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Код:
/*
Molotov Cocktail
Version 3.1c
by: SAMURAI & [ --<-@ ] Black Rose
* Commands:
- say molotov - buy a molotov.
- say /molotov - buya molotov.
- molotov_give [optional:player] - give player a molotov, if no player id will be given a molotov.
- molotov_cocktail - See the plugin status
* Cvars
- New - Enable/disable the plugin [1= enabled ; 0 = disabled]
- molotov_price - Set the molotov price [default = 1200]
- molotov_damage - set the damage done by molotov [default = 40.0]
- molotov_radius - set the radius of molotov damage [default = 200.0]
- molotov_firetime - duration of fire effects, sounds etc [default = 6]
- molotov_firedamage - ammount of damage done by fire effects. [default = 1] ( every 0.2 secs )
- molotov_tk - disable/enable the ability to damage/kill someone on your team with molotov. [default = 1]
- molotov_tempoverride - override the original hegrenade autmoaticly with molotov. [default = 0]
- molotov_max - max num of molotovs able to carry. [default = 1] ( Does not work with override )
- molotov_inmenu - Puts molotov in the end of the equipment buymenu. [default = 0] ( if the override cvar is enabled the hegrenade will be replaced instead. )
- molotov_buyzone - do you have to be in buyzone? [default = 1] ( if inmenu this is ignored )
* Required Modules:
- Fakemeta
- Fun
- Cstrike
- CSX
* Have a nice day now
*/
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <cstrike>
#include <csx>
#include <fun>
#include <fakemeta_util>
#define AUTHORS "SAMURAI & Black Rose"
#define ADMIN_ACCESS ADMIN_KICK
#define ICON_R 255
#define ICON_G 170
#define ICON_B 0
#define ANTI_LAGG 7.0 // Defines max calculations before a flame is spawned without check if onground
// This is to prevent lagg at really narrow ents where you could end up with 400 calculations per flame
// Suggested: <= 10
new pnumplugin, pprice, pMlDamage, pMlRadius, pFireTime, pOverride;
new pTeamKill, pFireDmg, pMaxMolotovs, pBuyMenu, pBuyZone;
new gmsgScoreInfo, gmsgDeathMsg;
new g_pAllocModel, g_vAllocModel;
new g_frags[33];
new g_hasMolotov[33];
new g_restarted;
new g_MaxPlayers;
new g_bomb_map;
new firespr, smokespr[2];
public plugin_init() {
register_plugin("Molotov Cocktail", "3.1c", AUTHORS);
register_clcmd("say /molotov","buy_molotov");
register_clcmd("say molotov","buy_molotov");
register_concmd("molotov_give", "cmd_MolotovGive", ADMIN_ACCESS);
register_concmd("molotov_override", "cmd_Override", ADMIN_ACCESS);
register_concmd("molotov_cocktail", "cmd_PluginStatus", ADMIN_ACCESS);
pnumplugin = register_cvar("molotov_tempcocktail","1", FCVAR_SPONLY);
pOverride = register_cvar("molotov_tempoverride", "0", FCVAR_SPONLY);
pprice = register_cvar("molotov_price","500");
pMlDamage = register_cvar("molotov_damage","50.0");
pMlRadius = register_cvar("molotov_radius","120.0");
pFireTime = register_cvar("molotov_firetime", "6");
pFireDmg = register_cvar("molotov_firedamage", "4");
pTeamKill = register_cvar("molotov_tk", "0");
pMaxMolotovs = register_cvar("molotov_max", "1");
pBuyMenu = register_cvar("molotov_inmenu", "1");
pBuyZone = register_cvar("molotov_buyzone", "1");
register_event("CurWeapon", "Event_CurWeapon","be", "1=1");
register_event("HLTV","event_new_round", "a","1=0", "2=0");
register_event("TextMsg","Event_GameRestart","a","2=#Game_Commencing","2=#Game_will_restart_in");
register_event("DeathMsg", "event_DeathMsg", "a");
