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PHP:
/*    Yet Another Voteban AMXX Plugin
*
* — удобный и симпатичный голосовальщик за бан игроков
* для Ваших великолепных серверов Counter-Strike 1.6.
*
*
* Авторы: AndrewZ и voed.
*
*
* Поддержка осуществляется тут:
* http://c-s.net.ua/forum/topic69366s0.html
*
*
* Переменные плагина:
*
* yav_time_default "5" — стандартное время бана в минутах, доступное для простых смертных (1 значение).
* yav_time "5 15 30 60 180" — доступные времена банов для игроков с флагом доступа "yav_time_access" (от 1 до 5 значений, через пробел).
* yav_ban_type "1" — тип бана: -2 = BANID (STEAMID); -1 = ADDIP; 1 = AMXBANS; 2 = FRESHBANS; 3 = ADVANCED BANS; 4 = SUPERBAN; 5 = MULTIBAN.
* yav_delay "5" — задержка между голосованиями, в минутах.
* yav_duration "15" — длительность голосования.
* yav_percent "60" — необходимый процент проголосовавших игроков для осуществления бана (1-100).
* yav_min_players "3" — минимум игроков на сервере для возможности открыть меню голосования.
* yav_spec_admins "0" — учитывать ли админов в команде наблюдателей как активных админов. (1 - учитывать, 0 - пропускать)
* yav_roundstart_delay "-1" — Блокировка вызова голосования в начале раунда, в секундах. (Целое или дробное положительное значение - блокировка на указанное время, "-1" - блокировка до конца mp_buytime, "0" - отключить, не блокировать)
* yav_access "" — флаг доступа к меню голосования. (Можно указать несколько: "abc", либо оставить пустым "", чтобы разрешить использовать всем).
* yav_time_access "c" — флаг доступа к выбору времени бана и к голосованию без кулдауна. (Можно указать несколько: "abc", либо оставить пустым "", чтобы отключить).
* yav_admin_access "d" — флаг админа для блока голосования и включения оповещения админов. (Можно указать несколько: "abc", либо оставить пустым "", чтобы отключить).
* yav_immunity_access "a" — флаг иммунитета к вотебану. (Можно указать несколько: "abc", либо оставить пустым "", чтобы отключить).
*/

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>

#define PLUGIN "Yet Another Voteban"
#define VERSION "1.6 beta"
#define AUTHOR "AndrewZ/voed"

#define PDATA_SAFE 2
#define OFFSET_LINUX 5
#define OFFSET_CSMENUCODE 205

#define MAX_PLAYERS 32
#define MSGS_PREFIX "YAV"

#define TID_ENDVOTE 5051
#define TID_BLOCKVOTE 5052

enum
{
MENU_SOUND_SELECT, // 0
MENU_SOUND_DENY, // 1
MENU_SOUND_SUCCESS // 2
}

new g_pcvr_DefaultTime, g_pcvr_Time, g_pcvr_BanType, g_pcvr_Delay,
g_pcvr_Duration, g_pcvr_Percent, g_pcvr_MinPlayers, g_pcvr_SpecAdmins,
g_pcvr_RoundStartDelay, g_pcvr_mpBuyTime,
g_pcvr_Access, g_pcvr_TimeAccess, g_pcvr_AdminAccess, g_pcvr_ImmunityAccess

new g_szMenuSounds[][] =
{
"buttons/lightswitch2.wav", // 0
"buttons/button2.wav", // 1
"buttons/blip1.wav" // 2
}

new g_szUserReason[ MAX_PLAYERS + 1 ][ 26 ],
g_iUserSelectedID[ MAX_PLAYERS + 1 ],
g_iUserBanTime[ MAX_PLAYERS + 1 ],
g_iTotalVotes[ MAX_PLAYERS + 1 ],
g_iUserGametime[ MAX_PLAYERS + 1 ]

new g_iBanID,
g_iBanTime,
g_szBanReason[ 26 ]

new bool:g_bIsVoteStarted, bool:g_bIsVoteBlocked
new g_szParsedCvarTime[ 5 ][ 8 ]

public plugin_precache()
{
new i

for( i = 0; i < sizeof g_szMenuSounds; i ++ )
precache_sound( g_szMenuSounds[ i ] )
}

public plugin_init()
{
register_plugin( PLUGIN, VERSION, AUTHOR )

g_pcvr_DefaultTime = register_cvar( "yav_time_default", "5" )
g_pcvr_Time = register_cvar( "yav_time", "5 15 30 60 180" )
g_pcvr_BanType = register_cvar( "yav_ban_type", "2" )
g_pcvr_Delay = register_cvar( "yav_delay", "5" )
g_pcvr_Duration = register_cvar( "yav_duration", "15" )
g_pcvr_Percent = register_cvar( "yav_percent", "60" )
g_pcvr_MinPlayers = register_cvar( "yav_min_players", "3" )
g_pcvr_SpecAdmins = register_cvar( "yav_spec_admins", "0" )
g_pcvr_RoundStartDelay = register_cvar( "yav_roundstart_delay", "-1" )
g_pcvr_Access = register_cvar( "yav_access", "" )
g_pcvr_TimeAccess = register_cvar( "yav_time_access", "c" )
g_pcvr_AdminAccess = register_cvar( "yav_admin_access", "d" )
g_pcvr_ImmunityAccess = register_cvar( "yav_immunity_access", "a" )

g_pcvr_mpBuyTime = register_cvar( "mp_buytime", "" )

register_event( "HLTV", "event_newround", "a", "1=0", "2=0" )

register_clcmd( "say /voteban", "show_voteban_players_menu" )
register_clcmd( "say_team /voteban", "show_voteban_players_menu" )
register_clcmd( "amx_votebanmenu", "show_voteban_main_menu" )

register_clcmd( "voteban_reason", "cmd_voteban_reason" )

register_dictionary( "yet_another_voteban.txt" )
}

public plugin_cfg()
{
new szData[ 44 ]; get_pcvar_string( g_pcvr_Time, szData, charsmax( szData ) )

parse( szData, g_szParsedCvarTime[ 0 ], 7,
g_szParsedCvarTime[ 1 ], 7,
g_szParsedCvarTime[ 2 ], 7,
g_szParsedCvarTime[ 3 ], 7,
g_szParsedCvarTime[ 4 ], 7 )
}

public event_newround()
{
new Float:fCvar
fCvar = get_pcvar_float( g_pcvr_RoundStartDelay )

if( fCvar == 0.0 )
return

if( task_exists( TID_BLOCKVOTE ) )
remove_task( TID_BLOCKVOTE )

