aes bonus system

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Сообщения
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Реакции
9
Помог
1 раз(а)
Ошибка
L 12/02/2018 - 10:04:06: [aes_bonus_system.amxx] [WARNING] unknown key "value" on line 92
L 12/02/2018 - 10:04:06: [aes_bonus_system.amxx] [WARNING] unknown key "value" on line 99
L 12/02/2018 - 10:04:06: [aes_bonus_system.amxx] [WARNING] unknown key "flag" on line 101
L 12/02/2018 - 10:04:06: [aes_bonus_system.amxx] [WARNING] unknown key "value" on line 107
L 12/02/2018 - 10:04:06: [aes_bonus_system.amxx] [WARNING] unknown key "//<call>" on line 179
L 12/02/2018 - 10:04:06: [aes_bonus_system.amxx] [WARNING] unknown key "//plugin" on line 180
L 12/02/2018 - 10:04:06: [aes_bonus_system.amxx] [WARNING] unknown key "//name" on line 181
L 12/02/2018 - 10:04:06: [aes_bonus_system.amxx] [WARNING] unknown key "//function" on line 182
L 12/02/2018 - 10:04:06: [aes_bonus_system.amxx] [WARNING] unknown key "//points" on line 183
L 12/02/2018 - 10:04:06: [aes_bonus_system.amxx] [WARNING] unknown key "//flags" on line 184
L 12/02/2018 - 10:04:06: [aes_bonus_system.amxx] [WARNING] unknown key "//days" on line 185
ОС
Linux
Amx Mod X
AMX Mod X 1.8.3-Re (http://www.amxmodx.org)
Authors:
David "BAILOPAN" Anderson, Pavol "PM OnoTo" Marko
Felix "SniperBeamer" Geyer, Jonny "Got His Gun" Bergstrom
Lukasz "SidLuke" Wlasinski, Christian "Basic-Master" Hammacher
Borja "faluco" Ferrer, Scott "DS" Ehlert

