Проблема в компиляции .sma

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Неверный раздел форума
Всем привет , помогите с компиляции все перепробовал ну не хочет компилироваться :dntknw:



#include < amxmodx >
#include < amxmisc >
#include < fakemeta >
#include < cstrike >
#include < engine >
#include < hamsandwich >
#include < xs >
#include < dhudmessage >

#define BREAK_COMPUTER 6
#define MAX_PLAYERS 32 + 1

#define is_valid_player(%1) ( 1 <= %1 <= gMaxPlayers )

new const gDamageSounds[ ][ ] =
{
"debris/metal1.wav",
"debris/metal2.wav",
"debris/metal3.wav"
};

new const gDispenserClassname[ ] = "NiceDispenser";
new const gDispenserActive[ ] = "error_csdm/dispenser/dispenser.wav";
new const gDispenserMdl[ ] = "models/error_csdm/er_dispenser/dispenser.mdl";
new const gHealingSprite[ ] = "sprites/error_csdm/dispenser/dispenser.spr";
new g_iSPR_Smoke3;
new gHealingBeam;
new gMaxPlayers;
new g_iPlayerDispenser[33]
new ExplSpr
new Float:flood_disptouch[33]


new const d_upgcost[4] = {3000,2000,2500,6000}
new const d_upgcost_vip[4] = {2000,1000,1500,4500}
new const d_enthp[4] = {3000,4500,6000,8000}
new const d_radius[4] = {600,750,900,1100}
new const d_hp[4] = {150,300,400,500}
new const d_ap[4] = {150,300,400,500}
new const Float:d_takehp[4] = {1.0,1.5,2.0,2.5}
new const Float:d_takeap[4] = {1.0,1.5,2.0,2.5}
new bool:bDispenserBuild[ MAX_PLAYERS ];
new touchdisp[33]

//new gPlayerCost, gVipCost

new g_flagVip, g_Nagrada
new g_dips_vip, g_dips_player

public plugin_init( )
{
register_plugin( "Error Dispenser", "1.1", "Error" )
register_event( "TextMsg", "EVENT_TextMsg", "a", "2&#Game_C", "2&#Game_w", "2&#Game_will_restart_in" );
register_logevent( "LOG_RoundEnd", 2, "1=Round_End" );
register_event ( "Spectator", "ev_Spectation", "a" )
register_forward ( FM_TraceLine, "fw_TraceLine_Post", 1 )
RegisterHam( Ham_TakeDamage, "func_breakable", "bacon_TakeDamage", 1 );
RegisterHam( Ham_TakeDamage, "func_breakable", "bacon_TakeDamagePre", 0 );
register_think( gDispenserClassname, "DispenserThink" );
register_touch ( gDispenserClassname, "player", "fw_DispenserTouch" )
register_clcmd( "build_dispenser", "CommandDispenserBuild" );
register_clcmd( "detonate_dispenser", "disppp_menu" );
gMaxPlayers = get_maxplayers( );

g_flagVip = register_cvar("er_dispenser_flag_vip", "t") // Флаг для Vip игрока - Скидка на прокачку и установку раздатчика
g_Nagrada = register_cvar("er_dispenser_nagrada", "3000") // Награда за разрушение раздатчика, игроку.
g_dips_vip = register_cvar("er_dispenser_vip", "2") // Сколько раздатчиков может поставить VIP с флагом выше (er_dispenser_flag_vip)
g_dips_player = register_cvar("er_dispenser_player", "1") // Сколько раздатчиков может поставить простой игрок
}

public disppp_menu(id)
{
if(g_iPlayerDispenser[id] == 0){
ChatColor ( id, "^4У тебя нет раздатчика")
return HAM_IGNORED
}

new szItem[128];
new szItem1[128];
new msentry_item = menu_create("\yВыберите раздатчик!", "cl_mendisp")
static ent = -1
while ((ent = find_ent_by_class(ent, gDispenserClassname)))
{
if( pev( ent, pev_iuser2) != id) continue;

if(is_valid_ent(ent))
{
new iLevel = pev ( ent, pev_iuser3 )
new iHealth = pev ( ent, pev_health )
format(szItem, 127, "%d", ent)
format(szItem1, 127, "Уровень \r%d \w[HP \y%d\w]", iLevel, iHealth)
menu_additem( msentry_item, szItem1, szItem, 0)
}
}

