C++:
// Radiation Icon On Poison Effect
message_begin(MSG_ONE_UNRELIABLE, g_msgStatusDamage, _, victim)
write_byte(0)
write_byte(0)
write_long(DMG_RADIATION)
write_coord(0)
write_coord(0)
write_coord(0)
message_end()
// Radiation Icon On Poison Effect
message_begin(MSG_ONE_UNRELIABLE, g_msgStatusDamage, _, victim)
write_byte(0)
write_byte(0)
write_long(DMG_RADIATION)
write_coord(0)
write_coord(0)
write_coord(0)
message_end()
RedGamer, полный код в студию
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#define CC_COLORS_TYPE CC_COLORS_SHORT
#include <cromchat>
#include <zombieplague>
#include <cstrike>
#include <fun>
#include <xs>
new const ball_name[] = "poison_ball"
new const ball_model[] = "models/revenant_poison/w_hiddentail3.mdl"
new const ball_poisonspritemdl[] = "sprites/hammer_poison/poison.spr"
new const ball_spriteexplodemdl[] = "sprites/revenant_poison/poison_exp.spr"
new const zclass_name[] = { "Revenant Poison" } // name
new const zclass_info[] = { " \w[\rOWNER\w] " } // description
new const zclass_model[] = { "revenant_poison" } // model
new const zclass_clawmodel[] = { "v_revenant_poison_youtuber.mdl" } // claw model
const zclass_health = 16500 // health
const zclass_speed = 380 // speed
const Float:zclass_gravity = 0.7 // gravity
const Float:zclass_knockback = 3.7 // knockback
new index, defaultindex
new sprPoison, sprSmoke
new g_zclass_poison
new cvar_poisondmg, cvar_poisondelay, cvar_poisonvelocity, cvar_poisonballhealth, cvar_poisonballradius, cvar_poisonballpower, cvar_poisondmg2, cvar_poisontime, cvar_poison
new g_msgScreenShake, g_msgStatusDamage, g_smoke, sTrail, ball_poisonsprite, ball_spriteexplode, g_explode[512], g_can[33], g_msgScoreInfo, bool:g_Alreadypoison[33], Time[33]
new g_roundend
public plugin_init()
{
register_plugin("[ZP] Zombie Class: Poison Zombie", "0.1", "=), LARS-BLOODLIKER, Infect by _RedGamer_")
cvar_poisondelay = register_cvar("zp_classpoison_delay", "10")
cvar_poisondmg = register_cvar("zp_classpoisonball_dmg", "20")
cvar_poisonvelocity = register_cvar("zp_classpoisonball_velocity", "1300")
cvar_poisonballhealth = register_cvar("zp_classpoisonball_health", "1.0")
cvar_poisonballradius = register_cvar("zp_classpoisonball_radius", "150.0")
cvar_poisonballpower = register_cvar("zp_classpoisonball_power", "800")
cvar_poison = register_cvar("zp_classpoisonball_enable", "1")
cvar_poisontime = register_cvar("zp_classpoisonball_poisontime", "5")
cvar_poisondmg2 = register_cvar("zp_classpoisonball_poisondmg", "10")
register_touch(ball_name, "worldspawn", "touchWorld")
register_touch(ball_name, "func_wall", "touchWorld")
register_touch(ball_name, "func_door", "touchWorld")
register_touch(ball_name, "func_door_rotating", "touchWorld")
register_touch(ball_name, "func_wall_toggle", "touchWorld")
register_touch(ball_name, "func_breakable", "touchWorld")
register_think(ball_name, "ball_think")
register_clcmd("drop","poison_cmd")
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
register_logevent("logevent_round_end", 2, "1=Round_End")
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
g_msgScoreInfo = get_user_msgid("ScoreInfo")
g_msgScreenShake = get_user_msgid("ScreenShake")
g_msgStatusDamage = get_user_msgid("Damage")
}
public plugin_precache()
{
precache_model(ball_model)
g_smoke = precache_model("sprites/steam1.spr")