register_event("ShowMenu", "event_BuyMenuT", "b", "4=#T_BuyItem", "1=575");
register_event("ShowMenu", "event_BuyMenuCT", "b", "4=#CT_BuyItem", "1=703");
register_event("ShowMenu", "event_BuyMenuT", "b", "4=#DT_BuyItem", "1=575");
register_event("ShowMenu", "event_BuyMenuCT", "b", "4=#DCT_BuyItem", "1=767");
register_menucmd(register_menuid("#CT_BuyItem"), 1023, "handle_BuyMenuCT");
register_menucmd(register_menuid("#T_BuyItem"), 1023, "handle_BuyMenuT");
register_forward(FM_EmitSound, "fw_EmitSound");
g_MaxPlayers = get_maxplayers();
gmsgScoreInfo = get_user_msgid("ScoreInfo");
gmsgDeathMsg = get_user_msgid("DeathMsg");
g_pAllocModel = engfunc(EngFunc_AllocString, "models/p_molotov.mdl");
g_vAllocModel = engfunc(EngFunc_AllocString, "models/v_molotov.mdl");
g_bomb_map = engfunc(EngFunc_FindEntityByString, g_MaxPlayers, "classname", "info_bomb_target") ? 1 : 0;
}
public cmd_Override(id,level,cid) {
if ( ! cmd_access(id, level,cid,1) )
return PLUGIN_HANDLED;
if ( ! get_pcvar_num(pnumplugin) )
return PLUGIN_HANDLED;
new arg[2];
read_argv(1, arg, 1);
new num = str_to_num(arg);
if ( 1 < num < 0 ) {
if ( id )
client_print(id, print_console, "Invalid argument(%d). Valid arguments are ^"0^" and ^"1^".", num);
else
server_print("Invalid argument(%d). Valid arguments are ^"0^" and ^"1^".", num);
return PLUGIN_HANDLED;
}
if ( num == get_pcvar_num(pOverride) ) {
if ( id )
client_print(id, print_console, "Override is already %s.", num ? "enabled" : "disabled");
else
server_print("Override is already %s.", num ? "enabled" : "disabled");
return PLUGIN_HANDLED;
}
set_pcvar_num(pOverride, num);
if ( id )
client_print(id, print_console, "Override was %s.", num ? "enabled" : "disabled");
else
server_print("Override was %s.", num ? "enabled" : "disabled");
if ( num )
set_molotovs();
else
reset_molotovs();
return PLUGIN_HANDLED;
}
public cmd_PluginStatus(id,level,cid) {
if ( ! cmd_access(id,level,cid,2))
return PLUGIN_HANDLED;
new arg[2];
read_argv(1, arg, 1);
new num = str_to_num(arg);
if ( 1 < num < 0 ) {
if ( id )
client_print(id, print_console, "Invalid argument(%d). Valid arguments are ^"0^" and ^"1^".", num);
else
server_print("Invalid argument(%d). Valid arguments are ^"0^" and ^"1^".", num);
return PLUGIN_HANDLED;
}
if ( num == get_pcvar_num(pnumplugin) ) {
if ( id )
client_print(id, print_console, "Plugin is already %s.", num ? "enabled" : "disabled");
else
server_print("Plugin is already %s.", num ? "enabled" : "disabled");
return PLUGIN_HANDLED;
}
set_pcvar_num(pnumplugin, num);
if ( id )
client_print(id, print_console, "Plugin was %s.", num ? "enabled" : "disabled");
else
server_print("Plugin was %s.", num ? "enabled" : "disabled");
if ( num && get_pcvar_num(pOverride) )
set_molotovs();
else
reset_molotovs();
return PLUGIN_HANDLED;
}
public cmd_MolotovGive(id,level,cid) {
if( !cmd_access(id,level,cid,2) )
return PLUGIN_HANDLED;
if ( ! get_pcvar_num(pnumplugin) )
return PLUGIN_HANDLED;
new arg[32];
read_argv(1, arg, 31);
new target;
if ( ! arg[0] ) {
if ( id )
target = id;
else
server_print("You have to enter a name of a client to give the molotov to");
}
else
target = cmd_target(id, arg, 6);
if ( ! target )
{
id ? client_print(id, print_console, "None or multiple clients found with that name.") : server_print("None or multiple clients found with that name.");
return PLUGIN_HANDLED;
}
if ( g_hasMolotov[target] == get_pcvar_num(pMaxMolotovs) ) {