Authors (ReHLDS Team):
"Adidasman", "s1lent"
Compiled: Dec 24 2016 15:59:38
Build ID: 7
Core mode: JIT + ASM32
Билд
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
ReHLDS version: 3.4.0.658-dev
Build date: 15:04:52 Aug 11 2018 (1582)
Build from: https://github.com/dreamstalker/rehlds/commit/0ce0af7
ReGamedll
ReGameDLL version: 5.7.0.312-dev
Build date: 07:53:34 May 31 2018
Build from: https://github.com/s1lentq/ReGameDLL_CS/commit/26db32e
Версия Metamod
Metamod-r v1.3.0.128, API (5:13)
Metamod-r build: 17:47:54 Aug 24 2018
Metamod-r from: https://github.com/theAsmodai/metamod-r/commit/0cf2f70
Список метамодулей
Currently loaded plugins:
description stat pend file vers src load unload
[ 1] Reunion RUN - reunion_mm_i386.so v0.1.0.92 ini Start Never
[ 2] Rechecker RUN - rechecker_mm_i386.so v2.5 ini Chlvl ANY
[ 3] ReAuthCheck RUN - reauthcheck_mm_i386.so v0.1.6 ini Start Never
[ 4] Revoice RUN - revoice_mm_i386.so v0.1.0.32 ini Start Never
[ 5] ReSemiclip RUN - resemiclip_mm_i386.so v2.3.9 ini Chlvl ANY
[ 6] ReSRDetector RUN - resrdetector_mm_i386.so v0.1.0 ini Chlvl ANY
[ 7] AMX Mod X RUN - amxmodx_mm_i386.so v1.8.3-Re ini Start ANY
[ 8] WHBlocker RUN - whblocker_mm_i386.so v1.5.695 ini Chlvl ANY
[ 9] MySQL RUN - mysql_amxx_i386.so v1.8.3-Re pl7 ANY ANY
[10] Ham Sandwich RUN - hamsandwich_amxx_i386.so v1.8.3-Re pl7 ANY ANY
[11] ReAimDetector RUN - reaimdetector_amxx_i386.so v0.2.2 pl7 ANY Never
[12] FakeMeta RUN - fakemeta_amxx_i386.so v1.8.3-Re pl7 ANY ANY
[13] CSX RUN - csx_amxx_i386.so v1.8.3-Re pl7 ANY ANY
[14] ReAPI RUN - reapi_amxx_i386.so v5.6.0.157-dev pl7 ANY Never
[15] Engine RUN - engine_amxx_i386.so v1.8.3-Re pl7 ANY ANY
[16] Fun RUN - fun_amxx_i386.so v1.8.3-Re pl7 ANY ANY
[17] CStrike RUN - cstrike_amxx_i386.so v1.8.3-Re pl7 ANY ANY
17 plugins, 17 running
Список плагинов
Currently loaded plugins:
name version author file status
[ 1] FreshBans 1.4.0b kanagava fresh_bans_140_ running
[ 2] Admin Load 3.10.0 F@nt0M adminload.amxx running
[ 3] Map Manager 2.5.61 Mistrick mapmanager.amxx running
[ 4] Admin Base 1.8.3-Re AMXX Dev Team admin.amxx stopped
[ 5] Admin Commands 1.8.3-Re AMXX Dev Team admincmd.amxx running
[ 6] Admin Help 1.8.3-Re AMXX Dev Team adminhelp.amxx running
[ 7] Slots Reservation 1.8.3-Re AMXX Dev Team adminslots.amxx running
[ 8] Multi-Lingual System 1.8.3-Re AMXX Dev Team multilingual.am running
[ 9] Commands Menu 1.8.3-Re AMXX Dev Team cmdmenu.amxx running
[ 10] Players Menu 1.8.3-Re AMXX Dev Team plmenu.amxx running
[ 11] Maps Menu 1.8.3-Re AMXX Dev Team mapsmenu.amxx running
[ 12] Plugin Menu 1.8.3-Re AMXX Dev Team pluginmenu.amxx running
[ 13] Admin Chat 1.8.3-Re AMXX Dev Team adminchat.amxx running
[ 14] Anti Flood 1.8.3-Re AMXX Dev Team antiflood.amxx running
[ 15] Scrolling Message 1.8.3-Re AMXX Dev Team scrollmsg.amxx running
[ 16] Info. Messages 1.8.3-Re AMXX Dev Team imessage.amxx running
[ 17] Admin Votes 1.8.3-Re AMXX Dev Team adminvote.amxx running
[ 18] NextMap 1.8.3-Re AMXX Dev Team nextmap.amxx stopped
[ 19] Nextmap Chooser 1.8.3-Re AMXX Dev Team mapchooser.amxx stopped
[ 20] TimeLeft 1.8.3-Re AMXX Dev Team timeleft.amxx running
[ 21] Pause Plugins 1.8.3-Re AMXX Dev Team pausecfg.amxx running
[ 22] Stats Configuration 1.8.3-Re AMXX Dev Team statscfg.amxx running
[ 23] AES: StatsX 0.5.8 Vega serfreeman1337/s aes_statsx_cstr running
[ 24] StatsX 1.8.3-Re AMXX Dev Team statsx.amxx running
[ 25] ReAimDetector API 0.2.2 ReHLDS Team reaimdetector.a running
[ 26] WebHS 0.1 kanagava fb_web_online.a running
[ 27] fb_forwards 0.1.4 Kanagava & Realu fb_forwards.amx running
[ 28] [ReAPI] No Team Flash 0.0.2 Vaqtincha no_team_flash.a running
[ 29] Mode 2x2 2.5re s1lent mode.amxx running
[ 30] Reset Score ReFreshed 0.0.1 wopox1337@Dev-CS ResetScore_ReFr running
[ 31] V.I.P Custom Weapons 1.0.0 Vaqtincha vip_custom.amxx running
[ 32] Chat Manager 4.3.1 OciXCrom crx_chatmanager running
[ 33] CM: Toggle Chat 4.1 OciXCrom crx_chatmanager running
[ 34] Admin Spectator ESP 1.3 KoST admin_spec_esp. running
[ 35] Parachute 1.3 KRoT@L/JTP10181 amx_parachute.a running
[ 36] Ping Checker 26.0.1 RC1 h1k3 ping_checker.am running
[ 37] HUD Message 1.5 neygomon hud_message.amx running
[ 38] Auto Demo Recorder 2.2.1 F@nt0M demo_recorder.a running
[ 39] Advanced Kill Assists 0.9 Spection next21_kill_ass running
[ 40] Gag System 1.1 TheRedShoko @ AM gag_system.amxx running
[ 41] Gag System API Unit Te 1.0 TheRedShoko @ AM gagsystem_tests running
[ 42] Anti DoubleDuck 1.7 Numb antidoubleduck. running
[ 43] Server Menu 1.5.0 F@nt0M server_menu.amx running
[ 44] V.I.P Custom KNIFE 1.0.0 Vaqtincha custom_knife.am debug
[ 45] V.I.P Custom DEAGLE 1.0.0 Vaqtincha custom_deagle.a debug
[ 46] V.I.P Custom M4A1 1.0.0 Vaqtincha custom_m4a1.amx debug
[ 47] V.I.P Custom AK-47 1.0.0 Vaqtincha custom_ak47.amx debug
[ 48] V.I.P Custom AWP 1.0.0 Vaqtincha custom_awp.amxx debug
[ 49] Advanced Experience Sy 0.5.8 Vega serfreeman1337/s aes_main.amxx running
[ 50] AES: CStrike Addon 0.5.8 Vega serfreeman1337/s aes_exp_cstrike running
[ 51] AES: Informer 0.5.8 Vega serfreeman1337/s aes_informer.am running
[ 52] AES: Admin Tools 0.5.8 Vega serfreeman1337/s aes_exp_editor. running
[ 53] AES: Bonus System 0.5.8 Vega serfreeman1337/s aes_bonus_syste running
[ 54] AES: Bonus CStrike 0.6-re serfreeman1337/s aes_bonus_cstri running
54 plugins, 51 running
Автор плагина
Vega
Версия плагина
0.5.9
Исходный код
/*
* AES: Bonus System v. 0.5
* by serfreeman1337 http://gf.hldm.org/
*/


#include <amxmodx>
#include <amxmisc>
#include <aes_v>
#include <reapi>

#define PLUGIN "AES: Bonus System"
#define VERSION "0.5.9 Vega[REAPI]"
#define AUTHOR "serfreeman1337/sonyx"
#define LASTUPDATE "12, March (03), 2018"

#if AMXX_VERSION_NUM < 183
#include <colorchat>

#define print_team_default DontChange
#define print_team_grey Grey
#define print_team_red Red
#define print_team_blue Blue

