Модель гроба висит в воздухе

Статус
В этой теме нельзя размещать новые ответы.
Сообщения
542
Реакции
50
Предупреждения
2
Помог
4 раз(а)
Всем привет. У меня почему-то модель гроба с анимацией, зомби класса "Гробовщика", висит в воздухе. Если без анимации поставить, то она не висит в воздухе. Кто знает в чем причина? (Если не там тему создал, то извините, я не знал где именно создавать и в чем проблема, в плагине или модели) Вот скрины и моделька ну и плагин (на всякий случай):
Код:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <zombieplague>
#include <xs>
#include <zp_level_system>

#define PLUGIN "Undertaker"
#define VERSION "1.0"
#define AUTHOR "DSHGFHDS"

#define SKILLMODEL "models/zombiepile.mdl"
#define SKILLNAME "zombiecoffin"
#define SKILL_COFFIN 15214
#define TASK_COOLDAWN 1234
#define TASK_SKILLUSEING 2345
#define TASK_SKILLOVER 3456
#define TASK_ENTTHINK 4567
#define TASK_SPEEDTIME 5678

new systimeend[33]
new skillcd = 8
new wait[33]

new const WEAPON_CLASSNAME[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
    "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
    "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
    "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }

new const zclass_name[] = { "Гробовщик" }
new const zclass_info[] = { "Ставит гроб" }
new const zclass_model[] = { "zm_undertaker" }
new const zclass_clawmodel[] = { "v_zm_undertaker.mdl" }
new const zclass_hemodel[] = { "models/zombie_plague/v_he_undertaker.mdl" }
new KNOCKBOMB_STAMPER[] = "models/zombie_plague/v_he_undertaker.mdl"
new const zclass_health = 4500
new const zclass_speed = 260
new const Float:zclass_gravity = 0.8
new const Float:zclass_knockback = 1.5
new const setcoffinsound[] = "zombie_plague/zombi_stamper_iron_maiden_stamping.wav"
new const coffinexsound[] = "zombie_plague/zombi_stamper_iron_maiden_explosion.wav"
new g_zclass_undertaker, g_shokewaveSpr, humanspr, zm_zombiebomb
new skillcooldawn[33], skilluseing[33], setmaxspeed[33], sprremove[33], knifehit[33], removesdamage[33], removeknock[33]
new cvar_skillcooldawntime, cvar_skillhealth, cvar_coffintime, cvar_exrange, cvar_exknock, cvar_speedtime, cvar_maxspeed, cvar_bot_use_skill, cvar_exdamage, cvar_exhit
enum
{
anim_idle,
anim_slash1,
anim_skill,
anim_daw,
anim_stab,
anim_stab_miss,
anim_midslash1,
anim_midslash2,
}
const DMG_HEGRENADE = (1<<24)
public plugin_init()
{
        register_forward(FM_EmitSound, "fw_EmitSound")
    register_plugin(PLUGIN, VERSION, AUTHOR)
    register_clcmd("drop","skilluse")
    register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")
    register_event("CurWeapon", "Event_CurrentWeapon", "be", "1=1")
    RegisterHam(Ham_Killed, "player", "player_death",1)
    for (new i = 0; i < sizeof WEAPON_CLASSNAME; i++)
    {
    if (strlen(WEAPON_CLASSNAME[i]) <= 0)
    continue;
    RegisterHam(Ham_Item_Deploy, WEAPON_CLASSNAME[i], "fwItemDeploy_Post", 1)
    }
    RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "fw_Weapon_SecondaryAttack")
    RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "fw_Weapon_SecondaryAttack_Post", 1)
    RegisterHam(Ham_TakeDamage, "info_target", "fw_TakeDamage")
    RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamageplayer")
    RegisterHam(Ham_TraceAttack, "info_target", "fw_TraceAttack")
    RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttackplayer")
    register_forward(FM_CmdStart, "forward_CmdStart", 1)
    register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
    register_forward(FM_PlayerPostThink, "fw_PlayerPostThink" , 1)
    register_forward(FM_UpdateClientData, "UpdateClientData_Post", 1)
    cvar_skillcooldawntime = register_cvar("zp_undertaker_cooldawn","8.0") //отсчет до способности(через сколько восстановиться)
    cvar_skillhealth = register_cvar("zp_undertaker_skillhealth","800") // Жизнь гроба
    cvar_coffintime = register_cvar("zp_undertaker_coffintime","10.0") //Время одурманивания
    cvar_exrange = register_cvar("zp_undertaker_coffinexrange","150") // Iron Maiden взрыв отталкиваются
    cvar_exknock = register_cvar("zp_undertaker_coffinexknock","1000") // сила отброса от гроба
    cvar_speedtime = register_cvar("zp_undertaker_speedtime","5.0") // скорость отброса
    cvar_maxspeed = register_cvar("zp_undertaker_maxspeed","0.5") //   скорость ходьбы пострадавших при
    cvar_exdamage = register_cvar("zp_undertaker_exdamage","0.35") // наносимый крон
    cvar_bot_use_skill = register_cvar("zp_undertaker_bot_use_skill", "150") // скил для использования ботом
    cvar_exhit = register_cvar("zp_undertaker_hit_ex", "5") // Максимальное количество нападений на Iron Maiden тяжелым ножом
}

