Ethereal Dual Mode (Exit Game)

Сообщения
382
Реакции
-8
Ошибка
Вылет из кс 1.6 без ошибок
ОС
Windows
Amx Mod X
AMX Mod X 1.9.0.5294 (http://www.amxmodx.org)
Билд
Protocol version 48
Exe version 1.1.2.6/2.0.0.0 (cstrike)
Exe build: 16:05:41 Jun 15 2009
ReGamedll
Local Server with Bots
Версия Metamod
Metamod v1.20  2013-02-16 (5:13)
Список метамодулей
[ 1] AMX Mod X        RUN   -    amxmodx_mm.dll    v1.9.0.5  ini  Start ANY  
[ 2] Ham Sandwich RUN - hamsandwich_amxx v1.9.0.5 pl1 ANY ANY
[ 3] FakeMeta RUN - fakemeta_amxx.dl v1.9.0.5 pl1 ANY ANY
[ 4] CStrike RUN - cstrike_amxx.dll v1.9.0.5 pl1 ANY ANY
[ 5] Fun RUN - fun_amxx.dll v1.9.0.5 pl1 ANY ANY
5 plugins, 5 running
Список плагинов
name                    version     author            file             status   
[ 1] Admin Base 1.9.0.5294 AMXX Dev Team admin.amxx running
[ 2] Admin Commands 1.9.0.5294 AMXX Dev Team admincmd.amxx running
[ 3] Admin Help 1.9.0.5294 AMXX Dev Team adminhelp.amxx running
[ 4] Slots Reservation 1.9.0.5294 AMXX Dev Team adminslots.amxx running
[ 5] Multi-Lingual System 1.9.0.5294 AMXX Dev Team multilingual.am running
[ 6] Menus Front-End 1.9.0.5294 AMXX Dev Team menufront.amxx running
[ 7] Commands Menu 1.9.0.5294 AMXX Dev Team cmdmenu.amxx running
[ 8] Players Menu 1.9.0.5294 AMXX Dev Team plmenu.amxx running
[ 9] Maps Menu 1.9.0.5294 AMXX Dev Team mapsmenu.amxx running
[ 10] Plugin Menu 1.9.0.5294 AMXX Dev Team pluginmenu.amxx running
[ 11] Admin Chat 1.9.0.5294 AMXX Dev Team adminchat.amxx running
[ 12] Anti Flood 1.9.0.5294 AMXX Dev Team antiflood.amxx running
[ 13] Scrolling Message 1.9.0.5294 AMXX Dev Team scrollmsg.amxx running
[ 14] Info. Messages 1.9.0.5294 AMXX Dev Team imessage.amxx running
[ 15] Admin Votes 1.9.0.5294 AMXX Dev Team adminvote.amxx running
[ 16] NextMap 1.9.0.5294 AMXX Dev Team nextmap.amxx running
[ 17] Nextmap Chooser 1.9.0.5294 AMXX Dev Team mapchooser.amxx running
[ 18] TimeLeft 1.9.0.5294 AMXX Dev Team timeleft.amxx running
[ 19] Pause Plugins 1.9.0.5294 AMXX Dev Team pausecfg.amxx running
[ 20] Stats Configuration 1.9.0.5294 AMXX Dev Team statscfg.amxx running
[ 21] [ZP]Level System 6.1 Dambas zp_level_system running
[ 22] [ZP] Admin Lvl Menu 1.0 Dambas zp_level_admin_ running
[ 23] [ZP] Core/Engine 5.0.8 ZP Dev Team zp50_core.amxx running
[ 24] [AMXX] External Settin 0.1 WiLS amx_settings_ap running
[ 25] [CS] Player Models API 1.2 WiLS cs_player_model running
[ 26] [CS] Teams API 1.2 WiLS cs_teams_api.am running
[ 27] [CS] MaxSpeed API 1.0 WiLS cs_maxspeed_api running
[ 28] [CS] Weapon Models API 1.1 WiLS cs_weap_models_ running
[ 29] [CS] Weapons Restrict 0.4 WiLS cs_weap_restric running
[ 30] [CS] Ham Hooks for Bot 1.0 WiLS cs_ham_bots_api running
[ 31] [ZP] Class: Zombie 5.0.8 ZP Dev Team zp50_class_zomb running
[ 32] [ZP] Class: Human 5.0.8 ZP Dev Team zp50_class_huma running
[ 33] [ZP] Class: Nemesis 5.0.8 ZP Dev Team zp50_class_neme running
[ 34] [ZP] Class: Survivor 5.0.8 ZP Dev Team zp50_class_surv running
[ 35] [ZP] Class: Zombie: Cl 5.0.8 ZP Dev Team zp50_class_zomb running
[ 36] [ZP] Class: Zombie: Ra 5.0.8 ZP Dev Team zp50_class_zomb running
[ 37] [ZP] Class: Zombie: Li 5.0.8 ZP Dev Team zp50_class_zomb running
[ 38] [ZP] Class: Zombie: Fa 5.0.8 ZP Dev Team zp50_class_zomb running
[ 39] [ZP] Class: Zombie: Le 5.0.8 ZP Dev Team zp50_class_zomb running
[ 40] [ZP] Class: Zombie: Ra 5.0.8 ZP Dev Team zp50_class_zomb running
[ 41] [ZP] Class: Human: Cla 5.0.8 ZP Dev Team zp50_class_huma running
[ 42] [ZP] Human Armor 5.0.8 ZP Dev Team zp50_human_armo running
