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- Помог
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- Ошибка
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Zombie Plague все равно возрождает даже если deathmatch выключен
- ОС
- Linux
- Amx Mod X
-
AMX Mod X 1.10.0.5406 (http://www.amxmodx.org)
Authors:
<TAB>David "BAILOPAN" Anderson, Pavol "PM OnoTo" Marko
<TAB>Felix "SniperBeamer" Geyer, Jonny "Got His Gun" Bergstrom
<TAB>Lukasz "SidLuke" Wlasinski, Christian "Basic-Master" Hammacher
<TAB>Borja "faluco" Ferrer, Scott "DS" Ehlert
Compiled: Jul 31 2020 14:34:47
Built from: https://github.com/alliedmodders/amxmodx/commit/1027df0
Build ID: 5406:1027df0
Core mode: JIT+ASM32
- Билд
-
20:14:55 Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
ReHLDS version: 3.8.0.709-dev+m
Build date: 08:40:10 Feb 22 2021 (2508)
Build from: https://github.com/dreamstalker/rehlds/commit/dc75d82
- ReGamedll
-
20:15:11 ReGameDLL version: 5.18.0.474-dev
Build date: 11:07:34 Jul 16 2020
Build from: https://github.com/s1lentq/ReGameDLL_CS/commit/efb06a7
- Версия Metamod
-
20:15:23 Metamod-r v1.3.0.128, API (5:13)
Metamod-r build: 17:47:54 Aug 24 2018
Metamod-r from: https://github.com/theAsmodai/metamod-r/commit/0cf2f70
- Список метамодулей
-
20:15:23 Metamod-r v1.3.0.128, API (5:13)
Metamod-r build: 17:47:54 Aug 24 2018
Metamod-r from: https://github.com/theAsmodai/metamod-r/commit/0cf2f70
- Список плагинов
-
20:20:27 amxx plugins
20:20:27 Currently loaded plugins:
id name version author url file status
[ 1] 0 Admin Base 1.10.0.539 AMXX Dev Team unknown admin.amxx running
[ 2] 1 Admin Commands 1.10.0.539 AMXX Dev Team unknown admincmd.am running
[ 3] 2 Admin Help 1.10.0.539 AMXX Dev Team unknown adminhelp.a running
[ 4] 3 Slots Reservation 1.10.0.539 AMXX Dev Team unknown adminslots. running
[ 5] 4 Multi-Lingual System 1.10.0.539 AMXX Dev Team unknown multilingua running
[ 6] 5 Menus Front-End 1.10.0.539 AMXX Dev Team unknown menufront.a running
[ 7] 6 Commands Menu 1.10.0.539 AMXX Dev Team unknown cmdmenu.amx running
[ 8] 7 Players Menu 1.10.0.539 AMXX Dev Team unknown plmenu.amxx running
[ 9] 8 Maps Menu 1.10.0.539 AMXX Dev Team unknown mapsmenu.am running
[ 10] 9 Plugin Menu 1.10.0.539 AMXX Dev Team unknown pluginmenu. running
[ 11] 10 Admin Chat 1.10.0.539 AMXX Dev Team unknown adminchat.a running
[ 12] 11 Anti Flood 1.10.0.539 AMXX Dev Team unknown antiflood.a running
[ 13] 12 Admin Votes 1.10.0.539 AMXX Dev Team unknown adminvote.a running
[ 14] 13 NextMap 1.10.0.539 AMXX Dev Team unknown nextmap.amx running
[ 15] 14 Lite MapChooser 2.6 neygomon unknown xman2030_ma running
[ 16] 15 TimeLeft 1.10.0.539 AMXX Dev Team unknown timeleft.am running
[ 17] 16 Pause Plugins 1.10.0.539 AMXX Dev Team unknown pausecfg.am running
[ 18] 17 Stats Configuration 1.10.0.539 AMXX Dev Team unknown statscfg.am running
[ 19] 18 StatsX 1.10.0.539 AMXX Dev Team unknown statsx.amxx running
[ 20] 19 FWD Skins 1.0 OverGame unknown fwd_Skins.a running
[ 21] 20 Camera Changer 1.3 Bl0ck unknown Camera_Chan running
20:20:27 [ 22] 21 [ZPNM] Multi HUD Info 1.1.9 schmurgel1983, D unknown zpnm_gp_mul running
[ 23] 22 [ ZP ] Nemesis skill Shurik07 0.1 unknown 1zp_nemskil running
[ 24] 23 Player Model 2.13c commonbullet unknown playermodel running
[ 25] 24 Zombie Plague 1.5 Aurora MeRcyLeZZ unknown mod_1.5.1.a debug
[ 26] 25 [ZP]Level System 6.0 Dambas unknown xman2030_le debug
[ 27] 26 [ZP] Addon: Evolution 0.0.7 https://vk.com/i unknown xman2030_ev debug
[ 28] 27 TalRasha Precache Soun 0.0.1 xman2030 unknown xman2030_pr debug
[ 29] 28 [CSO] Addon: WpnLevel 1.0.2 lite t3 unknown xman2030_we debug
[ 30] 29 [ZP] Random Extra Weap 1.0 BirnoSemiSem unknown xman2030_ra debug
[ 31] 30 [ZP] Addon: HERO Syste 0.1 inf unknown xman2030_he debug
[ 32] 31 [CSO LIKE] Weapon: Dua 1.0 inf / Batcoh: Co unknown xman2030_du debug
20:20:27 [ 33] 32 [ZP]Present 1.0 CrAsH unknown xman2030_pr debug
[ 34] 33 [ZP] EASY SAVE AMMO 1.2 CS-FADE.RU unknown xman2030_am running
[ 35] 34 [CS] Ham Hooks for Bot 1.0 WiLS unknown cs_ham_bots running
