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Всем привет. У меня почему-то модель гроба с анимацией, зомби класса "Гробовщика", висит в воздухе. Если без анимации поставить, то она не висит в воздухе. Кто знает в чем причина? (Если не там тему создал, то извините, я не знал где именно создавать и в чем проблема, в плагине или модели) Вот скрины и моделька ну и плагин (на всякий случай):
Код:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <zombieplague>
#include <xs>
#include <zp_level_system>
#define PLUGIN "Undertaker"
#define VERSION "1.0"
#define AUTHOR "DSHGFHDS"
#define SKILLMODEL "models/zombiepile.mdl"
#define SKILLNAME "zombiecoffin"
#define SKILL_COFFIN 15214
#define TASK_COOLDAWN 1234
#define TASK_SKILLUSEING 2345
#define TASK_SKILLOVER 3456
#define TASK_ENTTHINK 4567
#define TASK_SPEEDTIME 5678
new systimeend[33]
new skillcd = 8
new wait[33]
new const WEAPON_CLASSNAME[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
new const zclass_name[] = { "Гробовщик" }
new const zclass_info[] = { "Ставит гроб" }
new const zclass_model[] = { "zm_undertaker" }
new const zclass_clawmodel[] = { "v_zm_undertaker.mdl" }
new const zclass_hemodel[] = { "models/zombie_plague/v_he_undertaker.mdl" }
new KNOCKBOMB_STAMPER[] = "models/zombie_plague/v_he_undertaker.mdl"
new const zclass_health = 4500
new const zclass_speed = 260
new const Float:zclass_gravity = 0.8
new const Float:zclass_knockback = 1.5
new const setcoffinsound[] = "zombie_plague/zombi_stamper_iron_maiden_stamping.wav"
new const coffinexsound[] = "zombie_plague/zombi_stamper_iron_maiden_explosion.wav"
new g_zclass_undertaker, g_shokewaveSpr, humanspr, zm_zombiebomb
new skillcooldawn[33], skilluseing[33], setmaxspeed[33], sprremove[33], knifehit[33], removesdamage[33], removeknock[33]
new cvar_skillcooldawntime, cvar_skillhealth, cvar_coffintime, cvar_exrange, cvar_exknock, cvar_speedtime, cvar_maxspeed, cvar_bot_use_skill, cvar_exdamage, cvar_exhit
enum
{
anim_idle,
anim_slash1,
anim_skill,
anim_daw,
anim_stab,
anim_stab_miss,
anim_midslash1,
anim_midslash2,
}
const DMG_HEGRENADE = (1<<24)
public plugin_init()
{
register_forward(FM_EmitSound, "fw_EmitSound")
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("drop","skilluse")
register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")
register_event("CurWeapon", "Event_CurrentWeapon", "be", "1=1")
RegisterHam(Ham_Killed, "player", "player_death",1)
for (new i = 0; i < sizeof WEAPON_CLASSNAME; i++)
{
if (strlen(WEAPON_CLASSNAME[i]) <= 0)
continue;
RegisterHam(Ham_Item_Deploy, WEAPON_CLASSNAME[i], "fwItemDeploy_Post", 1)
}
RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "fw_Weapon_SecondaryAttack")
RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "fw_Weapon_SecondaryAttack_Post", 1)
RegisterHam(Ham_TakeDamage, "info_target", "fw_TakeDamage")
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamageplayer")
RegisterHam(Ham_TraceAttack, "info_target", "fw_TraceAttack")
RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttackplayer")
register_forward(FM_CmdStart, "forward_CmdStart", 1)
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
register_forward(FM_PlayerPostThink, "fw_PlayerPostThink" , 1)
register_forward(FM_UpdateClientData, "UpdateClientData_Post", 1)
cvar_skillcooldawntime = register_cvar("zp_undertaker_cooldawn","8.0") //отсчет до способности(через сколько восстановиться)
