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Здравствуйте. Я конвертирую модель с движка GoldSrc на движок Source для игры Garrys Mod. вот эта ошибка вылезает, когда компилирую модельку. Что делать?
Вот содержимое файла QC:
Вот содержимое файла QC:
Код:
// Created by Crowbar 0.72
$modelname "crab.mdl"
$cd "."
$cliptotextures
$scale 1.0
$bodygroup "studio"
{
studio "spider"
}
$bodygroup "heads"
{
studio "barneyhead2"
studio "doctorhead2"
studio "normalhead2"
studio "officerhead2"
studio "patienthead2"
studio "zombiehead2"
studio "zombie2head2"
studio "einarhead3"
studio "jackhead3"
studio "magnushead3"
studio "neilhead3"
studio "paulhead3"
}
$cdmaterials "crab/textures/"
$texturegroup skinfamilies
{
{ "bill" }
{ BX_Chrome1 }
{ BX_F-Side1 }
{ BX_Face1 }
{ BX_Hlm-Btm1 }
{ BX_Hlm-Sde1 }
{ BX_Teeth }
{ BX_Tounge }
{ docFace1 }
{ doc_Hair_Side1 }
{ doc_Hair_Side2 }
{ eina1 }
{ einarside }
{ Face1 }
{ Hair_Side1 }
{ Hair_Side2 }
{ jackside }
{ legs }
{ L_face }
{ L_side }
{ magnusfront }
{ magnusside }
{ myface }
{ neck }
{ neilhead3 }
{ neilphoto }
{ normalhead2 }
{ ohatfront }
{ ohatleft }
{ ohatright }
{ ohattop }
{ paul }
{ paulSide1 }
{ paulhead3 }
{ reofficerFace1 }
{ reofficerHSide1 }
{ SCI3X_Face1 }
{ SCI3X_GRim1 }
{ SCI3X_Glasses1 }
{ SCI3X_HSide1 }
{ Sci2_Face }
{ Sci2_Hd-Side }
{ Sci2_Teeth }
{ Sci2_Tounge }
{ Stache1 }
{ SCI3X_HSide1 }
}
$eyeposition 0 0 20
$cbox 0 0 0 0 0 0
$bbox -12 -12 0 12 12 24
$hbox 0 "Bip01" -7.53 -8.24 -6.65 8.89 7.61 6.24
$hbox 0 "Bone05" -0.23 -1.02 -0.64 17.040001 0.66 0.64
$hbox 0 "Bone09" -0.17 -1 -0.41 17.530001 0.81 1
$hbox 0 "Bone13" -0.4 -1.01 -0.83 18.879999 0.73 0.77
$hbox 0 "Bone01" -0.28 -0.77 -1.37 19.52 0.65 0.67
$hbox 0 "Bone30" -16.940001 -0.6 -0.59 0.23 1.02 0.73
$hbox 0 "Bone31" -17.549999 -0.84 -0.9 0.23 1.03 0.47
$hbox 0 "Bone32" -19.309999 -0.59 -0.67 0.27 0.9 1.27
$hbox 0 "Bone28" -18.75 -0.69 -0.64 0.45 1.04 0.87
$hbox 0 "mouth" 0 -3.29 -3.28 5.4 1.16 2.94
$sequence "idle1" {
"hungercrab_anims\idle1"
ACT_IDLE 15
fps 20
loop
}
$sequence "idle2" {
"hungercrab_anims\idle2"
ACT_IDLE 1
fps 20
}
$sequence "idle3" {
"hungercrab_anims\idle3"
ACT_IDLE 1
fps 20
}
$sequence "walk" {
"hungercrab_anims\walk"
ACT_WALK 1
fps 60
loop
LX
}
$sequence "run" {
"hungercrab_anims\run"
ACT_RUN 1
fps 60
loop
LX
}
$sequence "angry" {
"hungercrab_anims\angry"
fps 30
loop
}
$sequence "flinch" {
"hungercrab_anims\flinch"
ACT_SMALL_FLINCH 1
fps 30
}
$sequence "dieback" {
"hungercrab_anims\dieback"
ACT_DIESIMPLE 1
fps 30
}
$sequence "180_left" {
"hungercrab_anims\180_left"
ACT_TURN_LEFT 1
fps 15
loop
}
$sequence "180_right" {
"hungercrab_anims\180_right"
ACT_TURN_RIGHT 1
fps 15
loop
}
$sequence "jump" {
"hungercrab_anims\jump"
ACT_RANGE_ATTACK1 2
{ event 2 7 }
fps 40
}
$sequence "yaw_adjustment" {
"hungercrab_anims\yaw_adjustment"
ACT_MELEE_ATTACK2 1
fps 30
loop
}