Что за проблема выходит? И как решить?

Статус
В этой теме нельзя размещать новые ответы.
Сообщения
15
Реакции
-2
Ошибка
//AMXXPC compile.exe
// by the AMX Mod X Dev Team


//// admin_vip_2.sma
// C:\Users\HP\Desktop\complier\admin_vip_2.sma(6) : fatal error 100: cannot read from file: "strip_weapon"
//
// Compilation aborted.
// 1 Error.
// Could not locate output file C:\Users\HP\Desktop\complier\compiled\admin_vip_2.amx (compile failed).
//
// Compilation Time: 0,22 sec
// ----------------------------------------

Press enter to exit ...
Компилятор
Локальный
Amx Mod X
1.9.0
Исходный код
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <hamsandwich>
#include <strip_weapon>
#include <fakemeta>
#include <engine>
#define VIP_FLAG ADMIN_LEVEL_H //флаг доступа для вип по умолчанию t
#define RegisterMenu(%1,%2) register_menucmd(register_menuid(%1),1023,%2)
// backweapons
#define is_weapon_primary(%1) (PRIMARY_WEAPONS & (1<<%1))
#define cs_get_weapon_type(%1) get_pdata_int(%1, OFFSET_WEAPONTYPE, EXTRAOFFSET_WEAPONS)
#define cs_get_user_hasprim(%1) get_pdata_int(%1, OFFSET_PRIMARYWEAPON)
#define cs_get_user_autoswitch(%1) get_pdata_int(%1, OFFSET_AUTOSWITCH)
#define cs_get_user_shield(%1) (get_pdata_int(%1, OFFSET_SHIELD) & HAS_SHIELD) ? 1 : 0
#define MAX_PLAYERS 32
#define OFFSET_PRIMARYWEAPON 116
#define OFFSET_WEAPONTYPE 43
#define EXTRAOFFSET_WEAPONS 4
#define OFFSET_AUTOSWITCH 509
#define OFFSET_SHIELD 510
#define HAS_SHIELD (1<<24)
#define PRIMARY_WEAPONS (1<<CSW_SCOUT | 1<<CSW_XM1014 | 1<<CSW_MAC10 | 1<<CSW_AUG | 1<<CSW_UMP45 | 1<<CSW_SG550 | 1<<CSW_GALIL | 1<<CSW_FAMAS | 1<<CSW_AWP | 1<<CSW_MP5NAVY | 1<<CSW_M249 | 1<<CSW_M3 | 1<<CSW_M4A1 | 1<<CSW_TMP | 1<<CSW_G3SG1 | 1<<CSW_SG552 | 1<<CSW_AK47 | 1<<CSW_P90)
//
#define PRIMARY_ONLY 1
#define SECONDARY_ONLY 2
#define GRENADES_ONLY 4



