Пользователь
- Сообщения
- 3
- Реакции
- 0
- Ошибка
-
sohaibnova
- ОС
- Linux
- Amx Mod X
-
1.10.0.540
- Билд
-
version : 48/1.1.2.7/Stdio 2402 secure (10)
- ReGamedll
-
ReGameDLL version: 5.21.0.546-dev
- Версия Metamod
-
Metamod-r v1.3.0.128, API (5:13)
- Список метамодулей
-
Currently loaded plugins:
description stat pend file vers src load unload
[ 1] WHBlocker RUN - whblocker_mm_i386.so v1.5.696 ini Chlvl ANY
[ 2] AMX Mod X RUN - amxmodx_mm_i386.so v1.10.0.5402 ini Start ANY
[ 3] VoiceTranscoder RUN - VoiceTranscoder.so v2017RC3 ini ANY ANY
[ 4] SafeNameAndChat RUN - SafeNameAndChat.so v1.1 ini ANY ANY
[ 5] Reunion RUN - reunion_mm_i386.so v0.1.0.92c ini Start Never
[ 6] CStrike RUN - cstrike_amxx_i386.so v1.10.0.5402 pl2 ANY ANY
[ 7] Ham Sandwich RUN - hamsandwich_amxx_i386.so v1.10.0.5402 pl2 ANY ANY
[ 8] CSX RUN - csx_amxx_i386.so v1.10.0.5402 pl2 ANY ANY
[ 9] FakeMeta RUN - fakemeta_amxx_i386.so v1.10.0.5402 pl2 ANY ANY
[10] Fun RUN - fun_amxx_i386.so v1.10.0.5402 pl2 ANY ANY
[11] Engine RUN - engine_amxx_i386.so v1.10.0.5402 pl2 ANY ANY
[12] MySQL RUN - mysql_amxx_i386.so v1.10.0.5402 pl2 ANY ANY
[13] ReAPI RUN - reapi_amxx_i386.so v5.22.0.254-dev pl2 ANY Never
13 plugins, 13 running
- Список плагинов
-
Currently loaded plugins:
id name version author url file status
[ 1] 0 Admin Base 1.10.0.540 AMXX Dev Team admin.amxx running
[ 2] 1 Admin Commands 1.10.0.540 AMXX Dev Team admincmd.am running
[ 3] 2 Menus Front-End 1.10.0.540 AMXX Dev Team menufront.a running
[ 4] 3 Commands Menu 1.10.0.540 AMXX Dev Team cmdmenu.amx running
[ 5] 4 Players Menu 1.10.0.540 AMXX Dev Team plmenu.amxx running
[ 6] 5 Maps Menu 1.10.0.540 AMXX Dev Team mapsmenu.am running
[ 7] 6 Plugin Menu 1.10.0.540 AMXX Dev Team pluginmenu. running
[ 8] 7 Admin Chat 1.10.0.543 AMXX Dev Team adminchat.a running
[ 9] 8 Anti Flood 1.10.0.540 AMXX Dev Team antiflood.a running
X[ 10] 9 Scrolling Message 1.10.0.540 AMXX Dev Team scrollmsg.a running [ 11] 10 Info. Messages 1.10.0.540 AMXX Dev Team imessage.am running
[ 12] 11 Admin Votes 1.10.0.540 AMXX Dev Team adminvote.a running
[ 13] 12 Pause Plugins 1.10.0.540 AMXX Dev Team pausecfg.am running
[ 14] 13 Stats Configuration 1.10.0.540 AMXX Dev Team statscfg.am running
[ 15] 14 StatsX 1.10.0.540 AMXX Dev Team statsx.amxx running
[ 16] 15 CS Misc. Stats 1.10.0.540 AMXX Dev Team miscstats.a running
[ 17] 16 Accuracy Fix 3.0 Numb unknown accuracy_fi running
[ 18] 17 Spawn with Armor 1.0 xPaw spawn_with_ running
[ 19] 18 Vip-Scoure-Tab 2.3 Medox unknown VIP_Dashboa running
[ 20] 19 effect day/night 1.3 Destro customsky.a running
X[ 21] 20 WalkGuard 1.3.2 mogel walkguard.a paused [ 22] 21 Advanced Kill Assists 0.9 Spection Reapi_kill_ running
[ 23] 22 Reset Score 0.2 KhanXtreme ResetScore. running
[ 24] 23 VIP_Beta 3.5 Haseeb-Xtreme VIP.amxx debug
[ 25] 24 Autoresponder/Advertis 0.5 KhanXtreme ad_manager. running
[ 26] 25 AFK Bomb Transfer 0.4 KhanXtreme afkbombtran running
[ 27] 26 Give health on spawn 0.1 X3 HPShop.amxx running
[ 28] 27 Advance Gag 2.2 anakin_cstrike/ admin_gag.a running
[ 29] 28 AMXX Pika 1.2.0 AzaZeL unknown amx_pika.am debug
[ 30] 29 Auto Join on Connect 0.1 VEN auto_join_o running
[ 31] 30 Grab + Hook + Rope 1.0 GHW_Chronic grab.amxx running
X[ 32] 31 Auto Restart vl 1.4 vato loco [GE-S] unknown auto_restar running [ 33] 32 AutoReloadAdmins 1.0 BS unknown autoreloada running
[ 34] 33 Chat Manager 4.8 OciXCrom crx_chatman debug
[ 35] 34 CM: Toggle Chat 4.1 OciXCrom crx_chatman debug
[ 36] 35 OciXCrom's Rank System 3.9 OciXCrom unknown crx_ranksys debug
[ 37] 36 Team Semiclip 2.0.0 schmurgel1983 unknown cs_team_sem debug
[ 38] 37 CS Revo: No Flash Team 1.2 Numb / ConnorMcL csr_noflash running
[ 39] 38 CS Revo: Paraquedas Li 1.0 Wilian M. csr_parachu running
[ 40] 39 dhudinfo 0.1 SohaibXtreme unknown dhudinfo.am debug
[ 41] 40 Fast Sniper Switch 1.3 Numb fast_sniper running
[ 42] 41 FragCounter 1.01 KhanXtreme fragcounter running
X[ 43] 42 Ultimate Fire in the H 2.1 OciXCrom descriptive paused [ 44] 43 mdbBans 4.8 Desikac unknown mdbBansEN.a running
[ 45] 44 New-Era_UnlimitedAmmo 1.0.1 New-Era Scriptin unknown ne_unlimite running
[ 46] 45 Ping Faker 1.5a MeRcyLeZZ unknown pingfaker.a running
[ 47] 46 Vox Round Say 1.3 God@Dorin round_chat_ running
[ 48] 47 AMX Slay Losers 1.2 fb.com/rafay.sma unknown slay.amxx running
[ 49] 48 Weapons MaxSpeed 0.0.5 ConnorMcLeod unknown weapons_max running
[ 50] 49 kill_healed 2.0 Dev!l kill_healed running
[ 51] 50 botespectador 1.0 KhanXtreme PMN_BOT_SPE running
[ 52] 51 AMX Admin Model 1.1.1 HaseebXtreme amx_adminmo running
[ 53] 52 Reconnect Features 0.2.4 BETA ConnorMcLeod reconnect_f running
X[ 54] 53 MultiJump 1.1 twistedeuphoria multijump.a running [ 55] 54 Time And Date In HUD 1.0 Flicker datetime.am running
[ 56] 55 Weapon Replacement 1.3 Ardita GHW_Weapons debug
[ 57] 56 Weapons MaxClip 0.3.0 ConnorMcLeod weapons_max running
[ 58] 57 Admin Double Damage 0.1 Justin damage_dobu running
[ 59] 58 Admin Double Damage 0.1 Justin damage_dobu running
[ 60] 59 [ReAPI] Healthnade 0.0.10f DEV-CS.RU Commun reapi_healt running
[ 61] 60 grenada_molotov 1.0.2 Hy6 grenade_mol running
61 plugins, 59 running
- Автор плагина
- medusa
- Версия плагина
- 1.0.2
- Исходный код
-
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <reapi>
#include <xs>
#define PLUGIN_NAME "grenada_molotov"
#define PLUGIN_VERSION "1.0.2"
#define PLUGIN_AUTHOR "Hy6"
#define ALLOW_CUSTOMNADE
new const MOLOTOV_FIRE_CLASSNAME[] = "molotov";
new const EFFECT_CLASSNAME_MUZZLEFLASH[] = "weapon_molotov_muzzleflash";
new const EFFECT_CLASSNAME_WICK[] = "weapon_molotov_wick";
new const CLASSNAME_SMOKE_TOUCHER[] = "molotov_touch_smoke";
const WeaponIdType:WEAPON_ID = WEAPON_SMOKEGRENADE;
#if defined ALLOW_CUSTOMNADE
const WeaponIdType:WEAPON_NEW_ID = WEAPON_TMP;
#else
const WeaponIdType:WEAPON_NEW_ID = WEAPON_GLOCK;
#endif
const WeaponIdType:WEAPON_FAKE_ID = WeaponIdType:76;
new const WEAPON_NAME[] = "weapon_smokegrenade";
new const AMMO_NAME[] = "Molotov";
new const WEAPON_NEW_NAME[] = "/grenaderad/weapon_molotov";
new const ITEM_CLASSNAME[] = "weapon_molotov";
new const GRENADE_CLASSNAME[] = "grenade_molotov";
const AMMO_ID = 17;
const NUM_SLOT = 5;
const Float:MOLOTOV_PLAYTHINK_TIME = 0.04;
new MsgIdWeaponList, MsgIdAmmoPickup;
#if WEAPON_NEW_ID != WEAPON_GLOCK
new FwdRegUserMsg, MsgHookWeaponList;
#endif
new SpriteFireColumn, SpriteFireExplode, SpriteFireBall, SpriteFireGround;
new bool:bCreate[MAX_PLAYERS + 1];
new sizes[] = { 51, 51, 51 }, count = 3;
new const WEAPON_MODEL_VIEW_MOLOTOV[] = "models/grenaderad/v_molotov.mdl";
new const WEAPON_MODEL_PLAYER_MOLOTOV[] = "models/grenaderad/p_molotov.mdl";
new const WEAPON_MODEL_WORLD_MOLOTOV[] = "models/grenaderad/w_molotov.mdl";
new const MOLOTOV_MODEL_FLOOR[] = "models/grenaderad/molotov_fire_floor.mdl";
new const MOLOTOV_SPRITE_FIRE_BALL[] = "sprites/grenaderad/molotov_fire_ball.spr";
new const MOLOTOV_SPRITE_FIRE_COLUMN[] = "sprites/grenaderad/molotov_fire_column.spr";
new const MOLOTOV_SPRITE_FIRE_EXPLODE[] = "sprites/grenaderad/molotov_fire_explode_c.spr";
new const MOLOTOV_SPRITE_FIRE_GROUND[] = "sprites/grenaderad/molotov_fire_ground.spr";
