M3 fire sound

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1 раз(а)
If you're meaning this sound "common/null.wav", it's located in valve/sound directory. Anyway, didn't work.

Код:
#include <amxmodx>
#include <reapi>
#include <fakemeta>
#include <hamsandwich>
#include <xs>

#define AK47_RANGE_MODIFER 0.98

new const g_szSoundMp5Fire[] = "weapons/mp5-1.wav";
new const g_pszNameAk47[] = "weapon_ak47";

new g_hFMDecalIndex;
new Array:g_aDecals;
new g_iSoundIndexNull;

public plugin_init()
{
    register_plugin("Custom Fire Sound", "1.0", "Crazy");

    register_clcmd("say ak", "cmdAk");

    RegisterHam(Ham_Weapon_PrimaryAttack, g_pszNameAk47, "CAK47_PrimaryAttack");
    //RegisterHam(Ham_TraceAttack, "worldspawn", "CBaseEntity_TraceAttack_Post", 1);

    register_forward(FM_UpdateClientData, "CBasePlayer_UpdateData_Post", 1);
    unregister_forward(FM_DecalIndex, g_hFMDecalIndex, 1);
}

public plugin_precache()
{
    g_aDecals = ArrayCreate(1, 1);

    g_iSoundIndexNull = precache_sound("common/null.wav");

    g_hFMDecalIndex = register_forward(FM_DecalIndex, "pfnDecalIndex_Post", 1);
    register_forward(FM_PrecacheSound, "pfnPrecacheSound");
}

public cmdAk(this)
{
    rg_give_item(this, g_pszNameAk47, GT_REPLACE);
    rg_set_user_bpammo(this, WEAPON_AK47, rg_get_weapon_info(WEAPON_AK47, WI_MAX_ROUNDS));
}

public CAK47_PrimaryAttack(this)
{
    new Float:vecVelocity[3], Float:flSpread;

    new pevOwner = get_member(this, m_pPlayer);
    new Float:flAccuracy = get_member(this, m_Weapon_flAccuracy);

    get_entvar(pevOwner, var_velocity, vecVelocity);

    if (!(get_entvar(pevOwner, var_flags) & FL_ONGROUND))
        flSpread = 0.04 + (0.4 * flAccuracy);
    else if (xs_vec_len_2d(vecVelocity) > 140.0)
        flSpread = 0.04 + (0.07 * flAccuracy);
    else
        flSpread = 0.0275 * flAccuracy;

    emit_sound(pevOwner, CHAN_WEAPON, g_szSoundMp5Fire, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
    
    CAK47_Fire(this, pevOwner, flSpread);

    set_member(this, m_Weapon_flNextPrimaryAttack, 0.25);

    //emit_sound(pevOwner, CHAN_WEAPON, g_szSoundMp5Fire, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);

    return HAM_SUPERCEDE;
}

/*public CBaseEntity_TraceAttack_Post(this, pevAttacker, Float:flDamage, Float:vecDir[3], tr, bitsDamageType)
{
    if (this == pevAttacker)
        return;

    if (!is_user_alive(pevAttacker))
        return;

    new pevWeapon = get_member(pevAttacker, m_pActiveItem);

    if (is_nullent(pevWeapon))
        return;

    if (get_member(pevWeapon, m_iId) != WEAPON_AK47)
        return;

    new iDecalId = ExecuteHamB(Ham_DamageDecal, this, DMG_BULLET);

    UTIL_GunshotDecalTrace(tr, iDecalId);
    UTIL_DecalTrace(tr, iDecalId);
}*/

public CBasePlayer_UpdateData_Post(this, iSendWeapons, hClientData)
{
    if (!is_user_alive(this))
        return;

    static pevWeapon;

    pevWeapon = get_member(this, m_pActiveItem);

    if (is_nullent(pevWeapon))
        return;

    if (get_member(pevWeapon, m_iId) != WEAPON_AK47)
        return;

    set_cd(hClientData, CD_flNextAttack, 2.0);
}

public pfnDecalIndex_Post(const szDecalName[])
{
    ArrayPushCell(g_aDecals, get_orig_retval());
}

public pfnPrecacheSound(const szSound[])
{
    if (!equali(szSound, "weapons/ak47-1.wav") && !equali(szSound, "weapons/ak47-2.wav"))
        return FMRES_IGNORED;

    server_print("Replacing old sounds(%s)", szSound);

    forward_return(FMV_CELL, g_iSoundIndexNull);
    return FMRES_SUPERCEDE;
}

CAK47_Fire(this, pevAttacker, Float:flSpread)
{
    new Float:vecSrc[3], Float:vecDirShooting[3], Float:vecPunchAngle[3];

