VipMenu Problematic

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Обратите внимание, если вы хотите заключить сделку с этим пользователем, он заблокирован
Здравствуйте , подскажите пожалуйста , как мне сделать :crazy: чтобы меню автоматически появлялось каждый раунд и флаг доступа был "e"
А то я вообще не -АЛЕ-

Код:
#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <fakemeta>
#include <engine>
#include <fun>
#include <cstrike>
#include <WPMGPrintChatColor>

#define PLUGIN "SteamMenu"
#define VERSION "1.0"
#define AUTHOR "sokrat"


 //Для проверки слотов.
#define PRIMARY_WEAPONS ((1<<CSW_SCOUT) | (1<<CSW_XM1014) | (1<<CSW_MAC10) | (1<<CSW_AUG) | (1<<CSW_UMP45) | (1<<CSW_SG550) | (1<<CSW_GALIL) | (1<<CSW_FAMAS) | (1<<CSW_AWP) | (1<<CSW_MP5NAVY) | (1<<CSW_M249) | (1<<CSW_M3) | (1<<CSW_M4A1) | (1<<CSW_TMP) | (1<<CSW_G3SG1) | (1<<CSW_SG552) | (1<<CSW_AK47) | (1<<CSW_P90))
#define SECONDARY_WEAPONS ((1<<CSW_P228) | (1<<CSW_ELITE) | (1<<CSW_FIVESEVEN) | (1<<CSW_USP) | (1<<CSW_GLOCK18) | (1<<CSW_DEAGLE))

#define EV_INT_WEAPONKEY    EV_INT_impulse
const MENU_LENGTH = 512;

new CHATTAG[] = "!t[!gVIP!t]";
 //Для работы меню выбора оружия.
enum _:STRWEAPON {
    WEAPON_RBLOCK,
    WEAPON_COST,
    WEAP_PRIMARY,
    WEAP_ID,
    WEAP_CSW,
    WEAP_TEXT[14],
    WEAP_NAME[20],
    WEAP_CLIP,
    WEAP_AMMO,
    Float:WEAP_DAMAGE,
    WEAP_OLDMODELS[64],
    WEAP_V[64],
    WEAP_P[64],
    WEAP_W[64]
}
 
new gArrWeapon[][STRWEAPON] = {
    //Золотое
    {    3,5000,1,    1228,CSW_AK47, "ak47"     ,"weapon_ak47"    , 30,90, 1.5      ,"models/w_ak47.mdl"     ,"models/goldsweaps/v_ak47.mdl"        ,"models/goldsweaps/p_ak47.mdl"        ,"models/goldsweaps/w_ak47.mdl"    },
    {    3,5000,1,    1222,CSW_M4A1, "m4a1"     ,"weapon_m4a1"    , 30,90, 1.5      ,"models/w_m4a1.mdl"     ,"models/goldsweaps/v_m4a1.mdl"        ,"models/goldsweaps/p_m4a1.mdl"     ,"models/goldsweaps/w_m4a1.mdl"    },
    {    0,1500,0,    1226,CSW_DEAGLE,"deagle","weapon_deagle", 7,35 , 1.0      ,"models/w_deagle.mdl"    ,"models/v_deagle.mdl"                ,"models/p_deagle.mdl"                 ,"models/w_deagle.mdl"            }
}
new g_has_weapon[sizeof gArrWeapon][33]; //Для записи у кого есть данное оружие, на случай модификации по другим параметрам что бы упростить установку модели.
const m_iKevlar=112;

new gMapArr[][] = {
    "$2000$",
    "1hp",
    "1hp_2",
    "20hp",
    "2pro_awp",
    "35hp-_-",
    "35hp_2",
    "35hp_2_winter",
    "aim_ak-47",
    "awp4one",
    "awp_india",
    "awp_india2"
}
new bool:gBlock = false;

new weaponBlock[33][2];
new g_iMSG_ScoreAttrib;
new gRound = 0;
new cvar_admin_flag;
public plugin_precache() { //Кешируем звуки.
    //Кешируем все модели.
    for(new weap=0;weap<sizeof(gArrWeapon);weap++) {
        precache_model(gArrWeapon[weap][WEAP_V]);
        precache_model(gArrWeapon[weap][WEAP_P]);
        precache_model(gArrWeapon[weap][WEAP_W]);
    }
}
public plugin_init() {
    register_plugin(PLUGIN, VERSION, AUTHOR);