if ( g_hasMolotov[target] == 1 ) {
if ( id )
client_print(id, print_center, "Client already have a Molotov Cocktail.");
else
server_print("Client already have a Molotov Cocktail.");
}
else {
if ( id )
client_print(id, print_center, "Client already have %d Molotov Cocktails.", g_hasMolotov[target]);
else
server_print("Client already have %d Molotov Cocktails.", g_hasMolotov[target]);
}
return PLUGIN_CONTINUE;
}
if ( ! g_hasMolotov[target] && user_has_weapon(target, CSW_HEGRENADE) ) {
if ( id )
client_print(id, print_console, "Client already has a HE Grenade");
else
server_print("Client already has a HE Grenade");
return PLUGIN_HANDLED;
}
g_hasMolotov[target]++;
give_item(target, "weapon_hegrenade");
cs_set_user_bpammo(target, CSW_HEGRENADE, g_hasMolotov[id]);
client_print(target, print_chat, "You got a Molotov Cocktail!");
return PLUGIN_HANDLED;
}
public buy_molotov(id) {
if ( ! get_pcvar_num(pnumplugin) )
return PLUGIN_HANDLED;
if ( get_pcvar_num(pOverride) ) {
if ( get_pcvar_num(pBuyMenu) )
client_print(id, print_center, "Buy them in the buy equipment menu.");
else
client_print(id, print_center, "Just buy a hegrenade and get molotov automaticly!");
return PLUGIN_HANDLED;
}
if ( ! is_user_alive(id) ) {
client_print(id, print_center, "You can't buy Molotov Cocktails because you are dead.");
return PLUGIN_HANDLED;
}
if ( ! cs_get_user_buyzone(id) && get_pcvar_num(pBuyZone) ) {
client_print(id, print_center, "You are not in a buyzone.");
return PLUGIN_HANDLED;
}
new money = cs_get_user_money(id);
if ( money < get_pcvar_num(pprice) ) {
client_print(id, print_center, "You don't have enough $ to buy a Molotov Cocktail.");
return PLUGIN_HANDLED;
}
if ( g_hasMolotov[id] == get_pcvar_num(pMaxMolotovs) ) {
if ( g_hasMolotov[id] == 1 )
client_print(id, print_center, "You already have a Molotov Cocktail.");
else
client_print(id, print_center, "You already have %d Molotov Cocktails.", g_hasMolotov[id]);
return PLUGIN_HANDLED;
}
if ( ! g_hasMolotov[id] && user_has_weapon(id, CSW_HEGRENADE) ) {
client_print(id, print_center, "You already have a HE Grenade");
return PLUGIN_HANDLED;
}
g_hasMolotov[id]++;
cs_set_user_money(id, money - get_pcvar_num(pprice) );
give_item(id, "weapon_hegrenade");
cs_set_user_bpammo(id, CSW_HEGRENADE, g_hasMolotov[id]);
client_print(id, print_chat, "You got a Molotov Cocktail!");
return PLUGIN_HANDLED;
}
public plugin_precache() {
precache_model("models/p_molotov.mdl");
precache_model("models/v_molotov.mdl");
precache_model("models/w_molotov.mdl");
firespr = precache_model("sprites/flame.spr");
smokespr[0] = precache_model("sprites/black_smoke3.spr");
smokespr[1] = precache_model("sprites/steam1.spr");
precache_sound("misc/molotov_fire.wav");
precache_sound("misc/molotov_explosion.wav");
}
public fw_EmitSound(ent, channel, sample[]) {
if ( equal(sample[8], "he_bounce", 9) ) {
new model[32];
pev(ent, pev_model, model, 31);
if ( equal(model[9], "molotov.mdl") )
grenade_explode(ent);
}
}
public Event_CurWeapon(id) {
if ( ! get_pcvar_num(pnumplugin) || ! is_user_alive(id) )
return PLUGIN_CONTINUE;
if ( ! g_hasMolotov[id] && ! get_pcvar_num(pOverride) )
return PLUGIN_CONTINUE;
new WeaponID = get_user_weapon(id, WeaponID, WeaponID);
if ( WeaponID != CSW_HEGRENADE )
return PLUGIN_CONTINUE;
set_pev(id, pev_viewmodel, g_vAllocModel);
set_pev(id, pev_weaponmodel, g_pAllocModel);
set_pev(id, pev_weaponanim, 9);
return PLUGIN_CONTINUE;
}
public Event_GameRestart() g_restarted = 1;
