- Ошибка
-
L 12/07/2018 - 21:50:27: [AMXX] Run time error 4: index out of bounds
L 12/07/2018 - 21:50:27: [AMXX] [0] zp_reinbow.sma::replace_weapon_models (line 249)
L 12/07/2018 - 21:50:27: [AMXX] [1] zp_reinbow.sma::fw_Item_Deploy_Post (line 214)
- ОС
- Linux
- Amx Mod X
-
AMX Mod X 1.9.0.5234 (http://www.amxmodx.org)
Authors:
David "BAILOPAN" Anderson, Pavol "PM OnoTo" Marko
Felix "SniperBeamer" Geyer, Jonny "Got His Gun" Bergstrom
Lukasz "SidLuke" Wlasinski, Christian "Basic-Master" Hammacher
Borja "faluco" Ferrer, Scott "DS" Ehlert
Compiled: Nov 3 2018 14:55:29
Built from: https://github.com/alliedmodders/amxmodx/commit/9eb1f42
Build ID: 5234:9eb1f42
Core mode: JIT+ASM32
- Билд
-
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
ReHLDS version: 3.4.0.668-dev
Build date: 09:47:42 Sep 29 2018 (1631)
Build from: https://github.com/dreamstalker/rehlds/commit/89be216
version
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
ReHLDS version: 3.4.0.668-dev
Build date: 09:47:42 Sep 29 2018 (1631)
Build from: https://github.com/dreamstalker/rehlds/commit/89be216
- ReGamedll
-
ReGameDLL version: 5.7.0.318-dev
Build date: 21:07:26 Oct 30 2018
Build from: https://github.com/s1lentq/ReGameDLL_CS/commit/932001b
- Версия Metamod
-
Metamod v1.21p37 2013/05/30 (5:13)
by Will Day
http://www.metamod.org/
Patch: Metamod-P (mm-p) v37
by Jussi Kivilinna
http://metamod-p.sourceforge.net/
compiled: May 30 2013, 11:41:16 EET (optimized)
- Список метамодулей
-
[ 1] Reunion RUN - reunion_mm_i386. v0.1.75 ini Start Never
[ 2] AMX Mod X RUN - amxmodx_mm_i386. v1.9.0.5 ini Start ANY
[ 3] Revoice RUN - revoice_mm_i386. v0.1.26 ini Start Never
[ 4] POD-Bot mm RUN - podbot_mm_i386.s v3.0B20a ini Chlvl ANY
[ 5] ReSemiclip RUN - resemiclip_mm_i3 v2.3.9 ini Chlvl ANY
[ 6] MySQL RUN - mysql_amxx_i386. v1.8.3-d pl2 ANY ANY
[ 7] SQLite RUN - sqlite_amxx_i386 v1.8.3-d pl2 ANY ANY
[ 8] Fun RUN - fun_amxx_i386.so v1.8.3-d pl2 ANY ANY
[ 9] Engine RUN - engine_amxx_i386 v1.8.3-d pl2 ANY ANY
[10] FakeMeta RUN - fakemeta_amxx_i3 v1.8.3-d pl2 ANY ANY
[11] GeoIP RUN - geoip_amxx_i386. v1.8.3-d pl2 ANY ANY
[12] CStrike RUN - cstrike_amxx_i38 v1.8.2 pl2 ANY ANY
[13] CSX RUN - csx_amxx_i386.so v1.8.2 pl2 ANY ANY
[14] Ham Sandwich RUN - hamsandwich_amxx v1.8.3-d pl2 ANY ANY
[15] ReAPI RUN - reapi_amxx_i386. v5.5.0.1 pl2 ANY Never
15 plugins, 15 running
- Список плагинов
-
[ 1] AMXBans Core Gm 1.5.1 GmStaff & xPaw amxbans_core.am running
[ 2] AMXBans Main Gm 1.5.1 GmStaff, xPaw, ~ amxbans_main.am running
[ 3] Stats Configuration 1.8.2 AMXX Dev Team statscfg.amxx running
[ 4] unknown unknown unknown csstats.amxx bad load
[ 5] AES: StatsX 0.5 Vega serfreeman1337 aes_statsx_cstr running
[ 6] Advanced Experience Sy 0.5 Vega serfreeman1337 aes_main.amxx running
[ 7] AES: CStrike Addon 0.5 Vega serfreeman1337 aes_exp_cstrike running
[ 8] AES: Informer 0.5 Vega serfreeman1337 aes_informer.am running
[ 9] AES: Admin Tools 0.5 Vega serfreeman1337 aes_exp_editor. running
[ 10] AES: Status Info 0.1 serfreeman1337 aes_status_info running
[ 11] Res_Wp_Manager 0.5 BlackSmoke Res_Wp_Manager. debug
[ 12] unknown unknown unknown permanent_messa bad load
[ 13] POD-Bot Menu 1.3 g4s|figurE.09 amxx_podbotmenu running
[ 14] Anti Flood 1.8.2 AMXX Dev Team antiflood.amxx running
[ 15] Anti Fullupdate Spam 2.0 Pike anti_fullupdate running
[ 16] Fix AutoBuy Bug 1.1 PomanoB & UFPS.T antiautobuybug. running
[ 17] Admin Commands 1.8.2 AMXX Dev Team admincmd.amxx running
[ 18] Admin Chat 1.8.2 AMXX Dev Team adminchat.amxx running