    new MapName[32]
    get_mapname(MapName,31)
    for(new i=0;i<sizeof(gMapArr);i++) {
        if(equali(MapName,gMapArr[i])) {
            gBlock = true;
        }
    }
    
    register_forward(FM_SetModel, "fw_SetModel");

    for(new weap=0;weap<sizeof(gArrWeapon);weap++) {
        RegisterHam(Ham_Item_Deploy, gArrWeapon[weap][WEAP_NAME], "Item_Deploy_Post", 1);
        RegisterHam(Ham_Item_AddToPlayer, gArrWeapon[weap][WEAP_NAME], "fw_AddToPlayer")
    }
    RegisterHam(Ham_TakeDamage,"player","TakeDamage",0)
    register_menu("MenuId", 1023, "MenuFunc");
    
    register_event("HLTV", "NewRound", "a", "1=0", "2=0")
    
    RegisterHam( Ham_Spawn, "player", "CBasePlayer__Spawn_Post", .Post = true  );
    g_iMSG_ScoreAttrib = get_user_msgid( "ScoreAttrib" );
    
    register_clcmd("vipmenu","SteamMenu"); //Команда вызова меню.
    
    //Квары
    cvar_admin_flag = register_cvar("elitvip_access_flag","t"); //Флаг доступа к меню.
}

public NewRound() {
    gRound++;
    
    for(new id=1;id<=get_maxplayers();id++) {
        weaponBlock[id][0] = 0;
        weaponBlock[id][1] = 0;
    }
}

enum _:TOTAL_TEAMS {//Команда игрока.
    TEAM_NULL,
    TEAM_T,
    TEAM_CT,
    TEAM_SPEC
};
stock Player_GetTeam(id) { //Проверяем команду игрока.
    return (pev_valid(id) != 2) ? 0 : get_pdata_int(id, 114,5);
}


public client_putinserver(id) {
    for(new i=0;i<sizeof(gArrWeapon);i++) {
        g_has_weapon[i][id] = false;
    }
    weaponBlock[id][0] = 0;
    weaponBlock[id][1] = 0;
}

public SteamMenu(id) {
    static menu[512], len;
    len = 0;
    
    if(gBlock) {
        PrintChatColor(id, PRINT_COLOR_PLAYERTEAM, "%s !tНа этой карте меню не работает.", CHATTAG);
        return PLUGIN_HANDLED;
    }
    
    if(!(get_user_flags(id) & get_admin_flag())) {
        PrintChatColor(id, PRINT_COLOR_PLAYERTEAM, "%s !tМеню доступно только VIP.", CHATTAG);
        return PLUGIN_HANDLED;
    }
    
    if(gRound < 3) {
        PrintChatColor(id, PRINT_COLOR_PLAYERTEAM, "%s !tМеню доступно только с третьего раунда.", CHATTAG);
        return PLUGIN_HANDLED;
    }
    
    
    
    len = formatex(menu[len], charsmax(menu) - len, "\d[\rVipmenu\d]^n^n");
    
    len += formatex(menu[len], charsmax(menu) - len, "\r1. \yGold \d[\rAk47\d] \w- \yВзять^n");
    len += formatex(menu[len], charsmax(menu) - len, "\r2. \yGold \d[\rM4A1\d] \w- \yВзять^n");

    len += formatex(menu[len], charsmax(menu) - len, "^n\r0. \d[\yЗакрыть\d]" );
    
    new keys = MENU_KEY_0|MENU_KEY_1|MENU_KEY_2
    show_menu(id, keys, menu, -1, "MenuId");
    return PLUGIN_HANDLED;
}
public MenuFunc(id,key) {
    
    if(key == 9)
        return PLUGIN_HANDLED;
    
    if(!(get_user_flags(id) & get_admin_flag())) {
        PrintChatColor(id, PRINT_COLOR_PLAYERTEAM, "%s !tМеню доступно только VIP.", CHATTAG);
        return PLUGIN_HANDLED;
    }
    
