Участник
Пользователь
- Сообщения
- 552
- Реакции
- 49
- Предупреждения
- 2
- Помог
- 4 раз(а)
Всем доброго времени суток. Недавно я в плагине оружия AT4CS отыскал функцию "turn_to_target", она расшифровывается как "поворот к цели". Кто-нибудь подскажите пожалуйста, как можно вписать эту функию в зомби класс banchee, когда она будет выпускать мышей, то они должны при приближении поворачиваться к цели. Помогите кто-нибудь.
at4cs:
banchee:
at4cs:
Код:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>
#define PLUGIN "[ZP] Extra Item: AT4CS"
#define VERSION "1.0"
#define AUTHOR "Dias"
#define weapon_at4cs "weapon_m249"
#define CSW_AT4CS CSW_M249
#define TASK_CHECKRELOAD 111112
#define TASK_RELOAD 111113
new g_at4cs
new g_had_at4cs[33], Float:g_lastfire[33], Float:g_lastaim[33], g_aiming[33],
g_smoke_id, g_spr_trail, g_spr_exp, is_reloading[33],
cvar_radius, cvar_maxdamage
new const v_model[] = "models/zombie_plague/v_at4ex.mdl"
new const p_model[] = "models/zombie_plague/p_at4ex.mdl"
new const w_model[] = "models/zombie_plague/w_at4ex.mdl"
new const s_model[] = "models/zombie_plague/s_rocket.mdl"
new const at4cs_sound[5][] = {
"weapons/at4-1.wav", // Fire Sound
"weapons/at4_clipin1.wav", // Clip in 1
"weapons/at4_clipin2.wav", // Clip in 2
"weapons/at4_clipin3.wav", // Clip in 3
"weapons/at4_draw.wav" // Draw
}
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("CurWeapon", "event_curweapon", "be", "1=1")
register_event("HLTV", "event_newround", "a", "1=0", "2=0")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_CmdStart, "fw_CmdStart")
register_forward(FM_SetModel, "fw_SetModel")
register_think("at4ex_rocket", "fw_rocket_think")
register_touch("at4ex_rocket", "*", "fw_rocket_touch")
RegisterHam(Ham_Weapon_Reload, weapon_at4cs, "fw_WeaponReload")
RegisterHam(Ham_Item_AddToPlayer, weapon_at4cs, "fw_AddToPlayer", 1)
cvar_radius = register_cvar("zp_at4cs_radius", "300.0")
cvar_maxdamage = register_cvar("zp_at4cs_maxdamage", "650.0")
g_at4cs = zp_register_extra_item("AT4CS", 38, ZP_TEAM_HUMAN)
register_clcmd("weapon_at4cs", "hook_weapon")
}
public hook_weapon(id)
{
engclient_cmd(id, weapon_at4cs)
return PLUGIN_HANDLED
}
public plugin_precache()
{
engfunc(EngFunc_PrecacheModel, v_model)
engfunc(EngFunc_PrecacheModel, p_model)
engfunc(EngFunc_PrecacheModel, w_model)
engfunc(EngFunc_PrecacheModel, s_model)
engfunc(EngFunc_PrecacheGeneric, "sprites/weapon_at4cs.txt")
engfunc(EngFunc_PrecacheGeneric, "sprites/at4cs.spr")
g_smoke_id = engfunc(EngFunc_PrecacheModel, "sprites/effects/rainsplash.spr")
g_spr_trail = engfunc(EngFunc_PrecacheModel,"sprites/xbeam3.spr")
g_spr_exp = engfunc(EngFunc_PrecacheModel,"sprites/zerogxplode.spr")
for(new i = 0; i < sizeof(at4cs_sound); i++)
engfunc(EngFunc_PrecacheSound, at4cs_sound[i])
}
public zp_extra_item_selected(id, itemid)
{
if(itemid != g_at4cs)
return PLUGIN_HANDLED
g_had_at4cs[id] = 1
is_reloading[id] = 0
g_aiming[id] = 0
fm_give_item(id, weapon_at4cs)
static at4cs
at4cs = fm_get_user_weapon_entity(id, CSW_AT4CS)
cs_set_weapon_ammo(at4cs, 1)
cs_set_user_bpammo(id, CSW_AT4CS, 10)
return PLUGIN_CONTINUE
}
public zp_user_infected_post(id)
{
g_had_at4cs[id] = 0
is_reloading[id] = 0
g_aiming[id] = 0
remove_task(id+TASK_CHECKRELOAD)
remove_task(id+TASK_RELOAD)
}
public zp_user_humanized_post(id)
{
g_had_at4cs[id] = 0
is_reloading[id] = 0
g_aiming[id] = 0
remove_task(id+TASK_CHECKRELOAD)
remove_task(id+TASK_RELOAD)
}
public event_newround()
{
remove_entity_name("at4ex_rocket")
for(new i = 0; i < get_maxplayers(); i++)
{
if(is_user_alive(i) && is_user_connected(i))
{
remove_task(i+TASK_CHECKRELOAD)
remove_task(i+TASK_RELOAD)
}
}
}
public event_curweapon(id)
{
if(!is_user_alive(id) || !is_user_connected(id))
return PLUGIN_HANDLED
if(get_user_weapon(id) != CSW_AT4CS || !g_had_at4cs[id])
return PLUGIN_HANDLED
if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
return PLUGIN_HANDLED
set_pev(id, pev_viewmodel2, v_model)
set_pev(id, pev_weaponmodel2, p_model)
return PLUGIN_CONTINUE
}
public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
if(!is_user_alive(id) || !is_user_connected(id))
return FMRES_IGNORED
if(get_user_weapon(id) != CSW_AT4CS || !g_had_at4cs[id])
return FMRES_IGNORED