[ 43] [ZP] Game Modes Manage 5.0.8 ZP Dev Team zp50_gamemodes. running
[ 44] [ZP] Game Mode: Infect 5.0.8 ZP Dev Team zp50_gamemode_i paused
[ 45] [ZP] Game Mode: Multip 5.0.8 ZP Dev Team zp50_gamemode_m paused
[ 46] [ZP] Game Mode: Swarm 5.0.8 ZP Dev Team zp50_gamemode_s paused
[ 47] [ZP] Game Mode: Nemesi 5.0.8 ZP Dev Team zp50_gamemode_n running
[ 48] [ZP] Game Mode: Surviv 5.0.8 ZP Dev Team zp50_gamemode_s paused
[ 49] [ZP] Game Mode: Plague 5.0.8 ZP Dev Team zp50_gamemode_p paused
[ 50] [ZP] Game Mode: Armage 5.0.8 ZP Dev Team zp50_gamemode_a paused
[ 51] [ZP] Items Manager 5.0.8 ZP Dev Team zp50_items.amxx running
[ 52] [ZP] Items Manager: Am 5.0.8 ZP Dev Team zp50_items_ammo running
[ 53] [ZP] Item: Weapons 5.0.8 ZP Dev Team zp50_item_weapo running
[ 54] [ZP] Item: Nightvision 5.0.8 ZP Dev Team zp50_item_night running
[ 55] [ZP] Item: Antidote 5.0.8 ZP Dev Team zp50_item_antid running
[ 56] [ZP] Item: Zombie Madn 5.0.8 ZP Dev Team zp50_item_zombi running
[ 57] [ZP] Item: Infection B 5.0.8 ZP Dev Team zp50_item_infec running
[ 58] [ZP] Admin Commands 5.0.8 ZP Dev Team zp50_admin_comm running
[ 59] [ZP] Admin Menus 5.0.8 ZP Dev Team zp50_admin_menu running
[ 60] [ZP] Admin Models 5.0.8 ZP Dev Team zp50_admin_mode running
[ 61] [ZP] Custom Buy Menus 5.0.8 ZP Dev Team zp50_buy_menus. running
[ 62] [ZP] Buyzones 5.0.8 ZP Dev Team zp50_buy_zones. running
[ 63] [ZP] Rewards: Ammo Pac 5.0.8 ZP Dev Team zp50_rewards_am running
[ 64] [ZP] Rewards: Frags & 5.0.8 ZP Dev Team zp50_rewards_fr running
[ 65] [ZP] Deathmatch 5.0.8 ZP Dev Team zp50_deathmatch running
[ 66] [ZP] Random Spawning 5.0.8 ZP Dev Team zp50_random_spa running
[ 67] [ZP] Spawn Protection 5.0.8 ZP Dev Team zp50_spawn_prot running
[ 68] [ZP] Zombie Features 5.0.8 ZP Dev Team zp50_zombie_fea running
[ 69] [ZP] Zombie Sounds 5.0.8 ZP Dev Team zp50_zombie_sou running
[ 70] [ZP] Zombie Damage 5.0.8 ZP Dev Team zp50_zombie_dam running
[ 71] [ZP] Human Unlimited A 5.0.8 ZP Dev Team zp50_human_ammo running
[ 72] [ZP] Flashlight 5.0.8 ZP Dev Team zp50_flashlight running
[ 73] [ZP] Nightvision 5.0.8 ZP Dev Team zp50_nightvisio running
[ 74] [ZP] Leap/Longjump 5.0.8 ZP Dev Team zp50_leap.amxx running
[ 75] [ZP] Pain Shock Free 5.0.8 ZP Dev Team zp50_painshockf running
[ 76] [ZP] Knockback 5.0.8 ZP Dev Team zp50_knockback. running
[ 77] [ZP] Weapon Drop/Strip 5.0.8 ZP Dev Team zp50_weapon_dro running
[ 78] [ZP] Effects: Infect 5.0.8 ZP Dev Team zp50_effects_in running
[ 79] [ZP] Effects: Cure 5.0.8 ZP Dev Team zp50_effects_cu running
[ 80] [ZP] Effects: Lighting 5.0.8 ZP Dev Team zp50_effects_li running
[ 81] [ZP] Ambience Effects 5.0.8 ZP Dev Team zp50_ambience_e running
[ 82] [ZP] Main Menu 5.0.8 ZP Dev Team zp50_main_menu. running
[ 83] [ZP] Objective Remover 5.0.8 ZP Dev Team zp50_objective_ running
[ 84] [ZP] Gameplay Fixes 5.0.8 ZP Dev Team zp50_gameplay_f running
[ 85] [ZP] Team Scoring 5.0.8 ZP Dev Team zp50_team_scori running
[ 86] [ZP] Server Browser In 5.0.8 ZP Dev Team zp50_serverbrow running
[ 87] [ZP] HUD Information 5.0.8 ZP Dev Team zp50_hud_info.a running
[ 88] [ZP] Ammo Packs 5.0.8 ZP Dev Team zp50_ammopacks. running
[ 89] [ZP] Grenade: Fire 5.0.8 ZP Dev Team zp50_grenade_fi running
[ 90] [ZP] Grenade: Frost 5.0.8 ZP Dev Team zp50_grenade_fr running
[ 91] [ZP] Grenade: Flare 5.0.8 ZP Dev Team zp50_grenade_fl running
[ 92] [ZP] ZP 4.3 Subplugin 5.0.8 ZP Dev Team zp50_zp43_compa running
Автор плагина
Chrescoe1
Версия плагина
1.0
Исходный код
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>