[ 19] Admin Help 1.8.2 AMXX Dev Team adminhelp.amxx running
[ 20] Slots Reservation 1.8.2 AMXX Dev Team adminslots.amxx running
[ 21] Admin Votes 1.8.2 AMXX Dev Team adminvote.amxx running
[ 22] block_say 0.1 by SISA mod.+ block_say.amxx running
[ 23] Commands Menu 1.8.2 AMXX Dev Team cmdmenu.amxx running
[ 24] Info. Messages 1.8.2 AMXX Dev Team imessage.amxx running
[ 25] Scrolling Message 1.8.2 AMXX Dev Team scrollmsg.amxx running
[ 26] Nextmap Chooser 1.8.2 AMXX Dev Team mapchooser.amxx running
[ 27] Maps Menu 1.8.2 AMXX Dev Team mapsmenu.amxx running
[ 28] Menus Front-End 1.8.2 AMXX Dev Team menufront.amxx running
[ 29] Multi-Lingual System 1.8.2 AMXX Dev Team multilingual.am running
[ 30] NextMap 1.8.2 AMXX Dev Team nextmap.amxx running
[ 31] Pause Plugins 1.8.2 AMXX Dev Team pausecfg.amxx running
[ 32] Players Menu 1.8.2 AMXX Dev Team plmenu.amxx running
[ 33] Plugin Menu 1.8.2 AMXX Dev Team pluginmenu.amxx running
[ 34] Restrict Weapons 1.8.2 AMXX Dev Team restmenu.amxx running
[ 35] CS Misc. Stats 1.8.2 AMXX Dev Team miscstats.amxx running
[ 36] Teleport Menu 1.8.2 AMXX Dev Team telemenu.amxx running
[ 37] TimeLeft 1.8.2 AMXX Dev Team timeleft.amxx running
[ 38] Just Capture the Flag 1.02 Digi (TheHunters jctf.amxx running
[ 39] AdminListen 2.3x /dev/ urandom adminlisten.amx running
[ 40] AMX Admin Model 1.1.1 whitemike amx_adminmodel. running
[ 41] Ultimate Gore 1.3.5 JTP10181/mike_ca amx_gore_ultima running
[ 42] High Ping Kicker (Stea 0.16.2 OLO/shadow high_ping_kicke running
[ 43] Hobo AFK Manager 1.2a hoboman313 hobo_afk_manage running
[ 44] unknown unknown unknown info_rank.amxx bad load
[ 45] RockTheVote 1.8 DA rockthevote_cus running
[ 46] Weapon Icon Update 0.0.0.1 Andrei weapon_icon.amx running
[ 47] Back Weapons RBS 14.10 hoboman313/cheap backweapons_rbs running
[ 48] Demo Recorder RBS 14.09 SKAJIbnEJIb demorecorder_rb running
[ 49] Parachute 14.10 KRoT@L/JTP10181 parachute_rbs.a running
[ 50] Reset Score 1.0 SKAJIbnEJIb resetscore_rbs. running
[ 51] Admins are VIP's + gre 1.0 Eg@r4$il{ admin_vgk.amxx running
[ 52] CSO guitar 1.0 Real-Servrs.ru A Guitar.amxx running
[ 53] [CSO] Weapon: cart_blu 1.0 =) / pAc[MAN] JB_cart.amxx running
[ 54] [ZP] Extra: AK47 Red D 1.0 Crock / =) azp_weapon_ak47 running
[ 55] [ZP] Extra: Anaconda 1.0 LARS-DAY[BR]EAKE azp_weapon_anac running
[ 56] [ZP] Weapon: Iguana 1.0 Crock / =) azp_weapon_igua running
[ 57] [ZP] Extra: M4A1 Ice D 1.0 Crock / =) azp_weapon_m4a1 running
[ 58] [ZP] Extra: Barrett M9 1.0 LARS-DAY[BR]EAKE azp_weapon_m95. running
[ 59] CsoShop 1.0 Sn1k3rS/korolr shopmenucso.amx running
[ 60] [ZP] Extra: Sniper 1.1 Crock / Opo4uMap vsk94.amxx running
[ 61] [Jb] Extra: Dual Infin 1.0 Crock / =) (Popr weapon_infi(All running
[ 62] [Jb] Weapon: Luger 1.0 crock / =) / fay weapon_luger.am running
[ 63] [Jb] Extra: MG3 1.0 crock / =) / fay weapon_mg3.amxx running
[ 64] Reinbow Gun 1.3 Strax zp_reinbow.amxx debug
[ 65] CS Shop 5.0 iNeedHelp CS_Shop.amxx running
[ 66] AC Spectator ESP 14.09 SKAJIbnEJIb & Ko ac_esp.amxx running
[ 67] Admin Nice Menu 1.0 quckly 2_admin_nice_me running
[ 68] Knife 1.0 DRUID knife_new.amxx running
[ 69] [ZP] Weapon: Smguns 1.0 LARS-DAY[BR]EAKE cso_weapons.amx running
[ 70] AMXMODMENU NEW 1.0 Nisko amxmodmenu_new. running
[ 71] unknown unknown unknown a_nice_robot.am running
[ 72] V.I.P Custom Weapons 1.0.0 Vaqtincha vip_custom.amxx running
[ 73] Lite Translit 2.8 neygomon lite_translit.a debug
[ 74] AMXBans: Screens Gm 1.6 Larte Team amxbans_ssban.a running
- Автор плагина
- Strax
- Версия плагина
- 1.3
- Исходный код
-
