Не компилируются sma как настроить код

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Неверный раздел форума
Всем привет , есть исходный код sma но он не компилируется что нужно настроить в коде что бы sma компилировалось ? можете выделить зоны которые нужно настроить


#include < amxmodx >
#include < amxmisc >
#include < fakemeta >
#include < fakemeta_util >
#include < colorchat >
#include < cstrike >
#include < engine >
#include < hamsandwich >
#include < dhudmessage >
#include < xs >



#pragma tabsize 0

#define PLUGIN_VERSION "1.0"
#define BREAK_COMPUTER 6
#define MAX_PLAYERS 32 + 1

#define is_valid_player(%1) ( 1 <= %1 <= gMaxPlayers )


new const gDamageSounds[ ][ ] =
{
"tesla/metal1.wav",
"tesla/metal2.wav",
"tesla/metal3.wav"
};

new const gDispenserClassnameTesla[ ] = "Tesla";

new const gDispenserActive[ ] = "tesla/dispenser.wav";
new const gDispenserMdlTesla [ ] = "models/tesla/tesla.mdl";
new const gMetalGibsMdl[ ] = "models/computergibs.mdl";
new const gHealingSprite[ ] = "sprites/tesla/tok.spr"
new const gExploSprite[ ] = "sprites/dispexplo.spr";

new g_energi[33]
new gHealingBeam;
new gExploSpr;
new gMetalGibs;
new gMaxPlayers;

new gVipT
new gMaxEnergy

new gDispenserCost;
new gCvarDispenserHealth;
new g_iPlayerDispenser[33]
new Float:gDispenserOrigin[ MAX_PLAYERS ][ 3 ];
new gBeamcolor[ MAX_PLAYERS ][ 3 ];

new bool:bDispenserdd[ MAX_PLAYERS ];

native get_sentry_team(sentry)

new g_cvar_TEsla_destone

public plugin_init()
{
register_plugin( "TeslaCoil", PLUGIN_VERSION, "Sokrat" );

register_event( "TextMsg", "EVENT_TextMsg", "a", "2&#Game_C", "2&#Game_w", "2&#Game_will_restart_in" );
register_logevent( "LOG_RoundEnd", 2, "1=Round_End" );

RegisterHam( Ham_TakeDamage, "func_breakable", "bacon_TakeDamage", 1 );
RegisterHam( Ham_TakeDamage, "func_breakable", "bacon_TakeDamagePre", 0 );

register_think( gDispenserClassnameTesla, "DispenserThink2" );
register_clcmd( "build_tesla", "CommandTeslaBuild" );
register_forward ( FM_TraceLine, "fw_TraceLine_Post", 1 )

gVipT = register_cvar( "tesla_vip", "t" ); // Флаг для установки теслы ()
gMaxEnergy = register_cvar( "max_energy", "8000.0" ); // Количество энергии в тесле
gDispenserCost = register_cvar( "tesla_cost", "4000" ); // Цена устоновки
gCvarDispenserHealth = register_cvar( "tesla_health", "1500" ); // Здоровье
g_cvar_TEsla_destone = register_cvar( "tesla_destone", "3000" ); // Награда за разрушение

gMaxPlayers = get_maxplayers( );
}

public client_connect( id )
{

bDispenserdd[ id ] = false;
}

public client_disconnect( id )
{
BreakAllPlayerDispensers(id)
}

public detonate_disp(id)
{
BreakAllPlayerDispensers(id)
g_iPlayerDispenser[id] = 0
}

public plugin_precache( )
{
gHealingBeam = precache_model( gHealingSprite );
gExploSpr = precache_model( gExploSprite );
gMetalGibs = precache_model( gMetalGibsMdl );


precache_model( gDispenserMdlTesla )
precache_sound( gDispenserActive );

new i;
for( i = 0; i < sizeof gDamageSounds; i++ )
{
precache_sound( gDamageSounds[ i ] );
}
}


public fw_TraceLine_Post ( Float:v1[3], Float:v2[3], noMonsters, id )
{
if ( !is_valid_player ( id ) || is_user_bot ( id ) || !is_user_alive ( id ) )
return FMRES_IGNORED

new iHitEnt = get_tr ( TR_pHit )

