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см. полное описание
- ОС
- Windows
- Amx Mod X
-
AMX Mod X 1.8.3-dev+5154
- Билд
-
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
ReHLDS version: 3.4.0.654-dev
Build date: 12:09:21 May 22 2018 (1501)
- ReGamedll
-
ReGameDLL version: 5.7.0.312-dev
Build date: 07:53:34 May 31 2018
- Версия Metamod
-
Metamod-r v1.3.0.126, API (5:13)
Metamod-r build: 15:45:16 May 10 2018
- Список метамодулей
-
Currently loaded plugins:
description stat pend file vers src load unload
[ 1] VoiceTranscoder RUN - voicetranscoder.dll v2017RC3 ini ANY ANY
[ 2] Reunion RUN - reunion_mm.dll v0.1.0.92 ini Start Never
[ 3] ReAuthCheck RUN - reauthcheck_mm.dll v0.1.6 ini Start Never
[ 4] SafeNameAndChat RUN - safenameandchat.dll v1.1 ini ANY ANY
[ 5] AMX Mod X RUN - amxmodx_mm.dll v1.8.3-dev+5154 ini Start ANY
[ 6] Rechecker RUN - rechecker_mm.dll v2.5 ini Chlvl ANY
[ 7] ALX Low-Ping RUN - alx_lowping.dll v1.70 ini Start Never
[ 8] Fun RUN - fun_amxx.dll v1.8.3-dev+5154 pl5 ANY ANY
[ 9] Engine RUN - engine_amxx.dll v1.8.3-dev+5154 pl5 ANY ANY
[10] FakeMeta RUN - fakemeta_amxx.dll v1.8.3-dev+5154 pl5 ANY ANY
[11] CStrike RUN - cstrike_amxx.dll v1.8.3-dev+5154 pl5 ANY ANY
[12] CSX RUN - csx_amxx.dll v1.8.3-dev+5154 pl5 ANY ANY
[13] Ham Sandwich RUN - hamsandwich_amxx.dll v1.8.3-dev+5154 pl5 ANY ANY
[14] MySQL RUN - mysql_amxx.dll v1.8.3-dev+5154 pl5 ANY ANY
[15] ReAPI RUN - reapi_amxx.dll v5.6.0.157-dev pl5 ANY Never
15 plugins, 15 running
- Список плагинов
-
Currently loaded plugins:
name version author file status
[ 1] Aliases checker 0.8.2 kanagava alias_detector0 running
[ 2] fb_forwards 0.1.4 Kanagava & Realu fb_forwards.amx running
[ 3] FreshBans 1.4.0b kanagava fresh_bans_140_ running
[ 4] WebHS 0.1 kanagava fb_web_online.a running
[ 5] New Kick Menu 1.4.2 Radius newkickmenu.amx running
[ 6] Advanced Gag 1.9.0 neygomon amx_gag.amxx running
[ 7] Admin Base 1.8.3-dev+ AMXX Dev Team admin.amxx running
[ 8] Admin Commands 1.8.3-dev+ AMXX Dev Team admincmd.amxx running
[ 9] Admin Help 1.8.3-dev+ AMXX Dev Team adminhelp.amxx running
[ 10] Slots Reservation 1.8.3-dev+ AMXX Dev Team adminslots.amxx running
[ 11] Multi-Lingual System 1.8.3-dev+ AMXX Dev Team multilingual.am running
[ 12] Menus Front-End 1.8.3-dev+ AMXX Dev Team menufront.amxx running
[ 13] Commands Menu 1.8.3-dev+ AMXX Dev Team cmdmenu.amxx running
[ 14] Teleport Menu 1.8.3-dev+ AMXX Dev Team telemenu.amxx running
[ 15] Maps Menu 1.8.3-dev+ AMXX Dev Team mapsmenu.amxx running
[ 16] Lite MapChooser 2.6 neygomon lite_mapchooser running
[ 17] Plugin Menu 1.8.3-dev+ AMXX Dev Team pluginmenu.amxx running
[ 18] Admin Chat 1.8.3-dev+ AMXX Dev Team adminchat.amxx running
[ 19] Anti Flood 1.8.3-dev+ AMXX Dev Team antiflood.amxx running
[ 20] Scrolling Message 1.8.3-dev+ AMXX Dev Team scrollmsg.amxx running
[ 21] Info. Messages 1.8.3-dev+ AMXX Dev Team imessage.amxx running