public plugin_precache()
{
    g_zclass_undertaker = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
    engfunc(EngFunc_PrecacheModel,zclass_hemodel)
    engfunc(EngFunc_PrecacheModel,SKILLMODEL)
    precache_model(KNOCKBOMB_STAMPER)
    g_shokewaveSpr = engfunc(EngFunc_PrecacheModel,"sprites/shockwave.spr")
    humanspr = engfunc(EngFunc_PrecacheModel,"sprites/un_trap.spr")
    zm_zombiebomb = engfunc(EngFunc_PrecacheModel,"sprites/zombiebomb.spr")
    engfunc(EngFunc_PrecacheSound,setcoffinsound)
    engfunc(EngFunc_PrecacheSound,coffinexsound)
        precache_sound("zombie_plague/zombi_hurt_stamper_1.wav")
        precache_sound("zombie_plague/zombi_hurt_stamper_2.wav")
        precache_sound("zombie_plague/knife_slash1.wav")
        precache_sound("zombie_plague/knife_hitwall1.wav")
        precache_sound("zombie_plague/knife_hit1.wav")
        precache_sound("zombie_plague/knife_hit3.wav")
        precache_sound("zombie_plague/zombi_death_stamper_1.wav")
        precache_sound("zombie_plague/zombi_hurt_stamper_1.wav")
}

public zp_user_infected_pre(id)
{
   if(!(zp_level(id) > 7))
   {
      if(zp_get_user_next_class(id) == g_zclass_undertaker)
      {
         zp_set_user_zombie_class(id, 0)
         print_chatColor(id, "\g[ZP] \nДанный класс \tГробовщик \nдоступен с \g7 уровня!")
      }
   }
}

public fw_Weapon_SecondaryAttack(iEntity)
{
    new owner = pev(iEntity, pev_owner)
    knifehit[owner] = true
}

public fw_Weapon_SecondaryAttack_Post(iEntity)
{
    new owner = pev(iEntity, pev_owner)
    knifehit[owner] = false
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
    if(!is_user_connected(attacker))
    return HAM_IGNORED;
   
    if(damage_type & DMG_HEGRENADE)
    return HAM_IGNORED
   
    if(pev(victim, pev_iuser4) == SKILL_COFFIN)
    {
    if(get_user_weapon(attacker) == CSW_KNIFE && knifehit[attacker])
    {
    set_pev(victim, pev_iuser3, pev(victim, pev_iuser3)-1)
    return HAM_SUPERCEDE
    }
    removesdamage[attacker] = true
    }
   
    return HAM_IGNORED
}

public fw_TakeDamageplayer(victim, inflictor, attacker, Float:damage, damage_type)
{
    if(!is_user_connected(attacker))
    return HAM_IGNORED;
   
    if(damage_type & DMG_HEGRENADE)
    return HAM_IGNORED
   
    if(removesdamage[attacker])
    {
    removesdamage[attacker] = false
    return HAM_SUPERCEDE
    }
   
    return HAM_IGNORED
}

public fw_TraceAttack(victim, attacker, Float:damage, Float:dir[3], ptr, damagetype)
{
    if(!is_user_alive(attacker) || !is_user_connected(attacker))
    return HAM_IGNORED
   