new AK_W_MODEL_D[] = "models/w_ak47.mdl"
new M4_W_MODEL_D[] = "models/w_m4a1.mdl"
new DG_W_MODEL_D[] = "models/w_deagle.mdl"
new AWP_W_MODEL_D[] = "models/w_awp.mdl"
new FMS_W_MODEL_D[] = "models/w_famas.mdl"
new AK_V_MODEL[] = "models/dp/v_ak47.mdl"
new M4_V_MODEL[] = "models/dp/v_m4a1.mdl"
new DG_V_MODEL[] = "models/dp/v_deagle.mdl"
new AWP_V_MODEL[] = "models/dp/v_awp.mdl"
new FMS_V_MODEL[] = "models/dp/v_famas.mdl"
new AK_P_MODEL[] = "models/dp/p_ak47.mdl"
new M4_P_MODEL[] = "models/dp/p_m4a1.mdl"
new DG_P_MODEL[] = "models/dp/p_deagle.mdl"
new AWP_P_MODEL[] = "models/dp/p_awp.mdl"
new FMS_P_MODEL[] = "models/dp/p_famas.mdl"
new AK_W_MODEL[] = "models/dp/w_ak47.mdl"
new M4_W_MODEL[] = "models/dp/w_m4a1.mdl"
new DG_W_MODEL[] = "models/dp/w_deagle.mdl"
new AWP_W_MODEL[] = "models/dp/w_awp.mdl"
new FMS_W_MODEL[] = "models/dp/w_famas.mdl"
new AK_V_MODEL_ASI[] = "models/dp/v_ak47_asi.mdl"
new M4_V_MODEL_ASI[] = "models/dp/v_m4a1_asi.mdl"
new DG_V_MODEL_ASI[] = "models/dp/v_deagle_asi.mdl"
new AWP_V_MODEL_ASI[] = "models/dp/v_awp_asi.mdl"
new FMS_V_MODEL_ASI[] = "models/dp/v_famas_asi.mdl"
new AK_P_MODEL_ASI[] = "models/dp/p_ak47_asi_v2.mdl"
new M4_P_MODEL_ASI[] = "models/dp/p_m4a1_asi_v2.mdl"
new DG_P_MODEL_ASI[] = "models/dp/p_deagle_asi.mdl"
new AWP_P_MODEL_ASI[] = "models/dp/p_awp_asi_v2.mdl"
new FMS_P_MODEL_ASI[] = "models/dp/p_famas_asi.mdl"
new AK_W_MODEL_ASI[] = "models/dp/w_ak47_asi_v2.mdl"
new M4_W_MODEL_ASI[] = "models/dp/w_m4a1_asi_v2.mdl"
new DG_W_MODEL_ASI[] = "models/dp/w_deagle_asi.mdl"
new AWP_W_MODEL_ASI[] = "models/dp/w_awp_asi_v2.mdl"
new FMS_W_MODEL_ASI[] = "models/dp/w_famas_asi.mdl"
new dkmodel_p[] = "models/dp/dk.mdl"
new dkmodel_w[] = "models/dp/w_thighpack.mdl"
new dkclass[] = "backdk"
new g_weaponent[MAX_PLAYERS+1]
new g_weaponclass[] = "backweapon"
new g_weaponmodel[] = "models/backweaponsnew.mdl"
stock IsBlockMap(){
new got_line, line_num, len;
new cfgdir[64];
new cfgpath[64];
new mapname[64];
new txt[64];
get_localinfo("amxx_configsdir", cfgdir, charsmax(cfgdir));
get_mapname(mapname, charsmax(cfgdir));
formatex(cfgpath, charsmax(cfgpath), "%s/vip/gold_block_maps.cfg", cfgdir);
if (file_exists(cfgpath))
{
got_line = read_file(cfgpath, line_num, txt,charsmax(cfgpath), len);
while (got_line>0)
{
if (equali(txt, mapname)) return 1;
line_num++;
got_line = read_file(cfgpath, line_num, txt, charsmax(cfgpath), len);
}
}
return 0;
}
public plugin_precache(){
precache_model(g_weaponmodel)
precache_model(AK_V_MODEL)
precache_model(AK_P_MODEL)
precache_model(AK_W_MODEL)
precache_model(M4_V_MODEL)
precache_model(M4_P_MODEL)
precache_model(M4_W_MODEL)
precache_model(DG_V_MODEL)
precache_model(DG_P_MODEL)
precache_model(DG_W_MODEL)
precache_model(AWP_V_MODEL)
precache_model(AWP_P_MODEL)
precache_model(AWP_W_MODEL)
precache_model(FMS_V_MODEL)
precache_model(FMS_P_MODEL)
precache_model(FMS_W_MODEL)
precache_model(AK_V_MODEL_ASI)
precache_model(AK_P_MODEL_ASI)
precache_model(AK_W_MODEL_ASI)
precache_model(M4_V_MODEL_ASI)
precache_model(M4_P_MODEL_ASI)
precache_model(M4_W_MODEL_ASI)
precache_model(DG_V_MODEL_ASI)
precache_model(DG_P_MODEL_ASI)
precache_model(DG_W_MODEL_ASI)
precache_model(AWP_V_MODEL_ASI)
precache_model(AWP_P_MODEL_ASI)
precache_model(AWP_W_MODEL_ASI)
precache_model(FMS_V_MODEL_ASI)
precache_model(FMS_P_MODEL_ASI)
precache_model(FMS_W_MODEL_ASI)
precache_model(dkmodel_p)
precache_model(dkmodel_w)
}
new g_weapons[][] =
{
"weapon_p228",
"weapon_scout",
"weapon_hegrenade",
"weapon_xm1014",
"weapon_c4",
"weapon_mac10",
"weapon_aug",
"weapon_smokegrenade",
"weapon_elite",
"weapon_fiveseven",
"weapon_ump45",
"weapon_sg550",
"weapon_galil",
"weapon_famas",
"weapon_usp",
"weapon_glock18",
"weapon_awp",
"weapon_mp5navy",
"weapon_m249",
"weapon_m3",
"weapon_m4a1",
"weapon_tmp",
"weapon_g3sg1",
"weapon_flashbang",
"weapon_deagle",
"weapon_sg552",
"weapon_ak47",
"weapon_knife",
"weapon_p90"
}
new bool:gold[4562],bool:asi[4562],set_weapon[33]
new bool:dkgold[33]
new dgid,round_number,weapon_gives[33],awp_gives[33],buytime
new iKey = (1<<0|1<<1|1<<2|1<<3|1<<4|1<<5|1<<6|1<<9)
new bool:autoshow[33]
new bool:dmgadder = true
new Float:dmgadder_c
new cv_p[33]
new bool:en_map_r
new bool:vip_b_en
new bool:ADDER[33]
new r_en
new chance_g,chance_asi,vip_tag_en
new dk_enabled,backweapons
new bool:dk_enabled_fwm
new g_weaponent2[33]
new max_pl
public plugin_init(){
register_plugin("VIP", "1.5", "by4udilo")
register_dictionary("vip_gold.txt");
cv_p[0] = register_cvar("vip_enabled", "1") // pCVar_enabled
cv_p[1] = register_cvar("vip_armor_round", "1") // = vip_armor_r
cv_p[2] = register_cvar("vip_dk_round", "2") //vip_dk_r
cv_p[3] = register_cvar("vip_gr_round", "2") // = vip_gr_r
cv_p[4] = register_cvar("vip_dg_round", "2") // = vip_dg_r
cv_p[5] = register_cvar("vip_menu_round", "1") //vip_menu_r
cv_p[6] = register_cvar("vip_awp_start", "4") //vip_awp_s
cv_p[7] = register_cvar("vip_awp_delay", "3") //vip_awp_d
cv_p[8] = register_cvar("vip_buy_time", "60") //vip_buy_t
cv_p[9] = register_cvar("vip_dmg", "1") //dmg_enabled
cv_p[10] = register_cvar("vip_bonus_dmg", "105") //dmg_add
cv_p[11] = register_cvar("vip_dmgmsg", "1") //dmg_message
r_en = register_cvar("vip_weaponrandom", "1")
cv_p[14] = register_cvar("vip_random_all", "1")
cv_p[15] = register_cvar("vip_random_g", "10")
cv_p[16] = register_cvar("vip_random_a", "10")
dk_enabled = register_cvar("vip_dk_en", "1")
backweapons = register_cvar("backweapons_en", "1")
max_pl = get_maxplayers()

vip_tag_en = register_cvar("vip_tag", "1")
new cfg[256]
get_configsdir(cfg,255)
server_cmd("exec %s/vip/vip_asi&&gold.cfg",cfg)
server_exec();
get_pcvar_num(dk_enabled) ? (dk_enabled_fwm = true) : (dk_enabled_fwm = false)

dmgadder_c = get_pcvar_num(cv_p[10]) * 0.01
if(!get_pcvar_num(cv_p[9]) || get_pcvar_num(cv_p[10]) == 100 ) dmgadder = false
if(get_pcvar_num(cv_p[14])) en_map_r = true
// vip_on_random()
if(get_pcvar_num(cv_p[0])){
IsBlockMap() ? (vip_b_en = false) : (vip_b_en = true)
RegisterHam(Ham_Spawn,"player","SPAWN",1)
RegisterMenu( "weaponmenu", "Actionweaponmenu" ) ;