#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define ethereal_WEAPONKEY 666
#define MAX_PLAYERS 32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
#define m_flNextSecondaryAttack 47

const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4

#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83

#define ethereal_RELOAD_TIME 3.0
#define ethereal_RELOAD 1
#define ethereal_DRAW 2
#define ethereal_SHOOT1 3
#define ethereal_SHOOT2 4

#define deathMSG //Death Message
#define Icon //Left Icon
#define ZombiePlague
#if defined Icon
new g_Msg_StatusIcon
#endif

/*Laser Ethereal Mode: Color Settings */
//Laser Ethereal Icon Colors
#define l_ethereal_i_r 0 //R
#define l_ethereal_i_g 0 //G
#define l_ethereal_i_b 200 //B
//Laser Ethereal Line Colors
#define l_ethereal_l_r 0 //R
#define l_ethereal_l_g 0 //G
#define l_ethereal_l_b 200 //B



/* Ethereal Electro Mode Settings */
//Electro Ethereal Icon Colors
#define e_ethereal_i_r 0 //R
#define e_ethereal_i_g 200 //G
#define e_ethereal_i_b 200 //B

//Electro Ethereal Line Colors
#define e_ethereal_l_r 0 //R
#define e_ethereal_l_g 200 //G
#define e_ethereal_l_b 200 //B

//Electro Ethereal Line Size
#define e_ethereal_ls_min 0 //Min size
#define e_ethereal_ls_max 30 //Max size

//On\Off
//#define electro_fire_hole
//#define electro_fire_smoke


#define get_bit(%1,%2) (%1 & (1 << (%2 & 31)))
#define set_bit(%1,%2) %1 |= (1 << (%2 & 31))
#define reset_bit(%1,%2) %1 &= ~(1 << (%2 & 31))


new g_bitsMuzzleFlash;

new g_iEntity;

new const Laser_Sounds[] = { "weapons/ethereal_shoot1.wav" } //Laser mode fire sound
new const Electro_Sounds[]= { "weapons/ethereal_shoot1.wav" } //Electro mode fire sound

new ethereal_V_MODEL[64] = "models/sh/v_ethereal_shus.mdl" //v_model
new ethereal_P_MODEL[64] = "models/sh/p_ethereal.mdl" //p_model
new ethereal_W_MODEL[64] = "models/sh/w_ethereal.mdl" //w_model


new cvar_dmg_ethereal_laser, cvar_spd_ethereal_laser,cvar_recoil_ethereal_laser
new cvar_dmg_ethereal_electro, cvar_spd_ethereal_electro,cvar_recoil_ethereal_electro

new g_itemid_ethereal, cvar_clip_ethereal, cvar_ethereal_ammo
new g_MaxPlayers, g_orig_event_ethereal, g_IsInPrimaryAttack
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_has_ethereal[33], g_clip_ammo[33], g_ethereal_TmpClip[33], oldweap[33]
new gmsgWeaponList
new g_SmokePuff_SprId
static wSprite
const UNIT_SECOND = (1 << 12)
new eth_mode[33]
new ethereal_changemode[33]
new ethereal_reloaded[33]
const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_GALIL)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }

public plugin_init()
{
register_plugin("[WPN] Ethereal", "1.0", "Chrescoe1")
/*
*Crock / =) (Poprogun4ik) / LARS-DAY[BR]EAKER - Authors Original Code "Scar Basic Edition"
*Dias - Thank's for Smoke and bullet hole from Balrog 3
*Alexander.3 - Thank's for LineTraceAttack from zl_Ethereal
*WPMG Team - Thank's for Muzzle
*Extra : Ethereal (by Shurik) - Weapon model and resource
*Chrescoe1 - Changed "Scar Basic Edition" and use all code to create "Ethereal dual-mode"
*/
#if defined Icon
g_Msg_StatusIcon = get_user_msgid("StatusIcon")
#endif
#if defined deathMSG
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
#endif

register_event("CurWeapon","CurrentWeapon","be","1=1")

RegisterHam(Ham_Item_AddToPlayer, "weapon_galil", "fw_ethereal_AddToPlayer")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)

for (new i = 1; i < sizeof WEAPONENTNAMES; i++)

if (WEAPONENTNAMES[i][0])
RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)

RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_galil", "fw_ethereal_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_galil", "fw_ethereal_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_galil", "ethereal_ItemPostFrame")
RegisterHam(Ham_Weapon_Reload, "weapon_galil", "ethereal_Reload")
RegisterHam(Ham_Weapon_Reload, "weapon_galil", "ethereal_Reload_Post", 1)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")

register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")

RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack", 1)

register_forward(FM_CmdStart, "fw_CmdStart")
register_forward(FM_AddToFullPack, "CPlayer__AddToFullPack_post", 1);
register_forward(FM_CheckVisibility, "CEntity__CheckVisibility");
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)

//Laser Mode Config
cvar_dmg_ethereal_laser = register_cvar("eth_laser_dmg", "1.24") //Damage - 1.64 - 164% from original weapon
cvar_spd_ethereal_laser = register_cvar("eth_laser_attack_spd", "1.24") //Attack Speed - 1.24 - 124% from original weapon
cvar_recoil_ethereal_laser = register_cvar("eth_laser_recoil", "0.03") //Recoil - 0.03 - 3% from original weapon

//Electro Mode Config
cvar_dmg_ethereal_electro = register_cvar("eth_electro_dmg", "0.87") //Damage - 0,87 - 87% from original weapon
cvar_spd_ethereal_electro = register_cvar("eth_electro_attack_spd", "0.25") //Attack Speed - 0.25 - 25% from original weapon
cvar_recoil_ethereal_electro = register_cvar("eth_electro_recoil", "0.17") //Recoil - 0.17 - 17% from original weapon

cvar_clip_ethereal= register_cvar("ethereal_clip", "50") //Max Clip
cvar_ethereal_ammo = register_cvar("ethereal_ammo", "250") //Max Ammo

//g_itemid_ethereal = zp_register_extra_item("\rEthereal", 15, ZP_TEAM_HUMAN)
register_clcmd("say /ethereal","give_ethereal")

register_clcmd("weapon_ethereal_sh","weapon_hook")
g_MaxPlayers = get_maxplayers()
gmsgWeaponList = get_user_msgid("WeaponList")
}

public plugin_precache()
{
precache_model(ethereal_V_MODEL)
precache_model(ethereal_P_MODEL)
precache_model(ethereal_W_MODEL)

precache_sound(Laser_Sounds)
precache_sound(Electro_Sounds)
precache_sound("weapons/ethereal_reload.wav")
precache_sound("weapons/ethereal_draw.wav")

m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr")

precache_generic("sprites/weapon_ethereal_sh.txt")
precache_generic("sprites/sh/640hud74.spr")
precache_generic("sprites/sh/640hud7x.spr")
precache_model("sprites/muzzleflash7.spr")

g_SmokePuff_SprId = engfunc(EngFunc_PrecacheModel, "sprites/wall_puff1.spr")
wSprite = precache_model("sprites/laserbeam.spr") //Laser Sprite

g_iEntity = create_entity("info_target")
entity_set_model(g_iEntity, "sprites/muzzleflash7.spr")
entity_set_float(g_iEntity, EV_FL_scale, 0.2)

entity_set_int(g_iEntity, EV_INT_rendermode, kRenderTransTexture)
entity_set_float(g_iEntity, EV_FL_renderamt, 0.0)
}

public weapon_hook(id)
{
engclient_cmd(id, "weapon_galil")
return PLUGIN_HANDLED
}
public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType, Float:fVec1[3], Float:fVec2[3])
{
if(!is_user_alive(iAttacker))
return

new g_currentweapon = get_user_weapon(iAttacker)