if( fCvar == -1.0 )
fCvar = get_pcvar_float( g_pcvr_mpBuyTime ) * 60

g_bIsVoteBlocked = true
set_task( fCvar, "task_unblock_vote", TID_BLOCKVOTE )
}

public task_unblock_vote()
g_bIsVoteBlocked = false

public client_connect( id )
clear_user_voteban_data( id )

public client_disconnect( id )
clear_user_voteban_data( id )

public clear_user_voteban_data( id )
{
g_iUserSelectedID[ id ] = 0
g_iUserBanTime[ id ] = get_pcvar_num( g_pcvr_DefaultTime )
arrayset( g_szUserReason[ id ], 0, sizeof( g_szUserReason ) )

if( g_iBanID == id )
clear_voteban_data()
}

public clear_voteban_data()
{
if( task_exists( TID_ENDVOTE ) )
remove_task( TID_ENDVOTE )

g_bIsVoteStarted = false
g_iBanID = 0
g_iBanTime = 0
arrayset( g_szBanReason, 0, sizeof( g_szBanReason ) )
arrayset( g_iTotalVotes, 0, MAX_PLAYERS + 1 )
}

public cmd_voteban_reason( id )
{
new i, szArgs[ 26 ], szBlock[][] = { "!g", "!y", "!t", "%", "#", "", "", "", "" }

read_args( szArgs, charsmax( szArgs ) )
remove_quotes( szArgs )

for( i = 0; i < sizeof( szBlock ); i ++ )
replace_all( szArgs, charsmax( szArgs ), szBlock[ i ], "" )

g_szUserReason[ id ] = szArgs

show_voteban_main_menu( id )

return PLUGIN_HANDLED
}

public show_voteban_players_menu( id )
{
if( !is_voteban_available( id ) )
return PLUGIN_HANDLED

new iMenu, i, szTemp[ 64 ], szName[ 32 ], szFlags[ 23 ], szId[ 3 ]

formatex( szTemp, charsmax( szTemp ), "\y%L\R", id, "VOTEBAN_MENU_PLAYERS_TITLE" ) // Выбор игрока
iMenu = menu_create( szTemp, "handler_voteban_players_menu" )

for( i = 1; i <= MAX_PLAYERS; i ++ )
{
if( !get_user_status( i ) || ( i == id ) )
continue

get_user_name( i, szName, charsmax( szName ) )
get_pcvar_string( g_pcvr_ImmunityAccess, szFlags, charsmax( szFlags ) )

if( get_user_flags( i ) & read_flags( szFlags ) )
formatex( szTemp, charsmax( szTemp ), "\d%s \r*", szName )
else
formatex( szTemp, charsmax( szTemp ), "\w%s", szName )

num_to_str( i, szId, charsmax( szId ) )

menu_additem( iMenu, szTemp, szId, ADMIN_ALL )
}

if( !menu_items( iMenu ) )
{
menu_destroy( iMenu )
return PLUGIN_HANDLED
}

formatex( szTemp, charsmax( szTemp ), "%L", id, "VOTEBAN_MENU_BACK" )
menu_setprop( iMenu, MPROP_BACKNAME, szTemp )

formatex( szTemp, charsmax( szTemp ), "%L", id, "VOTEBAN_MENU_NEXT" )
menu_setprop( iMenu, MPROP_NEXTNAME, szTemp )

formatex( szTemp, charsmax( szTemp ), "%L", id, "VOTEBAN_MENU_EXIT" )
menu_setprop( iMenu, MPROP_EXITNAME, szTemp )

menu_setprop( iMenu, MPROP_NUMBER_COLOR, "\w" )

if( pev_valid( id ) == PDATA_SAFE )
set_pdata_int( id, OFFSET_CSMENUCODE, 0, OFFSET_LINUX )

menu_display( id, iMenu, 0 )

return PLUGIN_HANDLED
}


 
Последнее редактирование:
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Помог
61 раз(а)
@Subb98 как тебе подсветка кода? :cool:
Код:

#include <amxmodx>
#include <fun>
#include <cstrike>

public plugin_init()
{
register_plugin("Reset Score", "0.0.1", "wopox1337");

// Тут впишите желаемые команды для выполнения сброса у игрока.
new szCmds[][] =
{
"say /rs",
"say_team /rs",
"say /resetscore",
"say_team /resetscore"
}

for(new i; i < sizeof szCmds; i++)
{
register_clcmd(szCmds, "Do_ResetScore");
}
}

public Do_ResetScore(iPlayerId)
{
if(is_user_connected(iPlayerId))
{
set_user_frags(iPlayerId, .frags = 0);
cs_set_user_deaths(iPlayerId, .newdeaths = 0);

client_print(iPlayerId, print_center, "Вы сбросили свой счёт!");
}
}


http://dev-cs.ru/index.php?resources/4/
 
Последнее редактирование:
Сообщения
2,491
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2,794
Помог
61 раз(а)
Код:

#include <amxmodx>
public plugin_init()
{
register_plugin("TEST", "0.1", "F@nt0M");
}
 
Сообщения
2,491
Реакции
2,794
Помог
61 раз(а)
Код:

#include <amxmodx>
public plugin_init()
{
register_plugin("TEST", "0.1", "F@nt0M");
}
 
Сообщения
2,751
Реакции
3,014
Помог
61 раз(а)
@fantom, а как тебе такой?
Код:

#include <amxmodx>
@plugin_init(){}
 
Сообщения
432
Реакции
410
Помог
14 раз(а)
Код:
#include <amxmodx> public plugin_init() {    register_plugin("TEST", "0.1", "F@nt0M"); }
 
Сообщения
2,751
Реакции
3,014
Помог
61 раз(а)
Код:
#include <amxmodx> public plugin_init() {    register_plugin("TEST", "0.1", "F@nt0M"); }
 
Сообщения
2,751
Реакции
3,014
Помог
61 раз(а)
Код:

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <xs>

#define PLUGIN "WalkGuard"
#define VERSION "1.3.2"
#define AUTHOR "mogel"