    new iVictim = get_tr2(ptr, TR_pHit)

    if(pev(iVictim, pev_iuser4) == SKILL_COFFIN && get_user_weapon(attacker) != CSW_KNIFE)
    {
    removeknock[attacker] = true
    new Float:fHitOrigin[3]
    get_tr2(ptr, TR_vecEndPos, fHitOrigin)
   
    engfunc(EngFunc_MessageBegin,MSG_PVS, SVC_TEMPENTITY, fHitOrigin, 0)
    write_byte(TE_GUNSHOTDECAL)
    engfunc(EngFunc_WriteCoord,fHitOrigin[0])
    engfunc(EngFunc_WriteCoord,fHitOrigin[1])
    engfunc(EngFunc_WriteCoord,fHitOrigin[2])
    write_short(0)
    write_byte(45)
    message_end()
       
    engfunc(EngFunc_MessageBegin,MSG_PVS, SVC_TEMPENTITY, fHitOrigin, 0)
    write_byte(TE_SPARKS)
    engfunc(EngFunc_WriteCoord,fHitOrigin[0])
    engfunc(EngFunc_WriteCoord,fHitOrigin[1])
    engfunc(EngFunc_WriteCoord,fHitOrigin[2])
    message_end()
    }
   
    return HAM_IGNORED
}

public fw_TraceAttackplayer(victim, attacker, Float:damage, Float:dir[3], ptr, damagetype)
{
    if(!is_user_alive(attacker) || !is_user_connected(attacker))
    return HAM_IGNORED
   
    if(removeknock[attacker])
    {
    removeknock[attacker] = false
    return HAM_SUPERCEDE
    }
   
    return HAM_IGNORED
}

public fw_PlayerPreThink(id)
{
    if(!is_user_alive(id))
    return PLUGIN_HANDLED

    if(setmaxspeed[id]) set_speed_to_velocity(id, get_pcvar_float(cvar_maxspeed))//set_pev(id, pev_maxspeed, (pev(id, pev_maxspeed)*get_pcvar_float(cvar_maxspeed)))
   
    return PLUGIN_CONTINUE
}

public fw_PlayerPostThink(id)
{
    if(!is_user_alive(id) || !is_user_bot(id))
    return PLUGIN_HANDLED
   
    new enemy, body
    get_user_aiming(id, enemy, body)
    if ((1 <= enemy <= 32) && !zp_get_user_zombie(enemy))
    {
        new origin1[3] ,origin2[3],range
        get_user_origin(id,origin1)
        get_user_origin(enemy,origin2)
        range = get_distance(origin1, origin2)
        if(range <= get_pcvar_num(cvar_bot_use_skill)) skilluse(id)
    }
    return PLUGIN_CONTINUE
}

public UpdateClientData_Post(id, sendweapons, cd_handle)
{
    if(!is_user_alive(id))
    return PLUGIN_HANDLED
   
    if(skilluseing[id] || sprremove[id])
    {
    set_cd(cd_handle, CD_ID, 0)
    sprremove[id] = false
    }
   
    return PLUGIN_CONTINUE
}
       
public forward_CmdStart(id, uc_handle, seed)
{
    if(!is_user_alive(id))
    return PLUGIN_HANDLED
    static button
    button = get_uc(uc_handle, UC_Buttons)
   
    if(skilluseing[id] && (button & IN_ATTACK))
    {
    button &= ~IN_ATTACK
    set_uc(uc_handle, UC_Buttons, button)
    }
   
    return PLUGIN_CONTINUE
}
   
public Event_CurWeapon(id) if(zp_get_user_zombie(id) && zp_get_user_zombie_class(id) == g_zclass_undertaker && !zp_get_user_nemesis(id) && get_user_weapon(id) == CSW_HEGRENADE) set_pev(id, pev_viewmodel2, zclass_hemodel)

public zp_user_infected_post(id, infector)
{
    alloff(id)
    setmaxspeed[id] = false
    remove_task(id)
    remove_task(id+TASK_SPEEDTIME)
}

public zp_user_humanized_post(id)
{
    alloff(id)
    setmaxspeed[id] = false
    remove_task(id)
    remove_task(id+TASK_SPEEDTIME)
}