public event_DeathMsg() g_hasMolotov[read_data(2)] = 0;
public event_new_round() {
if ( ! get_pcvar_num(pnumplugin) )
return PLUGIN_CONTINUE;
for ( new i ; i < g_MaxPlayers ; i++ ) {
if ( g_frags[i] && is_user_connected(i) )
set_user_frags(i, get_user_frags(i) + g_frags[i]);
g_frags[i] = 0;
}
if ( g_restarted ) {
for ( new i ; i < g_MaxPlayers ; i++ )
g_hasMolotov[i] = 0;
g_restarted = 0;
}
if ( get_pcvar_num(pOverride) )
set_molotovs();
else
reset_molotovs();
return PLUGIN_CONTINUE;
}
public event_BuyMenuCT(id) {
if ( ! get_pcvar_num(pnumplugin) || ! get_pcvar_num(pBuyMenu) )
return PLUGIN_CONTINUE;
new Override = get_pcvar_num(pOverride);
new menu[1024];
new len = formatex(menu, 1023, "\yBuy Equipment\R$ Cost");
len += formatex(menu[len], 1023-len, "^n^n\w1. Kevlar Vest\R\y650");
len += formatex(menu[len], 1023-len, "^n\w2. Kevlar Vest & Helmet\R\y1000");
len += formatex(menu[len], 1023-len, "^n\w3. Flashbang\R\y200");
if ( Override )
len += formatex(menu[len], 1023-len, "^n\w4. Molotov Cocktail\R\y%d", get_pcvar_num(pprice));
else
len += formatex(menu[len], 1023-len, "^n\w4. HE Grenade\R\y300");
len += formatex(menu[len], 1023-len, "^n\w5. Smoke Grenade\R\y300");
len += formatex(menu[len], 1023-len, "^n\w6. NightVision Goggles\R\y1250");
len += formatex(menu[len], 1023-len, "^n\%c7. Defuse Kit\R\y200 ", g_bomb_map ? 'w' : 'd');
len += formatex(menu[len], 1023-len, "^n\w8. Tactical Shield\R\y2200");
if ( ! Override )
len += formatex(menu[len], 1023-len, "^n\w9. Molotov Cocktail\R\y%d", get_pcvar_num(pprice));
len += formatex(menu[len], 1023-len, "^n^n\w0. Exit");
show_menu(id, read_data(1)|MENU_KEY_9, menu, -1, "#CT_BuyItem");
return PLUGIN_HANDLED;
}
public event_BuyMenuT(id) {
if ( ! get_pcvar_num(pnumplugin) || ! get_pcvar_num(pBuyMenu) )
return PLUGIN_CONTINUE;
new Override = get_pcvar_num(pOverride);
new menu[1024];
new len = formatex(menu, 1023, "\yBuy Equipment\R$ Cost");
len += formatex(menu[len], 1023-len, "^n^n\w1. Kevlar Vest\R\y650");
len += formatex(menu[len], 1023-len, "^n\w2. Kevlar Vest & Helmet\R\y1000");
len += formatex(menu[len], 1023-len, "^n\w3. Flashbang\R\y200");
if ( Override )
len += formatex(menu[len], 1023-len, "^n\w4. Molotov Cocktail\R\y%d", get_pcvar_num(pprice));
else
len += formatex(menu[len], 1023-len, "^n\w4. HE Grenade\R\y300");
len += formatex(menu[len], 1023-len, "^n\w5. Smoke Grenade\R\y300");
len += formatex(menu[len], 1023-len, "^n\w6. NightVision Goggles\R\y1250");
if ( !Override )
len += formatex(menu[len], 1023-len, "^n\w7. Molotov Cocktail\R\y%d", get_pcvar_num(pprice));
len += formatex(menu[len], 1023-len, "^n^n\w0. Exit");
show_menu(id, read_data(1)|MENU_KEY_7, menu, -1, "#T_BuyItem");
return PLUGIN_HANDLED;
}
public handle_BuyMenuCT(id, key)
{
if ( get_pcvar_num(pOverride) )
{
if ( key != 3 )
return PLUGIN_CONTINUE;
}
else
{
if ( key != 8 )
return PLUGIN_CONTINUE;
}
handle_BuyMenu(id);
return PLUGIN_HANDLED;
}
public handle_BuyMenuT(id, key)
{
if ( get_pcvar_num(pOverride) )
{
if ( key != 3 )
return PLUGIN_CONTINUE;
}
else
{
if ( key != 6 )
return PLUGIN_CONTINUE;
}
handle_BuyMenu(id);
return PLUGIN_HANDLED;
}
stock handle_BuyMenu(id) {
new money = cs_get_user_money(id);
if ( money < get_pcvar_num(pprice) ) {
client_print(id, print_center, "You don't have enough $ to buy a Molotov Cocktail.");
return PLUGIN_HANDLED;
}
if ( g_hasMolotov[id] == get_pcvar_num(pMaxMolotovs) ) {
if ( g_hasMolotov[id] == 1 )
