Где нужно изменять? Молотов.

fox

Сообщения
176
Реакции
49
Помог
7 раз(а)
Код:
/*

                Molotov Cocktail
                  Version 3.1c
                         by: SAMURAI & [ --<-@ ] Black Rose

* Commands:
- say molotov - buy a molotov.
- say /molotov - buya  molotov.
- molotov_give [optional:player] - give player a molotov, if no player id will be given a molotov.
- molotov_cocktail - See the plugin status


* Cvars
- New  - Enable/disable the plugin [1= enabled ; 0 = disabled]
- molotov_price - Set the molotov price [default = 1200]
- molotov_damage - set the damage done by molotov [default = 40.0]
- molotov_radius - set the radius of molotov damage [default = 200.0]
- molotov_firetime - duration of fire effects, sounds etc [default = 6]
- molotov_firedamage - ammount of damage done by fire effects. [default = 1] ( every 0.2 secs )
- molotov_tk - disable/enable the ability to damage/kill someone on your team with molotov. [default = 1]
- molotov_tempoverride - override the original hegrenade autmoaticly with molotov. [default = 0]
- molotov_max - max num of molotovs able to carry. [default = 1] ( Does not work with override )
- molotov_inmenu - Puts molotov in the end of the equipment buymenu. [default = 0] ( if the override cvar is enabled the hegrenade will be replaced instead. )
- molotov_buyzone - do you have to be in buyzone? [default = 1] ( if inmenu this is ignored )

* Required Modules:
- Fakemeta
- Fun
- Cstrike
- CSX

* Have a nice day now
*/

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <cstrike>
#include <csx>
#include <fun>
#include <fakemeta_util>


#define AUTHORS "SAMURAI & Black Rose"

#define ADMIN_ACCESS ADMIN_KICK

#define ICON_R 255
#define ICON_G 170
#define ICON_B 0

#define ANTI_LAGG 7.0    // Defines max calculations before a flame is spawned without check if onground
// This is  to prevent lagg at really narrow ents where you could end up with 400 calculations per flame
// Suggested: <= 10

new pnumplugin, pprice, pMlDamage, pMlRadius, pFireTime, pOverride;
new pTeamKill, pFireDmg, pMaxMolotovs, pBuyMenu, pBuyZone;

new gmsgScoreInfo, gmsgDeathMsg;

new g_pAllocModel, g_vAllocModel;

new g_frags[33];
new g_hasMolotov[33];
new g_restarted;
new g_MaxPlayers;
new g_bomb_map;

new firespr, smokespr[2];


public plugin_init() {
    
    register_plugin("Molotov Cocktail", "3.1c", AUTHORS);
    
    register_clcmd("say /molotov","buy_molotov");
    register_clcmd("say molotov","buy_molotov");
    register_concmd("molotov_give", "cmd_MolotovGive", ADMIN_ACCESS);
    register_concmd("molotov_override", "cmd_Override", ADMIN_ACCESS);
    register_concmd("molotov_cocktail", "cmd_PluginStatus", ADMIN_ACCESS);
    
    pnumplugin = register_cvar("molotov_tempcocktail","1", FCVAR_SPONLY);
    pOverride = register_cvar("molotov_tempoverride", "0", FCVAR_SPONLY);
    
    pprice = register_cvar("molotov_price","500");
    pMlDamage = register_cvar("molotov_damage","50.0");
    pMlRadius = register_cvar("molotov_radius","120.0");
    pFireTime = register_cvar("molotov_firetime", "6");
    pFireDmg = register_cvar("molotov_firedamage", "4");
    pTeamKill = register_cvar("molotov_tk", "0");
    pMaxMolotovs = register_cvar("molotov_max", "1");
    pBuyMenu = register_cvar("molotov_inmenu", "1");
    pBuyZone = register_cvar("molotov_buyzone", "1");
    
    register_event("CurWeapon", "Event_CurWeapon","be", "1=1");
    register_event("HLTV","event_new_round", "a","1=0", "2=0");
    register_event("TextMsg","Event_GameRestart","a","2=#Game_Commencing","2=#Game_will_restart_in");
    register_event("DeathMsg", "event_DeathMsg", "a");
    
