топ 15 в CSstatsX SQL

Сообщения
182
Реакции
9
Ошибка
-
ОС
Linux
Amx Mod X
AMX Mod X 1.9.0.5294
Билд
ReHLDS version: 3.11.0.767-dev
ReGamedll
ReGameDLL version: 5.21.0.546-dev
Версия Metamod
Metamod-r v1.3.0.128, API (5:13)
Список метамодулей
[ 1] SafeNameAndChat RUN - SafeNameAndChat.so v1.2 Beta 3 ini ANY ANY
[ 2] Reunion RUN - reunion_mm_i386.so v0.1.92d ini Start Never
[ 3] Rechecker RUN - rechecker_mm_i386.so v2.7 ini Chlvl ANY
[ 4] ReAuthCheck RUN - reauthcheck_mm_i386.so v0.1.6 ini Start Never
[ 5] VoiceTranscoder RUN - VoiceTranscoder.so v2017RC3 ini ANY ANY
[ 6] ReSemiclip RUN - resemiclip_mm_i386.so v2.3.9 ini Chlvl ANY
[ 7] ReSRDetector RUN - resrdetector_mm_i386.so v0.1.0 ini Chlvl ANY
[ 8] AMX Mod X RUN - amxmodx_mm_i386.so v1.9.0.5294 ini Start ANY
[ 9] WHBlocker RUN - whblocker_mm_i386.so v1.5.697 ini Chlvl ANY
[10] FakeMeta RUN - fakemeta_amxx_i386.so v1.9.0.5294 pl8 ANY ANY
[11] MySQL RUN - mysql_amxx_i386.so v1.9.0.5294 pl8 ANY ANY
[12] Ham Sandwich RUN - hamsandwich_amxx_i386.so v1.9.0.5294 pl8 ANY ANY
[13] ReAPI RUN - reapi_amxx_i386.so v5.21.0.252-dev pl8 ANY Never
[14] ReAimDetector RUN - reaimdetector_amxx_i386.so v0.2.2 pl8 ANY Never
[15] CStrike RUN - cstrike_amxx_i386.so v1.9.0.5294 pl8 ANY ANY
[16] SxGeo RUN - sxgeo_amxx_i386.so v2.3 pl8 ANY Never
[17] Engine RUN - engine_amxx_i386.so v1.9.0.5294 pl8 ANY ANY
17 plugins, 17 running
Список плагинов
1] FreshBans 1.4.0b kanagava fresh_bans.amxx running
[ 2] DopBan 3.0.8b kanagava dop_ban308-(183 running
[ 3] Admin Loader 3.5 neygomon admin_loader.am running
[ 4] CSStatsX SQL 0.7.4+2 serfreeman1337 csstatsx_sql.am running
[ 5] Admin Commands 1.9.0.5294 AMXX Dev Team admincmd.amxx running
[ 6] Commands Menu 1.9.0.5294 AMXX Dev Team cmdmenu.amxx running
[ 7] Players Menu 1.9.0.5294 AMXX Dev Team plmenu.amxx running
[ 8] Maps Menu 1.9.0.5294 AMXX Dev Team mapsmenu.amxx running
[ 9] ReAimDetector API 0.2.2 ReHLDS Team reaimdetector.a running
[ 10] AES: CStrike Addon 0.5.9 [REA serfreeman1337/s aes_exp_cstrike running
[ 11] Advanced Experience Sy 0.5.9 [REA serfreeman1337/s aes_main.amxx running
[ 12] AES: StatsX 0.5.9 [REA serfreeman1337/s aes_statsx_cstr running
[ 13] AES: Informer 0.5.9 [REA serfreeman1337/s aes_informer.am running
[ 14] AES: StatsX Info Rank 0.1 serfreeman1337 aes_statsx_rank running
[ 15] Say me and Say hp 1.4 neygomon sayme_reapi.amx running
[ 16] Advanced Gag 1.9.0 neygomon amx_gag.amxx running
[ 17] AFK Control ReNew 1.2(a) neygomon afk_control.amx running
[ 18] Demo Recorder 2.4.1 F@nt0M demo_recorder.a running
[ 19] Server Menu 1.5.0 F@nt0M server_menu.amx running
[ 20] ScreenMaker 1.1 neygomon screen_maker.am running
[ 21] Ping Control 1.31 neygomon Ping_Control.am running
[ 22] [ReAPI] AdminFreeLook 1.0 ReHLDS Team adminfreelook.a running