if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
return FMRES_IGNORED
set_cd(cd_handle, CD_flNextAttack, halflife_time() + 0.001)
return FMRES_HANDLED
}
public fw_AddToPlayer(ent, id)
{
if(!is_valid_ent(ent) || !is_user_alive(id))
return HAM_IGNORED
if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
return HAM_IGNORED
if(entity_get_int(ent, EV_INT_impulse) == 61296)
{
g_had_at4cs[id] = 1
entity_set_int(id, EV_INT_impulse, 0)
return HAM_HANDLED
}
if(g_had_at4cs[id])
{
message_begin(MSG_ONE, get_user_msgid("WeaponList"), _, id)
write_string("weapon_at4cs"); // WeaponName
write_byte(3) // PrimaryAmmoID
write_byte(1) // PrimaryAmmoMaxAmount
write_byte(-1) // SecondaryAmmoID
write_byte(-1) // SecondaryAmmoMaxAmount
write_byte(0) // SlotID (0...N)
write_byte(4) // NumberInSlot (1...N)
write_byte(CSW_AT4CS) // WeaponID
write_byte(0) // Flags
message_end()
}
return HAM_HANDLED
}
public fw_CmdStart(id, uc_handle, seed)
{
if(!is_user_alive(id) || !is_user_connected(id))
return FMRES_IGNORED
if(get_user_weapon(id) != CSW_AT4CS || !g_had_at4cs[id])
return FMRES_IGNORED
if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
return FMRES_IGNORED
static CurButton
CurButton = get_uc(uc_handle, UC_Buttons)
if(CurButton & IN_ATTACK)
{
static Float:CurTime
CurTime = get_gametime()
static at4cs
at4cs = fm_find_ent_by_owner(-1, weapon_at4cs, id)
if(cs_get_weapon_ammo(at4cs) > 0 && !is_reloading[id])
{
if(CurTime - 4.5 > g_lastfire[id])
{
set_weapon_anim(id, 1)
emit_sound(id, CHAN_WEAPON, at4cs_sound[0], 1.0, ATTN_NORM, 0, PITCH_NORM)
create_rocket(id)
static Float:Punch_Angles[3]
Punch_Angles[0] = -20.0
Punch_Angles[1] = 0.0
Punch_Angles[2] = 0.0
set_pev(id, pev_punchangle, Punch_Angles)
cs_set_weapon_ammo(at4cs, cs_get_weapon_ammo(at4cs) - 1)
if(cs_get_weapon_ammo(at4cs) <= 0 && !is_reloading[id])
{
if(cs_get_user_bpammo(id, CSW_AT4CS) > 0)
{
set_task(1.0, "at4cs_reload", id)
}
}
if(cs_get_user_zoom(id))
cs_set_user_zoom(id, CS_RESET_ZOOM, 1)
g_lastfire[id] = CurTime
}
} else {
if(!is_reloading[id])
{
if(cs_get_user_bpammo(id, CSW_AT4CS) > 0)
{
if(CurTime - 1.0 > g_lastfire[id])
{
at4cs_reload(id)
g_lastfire[id] = CurTime
}
}
}
}
}
if(CurButton & IN_ATTACK2)
{
static Float:CurTime
CurTime = get_gametime()
if((CurTime - 0.5 > g_lastaim[id]) && !is_reloading[id])
{
if(!g_aiming[id])
{
cs_set_user_zoom(id, CS_SET_FIRST_ZOOM, 1)
g_aiming[id] = 1
} else {
cs_set_user_zoom(id, CS_RESET_ZOOM, 1)
g_aiming[id] = 0
}
g_lastaim[id] = CurTime
}
}
CurButton &= ~IN_ATTACK
set_uc(uc_handle, UC_Buttons, CurButton)
CurButton &= ~IN_RELOAD
set_uc(uc_handle, UC_Buttons, CurButton)
return FMRES_HANDLED
}
public fw_SetModel(ent, const model[])
{
if(!is_valid_ent(ent))
return FMRES_IGNORED
static szClassName[33]
entity_get_string(ent, EV_SZ_classname, szClassName, charsmax(szClassName))
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED
static iOwner
iOwner = entity_get_edict(ent, EV_ENT_owner)
if(equal(model, "models/w_m249.mdl"))
{
static at4cs
at4cs = find_ent_by_owner(-1, "weapon_m249", ent)
if(!is_valid_ent(at4cs))
return FMRES_IGNORED;
if(g_had_at4cs[iOwner])
{
entity_set_int(at4cs, EV_INT_impulse, 61296)
g_had_at4cs[iOwner] = 0
entity_set_model(ent, w_model)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public at4cs_reload(id)
{
if(is_reloading[id])
return
is_reloading[id] = 1
set_weapon_anim(id, 3)
set_task(0.1, "checking_reload", id+TASK_CHECKRELOAD, _, _, "b")
set_task(4.0, "reload_complete", id+TASK_RELOAD)
}
public checking_reload(id)
{
id -= TASK_CHECKRELOAD
if(cs_get_user_zoom(id))
cs_set_user_zoom(id, CS_RESET_ZOOM, 1)
if(get_user_weapon(id) != CSW_AT4CS || !g_had_at4cs[id])
{
remove_task(id+TASK_CHECKRELOAD)
remove_task(id+TASK_RELOAD)
is_reloading[id] = 0
}
}
public reload_complete(id)
{
id -= TASK_RELOAD
if(!is_reloading[id])
return
remove_task(id+TASK_CHECKRELOAD)
static at4cs
at4cs = fm_find_ent_by_owner(-1, weapon_at4cs, id)
cs_set_weapon_ammo(at4cs, 1)
cs_set_user_bpammo(id, CSW_AT4CS, cs_get_user_bpammo(id, CSW_AT4CS) - 1)
is_reloading[id] = 0
}
public fw_WeaponReload(ent)
{
static id
id = pev(ent, pev_owner)
if(!is_user_alive(id) || !is_user_connected(id))
return HAM_IGNORED
if(get_user_weapon(id) != CSW_AT4CS || !g_had_at4cs[id])