[ 22] Admin Votes 1.8.1.3746 AMXX Dev Team adminvote.amxx running
[ 23] Pause Plugins 1.8.3-dev+ AMXX Dev Team pausecfg.amxx running
[ 24] Stats Configuration 1.8.3-dev+ AMXX Dev Team statscfg.amxx running
[ 25] Players Menu 1.8.2 AMXX Dev Team plmenu_ab.amxx running
[ 26] Money System Best t3rkecorejz MoneySystem.amx running
[ 27] Parachute 1.0 maeStro parachute.amxx running
[ 28] Reset Score 0.2 Silenttt / CepeH RESET_SCORE_V0. running
[ 29] Knife Menu 1.1 Nordic Warrior knife_menu.amxx running
[ 30] Knife Menu 1.1 Nordic Warrior knife_menu2.amx running
[ 31] Admin Menu 1.1 Nordic Warrior admin_menu.amxx running
[ 32] Auto recording demo 2.0 IzI | Bonaqua (R amx_autodemorec running
[ 33] StatsX (MastaMan Editi 1.8.3-dev+ AMXX Dev Team & statsx_shell.am running
[ 34] [ReAPI] Advanced Team 0.1.0 Vaqtincha AdvancedTeamCho running
[ 35] Yet Another Voteban 1.7 AndrewZ/voed/wop yet_another_vot running
[ 36] Connect Exec 1.0 AleX connect_exec.am running
[ 37] Autoresponder/Advertis 0.5 MaximusBrood ad_manager.amxx running
[ 38] High Ping Kicker (Stea 0.16.2 OLO/shadow high_ping_kicke running
[ 39] [ReAPI] Custom Models 1.6.1 neugomon custom_models.a running
[ 40] Kill Distance (mod) 0.3f Nightscream kill_distance.a running
[ 41] Micro Army Rank System 1.29Hz Ge3eR MARS_1.29Hz.amx running
[ 42] Chat Manager 1.1.1-11 Mistrick chatmanager.amx running
[ 43] say rules 1.1 Nordic Warrior rules.amxx running
[ 44] Admin Auto Remove 1.0 SLIMSHADY admin_auto_remo running
[ 45] AdminMenuExample 1.0 SLIMSHADY admin_menu_osn. running
[ 46] buy_admin 1.0 sergeychavko buy_admin.amxx running
[ 47] WebSiteBot 1.0 Parker; SpecWS.amxx running
[ 48] Camera Changer 1.3 Bl0ck Camera_Changer. running
[ 49] СуперМаркет 3.0 Pain market.amxx running
[ 50] Pingwinowa bombka 0.1 diablix pingwin.amxx running
[ 51] Ball 1.1 xPaw/rmk by N.W. ball.amxx running
[ 52] Random Skies 1.0 tuty randomskies.amx running
[ 53] ADV. QUAKE SOUNDS 5.0 HATTRICK (HTTRCK QuakeSounds.amx debug
[ 54] Train Killer 1.0 Pastout! trainkiller.amx running
[ 55] Mind Games 1.0 fifayer MindGames.amxx running
[ 56] BecomeVIP Plus 2.0 OciXCrom crx_becomevip.a running
[ 57] Light Menu 0.1 Nordic Warrior light_menu.amxx running
[ 58] Advanced Vault System 1.5 Destro adv_vault.amxx running
[ 59] Knife Duels 2.0.5 raizo duel_rmk.amxx running
[ 60] [ReAPI] SF Level Skins 0.1 serfreeman1337 sf_level_skins. running
[ 61] AFK Protection 2.0 rapara13 afk.amxx running
[ 62] AdminMenu 4.2 Nordic Warrior ( adminmenu.amxx running
[ 63] VipMenu 1.2 Remake by N.W. vipmenu.amxx running
[ 64] MG Grab 2.0 Nickron dgrab.amxx running
[ 65] iHOOK 1.0 arttty7 iHOOK.amxx running
[ 66] iFLY 1.0 arttty7 iFLY.amxx running
[ 67] Aim Info 1.2 xPaw/rmk by N.W. aimcountry.amxx running
[ 68] Money 1.0 x3 tm.amxx running
[ 69] ALX Lowping AMXX plugi 1.3 ALX Dev Team alx_lowping.amx paused
