- Ошибка
-
There is a problem the unlock getting impacted so VIP will need to wait until 20 seconds for unlock, tried to do something but didn'work
- ОС
- Windows
- Amx Mod X
-
AMX Mod X 1.9.0.5294 (http://www.amxmodx.org)
Authors:
David "BAILOPAN" Anderson, Pavol "PM OnoTo" Marko
Felix "SniperBeamer" Geyer, Jonny "Got His Gun" Bergstrom
Lukasz "SidLuke" Wlasinski, Christian "Basic-Master" Hammacher
Borja "faluco" Ferrer, Scott "DS" Ehlert
Compiled: Dec 3 2021 15:54:56
Built from: https://github.com/alliedmodders/amxmodx/commit/363871a
Build ID: 5294:363871a
Core mode: JIT+ASM32
- Билд
-
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
ReHLDS version: 3.12.0.780-dev
Build date: 16:20:56 Sep 19 2022 (3082)
Build from: https://github.com/dreamstalker/rehlds/commit/d6ebe82
- ReGamedll
-
ReGameDLL version: 5.21.0.556-dev
Build date: 08:43:58 Jul 22 2022
Build from: https://github.com/s1lentq/ReGameDLL_CS/commit/1081301
- Версия Metamod
-
Metamod-r v1.3.0.131, API (5:13)
Metamod-r build: 18:51:02 Jul 11 2022
Metamod-r from: https://github.com/theAsmodai/metamod-r/commit/adc9414
- Список метамодулей
-
description stat pend file vers src load unload
[ 1] AMX Mod X RUN - amxmodx_mm_i386.so v1.9.0.5294 ini Start ANY
[ 2] Reunion RUN - reunion_mm_i386.so v0.1.0.133 ini Start Never
[ 3] Revoice RUN - revoice_mm_i386.so v0.1.0.34 ini Start Never
[ 4] ReAuthCheck RUN - reauthcheck_mm_i386.so v0.1.6 ini Start Never
[ 5] Rechecker RUN - rechecker_mm_i386.so v2.5 ini Chlvl ANY
[ 6] SafeNameAndChat RUN - SafeNameAndChat.so v1.1 ini ANY ANY
[ 7] HitBox Fix RUN - hitbox_fix_mm_i386.so v1.1.1 ini Start ANY
[ 8] Fun RUN - fun_amxx_i386.so v1.9.0.5294 pl1 ANY ANY
[ 9] GeoIP RUN - geoip_amxx_i386.so v1.9.0.5294 pl1 ANY ANY
[10] CStrike RUN - cstrike_amxx_i386.so v1.9.0.5294 pl1 ANY ANY
[11] CSX RUN - csx_amxx_i386.so v1.8.2 pl1 ANY ANY
[12] Ham Sandwich RUN - hamsandwich_amxx_i386.so v1.9.0.5294 pl1 ANY ANY
[13] FakeMeta RUN - fakemeta_amxx_i386.so v1.9.0.5294 pl1 ANY ANY
[14] Engine RUN - engine_amxx_i386.so v1.9.0.5294 pl1 ANY ANY
[15] MySQL RUN - mysql_amxx_i386.so v1.9.0.5294 pl1 ANY ANY
- Список плагинов
-
[ 1] AMX Mod X RUN - amxmodx_mm_i386.so v1.9.0.5294 ini Start ANY
[ 2] Reunion RUN - reunion_mm_i386.so v0.1.0.133 ini Start Never
[ 3] Revoice RUN - revoice_mm_i386.so v0.1.0.34 ini Start Never
[ 4] ReAuthCheck RUN - reauthcheck_mm_i386.so v0.1.6 ini Start Never
[ 5] Rechecker RUN - rechecker_mm_i386.so v2.5 ini Chlvl ANY
[ 6] SafeNameAndChat RUN - SafeNameAndChat.so v1.1 ini ANY ANY
[ 7] HitBox Fix RUN - hitbox_fix_mm_i386.so v1.1.1 ini Start ANY
[ 8] Fun RUN - fun_amxx_i386.so v1.9.0.5294 pl1 ANY ANY
[ 9] GeoIP RUN - geoip_amxx_i386.so v1.9.0.5294 pl1 ANY ANY
[10] CStrike RUN - cstrike_amxx_i386.so v1.9.0.5294 pl1 ANY ANY
[11] CSX RUN - csx_amxx_i386.so v1.8.2 pl1 ANY ANY
[12] Ham Sandwich RUN - hamsandwich_amxx_i386.so v1.9.0.5294 pl1 ANY ANY
[13] FakeMeta RUN - fakemeta_amxx_i386.so v1.9.0.5294 pl1 ANY ANY
[14] Engine RUN - engine_amxx_i386.so v1.9.0.5294 pl1 ANY ANY
[15] MySQL RUN - mysql_amxx_i386.so v1.9.0.5294 pl1 ANY ANY
15 plugins, 15 running
amxx plugins
Currently loaded plugins:
name version author file status
[ 1] Admin Base 1.8.2 AMXX Dev Team admin.amxx running
[ 2] Admin Commands 1.8.2 AMXX Dev Team admincmd.amxx running
[ 3] Slots Reservation 1.8.2 AMXX Dev Team adminslots.amxx running
[ 4] Multi-Lingual System 1.8.2 AMXX Dev Team multilingual.am running
[ 5] Admin Help 1.8.2 AMXX Dev Team adminhelp.amxx running
[ 6] Menus Front-End 1.8.2 AMXX Dev Team menufront.amxx running
[ 7] Commands Menu 1.8.2 AMXX Dev Team cmdmenu.amxx running
[ 8] Players Menu 1.8.2 AMXX Dev Team plmenu.amxx running
[ 9] Maps Menu 1.8.2 AMXX Dev Team mapsmenu.amxx running
[ 10] Plugin Menu 1.8.2 AMXX Dev Team pluginmenu.amxx running
[ 11] Admin Chat 1.8.2 AMXX Dev Team adminchat.amxx running
[ 12] Anti Flood 1.8.2 AMXX Dev Team antiflood.amxx running
[ 13] Scrolling Message 1.8.2 AMXX Dev Team scrollmsg.amxx running
[ 14] Info. Messages 1.8.2 AMXX Dev Team imessage.amxx running
[ 15] Admin Votes 1.8.2 AMXX Dev Team adminvote.amxx running
[ 16] TimeLeft Extender 0.1a prodigy TimeLeftExtende running
[ 17] NextMap 1.8.2 AMXX Dev Team nextmap.amxx running
[ 18] Nextmap Chooser 1.8.2 AMXX Dev Team mapchooser.amxx running
[ 19] TimeLeft 1.8.2 AMXX Dev Team timeleft.amxx running
[ 20] Pause Plugins 1.8.2 AMXX Dev Team pausecfg.amxx running
[ 21] Stats Configuration 1.8.2 AMXX Dev Team statscfg.amxx running
[ 22] Restrict Weapons 1.8.2 AMXX Dev Team restmenu.amxx running
[ 23] StatsX 1.8.2 AMXX Dev Team statsx.amxx running
[ 24] CS Misc. Stats 1.8.2 AMXX Dev Team miscstats.amxx running
[ 25] CS Stats Logging 1.8.2 AMXX Dev Team stats_logging.a running
[ 26] unknown unknown unknown skins_menu.amxx running
[ 27] Players Models 1.3.1 ConnorMcLeod players_models. running
[ 28] Admin Hook 1.0 AssKicR adminhook.amxx running
[ 29] Advanced Bullet Damage 1.0 Sn!ff3r abd.amxx running
[ 30] Camera Changer 1.0 XunTric camera.amxx running
[ 31] Base Builder Zombie Mo 5.4 Tirant basebuilder54.a debug
[ 32] Spec Switch 0.1.3 many spec.amxx running
[ 33] Reset Score 1.0 Silenttt resetscore.amxx running
[ 34] amx_revive 1.0 xPaw revive.amxx running
[ 35] Fix bug (say / say_tea 1.0 Ghost95V & popey nobug.amxx running
[ 36] Anti Auto/Rebuy Crash 0.0.4 ConnorMcLeod autobuy_fix.amx running
[ 37] Show Admins Online 1.1 vato loco [GE-S] show_admins_vl. running
[ 38] BaseBuilder Shop 5.4 Ace67 bb_shop.amxx running
[ 39] plugin_trail 1.3.1 Bahrmanou plugin_trail.am running
[ 40] PLUGIN VERSION AUTHOR ask4tag.amxx running
[ 41] AMXX Piss 2.0 KRoTaL piss.amxx running
[ 42] Kill Distance 0.3 Nightscream kill-distance.a running
[ 43] AMX Bank 1.7 twistedeuphoria amx_bank.amxx running
[ 44] Weapon Model + Sound R 1.3 GHW_Chronic GHW_Weapon_Repl running
[ 45] Instant AutoTeamBalanc 1.2.0 ConnorMcLeod instant_autotea running
[ 46] GHW Auto Message Displ 2.1 GHW_Chronic GHW_Message_Dis running
[ 47] SpecList 1.2a FatalisDK speclist.amxx running
[ 48] New Plug-In 1.0 r0ma' yo.amxx running
[ 49] Grab+ 1.2.4b1 Ian Cammarata grab_plus.amxx running
[ 50] amx_heal by Smokey485 1.1 Smokey amx_heal.amxx running
[ 51] amx_cheat 1.0 watch Noclip-godmode. running
[ 52] EveryoneIsMedic 1.51 Sylwester eim.amxx running
[ 53] Server Side Info 1.6 xakintosh srv_info.amxx running
[ 54] Knife Sounds 0.0.1 ConnorMcLeod knife_sounds.am running
[ 55] [ZP] Parachute 1.0 H.RED.ZONE zp_parachute.am running
[ 56] Prefix CT/T Team 1.0 Ace67 PREFIX.amxx running
[ 57] Admin Chat Tag 1.0 ConnorMcLeod ATEST.amxx running
[ 58] Loading Music II 1.2.9 Simon Logic loading_music2. running
[ 59] No Timelimit Reset on 0.0.3 ConnorMcLeod aie.amxx running
[ 60] ScoreBoard Title 1.0 xPaw ScoreBoardTitle running
[ 61] Switch Teams & Balance 0.0.4 ConnorMcLeod switch.amxx running
[ 62] Kill Money 0.1.1 ConnorMcLeod killmonnaie.amx running
[ 63] VIP Info 1.0 GmTx vipinfo.amxx running
[ 64] Grenade Trail 1.0 Jim grenade_trail.a running
[ 65] unknown unknown unknown restart.amxx running
[ 66] Ultimate Gore 1.6 JTP10181 amx_sang_ultima running
[ 67] Ultimate Sounds 1.8 Dizzy / Bmann_42 ultimate_sounds running
[ 68] X-Rules (Motd) 0.0.1 Jhob94 xrules.amxx running
[ 69] Colored Smoke 1.1 xPaw ColoredSmoke.am running
[ 70] Colored Flashbangs 1.0 v3x colored_flashba running
[ 71] Give Money per 5 minue 1.0 Celena Luna money5min.amxx running
[ 72] 0Hp bug fix 0.0.1 ConnorMcLeod hp_fix.amxx running
[ 73] GHW Connect Messages 1.1 GHW_Chronic GHW_connect.amx running
[ 74] Base Builder Glock Bug 2.0 soldat0706||xPaw block.amxx running
[ 75] AMX_Super Menu 5.0.2 SuperCentral.co amx_super-menu. running
[ 76] Reasons Ban Menu 1.0 Marquees banmenu.amxx running
[ 77] AMXX Gag 1.4.9 xPaw & Exolent amx_gag.amxx running
[ 78] unknown unknown unknown lastround.amxx running
- Автор плагина
- Tirant
- Версия плагина
- Basebuilder 5.4