return HAM_IGNORED
if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
return HAM_IGNORED
static Float:CurTime
CurTime = get_gametime()
if(!is_reloading[id])
{
if(cs_get_user_bpammo(id, CSW_AT4CS) > 0)
{
if(CurTime - 1.0 > g_lastfire[id])
{
at4cs_reload(id)
g_lastfire[id] = CurTime
}
}
}
return HAM_SUPERCEDE
}
public create_rocket(id)
{
new ent, Float:Origin[3], Float:Angles[3], Float:Velocity[3]
ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
engfunc(EngFunc_GetAttachment, id, 0, Origin, Angles)
pev(id, pev_angles, Angles)
set_pev(ent, pev_origin, Origin)
set_pev(ent, pev_angles, Angles)
set_pev(ent, pev_solid, 2)
set_pev(ent, pev_movetype, 5)
set_pev(ent, pev_classname, "at4ex_rocket")
set_pev(ent, pev_owner, id)
engfunc(EngFunc_SetModel, ent, s_model)
set_pev(ent, pev_mins, {-1.0, -1.0, -1.0})
set_pev(ent, pev_maxs, {1.0, 1.0, 1.0})
velocity_by_aim(id, 1750, Velocity)
set_pev(ent, pev_velocity, Velocity)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW) // TE id
write_short(ent) // entity:attachment to follow
write_short(g_spr_trail) // sprite index
write_byte(25) // life in 0.1's
write_byte(2) // line width in 0.1's
write_byte(255) // r
write_byte(255) // g
write_byte(255) // b
write_byte(200) // brightness
message_end()
set_pev(ent, pev_iuser4, 0)
set_pev(ent, pev_nextthink, halflife_time() + 0.1)
}
public fw_rocket_think(ent)
{
if(!pev_valid(ent))
return
static Float:Origin[3]
pev(ent, pev_origin, Origin)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_SPRITE)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_short(g_smoke_id)
write_byte(2)
write_byte(200)
message_end()
if(pev(ent, pev_iuser4) == 0)
{
static Victim
Victim = FindClosesEnemy(ent)
if(is_user_alive(Victim))
{
set_pev(ent, pev_iuser4, Victim)
}
} else {
static Victim
Victim = pev(ent, pev_iuser4)
if(is_user_alive(Victim))
{
static Float:VicOrigin[3]
pev(Victim, pev_origin, VicOrigin)
turn_to_target(ent, Origin, Victim, VicOrigin)
hook_ent(ent, Victim, 500.0)
} else {
set_pev(ent, pev_iuser4, 0)
}
}
set_pev(ent, pev_nextthink, halflife_time() + 0.075)
}
public fw_rocket_touch(rocket, touch)
{
if(!pev_valid(rocket))
return
if(is_user_alive(touch) && pev(rocket, pev_owner) == touch)
return
static Float:Origin[3]
pev(rocket, pev_origin, Origin)
message_begin(MSG_BROADCAST ,SVC_TEMPENTITY)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_short(g_spr_exp) // sprite index
write_byte(20) // scale in 0.1's
write_byte(30) // framerate
write_byte(0) // flags
message_end()
static owner, iVictim
iVictim = -1
owner = pev(rocket, pev_owner)
while((iVictim = find_ent_in_sphere(iVictim, Origin, get_pcvar_float(cvar_radius))) != 0)
{
if((0 < iVictim < 32) && is_user_alive(iVictim)
&& iVictim != owner && zp_get_user_zombie(iVictim))
{
new Float:MaxDamage, Float:Damage
MaxDamage = get_pcvar_float(cvar_maxdamage)
Damage = random_float(MaxDamage - random_float(0.0, 100.0), MaxDamage + random_float(0.0, 100.0))
ExecuteHam(Ham_TakeDamage, iVictim, 0, owner, 0, DMG_BULLET)
static health
health = get_user_health(iVictim)
if(health - Damage >= 1)
{
fm_set_user_health(iVictim, health - floatround(Damage))
}
else
{
death_message(owner, iVictim, 1)
}
}
}
engfunc(EngFunc_RemoveEntity, rocket)
}
stock set_weapon_anim(id, anim)
{
set_pev(id, pev_weaponanim, anim)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, _, id)
write_byte(anim)
write_byte(pev(id,pev_body))
message_end()
}
stock death_message(Killer, Victim, ScoreBoard)
{
// Block death msg
set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET)
ExecuteHamB(Ham_Killed, Victim, Killer, 2)
set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT)
// Death
make_deathmsg(Killer, Victim, 0, "")
// Update score board
if (ScoreBoard)
{
message_begin(MSG_BROADCAST, get_user_msgid("ScoreInfo"))
write_byte(Killer) // id
write_short(pev(Killer, pev_frags)) // frags
write_short(cs_get_user_deaths(Killer)) // deaths
write_short(0) // class?
write_short(get_user_team(Killer)) // team
message_end()
message_begin(MSG_BROADCAST, get_user_msgid("ScoreInfo"))
write_byte(Victim) // id
write_short(pev(Victim, pev_frags)) // frags
write_short(cs_get_user_deaths(Victim)) // deaths
write_short(0) // class?
