ReGameDLL Knockback

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Is there, a way to disable engine knockback using ReGameDLL? Zombie Plague knocback cvars has no effect in ReGameDLL.
 
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How it was checked? Did u turned off knockback in zp?
 
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I tested with two settings
1.
Код:
zp_knockback_damage 0 // Use damage on knockback calculation
zp_knockback_power 1 // Use weapon power on knockback calculation
zp_knockback_obey_class 1 // Use class multiplier on knockback calculation
zp_knockback_zvel 0 // Should knockback affect vertical velocity
zp_knockback_ducking 0 // Knockback multiplier for crouched zombies [0-knockback disabled when ducking]
zp_knockback_distance 500 // Max distance for knockback to take effect
zp_knockback_nemesis 0.25 // Nemesis knockback multiplier [0-disable knockback for nemesis]
  • In zombieplague.ini all weapons power set to 0.0
  • In zombieclasses.cfg all knockback set to 0.0
With this settings knockback are off only when ducking.

2.
Код:
zp_knockback_damage 0 // Use damage on knockback calculation
zp_knockback_power 0 // Use weapon power on knockback calculation
zp_knockback_obey_class 0 // Use class multiplier on knockback calculation
zp_knockback_zvel 0 // Should knockback affect vertical velocity
zp_knockback_ducking 0 // Knockback multiplier for crouched zombies [0-knockback disabled when ducking]
zp_knockback_distance 500 // Max distance for knockback to take effect
zp_knockback_nemesis 0.25 // Nemesis knockback multiplier [0-disable knockback for nemesis]
* Same. Nothing changed
 
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just turn off zp50_knockback and check it again
 
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