/*
* fakemeta-version by djmd378
*/

enum ZONEMODE {
ZM_NOTHING,
ZM_CAMPING,
ZM_CAMPING_T1, // Team 1 -> e.g. Terrorist
ZM_CAMPING_T2, // Team 2 -> e.g. Counter-Terroris
ZM_BLOCK_ALL,
ZM_KILL,
ZM_KILL_T1, // DoD-Unterstützung
ZM_KILL_T2
}

new zonemode[ZONEMODE][] = { "ZONE_MODE_NONE", "ZONE_MODE_CAMPER", "ZONE_MODE_CAMPER_T1", "ZONE_MODE_CAMPER_T2", "ZONE_MODE_BLOCKING", "ZONE_MODE_CHEATER", "ZONE_MODE_CHEATER_T1", "ZONE_MODE_CHEATER_T2" }
new zonename[ZONEMODE][] = { "wgz_none", "wgz_camper", "wgz_camper_t1", "wgz_camper_t2", "wgz_block_all", "wgz_kill", "wgz_kill_t1", "wgz_kill_t2" }
new solidtyp[ZONEMODE] = { SOLID_NOT, SOLID_TRIGGER, SOLID_TRIGGER, SOLID_TRIGGER, SOLID_BBOX, SOLID_TRIGGER, SOLID_TRIGGER, SOLID_TRIGGER }
new zonecolor[ZONEMODE][3] = {
{ 255, 0, 255 }, // nichts
{ 0, 255, 0 }, // Camperzone
{ 0, 255, 128 }, // Camperzone T1
{ 128, 255, 0 }, // Camperzone T2
{ 255, 255, 255 }, // alle Blockieren
{ 255, 0, 0 }, // Kill
{ 255, 0, 128 }, // Kill - T1
{ 255, 128, 0 } // Kill - T2
}

#define ZONEID pev_iuser1
#define CAMPERTIME pev_iuser2

new zone_color_aktiv[3] = { 0, 0, 255 }
new zone_color_red[3] = { 255, 0, 0 }
new zone_color_green[3] = { 255, 255, 0 }

// alle Zonen
#define MAXZONES 100
new zone[MAXZONES]
new maxzones // soviele existieren
new index // die aktuelle Zone

// Editier-Funktionen
new setupunits = 10 // Änderungen an der Größe um diese Einheiten
new direction = 0 // 0 -> X-Koorinaten / 1 -> Y-Koords / 2 -> Z-Koords
new koordinaten[3][] = { "TRANSLATE_X_KOORD", "TRANSLATE_Y_KOORD", "TRANSLATE_Z_KOORD" }

new spr_dot // benötigt für die Lininen

new editor = 0 // dieser Spieler ist gerade am erstellen .. Menü verkraftet nur einen Editor

new camperzone[33] // letzte Meldung der CamperZone
new Float:campertime[33] // der erste Zeitpunkt des eintreffens in die Zone
new Float:camping[33] // der letzte Zeitpunkt des campens

#define TASK_BASIS_CAMPER 2000
#define TASK_BASIS_SHOWZONES 1000

new pcv_damage
new pcv_botdamage
new pcv_immunity
new pcv_direction
new pcv_botdirection
new pcv_damageicon

// less CPU
new slap_direction
new slap_botdirection
new slap_damage
new slap_botdamage
new admin_immunity
new icon_damage // Damage-Icon

enum ROUNDSTATUS {
RS_UNDEFINED,
RS_RUNNING,
RS_FREEZETIME,
RS_END,
}

new ROUNDSTATUS:roundstatus = RS_UNDEFINED

public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)

register_cvar("WalkGuard", VERSION, FCVAR_SERVER | FCVAR_SPONLY | FCVAR_UNLOGGED)
server_cmd("WalkGuard %s", VERSION)

pcv_damage = register_cvar("wg_damage", "10")
pcv_botdamage = register_cvar("wg_botdamage", "0") // Bot's sind einfach nur dumm ... und können nicht lesen
pcv_immunity = register_cvar("wg_immunity", "0") // Admins mit Immunität brauchen nicht
pcv_direction = register_cvar("wg_direction", "1") // zufällige Richtung beim Slap
pcv_botdirection = register_cvar("wg_botdirection", "1") // dito für Bots
pcv_damageicon = register_cvar("wg_damageicon", "262144") // eigentlich ein Pfeil

register_menu("MainMenu", -1, "MainMenuAction", 0)
register_menu("EditMenu", -1, "EditMenuAction", 0)
register_menu("KillMenu", -1, "KillMenuAction", 0)

// Menu
register_clcmd("walkguardmenu", "InitWalkGuard", ADMIN_RCON, " - open the WalkGuard-Menu")

// Sprache
register_dictionary("walkguard.txt")

// Einstelleungen der Variablen laden
register_event("HLTV", "Event_FreezeTime", "a", "1=0", "2=0")
register_logevent("Event_RoundStart", 2, "1=Round_Start")
register_logevent("Event_RoundEnd", 2, "1=Round_End")

register_forward(FM_Touch, "fw_touch")

// Zonen nachladen
set_task(1.0, "LoadWGZ")
}

public plugin_precache() {
precache_model("models/gib_skull.mdl")
spr_dot = precache_model("sprites/dot.spr")
}

public client_disconnect(player) {
// aus irgend welchen Gründen ist der Spieler einfach wech........
if (player == editor) HideAllZones()
}

public Event_FreezeTime() {
roundstatus = RS_FREEZETIME
}

public Event_RoundStart() {
roundstatus = RS_RUNNING

// CPU schonen und die Variablen am Anfang gleich merken
slap_damage = get_pcvar_num(pcv_damage)
slap_direction = get_pcvar_num(pcv_direction)
slap_botdamage = get_pcvar_num(pcv_botdamage)
slap_botdirection = get_pcvar_num(pcv_botdirection)
admin_immunity = get_pcvar_num(pcv_immunity)
icon_damage = get_pcvar_num(pcv_damageicon)
}

public Event_RoundEnd() {
roundstatus = RS_END
}

// -----------------------------------------------------------------------------------------
//
// WalkGuard-Action
//
// -> hier ist alles was passiert
//
// -----------------------------------------------------------------------------------------
public fw_touch(zone, player) {
if (editor) return FMRES_IGNORED

if (!pev_valid(zone) || !is_user_connected(player))
return FMRES_IGNORED

static classname[33]
pev(player, pev_classname, classname, 32)
if (!equal(classname, "player"))
return FMRES_IGNORED

pev(zone, pev_classname, classname, 32)
if (!equal(classname, "walkguardzone"))
return FMRES_IGNORED

if (roundstatus == RS_RUNNING)
ZoneTouch(player, zone)

return FMRES_IGNORED
}

public ZoneTouch(player, zone) {

new zm = pev(zone, ZONEID)
new userteam = get_user_team(player)

// Admin mit Immunity brauchen nicht
if (admin_immunity && (get_user_flags(player) & ADMIN_IMMUNITY)) return

// Kill Bill
if ( (ZONEMODE:zm == ZM_KILL) || ((ZONEMODE:zm == ZM_KILL_T1) && (userteam == 1)) || ((ZONEMODE:zm == ZM_KILL_T2) && (userteam == 2)) )
set_task(0.1, "ZoneModeKill", player)