new const MOLOTOV_SPRITE_XPARK1[] = "sprites/grenaderad/molotov_fire_blend_c.spr";
new const MOLOTOV_SPRITE_WICK[] = "sprites/grenaderad/molotov_wick.spr";
new const MOLOTOV_SOUND_EXPLODE[] = "weapons/grenaderad/molotov_explode.wav";
new const MOLOTOV_SOUND_HIT[] = "weapons/grenaderad/molotov_hit.wav";
new const MOLOTOV_SOUND_IDLE[] = "weapons/grenaderad/molotov_idle_loop.wav";
new const MOLOTOV_SOUND_LOOP[] = "weapons/grenaderad/molotov_fire_ground.wav";
new const MOLOTOV_SOUND_FADEOUT[] = "weapons/grenaderad/molotov_fire_fadeout.wav";
new const MOLOTOV_SOUND_EXT[] = "weapons/grenaderad/molotov_extinguish.wav";
new const GUNPICKUP_SOUND[] = "items/gunpickup2.wav";
new const AMMOPICKUP_SOUND[] = "items/9mmclip1.wav";
enum CvarStruct {
CVAR_BUY_ACCESS,
CVAR_EQUIP_ACCESS,
CVAR_CHECK_BUYZONE,
CVAR_COST,
CVAR_BUY_LIMIT,
CVAR_LIMIT_ROUND,
Float:CVAR_BUYTIME,
CVAR_HIT_PLAYER,
#if !defined ALLOW_CUSTOMNADE
CVAR_NADE_DROPS,
#endif
CVAR_KILLFEED,
Float:CVAR_RADIUS,
Float:CVAR_THROWTIME,
CVAR_DURATION,
CVAR_DEMAGE_MODE,
CVAR_DEMAGE_RADIUS_MODE,
Float:CVAR_DEMAGE_TIME,
Float:CVAR_DEMAGE_VALUE,
CVAR_EFFECT_MODE,
CVAR_EFFECT_NUM,
CVAR_SMOKE_TOUCH
}
new g_pCvarBuyAccess;
new g_pCvarSmokeOwner;
new g_eCvar[CvarStruct];
new BuyLimit[MAX_PLAYERS + 1];
new HookChain:HookChain_CBasePlayer_TakeDamage;
new HookChain:HookChain_deathNoticePostHook;
public plugin_precache() {
precache_model(WEAPON_MODEL_VIEW_MOLOTOV);
precache_model(WEAPON_MODEL_PLAYER_MOLOTOV);
precache_model(WEAPON_MODEL_WORLD_MOLOTOV);
if(get_cvar_num("sv_auto_precache_sounds_in_models") == 0) {
UTIL_PrecacheSoundsFromModel(WEAPON_MODEL_VIEW_MOLOTOV);
}
UTIL_PrecacheSpritesFromTxt(WEAPON_NEW_NAME);
#if WEAPON_NEW_ID != WEAPON_GLOCK
MsgIdWeaponList = get_user_msgid("WeaponList");
if (MsgIdWeaponList) {
MsgHookWeaponList = register_message(MsgIdWeaponList, "HookWeaponList");
} else {
FwdRegUserMsg = register_forward(FM_RegUserMsg, "RegUserMsg_Post", true);
}
#endif
precache_model(MOLOTOV_MODEL_FLOOR);
precache_model(MOLOTOV_SPRITE_XPARK1);
precache_model(MOLOTOV_SPRITE_WICK);
precache_sound(MOLOTOV_SOUND_EXPLODE);
precache_sound(MOLOTOV_SOUND_HIT);
precache_sound(MOLOTOV_SOUND_IDLE);
precache_sound(MOLOTOV_SOUND_LOOP);
precache_sound(MOLOTOV_SOUND_FADEOUT);
precache_sound(MOLOTOV_SOUND_EXT);
precache_sound(GUNPICKUP_SOUND);
precache_sound(AMMOPICKUP_SOUND);
SpriteFireGround = precache_model(MOLOTOV_SPRITE_FIRE_GROUND);
SpriteFireBall = precache_model(MOLOTOV_SPRITE_FIRE_BALL);
SpriteFireColumn = precache_model(MOLOTOV_SPRITE_FIRE_COLUMN);
SpriteFireExplode = precache_model(MOLOTOV_SPRITE_FIRE_EXPLODE);
}
public plugin_init() {
register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR);
g_pCvarBuyAccess = create_cvar(
"molotov_buy_access", "", FCVAR_SERVER,
.description = "Флаги доступа для покупки или выдачи коктейля молотова (требует наличия вписанных; ^"^" - покупка доступна всем)."
);
bind_pcvar_num(
create_cvar(
"molotov_equip_access", "0", FCVAR_SERVER,
.description = "Автоматически выдавать коктейль молотова в начале раунда.",
.has_min = true, .min_val = 0.0,
.has_max = true, .max_val = 1.0
),
g_eCvar[CVAR_EQUIP_ACCESS]
);
bind_pcvar_num(
create_cvar(
"molotov_check_buyzone", "1", FCVAR_SERVER,
.description = "Проверка нахождения в зоне покупки.",
.has_min = true, .min_val = 0.0,
.has_max = true, .max_val = 1.0
),
g_eCvar[CVAR_CHECK_BUYZONE]
);
bind_pcvar_num(
create_cvar(
"molotov_cost", "800", FCVAR_SERVER,
.description = "Цена коктейля молотова.",
.has_min = true, .min_val = 0.0
),
g_eCvar[CVAR_COST]
);
bind_pcvar_num(
create_cvar(
"molotov_buy_limit", "1", FCVAR_SERVER,
.description = "Сколько коктейлей молотова можно купить за одн раунд (значение: -1 убирает лимит).",
.has_min = true, .min_val = -1.0
),
g_eCvar[CVAR_BUY_LIMIT]
);
bind_pcvar_num(
create_cvar(
"molotov_limit_round", "3", FCVAR_SERVER,
.description = "С какого раунда после начала игры будет доступен молотов.",
.has_min = true, .min_val = 0.0
),
g_eCvar[CVAR_LIMIT_ROUND]
);
bind_pcvar_num(
create_cvar(
"molotov_check_hit_player", "2", FCVAR_SERVER,
.description = "Сколько урона наносить при попадании коктейля молотова в тело игрока.",
.has_min = true, .min_val = 0.0
),
g_eCvar[CVAR_HIT_PLAYER]
);
bind_pcvar_num(
create_cvar(
"molotov_killfeed", "1", FCVAR_SERVER,
.description = "Показывать ли в киллфиде рядом с именем приставку [ᴍᴏʟᴏᴛᴏᴠ].",
.has_min = true, .min_val = 0.0,
.has_max = true, .max_val = 1.0
),
g_eCvar[CVAR_KILLFEED]
);
bind_pcvar_float(
create_cvar(
"molotov_radius", "128.0", FCVAR_SERVER,
.description = "Радиус горения коктейля молотова.",
.has_min = true, .min_val = 0.0
),
g_eCvar[CVAR_RADIUS]
);
bind_pcvar_float(
create_cvar(
"molotov_throwtime", "2.0", FCVAR_SERVER,
.description = "Сколько секунд коктейль молотова может находиться в полете перед взрывом.",
.has_min = true, .min_val = 0.0
),
g_eCvar[CVAR_THROWTIME]
);
bind_pcvar_num(
create_cvar(
"molotov_duration", "12", FCVAR_SERVER,
.description = "Сколько секунд будет гореть коктейль молотова.",
.has_min = true, .min_val = 0.0
),
g_eCvar[CVAR_DURATION]
);
bind_pcvar_num(
create_cvar(
"molotov_demage_mode", "1", FCVAR_SERVER,
.description = "Кто получает урон от коктейля молотова (0 - только противники, 1 - противники и игрок бросивший коктейль молотова, 2 - все игроки).",
.has_min = true, .min_val = 0.0,
.has_max = true, .max_val = 2.0
),
g_eCvar[CVAR_DEMAGE_MODE]
);
bind_pcvar_num(
create_cvar(
"molotov_demage_radius_mode", "2", FCVAR_SERVER,
.description = "Как будет наноситься урон от огня (1 - через Ham_TakeDamage [урон фиксированный в любой точке радиуса горения], 2 - через rg_dmg_radius [урон зависит от дальности к эпицентру горения и наличия брони]). ",
.has_min = true, .min_val = 1.0,
.has_max = true, .max_val = 2.0
),
g_eCvar[CVAR_DEMAGE_RADIUS_MODE]
);
bind_pcvar_float(
create_cvar(
"molotov_demage_time", "0.25", FCVAR_SERVER,
.description = "Переодичность нанесения урона.",
.has_min = true, .min_val = 0.0
),
g_eCvar[CVAR_DEMAGE_TIME]
);
bind_pcvar_float(
create_cvar(
"molotov_demage_value", "20.0", FCVAR_SERVER,
.description = "Количество нанесенного урона за период (molotov_demage_time).",
.has_min = true, .min_val = 0.0
),
g_eCvar[CVAR_DEMAGE_VALUE]
);
bind_pcvar_num(
create_cvar(
"molotov_effect_mode", "2", FCVAR_SERVER,
.description = "Режим отрисовки спрайтов (1 - через Entities [env_sprite], 2 - через Temporary Entities [TE_SPRITE]).",
.has_min = true, .min_val = 1.0,
.has_max = true, .max_val = 2.0
),
g_eCvar[CVAR_EFFECT_MODE]
);
bind_pcvar_num(
create_cvar(
"molotov_effect_num", "40", FCVAR_SERVER,
.description = "Количество отрисовываемых спрайтов огня.",
.has_min = true, .min_val = 0.0
),
g_eCvar[CVAR_EFFECT_NUM]
);
bind_pcvar_num(
create_cvar(
"molotov_smoke_touch", "1", FCVAR_SERVER,
.description = "Тушить ли коктейль молотова дымовой гранатой.",
.has_min = true, .min_val = 0.0,
.has_max = true, .max_val = 1.0
),
g_eCvar[CVAR_SMOKE_TOUCH]
);
g_pCvarSmokeOwner = create_cvar(
"molotov_smoke_owner", "models/w_smokegrenade.mdl", FCVAR_SERVER,
.description = "Путь до модели дымовой гранаты. (Стандартная: models/w_smokegrenade.mdl)."