cvar_skillhealth = register_cvar("zp_undertaker_skillhealth","800") // Жизнь гроба
cvar_coffintime = register_cvar("zp_undertaker_coffintime","10.0") //Время одурманивания
cvar_exrange = register_cvar("zp_undertaker_coffinexrange","150") // Iron Maiden взрыв отталкиваются
cvar_exknock = register_cvar("zp_undertaker_coffinexknock","1000") // сила отброса от гроба
cvar_speedtime = register_cvar("zp_undertaker_speedtime","5.0") // скорость отброса
cvar_maxspeed = register_cvar("zp_undertaker_maxspeed","0.5") // скорость ходьбы пострадавших при
cvar_exdamage = register_cvar("zp_undertaker_exdamage","0.35") // наносимый крон
cvar_bot_use_skill = register_cvar("zp_undertaker_bot_use_skill", "150") // скил для использования ботом
cvar_exhit = register_cvar("zp_undertaker_hit_ex", "5") // Максимальное количество нападений на Iron Maiden тяжелым ножом
}
public plugin_precache()
{
g_zclass_undertaker = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
engfunc(EngFunc_PrecacheModel,zclass_hemodel)
engfunc(EngFunc_PrecacheModel,SKILLMODEL)
precache_model(KNOCKBOMB_STAMPER)
g_shokewaveSpr = engfunc(EngFunc_PrecacheModel,"sprites/shockwave.spr")
humanspr = engfunc(EngFunc_PrecacheModel,"sprites/un_trap.spr")
zm_zombiebomb = engfunc(EngFunc_PrecacheModel,"sprites/zombiebomb.spr")
engfunc(EngFunc_PrecacheSound,setcoffinsound)
engfunc(EngFunc_PrecacheSound,coffinexsound)
precache_sound("zombie_plague/zombi_hurt_stamper_1.wav")
precache_sound("zombie_plague/zombi_hurt_stamper_2.wav")
precache_sound("zombie_plague/knife_slash1.wav")
precache_sound("zombie_plague/knife_hitwall1.wav")
precache_sound("zombie_plague/knife_hit1.wav")
precache_sound("zombie_plague/knife_hit3.wav")
precache_sound("zombie_plague/zombi_death_stamper_1.wav")
precache_sound("zombie_plague/zombi_hurt_stamper_1.wav")
}
public zp_user_infected_pre(id)
{
if(!(zp_level(id) > 7))
{
if(zp_get_user_next_class(id) == g_zclass_undertaker)
{
zp_set_user_zombie_class(id, 0)
print_chatColor(id, "\g[ZP] \nДанный класс \tГробовщик \nдоступен с \g7 уровня!")
}
}
}
public fw_Weapon_SecondaryAttack(iEntity)
{
new owner = pev(iEntity, pev_owner)
knifehit[owner] = true
}
public fw_Weapon_SecondaryAttack_Post(iEntity)
{
new owner = pev(iEntity, pev_owner)
knifehit[owner] = false
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
if(!is_user_connected(attacker))
return HAM_IGNORED;
if(damage_type & DMG_HEGRENADE)
return HAM_IGNORED
if(pev(victim, pev_iuser4) == SKILL_COFFIN)
{
if(get_user_weapon(attacker) == CSW_KNIFE && knifehit[attacker])
{
set_pev(victim, pev_iuser3, pev(victim, pev_iuser3)-1)
return HAM_SUPERCEDE
}
removesdamage[attacker] = true
}
return HAM_IGNORED
}
public fw_TakeDamageplayer(victim, inflictor, attacker, Float:damage, damage_type)
{
if(!is_user_connected(attacker))
return HAM_IGNORED;
if(damage_type & DMG_HEGRENADE)
return HAM_IGNORED
if(removesdamage[attacker])
{
removesdamage[attacker] = false
return HAM_SUPERCEDE
}
return HAM_IGNORED
}
public fw_TraceAttack(victim, attacker, Float:damage, Float:dir[3], ptr, damagetype)
{
if(!is_user_alive(attacker) || !is_user_connected(attacker))
return HAM_IGNORED
new iVictim = get_tr2(ptr, TR_pHit)
if(pev(iVictim, pev_iuser4) == SKILL_COFFIN && get_user_weapon(attacker) != CSW_KNIFE)
{
removeknock[attacker] = true
new Float:fHitOrigin[3]
get_tr2(ptr, TR_vecEndPos, fHitOrigin)
engfunc(EngFunc_MessageBegin,MSG_PVS, SVC_TEMPENTITY, fHitOrigin, 0)