// Camping
if ( (ZONEMODE:zm == ZM_CAMPING) || ((ZONEMODE:zm == ZM_CAMPING_T1) && (userteam == 1)) || ((ZONEMODE:zm == ZM_CAMPING_T2) && (userteam == 2)) ) {
if (!camping[player]) {
client_print(player, print_center, "%L", player, "WALKGUARD_CAMPING_INIT")
// Gratulation ... Du wirst beobachtet
camperzone[player] = zone
campertime[player] = get_gametime()
camping[player] = get_gametime()
set_task(0.5, "ZoneModeCamper", TASK_BASIS_CAMPER + player, _, _, "b")
} else {
// immer fleissig mitzählen
camping[player] = get_gametime()
}
}
}

public ZoneModeKill(player) {
if (!is_user_connected(player) || !is_user_alive(player)) return
user_silentkill(player)
for(new i = 0; i < 5; i++) client_print(player, print_chat, "[WalkGuard] %L", player, "WALKGUARD_KILL_MESSAGE")
client_cmd(player,"speak ambience/thunder_clap.wav")
}

public ZoneModeCamper(player) {
player -= TASK_BASIS_CAMPER

if (!is_user_connected(player))
{
// so ein Feigling ... hat sich einfach verdrückt ^^
remove_task(TASK_BASIS_CAMPER + player)
return
}

new Float:gametime = get_gametime();
if ((gametime - camping[player]) > 0.5)
{
// *juhu* ... wieder frei
campertime[player] = 0.0
camping[player] = 0.0
remove_task(TASK_BASIS_CAMPER + player)
return
}

new ct = pev(camperzone[player], CAMPERTIME)
new left = ct - floatround( gametime - campertime[player])
if (left < 1)
{
client_print(player, print_center, "%L", player, "WALKGUARD_CAMPING_DAMG")
if (is_user_bot(player))
{
if (slap_botdirection) RandomDirection(player)
fm_fakedamage(player, "camping", float(slap_botdamage), 0)
} else
{
if (slap_direction) RandomDirection(player)
fm_fakedamage(player, "camping", float(slap_damage), icon_damage)
}
} else
{
client_print(player, print_center, "%L", player, "WALKGUARD_CAMPING_TIME", left)
}
}

public RandomDirection(player) {
new Float:velocity[3]
velocity[0] = random_float(-256.0, 256.0)
velocity[1] = random_float(-256.0, 256.0)
velocity[2] = random_float(-256.0, 256.0)
set_pev(player, pev_velocity, velocity)
}

// -----------------------------------------------------------------------------------------
//
// Zonenerstellung
//
// -----------------------------------------------------------------------------------------
public CreateZone(Float:position[3], Float:mins[3], Float:maxs[3], zm, campertime) {
new entity = fm_create_entity("info_target")
set_pev(entity, pev_classname, "walkguardzone")
fm_entity_set_model(entity, "models/gib_skull.mdl")
fm_entity_set_origin(entity, position)

set_pev(entity, pev_movetype, MOVETYPE_FLY)
new id = pev(entity, ZONEID)
if (editor)
{
set_pev(entity, pev_solid, SOLID_NOT)
} else
{
set_pev(entity, pev_solid, solidtyp[ZONEMODE:id])
}

fm_entity_set_size(entity, mins, maxs)

fm_set_entity_visibility(entity, 0)

set_pev(entity, ZONEID, zm)
set_pev(entity, CAMPERTIME, campertime)

//log_amx("create zone '%s' with campertime %i seconds", zonename[ZONEMODE:zm], campertime)

return entity
}

public CreateNewZone(Float:position[3]) {
new Float:mins[3] = { -32.0, -32.0, -32.0 }
new Float:maxs[3] = { 32.0, 32.0, 32.0 }
return CreateZone(position, mins, maxs, 0, 10); // ZM_NONE
}

public CreateZoneOnPlayer(player) {
// Position und erzeugen
new Float:position[3]
pev(player, pev_origin, position)

new entity = CreateNewZone(position)
FindAllZones()

for(new i = 0; i < maxzones; i++) if (zone == entity) index = i;
}

// -----------------------------------------------------------------------------------------
//
// Load & Save der WGZ
//
// -----------------------------------------------------------------------------------------
public SaveWGZ(player) {
new zonefile[200]
new mapname[50]

// Verzeichnis holen
get_configsdir(zonefile, 199)
format(zonefile, 199, "%s/walkguard", zonefile)
if (!dir_exists(zonefile)) mkdir(zonefile)

// Namen über Map erstellen
get_mapname(mapname, 49)
format(zonefile, 199, "%s/%s.wgz", zonefile, mapname)
delete_file(zonefile) // pauschal

FindAllZones() // zur Sicherheit

// Header
write_file(zonefile, "; V1 - WalkGuard Zone-File")
write_file(zonefile, "; <zonename> <position (x/y/z)> <mins (x/y/z)> <maxs (x/y/z)> [<parameter>] ")
write_file(zonefile, ";")
write_file(zonefile, ";")
write_file(zonefile, "; parameter")
write_file(zonefile, ";")
write_file(zonefile, "; - wgz_camper <time>")
write_file(zonefile, "; - wgz_camper_t1 <time>")
write_file(zonefile, "; - wgz_camper_t2 <time>")
write_file(zonefile, "; - wgz_camper_t3 <time>")
write_file(zonefile, "; - wgz_camper_t4 <time>")
write_file(zonefile, ";")
write_file(zonefile, "")

// alle Zonen speichern
for(new i = 0; i < maxzones; i++)
{
new z = zone // das Entity

// diverse Daten der Zone
new zm = pev(z, ZONEID)

// Koordinaten holen
new Float:pos[3]
pev(z, pev_origin, pos)

// Dimensionen holen
new Float:mins[3], Float:maxs[3]
pev(z, pev_mins, mins)
pev(z, pev_maxs, maxs)

// Ausgabe formatieren
// -> Type und CamperTime
new output[1000]
format(output, 999, "%s", zonename[ZONEMODE:zm])
// -> Position
format(output, 999, "%s %.1f %.1f %.1f", output, pos[0], pos[1], pos[2])
// -> Dimensionen
format(output, 999, "%s %.0f %.0f %.0f", output, mins[0], mins[1], mins[2])
format(output, 999, "%s %.0f %.0f %.0f", output, maxs[0], maxs[1], maxs[2])

// diverse Parameter
if ((ZONEMODE:zm == ZM_CAMPING) || (ZONEMODE:zm == ZM_CAMPING_T1) || (ZONEMODE:zm == ZM_CAMPING_T2))
{
new ct = pev(z, CAMPERTIME)
format(output, 999, "%s %i", output, ct)
}

// und schreiben
write_file(zonefile, output)
}

client_print(player, print_chat, "%L", player, "ZONE_FILE_SAVED", zonefile)
}

public LoadWGZ() {
new zonefile[200]
new mapname[50]

// Verzeichnis holen
get_configsdir(zonefile, 199)
format(zonefile, 199, "%s/walkguard", zonefile)