);
AutoExecConfig();
register_clcmd(WEAPON_NEW_NAME, "CmdSelect");
register_clcmd("molotov", "BuyMolotov_Cmd");
#if WEAPON_NEW_ID != WEAPON_GLOCK
RegisterHookChain(RG_CBasePlayer_HasRestrictItem, "CBasePlayer_RestrictItem_Pre", false)
#endif
RegisterHookChain(RG_CBasePlayer_OnSpawnEquip, "CBasePlayer_OnSpawnEquip_Post", true);
RegisterHookChain(RG_CBasePlayer_Killed, "CBasePlayer_Killed_Post", true);
RegisterHookChain(RG_CSGameRules_CleanUpMap, "CSGameRules_CleanUpMap_Post", true);
RegisterHookChain(RG_CBasePlayer_GiveAmmo, "CBasePlayer_GiveAmmo_Pre", false);
RegisterHookChain(RG_CBasePlayerWeapon_DefaultDeploy, "CBasePlayerWeapon_DefaultDeploy_Pre", false);
RegisterHam(Ham_Item_Deploy, WEAPON_NAME, "Item_Deploy_Post", true);
RegisterHam(Ham_Item_Holster, WEAPON_NAME, "Item_Holster_Post", true);
RegisterHam(Ham_Item_Holster, WEAPON_NAME, "Item_Holster_Pre", false);
RegisterHam(Ham_Weapon_PrimaryAttack, WEAPON_NAME, "Item_PrimaryAttack_Pre", false);
RegisterHookChain(RG_CBasePlayer_ThrowGrenade, "CBasePlayer_ThrowGrenade_Pre", false);
DisableHookChain((HookChain_CBasePlayer_TakeDamage = RegisterHookChain(RG_CBasePlayer_TakeDamage, "CBasePlayer_TakeDamage_Pre", false)));
RegisterHookChain(RG_CSGameRules_DeathNotice, "CSGameRules_DeathNotice_Pre", false);
DisableHookChain((HookChain_deathNoticePostHook = RegisterHookChain(RG_CSGameRules_DeathNotice, "CSGameRules_DeathNotice_Post", true)));
RegisterHookChain(RG_CGrenade_ExplodeSmokeGrenade, "CSGrenade_ExplodeSmokeGrenade_Pre", false);
RegisterHam(Ham_Think, "env_sprite", "FireMolotov_Think_Post", true);
new szAccess[24];
get_pcvar_string(g_pCvarBuyAccess, szAccess, charsmax(szAccess));
g_eCvar[CVAR_BUY_ACCESS] = read_flags(szAccess);
MsgIdAmmoPickup = get_user_msgid("AmmoPickup");
#if WEAPON_NEW_ID == WEAPON_GLOCK
MsgIdWeaponList = get_user_msgid("WeaponList");
UTIL_WeapoList(
MSG_INIT, 0,
WEAPON_NEW_NAME,
AMMO_ID, 1,
-1, -1, GRENADE_SLOT, NUM_SLOT, WEAPON_NEW_ID,
ITEM_FLAG_LIMITINWORLD | ITEM_FLAG_EXHAUSTIBLE
);
#else
if (FwdRegUserMsg) {
unregister_forward(FM_RegUserMsg, FwdRegUserMsg, true);
}
unregister_message(MsgIdWeaponList, MsgHookWeaponList);
#endif
}
public OnConfigsExecuted() {
g_eCvar[CVAR_BUYTIME] = get_cvar_float("mp_buytime");
#if !defined ALLOW_CUSTOMNADE
g_eCvar[CVAR_NADE_DROPS] = get_cvar_num("mp_nadedrops");
#endif
}
public plugin_natives()
{
register_native("IsUserHasMolotov", "NativeIsUserHasMolotov", false);
register_native("GiveUserMolotov", "NativeGiveUserMolotov", false);
}
public NativeGiveUserMolotov(plugin, params)
{
enum { arg_player = 1 };
new id = get_param(arg_player);
if(!is_user_connected(id))
{
return false;
}
giveNade(id);
return true;
}
public NativeIsUserHasMolotov(plugin, params)
{
enum { arg_player = 1 };
new id = get_param(arg_player);
if(!is_user_connected(id))
{
return false;
}
return bool:(get_member(id, m_rgAmmo, AMMO_ID));
}
public BuyMolotov_Cmd(id) {
if (!is_user_alive(id)) {
return;
}
new Float: flCurTime = get_gametime();
new Float: flRoundStartTime = get_member_game(m_fRoundStartTime);
new bitAccess = g_eCvar[CVAR_BUY_ACCESS];
if (g_eCvar[CVAR_CHECK_BUYZONE] && !rg_get_user_buyzone(id)) {
return;
}
if (get_member(id, m_bIsVIP)) {
client_print(id, print_center, "#Cstrike_TitlesTXT_VIP_cant_buy");
return;
}
if (bitAccess && ~get_user_flags(id) & bitAccess){
client_print(id, print_center, "#Cstrike_TitlesTXT_Weapon_Not_Available");
return;
}
if(get_member_game(m_iTotalRoundsPlayed) + 1 < g_eCvar[CVAR_LIMIT_ROUND]){
client_print(id, print_center, "#Cstrike_TitlesTXT_Cant_buy");
return;
}
if(flCurTime - flRoundStartTime > g_eCvar[CVAR_BUYTIME] * 60 && g_eCvar[CVAR_BUYTIME] != -1){
client_print(id, print_center, "#Cstrike_TitlesTXT_Cant_buy");
return;
}
if(BuyLimit[id] == 0 && BuyLimit[id] != -1){
client_print(id, print_center, "#Cstrike_TitlesTXT_Already_Have_One");
return;
}
if(g_eCvar[CVAR_COST] && get_member(id, m_iAccount) < g_eCvar[CVAR_COST]) {
client_print(id, print_center, "#Cstrike_TitlesTXT_Not_Enough_Money");
return;
}
if(get_member(id, m_rgAmmo, AMMO_ID)) {
client_print(id, print_center, "#Cstrike_TitlesTXT_Cannot_Carry_Anymore");
return;
}
rg_add_account(id, -g_eCvar[CVAR_COST]);
rh_emit_sound2(id, 0, CHAN_ITEM, AMMOPICKUP_SOUND);
giveNade(id);
BuyLimit[id]--;
}
#if WEAPON_NEW_ID != WEAPON_GLOCK
public CBasePlayer_RestrictItem_Pre(id, ItemID:item, ItemRestType:iRestType) {
if(iRestType != ITEM_TYPE_BUYING) {
return HC_CONTINUE
}
if(item == ITEM_TMP) {
SetHookChainReturn(ATYPE_BOOL, true)
return HC_SUPERCEDE
}
return HC_CONTINUE
}
#endif
public CBasePlayer_OnSpawnEquip_Post(const id){
if(!is_user_connected(id))
return;
BuyLimit[id] = g_eCvar[CVAR_BUY_LIMIT];
new bitAccess = g_eCvar[CVAR_BUY_ACCESS];
if(g_eCvar[CVAR_EQUIP_ACCESS] < 1)
return;
if (bitAccess && ~get_user_flags(id) & bitAccess)
return;
if(get_member_game(m_iTotalRoundsPlayed) + 1 < g_eCvar[CVAR_LIMIT_ROUND])
return;
giveNade(id);
}
public CBasePlayer_Killed_Post(victim, attacker, inflictor){
if(!is_user_connected(victim)) return;
new activeItem = get_member(victim, m_pActiveItem);
if (!is_nullent(activeItem) && FClassnameIs(activeItem, ITEM_CLASSNAME) && get_entvar(victim, var_button) & IN_ATTACK && get_member(victim, m_rgAmmo, get_member(activeItem, m_Weapon_iPrimaryAmmoType)) > 0) {
new Float:origin[3], Float:view_ofs[3], Float:vecSrc[3], Float:vecThrow[3];
get_entvar(victim, var_origin, origin);
get_entvar(victim, var_view_ofs, view_ofs);
vecSrc[0] = origin[0] + view_ofs[0];
vecSrc[1] = origin[1] + view_ofs[1];
vecSrc[2] = origin[2] + view_ofs[2];
get_entvar(victim, var_angles, vecThrow);
throwNade(victim, activeItem, vecSrc, vecThrow, g_eCvar[CVAR_THROWTIME]);
new ammoIndex = get_member(activeItem, m_Weapon_iPrimaryAmmoType);
set_member(victim, m_rgAmmo, get_member(victim, m_rgAmmo, ammoIndex) - 1, ammoIndex);
set_member(activeItem, m_flStartThrow, 0.0);
Molotov_DeleteMuzzleFlash(activeItem);
}
#if !defined ALLOW_CUSTOMNADE
if(!get_member(victim, m_rgAmmo, AMMO_ID)) return;
switch(g_eCvar[CVAR_NADE_DROPS]){
case 1:
{
if(rg_get_player_item(victim, "weapon_hegrenade", GRENADE_SLOT) | rg_get_player_item(victim, "weapon_flashbang", GRENADE_SLOT) | rg_get_player_item(victim, "weapon_smokegrenade", GRENADE_SLOT))
return;
dropNade(victim);
}
case 2: dropNade(victim);
}
#endif
}
#if !defined ALLOW_CUSTOMNADE
dropNade(const other){
if(!is_user_connected(other)) return;
new dropnade = rg_create_entity("info_target", true);
if(is_nullent(dropnade))
return;
new Float: origin[3];
new Float: velocity[3];
ExecuteHam(Ham_Player_GetGunPosition, other, origin);
//get_entvar(other, var_origin, origin);
velocity[0] = random_float(-45.0, 45.0);
velocity[1] = random_float(-45.0, 45.0);
set_entvar(dropnade, var_classname, GRENADE_CLASSNAME);
engfunc(EngFunc_SetModel, dropnade, WEAPON_MODEL_WORLD_MOLOTOV);
set_entvar(dropnade, var_sequence, 0);
set_entvar(dropnade, var_movetype, MOVETYPE_TOSS);
set_entvar(dropnade, var_solid, SOLID_TRIGGER);
set_entvar(dropnade, var_velocity, velocity);
