Где нужно изменять? Молотов.

fox

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7 раз(а)
Код:
/*

                Molotov Cocktail
                  Version 3.1c
                         by: SAMURAI & [ --<-@ ] Black Rose

* Commands:
- say molotov - buy a molotov.
- say /molotov - buya  molotov.
- molotov_give [optional:player] - give player a molotov, if no player id will be given a molotov.
- molotov_cocktail - See the plugin status


* Cvars
- New  - Enable/disable the plugin [1= enabled ; 0 = disabled]
- molotov_price - Set the molotov price [default = 1200]
- molotov_damage - set the damage done by molotov [default = 40.0]
- molotov_radius - set the radius of molotov damage [default = 200.0]
- molotov_firetime - duration of fire effects, sounds etc [default = 6]
- molotov_firedamage - ammount of damage done by fire effects. [default = 1] ( every 0.2 secs )
- molotov_tk - disable/enable the ability to damage/kill someone on your team with molotov. [default = 1]
- molotov_tempoverride - override the original hegrenade autmoaticly with molotov. [default = 0]
- molotov_max - max num of molotovs able to carry. [default = 1] ( Does not work with override )
- molotov_inmenu - Puts molotov in the end of the equipment buymenu. [default = 0] ( if the override cvar is enabled the hegrenade will be replaced instead. )
- molotov_buyzone - do you have to be in buyzone? [default = 1] ( if inmenu this is ignored )

* Required Modules:
- Fakemeta
- Fun
- Cstrike
- CSX

* Have a nice day now
*/

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <cstrike>
#include <csx>
#include <fun>
#include <fakemeta_util>


#define AUTHORS "SAMURAI & Black Rose"

#define ADMIN_ACCESS ADMIN_KICK

#define ICON_R 255
#define ICON_G 170
#define ICON_B 0

#define ANTI_LAGG 7.0    // Defines max calculations before a flame is spawned without check if onground
// This is  to prevent lagg at really narrow ents where you could end up with 400 calculations per flame
// Suggested: <= 10

new pnumplugin, pprice, pMlDamage, pMlRadius, pFireTime, pOverride;
new pTeamKill, pFireDmg, pMaxMolotovs, pBuyMenu, pBuyZone;

new gmsgScoreInfo, gmsgDeathMsg;

new g_pAllocModel, g_vAllocModel;

new g_frags[33];
new g_hasMolotov[33];
new g_restarted;
new g_MaxPlayers;
new g_bomb_map;

new firespr, smokespr[2];


public plugin_init() {
    
    register_plugin("Molotov Cocktail", "3.1c", AUTHORS);
    
    register_clcmd("say /molotov","buy_molotov");
    register_clcmd("say molotov","buy_molotov");
    register_concmd("molotov_give", "cmd_MolotovGive", ADMIN_ACCESS);
    register_concmd("molotov_override", "cmd_Override", ADMIN_ACCESS);
    register_concmd("molotov_cocktail", "cmd_PluginStatus", ADMIN_ACCESS);
    
    pnumplugin = register_cvar("molotov_tempcocktail","1", FCVAR_SPONLY);
    pOverride = register_cvar("molotov_tempoverride", "0", FCVAR_SPONLY);
    
    pprice = register_cvar("molotov_price","500");
    pMlDamage = register_cvar("molotov_damage","50.0");
    pMlRadius = register_cvar("molotov_radius","120.0");
    pFireTime = register_cvar("molotov_firetime", "6");
    pFireDmg = register_cvar("molotov_firedamage", "4");
    pTeamKill = register_cvar("molotov_tk", "0");
    pMaxMolotovs = register_cvar("molotov_max", "1");
    pBuyMenu = register_cvar("molotov_inmenu", "1");
    pBuyZone = register_cvar("molotov_buyzone", "1");
    
    register_event("CurWeapon", "Event_CurWeapon","be", "1=1");
    register_event("HLTV","event_new_round", "a","1=0", "2=0");
    register_event("TextMsg","Event_GameRestart","a","2=#Game_Commencing","2=#Game_will_restart_in");
    register_event("DeathMsg", "event_DeathMsg", "a");
    