/* public makecoffin(id)
{
    if(is_user_alive(id) && zp_get_user_zombie(id) && zp_get_user_zombie_class(id) == g_zclass_undertaker && !zp_get_user_nemesis(id))
    {
        systimeend[id] = get_systime()+skillcd;
        skilluse(id)
    }
    if (!skilluseing[id] && zp_get_user_zombie_class(id) == g_zclass_undertaker)
    {
        wait[id] = systimeend[id]-get_systime();
        client_print(id,print_center,"Откат навыка через %d сек.",wait[id]);
        return PLUGIN_HANDLED
    }
   
    return PLUGIN_CONTINUE
} */

public skilluse(id)
{
   
    if(zp_get_user_zombie(id) && zp_get_user_zombie_class(id) == g_zclass_undertaker && !zp_get_user_nemesis(id) && !skillcooldawn[id] && !skilluseing[id] && get_user_weapon(id) == CSW_KNIFE)
    {
    if(pev(id, pev_flags) & FL_ONGROUND)
    {
    native_playanim(id,anim_skill)
    set_task(0.4, "settheent", id+TASK_SKILLUSEING)
    set_task(1.1, "skillover", id+TASK_SKILLOVER)
    systimeend[id] = get_systime()+skillcd;
    skilluseing[id] = true
    client_print(id,print_center," Вы использовали скилл")
    }
    else client_print(id,print_center," Нельзя использовать скилл!")
    }
    if (!skilluseing[id] && zp_get_user_zombie_class(id) == g_zclass_undertaker && is_user_alive(id) && zp_get_user_zombie(id))
    {
        wait[id] = systimeend[id]-get_systime();
        client_print(id,print_center,"Откат навыка через %d сек.",wait[id]);
        return PLUGIN_HANDLED
    }
}

public skillover(taskid)
{  
    new id = taskid - TASK_SKILLOVER
    native_playanim(id,anim_idle)
    skilluseing[id] = false
    remove_task(id+TASK_SKILLOVER)
   
    if(!zp_get_user_zombie(id) || zp_get_user_zombie_class(id) != g_zclass_undertaker || zp_get_user_nemesis(id))
    return
}

public skillcooldawnover(taskid)
{

    new id = taskid - TASK_COOLDAWN
    skillcooldawn[id] = false
    client_print(id,print_center,"Скилл перезаряжен")
    remove_task(id+TASK_COOLDAWN)
   
    if(!zp_get_user_zombie(id) || zp_get_user_zombie_class(id) != g_zclass_undertaker || zp_get_user_nemesis(id))
    return
}

public settheent(taskid)
{
    new id = taskid - TASK_SKILLUSEING
    remove_task(id+TASK_SKILLUSEING)
   
    if(!zp_get_user_zombie(id) || zp_get_user_zombie_class(id) != g_zclass_undertaker || zp_get_user_nemesis(id))
    return
   