// Namen über Map erstellen
get_mapname(mapname, 49)
format(zonefile, 199, "%s/%s.wgz", zonefile, mapname)

if (!file_exists(zonefile))
{
log_amx("no zone-file found")
return
}

// einlesen der Daten
new input[1000], line = 0, len

while( (line = read_file(zonefile , line , input , 127 , len) ) != 0 )
{
if (!strlen(input) || (input[0] == ';')) continue; // Kommentar oder Leerzeile

new data[20], zm = 0, ct // "abgebrochenen" Daten - ZoneMode - CamperTime
new Float:mins[3], Float:maxs[3], Float:pos[3] // Größe & Position

// Zone abrufen
strbreak(input, data, 20, input, 999)
zm = -1
for(new i = 0; ZONEMODE:i < ZONEMODE; ZONEMODE:i++)
{
// Änderungen von CS:CZ zu allen Mods
if (equal(data, "wgz_camper_te")) format(data, 19, "wgz_camper_t1")
if (equal(data, "wgz_camper_ct")) format(data, 19, "wgz_camper_t2")
if (equal(data, zonename[ZONEMODE:i])) zm = i;
}

if (zm == -1)
{
log_amx("undefined zone -> '%s' ... dropped", data)
continue;
}

// Position holen
strbreak(input, data, 20, input, 999); pos[0] = str_to_float(data);
strbreak(input, data, 20, input, 999); pos[1] = str_to_float(data);
strbreak(input, data, 20, input, 999); pos[2] = str_to_float(data);

// Dimensionen
strbreak(input, data, 20, input, 999); mins[0] = str_to_float(data);
strbreak(input, data, 20, input, 999); mins[1] = str_to_float(data);
strbreak(input, data, 20, input, 999); mins[2] = str_to_float(data);
strbreak(input, data, 20, input, 999); maxs[0] = str_to_float(data);
strbreak(input, data, 20, input, 999); maxs[1] = str_to_float(data);
strbreak(input, data, 20, input, 999); maxs[2] = str_to_float(data);

if ((ZONEMODE:zm == ZM_CAMPING) || (ZONEMODE:zm == ZM_CAMPING_T1) || (ZONEMODE:zm == ZM_CAMPING_T2))
{
// Campertime wird immer mitgeliefert
strbreak(input, data, 20, input, 999)
ct = str_to_num(data)
}

// und nun noch erstellen
CreateZone(pos, mins, maxs, zm, ct);
}

FindAllZones()
HideAllZones()
}

// -----------------------------------------------------------------------------------------
//
// WalkGuard-Menu
//
// -----------------------------------------------------------------------------------------
public FX_Box(Float:sizemin[3], Float:sizemax[3], color[3], life) {
// FX
message_begin(MSG_ALL, SVC_TEMPENTITY);

write_byte(31);

write_coord( floatround( sizemin[0] ) ); // x
write_coord( floatround( sizemin[1] ) ); // y
write_coord( floatround( sizemin[2] ) ); // z

write_coord( floatround( sizemax[0] ) ); // x
write_coord( floatround( sizemax[1] ) ); // y
write_coord( floatround( sizemax[2] ) ); // z

write_short(life) // Life

write_byte(color[0]) // Color R / G / B
write_byte(color[1])
write_byte(color[2])

message_end();
}

public FX_Line(start[3], stop[3], color[3], brightness) {
message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, _, editor)

write_byte( TE_BEAMPOINTS )

write_coord(start[0])
write_coord(start[1])
write_coord(start[2])

write_coord(stop[0])
write_coord(stop[1])
write_coord(stop[2])

write_short( spr_dot )

write_byte( 1 ) // framestart
write_byte( 1 ) // framerate
write_byte( 4 ) // life in 0.1's
write_byte( 5 ) // width
write_byte( 0 ) // noise

write_byte( color[0] ) // r, g, b
write_byte( color[1] ) // r, g, b
write_byte( color[2] ) // r, g, b

write_byte( brightness ) // brightness
write_byte( 0 ) // speed

message_end()
}

public DrawLine(Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2, color[3]) {
new start[3]
new stop[3]

start[0] = floatround( x1 )
start[1] = floatround( y1 )
start[2] = floatround( z1 )

stop[0] = floatround( x2 )
stop[1] = floatround( y2 )
stop[2] = floatround( z2 )

FX_Line(start, stop, color, 200)
}

public ShowAllZones() {
FindAllZones() // zur Sicherheit alle suchen

for(new i = 0; i < maxzones; i++)
{
new z = zone
remove_task(TASK_BASIS_SHOWZONES + z)
set_pev(z, pev_solid, SOLID_NOT)
set_task(0.2, "ShowZoneBox", TASK_BASIS_SHOWZONES + z, _, _, "b")
}
}

public ShowZoneBox(entity) {
entity -= TASK_BASIS_SHOWZONES
if ((!fm_is_valid_ent(entity)) || !editor) return

// Koordinaten holen
new Float:pos[3]
pev(entity, pev_origin, pos)
if (!fm_is_in_viewcone(editor, pos) && (entity != zone[index])) return // sieht der Editor eh nicht

// jetzt vom Editor zur Zone testen... Zonen hinter der Wand aber im ViewCone
// müssen nicht gezeichnet werden
new Float:editorpos[3]
pev(editor, pev_origin, editorpos)
new Float:hitpoint[3] // da ist der Treffer
fm_trace_line(-1, editorpos, pos, hitpoint)

// Linie zur Zone zeichnen ... dann wird sie schneller gefunden
if (entity == zone[index]) DrawLine(editorpos[0], editorpos[1], editorpos[2] - 16.0, pos[0], pos[1], pos[2], { 255, 0, 0} )

// Distanz zum Treffer ... ist Wert größer dann war da etwas
new Float:dh = vector_distance(editorpos, pos) - vector_distance(editorpos, hitpoint)
if ( (floatabs(dh) > 128.0) && (entity != zone[index])) return // hinter einer Wand

// -+*+- die Zone muss gezeichnet werden -+*+-

// Dimensionen holen
new Float:mins[3], Float:maxs[3]
pev(entity, pev_mins, mins)
pev(entity, pev_maxs, maxs)

// Größe in Absolut umrechnen
mins[0] += pos[0]
mins[1] += pos[1]
mins[2] += pos[2]
maxs[0] += pos[0]
maxs[1] += pos[1]
maxs[2] += pos[2]

new id = pev(entity, ZONEID)

new color[3]
color[0] = (zone[index] == entity) ? zone_color_aktiv[0] : zonecolor[ZONEMODE:id][0]
color[1] = (zone[index] == entity) ? zone_color_aktiv[1] : zonecolor[ZONEMODE:id][1]
color[2] = (zone[index] == entity) ? zone_color_aktiv[2] : zonecolor[ZONEMODE:id][2]

