`,`%s`,`%s`,`%s`,`%s`,`%s`,`%s`,`%s`,`%s`,`%s`,`%s`)\
VALUES('%s','%s','%s','%.2f','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d',CURRENT_TIMESTAMP)\
",tbl_name,
row_names[ROW_STEAMID],
row_names[ROW_NAME],
row_names[ROW_IP],
row_names[ROW_SKILL],
row_names[ROW_KILLS],
row_names[ROW_DEATHS],
row_names[ROW_HS],
row_names[ROW_TKS],
row_names[ROW_SHOTS],
row_names[ROW_HITS],
row_names[ROW_DMG],
row_names[ROW_BOMBDEF],
row_names[ROW_BOMBDEFUSED],
row_names[ROW_BOMBPLANTS],
row_names[ROW_BOMBEXPLOSIONS],
row_names[ROW_LASTJOIN],
player_data[id][PLAYER_STEAMID],
player_data[id][PLAYER_NAME],
player_data[id][PLAYER_IP],
skill,
stats[STATS_KILLS],
stats[STATS_DEATHS],
stats[STATS_HS],
stats[STATS_TK],
stats[STATS_SHOTS],
stats[STATS_HITS],
stats[STATS_DMG],
stats2[STATS2_DEFAT],
stats2[STATS2_DEFOK],
stats2[STATS2_PLAAT],
stats2[STATS2_PLAOK]
)
//
// Сравниваем статистику
//
for(new i ; i < sizeof player_data[][PLAYER_STATS] ; i++)
{
player_data[id][PLAYER_STATS][i] = stats[i]
}
for(new i ; i < sizeof player_data[][PLAYER_HITS] ; i++)
{
player_data[id][PLAYER_HITS][i] = hits[i]
}
for(new i ; i < sizeof player_data[][PLAYER_STATS2] ; i++)
{
player_data[id][PLAYER_STATS2][i] = stats2[i]
}
player_data[id][PLAYER_SKILL] = _:player_data[id][PLAYER_SKILLLAST] = _:skill
if(reload)
{
player_data[id][PLAYER_LOADSTATE] = LOAD_UPDATE
}
else
{
player_data[id][PLAYER_LOADSTATE] = LOAD_NEWWAIT
}
}
}
if(query[0])
{
if(weapon_stats_enabled)
{
DB_SavePlayerWstats(id)
}
switch(sql_data[0])
{
// накапливаем запросы
case SQL_UPDATE:
{
// запросов достаточно, сбрасываем их
DB_AddQuery(query,len)
return true
}
}
SQL_ThreadQuery(sql,"SQL_Handler",query,sql_data,sizeof sql_data)
}
return true
}
//
// Сохранение статистики по оружию
//
public DB_SavePlayerWstats(id)
{
if(player_data[id][PLAYER_LOADSTATE] < LOAD_OK) // игрок не загрузился
{
return false
}
new query[QUERY_LENGTH],len,log[MAX_NAME_LENGTH],wpn,stats_index,stats_index_last,to_save
new diff[STATS_END + HIT_END]
const load_index = sizeof player_awstats[][] - 1
// по всем оружиям
for(wpn = 0; wpn < CSX_MAX_WEAPONS ; wpn++)
{
Info_Weapon_GetLog(wpn,log,charsmax(log))
if(!log[0])
{
continue
}
to_save = 0
len = 0
// расчитываем разницу статисткии
for(stats_index = 0; stats_index < STATS_END + HIT_END; stats_index++)
{
stats_index_last = stats_index + (STATS_END + HIT_END)
diff[stats_index] = player_wstats[id][wpn][stats_index] - player_awstats[id][wpn][stats_index_last]
player_awstats[id][wpn][stats_index_last] = player_wstats[id][wpn][stats_index]
}
switch(player_awstats[id][wpn][load_index])
{
// новая статистика оружия
case LOAD_NEW:
{
new id_row
// строим запрос
len += formatex(query[len],charsmax(query) - len,"INSERT INTO `%s_weapons` (`%s`,`%s`",
tbl_name,
row_weapons_names[ROW_WEAPON_PLAYER],
row_weapons_names[ROW_WEAPON_NAME]
)
for(stats_index = 0; stats_index < STATS_END + HIT_END; stats_index++)
{
id_row = ROW_WEAPON_KILLS + stats_index
if(diff[stats_index])
{
len += formatex(query[len],charsmax(query) - len,",`%s`",
row_weapons_names[id_row]
)
to_save ++
}
}
if(to_save)
{
len += formatex(query[len],charsmax(query) - len,") VALUES('%d','%s'",
player_data[id][PLAYER_ID],
log
)
for(stats_index = 0; stats_index < STATS_END + HIT_END; stats_index++)
{
id_row = ROW_WEAPON_KILLS + stats_index
if(diff[stats_index])
{
len += formatex(query[len],charsmax(query) - len,",'%d'",
diff[stats_index]
)
}
}
len += formatex(query[len],charsmax(query) - len,")")
player_awstats[id][wpn][load_index] = _:LOAD_OK
}
}
// обновляем статистику
case LOAD_OK:
{
new id_row
// строим запрос
len += formatex(query[len],charsmax(query) - len,"UPDATE `%s_weapons` SET",tbl_name)
for(stats_index = 0; stats_index < STATS_END + HIT_END; stats_index++)
{
id_row = ROW_WEAPON_KILLS + stats_index
if(diff[stats_index])
{
len += formatex(query[len],charsmax(query) - len,"%s`%s` = `%s` + '%d'",
to_save ? "," : "",
row_weapons_names[id_row],
row_weapons_names[id_row],
diff[stats_index]
)
to_save ++
}
}
len += formatex(query[len],charsmax(query) - len,"WHERE `%s` = '%s' AND `%s` = '%d'",
row_weapons_names[ROW_WEAPON_NAME],log,
row_weapons_names[ROW_WEAPON_PLAYER],player_data[id][PLAYER_ID]
)
}
}
if(to_save)
{
DB_AddQuery(query,len)
}
}
return true
}
DB_AddQuery(query[],len)
{
if((flush_que_len + len + 1) > charsmax(flush_que))
{
DB_FlushQuery()
}
flush_que_len += formatex(
flush_que[flush_que_len],
charsmax(flush_que) - flush_que_len,
"%s%s",flush_que_len ? ";" : "",
query
)
// задание на сброс накопленных запросов
remove_task(task_flush)
set_task(0.1,"DB_FlushQuery",task_flush)
}
//
// Сброс накопленных запросов
//
public DB_FlushQuery()
{
if(flush_que_len)
{
new sql_data[1] = SQL_UPDATE
SQL_ThreadQuery(sql,"SQL_Handler",flush_que,sql_data,sizeof sql_data)
flush_que_len = 0
}
}
#define falos false
/*
* получение новых позиции в топе игроков
*/
public DB_GetPlayerRanks()
{
new players[32],pnum
get_players(players,pnum)
new query[QUERY_LENGTH],len
// строим SQL запрос
len += formatex(query[len],charsmax(query) - len,"SELECT `id`,(")
len += DB_QueryBuildScore(query[len],charsmax(query) - len)
len += formatex(query[len],charsmax(query) - len,") FROM `%s` as `a` WHERE `id` IN(",tbl_name)
new bool:letsgo
for(new i,player,bool:y ; i < pnum ; i++)
{
player = players[i]
if(player_data[player][PLAYER_ID])
{
len += formatex(query[len],charsmax(query) - len,"%s'%d'",y ? "," : "",player_data[player][PLAYER_ID])
y = true
letsgo = true
}
}
len += formatex(query[len],charsmax(query) - len,")")
if(letsgo)
{
new data[1] = SQL_UPDATERANK
SQL_ThreadQuery(sql,"SQL_Handler",query,data,sizeof data)
}
}
new bool:update_cache = false
/*
* сохранение статистики всех игроков
*/
public DB_SaveAll()
{
new players[32],pnum
get_players(players,pnum)
if(get_pcvar_num(cvar[CVAR_CACHETIME]) == -1)
{
update_cache = true
}
for(new i ; i < pnum ; i++)
{
DB_SavePlayerData(players[i])
}
}
/*
* запрос на просчет ранка
*/
DB_QueryBuildScore(sql_que[] = "",sql_que_len = 0,bool:only_rows = falos,overide_order = 0)
{
// стандартная формула csstats (убийства-смерти-tk)
if(only_rows)
{
switch(overide_order ? overide_order : get_pcvar_num(cvar[CVAR_RANKFORMULA]))
{
case 1: return formatex(sql_que,sql_que_len,"`kills`")
case 2: return formatex(sql_que,sql_que_len,"`kills`+`hs`")
case 3: return formatex(sql_que,sql_que_len,"`skill`")
case 4: return formatex(sql_que,sql_que_len,"`connection_time`")
default: return formatex(sql_que,sql_que_len,"`kills`-`deaths`-`tks`")
}
}
else
{
switch(overide_order ? overide_order : get_pcvar_num(cvar[CVAR_RANKFORMULA]))
{