write_short(get_user_team(Victim)) // team
message_end()
}
}
stock FindClosesEnemy(entid)
{
new Float:Dist
new Float:maxdistance=300.0
new indexid=0
for(new i=1;i<=get_maxplayers();i++){
if(is_user_alive(i) && is_valid_ent(i) && can_see_fm(entid, i)
&& pev(entid, pev_owner) != i && cs_get_user_team(pev(entid, pev_owner)) != cs_get_user_team(i))
{
Dist = entity_range(entid, i)
if(Dist <= maxdistance)
{
maxdistance=Dist
indexid=i
return indexid
}
}
}
return 0
}
stock bool:can_see_fm(entindex1, entindex2)
{
if (!entindex1 || !entindex2)
return false
if (pev_valid(entindex1) && pev_valid(entindex1))
{
new flags = pev(entindex1, pev_flags)
if (flags & EF_NODRAW || flags & FL_NOTARGET)
{
return false
}
new Float:lookerOrig[3]
new Float:targetBaseOrig[3]
new Float:targetOrig[3]
new Float:temp[3]
pev(entindex1, pev_origin, lookerOrig)
pev(entindex1, pev_view_ofs, temp)
lookerOrig[0] += temp[0]
lookerOrig[1] += temp[1]
lookerOrig[2] += temp[2]
pev(entindex2, pev_origin, targetBaseOrig)
pev(entindex2, pev_view_ofs, temp)
targetOrig[0] = targetBaseOrig [0] + temp[0]
targetOrig[1] = targetBaseOrig [1] + temp[1]
targetOrig[2] = targetBaseOrig [2] + temp[2]
engfunc(EngFunc_TraceLine, lookerOrig, targetOrig, 0, entindex1, 0) // checks the had of seen player
if (get_tr2(0, TraceResult:TR_InOpen) && get_tr2(0, TraceResult:TR_InWater))
{
return false
}
else
{
new Float:flFraction
get_tr2(0, TraceResult:TR_flFraction, flFraction)
if (flFraction == 1.0 || (get_tr2(0, TraceResult:TR_pHit) == entindex2))
{
return true
}
else
{
targetOrig[0] = targetBaseOrig [0]
targetOrig[1] = targetBaseOrig [1]
targetOrig[2] = targetBaseOrig [2]
engfunc(EngFunc_TraceLine, lookerOrig, targetOrig, 0, entindex1, 0) // checks the body of seen player
get_tr2(0, TraceResult:TR_flFraction, flFraction)
if (flFraction == 1.0 || (get_tr2(0, TraceResult:TR_pHit) == entindex2))
{
return true
}
else
{
targetOrig[0] = targetBaseOrig [0]
targetOrig[1] = targetBaseOrig [1]
targetOrig[2] = targetBaseOrig [2] - 17.0
engfunc(EngFunc_TraceLine, lookerOrig, targetOrig, 0, entindex1, 0) // checks the legs of seen player
get_tr2(0, TraceResult:TR_flFraction, flFraction)
if (flFraction == 1.0 || (get_tr2(0, TraceResult:TR_pHit) == entindex2))
{
return true
}
}
}
}
}
return false
}
stock turn_to_target(ent, Float:Ent_Origin[3], target, Float:Vic_Origin[3])
{
if(target)
{
new Float:newAngle[3]
entity_get_vector(ent, EV_VEC_angles, newAngle)
new Float:x = Vic_Origin[0] - Ent_Origin[0]
new Float:z = Vic_Origin[1] - Ent_Origin[1]
new Float:radians = floatatan(z/x, radian)
newAngle[1] = radians * (180 / 3.14)
if (Vic_Origin[0] < Ent_Origin[0])
newAngle[1] -= 180.0
entity_set_vector(ent, EV_VEC_angles, newAngle)
}
}
stock hook_ent(ent, victim, Float:speed)
{
static Float:fl_Velocity[3]
static Float:VicOrigin[3], Float:EntOrigin[3]
pev(ent, pev_origin, EntOrigin)
pev(victim, pev_origin, VicOrigin)
static Float:distance_f
distance_f = get_distance_f(EntOrigin, VicOrigin)
if (distance_f > 10.0)
{
new Float:fl_Time = distance_f / speed
fl_Velocity[0] = (VicOrigin[0] - EntOrigin[0]) / fl_Time
fl_Velocity[1] = (VicOrigin[1] - EntOrigin[1]) / fl_Time
fl_Velocity[2] = (VicOrigin[2] - EntOrigin[2]) / fl_Time
} else
{
fl_Velocity[0] = 0.0
fl_Velocity[1] = 0.0
fl_Velocity[2] = 0.0
}
entity_set_vector(ent, EV_VEC_velocity, fl_Velocity)
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1066\\ f0\\ fs16 \n\\ par }
*/
Код:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <zombieplague>
#include <xs>
#define PLUGIN "DJB Zombie Class Banchee"
#define VERSION "1.0.3"
#define AUTHOR "Csoldjb&wbyokomo"
#define ANIMATION_WITCH "skill1_loop" // Анимация платья
#define ANIMATION_WITCH_2 "ref_shoot_grenade"
#define linux_diff_weapon 4
#define linux_diff_player 5
new const zclass_name[] = "\wВедьма"
new const zclass_info[] = "\y[G|T]"
new const zclass_model[] = "witch_zombi_xman"
new const zclass_clawmodel[] = "v_knife_witch_zombi.mdl"
const zclass_health = 2600
const zclass_speed = 260
const Float:zclass_gravity = 0.81
const Float:zclass_knockback = 1.0
new const g_witch_Infect_Sound[][] =
{
"warcraft3/zombie/witch/infect_01.wav" ,
"warcraft3/zombie/witch/infect_02.wav"
}
new const pain_witch_sound[] = "warcraft3/zombie/witch/pain.wav"
new const death_witch_sound[] = "warcraft3/zombie/witch/die.wav"
new const SOUND_FIRE[] = "zombie_plague/zombi_banshee_pulling_fire.wav"
new const SOUND_BAT_HIT[] = "zombie_plague/zombi_banshee_laugh.wav"
new const SOUND_BAT_MISS[] = "zombie_plague/zombi_banshee_pulling_fail.wav"
new const SOUND_FIRE_CONFUSION[] = "zombie_plague/zombi_banshee_confusion_fire.wav"
new const SOUND_CONFUSION_HIT[] = "zombie_plague/zombi_banshee_confusion_keep.wav"
new const SOUND_CONFUSION_EXP[] = "zombie_plague/zombi_banshee_confusion_explosion.wav"
new const MODEL_BAT[] = "models/zombie_plague/bat_witch.mdl"
new const MODEL_BOMB[] = "models/zombie_plague/w_zombibomb.mdl"
new const BAT_CLASSNAME[] = "banchee_bat"
new const CONFUSION_CLASSNAME[] = "banchee_bomb"
new const FAKE_PLAYER_CLASSNAME[] = "fake_player"
new spr_skull, spr_confusion_exp, spr_confusion_icon, spr_confusion_trail
const Float:banchee_skull_bat_speed = 700.0
const Float:banchee_skull_bat_flytime = 3.5
const Float:banchee_skull_bat_catch_time = 4.5
const Float:banchee_skull_bat_catch_speed = 375.0
const Float:bat_timewait = 15.0
const Float:confusion_time = 12.0
new g_stop[33]
new g_bat_time[33]
new g_bat_stat[33]
new g_bat_enemy[33]
new Float:g_temp_speed[33]
new g_cooldown[33]
new g_owner_confusion[33]
new g_fake_ent[33]
new g_is_confusion[33]
new idclass_banchee
new g_maxplayers
new g_roundend
new g_msgSayText, g_msgScreenFade, g_msgScreenShake
new g_MsgSync