    if(!is_user_alive(id)) {
        PrintChatColor(id, PRINT_COLOR_PLAYERTEAM, "%s !tВы должны быть живы что бы взять оружие.", CHATTAG);
        return PLUGIN_HANDLED;
    }
    
    if (weaponBlock[id][key]) {
        PrintChatColor(id, PRINT_COLOR_PLAYERTEAM, "%s !tВы уже брали это оружие в этом раунде.", CHATTAG);
        return PLUGIN_HANDLED;
    }
    

    weaponBlock[id][key] = 1;
    if(gArrWeapon[key][WEAP_PRIMARY] > 0) drop_primary(id);
    else drop_secondary(id);
    
    g_has_weapon[key][id] = true;
    fm_give_item(id,key);

    return PLUGIN_HANDLED;
}

public TakeDamage(victim, inflictor, attacker, Float:damage){  //Нанесение урона.

    if(!is_user_connected(attacker) || victim == attacker || !victim)
        return;
    
    new iWeaponUsed = get_user_weapon( attacker ,_,_)
            
    for(new iweap = 0;iweap<sizeof(gArrWeapon);iweap++) {
        if(iWeaponUsed == gArrWeapon[iweap][WEAP_CSW]) {
            if(g_has_weapon[iweap][attacker]) {
                SetHamParamFloat(4, damage * gArrWeapon[iweap][WEAP_DAMAGE])
                break;
            }
        }
    }
}
public fw_AddToPlayer(ent, id) { //Ловим косание с оружием.
    if(!is_user_alive(id))
        return HAM_IGNORED;
    
    new weapon = cs_get_weapon_id(ent);
    for(new iweap = 0;iweap<sizeof(gArrWeapon);iweap++) {
        if(weapon == gArrWeapon[iweap][WEAP_CSW]) {
            if(entity_get_int(ent, EV_INT_WEAPONKEY) == gArrWeapon[iweap][WEAP_ID]) {
                g_has_weapon[iweap][id] = true;
                entity_set_int(ent, EV_INT_WEAPONKEY, 0);
            }
        }
    }
    return HAM_IGNORED;
}

stock drop_primary(id) {
    new weapons[ 32 ], num;
    get_user_weapons( id, weapons, num );
    for( new i = 0; i < num; i++ ) {
        if( PRIMARY_WEAPONS & (1<<weapons[ i ]) ) {
            static wname[ 32 ];
            get_weaponname( weapons[ i ], wname, sizeof wname - 1 );
            engclient_cmd( id, "drop", wname );
        }
    }
}
stock drop_secondary(id) {
    new weapons[ 32 ], num;
    get_user_weapons( id, weapons, num );
    for( new i = 0; i < num; i++ ) {
        if( SECONDARY_WEAPONS & (1<<weapons[ i ]) ) {
            static wname[ 32 ];
            get_weaponname( weapons[ i ], wname, sizeof wname - 1 );
            engclient_cmd( id, "drop", wname );
        }
    }
}
stock fm_give_item(index, num) {
    
    new ent =  engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, gArrWeapon[num][WEAP_NAME]))
    if (!pev_valid(ent))return 0;
    
    new Float:origin[3];
    pev(index, pev_origin, origin);
    set_pev(ent, pev_origin, origin);
    set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN);
    dllfunc(DLLFunc_Spawn, ent);
    
    new save = pev(ent, pev_solid);
    dllfunc(DLLFunc_Touch, ent, index);
    
    new wEnt = get_weapon_ent(index, gArrWeapon[num][WEAP_CSW]);
    
    if(pev_valid(wEnt)) {
        cs_set_weapon_ammo(wEnt, gArrWeapon[num][WEAP_CLIP])
        cs_set_user_bpammo (index, gArrWeapon[num][WEAP_CSW], gArrWeapon[num][WEAP_AMMO])
    }
    
    if(pev(ent, pev_solid) != save)return ent;
    engfunc(EngFunc_RemoveEntity, ent);
    return -1;
}
stock get_weapon_ent(id,wpnid=0,wpnName[]="") {
    static newName[32]
    if(wpnid) get_weaponname(wpnid,newName,31)
    else formatex(newName,31,"%s",wpnName)
    if(!equal(newName,"weapon_",7))
        format(newName,31,"weapon_%s",newName)