write_byte(TE_GUNSHOTDECAL)
engfunc(EngFunc_WriteCoord,fHitOrigin[0])
engfunc(EngFunc_WriteCoord,fHitOrigin[1])
engfunc(EngFunc_WriteCoord,fHitOrigin[2])
write_short(0)
write_byte(45)
message_end()
engfunc(EngFunc_MessageBegin,MSG_PVS, SVC_TEMPENTITY, fHitOrigin, 0)
write_byte(TE_SPARKS)
engfunc(EngFunc_WriteCoord,fHitOrigin[0])
engfunc(EngFunc_WriteCoord,fHitOrigin[1])
engfunc(EngFunc_WriteCoord,fHitOrigin[2])
message_end()
}
return HAM_IGNORED
}
public fw_TraceAttackplayer(victim, attacker, Float:damage, Float:dir[3], ptr, damagetype)
{
if(!is_user_alive(attacker) || !is_user_connected(attacker))
return HAM_IGNORED
if(removeknock[attacker])
{
removeknock[attacker] = false
return HAM_SUPERCEDE
}
return HAM_IGNORED
}
public fw_PlayerPreThink(id)
{
if(!is_user_alive(id))
return PLUGIN_HANDLED
if(setmaxspeed[id]) set_speed_to_velocity(id, get_pcvar_float(cvar_maxspeed))//set_pev(id, pev_maxspeed, (pev(id, pev_maxspeed)*get_pcvar_float(cvar_maxspeed)))
return PLUGIN_CONTINUE
}
public fw_PlayerPostThink(id)
{
if(!is_user_alive(id) || !is_user_bot(id))
return PLUGIN_HANDLED
new enemy, body
get_user_aiming(id, enemy, body)
if ((1 <= enemy <= 32) && !zp_get_user_zombie(enemy))
{
new origin1[3] ,origin2[3],range
get_user_origin(id,origin1)
get_user_origin(enemy,origin2)
range = get_distance(origin1, origin2)
if(range <= get_pcvar_num(cvar_bot_use_skill)) skilluse(id)
}
return PLUGIN_CONTINUE
}
public UpdateClientData_Post(id, sendweapons, cd_handle)
{
if(!is_user_alive(id))
return PLUGIN_HANDLED
if(skilluseing[id] || sprremove[id])
{
set_cd(cd_handle, CD_ID, 0)
sprremove[id] = false
}
return PLUGIN_CONTINUE
}
public forward_CmdStart(id, uc_handle, seed)
{
if(!is_user_alive(id))
return PLUGIN_HANDLED
static button
button = get_uc(uc_handle, UC_Buttons)
if(skilluseing[id] && (button & IN_ATTACK))
{
button &= ~IN_ATTACK
set_uc(uc_handle, UC_Buttons, button)
}
return PLUGIN_CONTINUE
}
public Event_CurWeapon(id) if(zp_get_user_zombie(id) && zp_get_user_zombie_class(id) == g_zclass_undertaker && !zp_get_user_nemesis(id) && get_user_weapon(id) == CSW_HEGRENADE) set_pev(id, pev_viewmodel2, zclass_hemodel)
public zp_user_infected_post(id, infector)
{
alloff(id)
setmaxspeed[id] = false
remove_task(id)
remove_task(id+TASK_SPEEDTIME)
}
public zp_user_humanized_post(id)
{
alloff(id)
setmaxspeed[id] = false
remove_task(id)
remove_task(id+TASK_SPEEDTIME)
}
/* public makecoffin(id)
{
if(is_user_alive(id) && zp_get_user_zombie(id) && zp_get_user_zombie_class(id) == g_zclass_undertaker && !zp_get_user_nemesis(id))
{
systimeend[id] = get_systime()+skillcd;
skilluse(id)
}
if (!skilluseing[id] && zp_get_user_zombie_class(id) == g_zclass_undertaker)
{
wait[id] = systimeend[id]-get_systime();
client_print(id,print_center,"Откат навыка через %d сек.",wait[id]);
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE
} */
public skilluse(id)
{
if(zp_get_user_zombie(id) && zp_get_user_zombie_class(id) == g_zclass_undertaker && !zp_get_user_nemesis(id) && !skillcooldawn[id] && !skilluseing[id] && get_user_weapon(id) == CSW_KNIFE)
{
if(pev(id, pev_flags) & FL_ONGROUND)
{
native_playanim(id,anim_skill)
set_task(0.4, "settheent", id+TASK_SKILLUSEING)
set_task(1.1, "skillover", id+TASK_SKILLOVER)
systimeend[id] = get_systime()+skillcd;
skilluseing[id] = true
client_print(id,print_center," Вы использовали скилл")
}
else client_print(id,print_center," Нельзя использовать скилл!")