engfunc(EngFunc_SetOrigin, dropnade, origin);
SetTouch(dropnade, "Drop_ItemMolotov_Touch");
}
#endif
public CSGameRules_DeathNotice_Pre(victim, attacker, inflictor)
{
if(g_eCvar[CVAR_KILLFEED] == 0){
return;
}
if (!is_user_connected(attacker)){
return;
}
if(victim != attacker && inflictor != attacker && get_member(victim, m_bKilledByGrenade) && FClassnameIs(inflictor, MOLOTOV_FIRE_CLASSNAME)) {
new nameattacker[32], name[32];
get_entvar(attacker, var_netname, nameattacker, charsmax(nameattacker));
if(strlen(nameattacker) > 16) {
formatex(name, charsmax(name), "%.16s [ᴍᴏʟᴏᴛᴏᴠ]", nameattacker);
}else{
formatex(name, charsmax(name), "%s [ᴍᴏʟᴏᴛᴏᴠ]", nameattacker);}
message_begin(MSG_ALL, SVC_UPDATEUSERINFO);
write_byte(attacker - 1);
write_long(get_user_userid(attacker));
write_char('\');
write_char('n');
write_char('a');
write_char('m');
write_char('e');
write_char('\');
write_string(name);
for(new i = 0; i < 16; i++)
write_byte(0);
message_end();
EnableHookChain(HookChain_deathNoticePostHook);
}
}
public CSGameRules_DeathNotice_Post(victimEntIndex, killerEntIndex, inflictorEntIndex)
{
rh_update_user_info(killerEntIndex);
DisableHookChain(HookChain_deathNoticePostHook);
}
#if WEAPON_NEW_ID != WEAPON_GLOCK
public RegUserMsg_Post(const name[]) {
if (strcmp(name, "WeaponList") == 0) {
MsgIdWeaponList = get_orig_retval();
MsgHookWeaponList = register_message(MsgIdWeaponList, "HookWeaponList");
}
}
public HookWeaponList(const msg_id, const msg_dest, const msg_entity) {
enum {
arg_name = 1,
arg_ammo1,
arg_ammo1_max,
arg_ammo2,
arg_ammo2_max,
arg_slot,
arg_position,
arg_id,
arg_flags,
};
if (msg_dest != MSG_INIT || WeaponIdType:get_msg_arg_int(arg_id) != WEAPON_NEW_ID) {
return PLUGIN_CONTINUE;
}
set_msg_arg_string(arg_name, WEAPON_NEW_NAME);
set_msg_arg_int(arg_ammo1, ARG_BYTE, AMMO_ID);
set_msg_arg_int(arg_ammo1_max, ARG_BYTE, 1);
set_msg_arg_int(arg_ammo2, ARG_BYTE, -1);
set_msg_arg_int(arg_ammo2_max, ARG_BYTE, -1);
set_msg_arg_int(arg_slot, ARG_BYTE, _:GRENADE_SLOT - 1);
set_msg_arg_int(arg_position, ARG_BYTE, NUM_SLOT);
set_msg_arg_int(arg_flags, ARG_BYTE, ITEM_FLAG_LIMITINWORLD | ITEM_FLAG_EXHAUSTIBLE);
return PLUGIN_CONTINUE;
}
#endif
public CmdSelect(const id) {
if (!is_user_alive(id)) {
return PLUGIN_HANDLED;
}
new item = rg_get_player_item(id, ITEM_CLASSNAME, GRENADE_SLOT);
if (item != 0 && get_member(id, m_pActiveItem) != item) {
rg_switch_weapon(id, item);
}
return PLUGIN_HANDLED;
}
public CSGameRules_CleanUpMap_Post() {
new ent = rg_find_ent_by_class(NULLENT, GRENADE_CLASSNAME, false);
while (ent > 0) {
destroyNade(ent);
ent = rg_find_ent_by_class(ent, GRENADE_CLASSNAME, false);
}
new MolotovFire = rg_find_ent_by_class(NULLENT, MOLOTOV_FIRE_CLASSNAME, false);
while (MolotovFire > 0) {
rh_emit_sound2(MolotovFire, 0, CHAN_STATIC, MOLOTOV_SOUND_LOOP, 0.0, ATTN_NONE, SND_STOP);
destroyNade(MolotovFire);
MolotovFire = rg_find_ent_by_class(MolotovFire, MOLOTOV_FIRE_CLASSNAME, false);
}
new SmokeTouch = rg_find_ent_by_class(NULLENT, CLASSNAME_SMOKE_TOUCHER, false);
while (SmokeTouch > 0) {
SetTouch(SmokeTouch, "");
SmokeTouch = rg_find_ent_by_class(SmokeTouch, CLASSNAME_SMOKE_TOUCHER, false);
}
}
public CBasePlayer_GiveAmmo_Pre(const id, const amount, const name[]) {
if (strcmp(name, AMMO_NAME) != 0) {
return HC_CONTINUE;
}
giveAmmo(id, amount, AMMO_ID, 1);
SetHookChainReturn(ATYPE_INTEGER, AMMO_ID);
return HC_SUPERCEDE;
}
public CBasePlayerWeapon_DefaultDeploy_Pre(const item, const szViewModel[], const szWeaponModel[], const iAnim, const szAnimExt[], const skiplocal) {
if (FClassnameIs(item, ITEM_CLASSNAME)) {
SetHookChainArg(2, ATYPE_STRING, WEAPON_MODEL_VIEW_MOLOTOV);
SetHookChainArg(3, ATYPE_STRING, WEAPON_MODEL_PLAYER_MOLOTOV);
}
new WeaponIdType:wid = WeaponIdType:rg_get_iteminfo(item, ItemInfo_iId);
if (wid != WEAPON_ID && wid != WEAPON_FAKE_ID) {
return HC_CONTINUE;
}
new lastItem = get_member(get_member(item, m_pPlayer), m_pLastItem);
if (is_nullent(lastItem) || item == lastItem) {
return HC_CONTINUE;
}
if (WeaponIdType:rg_get_iteminfo(lastItem, ItemInfo_iId) == WEAPON_ID) {
SetHookChainArg(6, ATYPE_INTEGER, 0);
}
return HC_CONTINUE;
}
public Item_Deploy_Post(const item) {
if (WeaponIdType:rg_get_iteminfo(item, ItemInfo_iId) == WEAPON_FAKE_ID) {
rg_set_iteminfo(item, ItemInfo_iId, WEAPON_ID);
}
new other = get_member(get_member(item, m_pPlayer), m_rgpPlayerItems, GRENADE_SLOT);
while (!is_nullent(other)) {
if (item != other && WeaponIdType:rg_get_iteminfo(other, ItemInfo_iId) == WEAPON_ID) {
rg_set_iteminfo(other, ItemInfo_iId, WEAPON_FAKE_ID);
}
other = get_member(other, m_pNext);
}
}
public Item_Holster_Pre(const item) {
new other = get_member(item, m_pPlayer);
rh_emit_sound2(other, 0, CHAN_WEAPON, MOLOTOV_SOUND_IDLE, 0.0, ATTN_NONE, SND_STOP);
}
public Item_Holster_Post(const item) {
new other = get_member(get_member(item, m_pPlayer), m_rgpPlayerItems, GRENADE_SLOT);
while(!is_nullent(other)) {
Molotov_DeleteMuzzleFlash(item);
if (item != other && WeaponIdType:rg_get_iteminfo(other, ItemInfo_iId) == WEAPON_FAKE_ID) {
rg_set_iteminfo(other, ItemInfo_iId, WEAPON_ID);
}
other = get_member(other, m_pNext);
}
}
public Item_PrimaryAttack_Pre(item) {
if (is_nullent(item)) return;
new other = get_member(item, m_pPlayer);
if (FClassnameIs(item, ITEM_CLASSNAME) && Float: get_member(item, m_flStartThrow) + 0.5 < get_gametime() && get_member(item, m_flStartThrow)) {
if (bCreate[other]) {
return;
}
if (!bCreate[other]) {
Molotov_CreateMuzzleFlash(item, other, MOLOTOV_SPRITE_FIRE_COLUMN, 200.0, 25.0, 0.028, 3);
Molotov_CreateMuzzleFlash(item, other, MOLOTOV_SPRITE_FIRE_BALL, 180.0, 30.0, 0.035, 3);
Molotov_CreateMuzzleFlash(item, other, MOLOTOV_SPRITE_FIRE_BALL, 250.0, 25.0, 0.026, 4);
Molotov_CreateMuzzleFlash(item, other, MOLOTOV_SPRITE_XPARK1, 100.0, 1.0, 0.032, 4);
rh_emit_sound2(other, 0, CHAN_WEAPON, MOLOTOV_SOUND_IDLE, 0.5, 4.0);
bCreate[other] = true;
}
}
if (FClassnameIs(item, ITEM_CLASSNAME) && !Float: get_member(item, m_flStartThrow)) {
bCreate[other] = false;
}
}
public CBasePlayer_ThrowGrenade_Pre(const id, const item, const Float:vecSrc[3], const Float:vecThrow[3], const Float:time, const const usEvent) {
if (!FClassnameIs(item, ITEM_CLASSNAME)) {
return HC_CONTINUE;
}
rh_emit_sound2(id, 0, CHAN_WEAPON, MOLOTOV_SOUND_IDLE, 0.0, ATTN_NONE, SND_STOP);
new grenade = throwNade(id, item, vecSrc, vecThrow, g_eCvar[CVAR_THROWTIME]);
SetHookChainReturn(ATYPE_INTEGER, grenade);
Molotov_DeleteMuzzleFlash(item);
return HC_SUPERCEDE;
}
public FireMolotov_Think_Post(iEntity)
{
if (is_nullent(iEntity)) return;
set_entvar(iEntity, var_nextthink, get_gametime() + 0.025);
}
giveNade(const id) {
new item = rg_get_player_item(id, ITEM_CLASSNAME, GRENADE_SLOT);
if (item != 0) {
giveAmmo(id, 1, AMMO_ID, 1);
return item;
}
item = rg_create_entity(WEAPON_NAME, false);
if (is_nullent(item)) {
return NULLENT;
}
new Float:origin[3];
get_entvar(id, var_origin, origin);
set_entvar(item, var_origin, origin);
set_entvar(item, var_spawnflags, get_entvar(item, var_spawnflags) | SF_NORESPAWN);
