Поиск Headshot stamp on the screen after being killed

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Hi.

Anyone know of a plugin that displays this blinking sign for a few seconds after killing with HeadShoot?
 

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Сообщения
44
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-6
Помог
1 раз(а)
Hi.

Anyone know of a plugin that displays this blinking sign for a few seconds after killing with HeadShoot?
Hi, I have some plugin, that will count kills and headshots like this https://prnt.sc/saaohv
Код:
#include <amxmodx>

#if !defined MAX_PLAYERS
const MAX_PLAYERS = 32
#endif

#if !defined client_disconnected
    #define client_disconnected client_disconnect
#endif

#define COUNTER_COLOR 0, 255, 0
#define COUNTER_POSITION -1.0, 0.1

const Float:COUNTER_REFRESH = 1.0

enum _:FragInfo { Frags, Headshots }

new g_iFrags[MAX_PLAYERS + 1][FragInfo], g_iSyncObj

public plugin_init()
{
    register_plugin("Frag Counter", "1.0", "OciXCrom")
    register_event("DeathMsg", "OnPlayerKilled", "a")
    g_iSyncObj = CreateHudSyncObj()
}

public client_putinserver(id)
{
    g_iFrags[id][Frags] = 0
    g_iFrags[id][Headshots] = 0
    set_task(COUNTER_REFRESH, "display_frags", id, .flags = "b")
}

public client_disconnected(id)
{
    remove_task(id)
}

public display_frags(id)
{
    if(is_user_alive(id))
    {
        set_hudmessage(COUNTER_COLOR, COUNTER_POSITION, .holdtime = COUNTER_REFRESH)
        ShowSyncHudMsg(id, g_iSyncObj, "%i (%i HS)", g_iFrags[id][Frags], g_iFrags[id][Headshots])
    }
}

public OnPlayerKilled()
{
    new iAttacker = read_data(1)

    if(is_user_connected(iAttacker) && iAttacker != read_data(2))
    {
        g_iFrags[iAttacker][Frags]++

        if(read_data(3))
        {
            g_iFrags[iAttacker][Headshots]++
        }
    }
}
 
Сообщения
494
Реакции
341
Помог
11 раз(а)
Код:
#include <amxmodx>
#include <reapi>

new const PLUGIN_NAME[] = "Icon headshot after killed";
new const PLUGIN_VERSION[] = "1.0";
new const PLUGIN_AUTHOR[] = "6u3oH";

new const ICON_NAME[] = "d_headshot"; // icon name
new const ICON_COLOR[] = { 128, 0, 255 }; // icon color { R, G, B }
const Float: ICON_SHOW_TIME = 2.5; // icon show time (seconds)

enum any:
{
    STATUS_ICON_HIDE,
    STATUS_ICON_SHOW,
    STATUS_ICON_FLASH,
};

new g_iMsgStatusIconIndex;

public plugin_init()
{
    register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR);

    RegisterHookChain(RG_CBasePlayer_Killed, "@CBasePlayer_Killed_Post", true);

    g_iMsgStatusIconIndex = get_user_msgid("StatusIcon");
}

public client_disconnected(pPlayer)
{
    remove_task(pPlayer);
}

@CBasePlayer_Killed_Post(pVictim, pKiller, iGib)
{
    if(!is_user_connected(pKiller) || !get_member(pVictim, m_bHeadshotKilled))
        return;

    set_msg_status_icon(pKiller,
        STATUS_ICON_SHOW,
        ICON_NAME,
        ICON_COLOR[0],
        ICON_COLOR[1],
        ICON_COLOR[2]
    );

    remove_task(pKiller);
    set_task(ICON_SHOW_TIME, "@func_StatusIcon_Hide", pKiller);
}

@func_StatusIcon_Hide(pPlayer)
{
    set_msg_status_icon(pPlayer,
        STATUS_ICON_HIDE,
        ICON_NAME,
        0,
        0,
        0
    );
}

stock set_msg_status_icon(pPlayer, iStatus, const sSpriteName[], iRed, iGreen, iBlue)
{
    message_begin(MSG_ONE_UNRELIABLE, g_iMsgStatusIconIndex, .player = pPlayer);
    write_byte(iStatus);
    write_string(sSpriteName);
    write_byte(iRed);
    write_byte(iGreen);
    write_byte(iBlue);
    message_end();
}
Пробуйте. Во вложении с нормальной табуляцией.
 

Вложения

Сообщения
272
Реакции
14
Can you make this icon appear to the person watching the player?
 
Сообщения
494
Реакции
341
Помог
11 раз(а)
pmadisson75,
Код:
#include <amxmodx>
#include <reapi>

new const PLUGIN_NAME[] = "Icon headshot after killed";
new const PLUGIN_VERSION[] = "1.0";
new const PLUGIN_AUTHOR[] = "6u3oH";

new const ICON_NAME[] = "d_headshot"; // icon name
new const ICON_COLOR[] = { 128, 0, 255 }; // icon color { R, G, B }
const Float: ICON_SHOW_TIME = 2.5; // icon show time (seconds)

enum any:
{
    STATUS_ICON_HIDE,
    STATUS_ICON_SHOW,
    STATUS_ICON_FLASH,
};

new g_iMsgStatusIconIndex;

public plugin_init()
{
    register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR);

    RegisterHookChain(RG_CBasePlayer_OnSpawnEquip, "@CBasePlayer_OnSpawnEquip_Post", true);
    RegisterHookChain(RG_CBasePlayer_Killed, "@CBasePlayer_Killed_Post", true);

    g_iMsgStatusIconIndex = get_user_msgid("StatusIcon");
}

public client_disconnected(pPlayer)
{
    remove_task(pPlayer);
}

@CBasePlayer_OnSpawnEquip_Post(pPlayer)
{
    remove_task(pPlayer);
}

@CBasePlayer_Killed_Post(pVictim, pKiller, iGib)
{
    if(!is_user_connected(pKiller) || !get_member(pVictim, m_bHeadshotKilled))
        return;

    @func_StatusIcon_Show(pKiller);

    static
        pPlayers[MAX_PLAYERS],
        iPlayersCount;

    get_players(pPlayers, iPlayersCount, "bh");
    
    for(new i, pPlayer, pObserver; i < iPlayersCount; i++)
    {
        pPlayer = pPlayers[i];
        pObserver = get_member(pPlayer, m_hObserverTarget);

        if(is_user_connected(pObserver) && pKiller == pObserver  && get_member(pObserver, m_iObserverLastMode) == OBS_ROAMING)
            @func_StatusIcon_Show(pPlayer);
    }
}

@func_StatusIcon_Show(pPlayer)
{
    set_msg_status_icon(pPlayer,
        STATUS_ICON_SHOW,
        ICON_NAME,
        ICON_COLOR[0],
        ICON_COLOR[1],
        ICON_COLOR[2]
    );

    remove_task(pPlayer);
    set_task(ICON_SHOW_TIME, "@func_StatusIcon_Hide", pPlayer);
}

@func_StatusIcon_Hide(pPlayer)
{
    set_msg_status_icon(pPlayer,
        STATUS_ICON_HIDE,
        ICON_NAME,
        0,
        0,
        0
    );
}

stock set_msg_status_icon(pPlayer, iStatus, const sSpriteName[], iRed, iGreen, iBlue)
{
    message_begin(MSG_ONE_UNRELIABLE, g_iMsgStatusIconIndex, .player = pPlayer);
    write_byte(iStatus);
    write_string(sSpriteName);
    write_byte(iRed);
    write_byte(iGreen);
    write_byte(iBlue);
    message_end();
}
 

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