- Ошибка
-
//// 4holy_grenade.sma
//
// C:\Users\Opa\Desktop\scripting\4holy_grenade.sma(143) : warning 225: unreachable code
// C:\Users\Opa\Desktop\scripting\4holy_grenade.sma(159) : warning 217: loose indentation
// C:\Users\Opa\Desktop\scripting\4holy_grenade.sma(186) : warning 217: loose indentation
// C:\Users\Opa\Desktop\scripting\4holy_grenade.sma(306) : warning 211: possibly unintended assignment
// C:\Users\Opa\Desktop\scripting\4holy_grenade.sma(306) : warning 204: symbol is assigned a value that is never used: "weapon"
// Header size: 1848 bytes
// Code size: 12364 bytes
// Data size: 2552 bytes
// Stack/heap size: 16384 bytes
// Total requirements: 33148 bytes
//
// 5 Warnings.
// Done.
//
// Compilation Time: 0,55 sec
- Компилятор
- Локальный
- Amx Mod X
- 1.9.0
- Исходный код
-
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <cstrike>
#include <fun>
#include <fakemeta>
#include <engine>
#include <hamsandwich>
#define VERSION "2.1"
new const NADE_TYPE_HOLY = 2137;
new const NADE_DURATION_HOLY = pev_flSwimTime;
new const g_sound[] = "weapons/holy.wav";
new const g_soundex[] = "weapons/holyexplosion.wav";
new const g_soundamb[] = "weapons/holyambience.wav";
new const g_vmodel[] = "models/v_holygrenade.mdl";
new const g_pmodel[] = "models/p_holygrenade.mdl";
new const g_wmodel[] = "models/w_holygrenade.mdl";
new const g_trailspr[] ="sprites/laserbeam.spr";
new const g_firespr[] = "sprites/fexplo.spr";
new ma_holy[33];
new hambience
new g_trail
new g_fire
new g_death
new g_score
public plugin_init() {
register_plugin("Holy Hand Grenade", VERSION, "bako35");
register_event("CurWeapon", "replace_models", "be", "1=1");
register_forward(FM_SetModel,"fw_SetModel", 1);
RegisterHam(Ham_Think, "grenade", "fw_ThinkGren");
RegisterHam(Ham_Spawn, "player", "fw_Spawn");
register_clcmd("hgrenade", "holygrenade");
g_death = get_user_msgid("DeathMsg");
g_score = get_user_msgid("ScoreInfo");
}
public plugin_precache(){
precache_model(g_vmodel);
precache_model(g_pmodel);
precache_model(g_wmodel);
precache_sound(g_sound);
precache_sound(g_soundex);
precache_sound(g_soundamb);
g_trail = precache_model(g_trailspr);
g_fire = precache_model(g_firespr);
}
public client_connect(id){
ma_holy[id] = false;
}
public client_disconnected(id){
ma_holy[id] = false;
}
public fw_Spawn(id){
ma_holy[id] = false;
}
public holygrenade(id){
if(is_user_alive(id)){
new was = cs_get_user_bpammo(id, CSW_SMOKEGRENADE);
ma_holy[id] = true;
if(was >= 1){
ExecuteHamB(Ham_GiveAmmo, id, 1, "SmokeGrenade", 32);
emit_sound(id, CHAN_ITEM, "items/9mmclip1.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
}
else{
give_item(id, "weapon_smokegrenade");
}
replace_models(id);
}
else{
client_print(id, print_center, "Nie zyjesz!");
}
}
public replace_models(id)
{
new weapon = read_data(2);
if(ma_holy[id]){
if(weapon == CSW_SMOKEGRENADE)
{
set_pev(id, pev_viewmodel2, g_vmodel);
set_pev(id, pev_weaponmodel2, g_pmodel);
set_task(4.5, "holyambience", hambience, _, _, "b");
}
}
}
public replace_models2(id){
if(get_user_weapon(id) == CSW_SMOKEGRENADE)
set_pev(id, pev_viewmodel2, "models/v_smokegrenade.mdl");
}
public fw_SetModel(entity, const model[]){ // Set smokegrenade pipes effects and type