    register_event("ShowMenu", "event_BuyMenuT", "b", "4=#T_BuyItem", "1=575");
    register_event("ShowMenu", "event_BuyMenuCT", "b", "4=#CT_BuyItem", "1=703");
    register_event("ShowMenu", "event_BuyMenuT", "b", "4=#DT_BuyItem", "1=575");
    register_event("ShowMenu", "event_BuyMenuCT", "b", "4=#DCT_BuyItem", "1=767");
    
    register_menucmd(register_menuid("#CT_BuyItem"), 1023, "handle_BuyMenuCT");
    register_menucmd(register_menuid("#T_BuyItem"), 1023, "handle_BuyMenuT");
    
    register_forward(FM_EmitSound, "fw_EmitSound");
    
    g_MaxPlayers = get_maxplayers();
    
    gmsgScoreInfo = get_user_msgid("ScoreInfo");
    gmsgDeathMsg = get_user_msgid("DeathMsg");
    
    g_pAllocModel = engfunc(EngFunc_AllocString, "models/p_molotov.mdl");
    g_vAllocModel = engfunc(EngFunc_AllocString, "models/v_molotov.mdl");
    
    g_bomb_map = engfunc(EngFunc_FindEntityByString, g_MaxPlayers, "classname", "info_bomb_target") ? 1 : 0;
}

public cmd_Override(id,level,cid) {   
    
    if ( ! cmd_access(id, level,cid,1) )
        return PLUGIN_HANDLED;
    
    
    if ( ! get_pcvar_num(pnumplugin) )
        return PLUGIN_HANDLED;
    
    new arg[2];
    read_argv(1, arg, 1);
    
    new num = str_to_num(arg);
    
    if ( 1 < num < 0 ) {
        if ( id )
            client_print(id, print_console, "Invalid argument(%d). Valid arguments are ^"0^" and ^"1^".", num);
        else
            server_print("Invalid argument(%d). Valid arguments are ^"0^" and ^"1^".", num);
        return PLUGIN_HANDLED;
    }
    
    if ( num == get_pcvar_num(pOverride) ) {
        if ( id )
            client_print(id, print_console, "Override is already %s.", num ? "enabled" : "disabled");
        else
            server_print("Override is already %s.", num ? "enabled" : "disabled");
        return PLUGIN_HANDLED;
    }
    
    set_pcvar_num(pOverride, num);
    
    if ( id )
        client_print(id, print_console, "Override was %s.", num ? "enabled" : "disabled");
    else
        server_print("Override was %s.", num ? "enabled" : "disabled");
    
    if ( num )
        set_molotovs();
    else
        reset_molotovs();
    
    return PLUGIN_HANDLED;
}

public cmd_PluginStatus(id,level,cid) {
    
    if ( ! cmd_access(id,level,cid,2))     
        return PLUGIN_HANDLED;
    
    
    new arg[2];
    read_argv(1, arg, 1);
    
    new num = str_to_num(arg);
    
    if ( 1 < num < 0 ) {
        if ( id )
            client_print(id, print_console, "Invalid argument(%d). Valid arguments are ^"0^" and ^"1^".", num);
        else
            server_print("Invalid argument(%d). Valid arguments are ^"0^" and ^"1^".", num);
        return PLUGIN_HANDLED;
    }
    
    if ( num == get_pcvar_num(pnumplugin) ) {
        if ( id )
            client_print(id, print_console, "Plugin is already %s.", num ? "enabled" : "disabled");
        else
            server_print("Plugin is already %s.", num ? "enabled" : "disabled");
        return PLUGIN_HANDLED;
    }
    
    set_pcvar_num(pnumplugin, num);
    
    if ( id )
        client_print(id, print_console, "Plugin was %s.", num ? "enabled" : "disabled");
    else
        server_print("Plugin was %s.", num ? "enabled" : "disabled");
    
    if ( num && get_pcvar_num(pOverride) )
        set_molotovs();
    else
        reset_molotovs();
    
    return PLUGIN_HANDLED;
}

public cmd_MolotovGive(id,level,cid) {
    
    if( !cmd_access(id,level,cid,2) )
        return PLUGIN_HANDLED;
    
    
    if ( ! get_pcvar_num(pnumplugin) )
        return PLUGIN_HANDLED;
    
    new arg[32];
    read_argv(1, arg, 31);
    
    new target;
    
    if ( ! arg[0] ) {
        if ( id )
            target = id;
        else
            server_print("You have to enter a name of a client to give the molotov to");
    }
    else
        target = cmd_target(id, arg, 6);
    