[ 23] Simple Damager 2.1.0 fl0wer simple_damager. running
[ 24] [ReAPI] No Team Flash 0.0.3 Vaqtincha no_team_flash.a running
[ 25] [ReAPI] Best player of 1.1.2 F@nt0M best_player_of_ running
[ 26] Advanced Kill Assists 1.3c Xelson next21_kill_ass running
[ 27] resetscore(ReAPI) 1.0 Phantom resetscore.amxx running
[ 28] NO_FITH_TEXT 1.1w perf No_fith_text.am running
[ 29] Parachute Lite [ReAPI] 11.0 Leo_[BH] parachute_lite. running
[ 30] Frags Counter 1.0 CHEL74 frags_counter.a running
[ 31] SF Bets 0.1.5 serfreeman1337 sf_bets.amxx running
[ 32] C4 Timer on roundtime 0.3.3a neygomon c4timer.amxx running
[ 33] [SxGeo] Connect Info 1.0 s1lent sxgeo_connect_i running
[ 34] ReChecker Logging 1.0 custom rc_logging.amxx running
[ 35] Mode 2x2 2.5re s1lent mode.amxx running
[ 36] [ReAPI] Healthnade 0.0.2 F@nt0M reapi_healthnad running
[ 37] unknown unknown unknown connect_music.a running
[ 38] Adverts 1.0 pUzzlik adverts_message running
[ 39] unknown unknown unknown knife_sound.amx running
[ 40] (ReAPI) Steam Bonus 07.05.2018 Dom1no_[KZ] steam_bonus.amx running
[ 41] Models Replacement 0.0.2+fix ConnorMcLeod | V models_replacem running
[ 42] Items Restrict 1.1 s1lent items_restrict. running
[ 43] [GM] VIP Test 1.2.0 [GM] NWC gm_vip_test.amx running
[ 44] Advanced Ultimate Weap 0.1.0b steelzzz auw.amxx running
[ 45] unknown unknown unknown ultimate_weapon running
[ 46] [190] VIP RBS 20.07.20 SKAJIbnEJIb vip_rbs.amxx running
[ 47] Night VIPs 1.1.1 szawesome night_vips.amxx running
[ 48] Top Awards 1.0 Dom1no_[KZ] top_vip.amxx running
[ 49] Unreal HPPv6 Detector 1.0.5 Karaulov hppdetector.amx running
[ 50] Online Helper 2.1.3 Nordic Warrior online_helper.a running
[ 51] AWPoff 1.7 PAffAEJIkA :3 hlds_awp_off.am running
[ 52] Admin Invis 1.0 ApXuTekToR Admin_Invis.amx running
[ 53] Chat Manager 1.1.2-16 Mistrick chatmanager.amx running
[ 54] Custom Player Models A 0.2.1 F@nt0M & BlackSi custom_player_m running
[ 55] Custom Player Models C 0.2.2 BlackSignature custom_player_m running
[ 56] Custom Player Models T 0.2.1 BlackSignature custom_player_m running
[ 57] Map Manager: Core 3.1.4 Mistrick map_manager_cor running
[ 58] Map Manager: Scheduler 0.1.9 Mistrick map_manager_sch running
[ 59] Map Manager: Rtv 0.1.1 Mistrick map_manager_rtv running
[ 60] Map Manager: Nominatio 0.2.0 Mistrick map_manager_nom running
[ 61] Map Manager: Online so 0.0.4 Mistrick map_manager_onl running
[ 62] Map Manager: Effects 0.1.0 Mistrick map_manager_eff running
[ 63] Map Manager: Informer 0.0.5 Mistrick map_manager_inf running
[ 64] Map Manager: Sounds 0.0.1 Mistrick map_manager_sou running
Автор плагина
serfreeman1337
Версия плагина
0.7.4+2
Исходный код
/*
* CSStatsX SQL v. 0.7.4+2
* by serfreeman1337 https://github.com/serfreeman1337
*/