client_print(id, print_center, "You already have a Molotov Cocktail.");
else
client_print(id, print_center, "You already have %d Molotov Cocktails.", g_hasMolotov[id]);
return PLUGIN_HANDLED;
}
else if ( ! g_hasMolotov[id] && user_has_weapon(id, CSW_HEGRENADE) ) {
client_print(id, print_center, "You already have a HE Grenade");
return PLUGIN_HANDLED;
}
g_hasMolotov[id]++;
cs_set_user_money(id, money - get_pcvar_num(pprice) );
give_item(id, "weapon_hegrenade");
cs_set_user_bpammo(id, CSW_HEGRENADE, g_hasMolotov[id]);
client_print(id, print_chat, "You got a Molotov Cocktail!");
return PLUGIN_HANDLED;
}
public grenade_throw(id, ent, wid) {
if ( ! get_pcvar_num(pnumplugin) || ! is_user_connected(id) || wid != CSW_HEGRENADE )
return PLUGIN_CONTINUE;
if ( ! g_hasMolotov[id] && ! get_pcvar_num(pOverride) )
return PLUGIN_CONTINUE;
g_hasMolotov[id]--;
engfunc(EngFunc_SetModel, ent, "models/w_molotov.mdl");
set_pev(ent, pev_nextthink, 99999.0);
return PLUGIN_CONTINUE;
}
public grenade_explode(ent) {
new Float:fOrigin[3];
pev(ent, pev_origin, fOrigin);
new owner = pev(ent, pev_owner);
new ent2 = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
new param[5], iOrigin[3];
param[0] = owner;
param[1] = iOrigin[0] = floatround(fOrigin[0]);
param[2] = iOrigin[1] = floatround(fOrigin[1]);
param[3] = iOrigin[2] = floatround(fOrigin[2]);
param[4] = ent2;
radius_damage(owner, fOrigin, get_pcvar_float(pMlDamage), get_pcvar_float(pMlRadius), DMG_BLAST);
emit_sound(ent, CHAN_AUTO, "misc/molotov_explosion.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
engfunc(EngFunc_RemoveEntity, ent);
ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
new param2[2];
param2[0] = ent;
param2[1] = ent2;
random_fire(iOrigin, ent2);
new Float:FireTime = get_pcvar_float(pFireTime);
set_task(0.2, "fire_damage", 56235 + random_num(-100, 100), param, 5, "a", floatround(FireTime / 0.2, floatround_floor));
set_task(1.0, "fire_sound", 37235 + random_num(-100, 100), param2, 2, "a", floatround(FireTime) - 1);
set_task(FireTime, "fire_stop", 27367 + random_num(-100, 100), param2, 2);
return PLUGIN_CONTINUE;
}
public fire_sound(param[])
emit_sound(param[0], CHAN_AUTO, "misc/molotov_fire.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
new Float:g_i;
new Float:g_g;
public fire_stop(param[]) {
g_g = 0.0;
g_i = 0.0;
engfunc(EngFunc_RemoveEntity, param[0]);
}
public fire_damage(param[]) {
new iOrigin[3], Float:fOrigin[3];
iOrigin[0] = param[1];
iOrigin[1] = param[2];
iOrigin[2] = param[3];
random_fire(iOrigin, param[4]);
IVecFVec(iOrigin, fOrigin);
radius_damage(param[0], fOrigin, get_pcvar_float(pFireDmg), get_pcvar_float(pMlRadius), DMG_BURN, 0);
}
stock radius_damage(attacker, Float:origin[3], Float:damage, Float:range, dmgtype, calc = 1) {
new Float:pOrigin[3], Float:dist, Float:tmpdmg/*, iOrigin[3] */;
new i, ateam = get_user_team(attacker), TK = get_pcvar_num(pTeamKill);
while ( i++ < g_MaxPlayers ) {
if ( ! is_user_alive(i) )
continue;
if ( ! TK && ateam == get_user_team(i) )
continue;
pev(i, pev_origin, pOrigin);
dist = get_distance_f(origin, pOrigin);
if ( dist > range )
continue;
if ( calc )
tmpdmg = damage - ( damage / range ) * dist;
else
tmpdmg = damage;
if ( pev(i, pev_health) < tmpdmg )
kill(attacker, i);
else
fm_fakedamage(i, "molotov", tmpdmg, dmgtype);
// FVecIVec(pOrigin, iOrigin);
// Flame(iOrigin, 1);
}
while ( ( i = engfunc(EngFunc_FindEntityInSphere, i, origin, range) ) ) {