- Исходный код
-
/*
Base Builder Zombie Mod
By: Tirant
*/
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta>
#include <engine>
#include <hamsandwich>
#include <fun>
#include <csstats>
#include <csx>
#include <xs>
// Plugin Version
new VERSION[]="5.4"
new formatmodname[] = "^x01 [^x04 Base Builder^x01 ]"
//Models
new const g_ZombieModel[] = "classic2"
new const g_ZombieKnifeModel[] = "models/bb/x_knife.mdl"
//Sounds
new g_RoundStart[] = "basebuilder/round_start.wav"
#define MAX_PLAYERS 32
#define AMMO_SLOT 376
#define MODELSET_TASK 100
#define MODELCHANGE_DELAY 0.5
#define MAXENTS 1365
#define TASK_ROUND 1023
#define AUTO_TEAM_JOIN_DELAY 0.1
#define TEAM_SELECT_VGUI_MENU_ID 2
#define AFTER_BUILD ADMIN_KICK
#define DEAD_BUILD ADMIN_KICK
#define REMOVE_BLOCK ADMIN_LEVEL_C
#define DEAD_REMOVE ADMIN_LEVEL_D
#define LOCK_BLOCKS ADMIN_KICK
#define PAIN_SHOCK_FREE ADMIN_KICK
#define BAD_SPAWN ADMIN_KICK
#define BUILD_BAN ADMIN_KICK
#define REVIVE ADMIN_KICK
#define SWAP ADMIN_KICK
#define START_ROUND ADMIN_BAN
#if cellbits == 32
#define OFFSET_BUYZONE 235
#else
#define OFFSET_BUYZONE 268
#endif
#define LockBlock(%1) ( entity_set_int( %1, EV_INT_iuser1, 1 ) )
#define UnlockBlock(%1) ( entity_set_int( %1, EV_INT_iuser1, 0 ) )
#define IsBlockLocked(%1) ( entity_get_int( %1, EV_INT_iuser1 ) == 1 )
// CS Weapon CBase Offsets (win32)
const OFFSET_WEAPONOWNER = 41
// Linux diff's
const OFFSET_LINUX_WEAPONS = 4
new gmsgStatusText
new gmsgSayText
new gHudSyncInfo
new g_MaxPlayers
const fPainShock = 108
new bool:g_CanBuild
new bool:g_ZombiesReleased
new g_RoundNum
new g_iEntBarrier
new bool:g_BuildBan[MAX_PLAYERS+1]
new g_pEnt[MAX_PLAYERS+1], g_pDist[MAX_PLAYERS+1]
new bool:g_MovingEnt[MAXENTS]
new g_EntMover[MAXENTS]
new g_LastMover[MAXENTS]
new g_EntOwner[MAXENTS]
new g_OwnedEnts[33]
//Custom Model Stuff
new Float:g_ModelsTargetTime, Float:g_RoundStartTime
new g_HasCustomModel[MAX_PLAYERS+1], g_PlayerModel[MAX_PLAYERS+1][32]
new g_ModName[32]
new g_CurrentWeapon[MAX_PLAYERS+1]
new g_PrimaryWeapon[MAX_PLAYERS+1]
// Allowed weapons for zombies
const ZOMBIE_ALLOWED_WEAPONS_BITSUM = (1<<CSW_KNIFE)
new g_pcvar_team, g_pcvar_class, g_pcvar_buildtime, g_pcvar_zombiehp, g_pcvar_maxrounds, g_pcvar_basecalc,
g_pcvar_givenades, g_pcvar_allowedweps, g_pcvar_tournymode, g_pcvar_showmovers, g_pcvar_healthtime,
g_pcvar_blockgrav, g_pcvar_knockback, g_pcvar_entmindist, g_pcvar_entsetdist, g_pcvar_entmaxdist,
g_pcvar_roundnum, g_pcvar_roundtime, g_pcvar_resetent, g_pcvar_zresptime, g_pcvar_maxclaimable,
g_pcvar_claimable
new g_friend[MAX_PLAYERS+1]
//Cached Stuff for Players
new g_isconnected[MAX_PLAYERS+1]
new g_isalive[MAX_PLAYERS+1]
new g_ishuman[MAX_PLAYERS+1]
new g_iszombie[MAX_PLAYERS+1]
//CSDM-Style Weapons Menu
new bool:firsttime[MAX_PLAYERS+1],bool:ask[MAX_PLAYERS+1]
new weapon_picked[2][MAX_PLAYERS+1],cur_offset[MAX_PLAYERS+1],options_on_menu[8][MAX_PLAYERS+1]
new count_down
// Weapon entity names
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
static const WEAPONNAMES[24][23] = { "Schmidt Scout", "XM1014 M4", "Ingram MAC-10", "Steyr AUG A1", "UMP 45", "SG-550 Auto-Sniper",
"IMI Galil", "Famas", "AWP Magnum Sniper", "MP5 Navy", "M249 Para Machinegun", "M3 Super 90", "M4A1 Carbine",
"Schmidt TMP", "G3SG1 Auto-Sniper", "SG-552 Commando", "AK-47 Kalashnikov", "ES P90", "P228 Compact",
"Dual Elite Berettas", "Fiveseven", "USP .45 ACP Tactical", "Glock 18C", "Desert Eagle .50 AE"
}
enum colorsData{
color[24],
access_flag
}
new colors[][colorsData] = {
{ "000.0 000.0 000.0", ADMIN_KICK }, // Admin
{ "254.0 254.0 034.0", ADMIN_LEVEL_B }, // Vip
{ "255.0 0.0 0.0", ADMIN_USER } // lowest rank
}
new my_color[MAX_PLAYERS + 1]
#define TASK_ID 1337
new bool:Lockround
public plugin_init()
{
register_plugin("Base Builder Zombie Mod", VERSION, "Tirant")
register_cvar("base_builder", VERSION, FCVAR_SPONLY|FCVAR_SERVER)
set_cvar_string("base_builder", VERSION)
g_pcvar_buildtime = register_cvar("bb_build_time", "150")
g_pcvar_zombiehp = register_cvar("bb_zombie_health", "6500")
g_pcvar_basecalc = register_cvar("bb_calc_maxbase", "0")
g_pcvar_tournymode = register_cvar("bb_tournament_mode", "0")
g_pcvar_showmovers = register_cvar("bb_show_moving", "1")
g_pcvar_blockgrav = register_cvar("bb_block_gravity", "0")
g_pcvar_knockback = register_cvar("bb_pain_shock_free", "0")
g_pcvar_entmaxdist = register_cvar("bb_max_move_dist", "99999999")
g_pcvar_entmindist = register_cvar("bb_min_move_dist", "5")
g_pcvar_entsetdist = register_cvar("bb_min_dist_set", "1")
g_pcvar_healthtime = register_cvar("bb_health_time", "12")
g_pcvar_resetent = register_cvar("bb_reset_blocks", "1")
g_pcvar_roundtime = register_cvar("bb_roundtime", "1")
g_pcvar_zresptime = register_cvar("bb_zombie_respawn_time", "0.01")
g_pcvar_roundnum = register_cvar("bb_rounds", "6")
g_pcvar_maxrounds = get_cvar_num("mp_maxrounds")
g_pcvar_maxclaimable = register_cvar("bb_claim_max", "6")
g_pcvar_claimable = register_cvar("bb_claim_mode", "0")
//AJC for auto team (if needed)
g_pcvar_team = register_cvar("bb_team", "5")
g_pcvar_class = register_cvar("bb_class", "5")
//Guns Menu
g_pcvar_givenades = register_cvar("bb_give_nades","h") //h f s, put multiple letters for multiple nades
g_pcvar_allowedweps = register_cvar("bb_weapons","abcdeghijlmnqrstuvwx")
//Client Commands
register_clcmd("+grab","cmdMoveEnt",_," - Starts moving the selected object") //command to move stuff around
register_clcmd("-grab","cmdStopEnt",_," - Stops moving the selected object") //command to move stuff around
register_clcmd("say /respawn","Respawn_Zombie",_," - Respawn while dead (Zombie)") //command to respawn (zombies only)
register_clcmd("say /fixspawn","cmdBadSpawn",_," - Respawn while dead (Survivor)") //command to respawn (humans only before buildtime)
register_clcmd("say respawn","Respawn_Zombie",_," - Respawn while dead (Zombie)") //command to respawn (zombies only)
register_clcmd("say fixspawn","cmdBadSpawn",_," - Respawn while dead (Survivor)") //command to respawn (humans only before buildtime)
register_clcmd("say /help","cmdHelp",_," - Displays the help hud") //command to see /help menu
register_clcmd("say /rules","cmdHelp",_," - Displays the help hud") //command to see /help menu
register_clcmd("say /round","cmdCheckRound",_," - Displays the round number") //command to see the current round number
register_clcmd("say round","cmdCheckRound",_," - Displays the round number") //command to see the current round number
//Guns Menu
register_clcmd("say guns","cmdGuns",_," - Opens the guns menu") //Guns Menu CMD
register_clcmd("say_team guns","cmdGuns",_," - Opens the guns menu") //Guns Menu CMD
register_clcmd("say /guns","cmdGuns",_," - Opens the guns menu") //Guns Menu CMD
register_clcmd("say_team /guns","cmdGuns",_," - Opens the guns menu") //Guns Menu CMD
//Admin Commands
register_concmd("removeaim","cmdRemoveEnt",_," - Deletes an object") //Removes an object (C alive, D dead)
register_concmd("lockaim","cmdLockBlock",_," - Locks/Unlocks an object from moving") //Once to lock, again to unlock
register_concmd("unclaimaim","cmdRemoveClaim",_," - Removes a claim on an object") //Makes block claimable by everyone
register_concmd("say /fixspawns","cmdBadSpawn_Survivor",_," - Respawns all dead CTs") //Global /fixspawn command (Kick)
register_concmd("say /respawns","cmdBadSpawn_Zombie",_," - Respawns all dead Ts") //Global /respawn command (Kick)
register_concmd("bb_buildban","cmdBuildBan",_,"<player>") //Bans targeted player from building
register_concmd("bb_unbuildban","cmdBuildUnban",_,"<player>") //Unbans " " " "
register_concmd("bb_revive","cmdRevive",_,"<player>") //revives targetted player
register_concmd("bb_swap","cmdSwap",_,"<player>") //swaps the selected player to the opposite team
register_concmd("bb_startround","cmdStartRound",_," - Ends the build phase") //do i really have to explain this?