case 1: return formatex(sql_que,sql_que_len,"SELECT COUNT(*) FROM %s WHERE (kills)>=(a.kills)",tbl_name)
case 2: return formatex(sql_que,sql_que_len,"SELECT COUNT(*) FROM %s WHERE (kills+hs)>=(a.kills+a.hs)",tbl_name)
case 3: return formatex(sql_que,sql_que_len,"SELECT COUNT(*) FROM %s WHERE (skill)>=(a.skill)",tbl_name)
case 4: return formatex(sql_que,sql_que_len,"SELECT COUNT(*) FROM %s WHERE (connection_time)>=(a.connection_time)",tbl_name)
default: return formatex(sql_que,sql_que_len,"SELECT COUNT(*) FROM %s WHERE (kills-deaths-tks)>=(a.kills-a.deaths-a.tks)",tbl_name)
}
}
return 0
}
/*
* запрос на общее кол-во записей в БД
*/
DB_QueryBuildStatsnum(sql_que[] = "",sql_que_len = 0)
{
return formatex(sql_que,sql_que_len,"SELECT COUNT(*) FROM %s WHERE 1",tbl_name)
}
/*
* запрос на выборку статистики по позиции
* index - начальная позиция
* index_count - кол-во выбираемых записей
*/
DB_QueryBuildGetstats(query[],query_max,len = 0,index,index_count = 2,overide_order = 0)
{
// строим запрос
len += formatex(query[len],query_max-len,"SELECT *")
// запрос на ранк
len += formatex(query[len],query_max-len,",(")
len += DB_QueryBuildScore(query[len],query_max-len,true,overide_order)
len += formatex(query[len],query_max-len,") as `rank`")
// запрашиваем следующию запись
// если есть, то возврашаем нативом index + 1
len += formatex(query[len],query_max-len," FROM `%s` as `a` ORDER BY `rank` DESC LIMIT %d,%d",
tbl_name,index,index_count
)
return len
}
/*
* чтение результата get_stats запроса
*/
DB_ReadGetStats(Handle:sqlQue,name[] = "",name_len = 0,authid[] = "",authid_len = 0,stats[8] = 0,hits[8] = 0,stats2[4] = 0,stats3[STATS3_END] = 0,&stats_count = 0,index)
{
stats_count = SQL_NumResults(sqlQue)
if(!stats_count)
{
return false
}
new stats_cache[stats_cache_struct]
switch(get_pcvar_num(cvar[CVAR_RANK]))
{
case 0: SQL_ReadResult(sqlQue,ROW_NAME,stats_cache[CACHE_STEAMID],charsmax(stats_cache[CACHE_STEAMID]))
case 1: SQL_ReadResult(sqlQue,ROW_STEAMID,stats_cache[CACHE_STEAMID],charsmax(stats_cache[CACHE_STEAMID]))
case 2: SQL_ReadResult(sqlQue,ROW_IP,stats_cache[CACHE_STEAMID],charsmax(stats_cache[CACHE_STEAMID]))
}
SQL_ReadResult(sqlQue,ROW_NAME,stats_cache[CACHE_NAME],charsmax(stats_cache[CACHE_NAME]))
copy(name,name_len,stats_cache[CACHE_NAME])
copy(authid,authid_len,stats_cache[CACHE_STEAMID])
new i
for(i = ROW_SKILL ; i <= ROW_LASTJOIN ; i++)
{
switch(i)
{
case ROW_SKILL: SQL_ReadResult(sqlQue,i,stats_cache[CACHE_SKILL])
case ROW_KILLS..ROW_DMG:
{
stats_cache[CACHE_STATS][i - ROW_KILLS] = stats[i - ROW_KILLS] = SQL_ReadResult(sqlQue,i)
}
case ROW_BOMBDEF..ROW_BOMBEXPLOSIONS:
{
stats_cache[CACHE_STATS2][i - ROW_BOMBDEF] = stats2[i - ROW_BOMBDEF] = SQL_ReadResult(sqlQue,i)
}
case ROW_H0..ROW_H7:
{
stats_cache[CACHE_HITS][i - ROW_H0] = hits[i - ROW_H0] = SQL_ReadResult(sqlQue,i)
}
// 0.7
case ROW_CONNECTS..ROW_ASSISTS:
{
stats_cache[CACHE_STATS3][((i - ROW_CONNECTS) + 1)] = stats3[((i - ROW_CONNECTS) + 1)] = SQL_ReadResult(sqlQue,i)
}
case ROW_FIRSTJOIN..ROW_LASTJOIN:
{
new date_str[32]
SQL_ReadResult(sqlQue,i,date_str,charsmax(date_str))
stats_cache[(CACHE_FIRSTJOIN + (i - ROW_FIRSTJOIN))] = parse_time(date_str,"%Y-%m-%d %H:%M:%S")
}
}
}
// кеширование данных
if(!stats_cache_trie)
{
stats_cache_trie = TrieCreate()
}
stats_cache[CACHE_LAST] = SQL_NumResults(sqlQue) <= 1
SQL_ReadResult(sqlQue,ROW_SKILL,stats_cache[CACHE_SKILL])
stats_cache[CACHE_ID] = SQL_ReadResult(sqlQue,ROW_ID)
stats_cache[CACHE_TIME] = SQL_ReadResult(sqlQue,ROW_ONLINETIME)
new index_str[10]
num_to_str(index,index_str,charsmax(index_str))
TrieSetArray(stats_cache_trie,index_str,stats_cache,stats_cache_struct)
// кешироавние данных
SQL_NextRow(sqlQue)
return SQL_MoreResults(sqlQue)
}
//
// Задаем очередь для обновления кеша
//
Cache_Stats_SetQueue(start_index,top)
{
// очередь уже создана
if(Cache_Stats_CheckQueue(start_index,top))
{
return false
}
if(!stats_cache_queue)
{
stats_cache_queue = ArrayCreate(stats_cache_queue_struct)
}
new length = ArraySize(stats_cache_queue)
new cache_queue_info[stats_cache_queue_struct]
cache_queue_info[CACHE_QUE_START] = start_index
cache_queue_info[CACHE_QUE_TOP] = top
if(!length) // новая очередь
{
ArrayPushArray(stats_cache_queue,cache_queue_info)
}
else // в топ
{
ArrayInsertArrayBefore(stats_cache_queue,0,cache_queue_info)
}
length ++
if(length > 5) // максимум 5 заданий в очереди
{
ArrayDeleteItem(stats_cache_queue,5)
length --
}
return true
}
//
// Обновление кеша через очередь
//
Cache_Stats_UpdateQueue()
{
if(!stats_cache_queue)
{
return false
}
for(new i,length = ArraySize(stats_cache_queue),cache_queue_info[stats_cache_queue_struct] ; i < length ; i++)
{
ArrayGetArray(stats_cache_queue,i,cache_queue_info)
DB_QueryTop15(0,-1,-1,-1,cache_queue_info[CACHE_QUE_START],cache_queue_info[CACHE_QUE_TOP],-1)
}
return true
}
Cache_Stats_CheckQueue(start_index,top)
{
if(!stats_cache_queue)
{
return false
}
for(new i,length = ArraySize(stats_cache_queue),cache_queue_info[stats_cache_queue_struct] ; i < length ; i++)
{
ArrayGetArray(stats_cache_queue,i,cache_queue_info)
if(start_index == cache_queue_info[0] &&
top == cache_queue_info[1]
)
{
return true
}
}
return false
}
//
// Потоковый запрос на Top15
//
DB_QueryTop15(id,plugin_id,func_id,position,start_index,top,params)
{
// кеширование
if((get_pcvar_num(cvar[CVAR_CACHETIME]) != 0) && stats_cache_trie)
{
Cache_Stats_SetQueue(start_index,top)
new bool:use_cache = true
// проверяем что требуемые данные есть в кеше
for(new i = start_index,index_str[10]; i < (start_index + top) ; i++)
{
num_to_str(i,index_str,charsmax(index_str))
if(!TrieKeyExists(stats_cache_trie,index_str))
{
use_cache = false
}
}
// юзаем кеш
if(use_cache)
{
// вызываем хандлер другого плагина
if(func_id > -1)
{
if(callfunc_begin_i(func_id,plugin_id))
{
callfunc_push_int(id)
callfunc_push_int(position)
callfunc_end()
}
}
return true
}
}
// кеширование
// строим новый запрос
new query[QUERY_LENGTH]
if(params == 5)
{
DB_QueryBuildGetstats(query,charsmax(query),.index = start_index,.index_count = top,.overide_order = get_param(5))
}
else
{
DB_QueryBuildGetstats(query,charsmax(query),.index = start_index,.index_count = top)
}
new sql_data[6]
sql_data[0] = SQL_GETSTATS
sql_data[1] = id
sql_data[2] = plugin_id
sql_data[3] = func_id
sql_data[4] = position
sql_data[5] = start_index
SQL_ThreadQuery(sql,"SQL_Handler",query,sql_data,sizeof sql_data)
return true
}
/*
* обновляем кеш для get_stats
*/
Cache_Stats_Update()
{
if(!stats_cache_trie)
return false
TrieClear(stats_cache_trie)
return true
}
/*
* обработка ответов на SQL запросы
*/