if(get_pcvar_num(cv_p[8]) != 0) set_task(1.0, "buytimer", _, _, _, "b")
if(dmgadder){
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage_Pre", 0);
dmgadder_c = get_pcvar_num(cv_p[10]) * 0.01
RegisterHam( Ham_Item_Deploy, "weapon_deagle" , "hamdeagle2", 0);
RegisterHam( Ham_Item_Deploy, "weapon_ak47" , "hamak472", 0);
RegisterHam( Ham_Item_Deploy, "weapon_m4a1" , "hamm4a12", 0);
RegisterHam( Ham_Item_Deploy, "weapon_awp" , "hamawp2", 0);
RegisterHam( Ham_Item_Deploy, "weapon_famas" , "hamfamas2", 0);
}
RegisterHam(Ham_AddPlayerItem,"player","bacon_addplayeritem")
RegisterHam( Ham_Item_Deploy, "weapon_deagle" , "hamdeagle", 1);
RegisterHam( Ham_Item_Deploy, "weapon_ak47" , "hamak47", 1);
RegisterHam( Ham_Item_Deploy, "weapon_m4a1" , "hamm4a1", 1);
RegisterHam( Ham_Item_Deploy, "weapon_awp" , "hamawp", 1);
RegisterHam( Ham_Item_Deploy, "weapon_famas" , "hamfamas", 1);


register_forward(FM_SetModel, "set_model", 1)
RegisterHam(Ham_Spawn, "weaponbox", "SpawnWeaponBox_Post", true);


if(get_pcvar_num(r_en)){
chance_g = get_pcvar_num(cv_p[15])
chance_asi = get_pcvar_num(cv_p[16])
RegisterHam(Ham_Touch, "armoury_entity", "fw_TouchPre2",0) //weaponbox
RegisterHam(Ham_Touch, "armoury_entity", "fw_TouchPre3",1) // или в хам деплой_ хз
register_srvcmd("vip_randommap","vip_map")
if(get_pcvar_num(cv_p[14])) en_map_r = true
vip_wrandom()

}
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
register_event("TextMsg","EventRestart","a","2&#Game_w")
register_event("TextMsg","EventRestart","a","2&#Game_C");
register_clcmd( "weaponmenu", "open_weaponmenu" ) ;
register_clcmd( "say /weaponmenu", "open_weaponmenu" ) ;
register_clcmd( "say_team /weaponmenu", "open_weaponmenu" ) ;
register_clcmd( "say /menu", "open_weaponmenu" ) ;
register_clcmd( "say_team /menu", "open_weaponmenu" ) ;
if(get_pcvar_num(dk_enabled)){
RegisterHam(Ham_Touch, "item_thighpack","dkgold_pre",1)
}
if(get_pcvar_num(dk_enabled) || get_pcvar_num(backweapons))
register_event("DeathMsg","event_death","a")

if(get_pcvar_num(backweapons)){
RegisterHam(Ham_RemovePlayerItem, "player", "bacon_removeplayeritem")

for(new i = 0; i < sizeof g_weapons; i++)
{
RegisterHam(Ham_Item_AttachToPlayer, g_weapons[i], "bacon_item_attachtoplayer_post", 1)
RegisterHam(Ham_Item_Deploy, g_weapons[i], "bacon_item_deploy_post", 1)
}
}

state SetModelDisabled;
}
}
public EventRestart(){
set_task(0.1,"clear_ents") // событие нового раунда вызывается раньше события удаления лежащего оружия,насчет рестарта лень тестить
arrayset(awp_gives, 0, sizeof awp_gives);
round_number = 0
}

public dkgold_pre(ent, id){
if(!is_user_alive(id)) return 0
static model[32]
// if(!cs_get_user_defuse(id) && cs_get_user_team(id) == 2 ){
entity_get_string(ent, EV_SZ_model, model, charsmax(model))
if(equali(model, dkmodel_w, charsmax(model)))
dkgold_set(id)
// }
return 1
}

public bacon_item_deploy_post(ent)
{
static id; id = pev(ent, pev_owner)
if(is_user_alive(id))
{
if(is_weapon_primary(cs_get_weapon_type(ent)) || cs_get_user_shield(id))
fm_set_entity_visibility(g_weaponent[id], 0)

else if(cs_get_user_hasprim(id))
fm_set_entity_visibility(g_weaponent[id], 1)
}
}
public bacon_removeplayeritem(id, ent)
{
if(is_weapon_primary(cs_get_weapon_type(ent)) && pev_valid(g_weaponent[id]))
fm_set_entity_visibility(g_weaponent[id], 0)
}
public bacon_item_attachtoplayer_post(ent, id) if(is_user_alive(id) && !cs_get_user_autoswitch(id))
{
if(is_weapon_primary(cs_get_weapon_type(ent)) && pev_valid(g_weaponent[id]))
fm_set_entity_visibility(g_weaponent[id], 1)
}
public dkgold_set(id){
if(_:cs_get_user_team(id) == 2){
if(round_number >= get_pcvar_num(cv_p[2])){
give_item(id,"item_thighpack")
if(get_pcvar_num(dk_enabled)){
cs_set_user_submodel(id, 0)
dkgold[id] = true
fm_set_entity_visibility(g_weaponent2[id], 1)
set_pev(g_weaponent2[id], pev_body, 1)
}
}
}else{
if(get_pcvar_num(dk_enabled)){
fm_set_entity_visibility(g_weaponent2[id], 0)
dkgold[id] = false
}
}
}
public client_disconnect(id)
{
if(get_pcvar_num(dk_enabled)){
if(g_weaponent2[id] > 0 && pev_valid(g_weaponent2[id]))
engfunc(EngFunc_RemoveEntity, g_weaponent2[id])
dkgold[id] = false
}
if(get_pcvar_num(backweapons)){
if(g_weaponent[id] > 0 && pev_valid(g_weaponent[id]))
engfunc(EngFunc_RemoveEntity, g_weaponent[id])
g_weaponent[id] = 0
}
}
public client_putinserver(id){
autoshow[id] = true
set_weapon[id] = 0
if(get_pcvar_num(dk_enabled)){
static infotarget2
if(!infotarget2) infotarget2 = engfunc(EngFunc_AllocString, "info_target")
g_weaponent2[id] = engfunc(EngFunc_CreateNamedEntity, infotarget2)
if(pev_valid(g_weaponent2[id]))
{
engfunc(EngFunc_SetModel, g_weaponent2[id], dkmodel_p)
set_pev(g_weaponent2[id], pev_classname, dkclass)
set_pev(g_weaponent2[id], pev_movetype, MOVETYPE_FOLLOW)
set_pev(g_weaponent2[id], pev_effects, EF_NODRAW)
set_pev(g_weaponent2[id], pev_aiment, id)
}
}
if(get_pcvar_num(backweapons)){
static infotarget
if(!infotarget) infotarget = engfunc(EngFunc_AllocString, "info_target")