//Blocked Commands
register_clcmd("drop", "clcmd_drop")
register_clcmd("buy", "clcmd_buy")
new tournymode = get_pcvar_num(g_pcvar_tournymode)
if (tournymode != 1)
{
register_clcmd("chooseteam", "clcmd_changeteam")
register_clcmd("jointeam", "clcmd_changeteam")
}
register_forward(FM_GetGameDescription, "fw_GetGameDescription")
register_forward(FM_SetClientKeyValue, "fw_SetClientKeyValue")
register_forward(FM_ClientUserInfoChanged, "fw_ClientUserInfoChanged")
register_forward(FM_PlayerPreThink, "fw_Player_PreThink")
register_forward(FM_ClientKill, "fw_Suicide")
//register_forward(FM_CmdStart, "fw_CmdStart")
if (get_pcvar_num(g_pcvar_showmovers) == 1)
register_forward(FM_TraceLine, "fw_Traceline")
RegisterHam(Ham_Touch, "weapon_shield", "ham_WeaponCleaner_Post", 1)
RegisterHam(Ham_Touch, "weaponbox", "ham_WeaponCleaner_Post", 1)
RegisterHam(Ham_Item_Deploy, "weapon_knife", "ham_ItemDeploy_PostKnife", 1)
RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "ham_ItemDeploy_Post", 1)
register_message(get_user_msgid("TextMsg"), "msgRoundEnd")
register_message(get_user_msgid("StatusIcon"), "msgStatusIcon")
register_message(get_user_msgid("StatusValue"), "msgStatusValue");
if (tournymode != 1)
{
register_message(get_user_msgid("ShowMenu"), "message_show_menu")
register_message(get_user_msgid("VGUIMenu"), "message_vgui_menu")
}
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
register_event("AmmoX", "ev_AmmoX", "be", "1=1", "1=2", "1=3", "1=4", "1=5", "1=6", "1=7", "1=8", "1=9", "1=10")
register_event("StatusValue", "ev_SetTeam", "be", "1=1");
register_event("StatusValue", "ev_ShowStatus", "be", "1=2", "2!0");
register_event("StatusValue", "ev_HideStatus", "be", "1=1", "2=0");
register_event("Health", "ev_Health", "be", "1>0");
register_event("CurWeapon", "CurrentWeapon", "be", "1=1");
register_logevent("logevent_round_start",2, "1=Round_Start")
register_logevent("logevent_round_end", 2, "1=Round_End")
register_menucmd(register_menuid("WeaponMethodMenu"),(1<<0)|(1<<1)|(1<<2),"weapon_method_pushed")
register_menucmd(register_menuid("PrimaryWeaponSelect"),(1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9),"prim_weapons_pushed")
register_menucmd(register_menuid("SecWeaponSelect"),(1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7),"sec_weapons_pushed")
set_msg_block(get_user_msgid("ClCorpse"), BLOCK_SET)
//Formats the Mod Name
formatex(g_ModName, charsmax(g_ModName), "Base Builder %s", VERSION)
register_dictionary("basebuilder.txt");
gmsgSayText = get_user_msgid("SayText")
gmsgStatusText = get_user_msgid("StatusText");
gHudSyncInfo = CreateHudSyncObj();
g_MaxPlayers = get_maxplayers()
if (tournymode != 1)
{
server_cmd("mp_limitteams 1")
server_cmd("mp_autoteambalance 1")
}
else
{
server_cmd("mp_limitteams 0")
server_cmd("mp_autoteambalance 0")
}
new roundnum = get_pcvar_num(g_pcvar_roundnum)
server_cmd("mp_freezetime 0")
server_cmd("mp_flashlight 0")
server_cmd("mp_maxrounds %d", roundnum)
server_cmd("mp_winlimit %d", roundnum)
server_cmd("mp_roundtime %d", get_pcvar_num(g_pcvar_roundtime))
g_iEntBarrier = find_ent_by_tname( -1, "barrier" );
server_cmd("sv_restart 1")
}
public plugin_natives()
{
register_native("bb_build_time","native_build_time", 1)
}
public ham_ItemDeploy_PostKnife(weapon_ent)
{
static owner
owner = get_pdata_cbase(weapon_ent, 41, 4)
if(is_user_alive(owner))
{
set_pev(owner, pev_viewmodel2, g_ZombieKnifeModel)
}
}
public plugin_precache()
{
new szModel[ 64 ];
formatex( szModel, charsmax( szModel ), "models/player/%s/%s.mdl", g_ZombieModel, g_ZombieModel );
engfunc( EngFunc_PrecacheModel, szModel );
new szKnifeModel[ 64 ];
formatex( szKnifeModel, charsmax( szKnifeModel ), "%s", g_ZombieKnifeModel );
engfunc( EngFunc_PrecacheModel, szKnifeModel );
engfunc( EngFunc_PrecacheSound, g_RoundStart )
new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_bomb_target"))
if (ent)
{
dllfunc(DLLFunc_Spawn, ent)
set_pev(ent, pev_solid, SOLID_NOT)
}
new iBuyZone = create_entity("info_map_parameters");
DispatchKeyValue(iBuyZone, "bombradius", "0");
DispatchKeyValue(iBuyZone, "buying", "3");
DispatchSpawn(iBuyZone);
}
public CurrentWeapon(id)
{
if (g_iszombie[id])
{
set_pev(id, pev_viewmodel2, g_ZombieKnifeModel);
}
return PLUGIN_HANDLED;
}
// Event Round Start (This is before freeze time)
public event_round_start()
{
g_RoundStartTime = get_gametime()
g_ZombiesReleased = false
if (get_pcvar_num(g_pcvar_resetent) == 1)
{
new cname[10], tname[7];
for (new iEnt = g_MaxPlayers+1; iEnt < MAXENTS; iEnt++)
{
if( is_valid_ent(iEnt) )
{
entity_get_string(iEnt, EV_SZ_classname, cname, 9);
entity_get_string(iEnt, EV_SZ_targetname, tname, 6);
if ( !IsBlockLocked(iEnt) && iEnt != g_iEntBarrier && equal(cname, "func_wall") && !equal(tname, "ignore"))
engfunc( EngFunc_SetOrigin, iEnt, Float:{ 0.0, 0.0, 0.0 } );
}
}
}
}
public cmdHelp(id)
{
set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 15.0, 0.1, 0.2, 2)
new nLen, szHelp[512]
nLen += format( szHelp[nLen], 511-nLen, "%L", LANG_SERVER, "WELCOME_MSG", VERSION);
nLen += format( szHelp[nLen], 511-nLen, "%L", LANG_SERVER, "BIND_KEY");
nLen += format( szHelp[nLen], 511-nLen, "%L", LANG_SERVER, "RULE1");
nLen += format( szHelp[nLen], 511-nLen, "%L", LANG_SERVER, "RULE2");
nLen += format( szHelp[nLen], 511-nLen, "%L", LANG_SERVER, "RULE3");
nLen += format( szHelp[nLen], 511-nLen, "%L", LANG_SERVER, "RULE4");
nLen += format( szHelp[nLen], 511-nLen, "%L", LANG_SERVER, "RULE5");
show_hudmessage(id, szHelp);
}
// Log Event Round Start (This is AFTER freeze time)
public logevent_round_start()
{
set_pev(g_iEntBarrier,pev_solid,SOLID_BSP)
set_pev(g_iEntBarrier,pev_rendermode,1)
DispatchKeyValue(g_iEntBarrier, "renderamt", "255");
set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
new nLen, szMsg[128]
nLen += format( szMsg[nLen], 127-nLen, "%L", LANG_SERVER, "WELCOME_MSG", VERSION);
nLen += format( szMsg[nLen], 127-nLen, "%L", LANG_SERVER, "BIND_KEY");
show_hudmessage(0, szMsg);
print_color(0, "%s %s ^x04- ^x01%L", formatmodname, VERSION, LANG_SERVER, "ROUND_MSG")
print_color(0, "%s Round: %d of %d", formatmodname, (g_RoundNum+1), g_pcvar_maxrounds)
remove_task(TASK_ROUND)
remove_task(30000)
remove_task(TASK_ID)
new iBuildTime = get_pcvar_num( g_pcvar_buildtime );
set_task(1.0, "CountDown", 30000, "", 0, "a", iBuildTime);
count_down = (iBuildTime-1);
set_task(float(iBuildTime), "Release_Zombies", TASK_ROUND)
if (get_pcvar_num(g_pcvar_basecalc) == 1)
set_task(5.0, "Base_Calc")
set_task(5.0, "Fix_Spawns")
g_CanBuild = true
Lockround = true
arrayset(g_MovingEnt, false, MAXENTS)
arrayset(g_EntOwner, 0, MAXENTS)
arrayset(g_OwnedEnts, 0, g_MaxPlayers+1)
set_task((get_cvar_float("mp_roundtime") * 60) - 21, "Lock_round", TASK_ID)
}
public Lock_round()
{
Lockround = false
}
public native_build_time() return g_CanBuild
public CountDown()
{
set_hudmessage(255, 255, 255, -1.0, 0.0, 0, 0.1, 0.9, 0.1, 0.2, 3)
show_hudmessage(0, "%L", LANG_SERVER, "BUILD_TIME", count_down--);
if (count_down < 0)
{
remove_task(30000);
}
}