[BGCOLOR=transparent]Фпс сервера не поднимается выше 64 без доп. модулей. Пытался фиксить эту проблему установкой mmtimer'a, HL boost'a и ALX Lowping'a. Фпс выходит за рамки 64, но очень не стабилен и не поднимамется высоко. Плюс к тому на сервере идут лаги, переодически поднимается пинг до 150-300 на мгновение.[/BGCOLOR]
[BGCOLOR=transparent]При чем, когда я собирал у себя на компе его, всё было в порядке. За исключением того, что постоянно идут большие скачки фпс. Если выставить ticrate, допустим 5000, то фпс не будет держаться в районе 5000. Он скачет от 4.500+ до буквально 100-200. (Что на моем компе, что на вдс такая проблема наблюдается)[/BGCOLOR]
[BGCOLOR=transparent]
[/BGCOLOR]
[BGCOLOR=transparent]При чем, когда я собирал у себя на компе его, всё было в порядке. За исключением того, что постоянно идут большие скачки фпс. Если выставить ticrate, допустим 5000, то фпс не будет держаться в районе 5000. Он скачет от 4.500+ до буквально 100-200. (Что на моем компе, что на вдс такая проблема наблюдается)[/BGCOLOR]
[BGCOLOR=transparent]
ruvds
ОС: Windows Server 2012 R2
CPU: 2x2.2 ГГц.
RAM: 2 гб.
ROM: HDD.
CPU: 2x2.2 ГГц.
RAM: 2 гб.
ROM: HDD.
sv_password ""
mp_startmoney "0"
mp_c4timer "35"
mp_buytime "0.15"
mp_autokick "0"
mp_flashlight "1"
mp_forcecamera "2"
mp_forcechasecam "2"
mp_fadetoblack "0"
mp_freezetime "2"
mp_friendlyfire "0"
mp_tkpunish "0"
mp_autoteambalance "0"
mp_limitteams "10"
log on
mp_logdetail "0"
mp_roundtime "0"
mp_timelimit "0"
mp_chattime "3"
sv_restartround "2"
sv_proxies "1"
allow_spectators "1"
sv_spectalk "0"
sv_maxspectators "15"
sv_alltalk "1"
sv_cheats "0"
sv_maxspeed "500"
sv_maxrate "100000"
sv_minrate "25000"
sv_maxupdaterate "102"
sv_minupdaterate "64"
sv_airaccelerate "100"
sv_rcon_banpenalty 9000
sv_rcon_maxfailures 2
sv_rcon_minfailures 2
sv_rcon_minfailuretime 9000
pausable "0"
exec banned.cfg
exec listip.cfg
sv_allowupload "1"
sv_allowdownload "1"
sv_uploadmax "1"
hpk_maxsize "4"
mapchangecfgfile "server.cfg"
// Добавьте эти настройки в свой файл server.cfg
listipcfgfile "listip.cfg"
syserror_logfile "sys_error.log"
sv_auto_precache_sounds_in_models 1
sv_delayed_spray_upload 1
sv_echo_unknown_cmd 1
sv_rcon_condebug 1
sv_force_ent_intersection 0
sv_rehlds_force_dlmax 1
sv_rehlds_hull_centering 0
sv_rehlds_movecmdrate_max_avg 2500
sv_rehlds_movecmdrate_max_burst 5500
sv_rehlds_stringcmdrate_max_avg 750
sv_rehlds_stringcmdrate_max_burst 1300
sv_rehlds_movecmdrate_avg_punish "-1"
sv_rehlds_movecmdrate_burst_punish "-1"
sv_rehlds_stringcmdrate_avg_punish "-1"
sv_rehlds_stringcmdrate_burst_punish "-1"
sv_rehlds_userinfo_transmitted_fields "\name\model\*hltv\*sid"
sv_rehlds_attachedentities_playeranimationspeed_fix 0
sv_rehlds_local_gametime 0
sv_rehlds_send_mapcycle 0
//------
sys_ticrate 500
decalfrequency 5
mp_startmoney "0"
mp_c4timer "35"
mp_buytime "0.15"
mp_autokick "0"
mp_flashlight "1"
mp_forcecamera "2"
mp_forcechasecam "2"
mp_fadetoblack "0"
mp_freezetime "2"
mp_friendlyfire "0"