menu_setprop(msentry_item, MPROP_EXIT, MEXIT_ALL)
menu_setprop(msentry_item, MPROP_EXITNAME, "\yВыход")
menu_display(id, msentry_item, 0)

return PLUGIN_HANDLED
}

public cl_mendisp(id, menu, item) {
new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)
new i_Key = str_to_num(s_Data)
menu_destroy(menu)
if(i_Key == 0) return 0
if ( !is_valid_ent ( i_Key ) ) return 0
touchdisp[id] = i_Key
disp_menu_func(id)
return 1
}

public disp_menu_func(id)
{
if(g_iPlayerDispenser[id] == 0){
ChatColor ( id, "^4У тебя нет раздатчика")
return HAM_IGNORED
}
new szItem[128];
new szItem1[128];
new ent = touchdisp[id];
if(ent==0) return PLUGIN_HANDLED
new msentry_item = menu_create("\yЧто делать с раздатчиком?!", "cl_mend");
if(is_valid_ent(ent))
{
new iLevel = pev ( ent, pev_iuser3 )
new iHealth = pev ( ent, pev_health )
format(szItem, 127, "%d", ent)
menu_additem( msentry_item, "\wУничтожить")
menu_addblank( msentry_item, 0)
menu_addblank( msentry_item, 0)
menu_addblank( msentry_item, 0)
format(szItem1, 127, "\wID \r%d", ent)
menu_addtext( msentry_item, szItem1)
format(szItem1, 127, "Уровень \r%d", iLevel)
menu_addtext( msentry_item, szItem1)
format(szItem1, 127, "\w[HP \y%d\w]", iHealth)
menu_addtext( msentry_item, szItem1)
}
menu_setprop(msentry_item, MPROP_EXIT, MEXIT_ALL)
menu_setprop(msentry_item, MPROP_EXITNAME, "\yВыход")
menu_display(id, msentry_item, 0)
return PLUGIN_HANDLED
}

public cl_mend(id, menu, item) {
item++
menu_destroy(menu)
new ent = touchdisp[id]
if(!is_valid_ent(ent)) {
touchdisp[id] = 0
return 0
}
if(item == 0) return 0
if(is_valid_ent(ent) && item == 1){
DeleteEntity( ent )
g_iPlayerDispenser[ id ]--;
}
return 1
}

public DeleteEntity( entity ){
if(is_valid_ent(entity)){
remove_entity(entity)
}
}

public ev_Spectation ()
{
new id = read_data ( 1 )
BreakAllPlayerDispensers(id)
}

public client_connect( id )
{
bDispenserBuild[ id ] = false;
g_iPlayerDispenser[id] = 0
}

public client_disconnect( id )
{
BreakAllPlayerDispensers(id)
g_iPlayerDispenser[id] = 0
}

public plugin_precache( )
{
gHealingBeam = precache_model( gHealingSprite );
g_iSPR_Smoke3 = precache_model("sprites/black_smoke4.spr")
precache_model( gDispenserMdl );
precache_sound( gDispenserActive );
new i;
for( i = 0; i < sizeof gDamageSounds; i++ ) precache_sound( gDamageSounds[ i ] );
ExplSpr = precache_model("sprites/error_csdm/dispenser/gp_1.spr");
}

public fw_TraceLine_Post ( Float:v1[3], Float:v2[3], noMonsters, id )
{
if ( !is_valid_player ( id ) || is_user_bot ( id ) || !is_user_alive ( id ) )
return FMRES_IGNORED

new iHitEnt = get_tr ( TR_pHit )

if ( iHitEnt <= gMaxPlayers || !is_valid_ent ( iHitEnt ) )
return FMRES_IGNORED

new sClassname[32]
pev ( iHitEnt, pev_classname, sClassname, charsmax ( sClassname ) )

if ( !equal ( sClassname, gDispenserClassname ) )
return FMRES_IGNORED

new iTeam = pev ( iHitEnt, pev_iuser4 )

if ( _:cs_get_user_team ( id ) != iTeam )
return FMRES_IGNORED

new iHealth = pev ( iHitEnt, pev_health )