if(g_currentweapon != CSW_GALIL)
return

if(!g_has_ethereal[iAttacker])
return

static Float:flEnd[3]
get_tr2(ptr, TR_vecEndPos, flEnd)

if(!is_user_alive(iEnt))
{
if(eth_mode[iAttacker]==1)
{
Make_BulletHole(iAttacker, flEnd,flDamage)
Make_BulletSmoke(iAttacker, ptr)
emit_sound(iAttacker, CHAN_WEAPON, Laser_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
LaserBeam(iAttacker, flEnd,1, 2,l_ethereal_l_r,l_ethereal_l_g,l_ethereal_l_b,1,1)
}
else
{
#if defined electro_fire_hole
Make_BulletHole(iAttacker, flEnd,flDamage)
#endif

#if defined electro_fire_smoke
Make_BulletSmoke(iAttacker, ptr)
#endif
emit_sound(iAttacker, CHAN_WEAPON, Electro_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
LaserBeam(iAttacker, flEnd, 1, 2,e_ethereal_l_r,e_ethereal_l_g,e_ethereal_l_b,e_ethereal_ls_min,e_ethereal_ls_max)
}
}
}
public LaserBeam(id, Float: Origin[3],Time, Size,red,green,blue,randmin,randmax)
{
if(get_user_weapon(id) == CSW_GALIL && g_has_ethereal[id])
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte (TE_BEAMENTPOINT)
write_short(id | 0x1000)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_short(wSprite)
write_byte(1)
write_byte(5)
write_byte(Time)
write_byte(Size)
write_byte(random_num(randmin,randmax))
write_byte(red)
write_byte(green)
write_byte(blue)
write_byte(200)
write_byte(200)
message_end()
}
}
public Make_BulletSmoke(id, TrResult)
{

static Float:vecSrc[3], Float:vecEnd[3], TE_FLAG
get_weapon_attachment(id, vecSrc)
global_get(glb_v_forward, vecEnd)

xs_vec_mul_scalar(vecEnd, 8192.0, vecEnd)
xs_vec_add(vecSrc, vecEnd, vecEnd)

get_tr2(TrResult, TR_vecEndPos, vecSrc)
get_tr2(TrResult, TR_vecPlaneNormal, vecEnd)

xs_vec_mul_scalar(vecEnd, 2.5, vecEnd)
xs_vec_add(vecSrc, vecEnd, vecEnd)

TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
TE_FLAG |= TE_EXPLFLAG_NOSOUND
TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, vecEnd, 0)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, vecEnd[0])
engfunc(EngFunc_WriteCoord, vecEnd[1])
engfunc(EngFunc_WriteCoord, vecEnd[2] - 10.0)
write_short(g_SmokePuff_SprId)
write_byte(2)
write_byte(50)
write_byte(TE_FLAG)
message_end()
}

stock Make_BulletHole(id, Float:Origin[3], Float:Damage)
{
// Find target
static Decal; Decal = random_num(41, 45)
static LoopTime;

if(Damage > 100.0) LoopTime = 2
else LoopTime = 1

for(new i = 0; i < LoopTime; i++)
{
// Put decal on "world" (a wall)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_byte(Decal)
message_end()

// Show sparcles
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_short(id)
write_byte(Decal)
message_end()
}
}
stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
{
new Float:vfEnd[3], viEnd[3]
get_user_origin(id, viEnd, 3)
IVecFVec(viEnd, vfEnd)

new Float:fOrigin[3], Float:fAngle[3]

pev(id, pev_origin, fOrigin)
pev(id, pev_view_ofs, fAngle)

xs_vec_add(fOrigin, fAngle, fOrigin)

new Float:fAttack[3]

xs_vec_sub(vfEnd, fOrigin, fAttack)
xs_vec_sub(vfEnd, fOrigin, fAttack)

new Float:fRate

fRate = fDis / vector_length(fAttack)
xs_vec_mul_scalar(fAttack, fRate, fAttack)

xs_vec_add(fOrigin, fAttack, output)
}
public plugin_natives ()
{
register_native("give_weapon_ethereal", "native_give_weapon_add", 1)
}
public native_give_weapon_add(id)
{
give_ethereal(id)
}

public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/galil.sc", name))
{
g_orig_event_ethereal = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}

public client_connect(id)
{
g_has_ethereal[id] = false
}

public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED

static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))

if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED

static iOwner

iOwner = entity_get_edict(entity, EV_ENT_owner)

if(equal(model, "models/w_galil.mdl"))
{
static iStoredgalilID

iStoredgalilID = find_ent_by_owner(ENG_NULLENT, "weapon_galil", entity)