#define MAX_NAME_LENGTH 32
#define MAX_PLAYERS 32

#define client_disconnected client_disconnect
#endif

// мы передали тебе массив в массив
// чтобы ты мог работать с массивом пока работаешь с массивом

enum _:itemTypeStruct
{
ITEM_GIVE = 1,
ITEM_CALL,
ITEM_MENU,
ITEM_FORWARD
}

enum _:
{
BONUS_ITEM_SPAWN,
BONUS_ITEM_MENU,
BONUS_MENUS
}

#define LIMIT_POINTS (1<<1)
#define LIMIT_EXP (1<<2)
#define LIMIT_LEVEL (1<<3)
#define LIMIT_ROUND (1<<4)
#define LIMIT_TIME (1<<5)
#define LIMIT_FLAG (1<<6)
#define LIMIT_FLAG_IGNORE (1<<7)

enum _:itemFieldsStruct
{
IB_TYPE,
IB_NAME[64],
IB_ITEM[30],
IB_PLUGIN_ID,
IB_FUNCTION_ID,
Array:IB_LEVELS,
Array:IB_CHANCE,
bool:IB_SUMCHANCE,
IB_VALUE,

IB_POINTS,
Float:IB_EXP,
IB_LEVEL,
IB_ROUND,
Float:IB_TIME,
IB_FLAG,
IB_FLAG_IGNORE,

IB_FLAGS[30],
IB_DAYS
}

enum _:menuFieldsStruct {
MENU_TITLE[64],
MENU_SAYCMD[30],
MENU_CONCMD[30],
Array: MENU_LIST
}

// Мастер массивов 80 лвл

new Array:g_SpawnBonusItems;
new Array:g_PointsBonusItems;
new Array:g_BonusMenus;
new Trie:g_MenuCommandsValid;

//

new g_SpawnBonusCount;
new g_PointsBonusCount;

// some random stuff
new bool:isLocked,iaNewForward;
new bool:player_already_spawned[MAX_PLAYERS + 1];
new Float:player_spawn_time[MAX_PLAYERS + 1];

// Менюшки
new itemName[128],itemInfo[10];
new Trie:callCmds;

// cvars

enum _:cvars_num
{
CVAR_BONUS_ENABLED,
CVAR_BONUS_SPAWN,
}

new cvar[cvars_num];
new items_CB;

new iRound;

public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);

//
// Вкл/выкл системы бонусов
//
cvar[CVAR_BONUS_ENABLED] = register_cvar("aes_bonus_enable","1",FCVAR_SERVER);

//
// Выдача бонусов на спавне
// 0 - нет бонусов на спавне
// 1 - выдавать всегда
// 2 - выдать только один раз за раунд
cvar[CVAR_BONUS_SPAWN] = register_cvar("aes_bonus_spawn","1");

register_srvcmd("aes_lockmap","Check_LockMap");
register_dictionary("aes.txt");

iaNewForward = CreateMultiForward("aes_on_anew_command",ET_STOP,FP_CELL);

RegisterHookChain(RG_CBasePlayer_Spawn, "CBasePlayer_Spawn", true);
RegisterHookChain(RG_CSGameRules_RestartRound, "CSGameRules_RestartRound");
RegisterHookChain(RG_RoundEnd, "RoundEnd");
}

// слишком мощный код
public plugin_cfg()
{
items_CB = menu_makecallback("Format_ItemsCallback");

new fPath[256],len;
len += get_configsdir(fPath,charsmax(fPath));
len += formatex(fPath[len],charsmax(fPath) - len,"/aes/bonus.ini",fPath);

// читаем файл конфигурации
new f = fopen(fPath,"r");

if(!f)
{
log_amx("[ERROR] configuration file not found");
set_fail_state("configuration file not found");

return;
}

new buffer[1024],cfgBlock = -1,itemType,key[32],value[sizeof buffer - sizeof key],keyId,line;
new itemData[itemFieldsStruct],menuData[menuFieldsStruct];

// карта ключей параметров
enum _:{
KEY_NAME = 1,
KEY_LEVELMAP,
KEY_ITEM,
KEY_CHANCE,
KEY_PLUGIN,
KEY_FUNCTION,
KEY_VALUE,
KEY_POINTS,
KEY_SUMLEVELS,

KEY_MENU_TITLE,
KEY_MENU_SAY,
KEY_MENU_CONSOLE,
KEY_MENU_ITEMS,

KEY_EXP,
KEY_LEVEL,
KEY_ROUND,
KEY_TIME,

KEY_FLAGS,
KEY_DAYS,
KEY_FLAG
}

new Trie:keyMap = TrieCreate();

TrieSetCell(keyMap,"name",KEY_NAME);
TrieSetCell(keyMap,"levels",KEY_LEVELMAP);
TrieSetCell(keyMap,"item",KEY_ITEM);
TrieSetCell(keyMap,"plugin",KEY_PLUGIN);
TrieSetCell(keyMap,"function",KEY_FUNCTION);
TrieSetCell(keyMap,"value",KEY_VALUE);
TrieSetCell(keyMap,"points",KEY_POINTS);
TrieSetCell(keyMap,"chance",KEY_CHANCE);
TrieSetCell(keyMap,"sumlevels",KEY_SUMLEVELS);

