Модификация unstuck plugin

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[BGCOLOR=transparent]Я хочу, чтобы это было автоматически без кнопок. server_version 1.8.2[/BGCOLOR]

Код:
#include < amxmodx >
#include < amxmisc >
#include < fakemeta >
#include < engine >
#include < hamsandwich >

#define START_DISTANCE                32
#define MAX_ATTEMPTS                128

#define GetPlayerHullSize(%1) ((pev(%1, pev_flags) & FL_DUCKING) ? HULL_HEAD : HULL_HUMAN)

new Float:gf_LastCmdTime[ 33 ];

enum Coord_e
{
    Float:x,
    Float:y,
    Float:z
}

new const szPrefix[ ] = "^4[Unstuck]^1 ";

/* for unstuc_button cvar

    0 - disable plugin
    
    1 - E button
    2 - R button
    3 - TAB button
*/
new cvar_unstuck_button, cvar_message_enabled, cvar_message_time;

new const unstuck_button_in[ ] = { 0, IN_USE, IN_RELOAD, IN_SCORE }
new const unstuck_button[ ][ ] = { "", "E", "R", "TAB"}

enum
{
    ENABLE,
    DISABLE
}

new g_szUnstuck[ 33 ];

public plugin_init( )
{
    register_plugin( "Unstuck with button", "1.1", "Smiley" );
    register_forward( FM_CmdStart, "fwdCmdStart" );
    
    cvar_unstuck_button = register_cvar( "unstuck_button", "2" );
    cvar_message_enabled = register_cvar( "unstuck_message_enabled", "1" );
    cvar_message_time = register_cvar( "unstuck_message_time", "60" );
    
    RegisterHam( Ham_Spawn, "player", "fwdPSpawn", 1 );
    
    if( get_pcvar_num( cvar_unstuck_button ) && get_pcvar_num( cvar_message_enabled ) ) set_task( get_pcvar_float( cvar_message_time ), "TaskShowMessage", _, _, _, "b" );
}

public fwdPSpawn( id )
{
    if( is_user_alive( id ) )
    {
        g_szUnstuck[ id ] = ENABLE;
    }
}

public TaskShowMessage( )
{
    for( new i = 1; i <= 32; i++ )
    {
        if( !get_pcvar_num( cvar_unstuck_button ) || !get_pcvar_num( cvar_message_enabled ) ) continue;
        if( !is_user_connected( i ) ) continue;
        
        switch( random_num( 0, 1 ) )
        {
            case 0: ColorMessage( i, "%sPress^3 %s^1 to^4 unstuck^1.", szPrefix, unstuck_button[ get_pcvar_num( cvar_unstuck_button ) ] );
            case 1: ColorMessage( i, "%sNatisnete^3 %s^1 za da se^4 otkleshtite^1.", szPrefix, unstuck_button[ get_pcvar_num( cvar_unstuck_button ) ] );
        }
    }
}

public fwdCmdStart( id, handle )
{
    if( !is_user_connected( id ) || !get_pcvar_num( cvar_unstuck_button ) ) return FMRES_IGNORED;
    
    static iButtons, iOldButtons;
    
    iButtons = get_uc( handle, UC_Buttons );
    iOldButtons= entity_get_int( id, EV_INT_oldbuttons );

    if( is_user_alive( id ) && ( iButtons & unstuck_button_in[ get_pcvar_num( cvar_unstuck_button ) ] ) && !( iOldButtons & unstuck_button_in[ get_pcvar_num( cvar_unstuck_button ) ] ) && g_szUnstuck[ id ] == ENABLE )
    {
        CmdUnstuck( id );
    }
    
    return FMRES_IGNORED;
}

public CmdUnstuck(const id)
{
    new Float:f_MinFrequency = 0.0;
    new Float:f_ElapsedCmdTime = get_gametime() - gf_LastCmdTime[id];
    
    if(f_ElapsedCmdTime < f_MinFrequency)
    {
        client_print( id, print_center, "You must wait %.1f seconds before trying to free yourself.", f_MinFrequency - f_ElapsedCmdTime);
        return PLUGIN_HANDLED;
    }
    
    gf_LastCmdTime[id] = get_gametime();
    
    new i_Value;
    
    if((i_Value = UTIL_UnstickPlayer(id, START_DISTANCE, MAX_ATTEMPTS)) != 1)
    {
        switch(i_Value)
        {
            case 0: ColorMessage( id, "%sCouldn't find a free spot to move you too.", szPrefix );
            case -1: ColorMessage( id, "%sYou cannot free yourself as dead player.", szPrefix );
        }
    }
    return PLUGIN_CONTINUE;
}

UTIL_UnstickPlayer(const id, const i_StartDistance, const i_MaxAttempts)
{
    if(!is_user_alive(id)) return -1;
    
    static Float:vf_OriginalOrigin[Coord_e], Float:vf_NewOrigin[Coord_e];
    static i_Attempts, i_Distance;
    
    pev(id, pev_origin, vf_OriginalOrigin);
    
    i_Distance = i_StartDistance;
    
    while(i_Distance < 1000)
    {
        i_Attempts = i_MaxAttempts;
        
        while(i_Attempts--)
        {
            vf_NewOrigin[x] = random_float(vf_OriginalOrigin[x] - i_Distance, vf_OriginalOrigin[x] + i_Distance);
            vf_NewOrigin[y] = random_float(vf_OriginalOrigin[y] - i_Distance, vf_OriginalOrigin[y] + i_Distance);
            vf_NewOrigin[z] = random_float(vf_OriginalOrigin[z] - i_Distance, vf_OriginalOrigin[z] + i_Distance);
            
            engfunc(EngFunc_TraceHull, vf_NewOrigin, vf_NewOrigin, DONT_IGNORE_MONSTERS, GetPlayerHullSize(id), id, 0);
            
            if(get_tr2(0, TR_InOpen) && !get_tr2(0, TR_AllSolid) && !get_tr2(0, TR_StartSolid))
            {
                engfunc(EngFunc_SetOrigin, id, vf_NewOrigin);
                client_print( id, print_center, "You have successfully unstucked!" );
                return 1;
            }
        }
        
        i_Distance += i_StartDistance;
    }
    return 0;
}

stock ColorMessage( const id, const input[ ], any:... )
{
    new count = 1, players[ 32 ];
    static msg[ 191 ];
    vformat( msg, 190, input, 3 );
    
    if( id ) players[ 0 ] = id; else get_players( players, count, "ch" );
    {
        for( new i = 0; i < count; i++ )
        {
            if( is_user_connected( players[ i ] ) )
            {
                message_begin(MSG_ONE_UNRELIABLE, get_user_msgid( "SayText" ), _, players[ i ] ) ;
                write_byte( players[ i ] );
                write_string( msg );
                message_end( );
            }
        }
    }
}

public api_enable_unstuck( index )
{
    g_szUnstuck[ index ] = ENABLE;
}

public api_disable_unstuck( index )
{
    g_szUnstuck[ index ] = DISABLE;
}
 
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