set_member(item, m_Weapon_iPrimaryAmmoType, AMMO_ID);
set_member(item, m_Weapon_iSecondaryAmmoType, -1);
set_entvar(item, var_classname, ITEM_CLASSNAME);
dllfunc(DLLFunc_Spawn, item);
set_member(item, m_iId, WEAPON_NEW_ID);
rg_set_iteminfo(item, ItemInfo_pszName, WEAPON_NEW_NAME);
rg_set_iteminfo(item, ItemInfo_pszAmmo1, AMMO_NAME);
rg_set_iteminfo(item, ItemInfo_iMaxAmmo1, 1);
rg_set_iteminfo(item, ItemInfo_iId, WEAPON_FAKE_ID);
rg_set_iteminfo(item, ItemInfo_iPosition, NUM_SLOT);
rg_set_iteminfo(item, ItemInfo_iWeight, 1);
dllfunc(DLLFunc_Touch, item, id);
if (get_entvar(item, var_owner) != id) {
set_entvar(item, var_flags, FL_KILLME);
return NULLENT;
}
return item;
}
giveAmmo(const id, const amount, const ammo, const max) {
if (get_entvar(id, var_flags) & FL_SPECTATOR) {
return;
}
new count = get_member(id, m_rgAmmo, ammo);
new add = min(amount, max - count);
if (add < 1) {
return;
}
set_member(id, m_rgAmmo, count + add, ammo);
emessage_begin(MSG_ONE, MsgIdAmmoPickup, .player = id);
ewrite_byte(ammo);
ewrite_byte(add);
emessage_end();
}
throwNade(const id, const item, const Float:vecSrc[3], const Float:vecThrow[3], const Float:time) {
new grenade = rg_create_entity("grenade");
if (is_nullent(grenade) || is_nullent(item)) {
return 0;
}
set_entvar(grenade, var_classname, GRENADE_CLASSNAME);
set_entvar(grenade, var_movetype, MOVETYPE_BOUNCE);
set_entvar(grenade, var_solid, SOLID_BBOX);
engfunc(EngFunc_SetOrigin, grenade, vecSrc);
new Float:angles[3];
get_entvar(id, var_angles, angles);
set_entvar(grenade, var_angles, angles);
set_entvar(grenade, var_owner, id);
if (time < 0.1) {
set_entvar(grenade, var_nextthink, get_gametime());
set_entvar(grenade, var_velocity, Float:{ 0.0, 0.0, 0.0 });
} else {
set_entvar(grenade, var_nextthink, get_gametime() + time);
set_entvar(grenade, var_velocity, vecThrow);
}
set_entvar(grenade, var_animtime, get_gametime());
set_entvar(grenade, var_sequence, random_num(2, 7));
set_entvar(grenade, var_framerate, 1.0);
set_entvar(grenade, var_gravity, 0.55);
set_entvar(grenade, var_friction, 0.8);
engfunc(EngFunc_SetModel, grenade, WEAPON_MODEL_WORLD_MOLOTOV);
set_entvar(grenade, var_dmgtime, get_gametime() + time);
set_entvar(grenade, var_nextthink, get_gametime() + 0.1);
set_member(grenade, m_Grenade_bIsC4, false);
Molotov_CreateWickFollow(grenade, MOLOTOV_SPRITE_WICK, 250.0, 25.0, 0.125);
SetTouch(grenade, "GrenadeTouch");
SetThink(grenade, "GrenadeThink");
return grenade;
}
public GrenadeTouch(const grenade, const other) {
if (is_nullent(grenade)) return;
if (FClassnameIs(other, "func_breakable") && get_entvar(other, var_spawnflags) != SF_BREAK_TRIGGER_ONLY)
dllfunc(DLLFunc_Use, other, grenade);
new owner = get_entvar(grenade, var_owner);
if (!is_nullent(other) && ExecuteHam(Ham_IsPlayer, other))
{
if (g_eCvar[CVAR_HIT_PLAYER]) {
ExecuteHamB(Ham_TakeDamage, other, grenade, owner, g_eCvar[CVAR_HIT_PLAYER], DMG_GRENADE);
}
set_entvar(grenade, var_dmgtime, 0.0);
set_entvar(grenade, var_nextthink, get_gametime() + 0.01);
return;
}
new Float: flFraction;
new Float: vecOffset[6][3] =
{
{ 0.0, 0.0, -1.0 }, { 0.0, 0.0, 1.0 }, { -1.0, 0.0, 0.0 },
{ 1.0, 0.0, 0.0 }, { 0.0, -1.0, 0.0 }, { 0.0, 1.0, 0.0 }
};
new Float: vecEnd[3];
new Float: origin[3];
new Float: vecPlaneNormal[3];
get_entvar(grenade, var_origin, origin);
for (new i = 0; i < 6; i++)
{
vecEnd[0] = origin[0] + vecOffset[i][0];
vecEnd[1] = origin[1] + vecOffset[i][1];
vecEnd[2] = origin[2] + vecOffset[i][2];
engfunc(EngFunc_TraceLine, origin, vecEnd, IGNORE_MONSTERS, grenade, 0);
get_tr2(0, TR_flFraction, flFraction);
if (flFraction >= 1.0)
continue;
get_tr2(0, TR_vecPlaneNormal, vecPlaneNormal);
if (vecPlaneNormal[2] >= 0.5)
{
set_entvar(grenade, var_dmgtime, 0.0);
set_entvar(grenade, var_nextthink, get_gametime() + 0.01);
}
else
rh_emit_sound2(grenade, 0, CHAN_VOICE, MOLOTOV_SOUND_HIT);
break;
}
}
public GrenadeThink(const grenade) {
if (is_nullent(grenade)) return;
new Float: origin[3];
get_entvar(grenade, var_origin, origin);
if (engfunc(EngFunc_PointContents, origin) == CONTENTS_SKY)
{
set_entvar(grenade, var_flags, FL_KILLME);
destroyWick(grenade);
return;
}
set_entvar(grenade, var_nextthink, get_gametime() + 0.1);
if (Float: get_entvar(grenade, var_dmgtime) > get_gametime())
return;
explodeNade(grenade);
}
explodeNade(const grenade) {
if (is_nullent(grenade)) return;
new Float: flFraction;
new Float: vecEnd[3];
new Float: origin[3];
new Float: angles[3];
get_entvar(grenade, var_origin, origin);
get_entvar(grenade, var_angles, angles);
vecEnd = origin;
vecEnd[2] -= 64.0;
engfunc(EngFunc_TraceLine, origin, vecEnd, IGNORE_MONSTERS, grenade, 0);
get_tr2(0, TR_flFraction, flFraction);
if (flFraction >= 1.0)
{
UTIL_CreateExplosion(origin, Float: { 0.0, 0.0, 20.0 }, SpriteFireExplode, 16, 20, TE_EXPLFLAG_NOSOUND | TE_EXPLFLAG_NOPARTICLES);
rh_emit_sound2(grenade, 0, CHAN_STATIC, MOLOTOV_SOUND_EXPLODE);
destroyNade(grenade);
return;
}
if (engfunc(EngFunc_PointContents, origin) == CONTENTS_WATER)
{
new dropnade = rg_create_entity("info_target");
if (is_nullent(dropnade)) return;
set_entvar(dropnade, var_classname, GRENADE_CLASSNAME);
engfunc(EngFunc_SetModel, dropnade, WEAPON_MODEL_WORLD_MOLOTOV);
set_entvar(dropnade, var_sequence, 0);
set_entvar(dropnade, var_movetype, MOVETYPE_TOSS);
set_entvar(dropnade, var_solid, SOLID_TRIGGER);
set_entvar(dropnade, var_velocity, Float:{ 0.0, 0.0, 0.0 });
engfunc(EngFunc_SetOrigin, dropnade, origin);
set_entvar(dropnade, var_angles, angles);
SetTouch(dropnade, "Drop_ItemMolotov_Touch");
destroyNade(grenade);
return;
}
new owner = get_entvar(grenade, var_owner);
new Float: vecEndPos[3];
new Float: vecPlaneNormal[3];
get_tr2(0, TR_vecEndPos, vecEndPos);
get_tr2(0, TR_vecPlaneNormal, vecPlaneNormal);
UTIL_CreateExplosion(origin, Float: { 0.0, 0.0, 0.0 }, SpriteFireExplode, 10, 20, TE_EXPLFLAG_NOSOUND | TE_EXPLFLAG_NOPARTICLES);
rh_emit_sound2(grenade, 0, CHAN_STATIC, MOLOTOV_SOUND_EXPLODE);
engfunc(EngFunc_VecToAngles, vecPlaneNormal, angles);
for (new i = 0; i < 3; i++)
origin[i] = vecEndPos[i] + vecPlaneNormal[i];
new EntMolotovRadius = rg_create_entity("info_target");
if (is_nullent(EntMolotovRadius))
return;
set_entvar(EntMolotovRadius, var_origin, origin);
set_entvar(EntMolotovRadius, var_angles, angles);
set_entvar(EntMolotovRadius, var_classname, MOLOTOV_FIRE_CLASSNAME);
set_entvar(EntMolotovRadius, var_solid, SOLID_TRIGGER);
set_entvar(EntMolotovRadius, var_movetype, MOVETYPE_TOSS);
set_entvar(EntMolotovRadius, var_iuser2, get_gametime() + g_eCvar[CVAR_DURATION]);
set_entvar(EntMolotovRadius, var_fuser1, get_gametime() + 0.3);
set_entvar(EntMolotovRadius, var_owner, owner);
engfunc(EngFunc_SetOrigin, EntMolotovRadius, origin);
engfunc(EngFunc_SetSize, EntMolotovRadius, Float:{-100.0, -100.0, -30.0}, Float:{100.0, 100.0, 30.0});
set_entvar(EntMolotovRadius, var_nextthink, get_gametime() + MOLOTOV_PLAYTHINK_TIME);
Molotov_CreateModelFloor(EntMolotovRadius, origin, angles, { 1, 15, 30 }, 1, g_eCvar[CVAR_DURATION]);