//Resets stuff and swaps teams so they respawn correctly
public logevent_round_end()
{
if (!g_CanBuild && get_pcvar_num(g_pcvar_tournymode) != 1)
{
new players[32], num
get_players(players, num)
new player
for (new i = 0; i < num; i++)
{
player = players[i]
cs_set_user_team(player, cs_get_user_team(player) == CS_TEAM_T ? CS_TEAM_CT:CS_TEAM_T)
if (cs_get_user_team(player) == CS_TEAM_T)
{
g_iszombie[player] = true
g_ishuman[player] = false
}
if (cs_get_user_team(player) == CS_TEAM_CT)
{
g_ishuman[player] = true
g_iszombie[player] = false
}
}
print_color(0, "^x04%L", LANG_SERVER, "TEAMS_SWAPPED")
}
remove_task(TASK_ROUND)
remove_task(30000)
remove_task(TASK_ID)
return PLUGIN_HANDLED
}
//Death events for respanws and HUD information
public client_death(g_attacker, g_victim, wpnindex, hitplace, TK)
{
cmdStopEnt(g_victim)
set_hudmessage(_, _, _, _, _, _, _, _, _, _, 4);
show_hudmessage(g_victim, "");
g_isalive[g_victim] = false
if (g_iszombie[g_victim])
{
set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
show_hudmessage(g_victim, "%L", LANG_SERVER, "DEAD_ZOMBIE", get_pcvar_num(g_pcvar_zresptime));
set_task(get_pcvar_float(g_pcvar_zresptime), "Respawn_Zombie", g_victim)
}
if (g_ishuman[g_victim])
{
set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
show_hudmessage(g_victim, "%L", LANG_SERVER, "DEAD_SURVIVOR");
}
}
public ham_TakeDamage_Post(victim, inflictor, attacker, Float:damage, bits)
{
if(get_pcvar_num(g_pcvar_knockback) == 1 && access(victim, PAIN_SHOCK_FREE) && g_iszombie[victim])
{
set_pdata_float(victim, fPainShock, 1.0, 5)
}
}
public client_disconnected(id)
{
cmdStopEnt(id)
g_isconnected[id] = false
g_isalive[id] = false
g_ishuman[id] = false
g_iszombie[id] = false
return PLUGIN_CONTINUE
}
//Respawns late joiners, cts only if build time is still on
public client_putinserver(id)
{
set_task(7.0,"Respawn_Human",id);
g_isconnected[id] = true
firsttime[id] = true
ask[id] = true
my_color[id] = 0
new flags = get_user_flags(id)
for (new i = 0; i < sizeof(colors); i++){
if (flags & colors[i][access_flag]){
my_color[id] = i
break
}
}
}
public Release_Zombies()
{
g_CanBuild = false
g_ZombiesReleased = true
remove_task(30000);
new players[32], num
get_players(players, num)
new player
for(new i = 0; i < num; i++)
{
player = players[i]
if (g_isalive[player])
{
if (get_user_godmode(player))
set_user_godmode(player, 0)
if (g_ishuman[player])
{
cmdStopEnt(player)
new weapon[32]
get_pcvar_string(g_pcvar_givenades,weapon,31)
new he, flash, smoke
for(new i=0;i<strlen(weapon);i++)
{
switch(weapon[i])
{
case 'h': he++
case 'f': flash++
case 's': smoke++
}
}
if(he) give_item(player,"weapon_hegrenade"), cs_set_user_bpammo(player,CSW_HEGRENADE,he)
if(flash) give_item(player,"weapon_flashbang"), cs_set_user_bpammo(player,CSW_FLASHBANG,flash)
if(smoke) give_item(player,"weapon_smokegrenade"), cs_set_user_bpammo(player,CSW_SMOKEGRENADE,smoke)
if (g_PrimaryWeapon[player])
{
get_weaponname(g_PrimaryWeapon[player],weapon,31)
engclient_cmd(player, weapon);
}
}
}
}
set_pev(g_iEntBarrier,pev_solid,SOLID_NOT)
DispatchKeyValue(g_iEntBarrier, "renderamt", "0");
g_RoundNum++
set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
show_hudmessage(0, "%L", LANG_SERVER, "RELEASE_MSG");
client_cmd(0, "spk %s", g_RoundStart)
}
//Called on zombie death function
public Respawn_Zombie(id)
{
if (g_isconnected[id] && cs_get_user_team(id) == CS_TEAM_T)
{
if (get_user_health(id) == get_pcvar_float(g_pcvar_zombiehp) || !is_user_alive(id))
ExecuteHamB(Ham_CS_RoundRespawn, id)
else
client_print(id, print_center, "%L", LANG_SERVER, "FAIL_RESPAWN");
}
}
//Called on all players for late joiners, parent is above
public Respawn_Human(id)
{
if (!g_isconnected[id] || g_isalive[id] || cs_get_user_team(id) == CS_TEAM_SPECTATOR || cs_get_user_team(id) == CS_TEAM_UNASSIGNED)
return PLUGIN_HANDLED
if (!g_isalive[id] && g_iszombie[id])
ExecuteHamB(Ham_CS_RoundRespawn, id)
if (!g_isalive[id] && g_iszombie[id])
set_task(3.0,"Respawn_Human",id)
if (g_CanBuild)
{
if (!g_isalive[id])
ExecuteHamB(Ham_CS_RoundRespawn, id)
if (!g_isalive[id])
set_task(3.0,"Respawn_Human",id)
}
return PLUGIN_HANDLED
}
//Sets player health and weapons
public Add_Effects(id)
{
if (!g_isconnected[id] || !g_isalive[id])
return PLUGIN_HANDLED
strip_user_weapons(id)
give_item(id, "weapon_knife")
if (cs_get_user_team(id) == CS_TEAM_T)
{
if (g_CanBuild)
set_user_godmode(id, 1)
set_pev(id, pev_health, get_pcvar_float(g_pcvar_zombiehp)) // use decimal number
}
if (cs_get_user_team(id) == CS_TEAM_CT)
{
weapon_method_menu(id)
}
ShowHealth(id)
return PLUGIN_HANDLED
}
//AmmoX Ensures BackPack ammo is always full
public ev_AmmoX(id)
{
set_pdata_int(id, AMMO_SLOT + read_data(1), 200, 5)
}
public fw_GetGameDescription()
{
forward_return(FMV_STRING, g_ModName)
return FMRES_SUPERCEDE;
}
public ham_PlayerSpawn_Post(id)
{
if (!is_user_alive(id) || !cs_get_user_team(id))
return
set_task(1.0, "Add_Effects", id)
if (cs_get_user_team(id) == CS_TEAM_CT)
{
g_ishuman[id] = true
g_iszombie[id] = false
}
if (cs_get_user_team(id) == CS_TEAM_T)
{
g_iszombie[id] = true
g_ishuman[id] = false
}
g_isalive[id] = true
remove_task(id + MODELSET_TASK)
if (g_iszombie[id])
{
copy(g_PlayerModel[id], charsmax(g_PlayerModel[]), g_ZombieModel)
new currentmodel[32]
fm_get_user_model(id, currentmodel, charsmax(currentmodel))
if (!equal(currentmodel, g_PlayerModel[id]))
{
if (get_gametime() - g_RoundStartTime < 5.0)
set_task(5.0 * MODELCHANGE_DELAY, "fm_user_model_update", id + MODELSET_TASK)
else
fm_user_model_update(id + MODELSET_TASK)
}
}
else if (g_HasCustomModel[id])
{
fm_reset_user_model(id)
}
}
public fw_SetClientKeyValue(id, const infobuffer[], const key[])
{
if (g_HasCustomModel[id] && equal(key, "model"))
return FMRES_SUPERCEDE
return FMRES_IGNORED
}
public fw_ClientUserInfoChanged(id)
{
if (!g_HasCustomModel[id])
return FMRES_IGNORED
static currentmodel[32]
fm_get_user_model(id, currentmodel, charsmax(currentmodel))
if (!equal(currentmodel, g_PlayerModel[id]) && !task_exists(id + MODELSET_TASK))
fm_set_user_model(id + MODELSET_TASK)
return FMRES_IGNORED
}
public fm_user_model_update(taskid)
{
static Float:current_time
current_time = get_gametime()
if (current_time - g_ModelsTargetTime >= MODELCHANGE_DELAY)
{
fm_set_user_model(taskid)
g_ModelsTargetTime = current_time
}
else
{
set_task((g_ModelsTargetTime + MODELCHANGE_DELAY) - current_time, "fm_set_user_model", taskid)
g_ModelsTargetTime = g_ModelsTargetTime + MODELCHANGE_DELAY
}
}
public fm_set_user_model(player)
{
player -= MODELSET_TASK
engfunc(EngFunc_SetClientKeyValue, player, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", g_PlayerModel[player])
g_HasCustomModel[player] = true
}
stock fm_get_user_model(player, model[], len)
{
engfunc(EngFunc_InfoKeyValue, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", model, len)
}
stock fm_reset_user_model(player)
{
g_HasCustomModel[player] = false
dllfunc(DLLFunc_ClientUserInfoChanged, player, engfunc(EngFunc_GetInfoKeyBuffer, player))
}
public cmdMoveEnt(id)
{
if (g_BuildBan[id] == true)