if(!is_valid_ent(iStoredgalilID))
return FMRES_IGNORED

if(g_has_ethereal[iOwner])
{
entity_set_int(iStoredgalilID, EV_INT_WEAPONKEY, ethereal_WEAPONKEY)

g_has_ethereal[iOwner] = false

entity_set_model(entity, ethereal_W_MODEL)

return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}

public give_ethereal(id)
{
drop_weapons(id, 1)
new iWep2 = give_item(id, "weapon_galil")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_ethereal))
cs_set_user_bpammo (id, CSW_GALIL, get_pcvar_num(cvar_ethereal_ammo))
UTIL_PlayWeaponAnimation(id, ethereal_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_ethereal_sh")
write_byte(4)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(17)
write_byte(CSW_GALIL)
message_end()
}
g_has_ethereal[id] = true

eth_mode[id]=1
set_task(0.1,"clockdown",id)
}
public zp_extra_item_selected(id, itemid)
{
if(itemid != g_itemid_ethereal)
return
give_ethereal(id)
ethereal_changemode[id]=0
ethereal_reloaded[id]=0
}

public fw_ethereal_AddToPlayer(ethereal, id)
{
if(!is_valid_ent(ethereal) || !is_user_connected(id))
return HAM_IGNORED

if(entity_get_int(ethereal, EV_INT_WEAPONKEY) == ethereal_WEAPONKEY)
{
g_has_ethereal[id] = true

entity_set_int(ethereal, EV_INT_WEAPONKEY, 0)

message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_ethereal_sh")
write_byte(4)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(17)
write_byte(CSW_GALIL)
message_end()

return HAM_HANDLED
}
else
{
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_galil")
write_byte(4)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(17)
write_byte(CSW_GALIL)
message_end()
}
return HAM_IGNORED
}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}

public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)

static weaponid
weaponid = cs_get_weapon_id(weapon_ent)

replace_weapon_models(owner, weaponid)
}

public CurrentWeapon(id)
{
replace_weapon_models(id, read_data(2))

if(read_data(2) != CSW_GALIL || !g_has_ethereal[id])
{
#if defined Icon
ethereal_debugicon(id)
#endif
return
}
static Float:iSpeed

if(g_has_ethereal[id])
if(eth_mode[id]==1)
iSpeed = get_pcvar_float(cvar_spd_ethereal_laser)
else
iSpeed = get_pcvar_float(cvar_spd_ethereal_electro)

static weapon[32],Ent
get_weaponname(read_data(2),weapon,31)
Ent = find_ent_by_owner(-1,weapon,id)

if(Ent)
{
static Float:Delay
Delay = get_pdata_float( Ent, 46, 4) * iSpeed

if (Delay > 0.0)
set_pdata_float(Ent, 46, Delay, 4)
}
#if defined Icon
ethereal_debugicon(id)
#endif
}

replace_weapon_models(id, weaponid)
{
switch (weaponid)
{
case CSW_GALIL:
{

if(g_has_ethereal[id])
{
set_pev(id, pev_viewmodel2, ethereal_V_MODEL)
set_pev(id, pev_weaponmodel2, ethereal_P_MODEL)
if(oldweap[id] != CSW_GALIL)
{
UTIL_PlayWeaponAnimation(id, ethereal_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
#if defined Icon
ethereal_debugicon(id)
#endif
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_ethereal_sh")
write_byte(4)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(17)
write_byte(CSW_GALIL)
message_end()
}
}
}
}
oldweap[id] = weaponid
}

public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_GALIL || !g_has_ethereal[Player]))
return FMRES_IGNORED

set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}

public fw_ethereal_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)

if (!g_has_ethereal[Player])
return

g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])

g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_ethereal) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}

public fw_ethereal_PrimaryAttack_Post(Weapon)
{
new iPlayerID = get_pdata_cbase(Weapon, 41, 4);


g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)

new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)

if(!is_user_alive(Player))
return

if(g_has_ethereal[Player])
{
if (!g_clip_ammo[Player])
return

new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
if(eth_mode[Player]==1)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_ethereal_laser),push)
else
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_ethereal_electro),push)

xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)

UTIL_PlayWeaponAnimation(Player, random_num(ethereal_SHOOT1, ethereal_SHOOT2))

set_bit(g_bitsMuzzleFlash, iPlayerID);
}
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if (victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_GALIL)
{
if(g_has_ethereal[attacker])
if(eth_mode[attacker]==1)
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_ethereal_laser))
else
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_ethereal_electro))
}
}
}