enum (+= 100)
{
TASK_BOT_USE_SKILL = 2367,
TASK_REMOVE_STAT,
TASK_CONFUSION,
TASK_SOUND,
TASK_COOLDOWN,
TASK_ABILITY
}
#define ID_BOT_USE_SKILL (taskid - TASK_BOT_USE_SKILL)
#define ID_TASK_REMOVE_STAT (taskid - TASK_REMOVE_STAT)
#define ID_CONFUSION (taskid - TASK_CONFUSION)
#define ID_SOUND (taskid - TASK_SOUND)
const UNIT_SECOND = (1<<12)
const FFADE_IN = 0x0000
public plugin_precache()
{
new i
for(i = 0 ; i < sizeof g_witch_Infect_Sound ; i++) precache_sound(g_witch_Infect_Sound[i])
precache_sound(pain_witch_sound[0])
precache_sound(death_witch_sound[0])
precache_sound(SOUND_FIRE)
precache_sound(SOUND_BAT_HIT)
precache_sound(SOUND_BAT_MISS)
precache_sound(SOUND_FIRE_CONFUSION)
precache_sound(SOUND_CONFUSION_HIT)
precache_sound(SOUND_CONFUSION_EXP)
precache_model(MODEL_BAT)
precache_model(MODEL_BOMB)
spr_skull = precache_model("sprites/ef_bat.spr")
spr_confusion_exp = precache_model("sprites/zombiebomb_exp.spr")
spr_confusion_icon = precache_model("sprites/confused.spr")
spr_confusion_trail = precache_model("sprites/smoke.spr")
idclass_banchee = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
}
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("HLTV", "EventHLTV", "a", "1=0", "2=0")
register_event("DeathMsg", "EventDeath", "a")
register_logevent("logevent_round_end", 2, "1=Round_End")
register_impulse(201, "CmdSecondSkill")
register_clcmd("drop", "cmd_bat")
register_forward(FM_PlayerPreThink,"fw_PlayerPreThink")
register_forward(FM_AddToFullPack, "fw_AddToFullPackPost", 1)
RegisterHam(Ham_Touch,"info_target","EntityTouchPost",1)
RegisterHam(Ham_Think,"info_target","EntityThink")
RegisterHam(Ham_TakeDamage, "player", "CPlayer__TakeDamage");
register_forward(FM_EmitSound, "fw_EmitSound");
g_maxplayers = get_maxplayers()
g_msgSayText = get_user_msgid("SayText")
g_msgScreenFade = get_user_msgid("ScreenFade")
g_msgScreenShake = get_user_msgid("ScreenShake")
}
public client_putinserver(id)
{
reset_value_player(id)
}
public client_disconnect(id)
{
reset_value_player(id)
}
public EventHLTV()
{
g_roundend = 0
RemoveAllFakePlayer()
for(new id = 1; id <= g_maxplayers; id++)
{
if (!is_user_connected(id)) continue;
remove_task(id+TASK_ABILITY)
remove_task(id+TASK_COOLDOWN)
reset_value_player(id)
}
}
public logevent_round_end()
{
g_roundend = 1
}
public EventDeath()
{
new id = read_data(2)
reset_value_player(id)
}
public zp_user_infected_post(id)
{
reset_value_player(id)
if(zp_get_user_nemesis(id)) return;
if(zp_get_user_zombie_class(id) == idclass_banchee)
{
g_cooldown[id] = 0
set_task(1.0, "Ability", id+TASK_ABILITY, _, _, "b")
emit_sound(id, CHAN_VOICE, g_witch_Infect_Sound[random(sizeof g_witch_Infect_Sound)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
if(is_user_bot(id))
{
set_task(random_float(5.0,15.0), "bot_use_skill", id+TASK_BOT_USE_SKILL)
return
}
zp_colored_print(id, "^x04[ZP]^x01 Your skill is^x04 Spawn Bat^x01. Cooldown^x04 %.1f ^x01seconds.", bat_timewait)
}
}
public zp_user_humanized_post(id)
{
reset_value_player(id)
remove_task(id+TASK_ABILITY)
remove_task(id+TASK_COOLDOWN)
}
public CmdSecondSkill(id)
{
if(g_roundend) return PLUGIN_CONTINUE
if(!is_user_alive(id) || !zp_get_user_zombie(id) || zp_get_user_nemesis(id)) return PLUGIN_CONTINUE
if(zp_get_user_zombie_class(id) == idclass_banchee && !g_bat_time[id] && !g_cooldown[id])
{
g_bat_time[id] = 1
g_cooldown[id] = 15
set_task(1.0, "RemoveCooldown", id+TASK_COOLDOWN, _, _, "a",g_cooldown[id])
FireConfusion(id)
PlayWeaponAnimation(id, 7)
UTIL_PlayerAnimation(id, ANIMATION_WITCH_2, 0.5)
set_task(bat_timewait,"clear_stat",id+TASK_REMOVE_STAT)
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE
}
public cmd_bat(id)
{
if(g_roundend) return PLUGIN_CONTINUE
if(!is_user_alive(id) || !zp_get_user_zombie(id) || zp_get_user_nemesis(id)) return PLUGIN_CONTINUE
if(zp_get_user_zombie_class(id) == idclass_banchee && !g_bat_time[id] && !g_cooldown[id])
{
g_bat_time[id] = 1
g_cooldown[id] = 15
set_task(1.0, "RemoveCooldown", id+TASK_COOLDOWN, _, _, "a",g_cooldown[id])
set_task(bat_timewait,"clear_stat",id+TASK_REMOVE_STAT)
new ent = engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,"info_target"))
if(!pev_valid(ent)) return PLUGIN_HANDLED
new Float:vecAngle[3],Float:vecOrigin[3],Float:vecVelocity[3],Float:vecForward[3]
fm_get_user_startpos(id,5.0,2.0,-1.0,vecOrigin)
pev(id,pev_angles,vecAngle)
engfunc(EngFunc_MakeVectors,vecAngle)
global_get(glb_v_forward,vecForward)
velocity_by_aim(id,floatround(banchee_skull_bat_speed),vecVelocity)
set_pev(ent,pev_origin,vecOrigin)
set_pev(ent,pev_angles,vecAngle)
set_pev(ent,pev_classname,BAT_CLASSNAME)
set_pev(ent,pev_movetype,MOVETYPE_FLY)
set_pev(ent,pev_solid,SOLID_BBOX)
engfunc(EngFunc_SetSize,ent,{-10.0,-10.0,0.0},{10.0,10.0,6.0})
engfunc(EngFunc_SetModel,ent,MODEL_BAT)
set_pev(ent,pev_animtime,get_gametime())
set_pev(ent,pev_framerate,1.0)
set_pev(ent,pev_owner,id)
set_pev(ent,pev_velocity,vecVelocity)
set_pev(ent,pev_nextthink,get_gametime()+banchee_skull_bat_flytime)
emit_sound(ent, CHAN_WEAPON, SOUND_FIRE, 1.0, ATTN_NORM, 0, PITCH_NORM)
emit_sound(ent, CHAN_VOICE, SOUND_BAT_HIT, 1.0, ATTN_NORM, 0, PITCH_NORM)
g_stop[id] = ent
pev(id, pev_maxspeed, g_temp_speed[id])
set_pev(id,pev_maxspeed,0.1)
PlayWeaponAnimation(id, 2)
UTIL_PlayerAnimation(id, ANIMATION_WITCH, 0.5)
pev(id, pev_maxspeed, g_temp_speed[id])
set_pev(id,pev_maxspeed,0.1)
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE
}
public Ability(taskid)
{
new id = taskid - TASK_ABILITY
if(is_user_alive(id))
{
if (g_cooldown[id] == 0)
{
set_hudmessage(200, 100, 0, -1.0, 0.12, 0, 1.0, 1.1, 0.0, 0.0, -1)
ShowSyncHudMsg(id, g_MsgSync, "Летучие мыши - [G]^nСпособность готова!")