return PLUGIN_HANDLED
if (g_iszombie[id] && !access(id, AFTER_BUILD))
return PLUGIN_HANDLED
if (!g_CanBuild && !access(id, AFTER_BUILD))
{
client_print (id, print_center, "%L", LANG_SERVER, "FAIL_TIME_UP")
return PLUGIN_HANDLED
}
if (!g_isalive[id] && !access(id, DEAD_BUILD))
{
client_print (id, print_center, "%L", LANG_SERVER, "FAIL_DEAD")
return PLUGIN_HANDLED
}
if (g_pEnt[id] && is_valid_ent(g_pEnt[id]))
cmdStopEnt(id)
new ent, bodypart
get_user_aiming (id,ent,bodypart)
if (!is_valid_ent(ent) || ent == g_iEntBarrier)
{
return PLUGIN_HANDLED
}
if (ent <= g_MaxPlayers && g_isalive[ent])
{
return PLUGIN_HANDLED
}
if (IsBlockLocked(ent) || g_MovingEnt[ent])
{
return PLUGIN_HANDLED
}
if (get_pcvar_num(g_pcvar_claimable) == 1)
{
if (!g_EntOwner[ent])
{
if ((g_OwnedEnts[id]<get_pcvar_num(g_pcvar_maxclaimable)) || get_pcvar_num(g_pcvar_maxclaimable) == 0)
{
g_EntOwner[ent] = id
g_OwnedEnts[id]++
}
else
{
client_print (id, print_center, "%L", LANG_SERVER, "FAIL_MAXOWNED", get_pcvar_num(g_pcvar_maxclaimable))
//return PLUGIN_HANDLED
}
}
else if (g_EntOwner[ent] != id && !access(id, AFTER_BUILD))
{
client_print (id, print_center, "%L", LANG_SERVER, "FAIL_ALREADYOWNED")
return PLUGIN_HANDLED
}
}
new tname[7], cname[10];
entity_get_string(ent, EV_SZ_targetname, tname, 6);
entity_get_string(ent, EV_SZ_classname, cname, 9);
if (!equal(cname, "func_wall") || equal(tname, "ignore"))
{
return PLUGIN_HANDLED
}
new origin[3], entOrigin[3], Float:orig[3], Float:mins[3], Float:maxs[3], dist
entity_get_vector(ent, EV_VEC_origin, orig);
entity_get_vector(ent, EV_VEC_mins, mins);
entity_get_vector(ent, EV_VEC_maxs, maxs);
entOrigin[0] = floatround((mins[0] + maxs[0]) / 2 + orig[0]);
entOrigin[1] = floatround((mins[1] + maxs[1]) / 2 + orig[1]);
entOrigin[2] = floatround((mins[2] + maxs[2]) / 2 + orig[2]);
get_user_origin(id, origin);
dist = get_distance(origin, entOrigin);
new max = get_pcvar_num(g_pcvar_entmaxdist)
new min = get_pcvar_num(g_pcvar_entmindist)
if (min) //min
{
if(dist < min) //minimum
dist = get_pcvar_num(g_pcvar_entsetdist);
}
if (max) //maximum
{
if (dist > max)
return PLUGIN_HANDLED
}
DispatchKeyValue(ent, "rendermode", "1");
DispatchKeyValue(ent, "renderamt", "100");
DispatchKeyValue(ent, "rendercolor", colors[my_color[id]][color]);
g_MovingEnt[ent] = true
g_EntMover[ent] = id
g_pEnt[id] = ent
g_pDist[id] = dist
if (!g_CanBuild && access(id, AFTER_BUILD))
{
new adminauthid[35],adminname[35]
get_user_authid (id,adminauthid,34)
get_user_name(id,adminname,34)
Log("[MOVE] Admin: %s || SteamID: %s moved an entity", adminname, adminauthid)
}
return PLUGIN_HANDLED
}
/*public fw_CmdStart(id, uc, random)
{
new buttons = get_uc(uc, UC_Buttons)
if(g_CanBuild && (buttons & IN_ATTACK))
{
buttons &= ~IN_ATTACK
set_uc(uc, UC_Buttons, buttons)
return FMRES_SUPERCEDE
}
return FMRES_IGNORED
}*/
public fw_Player_PreThink(id)
{
if (!g_pEnt[id] || !is_valid_ent(g_pEnt[id]))
return FMRES_HANDLED
new buttons = pev(id, pev_button)
if(buttons & IN_ATTACK)
{
g_pDist[id] += 3;
if (g_pDist[id] > get_pcvar_num(g_pcvar_entmaxdist))
{
g_pDist[id] = get_pcvar_num(g_pcvar_entmaxdist)
client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_MAX")
}
else
client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_PUSH")
}
else if(buttons & IN_ATTACK2)
{
g_pDist[id] -= 3;
if (g_pDist[id] < get_pcvar_num(g_pcvar_entsetdist))
{
g_pDist[id] = get_pcvar_num(g_pcvar_entsetdist)
client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_MIN")
}
else
client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_PULL")
}
GrabThink(id)
return FMRES_HANDLED
}
public GrabThink(id)
{
new Float:aiming[3], origin[3], Float:mins[3], Float:maxs[3], Float:neworigin[3], ent
ent = g_pEnt[id]
if (!g_isconnected[id] || (ent <= g_MaxPlayers)? !g_isconnected[id]:!is_valid_ent(ent))
{
cmdStopEnt(id)
return PLUGIN_HANDLED
}
entity_get_vector(ent, EV_VEC_mins, mins);
entity_get_vector(ent, EV_VEC_maxs, maxs);
get_user_origin(id, origin, 3);
IVecFVec(origin, aiming);
get_user_origin(id, origin);
aiming[0] -= float(origin[0]);
aiming[1] -= float(origin[1]);
aiming[2] -= float(origin[2]);
new Float:scalar = float(g_pDist[id]) / vector_length(aiming);
origin[0] += floatround(aiming[0] * scalar - (mins[0] + maxs[0]) / 2);
origin[1] += floatround(aiming[1] * scalar - (mins[1] + maxs[1]) / 2);
origin[2] += floatround(aiming[2] * scalar - (mins[2] + maxs[2]) / 2);
IVecFVec(origin, neworigin);
entity_set_origin(ent, neworigin);
return PLUGIN_CONTINUE
}
public cmdStopEnt(id)
{
g_MovingEnt[g_pEnt[id]] = false
DispatchKeyValue(g_pEnt[id], "rendermode", "0");
DispatchKeyValue(g_pEnt[id], "renderamt", "255");
DispatchKeyValue(g_pEnt[id], "rendercolor", "0.0 0.0 0.0");
if (get_pcvar_num(g_pcvar_blockgrav) == 1)
drop_to_floor(g_pEnt[id])
g_EntMover[g_pEnt[id]] = 0
g_LastMover[g_pEnt[id]] = id
g_pEnt[id] = 0
}
public fw_Traceline(Float:start[3], Float:end[3], conditions, id, trace)
{
if (!is_user_connected(id)) return PLUGIN_HANDLED
new ent = get_tr2(trace, TR_pHit)
if (pev_valid(ent))
{
new ent,body
get_user_aiming(id,ent,body)
new cname[10], tname[7];
entity_get_string(ent, EV_SZ_classname, cname, 9);
entity_get_string(ent, EV_SZ_targetname, tname, 6);
if (equal(cname, "func_wall") && !equal(tname, "ignore") && ent != g_iEntBarrier && get_pcvar_num(g_pcvar_showmovers) == 1)
{
if (g_CanBuild || access(id, ADMIN_KICK))
{
if (IsBlockLocked(ent))
{
set_hudmessage(255, 0, 0, -1.0, 0.55, 1, 0.01, 3.0, 0.01, 0.01);
ShowSyncHudMsg(id, gHudSyncInfo, "%L", LANG_SERVER, "OBJECT_LOCKED");
return PLUGIN_HANDLED
}
set_hudmessage(0, 50, 255, -1.0, 0.55, 1, 0.01, 3.0, 0.01, 0.01);
if (get_pcvar_num(g_pcvar_claimable) == 0)
{
new currentmover[35], lastmover[35]
if (g_EntMover[ent])
{
get_user_name(g_EntMover[ent],currentmover,34)
if (!g_LastMover[ent]) ShowSyncHudMsg(id, gHudSyncInfo, "%L", LANG_SERVER, "OBJECT_INFO1", currentmover);
}
if (g_LastMover[ent])
{
get_user_name(g_LastMover[ent],lastmover,34)
if (!g_EntMover[ent]) ShowSyncHudMsg(id, gHudSyncInfo, "%L", LANG_SERVER, "OBJECT_INFO2", lastmover);
}
if (g_LastMover[ent] && g_EntMover[ent]) ShowSyncHudMsg(id, gHudSyncInfo, "%L", LANG_SERVER, "OBJECT_INFO3", currentmover, lastmover);
else if (!g_LastMover[ent] && !g_EntMover[ent]) ShowSyncHudMsg(id, gHudSyncInfo, "%L", LANG_SERVER, "OBJECT_INFO4");
}
else
{
if (g_EntOwner[ent])
{
new entowner[35]
get_user_name(g_EntOwner[ent],entowner,34)
ShowSyncHudMsg(id, gHudSyncInfo, "%L", LANG_SERVER, "OBJECT_OWNER", entowner);
}
else
{
ShowSyncHudMsg(id, gHudSyncInfo, "%L", LANG_SERVER, "OBJECT_OWNER_NONE");
}
}
}
}
}
if (!pev_valid(ent)) ClearSyncHud(id, gHudSyncInfo);
return PLUGIN_HANDLED
}
public cmdLockBlock(id)
{
new ent, bodypart
get_user_aiming (id,ent,bodypart)
new tname[7], cname[10];
entity_get_string(ent, EV_SZ_targetname, tname, 6);
entity_get_string(ent, EV_SZ_classname, cname, 9);
if ((Lockround || !access(id, ADMIN_VOTE)) && !access(id, LOCK_BLOCKS))
{
if (access(id, ADMIN_VOTE))
{
client_print(id, print_chat, "[X-BB] You can only lock base at last 20 seconds before the round end!");