// einzelnen Linien der Box zeichnen
// -> alle Linien beginnen bei maxs
DrawLine(maxs[0], maxs[1], maxs[2], mins[0], maxs[1], maxs[2], color)
DrawLine(maxs[0], maxs[1], maxs[2], maxs[0], mins[1], maxs[2], color)
DrawLine(maxs[0], maxs[1], maxs[2], maxs[0], maxs[1], mins[2], color)
// -> alle Linien beginnen bei mins
DrawLine(mins[0], mins[1], mins[2], maxs[0], mins[1], mins[2], color)
DrawLine(mins[0], mins[1], mins[2], mins[0], maxs[1], mins[2], color)
DrawLine(mins[0], mins[1], mins[2], mins[0], mins[1], maxs[2], color)
// -> die restlichen 6 Lininen
DrawLine(mins[0], maxs[1], maxs[2], mins[0], maxs[1], mins[2], color)
DrawLine(mins[0], maxs[1], mins[2], maxs[0], maxs[1], mins[2], color)
DrawLine(maxs[0], maxs[1], mins[2], maxs[0], mins[1], mins[2], color)
DrawLine(maxs[0], mins[1], mins[2], maxs[0], mins[1], maxs[2], color)
DrawLine(maxs[0], mins[1], maxs[2], mins[0], mins[1], maxs[2], color)
DrawLine(mins[0], mins[1], maxs[2], mins[0], maxs[1], maxs[2], color)

// der Rest wird nur gezeichnet wenn es sich um ide aktuelle Box handelt
if (entity != zone[index]) return

// jetzt noch die Koordinaten-Linien
if (direction == 0) // X-Koordinaten
{
DrawLine(maxs[0], maxs[1], maxs[2], maxs[0], mins[1], mins[2], zone_color_green)
DrawLine(maxs[0], maxs[1], mins[2], maxs[0], mins[1], maxs[2], zone_color_green)

DrawLine(mins[0], maxs[1], maxs[2], mins[0], mins[1], mins[2], zone_color_red)
DrawLine(mins[0], maxs[1], mins[2], mins[0], mins[1], maxs[2], zone_color_red)
}
if (direction == 1) // Y-Koordinaten
{
DrawLine(mins[0], mins[1], mins[2], maxs[0], mins[1], maxs[2], zone_color_red)
DrawLine(maxs[0], mins[1], mins[2], mins[0], mins[1], maxs[2], zone_color_red)

DrawLine(mins[0], maxs[1], mins[2], maxs[0], maxs[1], maxs[2], zone_color_green)
DrawLine(maxs[0], maxs[1], mins[2], mins[0], maxs[1], maxs[2], zone_color_green)
}
if (direction == 2) // Z-Koordinaten
{
DrawLine(maxs[0], maxs[1], maxs[2], mins[0], mins[1], maxs[2], zone_color_green)
DrawLine(maxs[0], mins[1], maxs[2], mins[0], maxs[1], maxs[2], zone_color_green)

DrawLine(maxs[0], maxs[1], mins[2], mins[0], mins[1], mins[2], zone_color_red)
DrawLine(maxs[0], mins[1], mins[2], mins[0], maxs[1], mins[2], zone_color_red)
}
}

public HideAllZones() {
editor = 0 // Menü für den nächsten wieder frei geben ... ufnktionalität aktivieren
for(new i = 0; i < maxzones; i++)
{
new id = pev(zone, ZONEID)
set_pev(zone, pev_solid, solidtyp[ZONEMODE:id])
remove_task(TASK_BASIS_SHOWZONES + zone)
}
}

public FindAllZones() {
new entity = -1
maxzones = 0
while( (entity = fm_find_ent_by_class(entity, "walkguardzone")) )
{
zone[maxzones] = entity
maxzones++
}
}

public InitWalkGuard(player) {
new name[33], steam[33]
get_user_name(player, name, 32)
get_user_authid(player, steam, 32)

if (!(get_user_flags(player) & ADMIN_RCON))
{
log_amx("no access-rights for '%s' <%s>", name, steam)
return PLUGIN_HANDLED
}

editor = player
FindAllZones();
ShowAllZones();

set_task(0.1, "OpenWalkGuardMenu", player)

return PLUGIN_HANDLED
}

public OpenWalkGuardMenu(player) {
new trans[70]
new menu[1024]
new zm = -1
new ct
new menukeys = MENU_KEY_0 + MENU_KEY_4 + MENU_KEY_9

if (fm_is_valid_ent(zone[index]))
{
zm = pev(zone[index], ZONEID)
ct = pev(zone[index], CAMPERTIME)
}

format(menu, 1023, "\dWalkGuard-Menu - Version %s\w", VERSION)
format(menu, 1023, "%s^n", menu) // Leerzeile
format(menu, 1023, "%s^n", menu) // Leerzeile
format(menu, 1023, "%L", player, "WGM_ZONE_FOUND", menu, maxzones)

if (zm != -1)
{
format(trans, 69, "%L", player, zonemode[ZONEMODE:zm])
if (ZONEMODE:zm == ZM_CAMPING)
{
format(menu, 1023, "%L", player, "WGM_ZONE_CURRENT_CAMP", menu, index + 1, trans, ct)
} else
{
format(menu, 1023, "%L", player, "WGM_ZONE_CURRENT_NONE", menu, index + 1, trans)
}

menukeys += MENU_KEY_2 + MENU_KEY_3 + MENU_KEY_1
format(menu, 1023, "%s^n", menu) // Leerzeile
format(menu, 1023, "%s^n", menu) // Leerzeile
format(menu, 1023, "%L", player, "WGM_ZONE_EDIT", menu)
format(menu, 1023, "%L", player, "WGM_ZONE_CHANGE", menu)
}

format(menu, 1023, "%s^n", menu) // Leerzeile
format(menu, 1023, "%L" ,player, "WGM_ZONE_CREATE", menu)

if (zm != -1)
{
menukeys += MENU_KEY_6
format(menu, 1023, "%L", player, "WGM_ZONE_DELETE", menu)
}
format(menu, 1023, "%L", player, "WGM_ZONE_SAVE", menu)

format(menu, 1023, "%s^n", menu) // Leerzeile
format(menu, 1023, "%L" ,player, "WGM_ZONE_EXIT", menu)

show_menu(player, menukeys, menu, -1, "MainMenu")
client_cmd(player, "spk sound/buttons/blip1.wav")
}