if ( iHealth <= 0 )
return FMRES_IGNORED

new iOwner = pev ( iHitEnt, pev_iuser2 )

if ( !is_user_connected ( iOwner ) )
return FMRES_IGNORED

new sName[33]
get_user_name ( iOwner, sName, charsmax ( sName ) )
new iLevel = pev ( iHitEnt, pev_iuser3 )
set_dhudmessage ( 255, 255, 255, -1.0, 0.80, 0, 0.0, 0.6, 0.0, 0.0 )
show_dhudmessage ( id, "Установил: %s^nHP: %d/%d^nУровень: %d", sName, iHealth, d_enthp[iLevel-1], iLevel )
return FMRES_IGNORED
}
public bacon_TakeDamagePre( ent, idinflictor, idattacker, Float:damage, damagebits )
{
new szClassname[ 32 ];
pev( ent, pev_classname, szClassname, charsmax( szClassname ) );

if( equal( szClassname, gDispenserClassname ) )
{
new iOwner = pev( ent, pev_iuser2 );
if(!is_user_connected(iOwner) || 1 > iOwner > 32 || !is_user_connected(idattacker) || 1 > idattacker > 32)
return HAM_SUPERCEDE

if(cs_get_user_team(iOwner)==cs_get_user_team(idattacker) && idattacker != iOwner)
return HAM_SUPERCEDE
}
return HAM_IGNORED
}

public bacon_TakeDamage( ent, idinflictor, idattacker, Float:damage, damagebits )
{
if ( !is_valid_ent ( ent ) )
return HAM_IGNORED

new szClassname[ 32 ];
pev( ent, pev_classname, szClassname, charsmax( szClassname ) );

if( equal( szClassname, gDispenserClassname ) )
{
new iOwner = pev( ent, pev_iuser2 );
if(!is_user_connected(iOwner) || 1 > iOwner > 32 || !is_user_connected(idattacker) || 1 > idattacker > 32)
return HAM_SUPERCEDE

if(cs_get_user_team(iOwner)==cs_get_user_team(idattacker) && idattacker != iOwner)
return HAM_SUPERCEDE

if( pev( ent, pev_health ) <= 0.0 )
{
new szName[ 32 ];
get_user_name( idattacker, szName, charsmax( szName ) );
if( idattacker == iOwner )
{
ChatColor ( iOwner, "^3[^4Действие^3]^1 Вы уничтожили собственный раздатчик!")
} else {
ChatColor ( iOwner, "^3[^4Действие^3]^1 %s уничтожил ваш раздатчик!", szName)

// Награда за разрушение раздатчика p.s Error
ChatColor ( idattacker, "^3[^4Действие^3]^1 Награда за разрушение раздатчика %d", get_pcvar_num(g_Nagrada))
cs_set_user_money ( idattacker, ( cs_get_user_money ( idattacker ) + get_pcvar_num(g_Nagrada))
}
}
emit_sound( ent, CHAN_STATIC, gDamageSounds[ random_num( 0, charsmax( gDamageSounds ) ) ], VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
}
return HAM_IGNORED
}

stock create_explosion(Float:origin_[3]) {
new origin[3]
FVecIVec(origin_, origin)
message_begin(MSG_ALL,SVC_TEMPENTITY,{0,0,0})
write_byte(TE_SPRITETRAIL) //Спрайт захвата
write_coord((origin[0]))
write_coord((origin[1]))
write_coord((origin[2])+20)
write_coord((origin[0]))
write_coord((origin[1]))
write_coord((origin[2])+80)
write_short(ExplSpr)
write_byte(20)
write_byte(20)
write_byte(4)
write_byte(20)
write_byte(10)
message_end()
}

public CommandDispenserBuild( id )
{
if( !is_user_alive( id ) )
{
return PLUGIN_CONTINUE;
}

if( !( pev( id, pev_flags ) & FL_ONGROUND ) )
{
ChatColor ( id, "^3[^4Информация^3]^1 Вы можете построить раздатчик только на земле!")
return PLUGIN_HANDLED;
}