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define reinbow_WEAPONKEY 91421
#define MAX_PLAYERS 32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 5
#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83
#define weapon_rainbowgun "weapon_m3"
#define CSW_RAINBOWGUN CSW_M3
new Float:g_last_postframe[33]
const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_P90)|(1<<CSW_P90)|(1<<CSW_P90)|(1<<CSW_SG550)|(1<<CSW_P90)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_P90)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_M3)|(1<<CSW_P90)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_p90",
"weapon_p90", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_p90", "weapon_sg550",
"weapon_p90", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_p90", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_m3", "weapon_flashbang", "weapon_deagle", "weapon_p90",
"weapon_ak47", "weapon_knife", "weapon_p90" }
new const Fire_Sounds[][] = { "weapons/rainbowgun-2.wav" }
new reinbow_V_MODEL[64] = "models/v_rainbowgun.mdl"
new reinbow_P_MODEL[64] = "models/p_rainbowgun.mdl"
new reinbow_W_MODEL[64] = "models/w_rainbowgun.mdl"
new g_bloodspray, g_blood
new cvar_dmg_reinbow, cvar_recoil_reinbow, cvar_clip_reinbow, cvar_reinbow_ammo, cvar_spd_reinbow
new g_has_reinbow[33]
new g_MaxPlayers, g_orig_event_reinbow, g_clip_ammo[33]
new Float:cl_pushangle[MAX_PLAYERS + 1][3]
new g_itemid
public plugin_init()
{
register_plugin("Reinbow Gun", "1.3", "Strax")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_event("CurWeapon","CurrentWeapon","be","1=1")
RegisterHam(Ham_Item_AddToPlayer, "weapon_m3", "ReinbowAddToPlayer")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
RegisterHam(Ham_TraceAttack, "worldspawn", "TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "player", "TraceAttack", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m3", "PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m3", "PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_m3", "reload");
RegisterHam(Ham_TakeDamage, "player", "takedmg")
register_forward(FM_SetModel, "modelka")
register_forward(FM_UpdateClientData, "client_data_post", 1)
register_forward(FM_PlaybackEvent, "PlaybackEvent")
register_forward(FM_CmdStart, "CmdStart")
cvar_dmg_reinbow = register_cvar("reinbow_dmg", "2.0")
cvar_recoil_reinbow = register_cvar("reinbow_recoil", "0.1")
cvar_clip_reinbow = register_cvar("reinbow_clip", "8")
cvar_reinbow_ammo = register_cvar("reinbow_ammo", "48")
cvar_spd_reinbow = register_cvar("reinbow_spd", "0.7")
register_clcmd("zontick", "give_zontick");
g_MaxPlayers = get_maxplayers()
}
public plugin_precache()
{
precache_model(reinbow_V_MODEL)
precache_model(reinbow_P_MODEL)
precache_model(reinbow_W_MODEL)
precache_sound("weapons/rainbowgun_insert.wav")
precache_sound("weapons/rainbowgun_draw.wav")
precache_sound("weapons/rainbowgun_after_reload.wav")
precache_sound("weapons/rainbowgun_draw2.wav")
precache_sound("weapons/rainbowgun_start_reload.wav")
precache_sound("weapons/rainbowgun_shoot.wav")
precache_sound("weapons/rainbowgun-3.wav")
precache_sound(Fire_Sounds[0])
g_blood = precache_model("sprites/blood.spr")
g_bloodspray = precache_model("sprites/bloodspray.spr")
precache_model("sprites/640hud5.spr")
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}
public give_zontick(id, itemid)
{
if(itemid == g_itemid)
{
give_reinbow(id)
}
}
public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/m3.sc", name))
{
g_orig_event_reinbow = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}
