RE Talisman 1.4

Статус
В этой теме нельзя размещать новые ответы.
Сообщения
673
Реакции
242
Помог
11 раз(а)
отключить talisman_glow.amxx
 
Сообщения
1,055
Реакции
212
Предупреждения
9
Помог
6 раз(а)
Сообщения
1,055
Реакции
212
Предупреждения
9
Помог
6 раз(а)
sultvnbek,
C++:
#include <tl_api>
#include <ini_file>

new const FileName[] = "talisman";
new const Section[] = "Models";

#define MODELS_MAX_LENGTH 32

new const ModelList[][] = {
    "models/talisman.mdl"
}

new Array:g_ModelArray;

enum _:FwdTalisman {
    GIVE_TALISMAN,
    RISE_TALISMAN_PRE,
    RISE_TALISMAN_POST,
    DROPPED_TALISMAN_PRE,
    DROPPED_TALISMAN_POST
};

enum CVARS
{
    MIN_PLAYERS,
    ROUND_ACCESS
};

new g_eFwdTalisman[FwdTalisman], g_eCvars[CVARS];
new FwdReturn;

new g_iPlayerId, g_MaxPlayers, g_iRoundCounter;
new g_ModelIndex[32];
new bool:g_bTalisman = false;

public plugin_init()
{
    register_plugin("[RE] Talisman", "1.4", "BiZaJe");

    register_dictionary("talisman.txt");
    
    RegisterHookChain(RG_CSGameRules_RestartRound, "@HC_CSGameRules_RestartRound_Pre", .post = false);
    RegisterHookChain(RG_CBasePlayer_Killed, "@HC_CBasePlayer_Killed_Post", .post = true);

    g_MaxPlayers = get_maxplayers()

    @RegisterFwdTalisman();
    @RegisterCvars();
}

@RegisterFwdTalisman(){
    g_eFwdTalisman[GIVE_TALISMAN] = CreateMultiForward("give_talisman", ET_IGNORE);
    g_eFwdTalisman[RISE_TALISMAN_PRE] = CreateMultiForward("rise_talisman_pre", ET_STOP, FP_CELL);
    g_eFwdTalisman[RISE_TALISMAN_POST] = CreateMultiForward("rise_talisman_post", ET_IGNORE, FP_CELL);
    g_eFwdTalisman[DROPPED_TALISMAN_PRE] = CreateMultiForward("drop_talisman_pre", ET_STOP);
    g_eFwdTalisman[DROPPED_TALISMAN_POST] = CreateMultiForward("drop_talisman_post", ET_IGNORE, FP_CELL);
}

public plugin_natives()
{
    register_native("player_is_talisman", "native_core_player_is_talisman");
    register_native("is_talisman", "native_core_is_talisman");
}

public plugin_precache()
{
    g_ModelArray = ArrayCreate(MODELS_MAX_LENGTH, 1);
    ini_read_string_array(FileName, Section, "ModelList", g_ModelArray);

    new model[MODELS_MAX_LENGTH], i;

    if (ArraySize(g_ModelArray) == 0)
    {
        for (i = 0; i < sizeof(ModelList); i++)
            ArrayPushString(g_ModelArray, ModelList[i]);

        ini_write_string_array(FileName, Section, "ModelList", g_ModelArray);
    }

    for(i = 0; i < ArraySize(g_ModelArray); i++){
        ArrayGetString(g_ModelArray, i, model, charsmax(model));
        g_ModelIndex[i] =  precache_model(model);
    }
}

public client_disconnected(iPlayer)
{
    if(g_iPlayerId == iPlayer){
        @TalismanSpawn(iPlayer);
    }
}

@HC_CSGameRules_RestartRound_Pre()
{
    if(get_member_game(m_bCompleteReset)){
        g_iRoundCounter = 0;
    }
    g_iRoundCounter++;

    if(g_iRoundCounter < g_eCvars[ROUND_ACCESS] || get_playersnum() < g_eCvars[MIN_PLAYERS] || g_iPlayerId){
        return;
    }

    g_bTalisman = false;

    new iEnt = NULLENT;
    
    while((iEnt = rg_find_ent_by_class(iEnt, "talisman"))){
        if(!is_nullent(iEnt)){
              set_entvar(iEnt, var_flags, FL_KILLME);
        }
    }

    g_iPlayerId = RandomAlive(random_num(1, AliveCount()));

    if(g_iPlayerId <= 0){
        return;
    }

    client_print_color(0, print_team_default, "%L %L", 0, "TALISMAN_PREFIX", 0, "TALISMAN_DROPPED_OUT", g_iPlayerId);

    g_bTalisman = true;

    ExecuteForward(g_eFwdTalisman[GIVE_TALISMAN], FwdReturn);
}

@HC_CBasePlayer_Killed_Post(const this, pevAttacker, iGib)
{
    if(this == g_iPlayerId)
        @TalismanSpawn(g_iPlayerId);
}