[ 36] 35 NadeModes 11.2 Nomexous & OT unknown nademodes.a running
[ 37] 36 [ZP] Round ended effec 1.0 *GEORGE* unknown xman2030_en running
[ 38] 37 [ZP] Shoot Light 0.1 | 11.0 inf unknown xman2030_sh running
[ 39] 38 [ZP] Round Draw Blast 1.0 MeRcyLeZZ unknown xman2030_ro running
[ 40] 39 [CSO Like] ZClass: Reg 0.3 | 04.0 inf2030 unknown xman2030_sp debug
[ 41] 40 [CSO Like] ZClass: Lig 0.2 | 19.1 inf unknown xman2030_zc debug
[ 42] 41 [ZP] Class: x-Voodoo 2019 | 1.0 xUnicorn (t3rkec unknown xman2030_vo debug
[ 43] 42 [ ZM ] ZClass: Deimos 1.0 KOBRA / t3rkecor unknown xman2030_de debug
20:20:27 [ 44] 43 [ZMO] Class: Heavy 1.1 Jim/4e/| unknown xman2030_he debug
[ 45] 44 [ZP] Class: Stamper 2020 | 1.0 xUnicorn (t3rkec unknown xman2030_zc debug
[ 46] 45 unknown unknown unknown unknown xman2030_ba debug
[ 47] 46 [ZP] ZClass: Voodoo 0.3 | 19.1 inf unknown xman2030_si debug
[ 48] 47 [ZMO] ZClass: Spin Div 1.0 t3rkecorejz unknown xman2030_sp debug
[ 49] 48 [ZP | AMXX] Sting Fing 0/0/2 m0rt3m unknown xman2030_st debug
[ 50] 49 [ZP] ZClass: Energy Ba 0.1 | 21.1 inf unknown xman2030_en debug
[ 51] 50 unknown unknown unknown unknown xman2030_le debug
[ 52] 51 Amx Dodge 0.1.0 PomanoB/fl0wer o unknown xman2030_do debug
[ 53] 52 blood color 0.1 Barney unknown xman2030_bl debug
[ 54] 53 [CSO Like] Grenade: Zo 1.0 inf / Batcoh: Co unknown xman2030_gr debug
20:20:27 [ 55] 54 [ZP Addon] Knives 0.1 ONYX unknown xman2030_kn debug
[ 56] 55 Reload Radio for XMAN 1.3 INF unknown xman2030_Re debug
[ 57] 56 unknown unknown unknown unknown xman2030_ar debug
[ 58] 57 Bullet Damage 0.0.1 ConnorMcLeod unknown xman2030_da debug
[ 59] 58 [ZP] Easy Parachute 1.1 xman2030 unknown xman2030_pa debug
[ 60] 59 xman2030_cooldown CS-FADE.RU CS-FADE.RU unknown xman2030_co debug
[ 61] 60 [FS] Chat 1.1 Inf unknown xman2030_ch debug
[ 62] 61 ZM VIP 1.7.2 aaarnas unknown xman2030_vi debug
[ 63] 62 [ZP] Addon: Weather 0.1 | 30.0 inf / xman2030 unknown xman2030_we debug
[ 64] 63 Addon: Hud Helping 0.1 | 03.0 inf unknown xman2030_hu debug
[ 65] 64 [ZP] Extra: Squeak Gre 1.0.6-wwm Arkshine unknown xman2030_ne debug
20:20:27 [ 66] 65 Advanced Weapon Tracer 1.3.0 ConnorMcLeod unknown advanced_we running
[ 67] 66 [ZP] Extra: HK416 1.0 Crock / =) (Popr unknown xman2030_hk debug
[ 68] 67 [ZP] Extra: Chey-Tac M 1.0 Crock / =) (Popr unknown xman2030_m2 debug
[ 69] 68 Extraitems: Oz Lion Pi 1.0 Base: Batcon & x unknown xman2030_oz debug
[ 70] 69 [ZP] Extra: Anaconda 1.0 Crock / =) (Popr unknown xman2030_an debug
[ 71] 70 [ZP] Extra: Anti-Infec 1.0 MeRcyLeZZ unknown xman2030_ar debug
[ 72] 71 [ZP] Buy Health New 2.0 FINAL xrekuy unknown xman2030_he debug
[ 73] 72 [ZP] Weapon: UT3 Link 1.0 xUnicorn (t3rkec unknown xman2030_li debug
[ 74] 73 [ZP] Extra: HK23 1.0 Crock / =) (Popr unknown xman2030_hk debug
[ 75] 74 [ZP] Extra: MG3 1.0 Crock / =) (Popr unknown xman2030_mg debug
[ 76] 75 [ZP] Weapon: Turbulent 1.0 Base: Batcon & x unknown xman2030_tu debug
20:20:27 [ 77] 76 [ZP] Weapon: JANUS-7 1.0 xUnicorn (t3rkec unknown xman2030_ja debug
[ 78] 77 Extraitems: Water Pist 1.1 Base: Batcon & x unknown xman2030_wa debug
[ 79] 78 [ZMO]Weapon: Cyclone 1.0 Base: Batcon; Re unknown xman2030_cy debug
[ 80] 79 [ZP] Extra: Double Bar 1.0 Crock / =) (Popr unknown xman2030_we debug
[ 81] 80 [ZP] Extra: M1887 1.0 Crock / =) (Popr unknown xman2030_we debug
[ 82] 81 ZP Extraitem: Fire Vul 1.0 Base: Batcon; Re unknown xman2030_ga debug
[ 83] 82 [ZP] Extra: Walther WA 1.0 Crock / =) (Popr unknown xman2030_wa debug
[ 84] 83 [ZP] Extra: VSK94 1.0 Crock / =) (Popr unknown xman2030_vs debug
[ 85] 84 [ZP] Extra: SKULL5 1.0 Crock / =) (Popr unknown xman2030_sk debug
[ 86] 85 [ZP] Extra: USAS12 Cam 1.0 Crock / =) (Popr unknown xman2030_us debug
[ 87] 86 [ZP] Extra: MP5 Tiger 1.0 Crock / =) (Popr unknown xman2030_mp debug
20:20:27 [ 88] 87 [ZP] Extra: P90 Lapin 1.0 Crock / =) (Popr unknown xman2030_p9 debug
[ 89] 88 [ZP] Extra: Lightning 1.0 Crock / =) (Popr unknown xman2030_gu debug
[ 90] 89 [ZP] Extra: Water Gun 1.0 LARS-DAY[BR]EAKE unknown xman2030_wa debug
[ 91] 90 [ZP] Extra: TAR-21 1.0 Crock / =) (Popr unknown xman2030_ta debug