public modelka(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED;
static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED;
static iOwner
iOwner = entity_get_edict(entity, EV_ENT_owner)
if(equal(model, "models/w_m3.mdl"))
{
static iStoredSVDID
iStoredSVDID = find_ent_by_owner(ENG_NULLENT, "weapon_m3", entity)
if(!is_valid_ent(iStoredSVDID))
return FMRES_IGNORED;
if(g_has_reinbow[iOwner])
{
entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, reinbow_WEAPONKEY)
g_has_reinbow[iOwner] = false
entity_set_model(entity, reinbow_W_MODEL)
return FMRES_SUPERCEDE;
}
}
return FMRES_IGNORED;
}
public give_reinbow(id)
{
drop_weapons(id, 1);
new iWep2 = give_item(id,"weapon_m3")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_reinbow))
cs_set_user_bpammo (id, CSW_RAINBOWGUN, get_pcvar_num(cvar_reinbow_ammo))
}
g_has_reinbow[id] = true;
}
public ReinbowAddToPlayer(reinbow, id)
{
if(!is_valid_ent(reinbow) || !is_user_connected(id))
return HAM_IGNORED;
if(entity_get_int(reinbow, EV_INT_WEAPONKEY) == reinbow_WEAPONKEY)
{
g_has_reinbow[id] = true
entity_set_int(reinbow, EV_INT_WEAPONKEY, 0)
return HAM_HANDLED;
}
return HAM_IGNORED;
}
public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}
public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)
static weaponid
weaponid = cs_get_weapon_id(weapon_ent)
replace_weapon_models(owner, weaponid)
}
public CurrentWeapon(id)
{
replace_weapon_models(id, read_data(2))
remove_task(id)
if(read_data(2) != CSW_RAINBOWGUN || !g_has_reinbow[id])
return
static Float:iSpeed
if(g_has_reinbow[id])
iSpeed = get_pcvar_float(cvar_spd_reinbow)
static weapon[32],Ent
get_weaponname(read_data(2),weapon,31)
Ent = find_ent_by_owner(-1,weapon,id)
if(Ent)
{
static Float:Delay
Delay = get_pdata_float( Ent, 46, 4) * iSpeed
if (Delay > 0.0)
{
set_pdata_float(Ent, 46, Delay, 4)
}
}
}
replace_weapon_models(id, weaponid)
{
switch (weaponid)
{
case CSW_RAINBOWGUN:
{
if(g_has_reinbow[id])
{
set_pev(id, pev_viewmodel2, reinbow_V_MODEL)
set_pev(id, pev_weaponmodel2, reinbow_P_MODEL)
}
}
}
}
public client_data_post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_RAINBOWGUN) || !g_has_reinbow[Player])
return FMRES_IGNORED
set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.00001)
return FMRES_HANDLED
}
public PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if (!g_has_reinbow[Player])
return;
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
UTIL_PlayWeaponAnimation(Player, 1)
emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}
public PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_reinbow))
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}
public PrimaryAttack_Post(Weapon, weapon_entity)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)
if(Player > 0 && Player < 33)
{
if(!g_has_reinbow[Player])
{
if(szClip > 0) emit_sound(Player, CHAN_WEAPON, "weapons/m3-1.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}
if(g_has_reinbow[Player])
{
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_reinbow),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)
if (!g_clip_ammo[Player])
return
}
}
}
public CmdStart(id, uc_handle, seed)
{
if(!is_user_alive(id) || !is_user_connected(id))
return FMRES_IGNORED
if(get_user_weapon(id) != CSW_RAINBOWGUN || !g_has_reinbow[id])
return FMRES_IGNORED
new CurButton
CurButton = get_uc(uc_handle, UC_Buttons)
if(CurButton & IN_ATTACK2)
{
UTIL_PlayWeaponAnimation(id, 7)
}
return FMRES_HANDLED
}
public asd(weapon_entity)
{
static id; id = pev(weapon_entity, pev_owner)
static iAnim; iAnim = pev(id, pev_weaponanim)