    register_event("ShowMenu", "event_BuyMenuT", "b", "4=#T_BuyItem", "1=575");
    register_event("ShowMenu", "event_BuyMenuCT", "b", "4=#CT_BuyItem", "1=703");
    register_event("ShowMenu", "event_BuyMenuT", "b", "4=#DT_BuyItem", "1=575");
    register_event("ShowMenu", "event_BuyMenuCT", "b", "4=#DCT_BuyItem", "1=767");
    
    register_menucmd(register_menuid("#CT_BuyItem"), 1023, "handle_BuyMenuCT");
    register_menucmd(register_menuid("#T_BuyItem"), 1023, "handle_BuyMenuT");
    
    register_forward(FM_EmitSound, "fw_EmitSound");
    
    g_MaxPlayers = get_maxplayers();
    
    gmsgScoreInfo = get_user_msgid("ScoreInfo");
    gmsgDeathMsg = get_user_msgid("DeathMsg");
    
    g_pAllocModel = engfunc(EngFunc_AllocString, "models/p_molotov.mdl");
    g_vAllocModel = engfunc(EngFunc_AllocString, "models/v_molotov.mdl");
    
    g_bomb_map = engfunc(EngFunc_FindEntityByString, g_MaxPlayers, "classname", "info_bomb_target") ? 1 : 0;
}

public cmd_Override(id,level,cid) {   
    
    if ( ! cmd_access(id, level,cid,1) )
        return PLUGIN_HANDLED;
    
    
    if ( ! get_pcvar_num(pnumplugin) )
        return PLUGIN_HANDLED;
    
    new arg[2];
    read_argv(1, arg, 1);
    
    new num = str_to_num(arg);
    
    if ( 1 < num < 0 ) {
        if ( id )
            client_print(id, print_console, "Invalid argument(%d). Valid arguments are ^"0^" and ^"1^".", num);
        else
            server_print("Invalid argument(%d). Valid arguments are ^"0^" and ^"1^".", num);
        return PLUGIN_HANDLED;
    }
    
    if ( num == get_pcvar_num(pOverride) ) {
        if ( id )
            client_print(id, print_console, "Override is already %s.", num ? "enabled" : "disabled");
        else
            server_print("Override is already %s.", num ? "enabled" : "disabled");
        return PLUGIN_HANDLED;
    }
    
    set_pcvar_num(pOverride, num);
    
    if ( id )
        client_print(id, print_console, "Override was %s.", num ? "enabled" : "disabled");
    else
        server_print("Override was %s.", num ? "enabled" : "disabled");
    
    if ( num )
        set_molotovs();
    else
        reset_molotovs();
    
    return PLUGIN_HANDLED;
}

public cmd_PluginStatus(id,level,cid) {
    
    if ( ! cmd_access(id,level,cid,2))     
        return PLUGIN_HANDLED;
    
    
    new arg[2];
    read_argv(1, arg, 1);
    
    new num = str_to_num(arg);
    
    if ( 1 < num < 0 ) {
        if ( id )
            client_print(id, print_console, "Invalid argument(%d). Valid arguments are ^"0^" and ^"1^".", num);
        else
            server_print("Invalid argument(%d). Valid arguments are ^"0^" and ^"1^".", num);
        return PLUGIN_HANDLED;
    }
    
    if ( num == get_pcvar_num(pnumplugin) ) {
        if ( id )
            client_print(id, print_console, "Plugin is already %s.", num ? "enabled" : "disabled");
        else
            server_print("Plugin is already %s.", num ? "enabled" : "disabled");
        return PLUGIN_HANDLED;
    }
    
    set_pcvar_num(pnumplugin, num);
    
    if ( id )
        client_print(id, print_console, "Plugin was %s.", num ? "enabled" : "disabled");
    else
        server_print("Plugin was %s.", num ? "enabled" : "disabled");
    
    if ( num && get_pcvar_num(pOverride) )
        set_molotovs();
    else
        reset_molotovs();
    
    return PLUGIN_HANDLED;
}

public cmd_MolotovGive(id,level,cid) {
    
    if( !cmd_access(id,level,cid,2) )
        return PLUGIN_HANDLED;
    
    
    if ( ! get_pcvar_num(pnumplugin) )
        return PLUGIN_HANDLED;
    
    new arg[32];
    read_argv(1, arg, 31);
    
    new target;
    
    if ( ! arg[0] ) {
        if ( id )
            target = id;
        else
            server_print("You have to enter a name of a client to give the molotov to");
    }
    else
        target = cmd_target(id, arg, 6);
    