TrieSetCell(keyMap,"title",KEY_MENU_TITLE);
TrieSetCell(keyMap,"say",KEY_MENU_SAY);
TrieSetCell(keyMap,"console",KEY_MENU_CONSOLE);
TrieSetCell(keyMap,"list",KEY_MENU_ITEMS);

TrieSetCell(keyMap,"exp",KEY_EXP);
TrieSetCell(keyMap,"level",KEY_LEVEL);
TrieSetCell(keyMap,"round",KEY_ROUND);
TrieSetCell(keyMap,"time",KEY_TIME);

TrieSetCell(keyMap,"flags",KEY_FLAGS);
TrieSetCell(keyMap,"days",KEY_DAYS);

TrieSetCell(keyMap,"flag",KEY_FLAG);


// читаем содержимое файла конфигурации
while(!feof(f))
{
fgets(f,buffer,charsmax(buffer));
trim(buffer);

line++;

if(!buffer[0] || buffer[0] == ';')
continue;

if(buffer[0] == '[')
{ // проверяем какой блок конфигурации сейчас читаем
switch(cfgBlock)
{
case BONUS_ITEM_SPAWN,BONUS_ITEM_MENU:
{
if(RegisterBonusItem(itemData,cfgBlock,line))
arrayset(itemData,0,itemFieldsStruct);
}
case BONUS_MENUS:
{
if(RegisterMenuItem(menuData,line) >= 0)
arrayset(menuData,0,menuFieldsStruct);
}
}

if(strcmp(buffer,"[spawn]") == 0) // бонусы на спавне
cfgBlock = BONUS_ITEM_SPAWN;
else if(strcmp(buffer,"[items]") == 0) // бонусы в меню
cfgBlock = BONUS_ITEM_MENU;
else if(strcmp(buffer,"[menu]") == 0) // менюшки
cfgBlock = BONUS_MENUS;

continue;
}

// парсинг предметов
if(cfgBlock == -1)
continue;

if(buffer[0] == '<')
{ // новый бонус
if(cfgBlock != BONUS_MENUS)
{
if(RegisterBonusItem(itemData,cfgBlock,line))
arrayset(itemData,0,itemFieldsStruct);

if(strcmp(buffer,"<give>") == 0) // узнаем тип бонуса
itemType = ITEM_GIVE;
else if(strcmp(buffer,"<call>") == 0)
itemType = ITEM_CALL;
else
{
itemType = -1;
continue;
}

itemData[IB_TYPE] = itemType;
}
else
{ // менюшки
if(RegisterMenuItem(menuData,line) >= 0)
arrayset(menuData,0,menuFieldsStruct);

if(strcmp(buffer,"<menu>") == 0)
itemType = ITEM_MENU;
else
itemType = -1;
}

continue;
}

if(!itemType)
continue;

// парсим ключи
#if AMXX_VERSION_NUM >= 183
strtok2(buffer,key,charsmax(key),value,charsmax(value),'=',TRIM_FULL);
#else
strtok(buffer,key,charsmax(key),value,charsmax(value),'=',1);
replace(value,charsmax(value),"= ","");
#endif

if(!TrieGetCell(keyMap,key,keyId) || (cfgBlock == BONUS_MENUS && keyId < KEY_MENU_TITLE))
{ // узнаем ID ключа
log_amx("[WARNING] unknown key ^"%s^" on line %d",
key,line);

continue;
}

// парсинг значений ключей
switch(keyId)
{
//
// Бонус предметы
//

// название бонуса
case KEY_NAME: copy(itemData[IB_NAME],charsmax(itemData[IB_NAME]),value);
// бонусы по уровням
case KEY_LEVELMAP: itemData[IB_LEVELS] = _:parse_levels(value);
// предмет для конструкции <give>
case KEY_ITEM: copy(itemData[IB_ITEM],charsmax(itemData[IB_ITEM]),value);
// шанс бонуса
case KEY_CHANCE: itemData[IB_CHANCE] = _:parse_levels(value);
// id плагина для конструкции <call>
case KEY_PLUGIN:
{
itemData[IB_PLUGIN_ID] = find_plugin_byfile(value);

if(itemData[IB_PLUGIN_ID] == INVALID_PLUGIN_ID)
{
log_amx("[ERROR] can't find plugin ^"%s^" on line %d",value,line);

// убираем этот бонус из меню
itemData[IB_TYPE] = -1;
itemType = -1;
}
}
// id функции для конструкции <call>
case KEY_FUNCTION:
{
if(itemData[IB_PLUGIN_ID] == -1)
{ // плагин не найден
log_amx("[ERROR] plugin not found on line %d",line);

itemData[IB_TYPE] = -1;
itemType = -1;
}
else
{
itemData[IB_FUNCTION_ID] = get_func_id(value,itemData[IB_PLUGIN_ID]);

if(itemData[IB_FUNCTION_ID] == -1)
{ // проверка на валидность функции
log_amx("[ERROR] can't find function ^"%s^" on line %d",value,line);

itemData[IB_TYPE] = -1;
itemType = -1;
}
}
}
// значение для функции
case KEY_VALUE: itemData[IB_VALUE] = str_to_num(value);
// кол-во очков для этого бонуса в меню
case KEY_POINTS: itemData[IB_POINTS] = str_to_num(value);
// сумирование шанса за все уровни
case KEY_SUMLEVELS: itemData[IB_SUMCHANCE] = str_to_num(value) ? false : true;