#include <amxmodx>
#include <sqlx>

//#define REAPI

#if !defined REAPI
#include <hamsandwich>
#else
#include <reapi>
#endif

#include <fakemeta>

#define PLUGIN "CSStatsX SQL"
#define VERSION "0.7.4+2"
#define AUTHOR "serfreeman1337"

#define LASTUPDATE "14, May(05), 2019"

#if AMXX_VERSION_NUM < 183
#define MAX_PLAYERS 32
#define MAX_NAME_LENGTH 32
new MaxClients
#endif

/* - SQL - */

new Handle:sql
new Handle:sql_con

/* - КОНСТАНТЫ - */

enum _:sql_que_type // тип sql запроса
{
SQL_DUMMY,
SQL_INITDB, // автоматическое созданием таблиц
SQL_LOAD, // загрузка статистики
SQL_UPDATE, // обновление
SQL_INSERT, // внесение новой записи
SQL_UPDATERANK, // получение ранков игроков,
SQL_GETSTATS, // потоквый запрос на get_stats

// 0.7
SQL_GETWSTATS, // статистика по оружию
SQL_GETSESSID, // id сессии статистики за карту
SQL_GETSESTATS, // статистика по картам
SQL_AUTOCLEAR // чистка БД от неактивных записей
}

enum _:load_state_type // состояние получение статистики
{
LOAD_NO, // данных нет
LOAD_WAIT, // ожидание данных
LOAD_NEWWAIT, // новая запись, ждем ответа
LOAD_UPDATE, // перезагрузить после обновления
LOAD_NEW, // новая запись
LOAD_OK // есть данные
}

enum _:row_ids // столбцы таблицы
{
ROW_ID,
ROW_STEAMID,
ROW_NAME,
ROW_IP,
ROW_SKILL,
ROW_KILLS,
ROW_DEATHS,
ROW_HS,
ROW_TKS,
ROW_SHOTS,
ROW_HITS,
ROW_DMG,
ROW_BOMBDEF,
ROW_BOMBDEFUSED,
ROW_BOMBPLANTS,
ROW_BOMBEXPLOSIONS,
ROW_H0,
ROW_H1,
ROW_H2,
ROW_H3,
ROW_H4,
ROW_H5,
ROW_H6,
ROW_H7,
ROW_ONLINETIME,

// 0.7
ROW_CONNECTS,
ROW_ROUNDT,
ROW_WINT,
ROW_ROUNDCT,
ROW_WINCT,

// 0.7.2
ROW_ASSISTS,

ROW_FIRSTJOIN,
ROW_LASTJOIN,

// 0.7
ROW_SESSIONID,
ROW_SESSIONNAME
}

new const row_names[row_ids][] = // имена столбцов
{
"id",
"steamid",
"name",
"ip",
"skill",
"kills",
"deaths",
"hs",
"tks",
"shots",
"hits",
"dmg",
"bombdef",
"bombdefused",
"bombplants",
"bombexplosions",
"h_0",
"h_1",
"h_2",
"h_3",
"h_4",
"h_5",
"h_6",
"h_7",
"connection_time",

// 0.7
"connects",
"roundt",
"wint",
"roundct",
"winct",

// 0.7.2
"assists",

"first_join",
"last_join",

// 0.7
"session_id",
"session_map"
}

enum _:STATS
{
STATS_KILLS,
STATS_DEATHS,
STATS_HS,
STATS_TK,
STATS_SHOTS,
STATS_HITS,
STATS_DMG,

STATS_END
}

enum _:KILL_EVENT
{
NORMAL,
SUICIDE,
WORLD,
WORLDSPAWN
}

const QUERY_LENGTH = 1472 // размер переменной sql запроса

#define STATS2_DEFAT 0
#define STATS2_DEFOK 1
#define STATS2_PLAAT 2
#define STATS2_PLAOK 3
#define STATS2_END 4

new const task_rankupdate = 31337
new const task_confin = 21337
new const task_flush = 11337

#define MAX_CWEAPONS 6
#define CSX_MAX_WEAPONS CSW_P90 + 1 + MAX_CWEAPONS
#define HIT_END HIT_RIGHTLEG + 1

// 0.7

enum _:row_weapons_ids // столбцы таблицы
{
ROW_WEAPON_ID,
ROW_WEAPON_PLAYER,
ROW_WEAPON_NAME,
ROW_WEAPON_KILLS,
ROW_WEAPON_DEATHS,
ROW_WEAPON_HS,
ROW_WEAPON_TKS,
ROW_WEAPON_SHOTS,
ROW_WEAPON_HITS,
ROW_WEAPON_DMG,
ROW_WEAPON_H0,
ROW_WEAPON_H1,
ROW_WEAPON_H2,
ROW_WEAPON_H3,
ROW_WEAPON_H4,
ROW_WEAPON_H5,
ROW_WEAPON_H6,
ROW_WEAPON_H7
}

new const row_weapons_names[row_weapons_ids][] = // имена столбцов
{
"id",
"player_id",
"weapon",
"kills",
"deaths",
"hs",
"tks",
"shots",
"hits",
"dmg",
"h_0",
"h_1",
"h_2",
"h_3",
"h_4",
"h_5",
"h_6",
"h_7"
}