if ( iHitEnt <= gMaxPlayers || !pev_valid ( iHitEnt ) )
return FMRES_IGNORED

new sClassname[32]
pev ( iHitEnt, pev_classname, sClassname, charsmax ( sClassname ) )

if ( !equal ( sClassname, gDispenserClassnameTesla ) )
return FMRES_IGNORED

new iTeam = pev ( iHitEnt, pev_iuser4 )

if ( _:cs_get_user_team ( id ) != iTeam )
return FMRES_IGNORED

new iHealth = pev ( iHitEnt, pev_health )

if ( iHealth <= 0 )
return FMRES_IGNORED

new iOwner = pev ( iHitEnt, pev_iuser2 )

if ( !is_user_connected ( iOwner ) )
return FMRES_IGNORED

new sName[33]
get_user_name ( iOwner, sName, charsmax ( sName ) )


set_dhudmessage ( 255, 255, 255, -1.0, -1.0, 0, 0.0, 0.6, 0.0, 0.0 )
show_dhudmessage ( id, "Установил: %s^nЗдоровье: %d/%d^nЭнергия: %d", sName, iHealth, get_pcvar_num( gCvarDispenserHealth ), g_energi[iOwner] )

return FMRES_IGNORED
}

public bacon_TakeDamagePre( ent, idinflictor, idattacker, Float:damage, damagebits )
{
new szClassname[ 32 ];
pev( ent, pev_classname, szClassname, charsmax( szClassname ) );

if( equal( szClassname, gDispenserClassnameTesla ) )
{
new iOwner = pev( ent, pev_iuser2 );

if(!is_user_connected(iOwner) || 1 > iOwner > 32 || !is_user_connected(idattacker) || 1 > idattacker > 32)
return HAM_SUPERCEDE

if(cs_get_user_team(iOwner)==cs_get_user_team(idattacker) && idattacker != iOwner)
return HAM_SUPERCEDE
}
return HAM_IGNORED
}

public bacon_TakeDamage( ent, idinflictor, idattacker, Float:damage, damagebits )
{
new szClassname[ 32 ];
pev( ent, pev_classname, szClassname, charsmax( szClassname ) );

if( equal( szClassname, gDispenserClassnameTesla ) )
{
new iOwner = pev( ent, pev_iuser2 );

if(!is_user_connected(iOwner) || 1 > iOwner > 32 || !is_user_connected(idattacker) || 1 > idattacker > 32)
return HAM_SUPERCEDE

if(cs_get_user_team(iOwner)==cs_get_user_team(idattacker) && idattacker != iOwner)
return HAM_SUPERCEDE

if( pev( ent, pev_health ) <= 0.0 )
{
new szName[ 32 ];
get_user_name( idattacker, szName, charsmax( szName ) );

new Float:flOrigin[ 3 ];
pev( ent, pev_origin, flOrigin );

UTIL_BreakModel( flOrigin, gMetalGibs, BREAK_COMPUTER );
set_pev( ent, pev_flags, pev( ent, pev_flags ) | FL_KILLME );

if( idattacker == iOwner )
{
ColorChat( iOwner,BLUE, "^3[^4Инфо^3] Вы уничтожили собственную ^4Катушку!")
}else{
ColorChat( iOwner,BLUE, "^3[^4Инфо^3] ^4%s ^3уничтожил вашу ^4Катушку!", szName)
cs_set_user_money(idattacker, cs_get_user_money(idattacker) + get_pcvar_num(g_cvar_TEsla_destone))
}

client_cmd( iOwner, "speak ^"vox/bizwarn computer destroyed^"" );
bDispenserdd[ iOwner ] = false;
}

emit_sound( ent, CHAN_STATIC, gDamageSounds[ random_num( 0, charsmax( gDamageSounds ) ) ], VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
}
return HAM_IGNORED
}

public CommandTeslaBuild( id )
{
if(get_user_flags(id) & get_pcvar_flags ( gVipT ))
{
if( !is_user_alive( id ))
{
return PLUGIN_CONTINUE;
}

if( !( pev( id, pev_flags ) & FL_ONGROUND ) )
{
ColorChat ( id,BLUE, "^3[^4Инфо^3] Вы можете поставить Катушку только на земле^4!")
return PLUGIN_HANDLED;
}

if( bDispenserdd[ id ] == true )
{
ColorChat ( id,BLUE, "^3[^4Инфо^3] Вы уже поставили ^4Катушку!")
return PLUGIN_HANDLED;
}