mp_tkpunish "0"
mp_autoteambalance "0"
mp_limitteams "10"
log on
mp_logdetail "0"
mp_roundtime "0"
mp_timelimit "0"
mp_chattime "3"
sv_restartround "2"
sv_proxies "1"
allow_spectators "1"
sv_spectalk "0"
sv_maxspectators "15"
sv_alltalk "1"
sv_cheats "0"
sv_maxspeed "500"
sv_maxrate "100000"
sv_minrate "25000"
sv_maxupdaterate "102"
sv_minupdaterate "64"
sv_airaccelerate "100"
sv_rcon_banpenalty 9000
sv_rcon_maxfailures 2
sv_rcon_minfailures 2
sv_rcon_minfailuretime 9000
pausable "0"
exec banned.cfg
exec listip.cfg
sv_allowupload "1"
sv_allowdownload "1"
sv_uploadmax "1"
hpk_maxsize "4"
mapchangecfgfile "server.cfg"
// Добавьте эти настройки в свой файл server.cfg
listipcfgfile "listip.cfg"
syserror_logfile "sys_error.log"
sv_auto_precache_sounds_in_models 1
sv_delayed_spray_upload 1
sv_echo_unknown_cmd 1
sv_rcon_condebug 1
sv_force_ent_intersection 0
sv_rehlds_force_dlmax 1
sv_rehlds_hull_centering 0
sv_rehlds_movecmdrate_max_avg 2500
sv_rehlds_movecmdrate_max_burst 5500
sv_rehlds_stringcmdrate_max_avg 750
sv_rehlds_stringcmdrate_max_burst 1300
sv_rehlds_movecmdrate_avg_punish "-1"
sv_rehlds_movecmdrate_burst_punish "-1"
sv_rehlds_stringcmdrate_avg_punish "-1"
sv_rehlds_stringcmdrate_burst_punish "-1"
sv_rehlds_userinfo_transmitted_fields "\name\model\*hltv\*sid"
sv_rehlds_attachedentities_playeranimationspeed_fix 0
sv_rehlds_local_gametime 0
sv_rehlds_send_mapcycle 0
//------
sys_ticrate 500
decalfrequency 5
// ReGameDLL Configuration File
echo Executing ReGameDLL Configuration File
// The style of gameplay where there aren't any teams (FFA mode)
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
mp_freeforall 0
// Auto balancing of teams
// 0 - disabled
// 1 - on after next round (default behaviour)
// 2 - on next round
//
// Default value: "1"
mp_autoteambalance 0
// Designate the desired amount of buy time for each round. (in minutes)
// -1 - means no time limit
// 0 - disable buy
//
// Default value: "1.5"
mp_buytime 0.25
// The maximum allowable amount of money in the game
//
// Default value: "16000"
mp_maxmoney 100000
// Disable round end by game scenario
// 0 - disabled (default behaviour)
// 1 - enabled (never end round)
//
// Flags for fine grained control (choose as many as needed)
// a - block round time round end check
// b - block needed players round end check
// c - block VIP assassination/success round end check
// d - block prison escape round end check
// e - block bomb round end check
// f - block team extermination round end check
// g - block hostage rescue round end check
//
// Example setting: "ae" - blocks round time and bomb round end checks
// Default value: "0"
mp_round_infinite 1
// The round by expired time will be over, if on a map it does not have the scenario of the game.
// 0 - disabled (default behaviour)
// 1 - enabled
// Default value: "0"
mp_roundover 0
// Number of seconds to delay before restarting a round after a win.