if(get_user_flags(id) & get_pcvar_flags(g_flagVip))
{
if ( g_iPlayerDispenser[id] >= get_pcvar_num(g_dips_vip))
{
ChatColor ( id, "^3[^4Информация^3]^1 Вы уже построили 2 раздатчика!")
return PLUGIN_HANDLED;
}
}
else
{
if ( g_iPlayerDispenser[id] >= get_pcvar_num(g_dips_player))
{
ChatColor ( id, "^3[^4Информация^3]^1 Вы уже построили раздатчик")
return PLUGIN_HANDLED;
}
}

new iMoney = cs_get_user_money( id );

if (get_user_flags(id) & get_pcvar_flags(g_flagVip))
{
if( iMoney < d_upgcost_vip[0] )
{
ChatColor ( id, "^3[^4Информация^3]^1 У тебя не хватает денег! (нужно %d$)", d_upgcost_vip[0] )
return PLUGIN_HANDLED;
}
}
else
{
if( iMoney < d_upgcost[0] )
{
ChatColor ( id, "^3[^4Информация^3]^1 У тебя не хватает денег! (нужно %d$)", d_upgcost[0] )
return PLUGIN_HANDLED;
}
}
new Float:playerOrigin[3]
entity_get_vector(id, EV_VEC_origin, playerOrigin)

new Float:vNewOrigin[3]
new Float:vTraceDirection[3]
new Float:vTraceEnd[3]
new Float:vTraceResult[3]
velocity_by_aim(id, 64, vTraceDirection) // get a velocity in the directino player is aiming, with a multiplier of 64...
vTraceEnd[0] = vTraceDirection[0] + playerOrigin[0] // find the new max end position
vTraceEnd[1] = vTraceDirection[1] + playerOrigin[1]
vTraceEnd[2] = vTraceDirection[2] + playerOrigin[2]
trace_line(id, playerOrigin, vTraceEnd, vTraceResult) // trace, something can be in the way, use hitpoint from vTraceResult as new origin, if nothing's in the way it should be same as vTraceEnd
vNewOrigin[0] = vTraceResult[0]// just copy the new result position to new origin
vNewOrigin[1] = vTraceResult[1]// just copy the new result position to new origin
vNewOrigin[2] = playerOrigin[2] // always build in the same height as player.

if (CreateDispanser(vNewOrigin, id))
{
if (get_user_flags(id) & get_pcvar_flags(g_flagVip))
{
cs_set_user_money(id, cs_get_user_money(id) - d_upgcost_vip[0])
//set_bankmoney(id,d_upgcost_vip[0])
g_iPlayerDispenser[id]++
}
else
{
cs_set_user_money(id, cs_get_user_money(id) - d_upgcost[0])
//set_bankmoney(id,d_upgcost[0])
g_iPlayerDispenser[id]++
}
}
else
{
ChatColor ( id, "^3[^4Информация^3]^1 Здесь не получается установить раздатчик!")
}
return PLUGIN_HANDLED;
}


stock bool:CreateDispanser(Float:origin[3], creator)
{
if (point_contents(origin) != CONTENTS_EMPTY || TraceCheckCollides(origin, 35.0))
{
return false
}

new Float:hitPoint[3], Float:originDown[3]
originDown = origin
originDown[2] = -5000.0 // dunno the lowest possible height...
trace_line(0, origin, originDown, hitPoint)
new Float:baDistanceFromGround = vector_distance(origin, hitPoint)

new Float:difference = 20.0 - baDistanceFromGround
if (difference < -1 * 20.0 || difference > 20.0) return false

new iEntity = create_entity( "func_breakable" );