}
if (!skilluseing[id] && zp_get_user_zombie_class(id) == g_zclass_undertaker && is_user_alive(id) && zp_get_user_zombie(id))
{
wait[id] = systimeend[id]-get_systime();
client_print(id,print_center,"Откат навыка через %d сек.",wait[id]);
return PLUGIN_HANDLED
}
}
public skillover(taskid)
{
new id = taskid - TASK_SKILLOVER
native_playanim(id,anim_idle)
skilluseing[id] = false
remove_task(id+TASK_SKILLOVER)
if(!zp_get_user_zombie(id) || zp_get_user_zombie_class(id) != g_zclass_undertaker || zp_get_user_nemesis(id))
return
}
public skillcooldawnover(taskid)
{
new id = taskid - TASK_COOLDAWN
skillcooldawn[id] = false
client_print(id,print_center,"Скилл перезаряжен")
remove_task(id+TASK_COOLDAWN)
if(!zp_get_user_zombie(id) || zp_get_user_zombie_class(id) != g_zclass_undertaker || zp_get_user_nemesis(id))
return
}
public settheent(taskid)
{
new id = taskid - TASK_SKILLUSEING
remove_task(id+TASK_SKILLUSEING)
if(!zp_get_user_zombie(id) || zp_get_user_zombie_class(id) != g_zclass_undertaker || zp_get_user_nemesis(id))
return
skillcooldawn[id] = true
set_task(get_pcvar_float(cvar_skillcooldawntime), "skillcooldawnover", id+TASK_COOLDAWN)
new Float:origin[3], Float:fAngle[3], Float:fAngle2[3], Float:vec[3]
pev(id,pev_origin,origin)
get_origin_distance(id, vec, 40.0)
vec[2] += 25.0
pev(id,pev_angles,fAngle)
new ent = fm_create_entity("info_target")
if(!pev_valid(ent))
return
pev(ent,pev_angles,fAngle2)
fAngle[0] = fAngle2[0]
set_pev(ent, pev_classname, SKILLNAME)
set_pev(ent, pev_iuser4, SKILL_COFFIN)
set_pev(ent, pev_iuser3, get_pcvar_num(cvar_exhit))
engfunc(EngFunc_SetModel,ent,SKILLMODEL)
engfunc(EngFunc_SetSize, ent, {-14.0, -10.0, -36.0}, {14.0, 10.0, 36.0})
set_pev(ent, pev_mins, {-14.0, -10.0, -36.0});
set_pev(ent, pev_maxs, {14.0, 10.0, 36.0});
set_pev(ent, pev_absmin, {-14.0, -10.0, -36.0})
set_pev(ent, pev_absmax, {-14.0, -10.0, -36.0})
set_pev(ent, pev_health, float(get_pcvar_num(cvar_skillhealth))+1000.0)
set_pev(ent, pev_gravity, 2.0)
set_pev(ent, pev_solid,SOLID_BBOX)
set_pev(ent, pev_movetype,MOVETYPE_TOSS)
set_pev(ent, pev_takedamage, DAMAGE_YES)
set_pev(ent,pev_angles,fAngle)
engfunc(EngFunc_SetOrigin,ent, vec)
engfunc(EngFunc_DropToFloor, ent)
engfunc(EngFunc_EmitSound, ent, CHAN_AUTO, setcoffinsound, 1.0, ATTN_NORM, 0, PITCH_NORM)
set_task(get_pcvar_float(cvar_coffintime), "removecoffin", ent, _, _, "b")
set_task(0.1, "coffinthink", ent+TASK_ENTTHINK, _, _, "b")
new Float:iorigin[3], Float:entorigin[3]
pev(ent, pev_origin, entorigin)
for(new i=1;i<33;i++)
{
pev(i, pev_origin, iorigin)
new Float:range = get_distance_f(entorigin, iorigin)
if(range <= float(get_pcvar_num(cvar_exrange)) && is_user_alive(i) && !zp_get_user_zombie(i) && !setmaxspeed[id])
{
setmaxspeed[i] = true
makespr(i)
set_task(get_pcvar_float(cvar_speedtime), "overspeedtime", i+TASK_SPEEDTIME)
}
}
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, entorigin, 0)