if(iAnim == 7 && g_has_reinbow[id])
{
UTIL_PlayWeaponAnimation(id, 8)
}
}
public takedmg(victim, inflictor, attacker, Float:damage, damagebits)
{
if(!is_user_alive(victim) || !is_user_alive(attacker))
return HAM_IGNORED
if(get_user_weapon(attacker) == CSW_RAINBOWGUN && g_has_reinbow[attacker])
{
static Float:Damage
Damage = get_pcvar_float(cvar_dmg_reinbow)
SetHamParamFloat(4, damage * Damage)
}
return HAM_HANDLED
}
public TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_alive(iAttacker) || !is_user_connected(iAttacker))
return HAM_IGNORED
if(get_user_weapon(iAttacker) != CSW_RAINBOWGUN || !g_has_reinbow[iAttacker])
return HAM_IGNORED
static Float:flEnd[3]
get_tr2(ptr, TR_vecEndPos, flEnd)
make_bullet(iAttacker, flEnd)
return HAM_HANDLED
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)
if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE
if(equal(szTruncatedWeapon, "p90") && get_user_weapon(iAttacker) == CSW_P90)
{
if(g_has_reinbow[iAttacker])
set_msg_arg_string(4, "p90")
}
return PLUGIN_CONTINUE
}
stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX);
}
stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS);
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}
stock make_bullet(id, Float:Origin[3])
{
new target, body
get_user_aiming(id, target, body, 999999)
if(target > 0 && target <= get_maxplayers())
{
new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3]
pev(id, pev_origin, fStart)
velocity_by_aim(id, 64, fVel)
fStart[0] = Origin[0]
fStart[1] = Origin[1]
fStart[2] = Origin[2]
fEnd[0] = fStart[0]+fVel[0]
fEnd[1] = fStart[1]+fVel[1]
fEnd[2] = fStart[2]+fVel[2]
new res
engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res)
get_tr2(res, TR_vecEndPos, fRes)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BLOODSPRITE)
write_coord(floatround(fStart[0]))
write_coord(floatround(fStart[1]))
write_coord(floatround(fStart[2]))
write_short(g_bloodspray)
write_short(g_blood)
write_byte(70)
write_byte(random_num(1,2))
message_end()
} else {
new decal = 41
if(target)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord(floatround(Origin[0]))
write_coord(floatround(Origin[1]))
write_coord(floatround(Origin[2]))
write_byte(decal)
write_short(target)
message_end()
} else {
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord(floatround(Origin[0]))
write_coord(floatround(Origin[1]))
write_coord(floatround(Origin[2]))
write_byte(decal)
message_end()
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord(floatround(Origin[0]))
write_coord(floatround(Origin[1]))
write_coord(floatround(Origin[2]))
write_short(id)
write_byte(decal)
message_end()
}
}
public reload(ent)
{
static id
id = pev(ent, pev_owner)
if(!is_user_alive(id) || !is_user_connected(id))
return HAM_IGNORED
if(get_user_weapon(id) != CSW_RAINBOWGUN || !g_has_reinbow[id])
return HAM_IGNORED
static reinbow
reinbow = fm_find_ent_by_owner(-1, weapon_rainbowgun, id)
if(get_pdata_int(reinbow, 55, 4) == 1)
{
static Float:CurTime
CurTime = get_gametime()
if(CurTime - 0.4 > g_last_postframe[id])
{
UTIL_PlayWeaponAnimation(id, 3)
g_last_postframe[id] = CurTime
}
}
return HAM_HANDLED
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons[i]
if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par }
*/
возникла ошибка. ну я так понял ошибка смены модели. хотя плагин вроде работает толко когда следишь за игроком не показываеться анимация. попробывал убирать дописывать немного но не помогло. подскажите что там не так. вроде и модели есть и команды из амхмода последнего.
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