g_weaponent[id] = engfunc(EngFunc_CreateNamedEntity, infotarget)
if(pev_valid(g_weaponent[id]))
{
engfunc(EngFunc_SetModel, g_weaponent[id], g_weaponmodel)
set_pev(g_weaponent[id], pev_classname, g_weaponclass)
set_pev(g_weaponent[id], pev_movetype, MOVETYPE_FOLLOW)
set_pev(g_weaponent[id], pev_effects, EF_NODRAW)
set_pev(g_weaponent[id], pev_aiment, id)
}
}
}

public event_death(){
if(get_pcvar_num(dk_enabled)){
fm_set_entity_visibility(g_weaponent2[read_data(2)], 0)
dkgold[read_data(2)] ? (dgid = read_data(2)) : (dgid = 0)
dkgold[read_data(2)] = false
}
if(get_pcvar_num(backweapons)){
fm_set_entity_visibility(g_weaponent[read_data(2)], 0)
}
}

public fw_TouchPre2(ent, id){
if(!is_user_alive(id)) return 0
static model[32]
entity_get_string(ent, EV_SZ_model, model, charsmax(model))
if(equali(model, AK_W_MODEL_ASI, charsmax(model))){
if(!cs_get_user_hasprim(id)){
asi[id]=true
}
}
if(equali(model, AK_W_MODEL, charsmax(model))){
if(!cs_get_user_hasprim(id)){
gold[id]=true
}
}
if(equali(model, AWP_W_MODEL_ASI, charsmax(model))){
if(!cs_get_user_hasprim(id)){
asi[id]=true
}
}
if(equali(model, AWP_W_MODEL, charsmax(model))){
if(!cs_get_user_hasprim(id)){
gold[id]=true
}
}
if(equali(model, FMS_W_MODEL_ASI, charsmax(model))){
if(!cs_get_user_hasprim(id)){
asi[id]=true
}
}
if(equali(model, FMS_W_MODEL, charsmax(model))){
if(!cs_get_user_hasprim(id)){
gold[id]=true
}
}
if(equali(model, M4_W_MODEL_ASI, charsmax(model))){
if(!cs_get_user_hasprim(id)){
asi[id]=true
}
}
if(equali(model, M4_W_MODEL, charsmax(model))){
if(!cs_get_user_hasprim(id)){
gold[id]=true
}
}
if(equali(model, DG_W_MODEL_ASI, charsmax(model))){
if(!user_has_weapon(id,SECONDARY_ONLY))
asi[id]=true
}
if(equali(model, DG_W_MODEL, charsmax(model))){
if(!user_has_weapon(id,SECONDARY_ONLY)){
gold[id]=true
}
}
return 1
}

public fw_TouchPre3(ent, id){
asi[id]=false
gold[id]=false
}

public vip_map(){
new mapname[33],currentmap[33];read_args(mapname,32);remove_quotes(mapname)
get_mapname(currentmap,charsmax(currentmap))
if(equal(mapname,currentmap)) en_map_r = true
}

public SpawnWeaponBox_Post(const ent)
{
state SetModelEnabled;
}

public set_model(ent, model[]) <SetModelDisabled>
return;

public set_model(ent, model[]) <SetModelEnabled>
{
if(!pev_valid(ent))
return;

state SetModelDisabled;

if(equali(model, "models/w_ak47.mdl", 12)){
new ModelWeapon
ModelWeapon = find_ent_by_owner ( -1, "weapon_ak47", ent )
if(gold[ModelWeapon])
engfunc(EngFunc_SetModel, ent, AK_W_MODEL)
if(asi[ModelWeapon])
engfunc(EngFunc_SetModel, ent, AK_W_MODEL_ASI)
}
if(equali(model, "models/w_m4a1.mdl", 12)){
new ModelWeapon
ModelWeapon = find_ent_by_owner ( -1, "weapon_m4a1", ent )
if(gold[ModelWeapon])
engfunc(EngFunc_SetModel, ent, M4_W_MODEL)
if(asi[ModelWeapon])
engfunc(EngFunc_SetModel, ent, M4_W_MODEL_ASI)
}
if(equali(model, "models/w_deagle.mdl", 12)){
new ModelWeapon
ModelWeapon = find_ent_by_owner ( -1, "weapon_deagle", ent )
if(gold[ModelWeapon])
engfunc(EngFunc_SetModel, ent, DG_W_MODEL)
if(asi[ModelWeapon])
engfunc(EngFunc_SetModel, ent, DG_W_MODEL_ASI)
}
if(equali(model, "models/w_awp.mdl", 12)){
new ModelWeapon
ModelWeapon = find_ent_by_owner ( -1, "weapon_awp", ent )
if(gold[ModelWeapon])
engfunc(EngFunc_SetModel, ent, AWP_W_MODEL)
if(asi[ModelWeapon])
engfunc(EngFunc_SetModel, ent, AWP_W_MODEL_ASI)
}
if(equali(model, "models/w_famas.mdl", 12)){
new ModelWeapon
ModelWeapon = find_ent_by_owner ( -1, "weapon_famas", ent )
if(gold[ModelWeapon])
engfunc(EngFunc_SetModel, ent, FMS_W_MODEL)
if(asi[ModelWeapon])
engfunc(EngFunc_SetModel, ent, FMS_W_MODEL_ASI)
}
if(dk_enabled_fwm){
if(equal(model, "models/w_thighpack.mdl",13))
{
new String[11]
num_to_str(dgid,String,10)
entity_set_string(ent, EV_ENT_owner, String)
if(dgid != 0){
engfunc(EngFunc_SetModel, ent, dkmodel_w)
dkgold[dgid] = true
dgid = 0
}
}
}
}
public hamdeagle2( entity ) ADDER[get_pdata_cbase( entity, 41, 4 )] = false
public hamak472( entity ) ADDER[get_pdata_cbase( entity, 41, 4 )] = false
public hamm4a12( entity ) ADDER[get_pdata_cbase( entity, 41, 4 )] = false
public hamawp2( entity ) ADDER[get_pdata_cbase( entity, 41, 4 )] = false
public hamfamas2( entity ) ADDER[get_pdata_cbase( entity, 41, 4 )] = false