//
// Меню
//

// название меню
case KEY_MENU_TITLE: copy(menuData[MENU_TITLE],charsmax(menuData[MENU_TITLE]),value);
// команда в чат для вызова меню
case KEY_MENU_SAY: copy(menuData[MENU_SAYCMD],charsmax(menuData[MENU_SAYCMD]),value);
// команда в консоли для вызова этого меню
case KEY_MENU_CONSOLE: copy(menuData[MENU_CONCMD],charsmax(menuData[MENU_CONCMD]),value);
// список предметов в меню
case KEY_MENU_ITEMS: menuData[MENU_LIST] = _:parse_levels(value);

case KEY_EXP: itemData[IB_EXP] = _:str_to_float(value);
case KEY_LEVEL: itemData[IB_LEVEL] = str_to_num(value);
case KEY_ROUND: itemData[IB_ROUND] = str_to_num(value);
case KEY_TIME: itemData[IB_TIME] = _:str_to_float(value);

case KEY_FLAGS: copy(itemData[IB_FLAGS], charsmax(itemData[IB_FLAGS]), value);
case KEY_DAYS: itemData[IB_DAYS] = str_to_num(value);

case KEY_FLAG:
{
if (contain(value, "~") != -1)
{
new szArg[32];
strtok(value, value, charsmax(value), szArg, charsmax(szArg), '~');
itemData[IB_FLAG_IGNORE] = read_flags(szArg);
}

itemData[IB_FLAG] = read_flags(value);
}
}
}
fclose(f);

switch(cfgBlock)
{ // разбираем последний предмет, если есть
case BONUS_ITEM_SPAWN,BONUS_ITEM_MENU:
if(RegisterBonusItem(itemData,cfgBlock,line))
arrayset(itemData,0,itemFieldsStruct);
case BONUS_MENUS:
if(RegisterMenuItem(menuData,line) >= 0)
arrayset(menuData,0,menuFieldsStruct);
}

TrieDestroy(keyMap);

// бонусы на спавне
if(g_SpawnBonusItems)
g_SpawnBonusCount = ArraySize(g_SpawnBonusItems);

if(g_PointsBonusItems){
g_PointsBonusCount = ArraySize(g_PointsBonusItems);

// регистрация бонус менюшек
if(g_PointsBonusCount)
{
if(g_BonusMenus)
{
for(new i,length = ArraySize(g_BonusMenus) ; i < length ; i++)
{
ArrayGetArray(g_BonusMenus,i,menuData);

if(!callCmds)
callCmds = TrieCreate();

if(menuData[MENU_SAYCMD][0])
{
if(!TrieKeyExists(callCmds,menuData[MENU_SAYCMD]))
{
new sayCmd[128];
formatex(sayCmd,charsmax(sayCmd),"say %s",menuData[MENU_SAYCMD]);
register_clcmd(sayCmd,"Forward_CallCommand");

TrieSetCell(callCmds,menuData[MENU_SAYCMD],i);
}
else
{
log_amx("WARNING! ^"%s^" say command already in use on line %d!",menuData[MENU_CONCMD],line);
}
}

if(menuData[MENU_CONCMD][0])
{
if(!TrieKeyExists(callCmds,menuData[MENU_CONCMD]))
{
register_clcmd(menuData[MENU_CONCMD],"Forward_CallCommand");
TrieSetCell(callCmds,menuData[MENU_CONCMD],i);
}
else
log_amx("WARNING ^"%s^" console command already in use on line %d!",menuData[MENU_CONCMD],line);
}
}
}
else
{
register_clcmd("say /anew","Forward_CallCommand");
register_clcmd("anew","Forward_CallCommand");
}
}
}
}

public RoundEnd(WinStatus:status, ScenarioEventEndRound:event)
{
ResetSpawn();

if(event == ROUND_GAME_COMMENCE || event == ROUND_GAME_RESTART)
iRound = 0;
}

public CSGameRules_RestartRound()
iRound++;

public Check_LockMap()
{
new getmap[32],map[32];
read_args(getmap,charsmax(getmap));
remove_quotes(getmap);

get_mapname(map,charsmax(map));

if(!strcmp(getmap,map,true))
{
isLocked = true;

set_pcvar_num(cvar[CVAR_BONUS_ENABLED],0);

pause("acd", "aes_bonus_cstrike.amxx");
pause("ad");
}
}

public client_disconnected(id)
player_already_spawned[id] = false;

//
// Обработчик консольных команд
//
public Forward_ConsoleCommand(id)
{
if(!g_BonusMenus)
return Format_BonusMenu(id,-1);

new consoleCmd[128];
read_argv(0,consoleCmd,127);

new cmdId;

// проверяем что сообщение содержит команду и узнаем её ID
if(!TrieGetCell(g_MenuCommandsValid,consoleCmd,cmdId))
return PLUGIN_HANDLED;

Format_BonusMenu(id,cmdId);

return PLUGIN_HANDLED;
}

//
// Обработчик say комманд
//
public Forward_CallCommand(id)
{
if(!g_BonusMenus)
return Format_BonusMenu(id,-1);

new cmd[128];
read_args(cmd,charsmax(cmd));

if(!cmd[0])
read_argv(0,cmd,charsmax(cmd));

trim(cmd);
remove_quotes(cmd);

new cmdId;

if(!TrieGetCell(callCmds,cmd,cmdId))
return PLUGIN_CONTINUE;