// Default value: "5"
mp_round_restart_delay 5
// Disable grenade damage through walls
// 0 - disabled
// 1 - enabled
// Default value: "0"
mp_hegrenade_penetration 0
// Drop a grenade after player death
// 0 - disabled
// 1 - drop one the grenade
// 2 - drop an everyone grenades
// Default value: "0"
mp_nadedrops 0
// Player cannot respawn until next round
// if more than N seconds has elapsed since the beginning round
//
// Default value: "20"
mp_roundrespawn_time "1.0"
// Automatically reload each weapon on player spawn
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
mp_auto_reload_weapons "0"
// Refill amount of backpack ammo up to the max
// 0 - disabled (default behaviour)
// 1 - refill backpack ammo on player spawn
// 2 - refill backpack ammo on player spawn and on the purchase of the item
// 3 - refill backpack ammo on each weapon reload (NOTE: Useful for mods like DeathMatch, GunGame, ZombieMod etc.)
//
// Default value: "0"
mp_refill_bpammo_weapons 0
// Automatically joins the team
// 0 - disabled
// 1 - enabled (Use in conjunction with the cvar humans_join_team any/SPEC/CT/T)
//
// Default value: "0"
mp_auto_join_team 1
humans_join_team any
// Maximum number of allowed teamkills before autokick.
// Used when enabled mp_autokick.
// 0 - disabled
//
// Default value: "3"
mp_max_teamkills 3
// If set to something other than 0,
// when anybody’s scored reaches mp_fraglimit the server changes map.
// 0 - means no limit
//
// Default value: "0"
mp_fraglimit 0
// Period between map rotations.
// 0 - means no limit
//
// Default value: "0"
mp_timelimit 20
// Players will automatically respawn when killed.
// 0 - disabled
// >0.00001 - time delay to respawn
//
// Default value: "0"
mp_forcerespawn 1.0
// The hostages can take damage.
// 0 - disabled
// 1 - from any team (default behaviour)
// 2 - only from CT
// 3 - only from T
mp_hostage_hurtable 1
// Show radio icon.
// 0 - disabled
// 1 - enabled (default behavior)
mp_show_radioicon 1
// Play "Bomb has been defused" sound instead of "Counter-Terrorists win" when bomb was defused
// 0 - disabled (default behavior)
// 1 - enabled
//
// Default value: "1"
mp_old_bomb_defused_sound 1
// Set's the mode for the zBot
// 0 - disabled
// 1 - enable mode Deathmatch and not allow to do the scenario
//
// Default value: "0"
bot_deathmatch 0
// Determines the type of quota.
// normal - default behaviour
// fill - the server will adjust bots to keep N players in the game, where N is bot_quota
//
// Default value: "normal"
bot_quota_mode "normal"
// Debug cvar shows triggers.
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
showtriggers 0
// When players can hear each other.
// Further explanation: https://github.com/s1lentq/ReGameDLL_CS/wiki/sv_alltalk
// 0 - dead don't hear alive
// 1 - no restrictions
// 2 - teammates hear each other
// 3 - same as 2, but spectators hear everybody
// 4 - alive hear alive, dead hear dead and alive.
//
// Default value: "0"
sv_alltalk 1
// Time to remove item that have been dropped from the players. (in seconds)
//
// Default value: "300"
mp_item_staytime 300
// Legacy func_bomb_target touch. New one is more strict.
// 0 - New behavior
// 1 - Legacy behavior
//
// Default value: "1"
mp_legacy_bombtarget_touch "1"
// Specifies the players defense time after respawn. (in seconds).
// 0 - disabled
// >0.00001 - time delay to remove protection
//
// Default value: "0"
mp_respawn_immunitytime "0"
sv_airaccelerate "100"
echo Executing ReGameDLL Configuration File
// The style of gameplay where there aren't any teams (FFA mode)
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
mp_freeforall 0
// Auto balancing of teams
// 0 - disabled
// 1 - on after next round (default behaviour)
// 2 - on next round
//
// Default value: "1"
mp_autoteambalance 0
// Designate the desired amount of buy time for each round. (in minutes)
// -1 - means no time limit
// 0 - disable buy
//
// Default value: "1.5"
mp_buytime 0.25
// The maximum allowable amount of money in the game
//
// Default value: "16000"
mp_maxmoney 100000
// Disable round end by game scenario
// 0 - disabled (default behaviour)
// 1 - enabled (never end round)
//
// Flags for fine grained control (choose as many as needed)
// a - block round time round end check
// b - block needed players round end check
// c - block VIP assassination/success round end check
// d - block prison escape round end check
// e - block bomb round end check
// f - block team extermination round end check
// g - block hostage rescue round end check
//
// Example setting: "ae" - blocks round time and bomb round end checks
// Default value: "0"
mp_round_infinite 1
// The round by expired time will be over, if on a map it does not have the scenario of the game.