    if ( ! target )
    {
        id ? client_print(id, print_console, "None or multiple clients found with that name.") : server_print("None or multiple clients found with that name.");
        return PLUGIN_HANDLED;
    }
    
    if ( g_hasMolotov[target] == get_pcvar_num(pMaxMolotovs) ) {
        if ( g_hasMolotov[target] == 1 ) {
            if ( id )
                client_print(id, print_center, "Client already have a Molotov Cocktail.");
            else
                server_print("Client already have a Molotov Cocktail.");
        }
        else {
            if ( id )
                client_print(id, print_center, "Client already have %d Molotov Cocktails.", g_hasMolotov[target]);
            else
                server_print("Client already have %d Molotov Cocktails.", g_hasMolotov[target]);
        }
        
        return PLUGIN_CONTINUE;
    }
    
    if ( ! g_hasMolotov[target] && user_has_weapon(target, CSW_HEGRENADE) ) {
        if ( id )
            client_print(id, print_console, "Client already has a HE Grenade");
        else
            server_print("Client already has a HE Grenade");
        return PLUGIN_HANDLED;
    }
    
    g_hasMolotov[target]++;
    
    give_item(target, "weapon_hegrenade");
    cs_set_user_bpammo(target, CSW_HEGRENADE, g_hasMolotov[id]);
    client_print(target, print_chat, "You got a Molotov Cocktail!");
    
    return PLUGIN_HANDLED;
}

public buy_molotov(id) {
    
    if ( ! get_pcvar_num(pnumplugin) )
        return PLUGIN_HANDLED;
    
    if ( get_pcvar_num(pOverride) ) {
        if ( get_pcvar_num(pBuyMenu) )
            client_print(id, print_center, "Buy them in the buy equipment menu.");
        else
            client_print(id, print_center, "Just buy a hegrenade and get molotov automaticly!");
        return PLUGIN_HANDLED;
    }
    
    if ( ! is_user_alive(id) ) {
        client_print(id, print_center, "You can't buy Molotov Cocktails because you are dead.");
        return PLUGIN_HANDLED;
    }
    
    if ( ! cs_get_user_buyzone(id) && get_pcvar_num(pBuyZone) ) {
        client_print(id, print_center, "You are not in a buyzone.");
        return PLUGIN_HANDLED;
    }
    
    new money = cs_get_user_money(id);
    
    if ( money < get_pcvar_num(pprice) ) {
        client_print(id, print_center, "You don't have enough $ to buy a Molotov Cocktail.");
        return PLUGIN_HANDLED;
    }
    
    if ( g_hasMolotov[id] == get_pcvar_num(pMaxMolotovs) ) {
        if ( g_hasMolotov[id] == 1 )
            client_print(id, print_center, "You already have a Molotov Cocktail.");
        else
            client_print(id, print_center, "You already have %d Molotov Cocktails.", g_hasMolotov[id]);
        return PLUGIN_HANDLED;
    }
    
    if ( ! g_hasMolotov[id] && user_has_weapon(id, CSW_HEGRENADE) ) {
        client_print(id, print_center, "You already have a HE Grenade");
        return PLUGIN_HANDLED;
    }
    
    g_hasMolotov[id]++;
    
    cs_set_user_money(id, money - get_pcvar_num(pprice) );
    give_item(id, "weapon_hegrenade");
    cs_set_user_bpammo(id, CSW_HEGRENADE, g_hasMolotov[id]);
    client_print(id, print_chat, "You got a Molotov Cocktail!");
    
    return PLUGIN_HANDLED;
}

public plugin_precache() {
    
    precache_model("models/p_molotov.mdl");
    precache_model("models/v_molotov.mdl");
    precache_model("models/w_molotov.mdl");
    
    firespr = precache_model("sprites/flame.spr");
    
    smokespr[0] = precache_model("sprites/black_smoke3.spr");
    smokespr[1] = precache_model("sprites/steam1.spr");
    
    precache_sound("misc/molotov_fire.wav");
    precache_sound("misc/molotov_explosion.wav");
}

public fw_EmitSound(ent, channel, sample[]) {
    
    if ( equal(sample[8], "he_bounce", 9) ) {
        
        new model[32];
        pev(ent, pev_model, model, 31);
        