}
return PLUGIN_HANDLED;
}
if (!ent || !is_valid_ent(ent) || is_user_alive(ent) || ent == g_iEntBarrier || !equal(cname, "func_wall") || equal(tname, "ignore")) return PLUGIN_HANDLED
if (!IsBlockLocked(ent) && !g_MovingEnt[ent])
{
LockBlock(ent)
DispatchKeyValue(ent, "rendermode", "1");
DispatchKeyValue(ent, "rendercolor", "125.0 0.0 0.0");
g_OwnedEnts[g_EntOwner[ent]]--
g_EntOwner[ent] = 0
}
else if (IsBlockLocked(ent))
{
UnlockBlock(ent)
DispatchKeyValue(ent, "rendermode", "0");
}
return PLUGIN_HANDLED
}
public cmdRemoveClaim(id)
{
if (!access(id, LOCK_BLOCKS))
return PLUGIN_HANDLED
new ent, bodypart
get_user_aiming (id,ent,bodypart)
new tname[7], cname[10];
entity_get_string(ent, EV_SZ_targetname, tname, 6);
entity_get_string(ent, EV_SZ_classname, cname, 9);
if (!ent || !is_valid_ent(ent) || is_user_alive(ent) || ent == g_iEntBarrier || !equal(cname, "func_wall") || equal(tname, "ignore") || IsBlockLocked(ent)) return PLUGIN_HANDLED
g_OwnedEnts[g_EntOwner[ent]]--
g_EntOwner[ent] = 0
return PLUGIN_HANDLED
}
public cmdRemoveEnt(id)
{
if (!access(id, REMOVE_BLOCK))
return PLUGIN_HANDLED
if (!g_isalive[id] && !access(id, DEAD_REMOVE))
{
client_print (id, print_center, "%L", LANG_SERVER, "FAIL_REMOVE")
return PLUGIN_HANDLED
}
new ent, bodypart
get_user_aiming (id,ent,bodypart)
if(!is_valid_ent(ent) || ent == g_iEntBarrier || (ent <= g_MaxPlayers && g_isalive[ent]))
return PLUGIN_HANDLED
if(IsBlockLocked(ent) || g_MovingEnt[ent])
return PLUGIN_HANDLED
new tname[7], cname[10];
entity_get_string(ent, EV_SZ_targetname, tname, 6);
entity_get_string(ent, EV_SZ_classname, cname, 9);
if(!equal(cname, "func_wall"))
return PLUGIN_HANDLED
if(equal(tname, "ignore"))
return PLUGIN_HANDLED
g_OwnedEnts[g_EntOwner[ent]]--
g_EntOwner[ent] = 0
remove_entity(ent)
new adminauthid[35],adminname[35]
get_user_authid (id,adminauthid,34)
get_user_name(id,adminname,34)
Log("[REMOVE] Admin: %s || SteamID: %s removed an entity", adminname, adminauthid)
return PLUGIN_HANDLED
}
// Ham Weapon Deploy Forward (forces knife only)
public ham_ItemDeploy_Post(weapon_ent)
{
static owner
owner = get_pdata_cbase(weapon_ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS);
static weaponid
weaponid = cs_get_weapon_id(weapon_ent)
g_CurrentWeapon[owner] = weaponid
if (g_iszombie[owner] && !((1<<weaponid) & ZOMBIE_ALLOWED_WEAPONS_BITSUM))
{
g_CurrentWeapon[owner] = CSW_KNIFE
engclient_cmd(owner, "weapon_knife")
}
else if (g_CanBuild && g_ishuman[owner])
{
g_CurrentWeapon[owner] = CSW_KNIFE
engclient_cmd(owner, "weapon_knife")
client_print(owner, print_center, "%L", LANG_SERVER, "FAIL_KNIFE_ONLY");
}
}
public msgRoundEnd(const MsgId, const MsgDest, const MsgEntity)
{
static Message[192]
get_msg_arg_string(2, Message, 191)
set_hudmessage(255, 255, 255, -1.0, 0.40, 0, 6.0, 6.0, 0.1, 0.2, 1)
if(equal(Message, "#Game_bomb_drop"))
return PLUGIN_HANDLED
if (equal(Message, "#Terrorists_Win"))
{
show_hudmessage(0, "Zombies Win!")
set_msg_arg_string(2, "")
switch (random_num(1, 4))
{
case 1: client_cmd(0, "spk ambience/the_horror1.wav")
case 2: client_cmd(0, "spk ambience/the_horror2.wav")
case 3: client_cmd(0, "spk ambience/the_horror3.wav")
case 4: client_cmd(0, "spk ambience/the_horror4.wav")
}
return PLUGIN_HANDLED
}
else if (equal(Message, "#Target_Saved") || equal(Message, "#CTs_Win"))
{
show_hudmessage(0, "Builders Win!")
set_msg_arg_string(2, "")
switch (random_num(1, 3))
{
case 1: client_cmd(0, "spk barney/ba_another.wav")
case 2: client_cmd(0, "spk barney/ba_firepl.wav")
case 3: client_cmd(0, "spk barney/ba_seethat.wav")
}
return PLUGIN_HANDLED
}
return PLUGIN_HANDLED
}
public ham_WeaponCleaner_Post(iEntity)
{
call_think(iEntity)
}
public message_show_menu(msgid, dest, id)
{
if (!should_autojoin(id))
return PLUGIN_CONTINUE
static team_select[] = "#Team_Select"
static menu_text_code[sizeof team_select]
get_msg_arg_string(4, menu_text_code, sizeof menu_text_code - 1)
if (!equal(menu_text_code, team_select))
return PLUGIN_CONTINUE
set_force_team_join_task(id, msgid)
return PLUGIN_HANDLED
}
public message_vgui_menu(msgid, dest, id)
{
if (get_msg_arg_int(1) != TEAM_SELECT_VGUI_MENU_ID || !should_autojoin(id))
return PLUGIN_CONTINUE
set_force_team_join_task(id, msgid)
return PLUGIN_HANDLED
}
bool:should_autojoin(id)
{
return (!get_user_team(id))
}
set_force_team_join_task(id, menu_msgid)
{
static param_menu_msgid[2]
param_menu_msgid[0] = menu_msgid
set_task(AUTO_TEAM_JOIN_DELAY, "task_force_team_join", id, param_menu_msgid, sizeof param_menu_msgid)
}
public task_force_team_join(menu_msgid[], id)
{
if (get_user_team(id))
return
static team[2], class[2]
get_pcvar_string(g_pcvar_team, team, sizeof team - 1)
get_pcvar_string(g_pcvar_class, class, sizeof class - 1)
force_team_join(id, menu_msgid[0], team, class)
}
stock force_team_join(id, menu_msgid, /* const */ team[] = "5", /* const */ class[] = "0")
{
static jointeam[] = "jointeam"
if (class[0] == '0') {
engclient_cmd(id, jointeam, team)
return
}
static msg_block, joinclass[] = "joinclass"
msg_block = get_msg_block(menu_msgid)
set_msg_block(menu_msgid, BLOCK_SET)
engclient_cmd(id, jointeam, team)
engclient_cmd(id, joinclass, class)
set_msg_block(menu_msgid, msg_block)
}
public clcmd_changeteam(id)
{
if (g_CanBuild)
weapon_method_menu(id)
else
client_print (id, print_center, "%L", LANG_SERVER, "FAIL_WEAPONS")
if (g_iszombie[id])
client_print (id, print_center, "%L", LANG_SERVER, "FAIL_ZOMBIE")
return PLUGIN_HANDLED
}
public clcmd_drop(id)
{
client_print (id, print_center, "%L", LANG_SERVER, "FAIL_DROP")
return PLUGIN_HANDLED
}
public clcmd_buy(id)
{
client_print (id, print_center, "%L", LANG_SERVER, "FAIL_BUY")
return PLUGIN_HANDLED
}
public fw_Suicide(id)
{
client_print (id, print_center, "%L", LANG_SERVER, "FAIL_SUICIDE")
console_print (id, "%L", LANG_SERVER, "FAIL_SUICIDE")
return FMRES_SUPERCEDE;
}
public Base_Calc()
{
new players[32], num, ct, basenum
get_players(players, num)
new player
for(new i = 0; i < num; i++)
{
player = players[i]
if (cs_get_user_team(player) == CS_TEAM_CT)
ct++
if (ct < 6)
basenum = 2
else
basenum = (ct/3)
}
print_color(0, "%s %L", formatmodname, LANG_SERVER, "BASE_CALC", basenum)
}
public cmdBadSpawn_Survivor(id)
{
if (access(id, BAD_SPAWN))
{
new players[32], num
get_players(players, num)
new player
for(new i = 0; i < num; i++)
{
player = players[i]
if (cs_get_user_team(player) == CS_TEAM_CT && !is_user_alive(player) && g_isconnected[player] && g_CanBuild)
ExecuteHamB(Ham_CS_RoundRespawn, player)
}
}
}
public Fix_Spawns()
{
new players[32], num
get_players(players, num)
new player
for(new i = 0; i < num; i++)
{
player = players[i]
if (cs_get_user_team(player) == CS_TEAM_CT && !is_user_alive(player) && g_isconnected[player] && g_CanBuild)
ExecuteHamB(Ham_CS_RoundRespawn, player)
}
}
public cmdBadSpawn(id)
{
if (g_isconnected[id] && g_ishuman[id] && g_CanBuild)
ExecuteHamB(Ham_CS_RoundRespawn, id)
}
public cmdBadSpawn_Zombie(id)
{
if (access(id, BAD_SPAWN))
{
new players[32], num
get_players(players, num)
new player