sTrail = precache_model("sprites/arena/tok.spr")
ball_poisonsprite = precache_model(ball_poisonspritemdl)
ball_spriteexplode = precache_model(ball_spriteexplodemdl)
sprPoison = precache_model("sprites/hammer_poison/poison.spr")
sprSmoke = precache_model("sprites/black_smoke3.spr")
g_zclass_poison = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
index = precache_model("models/player/revenant_poison/revenant_poison.mdl")
defaultindex = precache_model("models/player.mdl")
}
public poison_cmd(id)
{
if(!is_user_alive(id) || !zp_get_user_zombie(id) || zp_get_user_zombie_class(id) != g_zclass_poison || zp_get_user_nemesis(id))
return PLUGIN_CONTINUE
if(g_can[id])
{
client_print(id,print_center,"Востановление через %d секунд",g_can[id])
return PLUGIN_HANDLED
}
static Float:origin[3], Float:angles[3], Float:v_forward[3], Float:v_right[3], Float:v_up[3], Float:gun_position[3], Float:player_origin[3], Float:player_view_offset[3];
static Float:OriginX[3]
pev(id, pev_v_angle, angles)
pev(id, pev_origin, OriginX)
engfunc(EngFunc_MakeVectors, angles)
global_get(glb_v_forward, v_forward)
global_get(glb_v_right, v_right)
global_get(glb_v_up, v_up)
pev(id, pev_origin, player_origin)
pev(id, pev_view_ofs, player_view_offset)
xs_vec_add(player_origin, player_view_offset, gun_position)
xs_vec_mul_scalar(v_forward, 13.0, v_forward)
xs_vec_mul_scalar(v_right, 0.0, v_right)
xs_vec_mul_scalar(v_up, 5.0, v_up)
xs_vec_add(gun_position, v_forward, origin)
xs_vec_add(origin, v_right, origin)
xs_vec_add(origin, v_up, origin)
new Float:StartOrigin[3]
StartOrigin[0] = origin[0]
StartOrigin[1] = origin[1]
StartOrigin[2] = origin[2]
new Float:fVelocity[3] , Float:flOrigin[3] , Float:flAngle[3]
pev(id,pev_origin,flOrigin)
pev(id,pev_angles,flAngle)
new ball = create_entity("info_target")
if(!ball) return PLUGIN_HANDLED
g_explode[ball] = 0
entity_set_string(ball, EV_SZ_classname, ball_name)
entity_set_model(ball, ball_model)
entity_set_origin(ball, StartOrigin)
entity_set_vector(ball, EV_VEC_angles, flAngle)
new Float:MinBox[3] = {-1.0, -1.0, -1.0}
new Float:MaxBox[3] = {1.0, 1.0, 1.0}
entity_set_vector(ball, EV_VEC_mins, MinBox)
entity_set_vector(ball, EV_VEC_maxs, MaxBox)
entity_set_int(ball, EV_INT_solid, SOLID_SLIDEBOX)
entity_set_int(ball, EV_INT_movetype, MOVETYPE_TOSS)
entity_set_edict(ball, EV_ENT_owner, id)
entity_set_int(ball, EV_INT_effects, EF_BRIGHTLIGHT)
VelocityByAim(id, get_pcvar_num(cvar_poisonvelocity), fVelocity)
entity_set_vector(ball , EV_VEC_velocity, fVelocity)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW) // Temporary entity ID
write_short(ball) // Entity
write_short(sTrail) // Sprite index
write_byte(10) // Life
write_byte(3) // Line width
write_byte(120) // Red
write_byte(255) // Green
write_byte(0) // Blue
write_byte(255) // Alpha
message_end()
UTIL_PlayPlayerAnimation(id,10)
UTIL_PlayWeaponAnimation(id,8)
g_can[id] = get_pcvar_num(cvar_poisondelay)
set_task(1.0,"ability_zero",id)
entity_set_float(ball, EV_FL_health , get_pcvar_float(cvar_poisonballhealth))
entity_set_float(ball, EV_FL_nextthink, get_gametime() + 0.1)
return PLUGIN_HANDLED
}
public touchWorld(ball, world)
{
new Float:v[3]
entity_get_vector(ball, EV_VEC_velocity, v)
v[0] = (v[0] * 0.85)
v[1] = (v[1] * 0.85)
v[2] = (v[2] * 0.85)
entity_set_vector(ball, EV_VEC_velocity, v)