public hamdeagle( entity )
{
if(gold[entity] == true){
set_pev(get_pdata_cbase( entity, 41, 4 ), pev_viewmodel2, DG_V_MODEL)
set_pev(get_pdata_cbase( entity, 41, 4 ), pev_weaponmodel2, DG_P_MODEL)
ADDER[get_pdata_cbase( entity, 41, 4 )] = true
}
if(asi[entity] == true){
set_pev(get_pdata_cbase( entity, 41, 4 ), pev_viewmodel2, DG_V_MODEL_ASI)
set_pev(get_pdata_cbase( entity, 41, 4 ), pev_weaponmodel2, DG_P_MODEL_ASI)
ADDER[get_pdata_cbase( entity, 41, 4 )] = true
}
}
public hamak47( entity )
{
if(gold[entity] == true){
set_pev(get_pdata_cbase( entity, 41, 4 ), pev_viewmodel2, AK_V_MODEL)
set_pev(get_pdata_cbase( entity, 41, 4 ), pev_weaponmodel2, AK_P_MODEL)
ADDER[get_pdata_cbase( entity, 41, 4 )] = true
}
if(asi[entity] == true){
set_pev(get_pdata_cbase( entity, 41, 4 ), pev_viewmodel2, AK_V_MODEL_ASI)
set_pev(get_pdata_cbase( entity, 41, 4 ), pev_weaponmodel2, AK_P_MODEL_ASI)
ADDER[get_pdata_cbase( entity, 41, 4 )] = true
}
}
public hamm4a1( entity )
{
if(gold[entity] == true){
set_pev(get_pdata_cbase( entity, 41, 4 ), pev_viewmodel2, M4_V_MODEL)
set_pev(get_pdata_cbase( entity, 41, 4 ), pev_weaponmodel2, M4_P_MODEL)
ADDER[get_pdata_cbase( entity, 41, 4 )] = true
}
if(asi[entity] == true){
set_pev(get_pdata_cbase( entity, 41, 4 ), pev_viewmodel2, M4_V_MODEL_ASI)
set_pev(get_pdata_cbase( entity, 41, 4 ), pev_weaponmodel2, M4_P_MODEL_ASI)
ADDER[get_pdata_cbase( entity, 41, 4 )] = true
}
}
public hamawp( entity )
{
if(gold[entity] == true){
set_pev(get_pdata_cbase( entity, 41, 4 ), pev_viewmodel2, AWP_V_MODEL)
set_pev(get_pdata_cbase( entity, 41, 4 ), pev_weaponmodel2, AWP_P_MODEL)
ADDER[get_pdata_cbase( entity, 41, 4 )] = true
}
if(asi[entity] == true){
set_pev(get_pdata_cbase( entity, 41, 4 ), pev_viewmodel2, AWP_V_MODEL_ASI)
set_pev(get_pdata_cbase( entity, 41, 4 ), pev_weaponmodel2, AWP_P_MODEL_ASI)
ADDER[get_pdata_cbase( entity, 41, 4 )] = true
}
}

public hamfamas( entity )
{
if(gold[entity] == true){
set_pev(get_pdata_cbase( entity, 41, 4 ), pev_viewmodel2, FMS_V_MODEL)
set_pev(get_pdata_cbase( entity, 41, 4 ), pev_weaponmodel2, FMS_P_MODEL)
ADDER[get_pdata_cbase( entity, 41, 4 )] = true
}
if(asi[entity] == true){
set_pev(get_pdata_cbase( entity, 41, 4 ), pev_viewmodel2, FMS_V_MODEL_ASI)
set_pev(get_pdata_cbase( entity, 41, 4 ), pev_weaponmodel2, FMS_P_MODEL_ASI)
ADDER[get_pdata_cbase( entity, 41, 4 )] = true
}
}
public fw_TakeDamage_Pre(victim, inflictor, attacker, Float:damage, bits){
if(1 <= attacker <= max_pl) if(ADDER[attacker]) if(bits & DMG_BULLET) SetHamParamFloat(4, damage * dmgadder_c)
}

public bacon_addplayeritem(id, ent){
if(gold[id] == true) gold[ent] = true
if(asi[id] == true) asi[ent] = true
if(get_pcvar_num(backweapons)){
static weaponid; weaponid = cs_get_weapon_type(ent)