enum _:row_maps_ids
{
ROW_MAP_ID,
ROW_MAP_SESSID,
ROW_MAP_PLRID,
ROW_MAP_MAP,
ROW_MAP_SKILL,
ROW_MAP_KILLS,
ROW_MAP_DEATHS,
ROW_MAP_HS,
ROW_MAP_TKS,
ROW_MAP_SHOTS,
ROW_MAP_HITS,
ROW_MAP_DMG,
ROW_MAP_BOMBDEF,
ROW_MAP_BOMBDEFUSED,
ROW_MAP_BOMBPLANTS,
ROW_MAP_BOMBEXPLOSIONS,
ROW_MAP_H0,
ROW_MAP_H1,
ROW_MAP_H2,
ROW_MAP_H3,
ROW_MAP_H4,
ROW_MAP_H5,
ROW_MAP_H6,
ROW_MAP_H7,
ROW_MAP_ONLINETIME,
ROW_MAP_CONNECTS,
ROW_MAP_ROUNDT,
ROW_MAP_WINT,
ROW_MAP_ROUNDCT,
ROW_MAP_WINCT,
ROW_MAP_ASSISTS,
ROW_MAP_FIRSTJOIN,
ROW_MAP_LASTJOIN,
}

/* - СТРУКТУРА ДАННЫХ - */

// 0.7
enum _:STATS3_END
{
STATS3_CURRENTTEAM, // тек. команда игрока (определяется в начале раунда)

STATS3_CONNECT, // подключения к серверу
STATS3_ROUNDT, // раунды за теров
STATS3_WINT, // побед за теров
STATS3_ROUNDCT, // раунды за спецов
STATS3_WINCT, // побед за спецов

// 0.7.2
STATS3_ASSIST // помощь в убийстве
}


enum _:sestats_array_struct
{
SESTATS_ID,
SESTATS_PLAYERID,
SESTATS_MAP[MAX_NAME_LENGTH],
SESTATS_STATS[8],
SESTATS_HITS[8],
SESTATS_STATS2[4],
SESTATS_STATS3[STATS3_END],
Float:SESTATS_SKILL,
SESTATS_ONLINETIME,
SESTATS_FIRSTJOIN,
SESTATS_LASTJOIN
}

enum _:player_data_struct
{
PLAYER_ID, // ид игрока в базе данных
PLAYER_LOADSTATE, // состояние загрузки статистики игрока
PLAYER_RANK, // ранк игрока
PLAYER_STATS[STATS_END], // статистика игрока
PLAYER_STATSLAST[STATS_END], // разница в статистики
PLAYER_HITS[HIT_END], // статистика попаданий
PLAYER_HITSLAST[HIT_END], // разница в статистике попаданий
PLAYER_STATS2[4], // статистика cstrike
PLAYER_STATS2LAST[4], // разница
Float:PLAYER_SKILL, // скилл
PLAYER_ONLINE, // время онлайна
// я не помню чо за diff и last, но без этого не работает XD
Float:PLAYER_SKILLLAST,
PLAYER_ONLINEDIFF,
PLAYER_ONLINELAST,

PLAYER_NAME[MAX_NAME_LENGTH * 3],
PLAYER_STEAMID[30],
PLAYER_IP[16],

// 0.7
PLAYER_STATS3[STATS3_END], // stast3
PLAYER_STATS3LAST[STATS3_END], // stast3
PLAYER_FIRSTJOIN,
PLAYER_LASTJOIN
}

enum _:stats_cache_struct // кеширование для get_stats
{
CACHE_NAME[32],
CACHE_STEAMID[30],
CACHE_STATS[8],
CACHE_HITS[8],
CACHE_SKILL,
bool:CACHE_LAST,

// 0.5.1
CACHE_ID,
CACHE_TIME,

// 0.7
CACHE_STATS2[4],
CACHE_STATS3[STATS3_END],
CACHE_FIRSTJOIN,
CACHE_LASTJOIN
}

enum _:cvar_set
{
CVAR_SQL_HOST,
CVAR_SQL_USER,
CVAR_SQL_PASS,
CVAR_SQL_DB,
CVAR_SQL_TABLE,
CVAR_SQL_TYPE,
CVAR_SQL_CREATE_DB,