new iMoney = cs_get_user_money( id );
new iCost = get_pcvar_num( gDispenserCost );

if( iMoney < iCost )
{
ColorChat ( id,BLUE, "^3[^4Инфо^3] Нехватает средств для установки Катушки... ^4Нужно (%d$)", iCost )
return PLUGIN_HANDLED;
}

new Float:playerOrigin[3]
entity_get_vector(id, EV_VEC_origin, playerOrigin)

new Float:vNewOrigin[3]
new Float:vTraceDirection[3]
new Float:vTraceEnd[3]
new Float:vTraceResult[3]
velocity_by_aim(id, 64, vTraceDirection) // get a velocity in the directino player is aiming, with a multiplier of 64...
vTraceEnd[0] = vTraceDirection[0] + playerOrigin[0] // find the new max end position
vTraceEnd[1] = vTraceDirection[1] + playerOrigin[1]
vTraceEnd[2] = vTraceDirection[2] + playerOrigin[2]
trace_line(id, playerOrigin, vTraceEnd, vTraceResult) // trace, something can be in the way, use hitpoint from vTraceResult as new origin, if nothing's in the way it should be same as vTraceEnd
vNewOrigin[0] = vTraceResult[0]// just copy the new result position to new origin
vNewOrigin[1] = vTraceResult[1]// just copy the new result position to new origin
vNewOrigin[2] = playerOrigin[2] // always build in the same height as player.

if (CreateDispanser(vNewOrigin, id))
{
cs_set_user_money(id, cs_get_user_money(id) - iCost)
g_energi[id] = 10000000000000000
}
else
{
ColorChat ( id,BLUE, "^3[^4Инфо^3] Здесь не получается установить ^4Катушку!")
}
return PLUGIN_HANDLED;
}
else
{
ColorChat ( id,BLUE, "^3[^4Инфо^3] Только VIP может поставить катушку^4!")
return PLUGIN_CONTINUE;
}

}


stock bool:CreateDispanser(Float:origin[3], creator)
{
if (point_contents(origin) != CONTENTS_EMPTY || TraceCheckCollides(origin, 35.0))
{
return false
}

origin[2] = origin[2] + 60

new Float:hitPoint[3], Float:originDown[3]
originDown = origin
originDown[2] = -5000.0 // dunno the lowest possible height...
trace_line(0, origin, originDown, hitPoint)
new Float:baDistanceFromGround = vector_distance(origin, hitPoint)

new Float:difference = 80.0 - baDistanceFromGround
if (difference < -1 * 80.0 || difference > 80.0) return false

new iEntity = create_entity( "func_breakable" );



if( !pev_valid( iEntity ) )
return false

set_pev( iEntity, pev_classname, gDispenserClassnameTesla );
engfunc( EngFunc_SetModel, iEntity, gDispenserMdlTesla );
engfunc( EngFunc_SetSize, iEntity, Float:{ -20.0, -10.0, -50.0 }, Float:{ 20.0, 10.0, -5.0 } );
set_pev( iEntity, pev_origin, origin );
set_pev( iEntity, pev_solid, SOLID_SLIDEBOX );
set_pev( iEntity, pev_movetype, MOVETYPE_FLY );
set_pev( iEntity, pev_health, float(get_pcvar_num( gCvarDispenserHealth )) );
set_pev( iEntity, pev_takedamage, 2.0 );
set_pev( iEntity, pev_iuser2, creator );
set_pev( iEntity, pev_iuser4, get_user_team(creator) );
set_pev( iEntity, pev_nextthink, get_gametime( ) + 0.1 );
engfunc( EngFunc_DropToFloor, iEntity );

gDispenserOrigin[ creator ][ 0 ] = origin[ 0 ];
gDispenserOrigin[ creator ][ 1 ] = origin[ 1 ];
gDispenserOrigin[ creator ][ 2 ] = origin[ 2 ];

bDispenserdd[ creator ] = true;

switch( cs_get_user_team( creator ) )
{
case CS_TEAM_T:
{
gBeamcolor[ creator ][ 0 ] = 255, gBeamcolor[ creator ][ 1 ] = 0, gBeamcolor[ creator ][ 2 ] = 0;
/* set_rendering( iEntity, kRenderFxGlowShell, gBeamcolor[ creator ][ 0 ], gBeamcolor[ creator ][ 1 ], gBeamcolor[ creator ][ 2 ], kRenderNormal, 3 ); */
}