[ 92] 91 [ZP] Extra: XM8 Basic 1.0 Crock / =) (Popr unknown xman2030_xm debug
[ 93] 92 [CSO] Weapon: SG552 Ly 2.0 Base: Batcon; Re unknown xman2030_bu debug
[ 94] 93 [ZMO] Weapon: SF Laser 1.0 Base: Batcon; Re unknown xman2030_to debug
[ 95] 94 [ZP] Weapon: Crossbow 1.0 xUnicorn (t3rkec unknown xman2030_cr debug
[ 96] 95 [ZP] Extra Item: Knife 1.2 pharse unknown xman2030_kn debug
[ 97] 96 [ZP] Extra: Deagle Gol 1.0 LARS-BLOODLIKER unknown xman2030_de debug
[ 98] 97 [ZP] Extra Item: ak47 3.0 WeReWolF unknown xman2030_go debug
20:20:27 [ 99] 98 [ZP] Extra Item: M4A1 3.0 4e/l unknown xman2030_go debug
[100] 99 [CSO LIKE] LaserMG 1.1 Lakerovich unknown xman2030_we debug
[101] 100 Galaxy Menu 0.1 inf unknown xman2030_Ex running
[102] 101 unknown unknown unknown unknown xman2030_lk running
[103] 102 unknown unknown unknown unknown xman2030_do running
[104] 103 [Server Addon] Lottery 0.1 ONYX unknown xman2030_ry running
[105] 104 [ZP] Menu Priv 1.2 xman2030 unknown xman2030_me running
[106] 105 VIP menu 1.2 XZ KTO unknown xman2030_me running
[107] 106 [ZP] Menu Elite 1.2 xman2030 unknown xman2030_me running
[108] 107 [ZP] Menu Elite 1.2 xman2030 unknown xman2030_me running
[109] 108 [ZP] Menu Priv 1.2 xman2030 unknown xman2030_me running
20:20:27 [110] 109 [ZP] Admin Lvl Menu 1.0 Dambas unknown xman2030_le running
[111] 110 ammo paki 4.0 Bagamut unknown xman2030_am running
111 plugins, 111 running
- Автор плагина
- xman2030
- Версия плагина
- 1.5 Aurora
- Исходный код
-
Прикрепил
Всем привет. Мой друг скачал сборку зомби сервера с интернета, и мы не до конца разобрались в ней, мы решили выключить возрождение (deathmatch) Поставили все настройки deathmatch на 0, но всёравно возрождает мёртвых зомби. Что делать??? Вот конфиг зомби мода:
// ----------------------------------
// Zombie Plague 4.3 Fix5 Config File
// ----------------------------------
// Any changes you make here will be
// automatically loaded at map start
// General
// -------
zp_delay 19 // Time before any game mode starts in seconds
zp_lighting "f" // Map lighting ["a"-darkest // "z"-brightest // ""-default // "0"-disabled]
zp_thunderclap 0 // Thunderclap rate in seconds [0-disabled]
zp_triggered_lights 1 // Allow map triggered lights (e.g. light switches)
zp_remove_doors 0 // Remove doors from maps [0-none // 1-rotating only // 2-all doors]
zp_blockuse_pushables 1 // Block +use on pushables to prevent the speed bug
zp_block_suicide 1 // Prevent players from killing themselves
zp_random_spawn 1 // Enable random spawning (will use CSDM spawns if present)
zp_respawn_on_worldspawn_kill 1 // Respawn players after a worldspawn kill
zp_remove_dropped 15 // Time before removing dropped weapons in seconds [0-disabled]
zp_remove_money 1 // Remove player's money
zp_buy_custom 0 // Enable custom buy menus
zp_buyzone_time 0.0 // Time in seconds humans are allowed to use CS buyzones after spawning
zp_random_weapons 0 // Whether players should get weapons randomly instead of buying them
zp_admin_models_human 1 // Enable admin player models for humans
zp_admin_knife_models_human 0 // Enable admin knife models for humans
zp_admin_models_zombie 0 // Enable admin player models for zombies
zp_admin_knife_models_zombie 0 // Enable admin knife models for zombies
zp_zombie_classes 1 // Enable zombie classes
zp_stats_save 1 // Temporarily save player's ammo packs and zombie class when they disconnect
zp_starting_ammo_packs 5 // Starting amount of ammo packs for new players
zp_prevent_consecutive_modes 1 // Prevent the same game mode from being played two rounds in a row
zp_keep_health_on_disconnect 1 // Whether the health of the Nemesis/Survivor chosen to keep the round going should be set to that of the leaving player's
zp_hud_display 1 // Enable ZP custom HUD display at the bottom
// Deathmatch
// ----------
zp_deathmatch 0 // Deathmatch mode, respawn as: [0-disabled // 1-human // 2-zombie // 3-randomly // 4-balance]
zp_spawn_delay 0 // Delay before respawning on deathmatch mode in seconds
zp_spawn_protection 0 // Spawn protection time for deathmatch in seconds [0-disabled]