public SQL_Handler(failstate,Handle:sqlQue,err[],errNum,data[],dataSize){
// есть ошибки
switch(failstate)
{
case TQUERY_CONNECT_FAILED: // ошибка соединения с mysql сервером
{
log_amx("SQL connection failed")
log_amx("[ %d ] %s",errNum,err)
return PLUGIN_HANDLED
}
case TQUERY_QUERY_FAILED: // ошибка SQL запроса
{
new lastQue[QUERY_LENGTH]
SQL_GetQueryString(sqlQue,lastQue,charsmax(lastQue)) // узнаем последний SQL запрос
log_amx("SQL query failed")
log_amx("[ %d ] %s",errNum,err)
log_amx("[ SQL ] %s",lastQue)
return PLUGIN_HANDLED
}
}
switch(data[0])
{
case SQL_INITDB:
{
DB_InitSeq()
}
case SQL_LOAD: // загрзука статистики игрока
{
new id = data[1]
if(!is_user_connected(id))
{
return PLUGIN_HANDLED
}
if(SQL_NumResults(sqlQue)) // считываем статистику
{
player_data[id][PLAYER_LOADSTATE] = LOAD_OK
player_data[id][PLAYER_ID] = SQL_ReadResult(sqlQue,ROW_ID)
// общая статистика
player_data[id][PLAYER_STATS][STATS_KILLS] = SQL_ReadResult(sqlQue,ROW_KILLS)
player_data[id][PLAYER_STATS][STATS_DEATHS] = SQL_ReadResult(sqlQue,ROW_DEATHS)
player_data[id][PLAYER_STATS][STATS_HS] = SQL_ReadResult(sqlQue,ROW_HS)
player_data[id][PLAYER_STATS][STATS_TK] = SQL_ReadResult(sqlQue,ROW_TKS)
player_data[id][PLAYER_STATS][STATS_SHOTS] = SQL_ReadResult(sqlQue,ROW_SHOTS)
player_data[id][PLAYER_STATS][STATS_HITS] = SQL_ReadResult(sqlQue,ROW_HITS)
player_data[id][PLAYER_STATS][STATS_DMG] = SQL_ReadResult(sqlQue,ROW_DMG)
// статистика cstrike
player_data[id][PLAYER_STATS2][STATS2_DEFAT] = SQL_ReadResult(sqlQue,ROW_BOMBDEF)
player_data[id][PLAYER_STATS2][STATS2_DEFOK] = SQL_ReadResult(sqlQue,ROW_BOMBDEFUSED)
player_data[id][PLAYER_STATS2][STATS2_PLAAT] = SQL_ReadResult(sqlQue,ROW_BOMBPLANTS)
player_data[id][PLAYER_STATS2][STATS2_PLAOK] = SQL_ReadResult(sqlQue,ROW_BOMBEXPLOSIONS)
// время онлайн
player_data[id][PLAYER_ONLINE] = player_data[id][PLAYER_ONLINELAST] = SQL_ReadResult(sqlQue,ROW_ONLINETIME)
// скилл
SQL_ReadResult(sqlQue,ROW_SKILL,player_data[id][PLAYER_SKILL])
player_data[id][PLAYER_SKILLLAST] = _:player_data[id][PLAYER_SKILL]
// посл подключение и первое подкчлючение
new date_str[32]
SQL_ReadResult(sqlQue,ROW_FIRSTJOIN,date_str,charsmax(date_str))
player_data[id][PLAYER_FIRSTJOIN] = parse_time(date_str,"%Y-%m-%d %H:%M:%S")
SQL_ReadResult(sqlQue,ROW_LASTJOIN,date_str,charsmax(date_str))
player_data[id][PLAYER_LASTJOIN] = parse_time(date_str,"%Y-%m-%d %H:%M:%S")
// доп. запросы
player_data[id][PLAYER_RANK] = SQL_ReadResult(sqlQue,row_ids) // ранк игрока
statsnum = SQL_ReadResult(sqlQue,row_ids + 1) // общее кол-во игроков в БД
// статистика попаданий
for(new i ; i < sizeof player_data[][PLAYER_HITS] ; i++)
{
player_data[id][PLAYER_HITS][i] = SQL_ReadResult(sqlQue,ROW_H0 + i)
}
// 0.7
for(new i = STATS3_CONNECT ; i < sizeof player_data[][PLAYER_STATS3] ; i++)
{
player_data[id][PLAYER_STATS3][i] = player_data[id][PLAYER_STATS3LAST][i] = SQL_ReadResult(sqlQue,(i - 1) + ROW_CONNECTS)
// плюсуем стату подключений
if(i == STATS3_CONNECT)
{
player_data[id][PLAYER_STATS3][i] ++
}
}
if(weapon_stats_enabled)
{
DB_LoadPlayerWstats(id)
}
}
else // помечаем как нового игрока
{
player_data[id][PLAYER_LOADSTATE] = LOAD_NEW
DB_SavePlayerData(id) // добавляем запись в базу данных
}
}
case SQL_INSERT: // запись новых данных
{
new id = data[1]
if(is_user_connected(id))
{
if(player_data[id][PLAYER_LOADSTATE] == LOAD_UPDATE)
{
player_data[id][PLAYER_LOADSTATE] = LOAD_NO
DB_LoadPlayerData(id)
return PLUGIN_HANDLED
}
player_data[id][PLAYER_ID] = SQL_GetInsertId(sqlQue) // первичный ключ
player_data[id][PLAYER_LOADSTATE] = LOAD_OK // данные загружены
// я упрлся 0)0)0
// обновляем счетчик общего кол-ва записей
statsnum++
if(weapon_stats_enabled)
{
DB_LoadPlayerWstats(id)
}
}
// обновляем позици игроков
// действие с задержкой, что-бы учесть изменения при множественном обновлении данных
if(!task_exists(task_rankupdate))
{
set_task(1.0,"DB_GetPlayerRanks",task_rankupdate)
}
}
case SQL_UPDATE: // обновление данных
{
// обновляем позици игроков
// действие с задержкой, что-бы учесть изменения при множественном обновлении данных
if(!task_exists(task_rankupdate))
{
set_task(0.1,"DB_GetPlayerRanks",task_rankupdate)
}
new players[MAX_PLAYERS],pnum
get_players(players,pnum)
for(new i,player ; i < pnum ; i++)
{
player = players[i]
if(player_data[player][PLAYER_LOADSTATE] == LOAD_UPDATE)
{
player_data[player][PLAYER_LOADSTATE] = LOAD_NO
DB_LoadPlayerData(player)
}
}
if(update_cache)
{
update_cache = false
Cache_Stats_Update()
Cache_Stats_UpdateQueue()
}
}
case SQL_UPDATERANK:
{
while(SQL_MoreResults(sqlQue))
{
new pK = SQL_ReadResult(sqlQue,0)
new rank = SQL_ReadResult(sqlQue,1)
for(new i ; i < MAX_PLAYERS ; i++)
{
if(player_data[i][PLAYER_ID] == pK) // задаем ранк по первичному ключу
{
player_data[i][PLAYER_RANK] = rank
}
}
SQL_NextRow(sqlQue)
}
}
case SQL_GETSTATS: // потоковый get_stats
{
new id = data[1]
if(id && !is_user_connected(id))
{
return PLUGIN_HANDLED
}
new index = data[5]
new name[32],authid[30]
// кешируем ответ
while(DB_ReadGetStats(sqlQue,name,charsmax(name),authid,charsmax(authid),.index = index ++))
{
}
if(data[3] > -1)
{
// вызываем хандлер другого плагина
if(callfunc_begin_i(data[3],data[2]))
{
callfunc_push_int(id)
callfunc_push_int(data[4])
callfunc_end()
}
}
}
// 0.7
case SQL_GETWSTATS:
{
new id = data[1]
if(!is_user_connected(id))
{
return PLUGIN_HANDLED
}
const load_index = sizeof player_awstats[][] - 1
// загружаем статистику по оружию
while(SQL_MoreResults(sqlQue))
{
new log[MAX_NAME_LENGTH]
SQL_ReadResult(sqlQue,ROW_WEAPON_NAME,log,charsmax(log))
new wpn = Info_Weapon_GetId(log)
if(wpn == -1)
{
continue
}
for(new i ; i < STATS_END + HIT_END ; i++)
{
player_awstats[id][wpn][i] = SQL_ReadResult(sqlQue,i + ROW_WEAPON_KILLS)
}
player_awstats[id][wpn][load_index] = _:LOAD_OK
SQL_NextRow(sqlQue)
}
// помечаем статистику по другим оружиям как новую
for(new wpn ; wpn < CSX_MAX_WEAPONS ; wpn++)
{
if(_:player_awstats[id][wpn][load_index] != _:LOAD_OK)
{
player_awstats[id][wpn][load_index] = _:LOAD_NEW
}
}
}
case SQL_GETSESSID:
{
session_id = SQL_ReadResult(sqlQue,0) + 1
get_mapname(session_map,charsmax(session_map))
DB_InitSeq()
}
// get_sestats_thread_sql
case SQL_GETSESTATS:
{
new Array:sestats_array = ArrayCreate(sestats_array_struct)
new sestats_data[sestats_array_struct]
while(SQL_MoreResults(sqlQue))
{
arrayset(sestats_data,0,sestats_array_struct)
// заполняем массив со статой сессии
for(new i = ROW_MAP_ID ; i <= ROW_MAP_LASTJOIN ; i++)
{
switch(i)
{
case ROW_MAP_ID: sestats_data[SESTATS_ID] = SQL_ReadResult(sqlQue,i)
case ROW_MAP_PLRID: sestats_data[SESTATS_PLAYERID] = SQL_ReadResult(sqlQue,i)