    skillcooldawn[id] = true
    set_task(get_pcvar_float(cvar_skillcooldawntime), "skillcooldawnover", id+TASK_COOLDAWN)
    new Float:origin[3], Float:fAngle[3], Float:fAngle2[3], Float:vec[3]
    pev(id,pev_origin,origin)
    get_origin_distance(id, vec, 40.0)
    vec[2] += 25.0
    pev(id,pev_angles,fAngle)
    new ent = fm_create_entity("info_target")
    if(!pev_valid(ent))
    return
    pev(ent,pev_angles,fAngle2)
    fAngle[0] = fAngle2[0]
    set_pev(ent, pev_classname, SKILLNAME)
    set_pev(ent, pev_iuser4, SKILL_COFFIN)
    set_pev(ent, pev_iuser3, get_pcvar_num(cvar_exhit))
    engfunc(EngFunc_SetModel,ent,SKILLMODEL)
    engfunc(EngFunc_SetSize, ent, {-14.0, -10.0, -36.0}, {14.0, 10.0, 36.0})
    set_pev(ent, pev_mins, {-14.0, -10.0, -36.0});
    set_pev(ent, pev_maxs, {14.0, 10.0, 36.0});
    set_pev(ent, pev_absmin, {-14.0, -10.0, -36.0})
    set_pev(ent, pev_absmax, {-14.0, -10.0, -36.0})
    set_pev(ent, pev_health, float(get_pcvar_num(cvar_skillhealth))+1000.0)
    set_pev(ent, pev_gravity, 2.0)
    set_pev(ent, pev_solid,SOLID_BBOX)
    set_pev(ent, pev_movetype,MOVETYPE_TOSS)
    set_pev(ent, pev_takedamage, DAMAGE_YES)
    set_pev(ent,pev_angles,fAngle)
    engfunc(EngFunc_SetOrigin,ent, vec)
    engfunc(EngFunc_DropToFloor, ent)
    engfunc(EngFunc_EmitSound, ent, CHAN_AUTO, setcoffinsound, 1.0, ATTN_NORM, 0, PITCH_NORM)
    set_task(get_pcvar_float(cvar_coffintime), "removecoffin", ent, _, _, "b")
    set_task(0.1, "coffinthink", ent+TASK_ENTTHINK, _, _, "b")
    new Float:iorigin[3], Float:entorigin[3]
    pev(ent, pev_origin, entorigin)
    for(new i=1;i<33;i++)
    {
    pev(i, pev_origin, iorigin)
    new Float:range = get_distance_f(entorigin, iorigin)
    if(range <= float(get_pcvar_num(cvar_exrange)) && is_user_alive(i) && !zp_get_user_zombie(i) && !setmaxspeed[id])
    {
    setmaxspeed[i] = true
    makespr(i)
    set_task(get_pcvar_float(cvar_speedtime), "overspeedtime", i+TASK_SPEEDTIME)
    }
    }
    engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, entorigin, 0)
    write_byte(TE_BEAMCYLINDER)
    engfunc(EngFunc_WriteCoord, entorigin[0])
    engfunc(EngFunc_WriteCoord, entorigin[1])
    engfunc(EngFunc_WriteCoord, entorigin[2]-10)
    engfunc(EngFunc_WriteCoord, entorigin[0]-150)
    engfunc(EngFunc_WriteCoord, entorigin[1])
    engfunc(EngFunc_WriteCoord, entorigin[2]+300)
    write_short(g_shokewaveSpr)
    write_byte(0)
    write_byte(0)
    write_byte(2)
    write_byte(20)
    write_byte(0)
    write_byte(255)
    write_byte(255)
    write_byte(255)
    write_byte(100)
    write_byte(2)
    message_end()
    gettheent(ent)
}

public gettheent(ent)
{
    if(!pev_valid(ent))
    return
   
    if(!is_player_stuck(ent) || pev(ent, pev_movetype) == MOVETYPE_NOCLIP || pev(ent,pev_solid) == SOLID_NOT)
    return
   
    removecoffin(ent)
}

public makespr(id)
{
    if(zp_get_user_zombie(id) || !is_user_alive(id))
    return
   
    new Float:hm_origin[3]
    pev(id, pev_origin, hm_origin)
    engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, hm_origin, 0)
    write_byte(TE_SPRITE)
    engfunc(EngFunc_WriteCoord,hm_origin[0])
    engfunc(EngFunc_WriteCoord,hm_origin[1])
    engfunc(EngFunc_WriteCoord,hm_origin[2]+10.0)
    write_short(humanspr)
    write_byte(8)
    write_byte(255)
    message_end()
   
    set_task(0.1,"makespr",id)
    client_print(id, print_center, "Вас замедляет гроб!")
}

public overspeedtime(taskid)
{
    new id = taskid - TASK_SPEEDTIME
    setmaxspeed[id] = false
    remove_task(id)
    remove_task(id+TASK_SPEEDTIME)
    client_print(id, print_center, "Вас больше не замедляет гроб!")
}

public coffinthink(taskent)
{
    new ent = taskent - TASK_ENTTHINK
    if(!pev_valid(ent))
    return
   
    if(pev(ent, pev_health) <= 1000.0 || pev(ent, pev_iuser3) <= 0) removecoffin(ent)
}