rh_emit_sound2(EntMolotovRadius, 0, CHAN_STATIC, MOLOTOV_SOUND_LOOP, 0.5);
SetThink(EntMolotovRadius, "ThinkFire");
if(g_eCvar[CVAR_SMOKE_TOUCH]){
SetTouch(EntMolotovRadius, "Molotov_TouchSmoke");
}
destroyNade(grenade);
}
public ThinkFire(EntMolotovRadius)
{
if (is_nullent(EntMolotovRadius))
return;
new Float: flCurTime = get_gametime();
static Float: origin[3];
get_entvar(EntMolotovRadius, var_origin, origin);
new owner = get_entvar(EntMolotovRadius, var_owner);
new Float: vecEnd[3];
vecEnd = origin;
vecEnd[2] += 32.0;
if (Float: get_entvar(EntMolotovRadius, var_dmgtime) <= flCurTime)
{
set_entvar(EntMolotovRadius, var_dmgtime, flCurTime + g_eCvar[CVAR_DEMAGE_TIME]);
EnableHookChain(HookChain_CBasePlayer_TakeDamage);
switch(g_eCvar[CVAR_DEMAGE_RADIUS_MODE]){
case 1:{
static iVictim = -1;
while((iVictim = engfunc(EngFunc_FindEntityInSphere, iVictim, origin, g_eCvar[CVAR_RADIUS])))
{
if(!is_user_alive(iVictim))continue;
ExecuteHamB(Ham_TakeDamage, iVictim, EntMolotovRadius, owner, g_eCvar[CVAR_DEMAGE_VALUE], DMG_GRENADE);
}
}
case 2: rg_dmg_radius(origin, EntMolotovRadius, owner, g_eCvar[CVAR_DEMAGE_VALUE], g_eCvar[CVAR_RADIUS], 0, DMG_GRENADE);
}
DisableHookChain(HookChain_CBasePlayer_TakeDamage);
}
if (get_entvar(EntMolotovRadius, var_fuser1) <= flCurTime)
{
UTIL_CreateExplosion(origin, Float: { 3.0, 3.0, 0.0 }, SpriteFireBall, 3, 20, TE_EXPLFLAG_NODLIGHTS | TE_EXPLFLAG_NOSOUND | TE_EXPLFLAG_NOPARTICLES);
UTIL_CreateExplosion(origin, Float: { 6.0, 6.0, 0.0 }, SpriteFireColumn, 3, 20, TE_EXPLFLAG_NODLIGHTS | TE_EXPLFLAG_NOSOUND | TE_EXPLFLAG_NOPARTICLES);
UTIL_CreateExplosion(origin, Float: { 0.0, 0.0, 0.0 }, SpriteFireBall, 5, 23, TE_EXPLFLAG_NODLIGHTS | TE_EXPLFLAG_NOSOUND | TE_EXPLFLAG_NOPARTICLES);
set_entvar(EntMolotovRadius, var_fuser1, get_gametime() + random_float(0.35, 0.45));
}
new iFireNum = get_entvar(EntMolotovRadius, var_iuser3);
if(iFireNum < g_eCvar[CVAR_EFFECT_NUM] / 10)
{
new Float: flFraction;
new Float: vecStart[3];
new Float: vecEnd[3];
new Float: vecAngles[3];
new Float: vecViewForward[3];
new Float: vecPlaneNormal[3];
get_entvar(EntMolotovRadius, var_vuser2, vecPlaneNormal);
vecAngles[0] = random_float(-(g_eCvar[CVAR_RADIUS] / 4), -g_eCvar[CVAR_RADIUS]);
vecAngles[1] = random_float(0.0, 360.0);
engfunc(EngFunc_MakeVectors, vecAngles);
global_get(glb_v_forward, vecViewForward);
for (new i = 0; i < 3; i++)
{
vecStart[i] = origin[i] + vecPlaneNormal[i] * (g_eCvar[CVAR_RADIUS] / 4);
vecEnd[i] = vecStart[i] + vecViewForward[i] * g_eCvar[CVAR_RADIUS];
}
engfunc(EngFunc_TraceLine, vecStart, vecEnd, IGNORE_MONSTERS, EntMolotovRadius, 0);
get_tr2(0, TR_flFraction, flFraction);
get_tr2(0, TR_vecEndPos, vecEnd);
get_tr2(0, TR_vecPlaneNormal, vecPlaneNormal);
if (flFraction >= 1.0 || vecPlaneNormal[2] == -1.0)
{
Molotov_CreateModelFloor(EntMolotovRadius, vecEnd, vecAngles, { 15, 30, 45 }, random_num(1, 25), random_num(g_eCvar[CVAR_DURATION] / 3, g_eCvar[CVAR_DURATION] - (g_eCvar[CVAR_DURATION] / 4)))
set_entvar(EntMolotovRadius, var_iuser3, iFireNum + 1);
UTIL_WorldDecal(vecEnd);
}
}
new iDebrisNum
if (g_eCvar[CVAR_EFFECT_MODE] == 1)
iDebrisNum = get_entvar(EntMolotovRadius, var_iuser4);
if (iDebrisNum < g_eCvar[CVAR_EFFECT_NUM])
{
new Float: flFraction;
new Float: vecStart[3];
new Float: vecEnd[3];
new Float: vecAngles[3];
new Float: vecViewForward[3];
new Float: vecPlaneNormal[3];
get_entvar(EntMolotovRadius, var_vuser1, vecPlaneNormal);
vecAngles[0] = random_float(-(g_eCvar[CVAR_RADIUS] / 4), -g_eCvar[CVAR_RADIUS]);
vecAngles[1] = random_float(0.0, 360.0);
engfunc(EngFunc_MakeVectors, vecAngles);
global_get(glb_v_forward, vecViewForward);
for (new i = 0; i < 3; i++)
{
vecStart[i] = origin[i] + vecPlaneNormal[i] * g_eCvar[CVAR_RADIUS] / 4;
vecEnd[i] = vecStart[i] + vecViewForward[i] * g_eCvar[CVAR_RADIUS];
}
engfunc(EngFunc_TraceLine, vecStart, vecEnd, IGNORE_MONSTERS, EntMolotovRadius, 0);
get_tr2(0, TR_flFraction, flFraction);
get_tr2(0, TR_vecEndPos, vecEnd);
get_tr2(0, TR_vecPlaneNormal, vecPlaneNormal);
if (flFraction >= 1.0 || vecPlaneNormal[2] == -1.0)
{
switch(g_eCvar[CVAR_EFFECT_MODE]){
case 1: set_entvar(EntMolotovRadius, var_iuser4, iDebrisNum + 1);
case 2: iDebrisNum++;
}
Molotov_CreateDebris(EntMolotovRadius, vecEnd);
}
}
else{
if(g_eCvar[CVAR_EFFECT_MODE] == 2) iDebrisNum = 0;
}
new MolotovFire = MaxClients + 1;
new Float:flDuration = get_entvar(EntMolotovRadius, var_iuser2);
if (flDuration <= get_gametime())
{
set_entvar(EntMolotovRadius, var_nextthink, get_gametime() + MOLOTOV_PLAYTHINK_TIME);
SetThink(EntMolotovRadius, "FireRemove");
rh_emit_sound2(EntMolotovRadius, 0, CHAN_STATIC, MOLOTOV_SOUND_LOOP, 0.0, ATTN_NONE, SND_STOP);
rh_emit_sound2(EntMolotovRadius, 0, CHAN_STATIC, MOLOTOV_SOUND_FADEOUT, 0.5);
return;
}
while ((MolotovFire = rg_find_ent_by_class(MolotovFire, MOLOTOV_FIRE_CLASSNAME)))
{
if (get_entvar(MolotovFire, var_owner) != EntMolotovRadius)
continue;
new Float:flDuration = get_entvar(get_entvar(MolotovFire, var_iuser1), var_iuser2);
new parts[3]; get_entvar(MolotovFire, var_vuser1, parts);
if (flDuration >= get_gametime())
{
for (new i = 0; i < count; i++)
{
parts[i]++;
if (parts[i] > 50)
parts[i] = 1;
}
}
else
{
for (new i = 0; i < count; i++)
{
if (parts[i] > 0)
parts[i]++;
if (parts[i] > 50)
parts[i] = 0;
}
}
set_entvar(MolotovFire, var_vuser1, parts);
set_entvar(MolotovFire, var_body, CalculateModelBodyArr(parts, sizes, count));
}
set_entvar(EntMolotovRadius, var_nextthink, get_gametime() + MOLOTOV_PLAYTHINK_TIME);
}
public FireRemove(EntMolotovRadius)
{
if (is_nullent(EntMolotovRadius))
return;
new MolotovFire = MaxClients + 1, bool:bRemove;
while ((MolotovFire = rg_find_ent_by_class(MolotovFire, MOLOTOV_FIRE_CLASSNAME)))
{
if (get_entvar(MolotovFire, var_owner) != EntMolotovRadius)
continue;
new parts[3]; get_entvar(MolotovFire, var_vuser1, parts);
for (new i = 0; i < count; i++)
{
if (parts[i] > 0)
parts[i]++;
if (parts[i] > 50)
parts[i] = 0;
}
set_entvar(MolotovFire, var_vuser1, parts);
set_entvar(MolotovFire, var_body, CalculateModelBodyArr(parts, sizes, count));
new Float:render = get_entvar(MolotovFire, var_renderamt);
if (render - 10.0 <= 0)
{
bRemove = true;
SetTouch(EntMolotovRadius, "");
set_entvar(MolotovFire, var_flags, FL_KILLME);
}
else
{
set_entvar(MolotovFire, var_renderamt, render - 10.0);
}
if (bRemove)
{
if((parts[0] | parts[1] | parts[2]) == 0)
{
set_entvar(MolotovFire, var_flags, FL_KILLME);
}
}
}
set_entvar(EntMolotovRadius, var_nextthink, get_gametime() + MOLOTOV_PLAYTHINK_TIME);
}
public CBasePlayer_TakeDamage_Pre(victim, inflictor, attacker, Float:flDamage, bitsDamageType)
{
if (!is_user_connected(victim)) {
return HC_SUPERCEDE;
}
if (FClassnameIs(inflictor, MOLOTOV_FIRE_CLASSNAME)) {
switch (g_eCvar[CVAR_DEMAGE_MODE]){
case 0: {
if (attacker == victim || get_member(attacker, m_iTeam) == get_member(victim, m_iTeam)){
SetHookChainReturn(ATYPE_INTEGER, true);
return HC_SUPERCEDE;
}
else return HC_CONTINUE;
}
case 1: {
if (attacker != victim && get_member(attacker, m_iTeam) == get_member(victim, m_iTeam)){