}
}
else remove_task(id+TASK_ABILITY)
}
public RemoveCooldown(taskid)
{
new id = taskid - TASK_COOLDOWN
if(is_user_alive(id))
{
g_cooldown[id]--
if (g_cooldown[id] == 0)
{
set_task(2.5, "Ability", id+TASK_ABILITY)
remove_task(id+TASK_COOLDOWN)
}
set_hudmessage(200, 100, 0, -1.0, 0.12, 0, 1.0, 1.1, 0.0, 0.0, -1)
ShowSyncHudMsg(id, g_MsgSync, "Летучие мыши - [G]^nПерезарядка: %d",g_cooldown[id])
}
else remove_task(id+TASK_COOLDOWN)
}
public fw_PlayerPreThink(id)
{
if(!is_user_alive(id)) return FMRES_IGNORED
if(g_bat_stat[id])
{
new owner = g_bat_enemy[id], Float:ownerorigin[3]
pev(owner,pev_origin,ownerorigin)
static Float:vec[3]
aim_at_origin(id,ownerorigin,vec)
engfunc(EngFunc_MakeVectors, vec)
global_get(glb_v_forward, vec)
vec[0] *= banchee_skull_bat_catch_speed
vec[1] *= banchee_skull_bat_catch_speed
vec[2] = 0.0
set_pev(id,pev_velocity,vec)
}
if(g_stop[id]) set_pev(id,pev_maxspeed,0.1)
return FMRES_IGNORED
}
public fw_AddToFullPackPost(es_handled, inte, ent, host, hostflags, player, pSet)
{
if (!is_user_alive(host)) return FMRES_IGNORED;
static iAttacker
iAttacker = g_owner_confusion[host]
if (!iAttacker || iAttacker == host || !is_user_alive(iAttacker)) return FMRES_IGNORED;
if (ent == iAttacker)
{
set_es(es_handled, ES_RenderMode, kRenderTransAdd)
set_es(es_handled, ES_RenderAmt, 0.0)
new fake_ent = find_ent_by_owner(-1, FAKE_PLAYER_CLASSNAME, iAttacker)
if(!fake_ent || !pev_valid(fake_ent))
{
fake_ent = CreateFakePlayer(iAttacker)
}
g_fake_ent[iAttacker] = fake_ent
}
else if (ent == g_fake_ent[iAttacker])
{
set_es(es_handled, ES_RenderMode, kRenderNormal)
set_es(es_handled, ES_RenderAmt, 255.0)
set_es(es_handled, ES_ModelIndex, pev(host, pev_modelindex))
}
return FMRES_IGNORED
}
public EntityThink(ent)
{
if(!pev_valid(ent)) return HAM_IGNORED
new classname[32]
pev(ent,pev_classname,classname,31)
if(equal(classname,BAT_CLASSNAME))
{
static Float:origin[3];
pev(ent,pev_origin,origin);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_EXPLOSION)
write_coord(floatround(origin[0]))
write_coord(floatround(origin[1]))
write_coord(floatround(origin[2]))
write_short(spr_skull)
write_byte(40)
write_byte(30)
write_byte(14)
message_end()
emit_sound(ent, CHAN_WEAPON, SOUND_BAT_MISS, 1.0, ATTN_NORM, 0, PITCH_NORM)
new owner = pev(ent, pev_owner)
g_stop[owner] = 0
set_pev(owner,pev_maxspeed,g_temp_speed[owner])
engfunc(EngFunc_RemoveEntity,ent)
}
return HAM_IGNORED
}
public EntityTouchPost(ent,ptd)
{
if(!pev_valid(ent)) return HAM_IGNORED
new classname[32]
pev(ent,pev_classname,classname,31)
if(equal(classname,BAT_CLASSNAME))
{
if(!pev_valid(ptd))
{
static Float:origin[3];
pev(ent,pev_origin,origin);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_EXPLOSION)
write_coord(floatround(origin[0]))
write_coord(floatround(origin[1]))
write_coord(floatround(origin[2]))
write_short(spr_skull)
write_byte(40)
write_byte(30)
write_byte(14)
message_end()
emit_sound(ent, CHAN_WEAPON, SOUND_BAT_MISS, 1.0, ATTN_NORM, 0, PITCH_NORM)
new owner = pev(ent, pev_owner)
g_stop[owner] = 0
set_pev(owner,pev_maxspeed,g_temp_speed[owner])
engfunc(EngFunc_RemoveEntity,ent)
return HAM_IGNORED
}
new owner = pev(ent,pev_owner)
if(0 < ptd && ptd <= g_maxplayers && is_user_alive(ptd) && ptd != owner)
{
g_bat_enemy[ptd] = owner
if(!zp_get_user_zombie(ptd)) (ptd, kRenderFxGlowShell, 255, 255, 255, kRenderNormal, 30)
message_begin(MSG_ONE_UNRELIABLE, g_msgScreenFade, _, ptd)
write_short(UNIT_SECOND)
write_short(0)
write_short(FFADE_IN)
write_byte(150)
write_byte(150)
write_byte(150)
write_byte(150)
message_end()
emit_sound(owner, CHAN_VOICE, SOUND_BAT_HIT, 1.0, ATTN_NORM, 0, PITCH_NORM)
set_pev(ent,pev_nextthink,get_gametime()+banchee_skull_bat_catch_time)
set_task(banchee_skull_bat_catch_time,"clear_stat2",ptd+TASK_REMOVE_STAT)
set_pev(ent,pev_movetype,MOVETYPE_FOLLOW)
set_pev(ent,pev_aiment,ptd)
g_bat_stat[ptd] = 1
}
}
else if(equal(classname,CONFUSION_CLASSNAME))
{
ConfusionExplode(ent, ptd)
return HAM_IGNORED
}
return HAM_IGNORED
}
public clear_stat(taskid)
{
new id = ID_TASK_REMOVE_STAT
g_bat_stat[id] = 0
g_bat_time[id] = 0
zp_colored_print(id, "^x04[ZP]^x01 Ваши способности^x04 'Мыши и Путанница'^x01 готовы!.")