if( !is_valid_ent( iEntity ) )
return false

set_pev( iEntity, pev_classname, gDispenserClassname );
new Float:flAngles[ 3 ];
new Float:flAnglesF[ 3 ];
pev( creator, pev_angles, flAngles );
pev( iEntity, pev_angles, flAnglesF );
flAnglesF[1] = flAngles[1]
set_pev( iEntity, pev_angles, flAnglesF );
engfunc( EngFunc_SetModel, iEntity, gDispenserMdl );
engfunc( EngFunc_SetSize, iEntity, Float:{ -20.0, -10.0, 0.0 }, Float:{ 20.0, 10.0, 50.0 } );
set_pev( iEntity, pev_origin, origin );
set_pev( iEntity, pev_solid, SOLID_BBOX );
set_pev( iEntity, pev_movetype, MOVETYPE_FLY );
set_pev( iEntity, pev_health, float(d_enthp[0]) );
set_pev( iEntity, pev_takedamage, 2.0 );
set_pev( iEntity, pev_iuser1, 0 );
//set_pev( iEntity, pev_fuser1, float(moneytraf[1]) );
//Disp_balance[iEntity] = 1000;
set_pev( iEntity, pev_iuser2, creator );
set_pev( iEntity, pev_iuser3, 1 );
set_pev( iEntity, pev_iuser4, get_user_team(creator) );
set_pev( iEntity, pev_nextthink, get_gametime( ) + 0.1 );
engfunc( EngFunc_DropToFloor, iEntity );
bDispenserBuild[ creator ] = true;
switch( cs_get_user_team( creator ) )
{
case CS_TEAM_T: set_pev(iEntity, pev_body, 3);
case CS_TEAM_CT: set_pev(iEntity, pev_body, 0);
}

emit_sound( iEntity, CHAN_STATIC, gDispenserActive, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );

return true;
}

public DispenserThink( iEnt )
{
if( is_valid_ent( iEnt ) )
{
static iOwner; iOwner = pev( iEnt, pev_iuser2 )
if(get_user_team(iOwner) != pev( iEnt, pev_iuser4) || !is_user_connected ( iOwner )){
BreakAllPlayerDispensers(iOwner)
g_iPlayerDispenser[iOwner] = 0
return PLUGIN_CONTINUE
}
new HP = pev ( iEnt, pev_health )
if( HP <= 0.0 )
{
new Float:origin[3]
entity_get_vector(iEnt, EV_VEC_origin, origin)
DeleteEntity( iEnt )
create_explosion(origin)
g_iPlayerDispenser[iOwner]--
client_cmd( iOwner, "speak ^"vox/bizwarn computer destroyed^"" );
if(g_iPlayerDispenser[iOwner]==0)
bDispenserBuild[ iOwner ] = false;
return PLUGIN_CONTINUE
}

new iLevel = pev ( iEnt, pev_iuser3 )
new Float:origin[ 3 ];
pev( iEnt, pev_origin, origin );
origin[2]+=35.0
for( new id = 1; id <= gMaxPlayers; id++ )
{
if( !is_user_bot(id) && is_user_connected ( id ) && is_user_alive( id ) && cs_get_user_team( id ) == cs_get_user_team( iOwner ))
{
new Float:flOrigin[ 3 ];
pev( id, pev_origin, flOrigin );
if( get_distance_f( origin, flOrigin ) <= d_radius[iLevel-1])
{
new Healing = pev(id, pev_health);
new Armoring = pev(id, pev_armorvalue);
if( UTIL_IsVisible( id, iEnt, origin, flOrigin) && (Healing < d_hp[iLevel - 1] || Armoring < d_ap[iLevel - 1]))
{
if( Healing < d_hp[iLevel - 1] )
set_pev(id, pev_health, floatmin(Healing + d_takehp[iLevel-1], float(d_hp[iLevel - 1])));

if( Armoring < d_ap[iLevel - 1] )
set_pev(id, pev_armorvalue, floatmin(Armoring + d_takeap[iLevel-1], float(d_ap[iLevel - 1])));

UTIL_BeamEnts( flOrigin, origin);
}
}
}
}

if(HP<=600.0){
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_SMOKE)
engfunc(EngFunc_WriteCoord, origin[0]+random_float(-8.0, 8.0))
engfunc(EngFunc_WriteCoord, origin[1]+random_float(-8.0, 8.0))
engfunc(EngFunc_WriteCoord, origin[2]+random_float(25.0, 35.0))
write_short(g_iSPR_Smoke3)
write_byte(random_num(3,7))
write_byte(30)
message_end()
}
set_pev( iEnt, pev_nextthink, get_gametime( ) + 0.1 );
}
return PLUGIN_CONTINUE;
}

public fw_DispenserTouch ( ent, id )
{
new iLevel = pev ( ent, pev_iuser3 );
static Float:time;time=get_gametime()
if(flood_disptouch[id] > time)
return