zp_respawn_on_suicide 0 // Respawn players if they commited suicide
zp_respawn_after_last_human 0 // Respawn players if only the last human is left
zp_infection_allow_respawn 0 // Allow respawning on infection rounds
zp_nem_allow_respawn 0 // Allow respawning on nemesis rounds
zp_surv_allow_respawn 0 // Allow respawning on survivor rounds
zp_swarm_allow_respawn 0 // Allow respawning on swarm rounds
zp_plague_allow_respawn 0 // Allow respawning on plague rounds
zp_respawn_zombies 0 // Whether to respawn killed zombies
zp_respawn_humans 0 // Whether to respawn killed humans
zp_respawn_nemesis 0 // Whether to respawn killed nemesis
zp_respawn_survivors 0 // Whether to respawn killed survivors
// Extra Items
// -----------
zp_extra_items 1 // Enable extra items
zp_extra_weapons 1 // Include weapons
zp_extra_nvision 0 // Include night vision
zp_extra_antidote 1 // Include antidote
zp_extra_antidote_limit 1 // Antidote purchase limit per round
zp_extra_madness 1 // Include zombie madness
zp_extra_madness_limit 1 // Zombie madness purchase limit per round
zp_extra_madness_duration 5.0 // Zombie madness duration
zp_extra_infbomb 1 // Include infection bomb
zp_extra_infbomb_limit 1 // Infection bomb purchase limit per round
// Flashlight & Nightvision
// ------------------------
zp_nvg_give 0 // Give nightvision [0-disabled // 1-enabled // 2-enabled, but no auto turning on]
zp_nvg_custom 0 // Enable custom nightvision
zp_nvg_size 80 // Nightvision size (radius)
zp_nvg_color_R 255 // Zombie custom nightvision color (red)
zp_nvg_color_G 0 // Zombie custom nightvision color (green)
zp_nvg_color_B 0 // Zombie custom nightvision color (blue)
zp_nvg_hum_color_R 33 // Human/Spectator custom nightvision color (red)
zp_nvg_hum_color_G 0 // Human/Spectator custom nightvision color (green)
zp_nvg_hum_color_B 255 // Human/Spectator custom nightvision color (blue)
zp_nvg_nem_color_R 33 // Nemesis custom nightvision color (red)
zp_nvg_nem_color_G 0 // Nemesis custom nightvision color (green)
zp_nvg_nem_color_B 0 // Nemesis custom nightvision color (blue)
zp_flash_custom 0 // Enable custom flashlight
zp_flash_size 10 // Custom flashlight size (radius)
zp_flash_drain 1 // Custom flashlight drain rate [0-unlimited batteries]
zp_flash_charge 5 // Custom flashlight charge rate [0-non chargeable batteries]
zp_flash_distance 1000 // Custom flashlight max distance
zp_flash_color_R 100 // Custom flashlight color (red)
zp_flash_color_G 100 // Custom flashlight color (green)
zp_flash_color_B 100 // Custom flashlight color (blue)
zp_flash_show_all 1 // Let players see each other's flashlights
// Knockback
// ---------
zp_knockback 0 // Enable weapon knockback (note: pain shock free increases knockback effect)
zp_knockback_damage 1 // Use damage on knockback calculation
zp_knockback_power 1 // Use weapon power on knockback calculation
zp_knockback_zvel 0 // Should knockback affect vertical velocity
zp_knockback_ducking 0.25 // Knockback multiplier for crouched zombies [0-knockback disabled when ducking]
zp_knockback_distance 500 // Max distance for knockback to take effect
zp_knockback_nemesis 0.25 // Nemesis knockback multiplier [0-disable knockback for nemesis]
// Longjump
// --------
zp_leap_zombies 1 // Give leap to Zombies [0-disabled // 1-enabled // 2-only first zombie // 3-only last zombie]
zp_leap_zombies_force 500 // Force multiplier
zp_leap_zombies_height 300 // Upwards force
zp_leap_zombies_cooldown 5.0 // Time between leap uses
zp_leap_nemesis 1 // Give leap to Nemesis
zp_leap_nemesis_force 500 // Force multiplier
zp_leap_nemesis_height 300 // Upwards force
zp_leap_nemesis_cooldown 5.0 // Time between leap uses
zp_leap_survivor 0 // Give leap to Survivor
zp_leap_survivor_force 500 // Force multiplier
zp_leap_survivor_height 300 // Upwards force
zp_leap_survivor_cooldown 5.0 // Time between leap uses
// Humans
// ------
zp_human_health 250 // Health
zp_human_last_extrahp 0 // Last human's extra health reward
zp_human_speed 280 // Speed [0 - use CS default weapon speeds]
zp_human_gravity 1.0 // Gravity (0.5 = half)