case ROW_MAP_MAP: SQL_ReadResult(sqlQue,i,sestats_data[SESTATS_MAP],charsmax(sestats_data[SESTATS_MAP]))
case ROW_MAP_SKILL: SQL_ReadResult(sqlQue,i,sestats_data[SESTATS_SKILL])
case ROW_MAP_KILLS..ROW_MAP_DMG: sestats_data[SESTATS_STATS][(i - ROW_MAP_KILLS)] = SQL_ReadResult(sqlQue,i)
case ROW_MAP_H0..ROW_MAP_H7: sestats_data[SESTATS_HITS][(i - ROW_MAP_H0)] = SQL_ReadResult(sqlQue,i)
case ROW_MAP_BOMBDEF..ROW_MAP_BOMBEXPLOSIONS: sestats_data[SESTATS_STATS2][(i - ROW_MAP_BOMBDEF)] = SQL_ReadResult(sqlQue,i)
case ROW_MAP_ROUNDT..ROW_MAP_ASSISTS: sestats_data[SESTATS_STATS3][((i - ROW_MAP_ROUNDT) + 1)] = SQL_ReadResult(sqlQue,i)
case ROW_MAP_ONLINETIME: sestats_data[SESTATS_ONLINETIME] = SQL_ReadResult(sqlQue,i)
case ROW_MAP_FIRSTJOIN,ROW_LASTJOIN:
{
new date_str[32]
SQL_ReadResult(sqlQue,i,date_str,charsmax(date_str))
sestats_data[(SESTATS_FIRSTJOIN + (i - ROW_MAP_FIRSTJOIN))] = parse_time(date_str,"%Y-%m-%d %H:%M:%S")
}
}
}
ArrayPushArray(sestats_array,sestats_data)
SQL_NextRow(sqlQue)
}
new func_id = data[1]
new plugin_id = data[2]
if(callfunc_begin_i(func_id,plugin_id))
{
callfunc_push_int(int:sestats_array)
// передаваемые данные
if(dataSize > 3)
{
new cb_data[MAX_DATA_PARAMS]
for(new i ; i < (dataSize - 3) ; i++)
{
cb_data[i] = data[(3 + i)]
}
callfunc_push_array(cb_data,(dataSize - 3))
callfunc_push_int((dataSize - 3))
}
callfunc_end()
}
else
{
log_amx("get_sestats_thread_sql callback function failed")
}
}
case SQL_AUTOCLEAR:
{
if(SQL_AffectedRows(sqlQue))
{
log_amx("deleted %d inactive entries",
SQL_AffectedRows(sqlQue)
)
}
DB_InitSeq()
}
}
return PLUGIN_HANDLED
}
//
// Поиск ID оружия по его лог коду
//
Info_Weapon_GetId(weapon[])
{
new weapon_info[WEAPON_INFO_SIZE]
new length = ArraySize(weapons_data)
for(new i ; i < length; i++)
{
ArrayGetArray(weapons_data,i,weapon_info)
new weapon_name[MAX_NAME_LENGTH]
copy(weapon_name,charsmax(weapon_name),weapon_info[MAX_NAME_LENGTH])
if(strcmp(weapon_name,weapon) == 0)
{
return i
}
}
return -1
}
//
// Поиск лог кода по ID оружия
//
Info_Weapon_GetLog(wpn_id,weapon_name[],len)
{
if(!(0 < wpn_id < ArraySize(weapons_data)))
{
formatex(weapon_name,len,"")
return
}
new weapon_info[WEAPON_INFO_SIZE]
ArrayGetArray(weapons_data,wpn_id,weapon_info)
copy(weapon_name,len,weapon_info[MAX_NAME_LENGTH])
}
/*
*
* API
*
*/
#define CHECK_PLAYER(%1) \
if (%1 < 1 || %1 > MaxClients) { \
log_error(AMX_ERR_NATIVE, "Player out of range (%d)", %1); \
return 0; \
} else { \
if (!is_user_connected(%1) || pev_valid(%1) != 2) { \
log_error(AMX_ERR_NATIVE, "Invalid player %d", %1); \
return 0; \
} \
}
#define CHECK_PLAYERRANGE(%1) \
if(%1 < 0 || %1 > MaxClients) {\
log_error(AMX_ERR_NATIVE,"Player out of range (%d)",%1);\
return 0;\
}
#define CHECK_WEAPON(%1) \
if(!(0 <= %1 < ArraySize(weapons_data))){\
log_error(AMX_ERR_NATIVE,"Invalid weapon id %d",%1);\
return 0;\
}
public plugin_natives()
{
// default csstats
register_library("xstats")
register_native("get_user_wstats","native_get_user_wstats")
register_native("get_user_wrstats","native_get_user_wrstats")
register_native("get_user_stats","native_get_user_stats")
register_native("get_user_rstats","native_get_user_rstats")
register_native("get_user_vstats","native_get_user_vstats")
register_native("get_user_astats","native_get_user_astats")
register_native("reset_user_wstats","native_reset_user_wstats")
register_native("get_stats","native_get_stats")
register_native("get_statsnum","native_get_statsnum")
register_native("get_user_stats2","native_get_user_stats2")
register_native("get_stats2","native_get_stats2")
register_native("xmod_is_melee_wpn","native_xmod_is_melee_wpn")
register_native("xmod_get_wpnname","native_xmod_get_wpnname")
register_native("xmod_get_wpnlogname","native_xmod_get_wpnlogname")
register_native("xmod_get_maxweapons","native_xmod_get_maxweapons")
register_native("xmod_get_stats_size","native_get_statsnum")
register_native("get_map_objectives","native_get_map_objectives")
register_native("custom_weapon_add","native_custom_weapon_add")
register_native("custom_weapon_dmg","native_custom_weapon_dmg")
register_native("custom_weapon_shot","native_custom_weapon_shot")
register_library("csstatsx_sql")
// csstats mysql
register_native("get_statsnum_sql","native_get_statsnum")
register_native("get_user_stats_sql","native_get_user_stats")
register_native("get_stats_sql","native_get_stats")
register_native("get_stats_sql_thread","native_get_stats_thread")
register_native("get_stats2_sql","native_get_stats2")
register_native("get_user_skill","native_get_user_skill")
register_native("get_skill","native_get_skill")
// 0.5.1
register_native("get_user_gametime","native_get_user_gametime")
register_native("get_stats_gametime","native_get_stats_gametime")
register_native("get_user_stats_id","native_get_user_stats_id")
register_native("get_stats_id","native_get_stats_id")
register_native("update_stats_cache","native_update_stats_cache")
// 0.7
register_native("get_user_stats3_sql","native_get_user_stats3")
register_native("get_stats3_sql","native_get_stats3")
register_native("get_user_wstats_sql","native_get_user_wstats_sql")
register_native("get_sestats_thread_sql","native_get_sestats_thread_sql")
register_native("get_sestats_read_count","native_get_sestats_read_count")
register_native("get_sestats_read_stats","native_get_sestats_read_stats")
register_native("get_sestats_read_stats2","native_get_sestats_read_stats2")
register_native("get_sestats_read_stats3","native_get_sestats_read_stats3")
register_native("get_sestats_read_online","native_get_sestats_read_online")
register_native("get_sestats_read_skill","native_get_sestats_read_skill")
register_native("get_sestats_read_map","native_get_sestats_read_map")
register_native("get_sestats_read_stime","native_get_sestats_read_stime")
register_native("get_sestats_read_etime","native_get_sestats_read_etime")
register_native("get_sestats_free","native_get_sestats_free")
register_native("get_user_firstjoin_sql","native_get_user_firstjoin_sql")
register_native("get_user_lastjoin_sql","native_get_user_lastjoin_sql")
// 0.7.2
register_native("xmod_get_maxweapons_sql","native_xmod_get_maxweapons")
}
public native_get_user_firstjoin_sql(plugin_id,params)
{
new id = get_param(1)
CHECK_PLAYERRANGE(id)
if(player_data[id][PLAYER_LOADSTATE] == LOAD_NO)
{
return -1
}
return player_data[id][PLAYER_FIRSTJOIN]
}
public native_get_user_lastjoin_sql(plugin_id,params)
{
new id = get_param(1)
CHECK_PLAYERRANGE(id)
if(player_data[id][PLAYER_LOADSTATE] == LOAD_NO)
{
return -1
}
return player_data[id][PLAYER_LASTJOIN]
}