}
public clear_stat2(idx)
{
new id = idx-TASK_REMOVE_STAT
g_bat_enemy[id] = 0
g_bat_stat[id] = 0
}
public bot_use_skill(taskid)
{
new id = ID_BOT_USE_SKILL
if (!is_user_alive(id)) return;
new skill = random_num(0,1)
switch(skill)
{
case 0: cmd_bat(id)
case 1: CmdSecondSkill(id)
}
set_task(random_float(5.0,15.0), "bot_use_skill", id+TASK_BOT_USE_SKILL)
}
public ResetConfusion(taskid)
{
g_owner_confusion[ID_CONFUSION] = 0
g_is_confusion[ID_CONFUSION] = 0
RemoveConfusionSprites(ID_CONFUSION)
}
public TaskConfusionSound(taskid)
{
if(g_is_confusion[ID_SOUND]) emit_sound(ID_SOUND, CHAN_STREAM, SOUND_CONFUSION_HIT, 1.0, ATTN_NORM, 0, PITCH_NORM);
else remove_task(taskid)
}
FireConfusion(id)
{
new Float:vecAngle[3],Float:vecOrigin[3],Float:vecVelocity[3],Float:vecForward[3]
new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
fm_get_user_startpos(id,5.0,2.0,-1.0,vecOrigin)
pev(id,pev_angles,vecAngle)
engfunc(EngFunc_MakeVectors,vecAngle)
global_get(glb_v_forward,vecForward)
velocity_by_aim(id,800,vecVelocity)
set_pev(ent,pev_origin,vecOrigin)
set_pev(ent,pev_angles,vecAngle)
set_pev(ent,pev_classname,CONFUSION_CLASSNAME)
set_pev(ent,pev_movetype,MOVETYPE_BOUNCE)
set_pev(ent,pev_solid,SOLID_BBOX)
set_pev(ent,pev_gravity,1.0)
set_pev(ent,pev_sequence,1) //add
set_pev(ent,pev_animtime,get_gametime()) //add
set_pev(ent,pev_framerate,1.0) //add
engfunc(EngFunc_SetSize,ent,{-1.0,-1.0,-1.0},{1.0,1.0,1.0})
engfunc(EngFunc_SetModel,ent,MODEL_BOMB)
set_pev(ent,pev_owner,id)
set_pev(ent,pev_velocity,vecVelocity)
message_begin( MSG_BROADCAST, SVC_TEMPENTITY )
write_byte(TE_BEAMFOLLOW)
write_short(ent)
write_short(spr_confusion_trail)
write_byte(5)
write_byte(3)
write_byte(189)
write_byte(183)
write_byte(107)
write_byte(62)
message_end()
emit_sound(ent, CHAN_WEAPON, SOUND_FIRE_CONFUSION, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
ConfusionExplode(ent, victim)
{
if(!pev_valid(ent)) return;
static Float:Origin[3]
pev(ent, pev_origin, Origin)
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_EXPLOSION)
write_coord(floatround(Origin[0]))
write_coord(floatround(Origin[1]))
write_coord(floatround(Origin[2]))
write_short(spr_confusion_exp)
write_byte(40)
write_byte(30)
write_byte(14)
message_end()
emit_sound(ent, CHAN_WEAPON, SOUND_CONFUSION_EXP, 1.0, ATTN_NORM, 0, PITCH_NORM)
static owner; owner = pev(ent, pev_owner)
if(is_user_alive(victim) && !zp_get_user_zombie(victim) && !g_is_confusion[victim])
{
g_owner_confusion[victim] = owner
g_is_confusion[victim] = 1
message_begin(MSG_ONE, g_msgScreenFade, _, victim)
write_short(UNIT_SECOND)
write_short(0)
write_short(FFADE_IN)
write_byte(189)
write_byte(183)
write_byte(107)
write_byte (255)
message_end()
new shake[3]
shake[0] = random_num(2,20)
shake[1] = random_num(2,5)
shake[2] = random_num(2,20)
message_begin(MSG_ONE, g_msgScreenShake, _, victim)
write_short(UNIT_SECOND*shake[0])
write_short(UNIT_SECOND*shake[1])
write_short(UNIT_SECOND*shake[2])
message_end()
emit_sound(victim, CHAN_STREAM, SOUND_CONFUSION_HIT, 1.0, ATTN_NORM, 0, PITCH_NORM)
CreateConfusionSprites(victim)
set_task(confusion_time, "ResetConfusion", victim+TASK_CONFUSION)
set_task(2.0, "TaskConfusionSound", victim+TASK_SOUND, _, _, "b")
}
engfunc(EngFunc_RemoveEntity,ent)
}
fm_get_user_startpos(id,Float:forw,Float:right,Float:up,Float:vStart[])
{
new Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
pev(id, pev_origin, vOrigin)
pev(id, pev_v_angle, vAngle)
engfunc(EngFunc_MakeVectors, vAngle)
global_get(glb_v_forward, vForward)
global_get(glb_v_right, vRight)
global_get(glb_v_up, vUp)
vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
}
aim_at_origin(id, Float:target[3], Float:angles[3])
{
static Float:vec[3]
pev(id,pev_origin,vec)
vec[0] = target[0] - vec[0]
vec[1] = target[1] - vec[1]
vec[2] = target[2] - vec[2]
engfunc(EngFunc_VecToAngles,vec,angles)
angles[0] *= -1.0
angles[2] = 0.0
}
PlayWeaponAnimation(id, animation)
{
set_pev(id, pev_weaponanim, animation)
message_begin(MSG_ONE, SVC_WEAPONANIM, {0, 0, 0}, id)