case CS_TEAM_CT:
{
gBeamcolor[ creator ][ 0 ] = 255, gBeamcolor[ creator ][ 1 ] = 0, gBeamcolor[ creator ][ 2 ] = 0;
/* set_rendering( iEntity, kRenderFxGlowShell, gBeamcolor[ creator ][ 0 ], gBeamcolor[ creator ][ 1 ], gBeamcolor[ creator ][ 2 ], kRenderNormal, 3 ); */
}
}

emit_sound( iEntity, CHAN_STATIC, gDispenserActive, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );

return true;
}

public DispenserThink2( iEnt )
{
if( pev_valid( iEnt ) )
{
new iOwner = pev( iEnt, pev_iuser2 ), ent

if(g_energi[iOwner] <= 0)
{
return PLUGIN_CONTINUE;
}



while((ent = find_ent_by_class(ent,"sentry")) != 0)
{
if(get_sentry_team(ent) == fm_cs_get_user_team( iOwner ))
{
new Float:entorigin[3]
pev( ent, pev_origin, entorigin )

if(UTIL_IsVisible( ent, iEnt ) && get_distance_f( gDispenserOrigin[ iOwner ], entorigin ) <= 900.0 )
{
if(pev(ent, pev_health) < get_pcvar_num( gMaxEnergy ))
{
set_pev(ent, pev_health, pev(ent, pev_health) + 50.0)
g_energi[iOwner] = g_energi[iOwner] - 50

new Float:flAngles[ 3 ];
pev( iEnt, pev_angles, flAngles );
flAngles[ 1 ] += 1.0;
set_pev( iEnt, pev_angles, flAngles );

sprite_tokkk(iEnt, ent)

}
}
}
}

while((ent = find_ent_by_class(ent,"NiceDispenserHpArm")) != 0)
{
new owner_disp = pev( ent, pev_iuser2 )

if(fm_cs_get_user_team( iOwner ) == fm_cs_get_user_team(owner_disp))
{
new Float:entorigin[3]
pev( ent, pev_origin, entorigin )

if(UTIL_IsVisible( ent, iEnt ) && get_distance_f( gDispenserOrigin[ iOwner ], entorigin ) <= 900.0 )
{
if(pev(ent, pev_health) < 2000.0)
{
set_pev(ent, pev_health, pev(ent, pev_health) + 50.0)
g_energi[iOwner] = g_energi[iOwner] - 50

new Float:flAngles[ 3 ];
pev( iEnt, pev_angles, flAngles );
flAngles[ 1 ] += 1.0;
set_pev( iEnt, pev_angles, flAngles );

sprite_tokkk(iEnt, ent)
}
}
}
}

while((ent = find_ent_by_class(ent,"Laser_Fence")) != 0)
{
if(fm_cs_get_user_team(iOwner) == pev(ent, pev_iuser1))
{
new Float:entorigin[3]
pev( ent, pev_origin, entorigin )

if(UTIL_IsVisible( ent, iEnt ) && get_distance_f( gDispenserOrigin[ iOwner ], entorigin ) <= 900.0 )
{
if(pev(ent, pev_health) < 1000.0)
{
set_pev(ent, pev_health, pev(ent, pev_health) + 50.0)
g_energi[iOwner] = g_energi[iOwner] - 50

new Float:flAngles[ 3 ];
pev( iEnt, pev_angles, flAngles );
flAngles[ 1 ] += 1.0;
set_pev( iEnt, pev_angles, flAngles );

sprite_tokkk(iEnt, ent)
}
}
}
}

while((ent = find_ent_by_class(ent,"NiceDispenserMoney")) != 0)
{
new owner_disp = pev( ent, pev_iuser2 )

if(fm_cs_get_user_team(iOwner) == fm_cs_get_user_team(owner_disp))
{
new Float:entorigin[3]
pev( ent, pev_origin, entorigin )

if(UTIL_IsVisible( ent, iEnt ) && get_distance_f( gDispenserOrigin[ iOwner ], entorigin ) <= 900.0 )
{
if(pev(ent, pev_health) < 1000.0)
{
set_pev(ent, pev_health, pev(ent, pev_health) + 50.0)
g_energi[iOwner] = g_energi[iOwner] - 50