        if ( equal(model[9], "molotov.mdl") )
            grenade_explode(ent);
    }
}

public Event_CurWeapon(id) {
    
    if ( ! get_pcvar_num(pnumplugin) || ! is_user_alive(id) )
        return PLUGIN_CONTINUE;
    
    if ( ! g_hasMolotov[id] && ! get_pcvar_num(pOverride) )
        return PLUGIN_CONTINUE;
    
    new WeaponID = get_user_weapon(id, WeaponID, WeaponID);
    
    if ( WeaponID != CSW_HEGRENADE )
        return PLUGIN_CONTINUE;
    
    set_pev(id, pev_viewmodel, g_vAllocModel);
    set_pev(id, pev_weaponmodel, g_pAllocModel);
    set_pev(id, pev_weaponanim, 9);
    
    return PLUGIN_CONTINUE;
}

public Event_GameRestart() g_restarted = 1;

public event_DeathMsg() g_hasMolotov[read_data(2)] = 0;

public event_new_round() {
    
    if ( ! get_pcvar_num(pnumplugin) )
        return PLUGIN_CONTINUE;
    
    for ( new i ; i < g_MaxPlayers ; i++ ) {
        if ( g_frags[i] && is_user_connected(i) )
            set_user_frags(i, get_user_frags(i) + g_frags[i]);
        g_frags[i] = 0;
    }
    
    if ( g_restarted ) {
        for ( new i ; i < g_MaxPlayers ; i++ )
            g_hasMolotov[i] = 0;
        g_restarted = 0;
    }
    
    if ( get_pcvar_num(pOverride) )
        set_molotovs();
    else
        reset_molotovs();
    
    return PLUGIN_CONTINUE;
}

public event_BuyMenuCT(id) {
    
    if ( ! get_pcvar_num(pnumplugin) || ! get_pcvar_num(pBuyMenu) )
        return PLUGIN_CONTINUE;
    
    new Override = get_pcvar_num(pOverride);
    
    new menu[1024];
    new len = formatex(menu, 1023, "\yBuy Equipment\R$ Cost");
    len += formatex(menu[len], 1023-len, "^n^n\w1. Kevlar Vest\R\y650");
    len += formatex(menu[len], 1023-len, "^n\w2. Kevlar Vest & Helmet\R\y1000");
    len += formatex(menu[len], 1023-len, "^n\w3. Flashbang\R\y200");
    
    if ( Override )
        len += formatex(menu[len], 1023-len, "^n\w4. Molotov Cocktail\R\y%d", get_pcvar_num(pprice));
    else
        len += formatex(menu[len], 1023-len, "^n\w4. HE Grenade\R\y300");
    
    len += formatex(menu[len], 1023-len, "^n\w5. Smoke Grenade\R\y300");
    len += formatex(menu[len], 1023-len, "^n\w6. NightVision Goggles\R\y1250");
    len += formatex(menu[len], 1023-len, "^n\%c7. Defuse Kit\R\y200 ", g_bomb_map ? 'w' : 'd');
    len += formatex(menu[len], 1023-len, "^n\w8. Tactical Shield\R\y2200");
    
    if ( ! Override )
        len += formatex(menu[len], 1023-len, "^n\w9. Molotov Cocktail\R\y%d", get_pcvar_num(pprice));
    
    len += formatex(menu[len], 1023-len, "^n^n\w0. Exit");
    
    show_menu(id, read_data(1)|MENU_KEY_9, menu, -1, "#CT_BuyItem");
    
    return PLUGIN_HANDLED;
}

public event_BuyMenuT(id) {
    
    if ( ! get_pcvar_num(pnumplugin) || ! get_pcvar_num(pBuyMenu) )
        return PLUGIN_CONTINUE;
    
    new Override = get_pcvar_num(pOverride);
    
    new menu[1024];
    new len = formatex(menu, 1023, "\yBuy Equipment\R$ Cost");
    len += formatex(menu[len], 1023-len, "^n^n\w1. Kevlar Vest\R\y650");
    len += formatex(menu[len], 1023-len, "^n\w2. Kevlar Vest & Helmet\R\y1000");
    len += formatex(menu[len], 1023-len, "^n\w3. Flashbang\R\y200");
    