write_byte(animation)
write_byte(pev(id, pev_body))
message_end()
}
CreateFakePlayer(id)
{
new ent = create_entity("info_target")
set_pev(ent, pev_classname, FAKE_PLAYER_CLASSNAME)
set_pev(ent, pev_modelindex, pev(id, pev_modelindex))
set_pev(ent, pev_movetype, MOVETYPE_FOLLOW)
set_pev(ent, pev_solid, SOLID_NOT)
set_pev(ent, pev_aiment, id)
set_pev(ent, pev_owner, id)
set_pev(ent, pev_rendermode, kRenderTransAdd)
set_pev(ent, pev_renderamt, 0.0)
return ent
}
CreateConfusionSprites(id)
{
message_begin(MSG_ALL, SVC_TEMPENTITY)
write_byte(TE_PLAYERATTACHMENT)
write_byte(id)
write_coord(35)
write_short(spr_confusion_icon)
write_short(999)
message_end()
}
RemoveConfusionSprites(id)
{
message_begin(MSG_ALL, SVC_TEMPENTITY)
write_byte(TE_KILLPLAYERATTACHMENTS)
write_byte(id)
message_end()
}
RemoveAllFakePlayer()
{
new ent
ent = find_ent_by_class(-1, FAKE_PLAYER_CLASSNAME)
while(ent > 0)
{
remove_entity(ent)
ent = find_ent_by_class(-1, FAKE_PLAYER_CLASSNAME)
}
}
reset_value_player(id)
{
if(g_is_confusion[id]) RemoveConfusionSprites(id);
g_stop[id] = 0
g_bat_time[id] = 0
g_bat_stat[id] = 0
g_bat_enemy[id] = 0
g_cooldown[id] = 0
g_owner_confusion[id] = 0
g_fake_ent[id] = 0
g_is_confusion[id] = 0
remove_task(id+TASK_BOT_USE_SKILL)
remove_task(id+TASK_REMOVE_STAT)
remove_task(id+TASK_CONFUSION)
remove_task(id+TASK_SOUND)
}
zp_colored_print(target, const message[], any:...)
{
static buffer[512], i, argscount
argscount = numargs()
if (!target)
{
static player
for (player = 1; player <= g_maxplayers; player++)
{
if (!is_user_connected(player))
continue;
static changed[5], changedcount
changedcount = 0
for (i = 2; i < argscount; i++)
{
if (getarg(i) == LANG_PLAYER)
{
setarg(i, 0, player)
changed[changedcount] = i
changedcount++
}
}
vformat(buffer, charsmax(buffer), message, 3)
message_begin(MSG_ONE_UNRELIABLE, g_msgSayText, _, player)
write_byte(player)
write_string(buffer)
message_end()
for (i = 0; i < changedcount; i++)
setarg(changed[i], 0, LANG_PLAYER)
}
}
else
{
vformat(buffer, charsmax(buffer), message, 3)
message_begin(MSG_ONE, g_msgSayText, _, target)
write_byte(target)
write_string(buffer)
message_end()
}
}
public CPlayer__TakeDamage(id, iVictim, iInflictor, iAttacker, Float:flDamage, bitsDamage)
{
if (zp_get_user_zombie_class(id) == idclass_banchee && zp_get_user_zombie(id) && !zp_get_user_nemesis(id) && !zp_get_user_survivor(id))
{
emit_sound(id, CHAN_WEAPON, pain_witch_sound[0], 1.0, ATTN_NORM, 0, PITCH_LOW)
}
}
public fw_EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch)
{
if(!is_user_connected(id))
return FMRES_HANDLED;
if (sample[0] == 'h' && sample[1] == 'o' && sample[2] == 's' && sample[3] == 't' && sample[4] == 'a' && sample[5] == 'g' && sample[6] == 'e')
return FMRES_SUPERCEDE;
if(zp_get_user_zombie(id) && zp_get_user_zombie_class(id) == idclass_banchee && !zp_get_user_nemesis(id))
{
if (sample[7] == 'd' && ((sample[8] == 'i' && sample[9] == 'e') || (sample[8] == 'e' && sample[9] == 'a')))
{
emit_sound(id, CHAN_WEAPON, death_witch_sound[0], 1.0, ATTN_NORM, 0, PITCH_LOW)
}
}
return FMRES_IGNORED;
}
stock UTIL_PlayerAnimation(const iPlayer, const szAnim[], Float: flFramerate)
{
new iAnimDesired, Float: flFrameRate, Float: flGroundSpeed, bool: bLoops;
if((iAnimDesired = lookup_sequence(iPlayer, szAnim, flFrameRate, bLoops, flGroundSpeed)) == -1) iAnimDesired = 0;
set_pev(iPlayer, pev_frame, 0.0);
set_pev(iPlayer, pev_framerate, flFramerate);
set_pev(iPlayer, pev_animtime, get_gametime());
set_pev(iPlayer, pev_sequence, iAnimDesired);
set_pdata_int(iPlayer, 40, bLoops, linux_diff_weapon);
set_pdata_int(iPlayer, 39, 0, linux_diff_weapon);
set_pdata_float(iPlayer, 36, flFrameRate, linux_diff_weapon);
set_pdata_float(iPlayer, 37, flGroundSpeed, linux_diff_weapon);
set_pdata_float(iPlayer, 38, get_gametime(), linux_diff_weapon);
set_pdata_int(iPlayer, 73, 28, linux_diff_player);
set_pdata_int(iPlayer, 74, 28, linux_diff_player);
set_pdata_float(iPlayer, 220, get_gametime(), linux_diff_player);
}