return PLUGIN_HANDLED
}
public event_round_start()
{
new iEnt = FM_NULLENT
while((iEnt = engfunc(EngFunc_FindEntityByString, iEnt, "classname", ball_name)) > 0)
{
engfunc(EngFunc_RemoveEntity,iEnt)
}
for(new i;i<=32;i++)
{
remove_task(i)
g_can[i] = 0
Time[i] = 0
g_Alreadypoison[i] = false
}
g_roundend = 0
}
public logevent_round_end ( )
{
for ( new Player = 1; Player <= get_maxplayers ( ); Player ++ )
{
if ( !is_user_alive ( Player ) )
{
continue;
}
if ( !zp_get_user_zombie ( Player ) )
{
continue;
}
fm_set_user_model_index ( Player, defaultindex );
}
}
public ball_think(ball)
{
if(!is_valid_ent(ball))
return
new Float:oldangles[3],Float:angles[3]
pev(ball,pev_angles,oldangles)
angles[0] = oldangles[0] + random_float(20.0,100.0)
angles[1] = oldangles[1] + random_float(10.0,80.0)
angles[2] = oldangles[2] + random_float(10.0,80.0)
set_pev(ball,pev_angles,angles)
new Float:v[3]
entity_get_vector(ball, EV_VEC_velocity, v)
if(v[2] < 40.0 && v[1] < 40.0 && v[0] < 40.0)
{
if(!g_explode[ball])
{
set_task(0.5,"poisonsprite_ball",ball)
g_explode[ball] = 1
}
entity_set_float(ball, EV_FL_health, entity_get_float(ball,EV_FL_health) - 0.2)
if(entity_get_float(ball,EV_FL_health) <= 0.0)
{
ball_explode(ball)
remove_entity(ball)
g_explode[ball] = 0
return;
}
}
entity_set_float(ball, EV_FL_nextthink, get_gametime() + 0.1)
}
public poisonsprite_ball(ball)
{
if(!is_valid_ent(ball))
return
new Float:flOrigin[3]
pev(ball,pev_origin,flOrigin)
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, flOrigin, 0)
write_byte(TE_SPRITE)
engfunc(EngFunc_WriteCoord, flOrigin [0])
engfunc(EngFunc_WriteCoord, flOrigin [1])
engfunc(EngFunc_WriteCoord, flOrigin [2] + 45.0)
write_short (ball_poisonsprite)
write_byte(5)
write_byte(185)
message_end ()
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_SMOKE)
engfunc(EngFunc_WriteCoord, flOrigin [0])
engfunc(EngFunc_WriteCoord, flOrigin [1])
engfunc(EngFunc_WriteCoord, flOrigin [2] + 45.0)
write_short(g_smoke)
write_byte(10)
write_byte(10)
message_end()
if(entity_get_float(ball,EV_FL_health) >= 1.0) set_task(0.5,"poisonsprite_ball",ball)
}
public ball_explode(Entity)
{
if(Entity < 0)
return
static Float:flOrigin[3]
pev(Entity, pev_origin, flOrigin)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_EXPLOSION) // Temporary entity ID
engfunc(EngFunc_WriteCoord, flOrigin[0]) // engfunc because float
engfunc(EngFunc_WriteCoord, flOrigin[1])
engfunc(EngFunc_WriteCoord, flOrigin[2] + 80.0)
write_short(ball_spriteexplode) // Sprite index
write_byte(8) // Scale
write_byte(15) // Framerate
write_byte(0) // Flags
message_end()
new iOwner = entity_get_edict(Entity, EV_ENT_owner)
for(new i = 1; i <= 32 ; i++)
{
if(!is_user_alive(i) || zp_get_user_zombie(i))
continue
new Float:flVictimOrigin[3]
pev (i, pev_origin, flVictimOrigin)
new Float:flDistance = get_distance_f(flOrigin, flVictimOrigin)
if(flDistance <= get_pcvar_float(cvar_poisonballradius))
{
static Float:flSpeed
flSpeed = get_pcvar_float (cvar_poisonballpower)
static Float:flNewSpeed
flNewSpeed = flSpeed * (1.0 - (flDistance / get_pcvar_float(cvar_poisonballradius)))
static Float:flVelocity[3]
get_speed_vector(flOrigin, flVictimOrigin, flNewSpeed, flVelocity)
set_pev(i, pev_velocity,flVelocity)
message_begin(MSG_ONE, g_msgScreenShake, {0,0,0}, i)
write_short(1<<14) // Amount