    new ent
    while((ent = engfunc(EngFunc_FindEntityByString,ent,"classname",newName)) && pev(ent,pev_owner) != id) {}

    return ent
}
public fw_SetModel(entity, model[]) {
    if(!is_valid_ent(entity))
        return FMRES_IGNORED;
    
    static szClassName[33];
    entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName));
        
    if(!equal(szClassName, "weaponbox"))
        return FMRES_IGNORED;

    static iOwner;
    iOwner = entity_get_edict(entity, EV_ENT_owner);
    static iweaponID;
    
    for(new iweap = 0;iweap<sizeof(gArrWeapon);iweap++) {
        if(equal(model, gArrWeapon[iweap][WEAP_OLDMODELS])) {
            iweaponID = find_ent_by_owner(-1, gArrWeapon[iweap][WEAP_NAME], entity);
            if(!is_valid_ent(iweaponID))
                return FMRES_IGNORED;
        
            if(g_has_weapon[iweap][iOwner]) {
                g_has_weapon[iweap][iOwner] = false;
                entity_set_int(iweaponID, EV_INT_WEAPONKEY, gArrWeapon[iweap][WEAP_ID]);
                entity_set_int(entity, EV_INT_WEAPONKEY, gArrWeapon[iweap][WEAP_ID]);
                entity_set_model(entity, gArrWeapon[iweap][WEAP_W]);
                return FMRES_SUPERCEDE;
            }
        }
    }
    return FMRES_IGNORED;
}
public Item_Deploy_Post(ent) {
    const XO_WEAPON  = 4
    const m_pPlayer  = 41
    
    new id = get_pdata_cbase( ent, m_pPlayer, XO_WEAPON );
    replace_weapon_models(id);
}
replace_weapon_models(id) {
    new weapon = get_pdata_int(get_pdata_cbase(id, 373, 5), 43, 4)
    for(new iweap = 0;iweap<sizeof(gArrWeapon);iweap++) {
        if(weapon == gArrWeapon[iweap][WEAP_CSW]) {
            if(g_has_weapon[iweap][id]) {
                set_pev(id, pev_viewmodel2, gArrWeapon[iweap][WEAP_V]);
                set_pev(id, pev_weaponmodel2, gArrWeapon[iweap][WEAP_P]);
            }
        }
    }
}
public get_admin_flag() {
    new flags[24]
    get_pcvar_string(cvar_admin_flag, flags, 23)       
    return(read_flags(flags))
}
stock bool:is_user_steam(id) {
    static dp_pointer
    if(dp_pointer || (dp_pointer = get_cvar_pointer("dp_r_id_provider")))
    {
        server_cmd("dp_clientinfo %d", id)
        server_exec()
        return (get_pcvar_num(dp_pointer) == 2) ? true : false
    }
    return false
}

public CBasePlayer__Spawn_Post( id ) {
    if( !is_user_alive( id )  || !(get_user_flags(id) & get_admin_flag())) {
        return HAM_HANDLED;
    }

    set_task(0.2,"taskSpawn",id);
    
    message_begin( MSG_ALL, g_iMSG_ScoreAttrib );
    write_byte( id );
    write_byte( 4 );
    message_end( );

    return HAM_IGNORED;
}
public taskSpawn(id) {
    if(is_user_alive(id)) {
        if(!gBlock) {
            drop_secondary(id);
            g_has_weapon[2][id] = true;
            fm_give_item(id,2);
            
            give_item(id,"weapon_smokegrenade");
            give_item(id,"weapon_hegrenade");
            give_item(id,"weapon_flashbang");
            give_item(id,"weapon_flashbang");
        
            fm_set_user_armor(id,100.0);
        }
    }
}
stock fm_set_user_armor(id,Float:armor) {
    set_pev(id,pev_armorvalue,armor);
    set_pdata_int(id,m_iKevlar,1); //CS_ARMOR_KEVLAR
    
    
    static gmsgArmorType;
    if(!gmsgArmorType) {
        gmsgArmorType = get_user_msgid("ArmorType");
    }
    message_begin(MSG_ONE_UNRELIABLE,gmsgArmorType,_,id);
    write_byte(0);
    message_end();       
}
 
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