for(new i = 0; i < num; i++)
{
player = players[i]
if (cs_get_user_team(player) == CS_TEAM_T && !is_user_alive(player) && g_isconnected[player])
ExecuteHamB(Ham_CS_RoundRespawn, player)
}
}
}
public msgStatusIcon(const iMsgId, const iMsgDest, const iPlayer)
{
if(is_user_alive(iPlayer))
{
static szMsg[8]
get_msg_arg_string(2, szMsg, 7)
if(equal(szMsg, "buyzone"))
{
set_pdata_int(iPlayer, OFFSET_BUYZONE, get_pdata_int(iPlayer, OFFSET_BUYZONE) & ~(1<<0))
return PLUGIN_HANDLED
}
}
return PLUGIN_CONTINUE
}
public cmdBuildBan(id)
{
if (access(id, BUILD_BAN))
{
new arg[32]
read_argv(1, arg, 31)
new player = cmd_target(id, arg, CMDTARGET_OBEY_IMMUNITY)
g_BuildBan[player] = true
cmdStopEnt(player)
new adminauthid[35],adminname[35],playername[35],playerauthid[35]
get_user_name(id,adminname,34)
get_user_authid (id,adminauthid,34)
get_user_name(player, playername, 34)
get_user_authid (player,playerauthid,34)
Log("[MOVE] Admin: %s || SteamID: %s banned Player: %s || SteamID: %s from building", adminname, adminauthid, playername, playerauthid)
client_print(id, print_console, "%L", LANG_SERVER, "BUILD_BAN1", playername)
client_print(player, print_center, "%L", LANG_SERVER, "BUILD_BAN2")
}
}
public cmdBuildUnban(id)
{
if (access(id, BUILD_BAN))
{
new arg[32], playername[35]
read_argv(1, arg, 31)
new player = cmd_target(id, arg, CMDTARGET_OBEY_IMMUNITY)
get_user_name(player, playername, 34)
client_print(id, print_console, "%L", LANG_SERVER, "UNBUILD_BAN1", playername)
g_BuildBan[player] = false
print_color(player, "%s %L", formatmodname, LANG_SERVER, "UNBUILD_BAN2")
}
}
public cmdRevive(id)
{
if (access(id, REVIVE))
{
new arg[32]
read_argv(1, arg, 31)
new player = cmd_target(id, arg, CMDTARGET_OBEY_IMMUNITY)
if (is_user_alive(player))
{
client_print(id, print_console, "%L", LANG_SERVER, "FAIL_REVIVE")
return PLUGIN_HANDLED
}
ExecuteHamB(Ham_CS_RoundRespawn, player)
new adminauthid[35],adminname[35],playername[35],playerauthid[35]
get_user_name(id,adminname,34)
get_user_authid (id,adminauthid,34)
get_user_name(player, playername, 34)
get_user_authid (player,playerauthid,34)
Log("[REVIVE] Admin: %s || SteamID: %s revived Player: %s || SteamID: %s", adminname, adminauthid, playername, playerauthid)
client_print(id, print_console, "%L", LANG_SERVER, "REVIVE1", playername)
client_print(player, print_center, "%L", LANG_SERVER, "REVIVE2")
}
return PLUGIN_HANDLED
}
public cmdSwap(id)
{
if (access(id, SWAP))
{
new arg[32]
read_argv(1, arg, 31)
new player = cmd_target(id, arg, CMDTARGET_OBEY_IMMUNITY)
if (!is_user_connected(player)) return PLUGIN_HANDLED
cs_set_user_team(player, cs_get_user_team(player) == CS_TEAM_T ? CS_TEAM_CT:CS_TEAM_T)
if (cs_get_user_team(player) == CS_TEAM_T)
{
g_iszombie[player] = true
g_ishuman[player] = false
}
if (cs_get_user_team(player) == CS_TEAM_CT)
{
g_ishuman[player] = true
g_iszombie[player] = false
}
if (is_user_alive(player))
ExecuteHamB(Ham_CS_RoundRespawn, player)
new adminauthid[35],adminname[35],playername[35],playerauthid[35]
get_user_name(id,adminname,34)
get_user_authid (id,adminauthid,34)
get_user_name(player, playername, 34)
get_user_authid (player,playerauthid,34)
Log("[TEAM-SWAP] Admin: %s || SteamID: %s swapped Player: %s || SteamID: %s", adminname, adminauthid, playername, playerauthid)
client_print(id, print_console, "%L", LANG_SERVER, "SWAP1", playername)
client_print(player, print_center, "%L", LANG_SERVER, "SWAP2")
}
return PLUGIN_HANDLED
}
public cmdStartRound(id)
{
if (access(id, START_ROUND))
{
if (count_down<10)
{
client_print(id, print_console, "%L", LANG_SERVER, "FAIL_START_ROUND")
return PLUGIN_HANDLED
}
Release_Zombies()
new adminauthid[35],adminname[35]
get_user_name(id,adminname,34)
get_user_authid (id,adminauthid,34)
Log("[START_ROUND] Admin: %s || SteamID: %s started the round", adminname, adminauthid)
client_print(id, print_center, "%L", LANG_SERVER, "START_ROUND")
client_print(id, print_chat, "^x04%L", LANG_SERVER, "START_ROUND")
}
return PLUGIN_HANDLED
}
public cmdCheckRound(id)
{
if (g_ZombiesReleased) print_color(id, "%s Round: %d of %d", formatmodname, (g_RoundNum), g_pcvar_maxrounds)
else if (!g_ZombiesReleased) print_color(id, "%s Round: %d of %d", formatmodname, (g_RoundNum+1), g_pcvar_maxrounds)
}
public msgStatusValue()
{
//Block the name info, of person you aim at
set_msg_block(gmsgStatusText, BLOCK_SET);
}
public ev_SetTeam(id)
{
g_friend[id] = read_data(2)
}
public ev_ShowStatus(id) //called when id looks at someone
{
new name[32], pid = read_data(2);
new stats[8],bodyhits[8]
get_user_name(pid, name, 31);
new color1 = 0, color2 = 0;
if (get_user_team(pid) == 1)
color1 = 255;
else
color2 = 255;
new Float:height=0.35
//height=0.60
if (g_friend[id] == 1) // friend
{
new clip, ammo, wpnid = get_user_weapon(pid, clip, ammo);
new wpnname[32];
if (wpnid)
xmod_get_wpnname(wpnid, wpnname, 31);
new rank = get_user_stats(pid, stats, bodyhits)
if(g_iszombie[id])
{
set_hudmessage(color1, 50, color2, -1.0, height, 1, 0.01, 3.0, 0.01, 0.01);
ShowSyncHudMsg(id, gHudSyncInfo, "> ZOMBIE <^n%L", LANG_SERVER, "PLAYER_INFO1", name, rank, get_user_health(pid), wpnname);
}
else if(g_ishuman[id])
{
set_hudmessage(color1, 50, color2, -1.0, height, 1, 0.01, 3.0, 0.01, 0.01);
ShowSyncHudMsg(id, gHudSyncInfo, "> BUILDER <^n%L", LANG_SERVER, "PLAYER_INFO1", name, rank, get_user_health(pid), wpnname);
}
}
if (g_friend[id] != 1) //enemy
{
new clip, ammo, wpnid = get_user_weapon(pid, clip, ammo);
new wpnname[32];
if (wpnid)
xmod_get_wpnname(wpnid, wpnname, 31);
new rank = get_user_stats(pid, stats, bodyhits)
if(g_iszombie[id])
{
set_hudmessage(color1, 50, color2, -1.0, height, 1, 0.01, 3.0, 0.01, 0.01);
ShowSyncHudMsg(id, gHudSyncInfo, "> BUILDER <^n%L", LANG_SERVER, "PLAYER_INFO2", name, rank, get_user_health(pid), wpnname);
}
else if(g_ishuman[id])
{
set_hudmessage(color1, 50, color2, -1.0, height, 1, 0.01, 3.0, 0.01, 0.01);
ShowSyncHudMsg(id, gHudSyncInfo, "> ZOMBIE <^n%L", LANG_SERVER, "PLAYER_INFO2", name, rank, get_user_health(pid), wpnname);
}
}
}
public ev_HideStatus(id)
{
ClearSyncHud(id, gHudSyncInfo);
}
public weapon_method_menu(id)
{
if(firsttime[id])
{
firsttime[id] = false
prim_weapons_menu(id,0)
}
else
{
cur_offset[id] = 0
if(ask[id])
{
show_menu(id,(1<<0)|(1<<1)|(1<<2),"Weapon Selection Method^n^n1. New Guns^n2. Last Guns^n3. Last Guns + Save",-1,"WeaponMethodMenu")
}
else
{
give_weapons(id)
}
}
}
public weapon_method_pushed(id,key)
{
switch(key)
{
case 0:
{
ask[id] = true
prim_weapons_menu(id,0)
}
case 1:
{
ask[id] = true
give_weapons(id)
}
case 2:
{
print_color(id, "%s %L", formatmodname, LANG_SERVER, "GUNS_MSG")
ask[id] = false
give_weapons(id)
}
}
return PLUGIN_HANDLED;
}
public prim_weapons_menu(id,offset)
{
if(offset<0) offset = 0
new cvar_value[32]
get_pcvar_string(g_pcvar_allowedweps,cvar_value,31)
new flags = read_flags(cvar_value)
new keys, curnum, menu[2048]
for(new i=offset;i<19;i++)
{
if(flags & power(2,i))
{
options_on_menu[curnum][id] = i
keys += (1<<curnum)
curnum++
format(menu,2047,"%s^n%d. %s",menu,curnum,WEAPONNAMES[i])