Format_BonusMenu(id,cmdId);

return PLUGIN_CONTINUE;
}

//
// Форматирование менюшек
//
public Format_BonusMenu(id,cmdId)
{
if(isLocked)
{ // проверка возможности использования бонусов на этой карте
client_print_color(id,0,"%L %L",id,"AES_TAG",id,"AES_ANEW_BLOCKED");

return PLUGIN_CONTINUE;
}

new player_bonus = aes_get_player_bonus(id);

new player_bonus_str[10];
num_to_str(player_bonus,player_bonus_str,charsmax(player_bonus_str));

if(player_bonus <= 0)
{ // еще какая-то проверка
client_print_color(id,0,"%L %L",id,"AES_TAG",id,"AES_ANEW_NOT");

return PLUGIN_CONTINUE;
}

new ret;
ExecuteForward(iaNewForward,ret,id);

if(ret == PLUGIN_HANDLED) // блок вызова в другом плагине
return PLUGIN_HANDLED;

new m,itemData[itemFieldsStruct];

if(cmdId == -1)
{ // строим дефолтное меню anew со списком всех предметов
formatex(itemName,charsmax(itemName),"%L %L",id,"AES_TAG_MENU",id,"AES_BONUS_MENU",player_bonus);
m = menu_create(itemName,"aNew_MenuHandler");

for(new i ; i < g_PointsBonusCount ; i++)
{
ArrayGetArray(g_PointsBonusItems,i,itemData);

num_to_str(i,itemInfo,charsmax(itemInfo));
aes_get_item_name(itemData[IB_NAME],itemName,charsmax(itemName),id);

menu_additem(m,itemName,itemInfo,.callback = items_CB);
}
}
else
{
new menuData[menuFieldsStruct],itemIndex;
ArrayGetArray(g_BonusMenus,cmdId,menuData);

new len = formatex(itemName,charsmax(itemName),"%L ",id,"AES_TAG_MENU");
len += aes_get_item_name(menuData[MENU_TITLE],itemName[len],charsmax(itemName) - len,id);

replace_all(itemName,charsmax(itemName),"\n","^n");
replace_all(itemName,charsmax(itemName),"<p>",player_bonus_str);

m = menu_create(itemName,"aNew_MenuHandler");

for(new i,length = ArraySize(menuData[MENU_LIST]) ; i < length ; i++)
{
itemIndex = ArrayGetCell(menuData[MENU_LIST],i) - 1;

if(!(0 <=itemIndex < g_PointsBonusCount)) // что ты мне подсунул, блеать
continue;

ArrayGetArray(g_PointsBonusItems,i,itemData);
num_to_str(i,itemInfo,charsmax(itemInfo));
aes_get_item_name(itemData[IB_NAME],itemName,charsmax(itemName),id);
formatex(itemName,charsmax(itemName),"%s \r[\y%d\r]", itemName, itemData[IB_POINTS]);
menu_additem(m,itemName,itemInfo,.callback = items_CB);
}
}


if(m != -1)
{
F_Format_NavButtons(id,m);
menu_display(id,m);
}

return PLUGIN_CONTINUE;
}

//
// Хандлер итемов в меню
//
public Format_ItemsCallback(id,menu,item)
{
new info[10],item_name[256],dummy;
menu_item_getinfo(menu,item,dummy,info,charsmax(info),item_name,charsmax(item_name),dummy);

new itemData[itemFieldsStruct];
ArrayGetArray(g_PointsBonusItems,str_to_num(info),itemData);

new limit_fields = Bonus_CheckLimits(id,itemData);

for(new i = 1; i <= 7 ; i++)
{
if(limit_fields & (1<<i))
{
new tmpLang[128],lang_key[16];
formatex(lang_key,charsmax(lang_key),"AES_ANEW_INFO%d",i);
formatex(tmpLang,charsmax(tmpLang)," %L",id,lang_key,itemData[IB_POINTS + (i - 1)]);
aes_get_item_name(itemData[IB_NAME],item_name,charsmax(item_name),id);
add(item_name,charsmax(item_name),tmpLang);

menu_item_setname(menu,item,item_name);

return ITEM_DISABLED;
}
}
return ITEM_ENABLED;
}

//
// Проверяем ограничения на бонусы
//
Bonus_CheckLimits(id,itemData[itemFieldsStruct])
{
new limit_fields = 0;

// проверяем доступность по бонусам
if(itemData[IB_POINTS] && (itemData[IB_POINTS] > aes_get_player_bonus(id)))
limit_fields |= LIMIT_POINTS;

// проверяем доступность по обыту
if(itemData[IB_EXP] && (itemData[IB_EXP] > Float:aes_get_player_exp(id)))
limit_fields |= LIMIT_EXP;

// проверяем доступность по уровню
if(itemData[IB_LEVEL] && (itemData[IB_LEVEL] > (aes_get_player_level(id) + 1)))
limit_fields |= LIMIT_LEVEL;

// проверяем доступность по раунду
if(itemData[IB_ROUND] && (itemData[IB_ROUND] > iRound))
limit_fields |= LIMIT_ROUND;