write_byte(TE_BEAMCYLINDER)
engfunc(EngFunc_WriteCoord, entorigin[0])
engfunc(EngFunc_WriteCoord, entorigin[1])
engfunc(EngFunc_WriteCoord, entorigin[2]-10)
engfunc(EngFunc_WriteCoord, entorigin[0]-150)
engfunc(EngFunc_WriteCoord, entorigin[1])
engfunc(EngFunc_WriteCoord, entorigin[2]+300)
write_short(g_shokewaveSpr)
write_byte(0)
write_byte(0)
write_byte(2)
write_byte(20)
write_byte(0)
write_byte(255)
write_byte(255)
write_byte(255)
write_byte(100)
write_byte(2)
message_end()
gettheent(ent)
}
public gettheent(ent)
{
if(!pev_valid(ent))
return
if(!is_player_stuck(ent) || pev(ent, pev_movetype) == MOVETYPE_NOCLIP || pev(ent,pev_solid) == SOLID_NOT)
return
removecoffin(ent)
}
public makespr(id)
{
if(zp_get_user_zombie(id) || !is_user_alive(id))
return
new Float:hm_origin[3]
pev(id, pev_origin, hm_origin)
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, hm_origin, 0)
write_byte(TE_SPRITE)
engfunc(EngFunc_WriteCoord,hm_origin[0])
engfunc(EngFunc_WriteCoord,hm_origin[1])
engfunc(EngFunc_WriteCoord,hm_origin[2]+10.0)
write_short(humanspr)
write_byte(8)
write_byte(255)
message_end()
set_task(0.1,"makespr",id)
client_print(id, print_center, "Вас замедляет гроб!")
}
public overspeedtime(taskid)
{
new id = taskid - TASK_SPEEDTIME
setmaxspeed[id] = false
remove_task(id)
remove_task(id+TASK_SPEEDTIME)
client_print(id, print_center, "Вас больше не замедляет гроб!")
}
public coffinthink(taskent)
{
new ent = taskent - TASK_ENTTHINK
if(!pev_valid(ent))
return
if(pev(ent, pev_health) <= 1000.0 || pev(ent, pev_iuser3) <= 0) removecoffin(ent)
}
public removecoffin(ent)
{
new Float:iorigin[3], Float:entorigin[3], maxdamage, health
pev(ent, pev_origin, entorigin)
for(new i=1;i<33;i++)
{
pev(i, pev_origin, iorigin)
new Float:range = get_distance_f(entorigin, iorigin)
if(range <= float(get_pcvar_num(cvar_exrange)) && is_user_alive(i))
{
health = pev(i, pev_health)
maxdamage = floatround(health*get_pcvar_float(cvar_exdamage))
if(health > maxdamage)
fm_fakedamage(i, "coffindamge", float(maxdamage), DMG_BLAST)
set_velocity_from_origin(i, entorigin, float(get_pcvar_num(cvar_exknock)))
if(!setmaxspeed[i] && !zp_get_user_zombie(i))
{
setmaxspeed[i] = true
makespr(i)
set_task(get_pcvar_float(cvar_speedtime), "overspeedtime", i+TASK_SPEEDTIME)
}
}
}
engfunc(EngFunc_EmitSound, ent, CHAN_AUTO, coffinexsound, 1.0, ATTN_NORM, 0, PITCH_NORM)
engfunc(EngFunc_MessageBegin, MSG_ALL, SVC_TEMPENTITY, entorigin, 0)
write_byte(TE_SPRITE)
engfunc(EngFunc_WriteCoord, entorigin[0])
engfunc(EngFunc_WriteCoord, entorigin[1])
engfunc(EngFunc_WriteCoord, entorigin[2]+38.0)
write_short(zm_zombiebomb)
write_byte(20)
write_byte(255)
message_end()
remove_task(ent)
remove_task(ent+TASK_ENTTHINK)
engfunc(EngFunc_RemoveEntity, ent)
}
public alloff(id)
{
skillcooldawn[id] = false
skilluseing[id] = false
remove_task(id+TASK_SKILLUSEING)