public native_get_sestats_read_stime(plugin_id,params)
{
new Array:sestats = Array:get_param(1)
new index = get_param(2)
new sestats_size = ArraySize(sestats)
if(!(0 <= index < sestats_size))
{
log_error(AMX_ERR_NATIVE,"Stats index out of range (%d)",index)
return 0
}
new sestats_data[sestats_array_struct]
ArrayGetArray(sestats,index,sestats_data)
return sestats_data[SESTATS_FIRSTJOIN]
}
public native_get_sestats_read_etime(plugin_id,params)
{
new Array:sestats = Array:get_param(1)
new index = get_param(2)
new sestats_size = ArraySize(sestats)
if(!(0 <= index < sestats_size))
{
log_error(AMX_ERR_NATIVE,"Stats index out of range (%d)",index)
return 0
}
new sestats_data[sestats_array_struct]
ArrayGetArray(sestats,index,sestats_data)
return sestats_data[SESTATS_LASTJOIN]
}
public native_get_sestats_free(plugin_id,params)
{
new sestats = get_param_byref(1)
ArrayDestroy(Array:sestats)
set_param_byref(1,0)
return true
}
public native_get_sestats_read_map(plugin_id,params)
{
new Array:sestats = Array:get_param(1)
new index = get_param(2)
new length = get_param(4)
new sestats_size = ArraySize(sestats)
if(!(0 <= index < sestats_size))
{
log_error(AMX_ERR_NATIVE,"Stats index out of range (%d)",index)
return 0
}
new sestats_data[sestats_array_struct]
ArrayGetArray(sestats,index,sestats_data)
return set_string(3,sestats_data[SESTATS_MAP],length)
}
public Float:native_get_sestats_read_skill(plugin_id,params)
{
new Array:sestats = Array:get_param(1)
new index = get_param(2)
new sestats_size = ArraySize(sestats)
if(!(0 <= index < sestats_size))
{
log_error(AMX_ERR_NATIVE,"Stats index out of range (%d)",index)
return 0.0
}
new sestats_data[sestats_array_struct]
ArrayGetArray(sestats,index,sestats_data)
return sestats_data[SESTATS_SKILL]
}
public native_get_sestats_read_online(plugin_id,params)
{
new Array:sestats = Array:get_param(1)
new index = get_param(2)
new sestats_size = ArraySize(sestats)
if(!(0 <= index < sestats_size))
{
log_error(AMX_ERR_NATIVE,"Stats index out of range (%d)",index)
return 0
}
new sestats_data[sestats_array_struct]
ArrayGetArray(sestats,index,sestats_data)
return sestats_data[SESTATS_ONLINETIME]
}
public native_get_sestats_read_stats(plugin_id,params)
{
new Array:sestats = Array:get_param(1)
new index = get_param(2)
new sestats_size = ArraySize(sestats)
if(!(0 <= index < sestats_size))
{
log_error(AMX_ERR_NATIVE,"Stats index out of range (%d)",index)
return 0
}
new sestats_data[sestats_array_struct]
ArrayGetArray(sestats,index,sestats_data)
set_array(3,sestats_data[SESTATS_STATS],8)
set_array(4,sestats_data[SESTATS_HITS],8)
index ++
return (index >= sestats_size) ? 0 : index
}
public native_get_sestats_read_stats2(plugin_id,params)
{
new Array:sestats = Array:get_param(1)
new index = get_param(2)
new sestats_size = ArraySize(sestats)
if(!(0 <= index < sestats_size))
{
log_error(AMX_ERR_NATIVE,"Stats index out of range (%d)",index)
return 0
}
new sestats_data[sestats_array_struct]
ArrayGetArray(sestats,index,sestats_data)
set_array(3,sestats_data[SESTATS_STATS2],4)
index ++
return (index >= sestats_size) ? 0 : index
}
public native_get_sestats_read_stats3(plugin_id,params)
{
new Array:sestats = Array:get_param(1)
new index = get_param(2)
new sestats_size = ArraySize(sestats)
if(!(0 < index < sestats_size))
{
log_error(AMX_ERR_NATIVE,"Stats index out of range (%d)",index)
return 0
}
new sestats_data[sestats_array_struct]
ArrayGetArray(sestats,index,sestats_data)
set_array(3,sestats_data[SESTATS_STATS3],STATS3_END)
index ++
return (index >= sestats_size) ? 0 : index
}
public native_get_sestats_read_count(plugin_id,params)
{
new Array:sestats = Array:get_param(1)
return ArraySize(sestats)
}
public native_get_sestats_thread_sql(plugin_id,params)
{
// статистика по картам выключена
if(session_id == 0)
{
return false
}
new callback_func[32]
get_string(2,callback_func,charsmax(callback_func))
new func_id = get_func_id(callback_func,plugin_id)
// функция ответа не найдена
if(func_id == -1)
{
log_error(AMX_ERR_NATIVE,"Callback function ^"%s^" not found",callback_func)
return false
}
new data_size = get_param(4)
if(data_size > MAX_DATA_PARAMS)
{
log_error(AMX_ERR_NATIVE,"Max data size %d reached.",MAX_DATA_PARAMS)
return false
}
// подготавливаем данные
new sql_data[3 + MAX_DATA_PARAMS],data_array[MAX_DATA_PARAMS]
sql_data[0] = SQL_GETSESTATS
sql_data[1] = func_id
sql_data[2] = plugin_id
// передаваемые данные
if(data_size)
{
get_array(3,data_array,data_size)
for(new i ; i < data_size ; i++)
{
sql_data[i + 3] = data_array[i]
}
}
new player_db_id = get_param(1) // ищем по ID игрока
new limit = get_param(5) // лимит на выборку
new query[QUERY_LENGTH]
formatex(query,charsmax(query),"SELECT * FROM `%s_maps` WHERE `%s` = '%d' ORDER BY `%s` DESC LIMIT %d",
tbl_name,
row_weapons_names[ROW_WEAPON_PLAYER],player_db_id,
row_names[ROW_FIRSTJOIN],limit
)
SQL_ThreadQuery(sql,"SQL_Handler",query,sql_data,3 + data_size)
return true
}
public native_get_user_wstats_sql(plugin_id,params)
{
if(params != 4)
{
log_error(AMX_ERR_NATIVE,"Bad arguments num, expected 4, passed %d",params)
return false
}
if(!weapon_stats_enabled)
{
return -1
}
new player_id = get_param(1)
CHECK_PLAYERRANGE(player_id)
new weapon_id = get_param(2)
CHECK_WEAPON(weapon_id)
new stats[8],bh[8]
const stats_index_last = (STATS_END + HIT_END)
for(new i ; i < STATS_END ; i++)
{
stats[i] = player_awstats[player_id][weapon_id][i] + player_awstats[player_id][weapon_id][i + stats_index_last]
}
// игрок не пользовался этим оружием
if(!stats[STATS_DEATHS] && !stats[STATS_SHOTS])
{
return false
}
for(new i = STATS_END ; i < (STATS_END + HIT_END) ; i ++)
{
bh[(i - STATS_END)] = player_awstats[player_id][weapon_id][i] + player_awstats[player_id][weapon_id][i + stats_index_last]
}
set_array(3,stats,sizeof stats)
set_array(4,bh,sizeof bh)
return true
}
public native_update_stats_cache()
{
return Cache_Stats_Update()
}
/*
* Функция возвращает онлайн время игрока
*
* native get_user_gametime(id)
*/
public native_get_user_gametime(plugin_id,params)
{
new id = get_param(1)
CHECK_PLAYERRANGE(id)
if(player_data[id][PLAYER_LOADSTATE] == LOAD_NO)
{
return -1
}
return player_data[id][PLAYER_ONLINE]
}
/*
* Получение времени по позиции
*
* native get_stats_gametime(index,&game_time)
*/
public native_get_stats_gametime(plugin_id,params)
{
new index = get_param(1) // индекс в статистике
// кеширование
new index_str[10],stats_cache[stats_cache_struct]
num_to_str(index,index_str,charsmax(index_str))
// есть информация в кеше
if(stats_cache_trie && TrieGetArray(stats_cache_trie,index_str,stats_cache,stats_cache_struct))
{