CVAR_UPDATESTYLE,
CVAR_RANK,
CVAR_RANKFORMULA,
CVAR_SKILLFORMULA,
CVAR_RANKBOTS,
CVAR_USEFORWARDS,

// 0.7
CVAR_WEAPONSTATS,
CVAR_MAPSTATS,

CVAR_AUTOCLEAR,
CVAR_CACHETIME,
CVAR_AUTOCLEAR_DAY,

// 0.7.2
CVAR_ASSISTHP,

// 0.7.4+1
CVAR_PAUSE
}


// 0.7
enum _:stats_cache_queue_struct
{
CACHE_QUE_START,
CACHE_QUE_TOP,
}

#define MAX_DATA_PARAMS 32

/* - ПЕРЕМЕННЫЕ - */

// 0.7
new session_id,session_map[MAX_NAME_LENGTH]

new player_data[MAX_PLAYERS + 1][player_data_struct]
new flush_que[QUERY_LENGTH * 3],flush_que_len
new statsnum

//
// Общая стата по оружию
//
// 1ый STATS_END + HIT_END - текущая общая статистика по оружию игрока
// 2ой STATS_END + HIT_END - последнее значение player_wstats, использует для расчета разницы
// последний индекс - определяет INSERT или UPDATE для запроса
//
new player_awstats[MAX_PLAYERS + 1][CSX_MAX_WEAPONS][((STATS_END + HIT_END) * 2) + 1]

new cvar[cvar_set]

new Trie:stats_cache_trie // дерево кеша для get_stats // ключ - ранг

new tbl_name[32]

/* - CSSTATS CORE - */

#pragma dynamic 32768

// wstats
new player_wstats[MAX_PLAYERS + 1][CSX_MAX_WEAPONS][STATS_END + HIT_END]

// wstats2
new player_wstats2[MAX_PLAYERS + 1][STATS2_END]

// wrstats rstats
new player_wrstats[MAX_PLAYERS + 1][CSX_MAX_WEAPONS][STATS_END + HIT_END]

// vstats
new player_vstats[MAX_PLAYERS + 1][MAX_PLAYERS + 1][STATS_END + HIT_END + MAX_NAME_LENGTH]

// astats
new player_astats[MAX_PLAYERS + 1][MAX_PLAYERS + 1][STATS_END + HIT_END + MAX_NAME_LENGTH]

new FW_Death
new FW_Damage
new FW_BPlanting
new FW_BPlanted
new FW_BExplode
new FW_BDefusing
new FW_BDefused
new FW_GThrow

// 0.7.2
new FW_Assist

// 0.7.3
new FW_Initialized

new dummy_ret

// осталось монитор прихуярить

new g_planter
new g_defuser

#define WEAPON_INFO_SIZE 1 + (MAX_NAME_LENGTH * 2)

new Array:weapons_data // массив с инфой по оружию
new Trie:log_ids_trie // дерево для быстрого определения id оружия по лог-коду

// 0.7
new Array:stats_cache_queue

// 0.7.1
new bool:weapon_stats_enabled,bool:map_stats_enabled

// 0.7.3
new init_seq = -1
new bool:is_ready = false

// 0.7.4+2

new evts_guns_bitsum

// am i doing it right ?
new const evt_for_wpn[29] = {
0, CSW_AWP, CSW_G3SG1, CSW_AK47, CSW_SCOUT, CSW_M249, CSW_M4A1, CSW_SG552, CSW_AUG, CSW_SG550,
CSW_M3, CSW_XM1014, CSW_USP, CSW_MAC10, CSW_UMP45, CSW_FIVESEVEN, CSW_P90, CSW_DEAGLE, CSW_P228,
0, CSW_GLOCK18, CSW_MP5NAVY, CSW_TMP, CSW_ELITE, CSW_ELITE, 0, 0, CSW_GALIL, CSW_FAMAS
}

// макрос для помощи реагистрации инфы по оружию
#define REG_INFO(%0,%1,%2)\
weapon_info[0] = %0;\
copy(weapon_info[1],MAX_NAME_LENGTH,%1);\
copy(weapon_info[MAX_NAME_LENGTH ],MAX_NAME_LENGTH,%2);\
ArrayPushArray(weapons_data,weapon_info);\
TrieSetCell(log_ids_trie,%2,ArraySize(weapons_data) - 1)


public plugin_precache() {
register_plugin(PLUGIN,VERSION,AUTHOR)