if(is_weapon_primary(weaponid) && pev_valid(g_weaponent[id]))
{
fm_set_entity_visibility(g_weaponent[id], 0)
if(gold[ent] == false && asi[ent] == false)
set_pev(g_weaponent[id], pev_body, get_weapon_model(weaponid))
if(gold[ent] == true)
set_pev(g_weaponent[id], pev_body, get_weapon_modelgold(weaponid))
if(asi[ent] == true)
set_pev(g_weaponent[id], pev_body, get_weapon_modelasi(weaponid))
}
}
}
public event_round_start(){
round_number++
buytime = get_pcvar_num(cv_p[8])
set_task(0.1,"clear_ents") // событие нового раунда вызывается раньше удаления лежащего оружия
}
public clear_ents(){
for(new i=1;i<=(global_get(glb_maxEntities));i++){
if(!is_valid_ent(i)){ //!is_valid_ent(i)
gold[i] = false
asi[i] = false
}
}
}
public vip_wrandom(){
if(!en_map_r) return 0
for(new i=1;i<=global_get(glb_maxEntities);i++){
if(!pev_valid(i)) return 0
static szClassName[33]
entity_get_string(i, EV_SZ_classname, szClassName, charsmax(szClassName))
if(equal(szClassName,"armoury_entity")){
// бл*ть этот шансовый код
new model
if(random_num(0,100-(chance_g+chance_asi)) < chance_g+chance_asi)
model = random_num(0,chance_g) > random_num(0,chance_asi) ? 1 : 2
else model = 0
// готово бле*ть
new wid = cs_get_armoury_type(i)
if(model == 0){
if(wid == CSW_AK47 ){ engfunc(EngFunc_SetModel, i, AK_W_MODEL_D);}
if(wid == CSW_M4A1){ engfunc(EngFunc_SetModel, i, M4_W_MODEL_D);}
if(wid == CSW_DEAGLE){ engfunc(EngFunc_SetModel, i, DG_W_MODEL_D);}
if(wid == CSW_FAMAS){ engfunc(EngFunc_SetModel, i, FMS_W_MODEL_D);}
if(wid == CSW_AWP){ engfunc(EngFunc_SetModel, i, AWP_W_MODEL_D);}
}
if(model == 1){
if(wid == CSW_AK47 ){ engfunc(EngFunc_SetModel, i, AK_W_MODEL);}
if(wid == CSW_M4A1){ engfunc(EngFunc_SetModel, i, M4_W_MODEL);}
if(wid == CSW_DEAGLE){ engfunc(EngFunc_SetModel, i, DG_W_MODEL);}
if(wid == CSW_FAMAS){ engfunc(EngFunc_SetModel, i, FMS_W_MODEL);}
if(wid == CSW_AWP){ engfunc(EngFunc_SetModel, i, AWP_W_MODEL);}
}
if(model == 2){
if(wid == CSW_AK47 ){ engfunc(EngFunc_SetModel, i, AK_W_MODEL_ASI);}
if(wid == CSW_M4A1){ engfunc(EngFunc_SetModel, i, M4_W_MODEL_ASI);}
if(wid == CSW_DEAGLE){ engfunc(EngFunc_SetModel, i, DG_W_MODEL_ASI);}
if(wid == CSW_FAMAS){ engfunc(EngFunc_SetModel, i, FMS_W_MODEL_ASI);}
if(wid == CSW_AWP){ engfunc(EngFunc_SetModel, i, AWP_W_MODEL_ASI);}
}
}
}
return 1
}
public vip_tag(id){
if(!is_user_alive(id) || !get_pcvar_num(vip_tag_en)) return 0
if (get_user_flags ( id ) & VIP_FLAG)
{
if(!user_has_weapon(id,CSW_C4) && is_user_connected(id)){
message_begin(MSG_ALL, get_user_msgid("ScoreAttrib"))
write_byte(id)
write_byte(4)
message_end()
}
}
return 1
}
public SPAWN(id)
{
vip_tag(id)
if(!is_user_alive(id) ) return 0
if(get_pcvar_num(backweapons)) if(!cs_get_user_hasprim(id)) fm_set_entity_visibility(g_weaponent[id], 0)
if(!vip_b_en) return 0
if( ~get_user_flags( id ) & VIP_FLAG ) return 0
weapon_gives[id] = 0
if(awp_gives[id] > 0) awp_gives[id]--
if(round_number >= get_pcvar_num(cv_p[1])){ give_item(id,"item_assaultsuit"); give_item(id,"item_kevlar");}
if(round_number >= get_pcvar_num(cv_p[4]) < get_pcvar_num(cv_p[5])){
strip_weapons(id,SECONDARY_ONLY)
give_item( id, "weapon_deagle" );cs_set_user_bpammo( id , CSW_DEAGLE, 35 )
}
if(round_number >= get_pcvar_num(cv_p[3])){
give_item(id,"weapon_hegrenade");give_item(id,"weapon_flashbang");
give_item(id,"weapon_flashbang");give_item(id,"weapon_smokegrenade")
}
if(round_number >= get_pcvar_num(cv_p[5])){
if(autoshow[id] == true) open_weaponmenu(id)
}
if(_:cs_get_user_team(id) == 2){
if(round_number >= get_pcvar_num(cv_p[2])){
give_item(id,"item_thighpack")
if(get_pcvar_num(dk_enabled))
dkgold_set(id)
}
}else{
if(get_pcvar_num(dk_enabled)){
fm_set_entity_visibility(g_weaponent2[id], 0)
}
dkgold_set(id)
}
return 1
}
public open_weaponmenu(id){
if(!(get_user_flags(id) & VIP_FLAG)){
ChatColor ( id, "%L",LANG_PLAYER,"NO_VIP_CHAT");
return 0;
}
new s_Menu[512],iLen
iLen = formatex(s_Menu[iLen],charsmax(s_Menu)-iLen,"^n\yВип Меню^n^n");
if(round_number >= get_pcvar_num(cv_p[5]))
{
if(get_pcvar_num(cv_p[10]) == 100 || !get_pcvar_num(cv_p[9]) || set_weapon[id] <=1){
if((weapon_gives[id] < 1) && (buytime >= 0)) iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\r1. \wВзять \r[\yAK-47\r]^n") ;
else iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\d1. \dВзять \d[\dAK-47\d]^n") ;
if((weapon_gives[id] < 1) && (buytime >= 0)) iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\r2. \wВзять \r[\yM4a1\r]^n") ;
else iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\d2. \dВзять \d[\dM4a1\d]^n") ;
if((weapon_gives[id] < 1) && (buytime >= 0)) iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\r3. \wВзять \r[\yFAMAS\r]^n") ;
else iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\d3. \dВзять \d[\dFAMAS\d]^n") ;
if( round_number >= get_pcvar_num(cv_p[6]))
{
if((weapon_gives[id] < 1) && (buytime >= 0) && (awp_gives[id] == 0)) iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\r4. \wВзять \r[\yAWP\r]^n") ;
else iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\d4. \dВзять \d[\dAWP\d]^n");
}else{
iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\d4. Доступно с %dго раунда(\rсейчас раунд : %d\d) ^n",get_pcvar_num(cv_p[6]),round_number);
}
}else{
if((weapon_gives[id] < 1) && (buytime >= 0)) iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\r1. \wВзять \r[\yAK-47\r] \r[\yDMG:%d%%\r]^n",get_pcvar_num(cv_p[10]));
else iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\d1. \dВзять \d[\dAK-47\d] [DMG:%d%%]^n",get_pcvar_num(cv_p[10])) ;
if((weapon_gives[id] < 1) && (buytime >= 0)) iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\r2. \wВзять \r[\yM4a1\r]\r [\yDMG:%d%%\r]^n",get_pcvar_num(cv_p[10]));
else iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\d2. \dВзять \d[\dM4a1\d] [DMG:%d%%]^n",get_pcvar_num(cv_p[10])) ;
if((weapon_gives[id] < 1) && (buytime >= 0)) iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\r3. \wВзять \r[\yFAMAS\r]\r [\yDMG:%d%%\r]^n",get_pcvar_num(cv_p[10]));
else iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\d3. \dВзять \d[\dFAMAS\d] [DMG:%d%%]^n",get_pcvar_num(cv_p[10])) ;
if( round_number >= get_pcvar_num(cv_p[6]))
{
if((weapon_gives[id] < 1) && (buytime >= 0) && (awp_gives[id] == 0)) iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\r4. \wВзять \r[\yAWP\r]\r [\yDMG:%d%%\r]^n",get_pcvar_num(cv_p[10]));
else iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\d4. \dВзять \d[\dAWP\d] [DMG:%d%%]^n",get_pcvar_num(cv_p[10])) ;
}else{
iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\d4. Доступно с %dго раунда(\rсейчас раунд : %d\d) ^n",get_pcvar_num(cv_p[6]),round_number);
}
}
}else{
iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\d1.AK47 Доступен с %dго раунда(\rсейчас раунд : %d\d) ^n",get_pcvar_num(cv_p[5]),round_number);
iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\d2.M4a1 Доступна с %dго раунда(\rсейчас раунд : %d\d) ^n",get_pcvar_num(cv_p[5]),round_number);
iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\d3.FAMAS Доступен с %dго раунда(\rсейчас раунд : %d\d) ^n",get_pcvar_num(cv_p[5]),round_number);
iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\d4.AWP Доступно с %dго раунда(\rсейчас раунд : %d\d) ^n",get_pcvar_num(cv_p[5]),round_number);
}
if(autoshow[id] == true) iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\r5. \wАвтопоказ [\rВКЛЮЧЕН\w] ^n") ;
else iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\r5. \wАвтопоказ [\rВЫКЛЮЧЕН\w] ^n") ;
if(set_weapon[id] == 0) iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\r6. \wОружие [\rНе выбрано\w] ^n")
if(set_weapon[id] == 1) iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\r6. \wОружие [\rОбычное\w] ^n")
if(set_weapon[id] == 2) iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\r6. \wОружие [\rЗолотое\w] ^n")
if(set_weapon[id] == 3) iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\r6. \wОружие [\rAsiimov\w] ^n")
iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\r0. Выход" ) ;
show_menu( id,iKey,s_Menu,-1,"weaponmenu" ) ;
return 1
}
public Actionweaponmenu( i, iKey )
{
if(!vip_b_en) return 0
if ( ! ( get_user_flags ( i ) & VIP_FLAG ) )
{
ChatColor ( i, "%L",LANG_PLAYER,"NO_VIP_CHAT");
return 0;
}
new s_Name[ 32 ] ;
get_user_name( i, s_Name, 31 ) ;
switch( iKey )
{
case 0:
{
if (!is_user_alive(i)) {
ChatColor(i, "%L",LANG_PLAYER,"DEAD_VIP");
return PLUGIN_HANDLED;}
if ( round_number < get_pcvar_num(cv_p[5] )){
ChatColor ( i , "%L",LANG_PLAYER,"VIP_NO_USE_IN_ROUND",get_pcvar_num(cv_p[5]) ,round_number );
return PLUGIN_HANDLED; }
if(buytime <= 0){
ChatColor ( i , "%L",LANG_PLAYER,"TIME_IS_UP",get_pcvar_num(cv_p[8]) );
return PLUGIN_HANDLED; }
if(weapon_gives[i] == 1){
ChatColor ( i , "%L",LANG_PLAYER,"VIP_USED_WEAPON" );
return PLUGIN_HANDLED; }
if(!set_weapon[i]){
ChatColor ( i , "%L",LANG_PLAYER,"VIP_SELECT_WEAPON" );
client_cmd(i, "weaponmenu"); }
if(set_weapon[i]==1){
strip_weapons(i,PRIMARY_ONLY)
give_item( i, "weapon_ak47" )
cs_set_user_bpammo( i , CSW_AK47, 90 )
weapon_gives[i] = 1
strip_weapons(i,SECONDARY_ONLY)
give_item( i, "weapon_deagle" )
cs_set_user_bpammo( i , CSW_DEAGLE, 35 )
}
if(set_weapon[i] == 2){
strip_weapons(i,PRIMARY_ONLY)
gold[i] = true
give_item( i, "weapon_ak47" )
gold[i] = false
cs_set_user_bpammo( i , CSW_AK47, 90 )
weapon_gives[i] = 1
strip_weapons(i,SECONDARY_ONLY)
gold[i] = true
give_item( i, "weapon_deagle" )
cs_set_user_bpammo( i , CSW_DEAGLE, 35 )
gold[i] = false
}
if(set_weapon[i] == 3){
strip_weapons(i,PRIMARY_ONLY)
asi[i] = true
give_item( i, "weapon_ak47" )
asi[i] = false
cs_set_user_bpammo( i , CSW_AK47, 90 )
weapon_gives[i] = 1
strip_weapons(i,SECONDARY_ONLY)
asi[i] = true
give_item( i, "weapon_deagle" )
cs_set_user_bpammo( i , CSW_DEAGLE, 35 )
asi[i] = false
}
}
case 1:
{
if ( ! is_user_alive ( i ) ) {
ChatColor(i, "%L",LANG_PLAYER,"DEAD_VIP");
return PLUGIN_HANDLED; }
if ( round_number < get_pcvar_num(cv_p[5] )){
ChatColor ( i , "%L",LANG_PLAYER,"VIP_NO_USE_IN_ROUND",get_pcvar_num(cv_p[5]) ,round_number );
return PLUGIN_HANDLED; }
if(buytime <= 0){
ChatColor ( i , "%L",LANG_PLAYER,"TIME_IS_UP",get_pcvar_num(cv_p[8]) );
return PLUGIN_HANDLED; }
if(weapon_gives[i] == 1){
ChatColor ( i , "%L",LANG_PLAYER,"VIP_USED_WEAPON" );
return PLUGIN_HANDLED; }
if(!set_weapon[i]){
ChatColor ( i , "%L",LANG_PLAYER,"VIP_SELECT_WEAPON" );
client_cmd(i, "weaponmenu"); }
if(set_weapon[i] == 1){
strip_weapons(i,PRIMARY_ONLY)
give_item( i, "weapon_m4a1" )
cs_set_user_bpammo( i , CSW_M4A1, 90 )
weapon_gives[i] = 1
strip_weapons(i,SECONDARY_ONLY)
give_item( i, "weapon_deagle" )
cs_set_user_bpammo( i , CSW_DEAGLE, 35 )
}
if(set_weapon[i] == 2){
strip_weapons(i,PRIMARY_ONLY)
gold[i] = true
give_item( i, "weapon_m4a1" )
gold[i] = false
cs_set_user_bpammo( i , CSW_M4A1, 90 )
weapon_gives[i] = 1
strip_weapons(i,SECONDARY_ONLY)
gold[i] = true
give_item( i, "weapon_deagle" )
cs_set_user_bpammo( i , CSW_DEAGLE, 35 )
gold[i] = false
}
if(set_weapon[i] == 3){
strip_weapons(i,PRIMARY_ONLY)
asi[i] = true
give_item( i, "weapon_m4a1" )
asi[i] = false
cs_set_user_bpammo( i , CSW_M4A1, 90 )
weapon_gives[i] = 1
strip_weapons(i,SECONDARY_ONLY)
asi[i] = true
give_item( i, "weapon_deagle" )
cs_set_user_bpammo( i , CSW_DEAGLE, 35 )
asi[i] = false
}
}
case 2:
{
if ( ! is_user_alive ( i ) ){
ChatColor(i, "%L",LANG_PLAYER,"DEAD_VIP");
return PLUGIN_HANDLED; }