if ( pev(i, pev_takedamage) ) {
if ( calc ) {
pev(i, pev_origin, pOrigin);
tmpdmg = damage - ( damage / range ) * get_distance_f(origin, pOrigin);
}
else
tmpdmg = damage;
// FVecIVec(pOrigin, iOrigin);
// Flame(iOrigin, 1);
fm_fakedamage(i, "molotov", tmpdmg, dmgtype);
}
}
}
stock random_fire(Origin[3], ent) {
new range = get_pcvar_num(pMlRadius);
new iOrigin[3];
for ( new i = 1 ; i <= 5 ; i++ ) {
g_i++;
g_g++;
iOrigin[0] = Origin[0] + random_num(-range, range);
iOrigin[1] = Origin[1] + random_num(-range, range);
iOrigin[2] = Origin[2];
iOrigin[2] = ground_z(iOrigin, ent);
while ( get_distance(iOrigin, Origin) > range ) {
g_g++;
iOrigin[0] = Origin[0] + random_num(-range, range);
iOrigin[1] = Origin[1] + random_num(-range, range);
iOrigin[2] = Origin[2];
if ( g_g / g_i >= ANTI_LAGG )
iOrigin[2] = ground_z(iOrigin, ent, 1);
else
iOrigin[2] = ground_z(iOrigin, ent);
}
if ( ! ( i % 4 ) )
Flame(iOrigin, (!(i%4)));
else
Flame(iOrigin, 0);
}
}
stock Flame(iOrigin[3], smoke) {
new rand = random_num(5, 15);
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_SPRITE);
write_coord(iOrigin[0]);
write_coord(iOrigin[1]);
write_coord(iOrigin[2] + rand * 10);
write_short(firespr);
write_byte(rand);
write_byte(100);
message_end();
if ( smoke ) {
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_SMOKE);
write_coord(iOrigin[0]);
write_coord(iOrigin[1]);
write_coord(iOrigin[2] + 120);
write_short(smokespr[random_num(0, 1)]);
write_byte(random_num(10, 30));
write_byte(random_num(10, 20));
message_end();
}
}
stock kill(k, v) {
user_silentkill(v);
new kteam = get_user_team(k);
new vteam = get_user_team(v);
new kfrags = get_user_frags(k) + 1;
new kdeaths = get_user_deaths(k);
if ( kteam == vteam )
kfrags = get_user_frags(k) - 2;
new vfrags = get_user_frags(v);
new vdeaths = get_user_deaths(v);
message_begin(MSG_ALL, gmsgScoreInfo);
write_byte(k);
write_short(kfrags);
write_short(kdeaths);
write_short(0);
write_short(kteam);
message_end();
message_begin(MSG_ALL, gmsgScoreInfo);
write_byte(v);
write_short(vfrags + 1);
write_short(vdeaths);
write_short(0);
write_short(vteam);
message_end();
message_begin(MSG_ALL, gmsgDeathMsg, {0,0,0}, 0);
write_byte(k);
write_byte(v);
write_byte(0);
write_string("molotov");
message_end();
g_frags[k]++;
if ( kteam != vteam )
cs_set_user_money(k, cs_get_user_money(k) + 300);
else
cs_set_user_money(k, cs_get_user_money(k) - 300);
}
stock ground_z(iOrigin[3], ent, skip = 0) {
iOrigin[2] += random_num(5, 80);
new Float:fOrigin[3];
IVecFVec(iOrigin, fOrigin);
set_pev(ent, pev_origin, fOrigin);
engfunc(EngFunc_DropToFloor, ent);
if ( ! skip && ! engfunc(EngFunc_EntIsOnFloor, ent) )
return ground_z(iOrigin, ent);
pev(ent, pev_origin, fOrigin);
return floatround(fOrigin[2]);
}
stock reset_molotovs() {
new ent = g_MaxPlayers;
while ((ent = engfunc(EngFunc_FindEntityByString, ent, "model", "models/w_molotov.mdl")))
engfunc(EngFunc_SetModel, ent, "models/w_hegrenade.mdl");
}
stock set_molotovs() {
new ent = g_MaxPlayers;
while ((ent = engfunc(EngFunc_FindEntityByString, ent, "model", "models/w_hegrenade.mdl")))
engfunc(EngFunc_SetModel, ent, "models/w_molotov.mdl");
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
Если в 571 строчке, заменить
engfunc(EngFunc_RemoveEntity, ent);
на set_pev( ent, pev_flags, pev( ent, pev_flags ) | FL_KILLME );
То падения прекращаются, но перестает наноситься урон. Что посоветуете изменить в коде?