#if AMXX_VERSION_NUM >= 183

//
// For AMXX 1.8.3 and higher
// Configuration file: amxmodx/configs/plugins/plugin-csstatsx_sql.cfg
//

create_cvar("csstatsx_sql", VERSION, FCVAR_SERVER|FCVAR_EXTDLL|FCVAR_UNLOGGED|FCVAR_SPONLY, "Plugin version^nDo not edit this cvar")
cvar[CVAR_SQL_HOST] = create_cvar("csstats_sql_host", "localhost", FCVAR_PROTECTED, "MySQL host")
cvar[CVAR_SQL_USER] = create_cvar("csstats_sql_user", "root", FCVAR_PROTECTED, "MySQL user")
cvar[CVAR_SQL_PASS] = create_cvar("csstats_sql_pass", "", FCVAR_PROTECTED, "MySQL user password")
cvar[CVAR_SQL_DB] = create_cvar("csstats_sql_db", "amxx", FCVAR_PROTECTED, "DB Name")
cvar[CVAR_SQL_TABLE] = create_cvar("csstats_sql_table", "csstats", FCVAR_PROTECTED, "Table name")
cvar[CVAR_SQL_TYPE] = create_cvar("csstats_sql_type", "mysql", FCVAR_NONE, "Database type^n\
mysql - MySQL^n\
sqlite - SQLite")
cvar[CVAR_SQL_CREATE_DB] = create_cvar("csstats_sql_create_db", "1", FCVAR_NONE, "Auto create tables^n\
0 - don't send create table query^n\
1 - send create table query on map load")
cvar[CVAR_UPDATESTYLE] = create_cvar("csstats_sql_update", "-1", FCVAR_NONE, "How to update player stats in db^n\
-2 - on death and disconnect^n\
-1 - on round end and disconnect^n\
0 - on disconnect^n\
higher than 0 - every n seconds and disconnect")
cvar[CVAR_USEFORWARDS] = create_cvar("csstats_sql_forwards", "0", FCVAR_NONE, "Enable own forwards for client_death, client_damage^n\
0 - disable^n\
1 - enable. required if you want replace csx module")
cvar[CVAR_RANKFORMULA] = create_cvar("csstats_sql_rankformula", "0", FCVAR_NONE, "How to rank player^n\
0 - kills- deaths - tk^n\
1 - kills^n\
2 - kills + hs^n\
3 - skill^n\
4 - online time")
cvar[CVAR_SKILLFORMULA] = create_cvar("csstats_sql_skillformula", "0", FCVAR_NONE, "Skill formula^n\
0 - The ELO Method")
cvar[CVAR_WEAPONSTATS] = create_cvar("csstats_sql_weapons", "0", FCVAR_NONE, "Enable weapon stats (/rankstats)^n\
0 - disable^n\
1 - enable^n\
This will create new table csstats_weapons in your database^n\
NOTE: table will be created only if you set cvar csstats_sql_create_db to 1")
cvar[CVAR_MAPSTATS] = create_cvar("csstats_sql_maps", "0", FCVAR_NONE, "Enable player session stats (/sestats)^n\
0 - disable^n\
1 - enable^n\
NOTE: you need to import csstats_maps.sql^n\
Check install instructions")
cvar[CVAR_AUTOCLEAR] = create_cvar("csstats_sql_autoclear", "0", FCVAR_NONE, "Number of inactive days after which player's stats will be retested. (prune function)")
cvar[CVAR_CACHETIME] = create_cvar("csstats_sql_cachetime", "-1", FCVAR_NONE, "Cache option^n\
-1 - enabled^n\
0 - disabled^n\
NOTE: Doesn't work with csstats_sql_update -2 or 0")
cvar[CVAR_AUTOCLEAR_DAY] = create_cvar("csstats_sql_autoclear_day", "0", FCVAR_NONE, "Full stats reset in specified day of month")
cvar[CVAR_ASSISTHP] = create_cvar("csstats_sql_assisthp", "50", FCVAR_NONE, "Minimum damage to count assist^n0 - disable this feature")
// csx
cvar[CVAR_RANK] = get_cvar_pointer("csstats_rank")

if(!cvar[CVAR_RANK])
cvar[CVAR_RANK] = create_cvar("csstats_rank", "1", FCVAR_NONE, "Rank mode^n\
0 - by nick^n\
1 - by authid^n\
2 - by ip")
cvar[CVAR_RANKBOTS] = get_cvar_pointer("csstats_rankbots")

if(!cvar[CVAR_RANKBOTS])
cvar[CVAR_RANKBOTS] = create_cvar("csstats_rankbots", "1", FCVAR_NONE, "Rank bots^n\
0 - do not rank bots^n\
1 - rank bots")
cvar[CVAR_PAUSE] = get_cvar_pointer("csstats_pause")

if(!cvar[CVAR_PAUSE]) {
cvar[CVAR_PAUSE] = create_cvar("csstats_pause", "0", FCVAR_NONE, "Pause stats^n\
0 - do not pause stats^n\
1 - pause stats")
}
// i am retarded ?
hook_cvar_change(cvar[CVAR_PAUSE], "CvarHook_PauseStats")