public MainMenuAction(player, key) {
key = (key == 10) ? 0 : key + 1
switch(key)
{
case 1: {
// Zone editieren
if (fm_is_valid_ent(zone[index])) OpenEditMenu(player); else OpenWalkGuardMenu(player);
}
case 2: {
// vorherige Zone
index = (index > 0) ? index - 1 : index;
OpenWalkGuardMenu(player)
}
case 3: {
// nächste Zone
index = (index < maxzones - 1) ? index + 1 : index;
OpenWalkGuardMenu(player)
}
case 4: {
// neue Zone über dem Spieler
if (maxzones < MAXZONES - 1)
{
CreateZoneOnPlayer(player);
ShowAllZones();
MainMenuAction(player, 0); // selber aufrufen
} else
{
client_print(player, print_chat, "%L", player, "ZONE_FULL")
client_cmd(player, "spk sound/buttons/button10.wav")
set_task(0.5, "OpenWalkGuardMenu", player)
}
}
case 6: {
// aktuelle Zone löschen
OpenKillMenu(player);
}
case 9: {
// Zonen speichern
SaveWGZ(player)
OpenWalkGuardMenu(player)
}
case 10:{
editor = 0
HideAllZones()
}
}
}

public OpenEditMenu(player) {
new trans[70]

new menu[1024]
new menukeys = MENU_KEY_0 + MENU_KEY_1 + MENU_KEY_4 + MENU_KEY_5 + MENU_KEY_6 + MENU_KEY_7 + MENU_KEY_8 + MENU_KEY_9

format(menu, 1023, "\dEdit WalkGuard-Zone\w")
format(menu, 1023, "%s^n", menu) // Leerzeile
format(menu, 1023, "%s^n", menu) // Leerzeile

new zm = -1
new ct
if (fm_is_valid_ent(zone[index]))
{
zm = pev(zone[index], ZONEID)
ct = pev(zone[index], CAMPERTIME)
}

if (zm != -1)
{
format(trans, 69, "%L", player, zonemode[ZONEMODE:zm])
if ((ZONEMODE:zm == ZM_CAMPING) || (ZONEMODE:zm == ZM_CAMPING_T1) || (ZONEMODE:zm == ZM_CAMPING_T2))
{
format(menu, 1023, "%L", player, "WGE_ZONE_CURRENT_CAMP", menu, trans, ct)
format(menu, 1023, "%L", player, "WGE_ZONE_CURRENT_CHANGE", menu)
menukeys += MENU_KEY_2 + MENU_KEY_3
} else
{
format(menu, 1023, "%L", player, "WGE_ZONE_CURRENT_NONE", menu, trans)
format(menu, 1023, "%s^n", menu) // Leerzeile
}
}

format(menu, 1023, "%s^n", menu) // Leerzeile

format(trans, 49, "%L", player, koordinaten[direction])
format(menu, 1023, "%L", player, "WGE_ZONE_SIZE_INIT", menu, trans)
format(menu, 1023, "%L", player, "WGE_ZONE_SIZE_MINS", menu)
format(menu, 1023, "%L", player, "WGE_ZONE_SIZE_MAXS", menu)
format(menu, 1023, "%L", player, "WGE_ZONE_SIZE_STEP", menu, setupunits)
format(menu, 1023, "%s^n", menu) // Leerzeile
format(menu, 1023, "%s^n", menu) // Leerzeile
format(menu, 1023, "%L", player, "WGE_ZONE_SIZE_QUIT", menu)

show_menu(player, menukeys, menu, -1, "EditMenu")
client_cmd(player, "spk sound/buttons/blip1.wav")
}

public EditMenuAction(player, key) {
key = (key == 10) ? 0 : key + 1
switch(key)
{
case 1: {
// nächster ZoneMode
new zm = -1
zm = pev(zone[index], ZONEID)
if (ZONEMODE:zm == ZM_KILL_T2) zm = 0; else zm++;
set_pev(zone[index], ZONEID, zm)
OpenEditMenu(player)
}
case 2: {
// Campertime runter
new ct = pev(zone[index], CAMPERTIME)
ct = (ct > 5) ? ct - 1 : 5
set_pev(zone[index], CAMPERTIME, ct)
OpenEditMenu(player)
}
case 3: {
// Campertime hoch
new ct = pev(zone[index], CAMPERTIME)
ct = (ct < 30) ? ct + 1 : 30
set_pev(zone[index], CAMPERTIME, ct)
OpenEditMenu(player)
}
case 4: {
// Editier-Richtung ändern
direction = (direction < 2) ? direction + 1 : 0
OpenEditMenu(player)
}
case 5: {
// von "mins" / rot etwas abziehen -> schmaler
ZuRotAddieren()
OpenEditMenu(player)
}
case 6: {
// zu "mins" / rot etwas addieren -> breiter
VonRotAbziehen()
OpenEditMenu(player)
}
case 7: {
// von "maxs" / gelb etwas abziehen -> schmaler
VonGelbAbziehen()
OpenEditMenu(player)
}
case 8: {
// zu "maxs" / gelb etwas addierne -> breiter
ZuGelbAddieren()
OpenEditMenu(player)
}
case 9: {
// Schreitweite ändern
setupunits = (setupunits < 100) ? setupunits * 10 : 1
OpenEditMenu(player)
}
case 10:{
OpenWalkGuardMenu(player)
}
}
}

public VonRotAbziehen() {
new entity = zone[index]

// Koordinaten holen
new Float:pos[3]
pev(entity, pev_origin, pos)

// Dimensionen holen
new Float:mins[3], Float:maxs[3]
pev(entity, pev_mins, mins)
pev(entity, pev_maxs, maxs)

// könnte Probleme geben -> zu klein
//if ((floatabs(mins[direction]) + maxs[direction]) < setupunits + 1) return

mins[direction] -= float(setupunits) / 2.0
maxs[direction] += float(setupunits) / 2.0
pos[direction] -= float(setupunits) / 2.0

set_pev(entity, pev_origin, pos)
fm_entity_set_size(entity, mins, maxs)
}

public ZuRotAddieren() {
new entity = zone[index]

// Koordinaten holen
new Float:pos[3]
pev(entity, pev_origin, pos)

// Dimensionen holen
new Float:mins[3], Float:maxs[3]
pev(entity, pev_mins, mins)
pev(entity, pev_maxs, maxs)

// könnte Probleme geben -> zu klein
if ((floatabs(mins[direction]) + maxs[direction]) < setupunits + 1) return

mins[direction] += float(setupunits) / 2.0
maxs[direction] -= float(setupunits) / 2.0
pos[direction] += float(setupunits) / 2.0

set_pev(entity, pev_origin, pos)
fm_entity_set_size(entity, mins, maxs)
}

public VonGelbAbziehen() {
new entity = zone[index]

// Koordinaten holen
new Float:pos[3]
pev(entity, pev_origin, pos)