remove_task(id+TASK_COOLDAWN)
remove_task(id+TASK_SKILLOVER)
}
public fwItemDeploy_Post(ent)
{
new id = get_pdata_cbase(ent, 41, 4)
if(zp_get_user_zombie(id) && zp_get_user_zombie_class(id) == g_zclass_undertaker && !zp_get_user_nemesis(id))
{
remove_task(id+TASK_SKILLUSEING)
remove_task(id+TASK_SKILLOVER)
skilluseing[id] = false
}
}
public player_death(id)
{
if(zp_get_user_zombie(id) && zp_get_user_zombie_class(id) == g_zclass_undertaker && !zp_get_user_nemesis(id))
{
alloff(id)
setmaxspeed[id] = false
remove_task(id)
remove_task(id+TASK_SPEEDTIME)
}
}
new Debug
public client_putinserver(id)
{
if(Debug == 1)return
new classname[32]
pev(id,pev_classname,classname,31)
if(!equal(classname,"player"))
{
Debug=1
set_task(1.0,"_Debug",id)
}
}
public _Debug(id)
{
RegisterHamFromEntity(Ham_TakeDamage, id, "fw_TakeDamageplayer")
RegisterHamFromEntity(Ham_Killed,id,"player_death", 1)
RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttackplayer")
}
stock native_playanim(player,anim)
{
set_pev(player, pev_weaponanim, anim)
message_begin(MSG_ONE, SVC_WEAPONANIM, {0, 0, 0}, player)
write_byte(anim)
write_byte(pev(player, pev_body))
message_end()
}
stock get_origin_distance( index, Float:origin[3], Float:dist )
{
new Float:start[ 3 ];
new Float:view_ofs[ 3 ];
pev( index, pev_origin, start );
pev( index, pev_view_ofs, view_ofs );
xs_vec_add( start, view_ofs, start );
new Float:dest[3];
pev(index, pev_angles, dest );
engfunc( EngFunc_MakeVectors, dest );
global_get( glb_v_forward, dest );
xs_vec_mul_scalar( dest, dist, dest );
xs_vec_add( start, dest, dest );
engfunc( EngFunc_TraceLine, start, dest, 0, index, 0 );
get_tr2( 0, TR_vecEndPos, origin );
return 1;
}
stock set_velocity_from_origin( ent, Float:fOrigin[3], Float:fSpeed )
{
new Float:fVelocity[3]
get_velocity_from_origin( ent, fOrigin, fSpeed, fVelocity )
set_pev( ent, pev_velocity, fVelocity )
return 1
}
stock get_velocity_from_origin( ent, Float:fOrigin[3], Float:fSpeed, Float:fVelocity[3] )
{
new Float:fEntOrigin[3];
pev( ent, pev_origin, fEntOrigin );
new Float:fDistance[3];
fDistance[0] = fEntOrigin[0] - fOrigin[0]
fDistance[1] = fEntOrigin[1] - fOrigin[1]
fDistance[2] = fEntOrigin[2] - fOrigin[2]
new Float:fTime = ( vector_distance( fEntOrigin,fOrigin ) / fSpeed )
fVelocity[0] = fDistance[0] / fTime
fVelocity[1] = fDistance[1] / fTime
fVelocity[2] = fDistance[2] / fTime
return ( fVelocity[0] && fVelocity[1] && fVelocity[2] )
}
stock is_player_stuck(id)
{
static Float:originF[3]
pev(id, pev_origin, originF)
engfunc(EngFunc_TraceHull, originF, originF, 0, (pev(id, pev_flags) & FL_DUCKING) ? HULL_HEAD : HULL_HUMAN, id, 0)
if (get_tr2(0, TR_StartSolid) || get_tr2(0, TR_AllSolid) || !get_tr2(0, TR_InOpen))
return true
return false
}
stock set_speed_to_velocity(id, Float:scalar = 1.0)
{
new Float:velocity[3]
pev(id, pev_velocity, velocity)