    if ( ! target )
    {
        id ? client_print(id, print_console, "None or multiple clients found with that name.") : server_print("None or multiple clients found with that name.");
        return PLUGIN_HANDLED;
    }
    
    if ( g_hasMolotov[target] == get_pcvar_num(pMaxMolotovs) ) {
        if ( g_hasMolotov[target] == 1 ) {
            if ( id )
                client_print(id, print_center, "Client already have a Molotov Cocktail.");
            else
                server_print("Client already have a Molotov Cocktail.");
        }
        else {
            if ( id )
                client_print(id, print_center, "Client already have %d Molotov Cocktails.", g_hasMolotov[target]);
            else
                server_print("Client already have %d Molotov Cocktails.", g_hasMolotov[target]);
        }
        
        return PLUGIN_CONTINUE;
    }
    
    if ( ! g_hasMolotov[target] && user_has_weapon(target, CSW_HEGRENADE) ) {
        if ( id )
            client_print(id, print_console, "Client already has a HE Grenade");
        else
            server_print("Client already has a HE Grenade");
        return PLUGIN_HANDLED;
    }
    
    g_hasMolotov[target]++;
    
    give_item(target, "weapon_hegrenade");
    cs_set_user_bpammo(target, CSW_HEGRENADE, g_hasMolotov[id]);
    client_print(target, print_chat, "You got a Molotov Cocktail!");
    
    return PLUGIN_HANDLED;
}

public buy_molotov(id) {
    
    if ( ! get_pcvar_num(pnumplugin) )
        return PLUGIN_HANDLED;
    
    if ( get_pcvar_num(pOverride) ) {
        if ( get_pcvar_num(pBuyMenu) )
            client_print(id, print_center, "Buy them in the buy equipment menu.");
        else
            client_print(id, print_center, "Just buy a hegrenade and get molotov automaticly!");
        return PLUGIN_HANDLED;
    }
    
    if ( ! is_user_alive(id) ) {
        client_print(id, print_center, "You can't buy Molotov Cocktails because you are dead.");
        return PLUGIN_HANDLED;
    }
    
    if ( ! cs_get_user_buyzone(id) && get_pcvar_num(pBuyZone) ) {
        client_print(id, print_center, "You are not in a buyzone.");
        return PLUGIN_HANDLED;
    }
    
    new money = cs_get_user_money(id);
    
    if ( money < get_pcvar_num(pprice) ) {
        client_print(id, print_center, "You don't have enough $ to buy a Molotov Cocktail.");
        return PLUGIN_HANDLED;
    }
    
    if ( g_hasMolotov[id] == get_pcvar_num(pMaxMolotovs) ) {
        if ( g_hasMolotov[id] == 1 )
            client_print(id, print_center, "You already have a Molotov Cocktail.");
        else
            client_print(id, print_center, "You already have %d Molotov Cocktails.", g_hasMolotov[id]);
        return PLUGIN_HANDLED;
    }
    
    if ( ! g_hasMolotov[id] && user_has_weapon(id, CSW_HEGRENADE) ) {
        client_print(id, print_center, "You already have a HE Grenade");
        return PLUGIN_HANDLED;
    }
    
    g_hasMolotov[id]++;
    
    cs_set_user_money(id, money - get_pcvar_num(pprice) );
    give_item(id, "weapon_hegrenade");
    cs_set_user_bpammo(id, CSW_HEGRENADE, g_hasMolotov[id]);
    client_print(id, print_chat, "You got a Molotov Cocktail!");
    
    return PLUGIN_HANDLED;
}

public plugin_precache() {
    
    precache_model("models/p_molotov.mdl");
    precache_model("models/v_molotov.mdl");
    precache_model("models/w_molotov.mdl");
    
    firespr = precache_model("sprites/flame.spr");
    
    smokespr[0] = precache_model("sprites/black_smoke3.spr");
    smokespr[1] = precache_model("sprites/steam1.spr");
    
    precache_sound("misc/molotov_fire.wav");
    precache_sound("misc/molotov_explosion.wav");
}

public fw_EmitSound(ent, channel, sample[]) {
    
    if ( equal(sample[8], "he_bounce", 9) ) {
        
        new model[32];
        pev(ent, pev_model, model, 31);
        
        if ( equal(model[9], "molotov.mdl") )
            grenade_explode(ent);
    }
}

public Event_CurWeapon(id) {
    
    if ( ! get_pcvar_num(pnumplugin) || ! is_user_alive(id) )
        return PLUGIN_CONTINUE;
    