set_param_byref(2,stats_cache[CACHE_TIME])
return !stats_cache[CACHE_LAST] ? index + 1 : 0
}
// кеширование
return 0
}
/*
* Функция возрващает ID игрока в БД
*
* native get_user_stats_id(id)
*/
public native_get_user_stats_id(plugin_id,params)
{
new id = get_param(1)
CHECK_PLAYERRANGE(id)
return player_data[id][PLAYER_ID]
}
/*
* Получение ID по позиции
*
* native get_stats_id(index,&db_id)
*/
public native_get_stats_id(plugin_id,params)
{
new index = get_param(1) // индекс в статистике
// кеширование
new index_str[10],stats_cache[stats_cache_struct]
num_to_str(index,index_str,charsmax(index_str))
// есть информация в кеше
if(stats_cache_trie && TrieGetArray(stats_cache_trie,index_str,stats_cache,stats_cache_struct))
{
set_param_byref(2,stats_cache[CACHE_ID])
return !stats_cache[CACHE_LAST] ? index + 1 : 0
}
// кеширование
return 0
}
/*
* Функция возрващает скилл игрока
*
* native get_user_skill(player,&Float:skill)
*/
public native_get_user_skill(plugin_id,params)
{
new id = get_param(1)
CHECK_PLAYERRANGE(id)
set_float_byref(2,player_data[id][PLAYER_SKILL])
return true
}
/*
* Получение скилла по позиции
*
* native get_skill(index,&Float:skill)
*/
public native_get_skill(plugin_id,params)
{
new index = get_param(1) // индекс в статистике
// кеширование
new index_str[10],stats_cache[stats_cache_struct]
if(index < 0)
index = 0
num_to_str(index,index_str,charsmax(index_str))
// есть информация в кеше
if(stats_cache_trie && TrieGetArray(stats_cache_trie,index_str,stats_cache,stats_cache_struct))
{
set_float_byref(2,Float:stats_cache[CACHE_SKILL])
return !stats_cache[CACHE_LAST] ? index + 1 : 0
}
// кеширование
return 0
}
/*
* Добавление кастомного оружия для статистики
*
* native custom_weapon_add(const wpnname[], melee = 0, const logname[] = "")
*/
public native_custom_weapon_add(plugin_id,params)
{
if(ArraySize(weapons_data) >= CSX_MAX_WEAPONS)
{
return 0
}
new weapon_name[MAX_NAME_LENGTH],weapon_log[MAX_NAME_LENGTH],is_melee
get_string(1,weapon_name,charsmax(weapon_name))
if(params >= 2) // задан флаг is_melee
is_melee = get_param(2)
if(params == 3) // указан лог код
{
get_string(3,weapon_log,charsmax(weapon_log))
}
else // копируем название оружия для лог кода
{
copy(weapon_log,charsmax(weapon_log),weapon_name)
}
// регистриурем
new weapon_info[WEAPON_INFO_SIZE]
REG_INFO(is_melee,weapon_name,weapon_info)
return ArraySize(weapons_data) - 1
}
/*
* Учет урона кастомного оружия
*
* native custom_weapon_dmg(weapon, att, vic, damage, hitplace = 0)
*/
public native_custom_weapon_dmg(plugin_id,params)
{
new weapon_id = get_param(1)
CHECK_WEAPON(weapon_id)
new att = get_param(2)
CHECK_PLAYERRANGE(att)
new vic = get_param(3)
CHECK_PLAYERRANGE(vic)
new dmg = get_param(4)
if(dmg < 1)
{
log_error(AMX_ERR_NATIVE,"Invalid damage %d", dmg)
return 0
}
new hit_place = get_param(5)
return Stats_SaveHit(att,vic,dmg,weapon_id,hit_place)
}
/*
* Регистрация выстрела кастомного оружия
*
* native custom_weapon_shot(weapon, index)
*/
public native_custom_weapon_shot(plugin_id,params)
{
new weapon_id = get_param(1)
CHECK_WEAPON(weapon_id)
new id = get_param(2)
CHECK_PLAYERRANGE(id)
return Stats_SaveShot(id,weapon_id)
}
/*
* Возвращает true, если оружие рукопашного боя
*
* native xmod_is_melee_wpn(wpnindex)
*/
public native_xmod_is_melee_wpn(plugin_id,params)
{
new wpn_id = get_param(1)
CHECK_WEAPON(wpn_id)
new weapon_info[WEAPON_INFO_SIZE]
ArrayGetArray(weapons_data,wpn_id,weapon_info)
return weapon_info[0]
}
/*
* Получение полного названия оружия
*
* native xmod_get_wpnname(wpnindex, name[], len)
*/
public native_xmod_get_wpnname(plugin_id,params)
{
new wpn_id = get_param(1)
CHECK_WEAPON(wpn_id)
new weapon_info[WEAPON_INFO_SIZE]
ArrayGetArray(weapons_data,wpn_id,weapon_info)
new weapon_name[MAX_NAME_LENGTH]
copy(weapon_name,charsmax(weapon_name),weapon_info[1])
set_string(2,weapon_name,get_param(3))
return strlen(weapon_name)
}
/*
* Получение лог кода для оружия
*
* native xmod_get_wpnlogname(wpnindex, name[], len)
*/
public native_xmod_get_wpnlogname(plugin_id,params)
{
new wpn_id = get_param(1)
CHECK_WEAPON(wpn_id)
new weapon_name[MAX_NAME_LENGTH]
Info_Weapon_GetLog(wpn_id,weapon_name,get_param(3))
set_string(2,weapon_name,get_param(3))
return strlen(weapon_name)
}
/*
* Возврашение общего количества оружия для статистики
*
* native xmod_get_maxweapons()
*/
public native_xmod_get_maxweapons(plugin_id,params)
{
return ArraySize(weapons_data)
}
public native_get_map_objectives(plugin_id,params)
{
return false
}
/*
* Статистика за текущую сессию
*
* native get_user_wstats(index, wpnindex, stats[8], bodyhits[8])
*/
public native_get_user_wstats(plugin_id,params)
{
new id = get_param(1)
CHECK_PLAYERRANGE(id)
new wpn_id = get_param(2)
CHECK_WEAPON(wpn_id)
new stats[8],bh[8]
get_user_wstats(id,wpn_id,stats,bh)
set_array(3,stats,STATS_END)
set_array(4,bh,HIT_END)
return (stats[STATS_DEATHS] || stats[STATS_SHOTS])
}
/*
* Статистика за текущий раунд
*
* native get_user_wrstats(index, wpnindex, stats[8], bodyhits[8])
*/
public native_get_user_wrstats(plugin_id,params)
{
new id = get_param(1)
CHECK_PLAYERRANGE(id)
new wpn_id = get_param(2)
CHECK_WEAPON(wpn_id)
if(wpn_id != 0 && !(0 < wpn_id < CSX_MAX_WEAPONS))
{
log_error(AMX_ERR_NATIVE,"Weapon index out of bounds (%d)",id)
return false
}
new stats[8],bh[8]
get_user_wrstats(id,wpn_id,stats,bh)
set_array(3,stats,STATS_END)
set_array(4,bh,HIT_END)
return (stats[STATS_DEATHS] || stats[STATS_SHOTS])
}
/*
* Получение статистики игрока
*
* native get_user_stats(index, stats[8], bodyhits[8])
*/
public native_get_user_stats(plugin_id,params)
{
new id = get_param(1)
CHECK_PLAYERRANGE(id)
if(player_data[id][PLAYER_LOADSTATE] < LOAD_OK) // данные отсутствуют
{
return 0
}
set_array(2,player_data[id][PLAYER_STATS],8)
set_array(3,player_data[id][PLAYER_HITS],8)
return player_data[id][PLAYER_RANK]
}
/*
* Статистика за текущий раунд
*
* native get_user_rstats(index, stats[8], bodyhits[8])
*/
public native_get_user_rstats(plugin_id,params)
{
new id = get_param(1)
CHECK_PLAYERRANGE(id)
new stats[8],bh[8]
get_user_rstats(id,stats,bh)
set_array(2,stats,STATS_END)
set_array(3,bh,HIT_END)
return (stats[STATS_DEATHS] || stats[STATS_SHOTS])
}
/*
* Статистика по жертвам
*
* native get_user_vstats(index, victim, stats[8], bodyhits[8], wpnname[] = "", len = 0);
*/
public native_get_user_vstats(plugin_id,params)
{
if(params != 6)
{
log_error(AMX_ERR_NATIVE,"Bad arguments num, expected 6, passed %d",params)
return false
}
new id = get_param(1)
new victim = get_param(2)
CHECK_PLAYERRANGE(id)
CHECK_PLAYERRANGE(victim)
new stats[STATS_END],hits[HIT_END],wname[MAX_NAME_LENGTH]
