Remove 'brass shell' from Weapon

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You probably don't know about what I'm talking.
So, simple like you must see the attached screenshots.

Well, I want to remove them.
Looking around ReGameDLL code I found the function is EjectBrass https://github.com/s1lentq/ReGameDL...0da7a6d04a022/regamedll/dlls/weapons.cpp#L134

That is called on CBasePlayerWeapon::EjectBrassLate

I tried on Elites to set member m_flEjectBrass to 0 on PrimaryAttack, but it isn't working.
How to do that?

The best way is to create a hook for CBasePlayerWeapon::EjectBrassLate() and block there.
I created a request on github: https://github.com/s1lentq/ReGameDLL_CS/issues/828
 

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I think these shell from client by PlaybackEvent.
 
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I remove them all with half life model viewer because they annoy me. Then I also mute the sound using one of the many ways to mute the sound.
 
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Try to use unprecacher
 
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Have you tried to set member m_flEjectBrass to 0 on ItemPostFrame or blocking gmsgBrass.
 
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It seems that all weapons except M3, Scout and AWP are clientside.

That's the only way working.
But is this way calling the message TE_MODEL or is blocking him?

The purpose is to don't send that message like one way to avoid overflow client channel.

Have you tried to set member m_flEjectBrass to 0 on ItemPostFrame or blocking gmsgBrass.
Both methods only working for M3, Scout and AWP.
 

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