    if ( ! g_hasMolotov[id] && ! get_pcvar_num(pOverride) )
        return PLUGIN_CONTINUE;
    
    new WeaponID = get_user_weapon(id, WeaponID, WeaponID);
    
    if ( WeaponID != CSW_HEGRENADE )
        return PLUGIN_CONTINUE;
    
    set_pev(id, pev_viewmodel, g_vAllocModel);
    set_pev(id, pev_weaponmodel, g_pAllocModel);
    set_pev(id, pev_weaponanim, 9);
    
    return PLUGIN_CONTINUE;
}

public Event_GameRestart() g_restarted = 1;

public event_DeathMsg() g_hasMolotov[read_data(2)] = 0;

public event_new_round() {
    
    if ( ! get_pcvar_num(pnumplugin) )
        return PLUGIN_CONTINUE;
    
    for ( new i ; i < g_MaxPlayers ; i++ ) {
        if ( g_frags[i] && is_user_connected(i) )
            set_user_frags(i, get_user_frags(i) + g_frags[i]);
        g_frags[i] = 0;
    }
    
    if ( g_restarted ) {
        for ( new i ; i < g_MaxPlayers ; i++ )
            g_hasMolotov[i] = 0;
        g_restarted = 0;
    }
    
    if ( get_pcvar_num(pOverride) )
        set_molotovs();
    else
        reset_molotovs();
    
    return PLUGIN_CONTINUE;
}

public event_BuyMenuCT(id) {
    
    if ( ! get_pcvar_num(pnumplugin) || ! get_pcvar_num(pBuyMenu) )
        return PLUGIN_CONTINUE;
    
    new Override = get_pcvar_num(pOverride);
    
    new menu[1024];
    new len = formatex(menu, 1023, "\yBuy Equipment\R$ Cost");
    len += formatex(menu[len], 1023-len, "^n^n\w1. Kevlar Vest\R\y650");
    len += formatex(menu[len], 1023-len, "^n\w2. Kevlar Vest & Helmet\R\y1000");
    len += formatex(menu[len], 1023-len, "^n\w3. Flashbang\R\y200");
    
    if ( Override )
        len += formatex(menu[len], 1023-len, "^n\w4. Molotov Cocktail\R\y%d", get_pcvar_num(pprice));
    else
        len += formatex(menu[len], 1023-len, "^n\w4. HE Grenade\R\y300");
    
    len += formatex(menu[len], 1023-len, "^n\w5. Smoke Grenade\R\y300");
    len += formatex(menu[len], 1023-len, "^n\w6. NightVision Goggles\R\y1250");
    len += formatex(menu[len], 1023-len, "^n\%c7. Defuse Kit\R\y200 ", g_bomb_map ? 'w' : 'd');
    len += formatex(menu[len], 1023-len, "^n\w8. Tactical Shield\R\y2200");
    
    if ( ! Override )
        len += formatex(menu[len], 1023-len, "^n\w9. Molotov Cocktail\R\y%d", get_pcvar_num(pprice));
    
    len += formatex(menu[len], 1023-len, "^n^n\w0. Exit");
    
    show_menu(id, read_data(1)|MENU_KEY_9, menu, -1, "#CT_BuyItem");
    
    return PLUGIN_HANDLED;
}

public event_BuyMenuT(id) {
    
    if ( ! get_pcvar_num(pnumplugin) || ! get_pcvar_num(pBuyMenu) )
        return PLUGIN_CONTINUE;
    
    new Override = get_pcvar_num(pOverride);
    
    new menu[1024];
    new len = formatex(menu, 1023, "\yBuy Equipment\R$ Cost");
    len += formatex(menu[len], 1023-len, "^n^n\w1. Kevlar Vest\R\y650");
    len += formatex(menu[len], 1023-len, "^n\w2. Kevlar Vest & Helmet\R\y1000");
    len += formatex(menu[len], 1023-len, "^n\w3. Flashbang\R\y200");
    
    if ( Override )
        len += formatex(menu[len], 1023-len, "^n\w4. Molotov Cocktail\R\y%d", get_pcvar_num(pprice));
    else
        len += formatex(menu[len], 1023-len, "^n\w4. HE Grenade\R\y300");
    