unpack_vstats(id,victim,stats,hits,wname,charsmax(wname))
set_array(3,stats,STATS_END)
set_array(4,hits,HIT_END)
set_string(5,wname,get_param(6))
return (stats[STATS_KILLS] || stats[STATS_HITS])
}
unpack_vstats(killer,victim,stats[STATS_END],hits[HIT_END],vname[],vname_len)
{
new i,stats_i
for(i = 0; i < STATS_END ; i++,stats_i++)
{
stats[i]= player_vstats[killer][victim][stats_i]
}
for(i = 0; i < HIT_END ; i++,stats_i++)
{
hits[i]= player_vstats[killer][victim][stats_i]
}
copy(vname,vname_len,player_vstats[killer][victim][stats_i])
}
unpack_astats(attacker,victim,stats[STATS_END],hits[HIT_END],vname[],vname_len)
{
new i,stats_i
for(i = 0; i < STATS_END ; i++,stats_i++)
{
stats[i]= player_astats[victim][attacker][stats_i]
}
for(i = 0; i < HIT_END ; i++,stats_i++)
{
hits[i]= player_astats[victim][attacker][stats_i]
}
copy(vname,vname_len,player_astats[victim][attacker][stats_i])
}
/*
* Статистика по врагам
*
* native get_user_astats(index, victim, stats[8], bodyhits[8], wpnname[] = "", len = 0);
*/
public native_get_user_astats(plugin_id,params)
{
if(params != 6)
{
log_error(AMX_ERR_NATIVE,"Bad arguments num, expected 6, passed %d",params)
return false
}
new id = get_param(1)
new attacker = get_param(2)
CHECK_PLAYERRANGE(id)
CHECK_PLAYERRANGE(attacker)
new stats[STATS_END],hits[HIT_END],wname[MAX_NAME_LENGTH]
unpack_astats(attacker,id,stats,hits,wname,charsmax(wname))
set_array(3,stats,STATS_END)
set_array(4,hits,HIT_END)
set_string(5,wname,get_param(6))
return (stats[STATS_KILLS] || stats[STATS_HITS])
}
public native_reset_user_wstats()
{
new id = get_param(1)
CHECK_PLAYERRANGE(id)
return reset_user_wstats(id)
}
/*
* Возвращает общее количество записей в базе данных
*
* native get_statsnum()
*/
public native_get_statsnum(plugin_id,params)
{
return statsnum
}
/*
* Получение статистик по позиции
*
* native get_stats(index, stats[8], bodyhits[8], name[], len, authid[] = "", authidlen = 0);
*/
public native_get_stats(plugin_id,params)
{
// ждем начала работы с БД
if(!is_ready)
{
return 0
}
if(params < 5)
{
log_error(AMX_ERR_NATIVE,"Bad arguments num, expected 5, passed %d",params)
return 0
}
else if(params > 5 && params != 7)
{
log_error(AMX_ERR_NATIVE,"Bad arguments num, expected 7, passed %d",params)
return 0
}
new index = get_param(1) // индекс в статистике
// кеширование
new index_str[10],stats_cache[stats_cache_struct]
num_to_str(index,index_str,charsmax(index_str))
// есть информация в кеше
if(stats_cache_trie && TrieGetArray(stats_cache_trie,index_str,stats_cache,stats_cache_struct))
{
set_array(2,stats_cache[CACHE_STATS],sizeof stats_cache[CACHE_STATS])
set_array(3,stats_cache[CACHE_HITS],sizeof stats_cache[CACHE_HITS])
set_string(4,stats_cache[CACHE_NAME],get_param(5))
if(params == 7)
{
set_string(6,stats_cache[CACHE_STEAMID],get_param(7))
}
return !stats_cache[CACHE_LAST] ? index + 1 : 0
}
// кеширование
/*
* прямой запрос в БД, в случае если нету данных в кеше
*/
// открываем соединение с БД для получения актуальных данных
if(!DB_OpenConnection())
{
return false // ошибка открытия соединения
}
else
{
// задание на сброс содеинения
// чтобы не открывать новые и успеть получить сразу несколько данных за одно соединение
if(!task_exists(task_confin))
{
set_task(0.1,"DB_CloseConnection",task_confin)
}
}
// подготавливаем запрос в БД
new query[QUERY_LENGTH]
DB_QueryBuildGetstats(query,charsmax(query),.index = index)
new Handle:sqlQue = SQL_PrepareQuery(sql_con,query)
// ошибка выполнения запроса
if(!SQL_Execute(sqlQue))
{
new errNum,err[256]
errNum = SQL_QueryError(sqlQue,err,charsmax(err))
log_amx("SQL query failed")
log_amx("[ %d ] %s",errNum,err)
log_amx("[ SQL ] %s",query)
SQL_FreeHandle(sqlQue)
return 0
}
// читаем результат
new name[32],steamid[30],stats[8],hits[8],stats_count
DB_ReadGetStats(sqlQue,
name,charsmax(name),
steamid,charsmax(steamid),
stats,
hits,
.stats_count = stats_count,
.index = index
)
// статистики нет
if(!stats_count)
{
return false
}
SQL_FreeHandle(sqlQue)
// возвращаем данные натива
set_array(2,stats,sizeof player_data[][PLAYER_STATS])
set_array(3,hits,sizeof player_data[][PLAYER_HITS])
set_string(4,name,get_param(5))
if(params == 7)
{
set_string(6,steamid,get_param(7))
}
return stats_count > 1 ? index + 1 : 0
}
/*
* Получение статистик по позиции
*
* native get_stats2_sql(index, stats[4], authid[] = "", authidlen = 0)
*/
public native_get_stats2(plugin_id,params)
{
// ждем начала работы с БД
if(!is_ready)
{
return 0
}
if(params < 2)
{
log_error(AMX_ERR_NATIVE,"Bad arguments num, expected 2, passed %d",params)
return false
}
else if(params > 2 && params != 4)
{
log_error(AMX_ERR_NATIVE,"Bad arguments num, expected 4, passed %d",params)
return false
}
new index = get_param(1) // индекс в статистике
// кеширование
new index_str[10],stats_cache[stats_cache_struct]
num_to_str(index,index_str,charsmax(index_str))
// есть информация в кеше
if(stats_cache_trie && TrieGetArray(stats_cache_trie,index_str,stats_cache,stats_cache_struct))
{
set_array(2,stats_cache[CACHE_STATS2],sizeof stats_cache[CACHE_STATS2])
if(params == 4)
{
set_string(3,stats_cache[CACHE_STEAMID],get_param(4))
}
return !stats_cache[CACHE_LAST] ? index + 1 : 0
}
// кеширование
/*
* прямой запрос в БД, в случае если нету данных в кеше
*/
// открываем соединение с БД для получения актуальных данных
if(!DB_OpenConnection())
{
return false // ошибка открытия соединения
}
else
{
// задание на сброс содеинения
// чтобы не открывать новые и успеть получить сразу несколько данных за одно соединение
if(!task_exists(task_confin))
{
set_task(0.1,"DB_CloseConnection",task_confin)
}
}
// подготавливаем запрос в БД
new query[QUERY_LENGTH]
DB_QueryBuildGetstats(query,charsmax(query),.index = index)
new Handle:sqlQue = SQL_PrepareQuery(sql_con,query)
// ошибка выполнения запроса
if(!SQL_Execute(sqlQue))
{
new errNum,err[256]
errNum = SQL_QueryError(sqlQue,err,charsmax(err))
log_amx("SQL query failed")
log_amx("[ %d ] %s",errNum,err)
log_amx("[ SQL ] %s",query)
SQL_FreeHandle(sqlQue)
return 0
}
// читаем результат
new name[32],steamid[30],stats2[4],stats_count
DB_ReadGetStats(sqlQue,
name,charsmax(name),
steamid,charsmax(steamid),
.stats2 = stats2,
.stats_count = stats_count,
.index = index
)
// статистики нет
if(!stats_count)
{
return false
}
SQL_FreeHandle(sqlQue)
// возвращаем данные натива
set_array(2,stats2,sizeof player_data[][PLAYER_STATS2])
if(params == 4)
{
set_string(3,steamid,get_param(4))
}
return stats_count > 1 ? index + 1 : 0
}
/*
* Потоковый запрос на получение статистик по позиции
* id - для кого мы запрашиваем
* position - позиция
* top - кол-во
