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Hey guys, i hope this is the right thread to ask about scripting, because i dont see other topics for that
Im trying to move entity to go up every 0.1sec...also player must go with it (want to replicate func_door entities from 2man maps)
so im checking pev( id, pev_groundentity ) == ent -> set player origin also up (same as entity)
but because its updating on every 0.1 sec player is unable to do anything (idea is to make any jump)...do you know any solution for this? (im trying without reapi, if it matters)
Im trying to move entity to go up every 0.1sec...also player must go with it (want to replicate func_door entities from 2man maps)
so im checking pev( id, pev_groundentity ) == ent -> set player origin also up (same as entity)
but because its updating on every 0.1 sec player is unable to do anything (idea is to make any jump)...do you know any solution for this? (im trying without reapi, if it matters)