    len += formatex(menu[len], 1023-len, "^n\w5. Smoke Grenade\R\y300");
    len += formatex(menu[len], 1023-len, "^n\w6. NightVision Goggles\R\y1250");
    
    if ( !Override )
        len += formatex(menu[len], 1023-len, "^n\w7. Molotov Cocktail\R\y%d", get_pcvar_num(pprice));
    
    len += formatex(menu[len], 1023-len, "^n^n\w0. Exit");
    
    show_menu(id, read_data(1)|MENU_KEY_7, menu, -1, "#T_BuyItem");
    
    return PLUGIN_HANDLED;
}

public handle_BuyMenuCT(id, key)
{
    
    if ( get_pcvar_num(pOverride) )
    {
        if ( key != 3 )
        return PLUGIN_CONTINUE;
    }
    
    else
    {
        if ( key != 8 )
        return PLUGIN_CONTINUE;
    }
    
    handle_BuyMenu(id);
    
    return PLUGIN_HANDLED;
}

public handle_BuyMenuT(id, key)
{
    
    if ( get_pcvar_num(pOverride) )
    {
        if ( key != 3 )
        return PLUGIN_CONTINUE;
    }
    
    else
    {
        if ( key != 6 )
        return PLUGIN_CONTINUE;
    }
    
    handle_BuyMenu(id);
    
    return PLUGIN_HANDLED;
}

stock handle_BuyMenu(id) {
    
    new money = cs_get_user_money(id);
    
    if ( money < get_pcvar_num(pprice) ) {
        client_print(id, print_center, "You don't have enough $ to buy a Molotov Cocktail.");
        return PLUGIN_HANDLED;
    }
    
    if ( g_hasMolotov[id] == get_pcvar_num(pMaxMolotovs) ) {
        if ( g_hasMolotov[id] == 1 )
            client_print(id, print_center, "You already have a Molotov Cocktail.");
        else
            client_print(id, print_center, "You already have %d Molotov Cocktails.", g_hasMolotov[id]);
        return PLUGIN_HANDLED;
    }
    
    else if ( ! g_hasMolotov[id] && user_has_weapon(id, CSW_HEGRENADE) ) {
        client_print(id, print_center, "You already have a HE Grenade");
        return PLUGIN_HANDLED;
    }
    
    g_hasMolotov[id]++;
    
    cs_set_user_money(id, money - get_pcvar_num(pprice) );
    give_item(id, "weapon_hegrenade");
    cs_set_user_bpammo(id, CSW_HEGRENADE, g_hasMolotov[id]);
    client_print(id, print_chat, "You got a Molotov Cocktail!");
    
    return PLUGIN_HANDLED;
}

public grenade_throw(id, ent, wid) {
    
    if ( ! get_pcvar_num(pnumplugin) || ! is_user_connected(id) || wid != CSW_HEGRENADE )
        return PLUGIN_CONTINUE;
    
    if ( ! g_hasMolotov[id] && ! get_pcvar_num(pOverride) )
        return PLUGIN_CONTINUE;
    
    g_hasMolotov[id]--;
    engfunc(EngFunc_SetModel, ent, "models/w_molotov.mdl");
    set_pev(ent, pev_nextthink, 99999.0);
    
    return PLUGIN_CONTINUE;
}

public grenade_explode(ent) {
    
    new Float:fOrigin[3];
    pev(ent, pev_origin, fOrigin);
    
    new owner = pev(ent, pev_owner);
    new ent2 = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
    
    new param[5], iOrigin[3];
    param[0] = owner;
    param[1] = iOrigin[0] = floatround(fOrigin[0]);
    param[2] = iOrigin[1] = floatround(fOrigin[1]);
    param[3] = iOrigin[2] = floatround(fOrigin[2]);
    param[4] = ent2;
    
    radius_damage(owner, fOrigin, get_pcvar_float(pMlDamage), get_pcvar_float(pMlRadius), DMG_BLAST);
    emit_sound(ent, CHAN_AUTO, "misc/molotov_explosion.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
    
    engfunc(EngFunc_RemoveEntity, ent);
    
    ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
    
    new param2[2];
    param2[0] = ent;
    param2[1] = ent2;
    
    random_fire(iOrigin, ent2);
    
    new Float:FireTime = get_pcvar_float(pFireTime);
    
    set_task(0.2, "fire_damage", 56235 + random_num(-100, 100), param, 5, "a", floatround(FireTime / 0.2, floatround_floor));
    set_task(1.0, "fire_sound", 37235 + random_num(-100, 100), param2, 2, "a", floatround(FireTime) - 1);
    set_task(FireTime, "fire_stop", 27367 + random_num(-100, 100), param2, 2);
    
    return PLUGIN_CONTINUE;
}

public fire_sound(param[])
    emit_sound(param[0], CHAN_AUTO, "misc/molotov_fire.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM);

new Float:g_i;
new Float:g_g;

public fire_stop(param[]) {
    g_g = 0.0;
    g_i = 0.0;
    engfunc(EngFunc_RemoveEntity, param[0]);
}

public fire_damage(param[]) {
    
    new iOrigin[3], Float:fOrigin[3];
    iOrigin[0] = param[1];
    iOrigin[1] = param[2];
    iOrigin[2] = param[3];
    
    random_fire(iOrigin, param[4]);
    
    IVecFVec(iOrigin, fOrigin);
    radius_damage(param[0], fOrigin, get_pcvar_float(pFireDmg), get_pcvar_float(pMlRadius), DMG_BURN, 0);
}

stock radius_damage(attacker, Float:origin[3], Float:damage, Float:range, dmgtype, calc = 1) {
    
    new Float:pOrigin[3], Float:dist, Float:tmpdmg/*, iOrigin[3] */;
    new i, ateam = get_user_team(attacker), TK = get_pcvar_num(pTeamKill);
    
    while ( i++ < g_MaxPlayers ) {
        
        if ( ! is_user_alive(i) )
            continue;
        
        if ( ! TK && ateam == get_user_team(i) )
            continue;
        
        pev(i, pev_origin, pOrigin);
        dist = get_distance_f(origin, pOrigin);
        
        if ( dist > range )
            continue;
        
        if ( calc )
            tmpdmg = damage - ( damage / range ) * dist;
        else
            tmpdmg = damage;
        
        if ( pev(i, pev_health) < tmpdmg )
            kill(attacker, i);
        else
            fm_fakedamage(i, "molotov", tmpdmg, dmgtype);
        
        // FVecIVec(pOrigin, iOrigin);
        // Flame(iOrigin, 1);
    }
    
    while ( ( i = engfunc(EngFunc_FindEntityInSphere, i, origin, range) ) ) {
        if ( pev(i, pev_takedamage) ) {
            if ( calc ) {
                pev(i, pev_origin, pOrigin);
                tmpdmg = damage - ( damage / range ) * get_distance_f(origin, pOrigin);
            }
            else
                tmpdmg = damage;
            
            // FVecIVec(pOrigin, iOrigin);
            // Flame(iOrigin, 1);
            
            fm_fakedamage(i, "molotov", tmpdmg, dmgtype);
        }
    }
}

stock random_fire(Origin[3], ent) {
    
    new range = get_pcvar_num(pMlRadius);
    new iOrigin[3];
    
    for ( new i = 1 ; i <= 5 ; i++ ) {
        
        g_i++;
        g_g++;
        
        iOrigin[0] = Origin[0] + random_num(-range, range);
        iOrigin[1] = Origin[1] + random_num(-range, range);
        iOrigin[2] = Origin[2];
        iOrigin[2] = ground_z(iOrigin, ent);
        
        while ( get_distance(iOrigin, Origin) > range ) {
            g_g++;
            iOrigin[0] = Origin[0] + random_num(-range, range);
            iOrigin[1] = Origin[1] + random_num(-range, range);
            iOrigin[2] = Origin[2];
            if ( g_g / g_i >= ANTI_LAGG )
                iOrigin[2] = ground_z(iOrigin, ent, 1);
            else
                iOrigin[2] = ground_z(iOrigin, ent);
        }
        
        if ( ! ( i % 4 ) )
            Flame(iOrigin, (!(i%4)));
        else
            Flame(iOrigin, 0);
    }
}

stock Flame(iOrigin[3], smoke) {
    
    new rand = random_num(5, 15);
    
    message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
    write_byte(TE_SPRITE);
    write_coord(iOrigin[0]);
    write_coord(iOrigin[1]);
    write_coord(iOrigin[2] + rand * 10);
    write_short(firespr);
    write_byte(rand);
    write_byte(100);
    message_end();
    
    if ( smoke ) {
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
        write_byte(TE_SMOKE);
        write_coord(iOrigin[0]);
        write_coord(iOrigin[1]);
        write_coord(iOrigin[2] + 120);
        write_short(smokespr[random_num(0, 1)]);
        write_byte(random_num(10, 30));
        write_byte(random_num(10, 20));
        message_end();
    }
    