// проверяем на доступность по времени
if(itemData[IB_TIME] && (itemData[IB_TIME] < (get_gametime() - player_spawn_time[id])))
limit_fields |= LIMIT_TIME;

if(itemData[IB_FLAG] && (get_user_flags(id) & itemData[IB_FLAG]) != itemData[IB_FLAG])
limit_fields |= LIMIT_FLAG;

if(itemData[IB_FLAG_IGNORE] && (get_user_flags(id) & itemData[IB_FLAG_IGNORE]) == itemData[IB_FLAG_IGNORE])
limit_fields |= LIMIT_FLAG_IGNORE;

return limit_fields;
}

public F_Format_NavButtons(id,menu)
{
new tmpLang[20];

formatex(tmpLang,charsmax(tmpLang),"%L",id,"BACK");
menu_setprop(menu,MPROP_BACKNAME,tmpLang);

formatex(tmpLang,charsmax(tmpLang),"%L",id,"EXIT");
menu_setprop(menu,MPROP_EXITNAME,tmpLang);

formatex(tmpLang,charsmax(tmpLang),"%L",id,"MORE");
menu_setprop(menu,MPROP_NEXTNAME,tmpLang);
}

//
// Хандлер бонус меню
//
public aNew_MenuHandler(id,m,item)
{
if(item == MENU_EXIT)
{
menu_destroy(m);
return PLUGIN_HANDLED;
}

if(Format_ItemsCallback(id,m,item) != ITEM_ENABLED)
{
menu_destroy(m);
return PLUGIN_HANDLED;
}

menu_item_getinfo(m,item,itemName[0],itemInfo,charsmax(itemInfo),itemName,1,itemName[0]);
new itemKey = str_to_num(itemInfo);

menu_destroy(m);

new itemData[itemFieldsStruct];
ArrayGetArray(g_PointsBonusItems,itemKey,itemData);

if(GiveBonus(itemData,id,itemData[IB_VALUE] ? itemData[IB_VALUE] : 0))
{
aes_add_player_bonus_f(id,-itemData[IB_POINTS]);

aes_get_item_name(itemData[IB_NAME],itemName,charsmax(itemName),id);
strip_menu_codes(itemName,charsmax(itemName));

client_print_color(id,0,"%L %L",id,"AES_TAG",id,"AES_ANEW_GIVE",itemName,itemData[IB_POINTS]);
}

return PLUGIN_HANDLED;
}

//
// Назначение бонус предметов
// itemData- данные бонуса
// id - игрок
// count - кол-во бонусов
// psh - пшш парень, значение в функцию передать не хочешь?
//
GiveBonus(itemData[itemFieldsStruct],id,count = 0,psh = 0)
{

switch(itemData[IB_TYPE])
{
case ITEM_GIVE:
{
if(!is_user_alive(id)) return false;

new wId = rg_get_weapon_info(itemData[IB_ITEM], WI_ID);

if(user_has_weapon(id, wId))
rg_remove_item(id, itemData[IB_ITEM]);

if(rg_give_item(id, itemData[IB_ITEM], (rg_get_weapon_info(wId, WI_GUN_CLIP_SIZE) > 0) ? GT_REPLACE : GT_APPEND) >= 0)
rg_set_user_bpammo(id, WeaponIdType:wId, count ? count : rg_get_weapon_info(wId, WI_MAX_ROUNDS));
else
{
client_print_color(id,print_team_default,"%L %L",id,"AES_TAG",id,"AES_ANEW_CALL_PROBLEM");
return false;
}
}
case ITEM_CALL:
{
if(callfunc_begin_i(itemData[IB_FUNCTION_ID],itemData[IB_PLUGIN_ID]))
{
callfunc_push_int(id);

if(itemData[IB_FLAGS][0])
{
callfunc_push_str(itemData[IB_FLAGS]);
if(itemData[IB_DAYS])
callfunc_push_int(itemData[IB_DAYS]);
}
else
callfunc_push_int(count);

if(psh)
callfunc_push_int(psh);

return callfunc_end();
}
else
{
client_print_color(id,print_team_default,"%L %L",id,"AES_TAG",id,"AES_ANEW_CALL_PROBLEM");
return false;
}
}
}

return true;
}

//
// Очищение строки от символов меню
//
strip_menu_codes(itemName[],len)
{
replace_all(itemName,len,"\r","");
replace_all(itemName,len,"\y","");
replace_all(itemName,len,"\R","");
replace_all(itemName,len,"\w","");
}

//
// Выдача бонусов на спавнеы
//
public CBasePlayer_Spawn(const id)
{
if (!is_user_bot(id))
Bonus_OnSpawn(id);
}


public Bonus_OnSpawn(id)
{
if(isLocked || !get_pcvar_num(cvar[CVAR_BONUS_ENABLED]) || !is_user_alive(id))
return false;

player_spawn_time[id] = get_gametime();

new player_level = aes_get_player_level(id);

switch(get_pcvar_num(cvar[CVAR_BONUS_SPAWN]))
{
case 0: return false;
case 2: // запоминаем спавн игрока
{
// игрок уже заспавнился
if(player_already_spawned[id])
return false;

player_already_spawned[id] = true;
}
}

new itemData[itemFieldsStruct],actLevel = -1;
new levelValue;

new Array:assigned_bonuses;

// проверяем бонусы на спавне
for(new i;i < g_SpawnBonusCount ; ++i)
{
arrayset(itemData,0,itemFieldsStruct);
ArrayGetArray(g_SpawnBonusItems,i,itemData);

if(Bonus_CheckLimits(id,itemData))
continue;