@Talisman_Touch(iEnt, iPlayer)
{
    if(!is_entity(iEnt) || !is_user_connected(iPlayer))
        return;

    ExecuteForward(g_eFwdTalisman[RISE_TALISMAN_PRE], FwdReturn, iPlayer);

    if(FwdReturn >= PLUGIN_HANDLED)
        return;

    SetTouch(iEnt, "");
    set_entvar(iEnt, var_flags, get_entvar(iEnt, var_flags) | FL_KILLME);
    client_print_color(0, print_team_default, "%L %L", 0, "TALISMAN_PREFIX", 0, "TALISMAN_RAISED", g_iPlayerId = iPlayer);
    g_bTalisman = true;
    ExecuteForward(g_eFwdTalisman[RISE_TALISMAN_POST], FwdReturn, iPlayer);
}

@RegisterCvars(){
    bind_pcvar_num(create_cvar(
        "talisman_round",
        "3",
        FCVAR_NONE,
        "From which round to issue the talisman"),
        g_eCvars[ROUND_ACCESS]
    );
    bind_pcvar_num(create_cvar(
        "talisman_min_player",
        "2",
        FCVAR_NONE,
        "Minimum number of players to include"),
        g_eCvars[MIN_PLAYERS]
    );
    
    AutoExecConfig(true, "talisman_core");
}

public native_core_player_is_talisman()
{
    return g_iPlayerId;
}

public native_core_is_talisman()
{
    return g_bTalisman;
}

@TalismanSpawn(iPlayer)
{
    ExecuteForward(g_eFwdTalisman[DROPPED_TALISMAN_PRE], FwdReturn);

    if(FwdReturn >= PLUGIN_HANDLED)
        return;

    new Float:fOrigin[3], Float: fAngles[3];
    get_entvar(iPlayer, var_origin, fOrigin);
    new model[MODELS_MAX_LENGTH], iRndNum = random_num(0, ArraySize(g_ModelArray) - 1)
    ArrayGetString(g_ModelArray, iRndNum, model, charsmax(model));
        
    new iEnt = rg_create_entity("info_target", false);
        
    if(!is_entity(iEnt))
        return;

    fAngles[1] = random_float(-180.0, 180.0);

    set_entvar(iEnt, var_origin, fOrigin);
    set_entvar(iEnt, var_classname, "talisman");
    set_entvar(iEnt, var_model, model);
    set_entvar(iEnt, var_modelindex, g_ModelIndex[iRndNum]);
    set_entvar(iEnt, var_skin, random_num(0, 5));
    set_entvar(iEnt, var_solid, SOLID_TRIGGER);
    set_entvar(iEnt, var_movetype, MOVETYPE_TOSS);
    set_entvar(iEnt, var_sequence, 0);
    set_entvar(iEnt, var_framerate, 0.5);
    set_entvar(iEnt, var_mins, Float:{-16.0,-16.0,-16.0})
    set_entvar(iEnt, var_maxs, Float:{16.0,16.0,16.0})
    set_entvar(iEnt, var_angles, fAngles);
    client_print_color(0, print_team_default, "%L %L", 0, "TALISMAN_PREFIX", 0, "TALISMAN_LOST", g_iPlayerId);
    ExecuteForward(g_eFwdTalisman[DROPPED_TALISMAN_POST], FwdReturn, iPlayer);
    g_iPlayerId = 0
    g_bTalisman = false;
    SetTouch(iEnt, "@Talisman_Touch");
}

public plugin_end(){
    ArrayDestroy(g_ModelArray);
}

/* The code is taken from ZP 5.0 */
stock AliveCount()
{
    new iAlive, iPlayer;
    
    for (iPlayer = 1; iPlayer <= g_MaxPlayers; iPlayer++)
    {
        if (is_user_alive(iPlayer) && ((get_member(iPlayer, m_iTeam) != TEAM_SPECTATOR) || (get_member(iPlayer, m_iTeam) != TEAM_UNASSIGNED)))
            iAlive++;
    }
    
    return iAlive;
}

stock RandomAlive(target_index)
{
    new iAlive, iPlayer;
    
    for (iPlayer = 1; iPlayer <= g_MaxPlayers; iPlayer++)
    {
        if (is_user_alive(iPlayer) && ((get_member(iPlayer, m_iTeam) != TEAM_SPECTATOR) || (get_member(iPlayer, m_iTeam) != TEAM_UNASSIGNED)))
            iAlive++;
        
        if (iAlive == target_index)
            return iPlayer;
    }
    
    return -1;
}
 
Статус
В этой теме нельзя размещать новые ответы.

Пользователи, просматривающие эту тему

Сейчас на форуме нет ни одного пользователя.
Сверху Снизу