static Float:dmgtime, owner;
pev(entity, pev_dmgtime, dmgtime);
owner = pev(entity, pev_owner);
if(!pev_valid(entity) || dmgtime == 0.0)
return FMRES_IGNORED;
if (model[9] == 's' && model[10] == 'm' && ma_holy[owner])
{
ma_holy[owner] = false;
entity_set_model(entity, g_wmodel);
replace_models2(owner);
set_rendering(entity, kRenderFxGlowShell, 255, 215, 0, kRenderNormal, 16);
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW) // TE id
write_short(entity) // entity
write_short(g_trail) // sprite
write_byte(10) // life
write_byte(10) // width
write_byte(255) // r
write_byte(215) // g
write_byte(0) // b
write_byte(255) // brightness
message_end()
set_pev(entity, pev_flTimeStepSound, NADE_TYPE_HOLY);
return FMRES_SUPERCEDE;
}
return FMRES_IGNORED;
}
public fw_ThinkGren(entity){ // Grenade think event
if (!pev_valid(entity)){
return HAM_IGNORED;
client_print(0, print_center, "Holy Hand Grenade HAM IGNORED")
}
static Float:dmgtime, Float: current_time, attacker;
pev(entity, pev_dmgtime, dmgtime);
current_time = get_gametime();
attacker = pev(entity, pev_owner);
if(dmgtime > current_time)
return HAM_IGNORED;
if(pev(entity, pev_flTimeStepSound) == NADE_TYPE_HOLY)
{
static duration;
duration = pev(entity, NADE_DURATION_HOLY);
if(duration > 0)
{
new Float:originF[3]
pev(entity, pev_origin, originF);
if(duration == 1)
{
emit_sound(entity, CHAN_WEAPON, g_soundex, 1.0, ATTN_NORM, 0, PITCH_NORM);
remove_task(entity);
effect(originF);
kill(originF, attacker);
engfunc(EngFunc_RemoveEntity, entity);
return HAM_SUPERCEDE;
}
set_pev(entity, NADE_DURATION_HOLY, --duration);
set_pev(entity, pev_dmgtime, current_time + 3.0);
}
else if((pev(entity, pev_flags) & FL_ONGROUND) && get_speed(entity) < 10)
{
set_task(1.0, "holysound", entity, _, _, "a", 1);
set_pev(entity, NADE_DURATION_HOLY, 1+2/2);
set_pev(entity, pev_dmgtime, current_time + 0.1);
}
else
set_pev(entity, pev_dmgtime, current_time + 0.5);
}
return HAM_IGNORED;
}
public effect(const Float:originF[3]){ // Explosion effect
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, originF[0])
engfunc(EngFunc_WriteCoord, originF[1])
engfunc(EngFunc_WriteCoord, originF[2])
write_short(g_fire) //sprite index
write_byte(50) // scale in 0.1's
write_byte(30) // framerate
write_byte(4) // flags
message_end()
// Smallest ring
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
write_byte(TE_BEAMCYLINDER) // TE id
engfunc(EngFunc_WriteCoord, originF[0]) // x
engfunc(EngFunc_WriteCoord, originF[1]) // y
engfunc(EngFunc_WriteCoord, originF[2]) // z
engfunc(EngFunc_WriteCoord, originF[0]) // x axis
engfunc(EngFunc_WriteCoord, originF[1]) // y axis
engfunc(EngFunc_WriteCoord, originF[2]+385.0) // z axis
write_short(g_trail) // sprite
write_byte(0) // startframe
write_byte(0) // framerate
write_byte(4) // life
write_byte(60) // width
write_byte(0) // noise
write_byte(255) // red
write_byte(215) // green
write_byte(0) // blue
write_byte(200) // brightness
write_byte(0) // speed
message_end()
// Medium ring
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
write_byte(TE_BEAMCYLINDER) // TE id
engfunc(EngFunc_WriteCoord, originF[0]) // x
engfunc(EngFunc_WriteCoord, originF[1]) // y