public removecoffin(ent)
{
    new Float:iorigin[3], Float:entorigin[3], maxdamage, health
    pev(ent, pev_origin, entorigin)
    for(new i=1;i<33;i++)
    {
    pev(i, pev_origin, iorigin)
    new Float:range = get_distance_f(entorigin, iorigin)
    if(range <= float(get_pcvar_num(cvar_exrange)) && is_user_alive(i))
    {
    health = pev(i, pev_health)
    maxdamage = floatround(health*get_pcvar_float(cvar_exdamage))
    if(health > maxdamage)
    fm_fakedamage(i, "coffindamge", float(maxdamage), DMG_BLAST)
    set_velocity_from_origin(i, entorigin, float(get_pcvar_num(cvar_exknock)))
    if(!setmaxspeed[i] && !zp_get_user_zombie(i))
    {
    setmaxspeed[i] = true
    makespr(i)
    set_task(get_pcvar_float(cvar_speedtime), "overspeedtime", i+TASK_SPEEDTIME)
    }
    }
    }
    engfunc(EngFunc_EmitSound, ent, CHAN_AUTO, coffinexsound, 1.0, ATTN_NORM, 0, PITCH_NORM)
    engfunc(EngFunc_MessageBegin, MSG_ALL, SVC_TEMPENTITY, entorigin, 0)
    write_byte(TE_SPRITE)
    engfunc(EngFunc_WriteCoord, entorigin[0])
    engfunc(EngFunc_WriteCoord, entorigin[1])
    engfunc(EngFunc_WriteCoord, entorigin[2]+38.0)
    write_short(zm_zombiebomb)
    write_byte(20)
    write_byte(255)
    message_end()

    remove_task(ent)
    remove_task(ent+TASK_ENTTHINK)
    engfunc(EngFunc_RemoveEntity, ent)
}

public alloff(id)
{
    skillcooldawn[id] = false
    skilluseing[id] = false
    remove_task(id+TASK_SKILLUSEING)
    remove_task(id+TASK_COOLDAWN)
    remove_task(id+TASK_SKILLOVER)
}

public fwItemDeploy_Post(ent)
{
    new id = get_pdata_cbase(ent, 41, 4)
    if(zp_get_user_zombie(id) && zp_get_user_zombie_class(id) == g_zclass_undertaker && !zp_get_user_nemesis(id))
    {
    remove_task(id+TASK_SKILLUSEING)
    remove_task(id+TASK_SKILLOVER)
    skilluseing[id] = false
    }
}

public player_death(id)
{
    if(zp_get_user_zombie(id) && zp_get_user_zombie_class(id) == g_zclass_undertaker && !zp_get_user_nemesis(id))
    {
    alloff(id)
    setmaxspeed[id] = false
    remove_task(id)
    remove_task(id+TASK_SPEEDTIME)
    }
}

new Debug
public client_putinserver(id)
{
    if(Debug == 1)return
    new classname[32]
    pev(id,pev_classname,classname,31)
    if(!equal(classname,"player"))
    {
        Debug=1
        set_task(1.0,"_Debug",id)
    }
}

public _Debug(id)
{
    RegisterHamFromEntity(Ham_TakeDamage, id, "fw_TakeDamageplayer")
    RegisterHamFromEntity(Ham_Killed,id,"player_death", 1)
    RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttackplayer")
}

stock native_playanim(player,anim)
{
    set_pev(player, pev_weaponanim, anim)
    message_begin(MSG_ONE, SVC_WEAPONANIM, {0, 0, 0}, player)
    write_byte(anim)
    write_byte(pev(player, pev_body))
    message_end()
}

stock get_origin_distance( index, Float:origin[3], Float:dist )
{
    new Float:start[ 3 ];
    new Float:view_ofs[ 3 ];
   
    pev( index, pev_origin, start );
    pev( index, pev_view_ofs, view_ofs );
    xs_vec_add( start, view_ofs, start );
   
    new Float:dest[3];
    pev(index, pev_angles, dest );
   
    engfunc( EngFunc_MakeVectors, dest );
    global_get( glb_v_forward, dest );
   
    xs_vec_mul_scalar( dest, dist, dest );
    xs_vec_add( start, dest, dest );
   
    engfunc( EngFunc_TraceLine, start, dest, 0, index, 0 );
    get_tr2( 0, TR_vecEndPos, origin );
   