    ExecuteHamB(Ham_Player_GetGunPosition, pevAttacker, vecSrc);
    global_get(glb_v_forward, vecDirShooting);
    get_entvar(pevAttacker, var_punchangle, vecPunchAngle);

    rg_fire_bullets3(this, pevAttacker, vecSrc, vecDirShooting, flSpread, 8192.0, 2, BULLET_PLAYER_762MM, 36, AK47_RANGE_MODIFER, false, get_member(pevAttacker, random_seed));
    engfunc(EngFunc_PlaybackEvent, FEV_HOSTONLY, pevAttacker, get_member(this, m_AK47_usFire), 0.0, NULL_VECTOR, NULL_VECTOR, 0.0, 0.0, floatround(vecPunchAngle[0] * 100.0), floatround(vecPunchAngle[1] * 100.0), false, false);
}

/*UTIL_GunshotDecalTrace(tr, iDecalNumber, bool:bClientOnly = false, pevShooter = 0)
{
    new Float:flFraction;

    get_tr2(tr, TR_flFraction, flFraction);

    if (flFraction == 1.0)
        return;

    if (iDecalNumber < 0)
        return;

    new iDecalId = ArrayGetCell(g_aDecals, iDecalNumber);

    if (iDecalId < 0)
        return;
    
    new Float:vecEndPos[3];

    get_tr2(tr, TR_vecEndPos, vecEndPos);

    if (bClientOnly)
        message_begin_f(MSG_ONE, SVC_TEMPENTITY, vecEndPos, pevShooter)
    else
        message_begin_f(MSG_PAS, SVC_TEMPENTITY, vecEndPos);

    {
        write_byte(TE_GUNSHOTDECAL)
        write_coord_f(vecEndPos[0]);
        write_coord_f(vecEndPos[1]);
        write_coord_f(vecEndPos[2]);
        write_short(max(0, get_tr2(tr, TR_pHit)));
        write_byte(iDecalId);
    }
    message_end();
}

UTIL_DecalTrace(tr, iDecalNumber)
{
    new Float:flFraction;

    get_tr2(tr, TR_flFraction, flFraction);

    if (flFraction == 1.0)
        return;

    if (iDecalNumber < 0)
        return;

    new iDecalId = ArrayGetCell(g_aDecals, iDecalNumber);

    if (iDecalId < 0)
        return;

    new pevHit = get_tr2(tr, TR_pHit);

    if (pevHit != NULLENT)
    {
        if (!ExecuteHamB(Ham_IsBSPModel, pevHit))
            return;
    }
    else
        pevHit = 0;

    new iMessage = TE_DECAL;

    if (pevHit != 0)
    {
        if (iDecalId > 255)
        {
            iMessage = TE_DECALHIGH;
            iDecalId -= 256;
        }
    }
    else
    {
        iMessage = TE_WORLDDECAL;

        if (iDecalId > 255)
        {
            iMessage = TE_WORLDDECALHIGH;
            iDecalId -= 256;
        }
    }
    
    new Float:vecEndPos[3];

    get_tr2(tr, TR_vecEndPos, vecEndPos);

    message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
    {
        write_byte(iMessage);
        write_coord_f(vecEndPos[0]);
        write_coord_f(vecEndPos[1]);
        write_coord_f(vecEndPos[2]);
        write_byte(iDecalId);

        if (pevHit)
            write_short(pevHit);
    }
    message_end();
}*/
 
Сообщения
29
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Помог
1 раз(а)
Ok, thanks.

I wonder, why we cannot access the functions of client.dll like how the current amxmodx modules do with mp.dll? Anyway, this is a question unrelated to the main thread.
 
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Because mp.dll is serverside and client.dll is clientside.
 

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