zp_human_armor_protect 1 // Armor needs to be reduced completely in order to get infected
zp_human_unlimited_ammo 1 // Unlimited ammo [0-disabled // 1-BP ammo // 2-clip ammo]
zp_human_damage_reward 1 // Damage humans must deal on zombies to get an ammo pack [0 - disabled]
zp_human_frags_for_kill 1 // How many frags humans get for killing a zombie
// Custom Grenades
// ---------------
zp_fire_grenades 1 // Enable napalm grenades (overrides HE)
zp_fire_duration 10 // Burning duration in seconds
zp_fire_damage 5 // Burning damage (every 0.2 secs)
zp_fire_slowdown 0.5 // Burning slowdown multiplier (0.5 = reduces velocity by a half) [0-disabled]
zp_frost_grenades 1 // Enable frost grenades (overrides FB)
zp_frost_duration 3 // Freeze duration in seconds
zp_flare_grenades 1 // Enable flare grenades (overrides SG)
zp_flare_duration 60 // Flare lightning duration in seconds
zp_flare_size 50 // Flare lightning size (radius)
zp_flare_color 0 // Flare color [0-white // 1-red // 2-green // 3-blue // 4-full random // 5-random between r,g,b]
// Zombies
// -------
zp_zombie_first_hp 1.0 // First zombie HP multiplier (2.0 = double health)
zp_zombie_armor 0.75 // Armor multiplier (0.75 = zombies take 75% damage only)
zp_zombie_hitzones 0 // Allowed hitzones bitsum (look into fun.inc for body part bits) [0-disabled]
zp_zombie_infect_health 100 // How much health a zombie regains with every infection
zp_zombie_fov 100 // Field of view [0-dont change]
zp_zombie_silent 1 // Enable silent footsteps
zp_zombie_painfree 1 // Zombies are pain shock free [0-disabled // 1-enabled // 2-only last zombie // 3-only first zombie]
zp_zombie_bleeding 1 // Zombies leave footprints/bloodstains on the floor
zp_zombie_infect_reward 1 // Ammo packs given to zombies for infecting/killing a human
zp_zombie_damage_reward 0 // Damage zombies must deal on humans/survivor to get an ammo pack [0 - disabled]
zp_zombie_frags_for_infect 1 // How many frags zombies get for infecting a human
// Special Effects
// ---------------
zp_infection_screenfade 1 // Screen fade for infected player
zp_infection_screenshake 1 // Screen shake for infected player
zp_infection_sparkle 1 // Light sparkle on infection
zp_infection_tracers 1 // Tracers on infection
zp_infection_particles 1 // Particles on infection
zp_hud_icons 1 // Display small HUD icons on infection, burning, and freeze events
// Nemesis
// -------
zp_nem_enabled 1 // Enable nemesis mode
zp_nem_chance 20 // Chance (1 in X)
zp_nem_min_players 0 // Minimum players required
zp_nem_health 400000 // Health [0 - human count*base health]
zp_nem_base_health 0 // Base health [0 - use first zombie's health]
zp_nem_speed 360 // Speed
zp_nem_gravity 0.5 // Gravity (0.5 = half)
zp_nem_damage 250 // Damage per hit
zp_nem_glow 0 // Glow effect
zp_nem_aura 0 // Halo effect
zp_nem_painfree 0 // Pain shock free
zp_nem_ignore_frags 0 // Whether to earn frags
zp_nem_ignore_rewards 0 // Whether to earn ammo packs
// Survivor
// -------
zp_surv_enabled 1 // Enable survivor mode
zp_surv_chance 20 // Chance (1 in X)
zp_surv_min_players 0 // Minimum players required
zp_surv_health 700 // Health [0 - zombie count*base health]
zp_surv_base_health 0 // Base health [0 - use human's health]
zp_surv_speed 285 // Speed
zp_surv_gravity 1.25 // Gravity (0.5 = half)
zp_surv_glow 0 // Glow effect
zp_surv_aura 0 // Halo effect
zp_surv_painfree 1 // Pain shock free
zp_surv_ignore_frags 0 // Whether to earn frags
zp_surv_ignore_rewards 0 // Whether to earn ammo packs
zp_surv_weapon "weapon_m249" // Survivor's weapon (given by default)
zp_surv_unlimited_ammo 2 // Unlimited ammo for Survivor [0-disabled // 1-BP ammo // 2-clip ammo]
// Swarm Mode
// ----------
zp_swarm_enabled 1 // Enable swarm mode
zp_swarm_chance 20 // Chance (1 in X)
zp_swarm_min_players 0 // Minimum players required
// Multiple Infection
// ------------------
zp_multi_enabled 1 // Enable multiple infection mode
zp_multi_chance 20 // Chance (1 in X)
zp_multi_min_players 0 // Minimum players required
zp_multi_ratio 0.15 // Infect ratio (zombie count = ratio*humans count)
