Проблема с компиляцией

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Версия SourceMod
compilator_1_9_0
Компилятор
Локальный
Исходный код
// Copyright © 2016 Vaqtincha

#include <amxmodx>
#include <hamsandwich>
#include <csdm>


#define IsPlayer(%1) (1 <= (%1) <= g_iMaxPlayers)

const HideWeapon_Flags = 1 // "HideWeapon" msg argument

enum
{
HIDEHUD_WEAPONS = (1<<0),
HIDEHUD_FLASHLIGHT = (1<<1),
HIDEHUD_ALL = (1<<2),
HIDEHUD_HEALTH = (1<<3),
HIDEHUD_TIMER = (1<<4),
HIDEHUD_MONEY = (1<<5),
HIDEHUD_CROSSHAIR = (1<<6)
}

new const g_szWeaponList[][] =
{
"weapon_m4a1",
"weapon_usp",
"weapon_famas",
"weapon_glock18"
}

new HamHook:g_hSecondaryAttack[sizeof(g_szWeaponList)], HamHook:g_hAddToPlayer[sizeof(g_szWeaponList)]

new g_bWeaponState[MAX_CLIENTS + 1][CSW_P90 + 1]
new g_iMaxPlayers

new bool:g_bWeaponStateRemember = true, g_bitHideHudFlags, g_iRefillClip = 1


public plugin_init()
{
register_plugin("CSDM Misc", CSDM_VERSION_STRING, "Vaqtincha")

for(new i = 0; i < sizeof(g_szWeaponList); i++)
{
DisableHamForward(g_hAddToPlayer[i] = RegisterHam(Ham_Item_AddToPlayer, g_szWeaponList[i], "CBasePlayerItem_AddToPlayer", .Post = true))
DisableHamForward(g_hSecondaryAttack[i] = RegisterHam(Ham_Weapon_SecondaryAttack, g_szWeaponList[i], "CBasePlayerItem_SecAttack", .Post = true))
}

g_iMaxPlayers = get_maxplayers()
}

public plugin_cfg()
{
CheckForwards()
}

public client_putinserver(pPlayer)
{
g_bWeaponState[pPlayer][CSW_M4A1] = g_bWeaponState[pPlayer][CSW_USP] = g_bWeaponState[pPlayer][CSW_FAMAS] = g_bWeaponState[pPlayer][CSW_GLOCK18] = 0;
}


public CSDM_Initialized(const szVersion[])
{
if(!szVersion[0])
pause("ad")
}

public CSDM_ConfigurationLoad(const ReadTypes:iReadAction)
{
CSDM_RegisterConfig("misc", "ReadCfg")
}

public CSDM_PlayerKilled(const pVictim, const pKiller, const HitBoxGroup:iLastHitGroup)
{
if(!g_iRefillClip || !pKiller)
return

if(pVictim != pKiller && is_user_alive(pKiller))
{
switch(g_iRefillClip)
{
case 1:
{
new pActiveWeapon = get_member(pKiller, m_pActiveItem)
if(pActiveWeapon > 0) {
rg_instant_reload_weapons(pKiller, pActiveWeapon)
}
}
case 2: rg_instant_reload_weapons(pKiller) // all
}
}
}

public CBasePlayerItem_SecAttack(const pWeapon)
{
if(pWeapon <= 0)
return HAM_IGNORED

new pPlayer = get_member(pWeapon, m_pPlayer)
if(IsPlayer(pPlayer)) {
g_bWeaponState[pPlayer][get_member(pWeapon, m_iId)] = get_member(pWeapon, m_Weapon_iWeaponState)
}

return HAM_IGNORED
}

public CBasePlayerItem_AddToPlayer(const pWeapon, const pPlayer)
{
if(pWeapon > 0 && IsPlayer(pPlayer)) {
set_member(pWeapon, m_Weapon_iWeaponState, g_bWeaponState[pPlayer][get_member(pWeapon, m_iId)])
}

return HAM_IGNORED
}

public Message_HideWeapon(const iMsgId, const iMsgDest, const iMsgEntity)
{
if(g_bitHideHudFlags) {
set_msg_arg_int(HideWeapon_Flags, ARG_BYTE, get_msg_arg_int(HideWeapon_Flags) | g_bitHideHudFlags)
}
}

public ReadCfg(const szLineData[], const iSectionID)
{
new szKey[MAX_KEY_LEN], szValue[MAX_VALUE_LEN], szSign[2]
if(!ParseConfigKey(szLineData, szKey, szSign, szValue))
return

if(equali(szKey, "weaponstate_remember"))
{
g_bWeaponStateRemember = bool:(str_to_num(szValue))
}
else if(equali(szKey, "refill_clip_weapons"))
{
g_iRefillClip = clamp(str_to_num(szValue), 0, 2)
}
else if(equali(szKey, "hide_hud_flags"))
{
if(ContainFlag(szValue, "c"))
g_bitHideHudFlags |= HIDEHUD_CROSSHAIR
if(ContainFlag(szValue, "f"))
g_bitHideHudFlags |= HIDEHUD_FLASHLIGHT
if(ContainFlag(szValue, "m"))
g_bitHideHudFlags |= HIDEHUD_MONEY
if(ContainFlag(szValue, "h"))
g_bitHideHudFlags |= HIDEHUD_HEALTH
if(ContainFlag(szValue, "t"))
g_bitHideHudFlags |= HIDEHUD_TIMER
}
}

CheckForwards()
{
static iMsgIdHideWeapon, iMsgHookHideWeapon
if(!iMsgIdHideWeapon) {
iMsgIdHideWeapon = get_user_msgid("HideWeapon")
}

for(new i = 0; i < sizeof(g_szWeaponList); i++)
{
if(g_bWeaponStateRemember)
{
EnableHamForward(g_hAddToPlayer[i])
EnableHamForward(g_hSecondaryAttack[i])
}
else
{
DisableHamForward(g_hAddToPlayer[i])
DisableHamForward(g_hSecondaryAttack[i])
}
}

if(g_bitHideHudFlags && !iMsgHookHideWeapon)
{
iMsgHookHideWeapon = register_message(iMsgIdHideWeapon, "Message_HideWeapon")
}
else if(!g_bitHideHudFlags && iMsgHookHideWeapon)
{
unregister_message(iMsgIdHideWeapon, iMsgHookHideWeapon)
iMsgHookHideWeapon = 0
}
}

//AMXXPC compile.exe
// by the AMX Mod X Dev Team


//// csdm_misc.sma
//
// C:\Users\Dmitryi\Desktop\compilator_1_9_0\csdm_misc.sma(14) : error 020: inva
lid symbol name ""
//
// 1 Error.
// Could not locate output file C:\Users\Dmitryi\Desktop\compilator_1_9_0\compil
ed\csdm_misc.amx (compile failed).
//
// Compilation Time: 0,44 sec
// ----------------------------------------
 
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@Dmitryikrsk24rus,что менял? Буква флагов?
Именно в этом файле не чего не подвергалось изменению
14 Апр 2024
Dmitryikrsk24rus ,что менял? Буквы флагов?
Нашёл решение! удалил эти строки вообще
Код:
enum
{
    HIDEHUD_WEAPONS        =    (1<<0),
    HIDEHUD_FLASHLIGHT    =    (1<<1),
    HIDEHUD_ALL            =    (1<<2),
    HIDEHUD_HEALTH        =    (1<<3),
    HIDEHUD_TIMER        =    (1<<4),
    HIDEHUD_MONEY        =    (1<<5),
    HIDEHUD_CROSSHAIR    =    (1<<6)
}
 
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