SetHookChainReturn(ATYPE_INTEGER, true);
return HC_SUPERCEDE;
}
else return HC_CONTINUE;
}
case 2: {
return HC_CONTINUE;
}
}
}
return HC_CONTINUE;
}
public Molotov_TouchSmoke(item, other)
{
if (is_nullent(item) || is_nullent(other)) return;
new ModelSmoke[64], SmokeOwner[64];
get_entvar(other, var_model, ModelSmoke, charsmax(ModelSmoke));
get_pcvar_string(g_pCvarSmokeOwner, SmokeOwner, charsmax(SmokeOwner));
if(equali(ModelSmoke, SmokeOwner))
{
set_entvar(other, var_flags, get_entvar(other, var_flags) | FL_ONGROUND);
set_entvar(other, var_dmgtime,0.0);
dllfunc(DLLFunc_Think,other);
new Float:origin[3];
get_entvar(other, var_origin, origin);
new MolotovFire = MaxClients + 1;
while((MolotovFire = engfunc(EngFunc_FindEntityInSphere, MolotovFire, origin, g_eCvar[CVAR_RADIUS])))
{
if(!FClassnameIs(MolotovFire, MOLOTOV_FIRE_CLASSNAME))
continue;
destroyEffect(MolotovFire)
set_entvar(MolotovFire, var_flags, FL_KILLME);
}
rh_emit_sound2(item, 0, CHAN_STATIC, MOLOTOV_SOUND_EXT);
destroyNade(item);
new SmokeRadius = rg_create_entity("info_target");
if (is_nullent(SmokeRadius))
return;
set_entvar(SmokeRadius, var_origin, origin);
set_entvar(SmokeRadius, var_classname, CLASSNAME_SMOKE_TOUCHER);
set_entvar(SmokeRadius, var_solid, SOLID_TRIGGER);
set_entvar(SmokeRadius, var_movetype, MOVETYPE_TOSS);
set_entvar(SmokeRadius, var_iuser2, get_gametime() + 20.0);
engfunc(EngFunc_SetOrigin, SmokeRadius, origin);
engfunc(EngFunc_SetSize, SmokeRadius, Float:{-100.0, -100.0, -30.0}, Float:{100.0, 100.0, 30.0});
SetTouch(SmokeRadius, "Molotov_TouchSmokeFire");
}
}
public Molotov_TouchSmokeFire(item, other)
{
if(is_nullent(item) || is_nullent(other)) return;
if(FClassnameIs(other, GRENADE_CLASSNAME))
{
set_entvar(other, var_flags, FL_KILLME);
rh_emit_sound2(other, 0, CHAN_STATIC, MOLOTOV_SOUND_EXT);
rh_emit_sound2(other, 0, CHAN_STATIC, MOLOTOV_SOUND_LOOP, 0.0, ATTN_NONE, SND_STOP);
destroyWick(other);
}
new Float:flDuration = get_entvar(item, var_iuser2);
if (flDuration <= get_gametime())
{
SetTouch(item, "");
return;
}
}
public CSGrenade_ExplodeSmokeGrenade_Pre(const this)
{
if (is_nullent(this)) return;
if(g_eCvar[CVAR_SMOKE_TOUCH]){
new SmokeRadius = rg_create_entity("info_target");
if (is_nullent(SmokeRadius))
return;
new Float:origin[3];
get_entvar(this, var_origin, origin);
set_entvar(SmokeRadius, var_origin, origin);
set_entvar(SmokeRadius, var_classname, CLASSNAME_SMOKE_TOUCHER);
set_entvar(SmokeRadius, var_solid, SOLID_TRIGGER);
set_entvar(SmokeRadius, var_movetype, MOVETYPE_TOSS);
set_entvar(SmokeRadius, var_iuser2, get_gametime() + 20.0);
engfunc(EngFunc_SetOrigin, SmokeRadius, origin);
engfunc(EngFunc_SetSize, SmokeRadius, Float:{-100.0, -100.0, -30.0}, Float:{100.0, 100.0, 30.0});
SetTouch(SmokeRadius, "Molotov_TouchSmokeFire");
}
}
public Drop_ItemMolotov_Touch(item, other)
{
if (is_nullent(item) || is_nullent(other)) return;
if (!ExecuteHam(Ham_IsPlayer, other)) return;
new bitAccess = g_eCvar[CVAR_BUY_ACCESS];
if (bitAccess && ~get_user_flags(other) & bitAccess)
return;
new ammo = rg_get_player_item(other, ITEM_CLASSNAME, GRENADE_SLOT);
if (ammo != 0) return;
giveNade(other);
rh_emit_sound2(other, 0, CHAN_ITEM, GUNPICKUP_SOUND);
set_entvar(item, var_flags, FL_KILLME);
}
destroyNade(const grenade) {
SetTouch(grenade, "");
SetThink(grenade, "");
set_entvar(grenade, var_flags, FL_KILLME);
destroyWick(grenade);
}
destroyWick(const grenade){
new item = MaxClients + 1;
while ((item = rg_find_ent_by_class(item, EFFECT_CLASSNAME_WICK)))
{
if (get_entvar(item, var_owner) != grenade)
continue;
if (!is_nullent(item))
set_entvar(item, var_flags, FL_KILLME);
}
}
destroyEffect(const grenade) {
new item = MaxClients + 1;
while ((item = rg_find_ent_by_class(item, MOLOTOV_FIRE_CLASSNAME)))
{
if (get_entvar(item, var_owner) != grenade)
continue;
if (!is_nullent(item))
set_entvar(item, var_flags, FL_KILLME);
}
rh_emit_sound2(grenade, 0, CHAN_STATIC, MOLOTOV_SOUND_LOOP, 0.0, ATTN_NONE, SND_STOP);
}
stock rg_get_player_item(const id, const classname[], const InventorySlotType:slot = NONE_SLOT) {
new item = get_member(id, m_rgpPlayerItems, slot);
while (!is_nullent(item)) {
if (FClassnameIs(item, classname)) {
return item;
}
item = get_member(item, m_pNext);
}
return 0;
}
stock UTIL_WeapoList(
const type,
const player,
const name[],
const ammo1,
const maxAmmo1,
const ammo2,
const maxammo2,
const InventorySlotType:slot,
const position,
const WeaponIdType:id,
const flags
) {
message_begin(type, MsgIdWeaponList, .player = player);
write_string(name);
write_byte(ammo1);
write_byte(maxAmmo1);
write_byte(ammo2);
write_byte(maxammo2);
write_byte(_:slot - 1);
write_byte(position);
write_byte(_:id);
write_byte(flags);
message_end();
}
stock UTIL_CreateExplosion(const Float: origin[3], const Float: vecOriginOffset[3] = { 0.0, 0.0, 0.0 }, const isModelIndex, const iScale, const iFrameRate, const iFlags)
{
message_begin_f(MSG_BROADCAST, SVC_TEMPENTITY, origin, 0);
write_byte(TE_EXPLOSION);
write_coord_f(origin[0] + vecOriginOffset[0]);
write_coord_f(origin[1] + vecOriginOffset[1]);
write_coord_f(origin[2] + vecOriginOffset[2]);
write_short(isModelIndex);
write_byte(iScale);
write_byte(iFrameRate);
write_byte(iFlags);
message_end();
}
stock UTIL_CreateSprite(const Float: origin[3], const isModelIndex, const iScale, const iAlpha)
{
message_begin_f(MSG_BROADCAST, SVC_TEMPENTITY, origin, 0);
write_byte(TE_SPRITE);
write_coord_f(origin[0]);
write_coord_f(origin[1]);
write_coord_f(origin[2]);
write_short(isModelIndex);
write_byte(iScale);
write_byte(iAlpha);
message_end();
}
stock Molotov_CreateModelFloor(owner, Float: origin[3], Float: angles[3], parts[3], sequence, time)
{
if (is_nullent(owner)) return;
new Float: flFraction;
new Float: vecEndPos[3];
new Float: vecPlaneNormal[3];
new Float: vecAngles[3];
vecEndPos = origin;
vecEndPos[2] -= 256.0;
engfunc(EngFunc_TraceLine, origin, vecEndPos, IGNORE_MONSTERS, owner, 0);
get_tr2(0, TR_flFraction, flFraction);
if (flFraction >= 1.0)
return;
get_tr2(0, TR_vecEndPos, vecEndPos);
get_tr2(0, TR_vecPlaneNormal, vecPlaneNormal);
engfunc(EngFunc_VecToAngles, vecPlaneNormal, vecAngles);
for (new i = 0; i < 3; i++)
origin[i] = vecEndPos[i] + vecPlaneNormal[i];
FloorOriginAngles(origin, angles);
new MolotovFire = rg_create_entity("info_target", false);
if (is_nullent(MolotovFire)) return;
set_entvar(MolotovFire, var_classname, MOLOTOV_FIRE_CLASSNAME);
set_entvar(MolotovFire, var_owner, owner);
engfunc(EngFunc_SetOrigin, MolotovFire, origin);
engfunc(EngFunc_SetModel, MolotovFire, MOLOTOV_MODEL_FLOOR);
set_entvar(MolotovFire, var_angles, angles);
set_entvar(MolotovFire, var_sequence, sequence);
set_entvar(MolotovFire, var_rendermode, kRenderTransAdd);
set_entvar(MolotovFire, var_renderamt, 255.0);
set_entvar(MolotovFire, var_vuser1, parts);
set_entvar(MolotovFire, var_iuser1, MolotovFire);
set_entvar(MolotovFire, var_iuser2, get_gametime() + time);
dllfunc(DLLFunc_Spawn, MolotovFire);
}
stock Molotov_CreateDebris(owner, Float: origin[3])