if ( round_number < get_pcvar_num(cv_p[5] )){
ChatColor ( i , "%L",LANG_PLAYER,"VIP_NO_USE_IN_ROUND",get_pcvar_num(cv_p[5]) ,round_number );
return PLUGIN_HANDLED; }
if(buytime <= 0){
ChatColor ( i , "%L",LANG_PLAYER,"TIME_IS_UP",get_pcvar_num(cv_p[8]) );
return PLUGIN_HANDLED; }
if(weapon_gives[i] == 1){
ChatColor ( i , "%L",LANG_PLAYER,"VIP_USED_WEAPON" );
return PLUGIN_HANDLED; }
if(!set_weapon[i]){
ChatColor ( i , "%L",LANG_PLAYER,"VIP_SELECT_WEAPON" );
client_cmd(i, "weaponmenu");}
if(set_weapon[i]==1){
strip_weapons(i,PRIMARY_ONLY)
give_item( i, "weapon_famas" )
cs_set_user_bpammo( i , CSW_FAMAS, 90 )
weapon_gives[i] = 1
strip_weapons(i,SECONDARY_ONLY)
give_item( i, "weapon_deagle" )
cs_set_user_bpammo( i , CSW_DEAGLE, 35 )
}
if(set_weapon[i] == 2){
strip_weapons(i,PRIMARY_ONLY)
gold[i] = true
give_item( i, "weapon_famas" )
gold[i] = false
cs_set_user_bpammo( i , CSW_FAMAS, 90 )
weapon_gives[i] = 1
strip_weapons(i,SECONDARY_ONLY)
gold[i] = true
give_item( i, "weapon_deagle" )
cs_set_user_bpammo( i , CSW_DEAGLE, 35 )
gold[i] = false
}
if(set_weapon[i] == 3){
strip_weapons(i,PRIMARY_ONLY)
asi[i] = true
give_item( i, "weapon_famas" )
asi[i] = false
cs_set_user_bpammo( i , CSW_FAMAS, 90 )
weapon_gives[i] = 1
strip_weapons(i,SECONDARY_ONLY)
asi[i] = true
give_item( i, "weapon_deagle" )
cs_set_user_bpammo( i , CSW_DEAGLE, 35 )
asi[i] = false
}
}
case 3:
{
if ( ! is_user_alive ( i ) ){
ChatColor(i, "%L",LANG_PLAYER,"DEAD_VIP");
return PLUGIN_HANDLED; }
if ( round_number < get_pcvar_num(cv_p[6]) ){
ChatColor ( i , "%L",LANG_PLAYER,"VIP_NO_USE_IN_ROUND",get_pcvar_num(cv_p[6]),round_number );
client_cmd(i, "weaponmenu")
return PLUGIN_HANDLED;}
if ( awp_gives[i] > 0 ) {
ChatColor ( i , "%L",LANG_PLAYER,"VIP_DELAY_AWP",get_pcvar_num(cv_p[7]),awp_gives[i] );
client_cmd(i, "weaponmenu")
return PLUGIN_HANDLED; }
if(buytime <= 0){
ChatColor ( i , "%L",LANG_PLAYER,"TIME_IS_UP",get_pcvar_num(cv_p[8]) );
return PLUGIN_HANDLED; }
if(weapon_gives[i] == 1){
ChatColor ( i , "%L",LANG_PLAYER,"VIP_USED_WEAPON" );
return PLUGIN_HANDLED; }
if(!set_weapon[i]){
ChatColor ( i , "%L",LANG_PLAYER,"VIP_SELECT_WEAPON" );
client_cmd(i, "weaponmenu");}
if(set_weapon[i]==1){
strip_weapons(i,PRIMARY_ONLY)
give_item( i, "weapon_awp" )
cs_set_user_bpammo( i , CSW_AWP, 30 )
weapon_gives[i] = 1
awp_gives[i] = get_pcvar_num(cv_p[7])
strip_weapons(i,SECONDARY_ONLY)
give_item( i, "weapon_deagle" )
cs_set_user_bpammo( i , CSW_DEAGLE, 35 )
}
if(set_weapon[i] == 2){
strip_weapons(i,PRIMARY_ONLY)
gold[i] = true
give_item( i, "weapon_awp" )
gold[i] = false
cs_set_user_bpammo( i , CSW_AWP, 30 )
weapon_gives[i] = 1
awp_gives[i] = get_pcvar_num(cv_p[7])
strip_weapons(i,SECONDARY_ONLY)
gold[i] = true
give_item( i, "weapon_deagle" )
cs_set_user_bpammo( i , CSW_DEAGLE, 35 )
gold[i] = false
}
...
 
В этой теме было размещено решение! Перейти к решению.

Вложения

Сообщения
77
Реакции
30
Помог
2 раз(а)
может инклуда не хватает
#include <strip_weapon>
 
Статус
В этой теме нельзя размещать новые ответы.

Пользователи, просматривающие эту тему

Сейчас на форуме нет ни одного пользователя.
Сверху Снизу