// 0 - disabled (default behaviour)
// 1 - enabled
// Default value: "0"
mp_roundover 0
// Number of seconds to delay before restarting a round after a win.
// Default value: "5"
mp_round_restart_delay 5
// Disable grenade damage through walls
// 0 - disabled
// 1 - enabled
// Default value: "0"
mp_hegrenade_penetration 0
// Drop a grenade after player death
// 0 - disabled
// 1 - drop one the grenade
// 2 - drop an everyone grenades
// Default value: "0"
mp_nadedrops 0
// Player cannot respawn until next round
// if more than N seconds has elapsed since the beginning round
//
// Default value: "20"
mp_roundrespawn_time "1.0"
// Automatically reload each weapon on player spawn
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
mp_auto_reload_weapons "0"
// Refill amount of backpack ammo up to the max
// 0 - disabled (default behaviour)
// 1 - refill backpack ammo on player spawn
// 2 - refill backpack ammo on player spawn and on the purchase of the item
// 3 - refill backpack ammo on each weapon reload (NOTE: Useful for mods like DeathMatch, GunGame, ZombieMod etc.)
//
// Default value: "0"
mp_refill_bpammo_weapons 0
// Automatically joins the team
// 0 - disabled
// 1 - enabled (Use in conjunction with the cvar humans_join_team any/SPEC/CT/T)
//
// Default value: "0"
mp_auto_join_team 1
humans_join_team any
// Maximum number of allowed teamkills before autokick.
// Used when enabled mp_autokick.
// 0 - disabled
//
// Default value: "3"
mp_max_teamkills 3
// If set to something other than 0,
// when anybody’s scored reaches mp_fraglimit the server changes map.
// 0 - means no limit
//
// Default value: "0"
mp_fraglimit 0
// Period between map rotations.
// 0 - means no limit
//
// Default value: "0"
mp_timelimit 20
// Players will automatically respawn when killed.
// 0 - disabled
// >0.00001 - time delay to respawn
//
// Default value: "0"
mp_forcerespawn 1.0
// The hostages can take damage.
// 0 - disabled
// 1 - from any team (default behaviour)
// 2 - only from CT
// 3 - only from T
mp_hostage_hurtable 1
// Show radio icon.
// 0 - disabled
// 1 - enabled (default behavior)
mp_show_radioicon 1
// Play "Bomb has been defused" sound instead of "Counter-Terrorists win" when bomb was defused
// 0 - disabled (default behavior)
// 1 - enabled
//
// Default value: "1"
mp_old_bomb_defused_sound 1
// Set's the mode for the zBot
// 0 - disabled
// 1 - enable mode Deathmatch and not allow to do the scenario
//
// Default value: "0"
bot_deathmatch 0
// Determines the type of quota.
// normal - default behaviour
// fill - the server will adjust bots to keep N players in the game, where N is bot_quota
//
// Default value: "normal"
bot_quota_mode "normal"
// Debug cvar shows triggers.
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
showtriggers 0
// When players can hear each other.
// Further explanation: https://github.com/s1lentq/ReGameDLL_CS/wiki/sv_alltalk
// 0 - dead don't hear alive
// 1 - no restrictions
// 2 - teammates hear each other
// 3 - same as 2, but spectators hear everybody
// 4 - alive hear alive, dead hear dead and alive.
//
// Default value: "0"
sv_alltalk 1
// Time to remove item that have been dropped from the players. (in seconds)
//
// Default value: "300"
mp_item_staytime 300
// Legacy func_bomb_target touch. New one is more strict.
// 0 - New behavior
// 1 - Legacy behavior
//
// Default value: "1"
mp_legacy_bombtarget_touch "1"
// Specifies the players defense time after respawn. (in seconds).
// 0 - disabled
// >0.00001 - time delay to remove protection
//
// Default value: "0"
mp_respawn_immunitytime "0"
sv_airaccelerate "100"
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