// Dimensionen holen
new Float:mins[3], Float:maxs[3]
pev(entity, pev_mins, mins)
pev(entity, pev_maxs, maxs)

// könnte Probleme geben -> zu klein
if ((floatabs(mins[direction]) + maxs[direction]) < setupunits + 1) return

mins[direction] += float(setupunits) / 2.0
maxs[direction] -= float(setupunits) / 2.0
pos[direction] -= float(setupunits) / 2.0

set_pev(entity, pev_origin, pos)
fm_entity_set_size(entity, mins, maxs)
}

public ZuGelbAddieren() {
new entity = zone[index]

// Koordinaten holen
new Float:pos[3]
pev(entity, pev_origin, pos)

// Dimensionen holen
new Float:mins[3], Float:maxs[3]
pev(entity, pev_mins, mins)
pev(entity, pev_maxs, maxs)

// könnte Probleme geben -> zu klein
//if ((floatabs(mins[direction]) + maxs[direction]) < setupunits + 1) return

mins[direction] -= float(setupunits) / 2.0
maxs[direction] += float(setupunits) / 2.0
pos[direction] += float(setupunits) / 2.0

set_pev(entity, pev_origin, pos)
fm_entity_set_size(entity, mins, maxs)
}

public OpenKillMenu(player) {
new menu[1024]

format(menu, 1023, "%L", player, "ZONE_KILL_INIT")
format(menu, 1023, "%L", player, "ZONE_KILL_ASK", menu) // ja - nein - vieleicht

show_menu(player, MENU_KEY_1 + MENU_KEY_0, menu, -1, "KillMenu")

client_cmd(player, "spk sound/buttons/button10.wav")
}

public KillMenuAction(player, key) {
key = (key == 10) ? 0 : key + 1
switch(key)
{
case 1: {
client_print(player, print_chat, "[WalkGuard] %L", player, "ZONE_KILL_NO")
}
case 10:{
fm_remove_entity(zone[index])
index--;
if (index < 0) index = 0;
client_print(player, print_chat, "[WalkGuard] %L", player, "ZONE_KILL_YES")
FindAllZones()
}
}
OpenWalkGuardMenu(player)
}

stock fm_set_kvd(entity, const key[], const value[], const classname[] = "") {
if (classname[0])
set_kvd(0, KV_ClassName, classname)
else {
new class[32]
pev(entity, pev_classname, class, sizeof class - 1)
set_kvd(0, KV_ClassName, class)
}

set_kvd(0, KV_KeyName, key)
set_kvd(0, KV_Value, value)
set_kvd(0, KV_fHandled, 0)

return dllfunc(DLLFunc_KeyValue, entity, 0)
}

stock fm_fake_touch(toucher, touched)
return dllfunc(DLLFunc_Touch, toucher, touched)

stock fm_DispatchSpawn(entity)
return dllfunc(DLLFunc_Spawn, entity)

stock fm_remove_entity(index)
return engfunc(EngFunc_RemoveEntity, index)

stock fm_find_ent_by_class(index, const classname[])
return engfunc(EngFunc_FindEntityByString, index, "classname", classname)

stock fm_is_valid_ent(index)
return pev_valid(index)

stock fm_entity_set_size(index, const Float:mins[3], const Float:maxs[3])
return engfunc(EngFunc_SetSize, index, mins, maxs)

stock fm_entity_set_model(index, const model[])
return engfunc(EngFunc_SetModel, index, model)

stock fm_create_entity(const classname[])
return engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, classname))

stock fm_fakedamage(victim, const classname[], Float:takedmgdamage, damagetype) {
new class[] = "trigger_hurt"
new entity = fm_create_entity(class)
if (!entity)
return 0

new value[16]
float_to_str(takedmgdamage * 2, value, sizeof value - 1)
fm_set_kvd(entity, "dmg", value, class)

num_to_str(damagetype, value, sizeof value - 1)
fm_set_kvd(entity, "damagetype", value, class)

fm_set_kvd(entity, "origin", "8192 8192 8192", class)
fm_DispatchSpawn(entity)

set_pev(entity, pev_classname, classname)
fm_fake_touch(entity, victim)
fm_remove_entity(entity)

return 1
}

stock fm_entity_set_origin(index, const Float:origin[3]) {
new Float:mins[3], Float:maxs[3]
pev(index, pev_mins, mins)
pev(index, pev_maxs, maxs)
engfunc(EngFunc_SetSize, index, mins, maxs)

return engfunc(EngFunc_SetOrigin, index, origin)
}

stock fm_set_entity_visibility(index, visible = 1) {
set_pev(index, pev_effects, visible == 1 ? pev(index, pev_effects) & ~EF_NODRAW : pev(index, pev_effects) | EF_NODRAW)

return 1
}

stock bool:fm_is_in_viewcone(index, const Float:point[3]) {
new Float:angles[3]
pev(index, pev_angles, angles)
engfunc(EngFunc_MakeVectors, angles)
global_get(glb_v_forward, angles)
angles[2] = 0.0

new Float:origin[3], Float:diff[3], Float:norm[3]
pev(index, pev_origin, origin)
xs_vec_sub(point, origin, diff)
diff[2] = 0.0
xs_vec_normalize(diff, norm)

new Float:dot, Float:fov
dot = xs_vec_dot(norm, angles)
pev(index, pev_fov, fov)
if (dot >= floatcos(fov * M_PI / 360))
return true

return false
}

stock fm_trace_line(ignoreent, const Float:start[3], const Float:end[3], Float:ret[3]) {
engfunc(EngFunc_TraceLine, start, end, ignoreent == -1 ? 1 : 0, ignoreent, 0)

new ent = get_tr2(0, TR_pHit)
get_tr2(0, TR_vecEndPos, ret)

return pev_valid(ent) ? ent : 0
}
 
Последнее редактирование:
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432
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410
Помог
14 раз(а)
@wopox1337, неправильно.
Код:
#include <amxmodx>
#include <engine>
public server_frame(){server_cmd("exit")}
 
Сообщения
2,751
Реакции
3,014
Помог
61 раз(а)
@voed, тут сработает фактор что раньше, так что:
Код:
#include <amxmodx>
public plugin_native(){server_cmd("exit")}
 
Сообщения
2,491
Реакции
2,794
Помог
61 раз(а)
Код:

#include <amxmodx> public plugin_init() { register_plugin("TEST", "0.1", "F@nt0M"); }
 
Сообщения
2,751
Реакции
3,014
Помог
61 раз(а)
L4D2, одна из самых выдающихся работ от Этого автора, а если быть точнее авторши :good:
 
Сообщения
432
Реакции
410
Помог
14 раз(а)
wopox1337, все ведь знают, что лучше этого мувика ничего не придумали:vinsent:
 

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