    return 1;
}

stock set_velocity_from_origin( ent, Float:fOrigin[3], Float:fSpeed )
{
    new Float:fVelocity[3]
   
    get_velocity_from_origin( ent, fOrigin, fSpeed, fVelocity )
    set_pev( ent, pev_velocity, fVelocity )
   
    return 1
}

stock get_velocity_from_origin( ent, Float:fOrigin[3], Float:fSpeed, Float:fVelocity[3] )
{
    new Float:fEntOrigin[3];
    pev( ent, pev_origin, fEntOrigin );
   
    new Float:fDistance[3];
    fDistance[0] = fEntOrigin[0] - fOrigin[0]
    fDistance[1] = fEntOrigin[1] - fOrigin[1]
    fDistance[2] = fEntOrigin[2] - fOrigin[2]
   
    new Float:fTime = ( vector_distance( fEntOrigin,fOrigin ) / fSpeed )
   
    fVelocity[0] = fDistance[0] / fTime
    fVelocity[1] = fDistance[1] / fTime
    fVelocity[2] = fDistance[2] / fTime
   
    return ( fVelocity[0] && fVelocity[1] && fVelocity[2] )
}

stock is_player_stuck(id)
{
    static Float:originF[3]
    pev(id, pev_origin, originF)
   
    engfunc(EngFunc_TraceHull, originF, originF, 0, (pev(id, pev_flags) & FL_DUCKING) ? HULL_HEAD : HULL_HUMAN, id, 0)
   
    if (get_tr2(0, TR_StartSolid) || get_tr2(0, TR_AllSolid) || !get_tr2(0, TR_InOpen))
    return true
   
    return false
}

stock set_speed_to_velocity(id, Float:scalar = 1.0)
{
    new Float:velocity[3]
    pev(id, pev_velocity, velocity)
    xs_vec_mul_scalar(velocity, scalar, velocity)
    velocity[2] = velocity[2]/scalar
    set_pev(id, pev_velocity, velocity)
   
    return 1
}

// Emit Sound Forward
public fw_EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch)
{
     // 内容限定只对僵尸作用
     if (!is_user_connected(id) || !zp_get_user_zombie(id) || zp_get_user_zombie_class(id) != g_zclass_undertaker)
           return FMRES_IGNORED;
   
     // 僵尸被攻击的叫声
     if (equal(sample[7], "bhit", 4))
     {
           if (zp_get_user_nemesis(id))
                 engfunc(EngFunc_EmitSound, id, channel, "zombie_plague/zombi_hurt_stamper_1.wav", volume, attn, flags, pitch)
           else
                 engfunc(EngFunc_EmitSound, id, channel, "zombie_plague/zombi_hurt_stamper_2.wav", volume, attn, flags, pitch)
           return FMRES_SUPERCEDE;
     }
   
     // 僵尸用爪子攻击的声音
     if (equal(sample[8], "kni", 3))
     {
           if (equal(sample[14], "sla", 3)) // 爪子空挥的音效
           {
                 engfunc(EngFunc_EmitSound, id, channel, "zombie_plague/knife_slash1.wav", volume, attn, flags, pitch)
                 return FMRES_SUPERCEDE;
           }
           if (equal(sample[14], "hit", 3)) // 爪子命中物体的音效
           {
                 if (sample[17] == 'w') // 爪子命中的是墙壁
                 {
                       engfunc(EngFunc_EmitSound, id, channel, "zombie_plague/knife_hitwall1.wav", volume, attn, flags, pitch)
                       return FMRES_SUPERCEDE;
                 }
                 else // 爪子命中的是人物
                 {
                       engfunc(EngFunc_EmitSound, id, channel, "zombie_plague/knife_hit1.wav", volume, attn, flags, pitch)
                       return FMRES_SUPERCEDE;
                 }
           }
           if (equal(sample[14], "sta", 3)) // 爪子重砍命中人物
           {
                 engfunc(EngFunc_EmitSound, id, channel, "zombie_plague/knife_hit3.wav", volume, attn, flags, pitch)
                 return FMRES_SUPERCEDE;
           }
     }
   
     // 僵尸死亡的声音
     if (equal(sample[7], "die", 3) || equal(sample[7], "dea", 3))
     {
           engfunc(EngFunc_EmitSound, id, channel, "zombie_plague/zombi_death_stamper_1.wav", volume, attn, flags, pitch)
           return FMRES_SUPERCEDE;
     }
   