    if ( Override )
        len += formatex(menu[len], 1023-len, "^n\w4. Molotov Cocktail\R\y%d", get_pcvar_num(pprice));
    else
        len += formatex(menu[len], 1023-len, "^n\w4. HE Grenade\R\y300");
    
    len += formatex(menu[len], 1023-len, "^n\w5. Smoke Grenade\R\y300");
    len += formatex(menu[len], 1023-len, "^n\w6. NightVision Goggles\R\y1250");
    
    if ( !Override )
        len += formatex(menu[len], 1023-len, "^n\w7. Molotov Cocktail\R\y%d", get_pcvar_num(pprice));
    
    len += formatex(menu[len], 1023-len, "^n^n\w0. Exit");
    
    show_menu(id, read_data(1)|MENU_KEY_7, menu, -1, "#T_BuyItem");
    
    return PLUGIN_HANDLED;
}

public handle_BuyMenuCT(id, key)
{
    
    if ( get_pcvar_num(pOverride) )
    {
        if ( key != 3 )
        return PLUGIN_CONTINUE;
    }
    
    else
    {
        if ( key != 8 )
        return PLUGIN_CONTINUE;
    }
    
    handle_BuyMenu(id);
    
    return PLUGIN_HANDLED;
}

public handle_BuyMenuT(id, key)
{
    
    if ( get_pcvar_num(pOverride) )
    {
        if ( key != 3 )
        return PLUGIN_CONTINUE;
    }
    
    else
    {
        if ( key != 6 )
        return PLUGIN_CONTINUE;
    }
    
    handle_BuyMenu(id);
    
    return PLUGIN_HANDLED;
}

stock handle_BuyMenu(id) {
    
    new money = cs_get_user_money(id);
    
    if ( money < get_pcvar_num(pprice) ) {
        client_print(id, print_center, "You don't have enough $ to buy a Molotov Cocktail.");
        return PLUGIN_HANDLED;
    }
    
    if ( g_hasMolotov[id] == get_pcvar_num(pMaxMolotovs) ) {
        if ( g_hasMolotov[id] == 1 )
            client_print(id, print_center, "You already have a Molotov Cocktail.");
        else
            client_print(id, print_center, "You already have %d Molotov Cocktails.", g_hasMolotov[id]);
        return PLUGIN_HANDLED;
    }
    
    else if ( ! g_hasMolotov[id] && user_has_weapon(id, CSW_HEGRENADE) ) {
        client_print(id, print_center, "You already have a HE Grenade");
        return PLUGIN_HANDLED;
    }
    
    g_hasMolotov[id]++;
    
    cs_set_user_money(id, money - get_pcvar_num(pprice) );
    give_item(id, "weapon_hegrenade");
    cs_set_user_bpammo(id, CSW_HEGRENADE, g_hasMolotov[id]);
    client_print(id, print_chat, "You got a Molotov Cocktail!");
    
    return PLUGIN_HANDLED;
}

public grenade_throw(id, ent, wid) {
    
    if ( ! get_pcvar_num(pnumplugin) || ! is_user_connected(id) || wid != CSW_HEGRENADE )
        return PLUGIN_CONTINUE;
    
    if ( ! g_hasMolotov[id] && ! get_pcvar_num(pOverride) )
        return PLUGIN_CONTINUE;
    
    g_hasMolotov[id]--;
    engfunc(EngFunc_SetModel, ent, "models/w_molotov.mdl");
    set_pev(ent, pev_nextthink, 99999.0);
    
    return PLUGIN_CONTINUE;
}

public grenade_explode(ent) {
    
    new Float:fOrigin[3];
    pev(ent, pev_origin, fOrigin);
    
    new owner = pev(ent, pev_owner);
    new ent2 = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
    
    new param[5], iOrigin[3];
    param[0] = owner;
    param[1] = iOrigin[0] = floatround(fOrigin[0]);
    param[2] = iOrigin[1] = floatround(fOrigin[1]);
    param[3] = iOrigin[2] = floatround(fOrigin[2]);
    param[4] = ent2;
    
    radius_damage(owner, fOrigin, get_pcvar_float(pMlDamage), get_pcvar_float(pMlRadius), DMG_BLAST);
    emit_sound(ent, CHAN_AUTO, "misc/molotov_explosion.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
    
    engfunc(EngFunc_RemoveEntity, ent);
    
    ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
    
    new param2[2];
    param2[0] = ent;
    param2[1] = ent2;
    
    random_fire(iOrigin, ent2);
    
    new Float:FireTime = get_pcvar_float(pFireTime);
    
    set_task(0.2, "fire_damage", 56235 + random_num(-100, 100), param, 5, "a", floatround(FireTime / 0.2, floatround_floor));
    set_task(1.0, "fire_sound", 37235 + random_num(-100, 100), param2, 2, "a", floatround(FireTime) - 1);
    set_task(FireTime, "fire_stop", 27367 + random_num(-100, 100), param2, 2);
    
    return PLUGIN_CONTINUE;
}

public fire_sound(param[])
    emit_sound(param[0], CHAN_AUTO, "misc/molotov_fire.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM);

new Float:g_i;
new Float:g_g;

public fire_stop(param[]) {
    g_g = 0.0;
    g_i = 0.0;
    engfunc(EngFunc_RemoveEntity, param[0]);
}

public fire_damage(param[]) {
    
    new iOrigin[3], Float:fOrigin[3];
    iOrigin[0] = param[1];
    iOrigin[1] = param[2];
    iOrigin[2] = param[3];
    
    random_fire(iOrigin, param[4]);
    
    IVecFVec(iOrigin, fOrigin);
    radius_damage(param[0], fOrigin, get_pcvar_float(pFireDmg), get_pcvar_float(pMlRadius), DMG_BURN, 0);
}

stock radius_damage(attacker, Float:origin[3], Float:damage, Float:range, dmgtype, calc = 1) {
    
    new Float:pOrigin[3], Float:dist, Float:tmpdmg/*, iOrigin[3] */;
    new i, ateam = get_user_team(attacker), TK = get_pcvar_num(pTeamKill);
    
    while ( i++ < g_MaxPlayers ) {
        
        if ( ! is_user_alive(i) )
            continue;
        
        if ( ! TK && ateam == get_user_team(i) )
            continue;
        
        pev(i, pev_origin, pOrigin);
        dist = get_distance_f(origin, pOrigin);
        
        if ( dist > range )
            continue;
        
        if ( calc )
            tmpdmg = damage - ( damage / range ) * dist;
        else
            tmpdmg = damage;
        
        if ( pev(i, pev_health) < tmpdmg )
            kill(attacker, i);
        else
            fm_fakedamage(i, "molotov", tmpdmg, dmgtype);
        
        // FVecIVec(pOrigin, iOrigin);
        // Flame(iOrigin, 1);
    }
    
    while ( ( i = engfunc(EngFunc_FindEntityInSphere, i, origin, range) ) ) {
        if ( pev(i, pev_takedamage) ) {
            if ( calc ) {
                pev(i, pev_origin, pOrigin);
                tmpdmg = damage - ( damage / range ) * get_distance_f(origin, pOrigin);
            }
            else
                tmpdmg = damage;
            
            // FVecIVec(pOrigin, iOrigin);
            // Flame(iOrigin, 1);
            
            fm_fakedamage(i, "molotov", tmpdmg, dmgtype);
        }
    }
}

stock random_fire(Origin[3], ent) {
    
    new range = get_pcvar_num(pMlRadius);
    new iOrigin[3];
    
    for ( new i = 1 ; i <= 5 ; i++ ) {
        
        g_i++;
        g_g++;
        
        iOrigin[0] = Origin[0] + random_num(-range, range);
        iOrigin[1] = Origin[1] + random_num(-range, range);
        iOrigin[2] = Origin[2];
        iOrigin[2] = ground_z(iOrigin, ent);
        
        while ( get_distance(iOrigin, Origin) > range ) {
            g_g++;
            iOrigin[0] = Origin[0] + random_num(-range, range);
            iOrigin[1] = Origin[1] + random_num(-range, range);
            iOrigin[2] = Origin[2];
            if ( g_g / g_i >= ANTI_LAGG )
                iOrigin[2] = ground_z(iOrigin, ent, 1);
            else
                iOrigin[2] = ground_z(iOrigin, ent);
        }
        
        if ( ! ( i % 4 ) )
            Flame(iOrigin, (!(i%4)));
        else
            Flame(iOrigin, 0);
    }
}

stock Flame(iOrigin[3], smoke) {
    
    new rand = random_num(5, 15);
    
    message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
    write_byte(TE_SPRITE);
    write_coord(iOrigin[0]);
    write_coord(iOrigin[1]);
    write_coord(iOrigin[2] + rand * 10);
    write_short(firespr);
    write_byte(rand);
    write_byte(100);
    message_end();
    
    if ( smoke ) {
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
        write_byte(TE_SMOKE);
        write_coord(iOrigin[0]);
        write_coord(iOrigin[1]);
        write_coord(iOrigin[2] + 120);
        write_short(smokespr[random_num(0, 1)]);
        write_byte(random_num(10, 30));
        write_byte(random_num(10, 20));
        message_end();
    }
    