flood_disptouch[id] = time+2.0

if ( !is_valid_ent ( ent ) )
return

if ( !is_user_connected ( id ) || !is_user_alive ( id ) )
return

if ( pev ( ent, pev_iuser4 ) != _:cs_get_user_team ( id ) )
return

if(iLevel == 3)
return

new iOwner = pev ( ent, pev_iuser2 )
new money = cs_get_user_money ( id )
if (get_user_flags(id) & get_pcvar_flags(g_flagVip) && money < d_upgcost_vip[iLevel])
{
ChatColor ( id, "^3[^4Информация^3]^1 У тебя не хватает денег! (нужно %d$)", d_upgcost_vip[iLevel] )
return;
}
else if( money < d_upgcost[iLevel] )
{
ChatColor ( id, "^3[^4Информация^3]^1 У тебя не хватает денег! (нужно %d$)", d_upgcost[iLevel] )
return;
}

if ( !is_user_connected ( iOwner ) )
return

if (get_user_flags(id) & get_pcvar_flags(g_flagVip))
{
cs_set_user_money(id, money - d_upgcost_vip[iLevel-1])
}
else
{
cs_set_user_money(id, money - d_upgcost[iLevel-1])
}
new sUpgraderName[32]
get_user_name ( id, sUpgraderName, charsmax ( sUpgraderName ) )
client_print ( iOwner, print_center, "%s прокачал твой раздатчик", sUpgraderName )
fw_DispenserTouchTwo(ent)
}

public fw_DispenserTouchTwo (ent){
new iLevel = pev ( ent, pev_iuser3 );
iLevel++
set_pev ( ent, pev_iuser3, iLevel )
set_pev ( ent, pev_health, float ( d_enthp[iLevel-1] ) )
engfunc( EngFunc_SetModel, ent, gDispenserMdl )
engfunc( EngFunc_SetSize, ent, Float:{ -20.0, -10.0, 0.0 }, Float:{ 20.0, 10.0, 50.0 } )
emit_sound( ent, CHAN_STATIC, gDispenserActive, VOL_NORM, ATTN_NORM, 0, PITCH_NORM )
switch( pev ( ent, pev_iuser4 ) )
{
case CS_TEAM_T:
{
switch(iLevel)
{
case 2: set_pev(ent, pev_body, 4);
case 3: set_pev(ent, pev_body, 5);
}
}
case CS_TEAM_CT:
{
switch(iLevel)
{
case 2: set_pev(ent, pev_body, 1);
case 3: set_pev(ent, pev_body, 2);
}
}
}
}

public EVENT_TextMsg( )
{
UTIL_DestroyDispensers( );
}

public LOG_RoundEnd( )
{
UTIL_DestroyDispensers( );
}

stock UTIL_DestroyDispensers( )
{
new iEnt = FM_NULLENT;

while( ( iEnt = find_ent_by_class( iEnt, gDispenserClassname ) ) )
{
if(is_valid_ent ( iEnt )){
new iOwner = pev( iEnt, pev_iuser2 );
bDispenserBuild[ iOwner ] = false;
g_iPlayerDispenser[ iOwner ]--;
DeleteEntity( iEnt )
}
}
}

stock UTIL_BeamEnts(Float:flStart[ 3 ], Float:flEnd[ 3 ])
{
engfunc( EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, flStart );
write_byte(TE_BEAMPOINTS);
engfunc( EngFunc_WriteCoord, flStart[ 0 ] );
engfunc( EngFunc_WriteCoord, flStart[ 1 ] );
engfunc( EngFunc_WriteCoord, flStart[ 2 ] );
engfunc( EngFunc_WriteCoord, flEnd[ 0 ] );
engfunc( EngFunc_WriteCoord, flEnd[ 1 ] );
engfunc( EngFunc_WriteCoord, flEnd[ 2 ] );
write_short( gHealingBeam );
write_byte( 5 );
write_byte( 2 );
write_byte( 1 );
write_byte( 20 );
write_byte( 3 );
write_byte( 0 );
write_byte( 255 );
write_byte( 0 );
write_byte( 130 );
write_byte( 30 );
message_end( );
}