// csx

AutoExecConfig()
#else

//
// For AMX Mod X 1.8.2
// Write cvars in amxx.cfg !
//

register_cvar("csstatsx_sql", VERSION, FCVAR_SERVER | FCVAR_SPONLY | FCVAR_UNLOGGED)
/*
* хост mysql
*/
cvar[CVAR_SQL_HOST] = register_cvar("csstats_sql_host","localhost",FCVAR_UNLOGGED|FCVAR_PROTECTED)

/*
* пользователь mysql
*/
cvar[CVAR_SQL_USER] = register_cvar("csstats_sql_user","root",FCVAR_UNLOGGED|FCVAR_PROTECTED)

/*
* пароль mysql
*/
cvar[CVAR_SQL_PASS] = register_cvar("csstats_sql_pass","",FCVAR_UNLOGGED|FCVAR_PROTECTED)

/*
* название БД mysql или sqlite
*/
cvar[CVAR_SQL_DB] = register_cvar("csstats_sql_db","amxx",FCVAR_UNLOGGED|FCVAR_PROTECTED)

/*
* название таблицы в БД
*/
cvar[CVAR_SQL_TABLE] = register_cvar("csstats_sql_table","csstats",FCVAR_UNLOGGED|FCVAR_PROTECTED)

/*
* тип бд
* mysql - база данных MySQL
* sqlite - локальная база данных SQLite
*/
cvar[CVAR_SQL_TYPE] = register_cvar("csstats_sql_type","mysql")

/*
* отправка запроса на создание таблицы
* 0 - не отправлять запрос
* 1 - отправлять запрос при загрузке карты
*/
cvar[CVAR_SQL_CREATE_DB] = register_cvar("csstats_sql_create_db","1")

/*
* как вести учет игроков
* -1 - не учитывать
* 0 - по нику
* 1 - по steamid
* 2 - по ip
*/
cvar[CVAR_RANK] = get_cvar_pointer("csstats_rank")

if(!cvar[CVAR_RANK])
cvar[CVAR_RANK] = register_cvar("csstats_rank","1")

/*
* запись статистики ботов
* 0 - не записывать
* 1 - записывать0
*/
cvar[CVAR_RANKBOTS] = get_cvar_pointer("csstats_rankbots")

if(!cvar[CVAR_RANKBOTS])
cvar[CVAR_RANKBOTS] = register_cvar("csstats_rankbots","1")

/*
* как обновлять статистику игрока в БД
* -2 - при смерти и дисконнекте
* -1 - в конце раунда и дисконнекте
* 0 - при дисконнекте
* значение больше 0 - через указанное кол-во секунд и дисконнекте
*/
cvar[CVAR_UPDATESTYLE] = register_cvar("csstats_sql_update","-1")

/*
* включить собственные форварды для client_death, client_damage
* 0 - выключить
* 1 - включить, небоходимо, если csstats_sql используется в качестве замены модуля
*/
cvar[CVAR_USEFORWARDS] = register_cvar("csstats_sql_forwards","0")

/*
* формула расчета ранга
* 0 - убйиства - смерти - тк
* 1 - убийства
* 2 - убийства + хедшоты
* 3 - скилл
* 4 - время онлайн
*/
cvar[CVAR_RANKFORMULA] = register_cvar("csstats_sql_rankformula","0")

/*
* формула расчета скилла
* 0 - The ELO Method (http://fastcup.net/rating.html)
*/
cvar[CVAR_SKILLFORMULA] = register_cvar("csstats_sql_skillformula","0")

// 0.7

/*
* ведение статистики по оружию
*/
cvar[CVAR_WEAPONSTATS] = register_cvar("csstats_sql_weapons","0")

/*
* ведение статистики по картам
*/
cvar[CVAR_MAPSTATS] = register_cvar("csstats_sql_maps","0")

/*
* автоматическое удаление неактвиных игроков в БД
*/
cvar[CVAR_AUTOCLEAR] = register_cvar("csstats_sql_autoclear","0")

/*
* использование кеша для get_stats
* -1 - обновлять в конце раунда или по времени csstats_sql_update
* 0 - отключить использование кеша
*/
cvar[CVAR_CACHETIME] = register_cvar("csstats_sql_cachetime","-1")

/*
* автоматическая очистка всей игровой статистики в БД в определенный день
*/
cvar[CVAR_AUTOCLEAR_DAY] = register_cvar("csstats_sql_autoclear_day","0")

/*
* урон для засчитывания ассиста
*/
cvar[CVAR_ASSISTHP] = register_cvar("csstats_sql_assisthp","50")

cvar[CVAR_PAUSE] = get_cvar_pointer("csstats_pause")

if(!cvar[CVAR_PAUSE])
cvar[CVAR_PAUSE] = register_cvar("csstats_pause", "0")