new Float:flAngles[ 3 ];
pev( iEnt, pev_angles, flAngles );
flAngles[ 1 ] += 1.0;
set_pev( iEnt, pev_angles, flAngles );

sprite_tokkk(iEnt, ent)
}
}
}
}

if(get_user_team(iOwner) != pev( iEnt, pev_iuser4))
{
BreakAllPlayerDispensers(iOwner);
return PLUGIN_CONTINUE;
}

if(get_user_team(iOwner) != pev( iEnt, pev_iuser4))
{
BreakAllPlayerDispensers(iOwner);
g_iPlayerDispenser[iOwner] = 0
return PLUGIN_CONTINUE;
}

set_pev( iEnt, pev_nextthink, get_gametime( ) + 0.1 );
}
return PLUGIN_CONTINUE;
}


public EVENT_TextMsg( )
{
UTIL_DestroyDispensers( );
}

public LOG_RoundEnd( )
{
UTIL_DestroyDispensers( );
}


/*
Код:
~~~~~~~~~~~~~~~~~~~~
        Stocks
    ~~~~~~~~~~~~~~~~~~~~
*/


stock UTIL_DestroyDispensers( )
{
new iEnt = FM_NULLENT;

while( ( iEnt = find_ent_by_class( iEnt, gDispenserClassnameTesla ) ) )
{
new iOwner = pev( iEnt, pev_iuser2 );

bDispenserdd[ iOwner ] = false;
set_pev( iEnt, pev_flags, pev( iEnt, pev_flags ) | FL_KILLME );
}
}



stock UTIL_BreakModel( Float:flOrigin[ 3 ], model, flags )
{
engfunc( EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, flOrigin, 0 );
write_byte( TE_BREAKMODEL );
engfunc( EngFunc_WriteCoord, flOrigin[ 0 ] );
engfunc( EngFunc_WriteCoord, flOrigin[ 1 ] );
engfunc( EngFunc_WriteCoord, flOrigin[ 2 ] );
write_coord( 16 );
write_coord( 16 );
write_coord( 16 );
write_coord( random_num( -20, 20 ) );
write_coord( random_num( -20, 20 ) );
write_coord( 10 );
write_byte( 10 );
write_short( model );
write_byte( 10 );
write_byte( 9 );
write_byte( flags );
message_end( );

engfunc( EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, flOrigin, 0 );
write_byte(TE_SPRITE)
engfunc( EngFunc_WriteCoord, flOrigin[ 0 ] );
engfunc( EngFunc_WriteCoord, flOrigin[ 1 ] );
engfunc( EngFunc_WriteCoord, flOrigin[ 2 ] );
write_short( gExploSpr )
write_byte( 15 )
write_byte( 50 )
message_end()
}

stock UTIL_BeamEnts( Float:flStart[ 3 ], Float:flEnd[ 3 ], r, g, b, sprite, width , ampl )
{
engfunc( EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, flStart );
write_byte( TE_BEAMPOINTS );
engfunc( EngFunc_WriteCoord, flStart[ 0 ] );
engfunc( EngFunc_WriteCoord, flStart[ 1 ] );
engfunc( EngFunc_WriteCoord, flStart[ 2 ] );
engfunc( EngFunc_WriteCoord, flEnd[ 0 ] );
engfunc( EngFunc_WriteCoord, flEnd[ 1 ] );
engfunc( EngFunc_WriteCoord, flEnd[ 2 ] );
write_short( sprite );
write_byte( 5 );
write_byte( 2 );
write_byte( 1 );
write_byte( width );
write_byte( ampl );
write_byte( r );
write_byte( g );
write_byte( b );
write_byte( 130 );
write_byte( 30 );
message_end( );
}

stock bool:UTIL_IsVisible( index, entity, ignoremonsters = 0 )
{
new Float:flStart[ 3 ], Float:flDest[ 3 ];
pev( index, pev_origin, flStart );
pev( index, pev_view_ofs, flDest );

xs_vec_add( flStart, flDest, flStart );

pev( entity, pev_origin, flDest );
engfunc( EngFunc_TraceLine, flStart, flDest, ignoremonsters, index, 0 );

new Float:flFraction;
get_tr2( 0, TR_flFraction, flFraction );

if( flFraction == 1.0 || get_tr2( 0, TR_pHit) == entity )
{
return true;
}

return false;
}


public BreakAllPlayerDispensers(id)