// Plague Mode
// -----------
zp_plague_enabled 1 // Enable plague mode
zp_plague_chance 30 // Chance (1 in X)
zp_plague_min_players 0 // Minimum players required
zp_plague_ratio 0.5 // Infect ratio (zombie count = ratio*humans count)
zp_plague_nem_number 1 // Nemesis count
zp_plague_nem_hp_multi 0.5 // Nemesis HP multiplier (0.5 = 50% health)
zp_plague_surv_number 1 // Survivor count
zp_plague_surv_hp_multi 0.5 // Survivor HP multiplier (0.5 = 50% health)
// Logging
// -------
zp_logcommands 1 // Log admin commands to "zombieplague.log"
// Additional settings
// -------------------
mp_flashlight 1 // Enables flashlight
mp_footsteps 0 // Enables footsteps
mp_playerid 1 // Prevents seeing enemies in the dark exploit
sv_maxspeed 9999 // Prevents CS from limiting your human/zombie speeds at 320
mp_buytime 99 // Prevents CS buytime messing up ZP buytime cvar
// Zombie Plague 4.3 Fix5 Config File
// ----------------------------------
// Any changes you make here will be
// automatically loaded at map start
// General
// -------
zp_delay 19 // Time before any game mode starts in seconds
zp_lighting "f" // Map lighting ["a"-darkest // "z"-brightest // ""-default // "0"-disabled]
zp_thunderclap 0 // Thunderclap rate in seconds [0-disabled]
zp_triggered_lights 1 // Allow map triggered lights (e.g. light switches)
zp_remove_doors 0 // Remove doors from maps [0-none // 1-rotating only // 2-all doors]
zp_blockuse_pushables 1 // Block +use on pushables to prevent the speed bug
zp_block_suicide 1 // Prevent players from killing themselves
zp_random_spawn 1 // Enable random spawning (will use CSDM spawns if present)
zp_respawn_on_worldspawn_kill 1 // Respawn players after a worldspawn kill
zp_remove_dropped 15 // Time before removing dropped weapons in seconds [0-disabled]
zp_remove_money 1 // Remove player's money
zp_buy_custom 0 // Enable custom buy menus
zp_buyzone_time 0.0 // Time in seconds humans are allowed to use CS buyzones after spawning
zp_random_weapons 0 // Whether players should get weapons randomly instead of buying them
zp_admin_models_human 1 // Enable admin player models for humans
zp_admin_knife_models_human 0 // Enable admin knife models for humans
zp_admin_models_zombie 0 // Enable admin player models for zombies
zp_admin_knife_models_zombie 0 // Enable admin knife models for zombies
zp_zombie_classes 1 // Enable zombie classes
zp_stats_save 1 // Temporarily save player's ammo packs and zombie class when they disconnect
zp_starting_ammo_packs 5 // Starting amount of ammo packs for new players
zp_prevent_consecutive_modes 1 // Prevent the same game mode from being played two rounds in a row
zp_keep_health_on_disconnect 1 // Whether the health of the Nemesis/Survivor chosen to keep the round going should be set to that of the leaving player's
zp_hud_display 1 // Enable ZP custom HUD display at the bottom
// Deathmatch
// ----------
zp_deathmatch 0 // Deathmatch mode, respawn as: [0-disabled // 1-human // 2-zombie // 3-randomly // 4-balance]
zp_spawn_delay 0 // Delay before respawning on deathmatch mode in seconds
zp_spawn_protection 0 // Spawn protection time for deathmatch in seconds [0-disabled]
zp_respawn_on_suicide 0 // Respawn players if they commited suicide
zp_respawn_after_last_human 0 // Respawn players if only the last human is left
zp_infection_allow_respawn 0 // Allow respawning on infection rounds
zp_nem_allow_respawn 0 // Allow respawning on nemesis rounds
zp_surv_allow_respawn 0 // Allow respawning on survivor rounds
zp_swarm_allow_respawn 0 // Allow respawning on swarm rounds
zp_plague_allow_respawn 0 // Allow respawning on plague rounds
zp_respawn_zombies 0 // Whether to respawn killed zombies
zp_respawn_humans 0 // Whether to respawn killed humans
zp_respawn_nemesis 0 // Whether to respawn killed nemesis
zp_respawn_survivors 0 // Whether to respawn killed survivors
// Extra Items
// -----------
zp_extra_items 1 // Enable extra items
zp_extra_weapons 1 // Include weapons
zp_extra_nvision 0 // Include night vision
zp_extra_antidote 1 // Include antidote