#if defined deathMSG
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim

get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))

iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)

if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE

if(equal(szTruncatedWeapon, "galil") && get_user_weapon(iAttacker) == CSW_GALIL)
if(g_has_ethereal[iAttacker])
if(eth_mode[iAttacker]== 0)
set_msg_arg_string(4, "Электрический Ethereal")
else
if(eth_mode[iAttacker]== 1)
set_msg_arg_string(4, "Обычный Ethereal")

return PLUGIN_CONTINUE
}
#endif
stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}

stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)

message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}

public ethereal_ItemPostFrame(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)

if (!is_user_connected(id)||!g_has_ethereal[id])
return HAM_IGNORED

static iClipExtra
iClipExtra = get_pcvar_num(cvar_clip_ethereal)

new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_GALIL)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)

if( fInReload && flNextAttack <= 0.0 )
{
new j = min(iClipExtra - iClip, iBpAmmo)

set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_GALIL, iBpAmmo-j)

set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}
return HAM_IGNORED
}

public ethereal_Reload(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)

if (!is_user_connected(id)||!g_has_ethereal[id])
return HAM_IGNORED

static iClipExtra
if(g_has_ethereal[id])
iClipExtra = get_pcvar_num(cvar_clip_ethereal)

g_ethereal_TmpClip[id] = -1

new iBpAmmo = cs_get_user_bpammo(id, CSW_GALIL)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

if (iBpAmmo <= 0||iClip >= iClipExtra)
return HAM_SUPERCEDE

g_ethereal_TmpClip[id] = iClip
ethereal_reloaded[id]=1
set_task(ethereal_RELOAD_TIME,"reload_end",id)
return HAM_IGNORED
}
public reload_end(id)
ethereal_reloaded[id]=0
public ethereal_Reload_Post(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!g_has_ethereal[id]||g_ethereal_TmpClip[id] == -1||!is_user_connected(id))
return HAM_IGNORED

set_pdata_int(weapon_entity, m_iClip, g_ethereal_TmpClip[id], WEAP_LINUX_XTRA_OFF)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, ethereal_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, ethereal_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

UTIL_PlayWeaponAnimation(id, ethereal_RELOAD)

return HAM_IGNORED
}

stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)

for (i = 0; i < num; i++)
{
weaponid = weapons[i]

if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
public fw_CmdStart(id, uc_handle, seed)
{
if(!is_user_alive(id)||ethereal_changemode[id]==1||!g_has_ethereal[id]||ethereal_reloaded[id]==1)
return

if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && !(pev(id, pev_oldbuttons) & IN_ATTACK2))
{
new szClip, szAmmo
new szWeapID = get_user_weapon(id, szClip, szAmmo)
if(szWeapID == CSW_GALIL && g_has_ethereal[id])
{
if(eth_mode[id]== 1)
{
eth_mode[id]= 0
ethereal_changemode[id]= 1
client_print(id, print_center, "Обычный Ethereal")
set_pdata_float(id, m_flNextAttack, ethereal_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(id, ethereal_RELOAD)
set_task(3.0,"clockdown",id)
#if defined Icon
Status_Icon(id, l_ethereal_i_r, l_ethereal_i_g, l_ethereal_i_b, 2)
#endif
}
else
{
eth_mode[id]=1
ethereal_changemode[id]=1
client_print(id,print_center, "Электрический Ethereal")
set_pdata_float(id, m_flNextAttack, ethereal_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(id, ethereal_RELOAD)
set_task(3.0,"clockdown",id)
#if defined Icon
Status_Icon(id, e_ethereal_i_r, e_ethereal_i_g, e_ethereal_i_b, 2)
#endif
}
}
}
}

public clockdown(id)
{
ethereal_changemode[id]=0
#if defined Icon
ethereal_debugicon(id)
#endif
}

public CPlayer__AddToFullPack_post(esState, iE, iEnt, iHost, iHostFlags, iPlayer, pSet)
{
if (iEnt != g_iEntity)
return;
if (get_bit(g_bitsMuzzleFlash, iHost))
{
set_es(esState, ES_Frame, float(random_num(0, 2)));

set_es(esState, ES_RenderMode, kRenderTransAdd);
set_es(esState, ES_RenderAmt, 255.0);

reset_bit(g_bitsMuzzleFlash, iHost);
}

set_es(esState, ES_Skin, iHost);
set_es(esState, ES_Body, 1);
set_es(esState, ES_AimEnt, iHost);
set_es(esState, ES_MoveType, MOVETYPE_FOLLOW);
}
public CEntity__CheckVisibility(iEntity, pSet)
{
if (iEntity != g_iEntity)
return FMRES_IGNORED;

forward_return(FMV_CELL, 1);

return FMRES_SUPERCEDE;
}
#if defined Icon
Status_Icon(id,r,g,b,p)
{
{
message_begin(MSG_ONE_UNRELIABLE, g_Msg_StatusIcon, {0,0,0}, id)
write_byte(p)
write_string("dmg_shock")
write_byte(r) // red
write_byte(g) // green
write_byte(b) // blue
message_end()
}
}
public ethereal_debugicon(id)
{
if(get_user_weapon(id) == CSW_GALIL && g_has_ethereal[id] && is_user_alive(id))
if(eth_mode[id]== 1)
Status_Icon(id, l_ethereal_i_r, l_ethereal_i_g, l_ethereal_i_b, 1)
else
Status_Icon(id, e_ethereal_i_r, e_ethereal_i_g, e_ethereal_i_b, 1)
else
Status_Icon(id,0,0,0,0)
}
#endif
Итак, убиваю игрока вторым режимом, выкидывает из игры без ошибок, гляньте код, подскажите что может быть..
 