write_short(1<<14) // Duration
write_short(1<<14) // Frequency
message_end()
radius_damage_ab(flVictimOrigin, flOrigin , i , iOwner)
if(!g_Alreadypoison[i] && get_pcvar_num(cvar_poison) == 1)
{
// poison / ON
g_Alreadypoison[i] = true
// Set poison time
Time[i] = get_pcvar_num(cvar_poisontime)
// poison victim
poison(i)
}
}
}
}
public radius_damage_ab(Float:originF[3] , Float:flOrigin[3] , iVictim , iAttacker)
{
if(g_roundend || !is_user_connected(iAttacker) || !is_user_connected(iVictim))
return
new Float:dist = get_distance_f(originF, flOrigin)
new Float:dmg = get_pcvar_float(cvar_poisondmg) - (get_pcvar_float(cvar_poisondmg) / get_pcvar_float(cvar_poisonballradius)) * dist
if(pev(iVictim,pev_health) - dmg <= 0)
{
new headshot
if(dist < 20.0) headshot = 1
if(dist >= 20.0) headshot = 0
message_begin(MSG_ALL, get_user_msgid("DeathMsg"),{0,0,0},0)
write_byte(iAttacker)
write_byte(iVictim)
write_byte(headshot)
write_string("poison")
message_end()
user_silentkill(iVictim)
set_pev(iAttacker, pev_frags, float(pev(iAttacker, pev_frags) + 1))
zp_set_user_ammo_packs(iAttacker, zp_get_user_ammo_packs(iAttacker) + 1)
fm_cs_set_user_deaths(iVictim, cs_get_user_deaths(iVictim) + 1)
message_begin(MSG_BROADCAST, g_msgScoreInfo)
write_byte(iAttacker) // id
write_short(pev(iAttacker, pev_frags)) // frags
write_short(cs_get_user_deaths(iAttacker)) // deaths
write_short(0) // class?
write_short(fm_cs_get_user_team(iAttacker)) // team
message_end()
message_begin(MSG_BROADCAST, g_msgScoreInfo)
write_byte(iVictim) // id
write_short(pev(iVictim, pev_frags)) // frags
write_short(cs_get_user_deaths(iVictim)) // deaths
write_short(0) // class?
write_short(fm_cs_get_user_team(iVictim)) // team
message_end()
}else{
if(dmg > 0) set_pev(iVictim , pev_health , pev(iVictim,pev_health) - dmg)
if(dmg <= 0) set_pev(iVictim , pev_health , pev(iVictim,pev_health) + dmg)
}
}
public remove_values(id)
{
remove_task(id)
g_can[id] = 0
}
public ability_zero(id)
{
g_can[id] -= 1
if(!g_can[id]) client_print(id,print_center,"Способность активна!")
if(g_can[id]) set_task(1.0,"ability_zero",id)
}
public poison(victim)
{
// Get user origin
static Origin[3] ; get_user_origin(victim, Origin)
// If poison time is over or victim are in water
if(Time[victim] <= 0 || get_entity_flags(victim) & FL_INWATER)
{
// Show Smoke sprite
message_begin(MSG_PVS, SVC_TEMPENTITY, Origin)
write_byte(TE_SMOKE) // TE id
write_coord(Origin[0]) // x
write_coord(Origin[1]) // y
write_coord(Origin[2]-50) // z
write_short(sprSmoke) // sprite
write_byte(random_num(15, 20)) // scale
write_byte(random_num(10, 20)) // framerate
message_end()
// Delay to allow poison again
set_task(float(get_pcvar_num(cvar_poisontime)), "Stop", victim)
// Exit
return
}
else
{
// Poison sprite
message_begin(MSG_PVS, SVC_TEMPENTITY, Origin)
write_byte(TE_SPRITE) // TE id
write_coord(Origin[0]+random_num(-5, 5)) // x
write_coord(Origin[1]+random_num(-5, 5)) // y
write_coord(Origin[2]+random_num(-10, 10)) // z
write_short(sprPoison) // sprite
write_byte(random_num(5, 10)) // scale
write_byte(200) // brightness
message_end()
// Decrease Time
Time[ victim ]--
// Decrease life (random)
if(get_user_health(victim) - get_pcvar_num(cvar_poisondmg2) > 0) set_user_health(victim, get_user_health(victim) - get_pcvar_num(cvar_poisondmg2))
// Stop poison if health <= min health.