if(curnum==8)
break;
}
}
format(menu,2047,"\yPrimary Weapon:\w^n%s^n",menu)
if(curnum==8 && offset<12)
{
keys += (1<<8)
format(menu,2047,"%s^n9. Next",menu)
}
if(offset)
{
keys += (1<<9)
format(menu,2047,"%s^n0. Back",menu)
}
show_menu(id,keys,menu,-1,"PrimaryWeaponSelect")
}
public prim_weapons_pushed(id,key)
{
if(key<8)
{
weapon_picked[0][id] = options_on_menu[key][id]
cur_offset[id] = 0
sec_weapons_menu(id,0)
}
else
{
if(key==8)
cur_offset[id] += 8
if(key==9)
cur_offset[id] -= 8
prim_weapons_menu(id,cur_offset[id])
}
return ;
}
public sec_weapons_menu(id,offset)
{
if(offset<0) offset = 0
new cvar_value[32]
get_pcvar_string(g_pcvar_allowedweps,cvar_value,31)
new flags = read_flags(cvar_value)
new keys, curnum, menu[2048]
for(new i=18;i<24;i++)
{
if(flags & power(2,i))
{
options_on_menu[curnum][id] = i
keys += (1<<curnum)
curnum++
format(menu,2047,"%s^n%d. %s",menu,curnum,WEAPONNAMES[i])
}
}
format(menu,2047,"\ySecondary Weapon:\w^n%s",menu)
show_menu(id,keys,menu,-1,"SecWeaponSelect")
}
public sec_weapons_pushed(id,key)
{
if(key<8)
{
weapon_picked[1][id] = options_on_menu[key][id]
}
give_weapons(id)
return ;
}
public give_weapons(id)
{
strip_user_weapons(id)
give_item(id,"weapon_knife")
new weapon[32]
new csw = csw_contant(weapon_picked[0][id])
get_weaponname(csw,weapon,31)
give_item(id,weapon)
cs_set_user_bpammo(id,csw,999)
g_PrimaryWeapon[id] = csw
csw = csw_contant(weapon_picked[1][id])
get_weaponname(csw,weapon,31)
give_item(id,weapon)
cs_set_user_bpammo(id,csw,999)
}
public csw_contant(weapon)
{
new num = 29
switch(weapon)
{
case 0: num = 3
case 1: num = 5
case 2: num = 7
case 3: num = 8
case 4: num = 12
case 5: num = 13
case 6: num = 14
case 7: num = 15
case 8: num = 18
case 9: num = 19
case 10: num = 20
case 11: num = 21
case 12: num = 22
case 13: num = 23
case 14: num = 24
case 15: num = 27
case 16: num = 28
case 17: num = 30
case 18: num = 1
case 19: num = 10
case 20: num = 11
case 21: num = 16
case 22: num = 17
case 23: num = 26
case 24:
{
new s_weapon[32]
get_pcvar_string(g_pcvar_allowedweps,s_weapon,31)
new flags = read_flags(s_weapon)
do
{
num = random_num(0,18)
if(!(num & flags))
{
num = -1
}
}
while(num==-1)
num = csw_contant(num)
}
case 25:
{
new s_weapon[32]
get_pcvar_string(g_pcvar_allowedweps,s_weapon,31)
new flags = read_flags(s_weapon)
do
{
num = random_num(18,23)
if(!(num & flags))
{
num = -1
}
}
while(num==-1)
num = csw_contant(num)
}
}
return num;
}
public cmdGuns(id)
{
if(!g_isalive[id] || !g_isconnected[id] || !g_CanBuild)
return PLUGIN_HANDLED
if(!g_ishuman[id])
return PLUGIN_HANDLED
ask[id] = true
weapon_method_menu(id)
return PLUGIN_HANDLED
}
public ev_Health(id)
{
ShowHealth(id);
}
public ShowHealth(id)
{
if (is_user_alive(id))
{
new Float:hud_time = get_pcvar_float(g_pcvar_healthtime);
set_hudmessage(255, 255, 255, -1.0, 0.9, 0, hud_time, hud_time, 0.1, 0.2, 4);
show_hudmessage(id, "%L", LANG_SERVER, "PLAYER_HEALTH", get_user_health(id));
set_task(hud_time - 0.1, "ShowHealth", id);
}
}
Log(const message_fmt[], any:...)
{
static message[256];
vformat(message, sizeof(message) - 1, message_fmt, 2);
static filename[96];
static dir[64];
if( !dir[0] )
{
get_basedir(dir, sizeof(dir) - 1);
add(dir, sizeof(dir) - 1, "/logs");
}
format_time(filename, sizeof(filename) - 1, "%m-%d-%Y");
format(filename, sizeof(filename) - 1, "%s/BB_ACTIVITY_%s.log", dir, filename);
log_to_file(filename, "%s", message);
}
print_color(target, const message[], any:...)
{
static buffer[512], i, argscount
argscount = numargs()
// Send to everyone
if (!target)
{
static player
for (player = 1; player <= g_MaxPlayers; player++)
{
if (!g_isconnected[player])
continue;
static changed[5], changedcount
changedcount = 0
for (i = 2; i < argscount; i++)
{
if (getarg(i) == LANG_PLAYER)
{
setarg(i, 0, player)
changed[changedcount] = i
changedcount++
}
}
vformat(buffer, charsmax(buffer), message, 3)
message_begin(MSG_ONE_UNRELIABLE, gmsgSayText, _, player)
write_byte(player)
write_string(buffer)
message_end()
for (i = 0; i < changedcount; i++)
setarg(changed[i], 0, LANG_PLAYER)
}
}
// Send to specific target
else
{
vformat(buffer, charsmax(buffer), message, 3)
message_begin(MSG_ONE, gmsgSayText, _, target)
write_byte(target)
write_string(buffer)
message_end()
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1030\\ f0\\ fs16 \n\\ par }
*/
Hello, I've did task for my Lock. There is a problem the unlock getting impacted so VIP will need to wait until 20 seconds for unlock, tried to do something but didn'work.
I think its task problem
Full codes :
Unlock should be at any times for VIP. Admin can lock/unlock at any times Define LOCK_BLOCKS
Lock codes
I think its task problem
Full codes :
Unlock should be at any times for VIP. Admin can lock/unlock at any times Define LOCK_BLOCKS
new bool:Lockround
PHP:
// Log Event Round Start (This is AFTER freeze time)
public logevent_round_start()
{
set_pev(g_iEntBarrier,pev_solid,SOLID_BSP)
set_pev(g_iEntBarrier,pev_rendermode,1)
DispatchKeyValue(g_iEntBarrier, "renderamt", "255");
set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
new nLen, szMsg[128]
nLen += format( szMsg[nLen], 127-nLen, "%L", LANG_SERVER, "WELCOME_MSG", VERSION);
nLen += format( szMsg[nLen], 127-nLen, "%L", LANG_SERVER, "BIND_KEY");
show_hudmessage(0, szMsg);
print_color(0, "%s %s ^x04- ^x01%L", formatmodname, VERSION, LANG_SERVER, "ROUND_MSG")
print_color(0, "%s Round: %d of %d", formatmodname, (g_RoundNum+1), g_pcvar_maxrounds)
remove_task(TASK_ROUND)
remove_task(30000)
remove_task(TASK_ID)
new iBuildTime = get_pcvar_num( g_pcvar_buildtime );
set_task(1.0, "CountDown", 30000, "", 0, "a", iBuildTime);
count_down = (iBuildTime-1);
set_task(float(iBuildTime), "Release_Zombies", TASK_ROUND)
if (get_pcvar_num(g_pcvar_basecalc) == 1)
set_task(5.0, "Base_Calc")
set_task(5.0, "Fix_Spawns")
g_CanBuild = true
Lockround = true
arrayset(g_MovingEnt, false, MAXENTS)
arrayset(g_EntOwner, 0, MAXENTS)
arrayset(g_OwnedEnts, 0, g_MaxPlayers+1)
set_task((get_cvar_float("mp_roundtime") * 60) - 21, "Lock_round", TASK_ID)
}
PHP:
public Lock_round()
{
Lockround = false
}
PHP:
public cmdLockBlock(id)
{
new ent, bodypart
get_user_aiming (id,ent,bodypart)
new tname[7], cname[10];
entity_get_string(ent, EV_SZ_targetname, tname, 6);
entity_get_string(ent, EV_SZ_classname, cname, 9);
if ((Lockround || !access(id, ADMIN_VOTE)) && !access(id, LOCK_BLOCKS))
{
if (access(id, ADMIN_VOTE))
{
client_print(id, print_chat, "[X-BB] You can only lock base at last 20 seconds before the round end!");
}
return PLUGIN_HANDLED;
}
if (!ent || !is_valid_ent(ent) || is_user_alive(ent) || ent == g_iEntBarrier || !equal(cname, "func_wall") || equal(tname, "ignore")) return PLUGIN_HANDLED
if (!IsBlockLocked(ent) && !g_MovingEnt[ent])
{
LockBlock(ent)
DispatchKeyValue(ent, "rendermode", "1");
DispatchKeyValue(ent, "rendercolor", "125.0 0.0 0.0");
g_OwnedEnts[g_EntOwner[ent]]--
g_EntOwner[ent] = 0
}
else if (IsBlockLocked(ent))
{
UnlockBlock(ent)
DispatchKeyValue(ent, "rendermode", "0");
}
return PLUGIN_HANDLED
}[/PHP