     // 僵尸摔伤的声音
     if (equal(sample[10], "fall", 4))
     {
           engfunc(EngFunc_EmitSound, id, channel, "zombie_plague/zombi_hurt_stamper_1.wav", volume, attn, flags, pitch)
           return FMRES_SUPERCEDE;
     }
   
     return FMRES_IGNORED;
}
public Event_CurrentWeapon(id)
{
    new weaponID = read_data(2)

    if(weaponID == CSW_SMOKEGRENADE)
    {
    if(zp_get_user_zombie(id) && zp_get_user_zombie_class(id) == g_zclass_undertaker && !zp_get_user_nemesis(id))
        {
        entity_set_string(id, EV_SZ_viewmodel, KNOCKBOMB_STAMPER)
        }
    }

    if (weaponID == CSW_FLASHBANG) {
    if(zp_get_user_zombie(id) && zp_get_user_zombie_class(id) == g_zclass_undertaker && !zp_get_user_nemesis(id))
        {
        entity_set_string(id, EV_SZ_viewmodel, KNOCKBOMB_STAMPER)
        }
    }
}

stock print_chatColor(const id,const input[], any:...)
{
   new msg[191], players[32], count = 1;
   vformat(msg,190,input,3);
   replace_all(msg,190,"\g","^4");// green
   replace_all(msg,190,"\n","^1");// normal
   replace_all(msg,190,"\t","^3");// team
   
   if (id) players[0] = id; else get_players(players,count,"ch");
   for (new i=0;i<count;i++)
      if (is_user_connected(players[i]))
   {
      message_begin(MSG_ONE_UNRELIABLE,get_user_msgid("SayText"),_,players[i]);
      write_byte(players[i]);
      write_string(msg);
      message_end();
   }
}
 

Download all Attachments

Сообщения
1,486
Реакции
1,480
Помог
2 раз(а)
Там 2 анимации - и они идентичны
Вторая вкопана в землю просто
000.jpg
 
Сообщения
542
Реакции
50
Предупреждения
2
Помог
4 раз(а)
MayroN, что мне надо сделать?
 
Сообщения
775
Реакции
291
Помог
11 раз(а)
Artemich, set_pev(player, pev_weaponanim, anim), где anim - это номер анимации
 
Сообщения
775
Реакции
291
Помог
11 раз(а)
Artemich, открыть через model viewer и посмотреть
 
Сообщения
542
Реакции
50
Предупреждения
2
Помог
4 раз(а)
maFFyoZZyk, не помогло, все про прежнему. указал вот так set_pev(player, pev_weaponanim, 0) да и как я не ошибаюсь weaponanim это анимация ножа (тоесть рук зомби) но никак не гроба.
 
Последнее редактирование:
Сообщения
775
Реакции
291
Помог
11 раз(а)
Artemich,
Код:
set_pev(ent, pev_animtime, время анимации)
set_pev(ent, pev_framerate, частота кадров)
set_pev(ent, pev_sequence, тут номер анимации)
set_pev(ent, pev_gaitsequence, тут номер анимации)
 
Сообщения
542
Реакции
50
Предупреждения
2
Помог
4 раз(а)
maFFyoZZyk, так бы сразу) щас протестирую
 
Сообщения
542
Реакции
50
Предупреждения
2
Помог
4 раз(а)
стоп я щас в ступоре, где мне всё это писать и как писать? я только щас понял что я всё это в стоке писал...
 
Сообщения
775
Реакции
291
Помог
11 раз(а)
Artemich, ищешь где у тебя установка модели и туда добавляешь
 
Сообщения
542
Реакции
50
Предупреждения
2
Помог
4 раз(а)
maFFyoZZyk, а как указать ему на какую именно модель ставить анимацию после установки?
 
Сообщения
542
Реакции
50
Предупреждения
2
Помог
4 раз(а)
может кто нибудь норм объяснить? я ничего не понимаю
 
Статус
В этой теме нельзя размещать новые ответы.

Пользователи, просматривающие эту тему

Сейчас на форуме нет ни одного пользователя.
Сверху Снизу