zp_extra_antidote_limit 1 // Antidote purchase limit per round
zp_extra_madness 1 // Include zombie madness
zp_extra_madness_limit 1 // Zombie madness purchase limit per round
zp_extra_madness_duration 5.0 // Zombie madness duration
zp_extra_infbomb 1 // Include infection bomb
zp_extra_infbomb_limit 1 // Infection bomb purchase limit per round
// Flashlight & Nightvision
// ------------------------
zp_nvg_give 0 // Give nightvision [0-disabled // 1-enabled // 2-enabled, but no auto turning on]
zp_nvg_custom 0 // Enable custom nightvision
zp_nvg_size 80 // Nightvision size (radius)
zp_nvg_color_R 255 // Zombie custom nightvision color (red)
zp_nvg_color_G 0 // Zombie custom nightvision color (green)
zp_nvg_color_B 0 // Zombie custom nightvision color (blue)
zp_nvg_hum_color_R 33 // Human/Spectator custom nightvision color (red)
zp_nvg_hum_color_G 0 // Human/Spectator custom nightvision color (green)
zp_nvg_hum_color_B 255 // Human/Spectator custom nightvision color (blue)
zp_nvg_nem_color_R 33 // Nemesis custom nightvision color (red)
zp_nvg_nem_color_G 0 // Nemesis custom nightvision color (green)
zp_nvg_nem_color_B 0 // Nemesis custom nightvision color (blue)
zp_flash_custom 0 // Enable custom flashlight
zp_flash_size 10 // Custom flashlight size (radius)
zp_flash_drain 1 // Custom flashlight drain rate [0-unlimited batteries]
zp_flash_charge 5 // Custom flashlight charge rate [0-non chargeable batteries]
zp_flash_distance 1000 // Custom flashlight max distance
zp_flash_color_R 100 // Custom flashlight color (red)
zp_flash_color_G 100 // Custom flashlight color (green)
zp_flash_color_B 100 // Custom flashlight color (blue)
zp_flash_show_all 1 // Let players see each other's flashlights
// Knockback
// ---------
zp_knockback 0 // Enable weapon knockback (note: pain shock free increases knockback effect)
zp_knockback_damage 1 // Use damage on knockback calculation
zp_knockback_power 1 // Use weapon power on knockback calculation
zp_knockback_zvel 0 // Should knockback affect vertical velocity
zp_knockback_ducking 0.25 // Knockback multiplier for crouched zombies [0-knockback disabled when ducking]
zp_knockback_distance 500 // Max distance for knockback to take effect
zp_knockback_nemesis 0.25 // Nemesis knockback multiplier [0-disable knockback for nemesis]
// Longjump
// --------
zp_leap_zombies 1 // Give leap to Zombies [0-disabled // 1-enabled // 2-only first zombie // 3-only last zombie]
zp_leap_zombies_force 500 // Force multiplier
zp_leap_zombies_height 300 // Upwards force
zp_leap_zombies_cooldown 5.0 // Time between leap uses
zp_leap_nemesis 1 // Give leap to Nemesis
zp_leap_nemesis_force 500 // Force multiplier
zp_leap_nemesis_height 300 // Upwards force
zp_leap_nemesis_cooldown 5.0 // Time between leap uses
zp_leap_survivor 0 // Give leap to Survivor
zp_leap_survivor_force 500 // Force multiplier
zp_leap_survivor_height 300 // Upwards force
zp_leap_survivor_cooldown 5.0 // Time between leap uses
// Humans
// ------
zp_human_health 250 // Health
zp_human_last_extrahp 0 // Last human's extra health reward
zp_human_speed 280 // Speed [0 - use CS default weapon speeds]
zp_human_gravity 1.0 // Gravity (0.5 = half)
zp_human_armor_protect 1 // Armor needs to be reduced completely in order to get infected
zp_human_unlimited_ammo 1 // Unlimited ammo [0-disabled // 1-BP ammo // 2-clip ammo]
zp_human_damage_reward 1 // Damage humans must deal on zombies to get an ammo pack [0 - disabled]
zp_human_frags_for_kill 1 // How many frags humans get for killing a zombie
// Custom Grenades
// ---------------
zp_fire_grenades 1 // Enable napalm grenades (overrides HE)
zp_fire_duration 10 // Burning duration in seconds
zp_fire_damage 5 // Burning damage (every 0.2 secs)
zp_fire_slowdown 0.5 // Burning slowdown multiplier (0.5 = reduces velocity by a half) [0-disabled]
zp_frost_grenades 1 // Enable frost grenades (overrides FB)
zp_frost_duration 3 // Freeze duration in seconds
zp_flare_grenades 1 // Enable flare grenades (overrides SG)
zp_flare_duration 60 // Flare lightning duration in seconds
zp_flare_size 50 // Flare lightning size (radius)