}

stock kill(k, v) {
    
    user_silentkill(v);
    
    new kteam = get_user_team(k);
    new vteam = get_user_team(v);
    
    new kfrags = get_user_frags(k) + 1;
    new kdeaths = get_user_deaths(k);
    if ( kteam == vteam )
        kfrags = get_user_frags(k) - 2;
    
    new vfrags = get_user_frags(v);
    new vdeaths = get_user_deaths(v);
    
    message_begin(MSG_ALL, gmsgScoreInfo);
    write_byte(k);
    write_short(kfrags);
    write_short(kdeaths);
    write_short(0);
    write_short(kteam);
    message_end();
    
    message_begin(MSG_ALL, gmsgScoreInfo);
    write_byte(v);
    write_short(vfrags + 1);
    write_short(vdeaths);
    write_short(0);
    write_short(vteam);
    message_end();
    
    message_begin(MSG_ALL, gmsgDeathMsg, {0,0,0}, 0);
    write_byte(k);
    write_byte(v);
    write_byte(0);
    write_string("molotov");
    message_end();
    
    g_frags[k]++;
    
    if ( kteam != vteam )
        cs_set_user_money(k, cs_get_user_money(k) + 300);
    else
        cs_set_user_money(k, cs_get_user_money(k) - 300);
}

stock ground_z(iOrigin[3], ent, skip = 0) {
    
    iOrigin[2] += random_num(5, 80);
    
    new Float:fOrigin[3];
    
    IVecFVec(iOrigin, fOrigin);
    
    set_pev(ent, pev_origin, fOrigin);
    
    engfunc(EngFunc_DropToFloor, ent);
    
    if ( ! skip && ! engfunc(EngFunc_EntIsOnFloor, ent) )
        return ground_z(iOrigin, ent);
    
    pev(ent, pev_origin, fOrigin);
    
    return floatround(fOrigin[2]);
}

stock reset_molotovs() {
    new ent = g_MaxPlayers;
    while ((ent = engfunc(EngFunc_FindEntityByString, ent, "model", "models/w_molotov.mdl")))
        engfunc(EngFunc_SetModel, ent, "models/w_hegrenade.mdl");
}

stock set_molotovs() {
    new ent = g_MaxPlayers;
    while ((ent = engfunc(EngFunc_FindEntityByString, ent, "model", "models/w_hegrenade.mdl")))
        engfunc(EngFunc_SetModel, ent, "models/w_molotov.mdl");
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
В данном плагине происходит падение при броске молотов, или же при заходе игрока в огонь или всё вместе.

Если в 571 строчке, заменить
engfunc(EngFunc_RemoveEntity, ent); на set_pev( ent, pev_flags, pev( ent, pev_flags ) | FL_KILLME );
То падения прекращаются, но перестает наноситься урон. Что посоветуете изменить в коде?
 
Сообщения
594
Реакции
350
Предупреждения
1
Помог
9 раз(а)
сделай проверку на валидность entity (pev_valid, is_entity etc....)
 
Сообщения
56
Реакции
46
Помог
1 раз(а)
Я совсем профан в данном вопросе, не могли бы так сказать тыкнуть пальцем. Буду признателен.
https://steamcommunity.com/id/di57inct/

Привет. Вообще я связывался с автором. Он идет на встречу, но исправлять падения не будет. Из диалога с ним "Нужен стабильный молотов, пиши, напишу за $" Он румын, в ГТ .ro сервера его. $20 стабильный твой =) привязка) без сма.
А в целом, как его понял, говорит мол с нуля проще сделать, чем брать те три готовых.
 
Сообщения
833
Реакции
516
Помог
12 раз(а)
Чем вариант от xUnicorn'а (T3rke) не устраивает?
 
Сообщения
2,750
Реакции
3,013
Помог
61 раз(а)
BalbuR, а, лучше - с сразу ссылкой, на достоверный источник ресурса. Так, объём информации, переданный тобой - приобретает полезность в разы большую. :derisive:
 

Пользователи, просматривающие эту тему

Сейчас на форуме нет ни одного пользователя.
Сверху Снизу