engfunc(EngFunc_WriteCoord, originF[2]) // z
engfunc(EngFunc_WriteCoord, originF[0]) // x axis
engfunc(EngFunc_WriteCoord, originF[1]) // y axis
engfunc(EngFunc_WriteCoord, originF[2]+470.0) // z axis
write_short(g_trail) // sprite
write_byte(0) // startframe
write_byte(0) // framerate
write_byte(4) // life
write_byte(60) // width
write_byte(0) // noise
write_byte(255) // red
write_byte(215) // green
write_byte(0) // blue
write_byte(200) // brightness
write_byte(0) // speed
message_end()
// Largest ring
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
write_byte(TE_BEAMCYLINDER) // TE id
engfunc(EngFunc_WriteCoord, originF[0]) // x
engfunc(EngFunc_WriteCoord, originF[1]) // y
engfunc(EngFunc_WriteCoord, originF[2]) // z
engfunc(EngFunc_WriteCoord, originF[0]) // x axis
engfunc(EngFunc_WriteCoord, originF[1]) // y axis
engfunc(EngFunc_WriteCoord, originF[2]+555.0) // z axis
write_short(g_trail) // sprite
write_byte(0) // startframe
write_byte(0) // framerate
write_byte(4) // life
write_byte(60) // width
write_byte(0) // noise
write_byte(255) // red
write_byte(215) // green
write_byte(0) // blue
write_byte(200) // brightness
write_byte(0) // speed
message_end()
}
public kill(const Float:originF[3], attacker){
static Float:radius, victim = -1;
radius = 300 / 2.0;
while ((victim = engfunc(EngFunc_FindEntityInSphere, victim, originF, radius)) != 0)
{
if (!is_user_alive(victim) || get_user_team(attacker) == get_user_team(victim))
continue;
new Float:dam = 200.0;
set_msg_block(g_death, BLOCK_SET);
fakedamage(victim, "", dam, DMG_BLAST);
set_msg_block(g_death, BLOCK_NOT);
if(get_user_health(victim) <= 0)
{
SendDeathMsg(attacker, victim);
if(victim != attacker)
UpdateFrags(attacker, 1, 1);
else
UpdateFrags(attacker, -1, 1);
}
}
}
public holysound(entity){
if (!pev_valid(entity))
{
remove_task(entity);
return;
}
emit_sound(entity, CHAN_WEAPON, g_sound, 1.0, ATTN_NORM, 0, PITCH_NORM);
}
public holyambience(id){
new weapon = read_data(2)
if(weapon = CSW_SMOKEGRENADE && ma_holy[id]){
emit_sound(id, CHAN_WEAPON, g_soundamb, 1.0, ATTN_NORM, 0, PITCH_NORM);
}
else{
remove_task(hambience);
}
}
SendDeathMsg(attacker, victim) // Sends death message
{
message_begin(MSG_BROADCAST, g_death)
write_byte(attacker) // killer
write_byte(victim) // victim
write_byte(0) // headshot flag
write_string("grenade") // killer's weapon
message_end()
}
UpdateFrags(attacker, frags, scoreboard) // Updates attacker frags
{
// Set attacker frags
set_pev(attacker, pev_frags, float(pev(attacker, pev_frags) + frags))
// Update scoreboard with attacker and victim info
if (scoreboard)
{
message_begin(MSG_BROADCAST, g_score)
write_byte(attacker) // id
write_short(pev(attacker, pev_frags)) // frags
write_short(get_user_deaths(attacker)) // deaths
write_short(0) // class?
write_short(get_user_team(attacker)) // team
message_end()
}
}
Добрый вечер всем
Не подскажете, где ошибка?
заранее спасибо
Спасибо вам всем
Кто помог мне с некоторыми плагинами
И тот, кто пытается помочь
Не подскажете, где ошибка?
заранее спасибо
Спасибо вам всем
Кто помог мне с некоторыми плагинами
И тот, кто пытается помочь
Вложения
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