* callback[] - хандлер ответа
*
* native get_stats_sql_thread(id,position,top,callback[]);
*/
public native_get_stats_thread(plugin_id,params)
{
// ждем начала работы с БД
if(!is_ready)
{
return false
}
if(params < 4)
{
log_error(AMX_ERR_NATIVE,"Bad arguments num, expected 4, passed %d",params)
return false
}
new id = get_param(1)
new position = min(statsnum,get_param(2))
new top = get_param(3)
new start_index = max((position - top),0)
new callback[20]
get_string(4,callback,charsmax(callback))
new func_id = get_func_id(callback,plugin_id)
if(func_id == -1)
{
log_error(AMX_ERR_NATIVE,"Unable to locate ^"%s^" handler.",callback)
return false
}
return DB_QueryTop15(id,plugin_id,func_id,position,start_index,top,params)
}
// 0.7
/*
* Получение статистик по позиции
*
* native get_stats3_sql(index, stats3[STATS3_END], authid[] = "", authidlen = 0)
*/
public native_get_stats3(plugin_id,params)
{
// ждем начала работы с БД
if(!is_ready)
{
return 0
}
if(params < 2)
{
log_error(AMX_ERR_NATIVE,"Bad arguments num, expected 2, passed %d",params)
return false
}
else if(params > 2 && params != 4)
{
log_error(AMX_ERR_NATIVE,"Bad arguments num, expected 4, passed %d",params)
return false
}
new index = get_param(1) // индекс в статистике
// кеширование
new index_str[10],stats_cache[stats_cache_struct]
num_to_str(index,index_str,charsmax(index_str))
// есть информация в кеше
if(stats_cache_trie && TrieGetArray(stats_cache_trie,index_str,stats_cache,stats_cache_struct))
{
set_array(2,stats_cache[CACHE_STATS3],sizeof stats_cache[CACHE_STATS3])
if(params == 4)
{
set_string(3,stats_cache[CACHE_STEAMID],get_param(4))
}
return !stats_cache[CACHE_LAST] ? index + 1 : 0
}
// кеширование
/*
* прямой запрос в БД, в случае если нету данных в кеше
*/
// открываем соединение с БД для получения актуальных данных
if(!DB_OpenConnection())
{
return false // ошибка открытия соединения
}
else
{
// задание на сброс содеинения
// чтобы не открывать новые и успеть получить сразу несколько данных за одно соединение
if(!task_exists(task_confin))
{
set_task(0.1,"DB_CloseConnection",task_confin)
}
}
// подготавливаем запрос в БД
new query[QUERY_LENGTH]
DB_QueryBuildGetstats(query,charsmax(query),.index = index)
new Handle:sqlQue = SQL_PrepareQuery(sql_con,query)
// ошибка выполнения запроса
if(!SQL_Execute(sqlQue))
{
new errNum,err[256]
errNum = SQL_QueryError(sqlQue,err,charsmax(err))
log_amx("SQL query failed")
log_amx("[ %d ] %s",errNum,err)
log_amx("[ SQL ] %s",query)
SQL_FreeHandle(sqlQue)
return 0
}
// читаем результат
new name[32],steamid[30],stats3[STATS3_END],stats_count
DB_ReadGetStats(sqlQue,
name,charsmax(name),
steamid,charsmax(steamid),
.stats3 = stats3,
.stats_count = stats_count,
.index = index
)
// статистики нет
if(!stats_count)
{
return false
}
SQL_FreeHandle(sqlQue)
// возвращаем данные натива
set_array(2,stats3,sizeof player_data[][PLAYER_STATS3])
if(params == 4)
{
set_string(3,steamid,get_param(4))
}
return stats_count > 1 ? index + 1 : 0
}
/*
* Получение статистик по позиции
*
* native get_user_stats3_sql(id,stats3[STATS3_END])
*/
public native_get_user_stats3(plugin_id,params)
{
new id = get_param(1)
CHECK_PLAYERRANGE(id)
if(player_data[id][PLAYER_LOADSTATE] < LOAD_OK) // данные отсутствуют
{
return 0
}
set_array(2,player_data[id][PLAYER_STATS3],STATS3_END)
return player_data[id][PLAYER_RANK]
}
public native_get_user_stats2(plugin_id,params)
{
new id = get_param(1)
CHECK_PLAYERRANGE(id)
set_array(2,player_data[id][PLAYER_STATS2],sizeof player_data[][PLAYER_STATS2])
return true
}
/*
*
* ВСЯКАЯ ХРЕНЬ ДЛЯ САМОСТОЯТЕЛЬНОГО ПРОСЧЕТА СТАТИСТИКИ
*
*/
is_tk(killer,victim)
{
if(killer == victim)
return true
return false
}
get_user_wstats(index, wpnindex, stats[8], bh[8])
{
for(new i ; i < STATS_END ; i++)
{
stats[i] = player_wstats[index][wpnindex][i]
}
#define krisa[%1] player_wstats[index][wpnindex][STATS_END + %1]
for(new i ; i < HIT_END ; i++)
{
bh[i] = krisa[i]
}
}
get_user_wrstats(index, wpnindex, stats[8], bh[8])
{
for(new i ; i < STATS_END ; i++)
{
stats[i] = player_wrstats[index][wpnindex][i]
}
for(new i ; i < HIT_END ; i++)
{
bh[i] = player_wrstats[index][wpnindex][STATS_END + i]
}
}
get_user_rstats(index, stats[8], bh[8])
{
for(new i ; i < STATS_END ; i++)
{
stats[i] = player_wrstats[index][0][i]
}
for(new i ; i < HIT_END ; i++)
{
bh[i] = player_wrstats[index][0][STATS_END + i]
}
}
get_user_stats2(index, stats[4])
{
for(new i ; i < STATS2_END ; i++)
{
stats[i] = player_wstats2[index][i]
}
return true
}
reset_user_wstats(index)
{
for(new i ; i < CSX_MAX_WEAPONS ; i++)
{
arrayset(player_wrstats[index][i],0,sizeof player_wrstats[][])
}
for(new i ; i < MAX_PLAYERS + 1 ;i++)
{
arrayset(player_vstats[index][i],0,sizeof player_vstats[][])
arrayset(player_astats[index][i],0,sizeof player_astats[][])
}
return true
}
reset_user_allstats(index)
{
for(new i ; i < CSX_MAX_WEAPONS ; i++)
{
arrayset(player_wstats[index][i],0,sizeof player_wstats[][])
}
arrayset(player_wstats2[index],0,sizeof player_wstats2[])
return true
}
public DB_OpenConnection()
{
if(!is_ready)
{
return false
}
if(sql_con != Empty_Handle)
{
return true
}
new errNum,err[256]
sql_con = SQL_Connect(sql,errNum,err,charsmax(err))
#if AMXX_VERSION_NUM >= 183
SQL_SetCharset(sql_con,"utf8")
#endif
if(errNum)
{
log_amx("SQL query failed")
log_amx("[ %d ] %s",errNum,err)
return false
}
return true
}
public DB_CloseConnection()
{
if(sql_con != Empty_Handle)
{
SQL_FreeHandle(sql_con)
sql_con = Empty_Handle
}
}
/********* mysql escape functions ************/
mysql_escape_string(dest[],len)
{
//copy(dest, len, source);
replace_all(dest,len,"\\","\\\\");
replace_all(dest,len,"\0","\\0");
replace_all(dest,len,"\n","\\n");
replace_all(dest,len,"\r","\\r");
replace_all(dest,len,"\x1a","\Z");
replace_all(dest,len,"'","''");
replace_all(dest,len,"^"","^"^"");
}
Сначяло роботает 1 раз но потом когда меняю карту на сервере иле перезапускаю,не роботает статистика
в чат мне пишет что не удалось установить соединение с бд.А самое страное это то что когда пишу все даные от бд прямо в исходнике то вопше не реагирует имею веду что не роботает совсем при запуске сервера,ну а когда пишу квары в server.cfg то как и сказал 1 раз роботает потом нет.
в чат мне пишет что не удалось установить соединение с бд.А самое страное это то что когда пишу все даные от бд прямо в исходнике то вопше не реагирует имею веду что не роботает совсем при запуске сервера,ну а когда пишу квары в server.cfg то как и сказал 1 раз роботает потом нет.
В этой теме было размещено решение! Перейти к решению.
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