stock bool:UTIL_IsVisible( index, entity, Float:origin[3], Float:flStart[ 3 ]) {
new Float:flDest[ 3 ];
pev( index, pev_view_ofs, flDest );
xs_vec_add( flStart, flDest, flStart );
engfunc( EngFunc_TraceLine, flStart, origin, 0, index, 0 );
new Float:flFraction;
get_tr2( 0, TR_flFraction, flFraction );
if( flFraction == 1.0 || get_tr2( 0, TR_pHit) == entity ) return true;
return false;
}

public BreakAllPlayerDispensers(id)
{
static ent = -1
while ((ent = find_ent_by_class(ent, gDispenserClassname)))
{
if(pev( ent, pev_iuser2 ) != id)
continue

if(is_valid_ent(ent))
{
DeleteEntity( ent )
}
}
bDispenserBuild[ id ] = false;
g_iPlayerDispenser[ id ] = 0;
}


bool:TraceCheckCollides(Float:origin[3], const Float:BOUNDS)
{
new Float:traceEnds[8][3], Float:traceHit[3], hitEnt
traceEnds[0][0] = origin[0] - BOUNDS
traceEnds[0][1] = origin[1] - BOUNDS
traceEnds[0][2] = origin[2] - BOUNDS
traceEnds[1][0] = origin[0] - BOUNDS
traceEnds[1][1] = origin[1] - BOUNDS
traceEnds[1][2] = origin[2] + BOUNDS
traceEnds[2][0] = origin[0] + BOUNDS
traceEnds[2][1] = origin[1] - BOUNDS
traceEnds[2][2] = origin[2] + BOUNDS
traceEnds[3][0] = origin[0] + BOUNDS
traceEnds[3][1] = origin[1] - BOUNDS
traceEnds[3][2] = origin[2] - BOUNDS
traceEnds[4][0] = origin[0] - BOUNDS
traceEnds[4][1] = origin[1] + BOUNDS
traceEnds[4][2] = origin[2] - BOUNDS
traceEnds[5][0] = origin[0] - BOUNDS
traceEnds[5][1] = origin[1] + BOUNDS
traceEnds[5][2] = origin[2] + BOUNDS
traceEnds[6][0] = origin[0] + BOUNDS
traceEnds[6][1] = origin[1] + BOUNDS
traceEnds[6][2] = origin[2] + BOUNDS
traceEnds[7][0] = origin[0] + BOUNDS
traceEnds[7][1] = origin[1] + BOUNDS
traceEnds[7][2] = origin[2] - BOUNDS

for (new i = 0; i < 8; i++)
{
if (point_contents(traceEnds) != CONTENTS_EMPTY)
return true

hitEnt = trace_line(0, origin, traceEnds, traceHit)
if (hitEnt != 0)
return true
for (new j = 0; j < 3; j++)
{
if (traceEnds[j] != traceHit[j])
return true
}
}

return false
}

stock ChatColor(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)

replace_all(msg, 190, "!g", "^4") // Green Color
replace_all(msg, 190, "!y", "^1") // Default Color
replace_all(msg, 190, "!team", "^3") // Team Color
replace_all(msg, 190, "!team2", "^0") // Team2 Color

if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players)
write_byte(players);
write_string(msg);
message_end();
}
}
}
}
 

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antonio, нет, он написан под 1.8.2 и не компилился, я поправил, задачи компилить под 1.9.0 не было.
 
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DEVV, ДА ЛАДНО ))) как вы это сделали??????? все заработало спасибо огромное
5 Мар 2024
DEVV, ДА ЛАДНО ))) как вы это сделали??????? все заработало спасибо огромное скомпелировался на 1.9.0
5 Мар 2024
@DEVV,как вы это сделали а то я всю голову сломал:good2:
5 Мар 2024
всем спасибо за помошь
 
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antonio Тот вариант что скинули выше, тоже верный
 
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@DEVV,в чем проблема была? что бы самому исправлять
5 Мар 2024
@present,ваш тоже вариант работает !! спасибо можете сказать причину
 
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@DEVV,очень прошу можно с этим sma так же сделать что бы компелировался на 1.9.0
 

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antonio, прежде чем гадить на форуме, нужно ознакомиться с функционалом.
1709660587006.png
 
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