zp_flare_color 0 // Flare color [0-white // 1-red // 2-green // 3-blue // 4-full random // 5-random between r,g,b]
// Zombies
// -------
zp_zombie_first_hp 1.0 // First zombie HP multiplier (2.0 = double health)
zp_zombie_armor 0.75 // Armor multiplier (0.75 = zombies take 75% damage only)
zp_zombie_hitzones 0 // Allowed hitzones bitsum (look into fun.inc for body part bits) [0-disabled]
zp_zombie_infect_health 100 // How much health a zombie regains with every infection
zp_zombie_fov 100 // Field of view [0-dont change]
zp_zombie_silent 1 // Enable silent footsteps
zp_zombie_painfree 1 // Zombies are pain shock free [0-disabled // 1-enabled // 2-only last zombie // 3-only first zombie]
zp_zombie_bleeding 1 // Zombies leave footprints/bloodstains on the floor
zp_zombie_infect_reward 1 // Ammo packs given to zombies for infecting/killing a human
zp_zombie_damage_reward 0 // Damage zombies must deal on humans/survivor to get an ammo pack [0 - disabled]
zp_zombie_frags_for_infect 1 // How many frags zombies get for infecting a human
// Special Effects
// ---------------
zp_infection_screenfade 1 // Screen fade for infected player
zp_infection_screenshake 1 // Screen shake for infected player
zp_infection_sparkle 1 // Light sparkle on infection
zp_infection_tracers 1 // Tracers on infection
zp_infection_particles 1 // Particles on infection
zp_hud_icons 1 // Display small HUD icons on infection, burning, and freeze events
// Nemesis
// -------
zp_nem_enabled 1 // Enable nemesis mode
zp_nem_chance 20 // Chance (1 in X)
zp_nem_min_players 0 // Minimum players required
zp_nem_health 400000 // Health [0 - human count*base health]
zp_nem_base_health 0 // Base health [0 - use first zombie's health]
zp_nem_speed 360 // Speed
zp_nem_gravity 0.5 // Gravity (0.5 = half)
zp_nem_damage 250 // Damage per hit
zp_nem_glow 0 // Glow effect
zp_nem_aura 0 // Halo effect
zp_nem_painfree 0 // Pain shock free
zp_nem_ignore_frags 0 // Whether to earn frags
zp_nem_ignore_rewards 0 // Whether to earn ammo packs
// Survivor
// -------
zp_surv_enabled 1 // Enable survivor mode
zp_surv_chance 20 // Chance (1 in X)
zp_surv_min_players 0 // Minimum players required
zp_surv_health 700 // Health [0 - zombie count*base health]
zp_surv_base_health 0 // Base health [0 - use human's health]
zp_surv_speed 285 // Speed
zp_surv_gravity 1.25 // Gravity (0.5 = half)
zp_surv_glow 0 // Glow effect
zp_surv_aura 0 // Halo effect
zp_surv_painfree 1 // Pain shock free
zp_surv_ignore_frags 0 // Whether to earn frags
zp_surv_ignore_rewards 0 // Whether to earn ammo packs
zp_surv_weapon "weapon_m249" // Survivor's weapon (given by default)
zp_surv_unlimited_ammo 2 // Unlimited ammo for Survivor [0-disabled // 1-BP ammo // 2-clip ammo]
// Swarm Mode
// ----------
zp_swarm_enabled 1 // Enable swarm mode
zp_swarm_chance 20 // Chance (1 in X)
zp_swarm_min_players 0 // Minimum players required
// Multiple Infection
// ------------------
zp_multi_enabled 1 // Enable multiple infection mode
zp_multi_chance 20 // Chance (1 in X)
zp_multi_min_players 0 // Minimum players required
zp_multi_ratio 0.15 // Infect ratio (zombie count = ratio*humans count)
// Plague Mode
// -----------
zp_plague_enabled 1 // Enable plague mode
zp_plague_chance 30 // Chance (1 in X)
zp_plague_min_players 0 // Minimum players required
zp_plague_ratio 0.5 // Infect ratio (zombie count = ratio*humans count)
zp_plague_nem_number 1 // Nemesis count
zp_plague_nem_hp_multi 0.5 // Nemesis HP multiplier (0.5 = 50% health)
zp_plague_surv_number 1 // Survivor count
zp_plague_surv_hp_multi 0.5 // Survivor HP multiplier (0.5 = 50% health)
// Logging
// -------
zp_logcommands 1 // Log admin commands to "zombieplague.log"
// Additional settings
// -------------------
mp_flashlight 1 // Enables flashlight
mp_footsteps 0 // Enables footsteps
mp_playerid 1 // Prevents seeing enemies in the dark exploit
sv_maxspeed 9999 // Prevents CS from limiting your human/zombie speeds at 320
mp_buytime 99 // Prevents CS buytime messing up ZP buytime cvar
Вложения
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