Сообщения
13
Реакции
-1
Стоит именно эта пушка на паблике 24/7 никакого вылета не приносит. Просто к слову.
 
Сообщения
382
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-8
Akilano, ля, а че не так-то тогда.. я и со стима на hlds заходил, дело 100% не в кс
 
Сообщения
365
Реакции
8
Помог
5 раз(а)
Обратите внимание, если вы хотите заключить сделку с этим пользователем, он заблокирован
RedGamer, только тебя или конкретно всех?
 
Сообщения
382
Реакции
-8
RedFoxxx, только меня, проверяю на локальном с подботами
31 Мар 2023
RedFoxxx, только меня, проверяю на локальном с подботами
Точнее, того кто убивает вторым режимом
31 Мар 2023
Понял, никто не знает..ппц
31 Мар 2023
Akilano, слушай можешь свой с двойным режимом кинуть мне в вк?
vk.com/karankevich2022
 
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382
Реакции
-8
Хорошо, ладно, все равно спасибо за попытку, что-то сказать, буду еб*ться сам завтра с этим чудом..
31 Мар 2023
Алексеич, закрой тему пожалуйста)
31 Мар 2023
RedFoxxx, кстати по поводу конкретно всех, это вопрос..
 
Сообщения
365
Реакции
8
Помог
5 раз(а)
Обратите внимание, если вы хотите заключить сделку с этим пользователем, он заблокирован
RedGamer, поправьте меня если я не прав, но для полноценной оценки проблемы, нужен не локальный сервер возможно, и без использование ботов, как ни раз выяснялось, что боты создают конфликты

и час ночи на дворе по московскому времени, ребята спят, может кто и ответит тебе завтра утром
 
Сообщения
382
Реакции
-8
RedFoxxx, окей, не думаю что PodBot 3.0 будет создавать проблему, на других же норм все.. что-то с кодом видимо
31 Мар 2023
RedGamer, поправьте меня если я не прав, но для полноценной оценки проблемы, нужен не локальный сервер возможно, и без использование ботов, как ни раз выяснялось, что боты создают конфликты

и час ночи на дворе по московскому времени, ребята спят, может кто и ответит тебе завтра утром
Напиши мне в ВК плз
 
Сообщения
365
Реакции
8
Помог
5 раз(а)
Обратите внимание, если вы хотите заключить сделку с этим пользователем, он заблокирован
RedGamer, вариантов может быть куча, как и то что на винде не стабильно все работает, в отличие от линукса, вот и вылет например
 
Сообщения
382
Реакции
-8
RedFoxxx, в коде есть строчки PLAYER_LINUX_XTRA это же не то, наверное..
НАПИШИ В ВК МНЕ!! vk.com/karankevich2022
 
Сообщения
365
Реакции
8
Помог
5 раз(а)
Обратите внимание, если вы хотите заключить сделку с этим пользователем, он заблокирован
RedGamer, если ты обратился за бесплатной помощью сюда на форум, то и решать надо проблему на форуме, а не в личных сообщениях вк или где то ещё. Иначе таким путём твой вопрос будет закрыт на форуме.
 
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382
Реакции
-8
RedFoxxx, ой сорри, это же чел другой был, я перепутал; хорошо, жду ответы утром
 
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938
Реакции
187
Помог
4 раз(а)
get_user_msgid("DeathMsg")
Выставлять сообщение о смене режима в мессаге о смерти хмм
 
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3,381
Реакции
1,480
Помог
124 раз(а)
BiZaJe, что?
31 Мар 2023
RedGamer, скинь все ресурсы к плагины, проверю у себя.
 
Сообщения
938
Реакции
187
Помог
4 раз(а)
Nordic Warrior, да я посмотрел отловленную мессагу
Просто думал - сообщения смены режима у оружия в другой мессаге выставляется
 
Сообщения
382
Реакции
-8
Ап темы (topic up) - поднятие своей темы для привлечения внимания (разрешается 1 раз в 3 дня).
Сообщения
382
Реакции
-8
Понял в чём проблема... в оффсетах линукса.. но если без них плагин не работает, что делать?
 

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