{
if (is_nullent(owner)) return;
new Float: flFraction;
new Float: vecEndPos[3];
new Float: vecPlaneNormal[3];
new Float: vecAngles[3];
vecEndPos = origin;
vecEndPos[2] -= 256.0;
engfunc(EngFunc_TraceLine, origin, vecEndPos, IGNORE_MONSTERS, owner, 0);
get_tr2(0, TR_flFraction, flFraction);
if (flFraction >= 1.0)
return;
get_tr2(0, TR_vecEndPos, vecEndPos);
get_tr2(0, TR_vecPlaneNormal, vecPlaneNormal);
engfunc(EngFunc_VecToAngles, vecPlaneNormal, vecAngles);
for (new i = 0; i < 3; i++)
origin[i] = vecEndPos[i] + vecPlaneNormal[i];
vecAngles[0] = -vecAngles[0] + 180.0;
vecAngles[2] = -vecAngles[2] + 180.0;
switch(g_eCvar[CVAR_EFFECT_MODE]){
case 1:
{
new iFire = rg_create_entity("env_sprite", true);
if (is_nullent(iFire))
return;
set_entvar(iFire, var_classname, MOLOTOV_FIRE_CLASSNAME);
set_entvar(iFire, var_origin, origin);
set_entvar(iFire, var_angles, vecAngles);
set_entvar(iFire, var_model, MOLOTOV_SPRITE_FIRE_GROUND);
set_entvar(iFire, var_spawnflags, SF_SPRITE_STARTON);
set_entvar(iFire, var_owner, owner);
set_entvar(iFire, var_rendermode, kRenderTransAdd);
set_entvar(iFire, var_renderamt, 255.0);
set_entvar(iFire, var_framerate, 12.0);
set_entvar(iFire, var_scale, 0.5);
dllfunc(DLLFunc_Spawn, iFire);
}
case 2: UTIL_CreateSprite(origin, SpriteFireGround, random_num(5,7), 255);
}
}
stock Molotov_CreateMuzzleFlash(item, other, const models[], Float:renderamt, Float:frame, Float:scale, body)
{
if (is_nullent(item)) return;
new iMuzzleFlash = rg_create_entity("env_sprite", true);
if (is_nullent(iMuzzleFlash)) return;
set_entvar(iMuzzleFlash, var_model, models);
set_entvar(iMuzzleFlash, var_classname, EFFECT_CLASSNAME_MUZZLEFLASH);
set_entvar(iMuzzleFlash, var_spawnflags, SF_SPRITE_STARTON);
set_entvar(iMuzzleFlash, var_rendermode, kRenderTransAdd);
set_entvar(iMuzzleFlash, var_renderamt, renderamt);
set_entvar(iMuzzleFlash, var_framerate, frame);
set_entvar(iMuzzleFlash, var_scale, scale);
set_entvar(iMuzzleFlash, var_owner, other);
set_entvar(iMuzzleFlash, var_aiment, other);
set_entvar(iMuzzleFlash, var_body, body);
dllfunc(DLLFunc_Spawn, iMuzzleFlash);
}
stock Molotov_CreateWickFollow(other, const models[], Float:renderamt, Float:frame, Float:scale)
{
new iWickFollow = rg_create_entity("env_sprite", true);
if (is_nullent(iWickFollow)) return;
set_entvar(iWickFollow, var_model, models);
set_entvar(iWickFollow, var_classname, EFFECT_CLASSNAME_WICK);
set_entvar(iWickFollow, var_spawnflags, SF_SPRITE_STARTON);
set_entvar(iWickFollow, var_rendermode, kRenderTransAdd);
set_entvar(iWickFollow, var_renderamt, renderamt);
set_entvar(iWickFollow, var_framerate, frame);
set_entvar(iWickFollow, var_scale, scale);
set_entvar(iWickFollow, var_owner, other);
set_entvar(iWickFollow, var_aiment, other);
dllfunc(DLLFunc_Spawn, iWickFollow);
}
stock Molotov_DeleteMuzzleFlash(other)
{
new item = MaxClients + 1;
while ((item = rg_find_ent_by_class(item, EFFECT_CLASSNAME_MUZZLEFLASH)))
{
if (get_entvar(item, var_owner) != get_entvar(other, var_owner))
continue;
if (!is_nullent(item))
set_entvar(item, var_flags, FL_KILLME);
}
}
stock UTIL_WorldDecal(Float:origin[3])
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_WORLDDECAL);
write_coord_f(origin[0]);
write_coord_f(origin[1]);
write_coord_f(origin[2]);
write_byte(engfunc(EngFunc_DecalIndex, "{ding10"));
message_end();
}
stock bool:rg_get_user_buyzone(const other) {
new bitSignals[UnifiedSignals];
get_member(other, m_signals, bitSignals);
return bool:(SignalState:bitSignals[US_State] & SIGNAL_BUY);
}
public CalculateModelBodyArr(const parts[], const sizes[], const count) {
static bodyInt32 = 0, temp = 0, it = 0, tempCount; bodyInt32 = 0; tempCount = count;
while (tempCount--) {
if (sizes[tempCount] == 1) continue;
temp = parts[tempCount]; for (it = 0; it < tempCount; it++) temp *= sizes[it];
bodyInt32 += temp;
}
return bodyInt32;
}
new const Float:SubFloat[3] = { 0.0, 0.0, 9999.0 };
stock FloorOriginAngles(Float:flOrigin[3], Float:fAngles[3]) {
static Float:traceto[3], Float:fraction, Float:original_forward[3], Float:angles2[3], Float:right[3], Float:up[3], Float:fwd[3];
new iTrace = create_tr2(); if (!iTrace) return;
xs_vec_sub(flOrigin, SubFloat, traceto);
engfunc(EngFunc_TraceLine, flOrigin, traceto, IGNORE_MONSTERS | IGNORE_MISSILE, 0, iTrace);
get_tr2(iTrace, TR_flFraction, fraction);
if (fraction == 1.0) { free_tr2(iTrace); return; }
angle_vector(fAngles, ANGLEVECTOR_FORWARD, original_forward);
get_tr2(iTrace, TR_vecPlaneNormal, up); free_tr2(iTrace);
xs_vec_cross(original_forward, up, right);
xs_vec_cross(up, right, fwd);
vector_to_angle(fwd, fAngles);
vector_to_angle(right, angles2);
fAngles[2] = -1.0 * angles2[0];
}
stock UTIL_PrecacheSoundsFromModel(const szModelPath[])
{
new iFile;
if ((iFile = fopen(szModelPath, "rt")))
{
new szSoundPath[64];
new iNumSeq, iSeqIndex;
new iEvent, iNumEvents, iEventIndex;
fseek(iFile, 164, SEEK_SET);
fread(iFile, iNumSeq, BLOCK_INT);
fread(iFile, iSeqIndex, BLOCK_INT);
for (new k, i = 0; i < iNumSeq; i++)
{
fseek(iFile, iSeqIndex + 48 + 176 * i, SEEK_SET);
fread(iFile, iNumEvents, BLOCK_INT);
fread(iFile, iEventIndex, BLOCK_INT);
fseek(iFile, iEventIndex + 176 * i, SEEK_SET);
for (k = 0; k < iNumEvents; k++)
{
fseek(iFile, iEventIndex + 4 + 76 * k, SEEK_SET);
fread(iFile, iEvent, BLOCK_INT);
fseek(iFile, 4, SEEK_CUR);
if (iEvent != 5004)
continue;
fread_blocks(iFile, szSoundPath, 64, BLOCK_CHAR);
if (strlen(szSoundPath))
{
strtolower(szSoundPath);
engfunc(EngFunc_PrecacheSound, szSoundPath);
}
}
}
}
fclose(iFile);
}
stock UTIL_PrecacheSpritesFromTxt(const szWeaponList[])
{
new szTxtDir[64], szSprDir[64];
new szFileData[128], szSprName[48], temp[1];
format(szTxtDir, charsmax(szTxtDir), "sprites/%s.txt", szWeaponList);
engfunc(EngFunc_PrecacheGeneric, szTxtDir);
new iFile = fopen(szTxtDir, "rb");
while (iFile && !feof(iFile))
{
fgets(iFile, szFileData, charsmax(szFileData));
trim(szFileData);
if (!strlen(szFileData))
continue;
new pos = containi(szFileData, "640");
if (pos == -1)
continue;
format(szFileData, charsmax(szFileData), "%s", szFileData[pos + 3]);
trim(szFileData);
strtok(szFileData, szSprName, charsmax(szSprName), temp, charsmax(temp), ' ', 1);
trim(szSprName);
format(szSprDir, charsmax(szSprDir), "sprites/%s.spr", szSprName);
engfunc(EngFunc_PrecacheGeneric, szSprDir);
}
if (iFile) fclose(iFile);
}
Sir kindly check my screenshot
This plug activated but not working as you can see +
I want this sets
HE FLASH SMOKE HEAL MOLOTV
kindly please tell me what i do how i get this
I'm using plug from this site
https://dev-cs.ru/resources/1160/
But i want this sets
For my server
Kindly anyone please help me
Thank You
This plug activated but not working as you can see +
I want this sets
HE FLASH SMOKE HEAL MOLOTV
kindly please tell me what i do how i get this
I'm using plug from this site
https://dev-cs.ru/resources/1160/
But i want this sets
For my server
Kindly anyone please help me
Thank You
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