if(get_user_health(victim) <= get_pcvar_num(cvar_poisondmg2))
{
if(zp_get_user_last_human(victim) || zp_get_user_survivor(victim))
return;
g_Alreadypoison[ victim ] = false
zp_infect_user(victim)
return
}
// Repeat
set_task(0.5, "poison", victim)
}
}
public Stop(victim)
{
g_Alreadypoison[victim] = false // Allow poison again
}
public fw_PlayerKilled(id, attacker, shouldgib)
{
remove_values(id)
set_task(5.0, "zombie_respawn", id)
}
public client_connect(id)
{
remove_values(id)
}
public zp_round_ended() g_roundend = 1
public zp_user_infected_post(id)
{
if((zp_get_user_zombie_class(id) == g_zclass_poison) && (zp_get_user_zombie(id)))
{
fm_set_user_model_index(id, index)
}
Time[ id ] = 0
g_Alreadypoison[id] = false
remove_task(id)
}
public zp_user_humanized_post(id)
{
fm_set_user_model_index(id, defaultindex)
remove_values(id)
}
public zp_user_infected_pre(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_G))
{
if(zp_get_user_next_class(id) == g_zclass_poison)
{
zp_set_user_zombie_class(id, 0),
CC_SendMessage(id, "!n[!gZP!n] Вы выбрали класс зомби, который предназначен для *!gOWNER!n* и выше!"),
CC_SendMessage(id, "!n[!gZP!n] Ваш класс зомби автоматически изменён на стандартный!")
}
}
}
public zombie_respawn(id)
{
if(zp_get_user_last_human(id) || zp_get_user_survivor(id))
return;
zp_respawn_user(id, ZP_TEAM_ZOMBIE)
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}
stock UTIL_PlayPlayerAnimation(const id, const Sequence , Float:frame = 1.0 , Float:framerate = 1.0)
{
entity_set_int(id, EV_INT_sequence, Sequence)
entity_set_int(id, EV_INT_gaitsequence, 1)
entity_set_float(id, EV_FL_frame, frame)
entity_set_float(id, EV_FL_framerate, framerate)
}
stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
new_velocity[0] = origin2[0] - origin1[0]
new_velocity[1] = origin2[1] - origin1[1]
new_velocity[2] = origin2[2] - origin1[2]
new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
new_velocity[0] *= num
new_velocity[1] *= num
new_velocity[2] *= num
return 1
}
stock fm_cs_set_user_deaths(id, value)
{
set_pdata_int(id, 444, value, 5)
}
stock fm_cs_get_user_team(id)
{
return get_pdata_int(id, 114, 5)
}
public Player_Duck(id)
{
if(zp_get_user_zombie_class(id) == g_zclass_poison && zp_get_user_zombie(id))
{
static button, ducking
button = pev(id, pev_button)
ducking = pev(id, pev_flags) & (FL_DUCKING | FL_ONGROUND) == (FL_DUCKING | FL_ONGROUND)
if(button & IN_DUCK || ducking)
{
set_pev(id, pev_view_ofs, {0.0, 0.0, 20.0})
}
}
}
stock fm_set_user_model_index(id, value)
{
set_pdata_int(id, 491, value, 5)
}
public RadiationIcon(id)
{
// Radiation Icon On Poison Effect
message_begin(MSG_ONE_UNRELIABLE, g_msgStatusDamage, {0,0,0}, id)
write_byte(0)
write_byte(0)
write_long(DMG_RADIATION)
write_coord(0)
write_coord(0)
write_coord(0)
message_end()
}
write_long(DMG_RADIATION)
"dmg_radiation"
Попробую..write_long(DMG_RADIATION)
Тут должно быть"dmg_radiation"
error 035: argument type mismatch (argument 1)write_long(DMG_RADIATION)
Тут должно быть"dmg_radiation"
неа)RedGamer, dmg_rad
message_begin(MSG_ONE_UNRELIABLE, g_msgStatusDamage, _, victim)
write_byte(0)
write_long("dmg_rad")
write_coord(0)
write_coord(255)
write_coord(0)
message_end()
неаКод:message_begin(MSG_ONE_UNRELIABLE, g_msgStatusDamage, _, victim) write_byte(0) write_long("dmg_rad") write_coord(0) write_coord(255) write_coord(0) message_end()
посоветуй.. не знаю где найтиНу пробуй, я за компом, не могу сказать. Посмотри weapon_icon плагин, как там и сделай по анологии
Ну пробуй, я не за компом, не могу сказать. Посмотри weapon_icon плагин, как там и сделай по анологии
write_long(DMG_RADIATION) ток так
а что? это иконка с радиацией? это же dmg_chemПосмотреть вложение 37268
Ну, проблема не с кодом.
Как проверить? Где он лежитRedGamer, возможно у тебя просто не стандартный худ и там нет этого самого спрайта
ну есть класс Revenant Poison хотел так, когда ревик кидает шар и он попадает в игрока(человека) то снимались хп(как уже есть в коде) и спрайт этот отображалсяRedGamer, идеи описывать надо, а не задавать вопрос, почему не работает