// считаем шанс выдачи бонуса
if(itemData[IB_CHANCE])
{
new chanceValue;

if(player_level >= ArraySize(itemData[IB_CHANCE]))
actLevel = ArraySize(itemData[IB_CHANCE]) - 1;
else
actLevel = player_level;

if(itemData[IB_SUMCHANCE])
{
for(new z ; z <= actLevel ; z++) // складываем общий шанс за все уровни
chanceValue += ArrayGetCell(itemData[IB_CHANCE],i);
}
else
{
if(actLevel < 0)
continue;

chanceValue = ArrayGetCell(itemData[IB_CHANCE],actLevel);
}

if(chanceValue * 10 < random_num(0,1000))
continue;
}

// узнаем значение бонуса для определенного уровня
if(itemData[IB_LEVELS])
{
if(player_level >= ArraySize(itemData[IB_LEVELS])) // :D
actLevel = ArraySize(itemData[IB_LEVELS]) - 1;
else
actLevel = player_level;


if(itemData[IB_SUMCHANCE])
{
for(new i ; i <= actLevel ; i++) // складываем значения за все уровни
levelValue += ArrayGetCell(itemData[IB_LEVELS],i);
}
else
{
if(actLevel < 0)
continue;

levelValue = ArrayGetCell(itemData[IB_LEVELS],actLevel);
}
}

if(levelValue > 0)
{
// выдаем бонус
if(GiveBonus(itemData,id,levelValue))
{
if(!assigned_bonuses)
assigned_bonuses = ArrayCreate(sizeof itemData[IB_NAME]);

ArrayPushString(assigned_bonuses,itemData[IB_NAME]);
}
}
}

if(assigned_bonuses)
{
new bonus_info[192],len;

len = formatex(bonus_info,charsmax(bonus_info),"%L %L ",id,"AES_TAG",id,"AES_ANEW_INFO8");

for(new i,length = ArraySize(assigned_bonuses) ; i < length ; i++)
{
ArrayGetString(assigned_bonuses,i,itemData[IB_NAME],charsmax(itemData[IB_NAME]));

if(i > 0)
len += formatex(bonus_info[len],charsmax(bonus_info) - len,", ");

len += formatex(bonus_info[len],charsmax(bonus_info) - len,"^4");
len += aes_get_item_name(itemData[IB_NAME],bonus_info[len],charsmax(bonus_info) - len,id);
len += formatex(bonus_info[len],charsmax(bonus_info) - len,"^1");
}

ArrayDestroy(assigned_bonuses);

client_print_color(id,print_team_default,bonus_info);
}

return true;
}

public Array:parse_levels(levelString[])
{
new Array:which = ArrayCreate(1);

new stPos,ePos,rawPoint[20];

// parse levels entry
do {
ePos = strfind(levelString[stPos]," ");

formatex(rawPoint,ePos,levelString[stPos]);
ArrayPushCell(which,str_to_num(rawPoint));

stPos += ePos + 1;
} while (ePos != -1)

return which;
}

public aes_get_item_name(itemString[],out[],len,id)
{
new l;

if(strfind(itemString,"LANG_") == 0)// формирование по словарю
{
replace(itemString,strlen(itemString),"LANG_","");

l = formatex(out,len,"%L",id,itemString);
}
else
{
l = copy(out,len,itemString);
}

return l;
}

//
// Регистрация бонус предмета
// itemData - данные
// cfgBlock - конфигурационный блок
// line - линия
//
public RegisterBonusItem(itemData[itemFieldsStruct],cfgBlock,line)
{
if(itemData[IB_TYPE])
{ // записываем параметры предедущего бонуса
new bool:isOk = true;

// проверки на валидность
switch(itemData[IB_TYPE])
{
case ITEM_GIVE:
{
if(!itemData[IB_ITEM][0])
{
log_amx("[ERROR] give item not set on line %d",line);
isOk = false;
}
}
}

if(isOk){
new Array:itemArray;

switch(cfgBlock)
{
case BONUS_ITEM_SPAWN:
{
if(!g_SpawnBonusItems)
g_SpawnBonusItems = ArrayCreate(itemFieldsStruct);

itemArray = g_SpawnBonusItems;
}
case BONUS_ITEM_MENU:
{
if(!g_PointsBonusItems)
g_PointsBonusItems = ArrayCreate(itemFieldsStruct);

itemArray = g_PointsBonusItems;
}
}

if(itemArray)
ArrayPushArray(itemArray,itemData);
}

return true;
}

return false;
}

public RegisterMenuItem(menuData[menuFieldsStruct],line)
{
if(!menuData[MENU_SAYCMD][0] && !menuData[MENU_CONCMD][0])
return -1;

if(!g_BonusMenus)
g_BonusMenus = ArrayCreate(menuFieldsStruct);

ArrayPushArray(g_BonusMenus,menuData);

return ArraySize(g_BonusMenus) - 1;
}

ResetSpawn()
{
arrayset(player_already_spawned,false,sizeof player_already_spawned);
arrayset(_:player_spawn_time,0,sizeof player_spawn_time);
}
Выходит предупреждение только конечно, не ошибка. Но в игре самой ещё есть косяк - не считывается какой-то параметр. Приложил скрин.
А так в целом вся система бонусов работает, просто смущает данное уведомление и непонятная запись на сервере самом.
 

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