xs_vec_mul_scalar(velocity, scalar, velocity)
velocity[2] = velocity[2]/scalar
set_pev(id, pev_velocity, velocity)
return 1
}
// Emit Sound Forward
public fw_EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch)
{
// 内容限定只对僵尸作用
if (!is_user_connected(id) || !zp_get_user_zombie(id) || zp_get_user_zombie_class(id) != g_zclass_undertaker)
return FMRES_IGNORED;
// 僵尸被攻击的叫声
if (equal(sample[7], "bhit", 4))
{
if (zp_get_user_nemesis(id))
engfunc(EngFunc_EmitSound, id, channel, "zombie_plague/zombi_hurt_stamper_1.wav", volume, attn, flags, pitch)
else
engfunc(EngFunc_EmitSound, id, channel, "zombie_plague/zombi_hurt_stamper_2.wav", volume, attn, flags, pitch)
return FMRES_SUPERCEDE;
}
// 僵尸用爪子攻击的声音
if (equal(sample[8], "kni", 3))
{
if (equal(sample[14], "sla", 3)) // 爪子空挥的音效
{
engfunc(EngFunc_EmitSound, id, channel, "zombie_plague/knife_slash1.wav", volume, attn, flags, pitch)
return FMRES_SUPERCEDE;
}
if (equal(sample[14], "hit", 3)) // 爪子命中物体的音效
{
if (sample[17] == 'w') // 爪子命中的是墙壁
{
engfunc(EngFunc_EmitSound, id, channel, "zombie_plague/knife_hitwall1.wav", volume, attn, flags, pitch)
return FMRES_SUPERCEDE;
}
else // 爪子命中的是人物
{
engfunc(EngFunc_EmitSound, id, channel, "zombie_plague/knife_hit1.wav", volume, attn, flags, pitch)
return FMRES_SUPERCEDE;
}
}
if (equal(sample[14], "sta", 3)) // 爪子重砍命中人物
{
engfunc(EngFunc_EmitSound, id, channel, "zombie_plague/knife_hit3.wav", volume, attn, flags, pitch)
return FMRES_SUPERCEDE;
}
}
// 僵尸死亡的声音
if (equal(sample[7], "die", 3) || equal(sample[7], "dea", 3))
{
engfunc(EngFunc_EmitSound, id, channel, "zombie_plague/zombi_death_stamper_1.wav", volume, attn, flags, pitch)
return FMRES_SUPERCEDE;
}
// 僵尸摔伤的声音
if (equal(sample[10], "fall", 4))
{
engfunc(EngFunc_EmitSound, id, channel, "zombie_plague/zombi_hurt_stamper_1.wav", volume, attn, flags, pitch)
return FMRES_SUPERCEDE;
}
return FMRES_IGNORED;
}
public Event_CurrentWeapon(id)
{
new weaponID = read_data(2)
if(weaponID == CSW_SMOKEGRENADE)
{
if(zp_get_user_zombie(id) && zp_get_user_zombie_class(id) == g_zclass_undertaker && !zp_get_user_nemesis(id))
{
entity_set_string(id, EV_SZ_viewmodel, KNOCKBOMB_STAMPER)
}
}
if (weaponID == CSW_FLASHBANG) {
if(zp_get_user_zombie(id) && zp_get_user_zombie_class(id) == g_zclass_undertaker && !zp_get_user_nemesis(id))
{
entity_set_string(id, EV_SZ_viewmodel, KNOCKBOMB_STAMPER)
}
}
}
stock print_chatColor(const id,const input[], any:...)
{
new msg[191], players[32], count = 1;
vformat(msg,190,input,3);
replace_all(msg,190,"\g","^4");// green
replace_all(msg,190,"\n","^1");// normal
replace_all(msg,190,"\t","^3");// team
if (id) players[0] = id; else get_players(players,count,"ch");
for (new i=0;i<count;i++)
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE,get_user_msgid("SayText"),_,players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
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