Blender V_ hands

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What's that?

This is CSO hands to GoldSrc engine (Counter Strike 1.6, Half-Life, else games in GoldSrc). Blend file include only hands to HUD model (means "v_model").

Maded in Blender 4.2.2, have a lot of features. See more info below that text.


Preview
1727219524257.png
1727219547386.png
1727219573261.png

ezgif-4-9336fd70ed.gif

Features
  • Full compability with GoldSrc
  • Full IK rig to animate easier ever you could before
  • Clean UV map
  • Tweak bones to make corners a smooth enough
  • Symmetry at any bones
  • Real GoldSrc mesh size (that's mean you don't need to resize it)

Using
  1. Open it
  2. Do whatever you want
  3. Bake all animations
  4. Export it using some add-on
  5. Compile with .qc file
  6. You're done

Textures
I won't make you suffer, so you can just download all my textures i have and using.

Download
Click this text to get direct download from GitHub.
I have no "Member" role, so i can't upload resources are here.


Author: Mark de Rune
You have no permission to re-upload it to another web-sites and web resources.
 

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I've upload new version - 1.1

Features


  • Full compability with GoldSrc
  • Full IK rig to animate easier ever you could before
  • Clean UV map
  • Tweak bones to make corners a smooth enough
  • Symmetry at any bones
  • Real GoldSrc mesh size (that's mean you don't need to resize it)
  • Emulate HUD
  • "In-game" camera position with FOV (make animation easier than previous version)
  • Added default pose (make animation easier than previous version)

 

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