}

stock kill(k, v) {
    
    user_silentkill(v);
    
    new kteam = get_user_team(k);
    new vteam = get_user_team(v);
    
    new kfrags = get_user_frags(k) + 1;
    new kdeaths = get_user_deaths(k);
    if ( kteam == vteam )
        kfrags = get_user_frags(k) - 2;
    
    new vfrags = get_user_frags(v);
    new vdeaths = get_user_deaths(v);
    
    message_begin(MSG_ALL, gmsgScoreInfo);
    write_byte(k);
    write_short(kfrags);
    write_short(kdeaths);
    write_short(0);
    write_short(kteam);
    message_end();
    
    message_begin(MSG_ALL, gmsgScoreInfo);
    write_byte(v);
    write_short(vfrags + 1);
    write_short(vdeaths);
    write_short(0);
    write_short(vteam);
    message_end();
    
    message_begin(MSG_ALL, gmsgDeathMsg, {0,0,0}, 0);
    write_byte(k);
    write_byte(v);
    write_byte(0);
    write_string("molotov");
    message_end();
    
    g_frags[k]++;
    
    if ( kteam != vteam )
        cs_set_user_money(k, cs_get_user_money(k) + 300);
    else
        cs_set_user_money(k, cs_get_user_money(k) - 300);
}

stock ground_z(iOrigin[3], ent, skip = 0) {
    
    iOrigin[2] += random_num(5, 80);
    
    new Float:fOrigin[3];
    
    IVecFVec(iOrigin, fOrigin);
    
    set_pev(ent, pev_origin, fOrigin);
    
    engfunc(EngFunc_DropToFloor, ent);
    
    if ( ! skip && ! engfunc(EngFunc_EntIsOnFloor, ent) )
        return ground_z(iOrigin, ent);
    
    pev(ent, pev_origin, fOrigin);
    
    return floatround(fOrigin[2]);
}

stock reset_molotovs() {
    new ent = g_MaxPlayers;
    while ((ent = engfunc(EngFunc_FindEntityByString, ent, "model", "models/w_molotov.mdl")))
        engfunc(EngFunc_SetModel, ent, "models/w_hegrenade.mdl");
}

stock set_molotovs() {
    new ent = g_MaxPlayers;
    while ((ent = engfunc(EngFunc_FindEntityByString, ent, "model", "models/w_hegrenade.mdl")))
        engfunc(EngFunc_SetModel, ent, "models/w_molotov.mdl");
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
В данном плагине происходит падение при броске молотов, или же при заходе игрока в огонь или всё вместе.

Если в 571 строчке, заменить
engfunc(EngFunc_RemoveEntity, ent); на set_pev( ent, pev_flags, pev( ent, pev_flags ) | FL_KILLME );
То падения прекращаются, но перестает наноситься урон. Что посоветуете изменить в коде?
 
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сделай проверку на валидность entity (pev_valid, is_entity etc....)
 
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Я совсем профан в данном вопросе, не могли бы так сказать тыкнуть пальцем. Буду признателен.
https://steamcommunity.com/id/di57inct/

Привет. Вообще я связывался с автором. Он идет на встречу, но исправлять падения не будет. Из диалога с ним "Нужен стабильный молотов, пиши, напишу за $" Он румын, в ГТ .ro сервера его. $20 стабильный твой =) привязка) без сма.
А в целом, как его понял, говорит мол с нуля проще сделать, чем брать те три готовых.
 
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Чем вариант от xUnicorn'а (T3rke) не устраивает?
 
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BalbuR, а, лучше - с сразу ссылкой, на достоверный источник ресурса. Так, объём информации, переданный тобой - приобретает полезность в разы большую. :derisive:
 

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