{
static ent = -1

while ((ent = find_ent_by_class(ent, gDispenserClassnameTesla)))
{
if(pev( ent, pev_iuser2 ) != id)
continue

if(pev_valid(ent))
{
new Float:flOrigin[ 3 ];
pev( ent, pev_origin, flOrigin );

UTIL_BreakModel( flOrigin, gMetalGibs, BREAK_COMPUTER );
set_pev( ent, pev_flags, pev( ent, pev_flags ) | FL_KILLME );
}
}

bDispenserdd[ id ] = false;
}


bool:TraceCheckCollides(Float:origin[3], const Float:BOUNDS) {
new Float:traceEnds[8][3], Float:traceHit[3], hitEnt
traceEnds[0][0] = origin[0] - BOUNDS
traceEnds[0][1] = origin[1] - BOUNDS
traceEnds[0][2] = origin[2] - BOUNDS
traceEnds[1][0] = origin[0] - BOUNDS
traceEnds[1][1] = origin[1] - BOUNDS
traceEnds[1][2] = origin[2] + BOUNDS
traceEnds[2][0] = origin[0] + BOUNDS
traceEnds[2][1] = origin[1] - BOUNDS
traceEnds[2][2] = origin[2] + BOUNDS
traceEnds[3][0] = origin[0] + BOUNDS
traceEnds[3][1] = origin[1] - BOUNDS
traceEnds[3][2] = origin[2] - BOUNDS
traceEnds[4][0] = origin[0] - BOUNDS
traceEnds[4][1] = origin[1] + BOUNDS
traceEnds[4][2] = origin[2] - BOUNDS
traceEnds[5][0] = origin[0] - BOUNDS
traceEnds[5][1] = origin[1] + BOUNDS
traceEnds[5][2] = origin[2] + BOUNDS
traceEnds[6][0] = origin[0] + BOUNDS
traceEnds[6][1] = origin[1] + BOUNDS
traceEnds[6][2] = origin[2] + BOUNDS
traceEnds[7][0] = origin[0] + BOUNDS
traceEnds[7][1] = origin[1] + BOUNDS
traceEnds[7][2] = origin[2] - BOUNDS

for (new i = 0; i < 8; i++) {
if (point_contents(traceEnds) != CONTENTS_EMPTY)
return true

hitEnt = trace_line(0, origin, traceEnds, traceHit)
if (hitEnt != 0)
return true
for (new j = 0; j < 3; j++) {
if (traceEnds[j] != traceHit[j])
return true
}
}

return false
}


public sprite_tokkk(iEnt, ent)
{
new Float:entorigin[3]
pev( iEnt, pev_origin, entorigin )


message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_BEAMENTS)
write_short(ent)
write_short(iEnt)
write_short(gHealingBeam)
write_byte(1) //
write_byte(10) //
write_byte(1) //
write_byte(30) //
write_byte(600) //
write_byte(random_num(50, 255)) /
write_byte(random_num(50, 255))
write_byte(50) // Blue
write_byte(255) // brightness
write_byte(30) // scroll speed in 0.1's
message_end()
/*
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_BEAMENTPOINT);
write_short(ent); //Индекс entity
write_coord(entorigin[0]); //Конечная точка x
write_coord(entorigin[1]); //Конечная точка y
write_coord(entorigin[2]); //Конечная точка z
write_short(gHealingBeam); //Индекс спрайта
write_byte(0) //Стартовый кадр
write_byte(10); //Скорость анимации
write_byte(1); //Врмея существования
write_byte(30); //Толщина луча
write_byte(600); //Искажение
write_byte(random_num(50, 255)); //Цвет красный
write_byte(random_num(50, 255)); //Цвеи зеленый
write_byte(50); //Цвет синий
write_byte(255); //Яркость
write_byte(30); //...
message_end();
*/
}

stock fm_cs_get_user_team(id)
{
if (pev_valid(id) != 2) return 0

return get_pdata_int(id, 114, 5)
}
 
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Лучше через BB-коды, исходник оставь или файлом, а то это не читабельно
 
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