MaxClients = get_maxplayers()
#endif
}


#if AMXX_VERSION_NUM >= 183
// sure i am
new bool:pause_stats
public CvarHook_PauseStats(pcvar, const old_value[], const new_value[]) {
pause_stats = (str_to_num(new_value) > 0)
}
#endif

is_stats_paused() {
#if AMXX_VERSION_NUM >= 183
return pause_stats
#else
return get_pcvar_num(cvar[CVAR_PAUSE])
#endif
}

public plugin_init()
{
register_logevent("LogEventHooK_RoundEnd", 2, "1=Round_End")
register_logevent("LogEventHooK_RoundStart", 2, "1=Round_Start")

register_event("Damage","EventHook_Damage","b","2!0")
register_event("BarTime","EventHook_BarTime","be")
register_event("SendAudio","EventHook_SendAudio","a")
register_event("TextMsg","EventHook_TextMsg","a")

register_srvcmd("csstats_sql_reset","SrvCmd_DBReset")

new weapon_info[WEAPON_INFO_SIZE]

//
log_ids_trie = TrieCreate()
// is_meele + название + логнейм
weapons_data = ArrayCreate(WEAPON_INFO_SIZE)

REG_INFO(false,"","")
REG_INFO(false,"p228","p228")
REG_INFO(false,"","")
REG_INFO(false,"scout","scout")
REG_INFO(false,"hegrenade","grenade")
REG_INFO(false,"xm1014","xm1014")
REG_INFO(false,"c4","weapon_c4")
REG_INFO(false,"mac10","mac10")
REG_INFO(false,"aug","aug")
REG_INFO(false,"sgrenade","grenade")
REG_INFO(false,"elite","elite")
REG_INFO(false,"fiveseven","fiveseven")
REG_INFO(false,"ump45","ump45")
REG_INFO(false,"sg550","sg550")
REG_INFO(false,"galil","galil")
REG_INFO(false,"famas","famas")
REG_INFO(false,"usp","usp")
REG_INFO(false,"glock18","glock18")
REG_INFO(false,"awp","awp")
REG_INFO(false,"mp5navy","mp5navy")
REG_INFO(false,"m249","m249")
REG_INFO(false,"m3","m3")
REG_INFO(false,"m4a1","m4a1")
REG_INFO(false,"tmp","tmp")
REG_INFO(false,"g3sg1","g3sg1")
REG_INFO(false,"flashbang","flashbang")
REG_INFO(false,"deagle","deagle")
REG_INFO(false,"sg552","sg552")
REG_INFO(false,"ak47","ak47")
REG_INFO(true,"knife","knife")
REG_INFO(false,"p90","p90")

#if !defined REAPI
RegisterHam(Ham_Spawn,"player","HamHook_PlayerSpawn",true)
#else
RegisterHookChain(RG_CBasePlayer_Spawn, "RGHook_PlayerSpawn", true)
#endif

// credits to ConnorMcLeod (https://forums.alliedmods.net/showpost.php?p=1725505&postcount=49)
new const evts_guns[][] = {
"events/awp.sc", "events/g3sg1.sc", "events/ak47.sc", "events/scout.sc", "events/m249.sc",
"events/m4a1.sc", "events/sg552.sc", "events/aug.sc", "events/sg550.sc", "events/m3.sc",
"events/xm1014.sc", "events/usp.sc", "events/mac10.sc", "events/ump45.sc", "events/fiveseven.sc",
"events/p90.sc", "events/deagle.sc", "events/p228.sc", "events/glock18.sc", "events/mp5n.sc",
"events/tmp.sc", "events/elite_left.sc", "events/elite_right.sc", "events/galil.sc", "events/famas.sc"
}

for(new i ; i < sizeof(evts_guns) ; i++) {
evts_guns_bitsum |= (1 << engfunc(EngFunc_PrecacheEvent, 1, evts_guns[i]))
}

register_forward(FM_PlaybackEvent, "FMHook_OnEventPlayback")
}

#if AMXX_VERSION_NUM < 183
public plugin_cfg()
#else
public OnConfigsExecuted()
#endif
{
#if AMXX_VERSION_NUM < 183
// форсируем выполнение exec addons/amxmodx/configs/amxx.cfg
server_exec()
#endif

// читаем квары на подключение
new host[128],user[64],pass[64],db[64],type[10]
get_pcvar_string(cvar[CVAR_SQL_HOST],host,charsmax(host))
get_pcvar_string(cvar[CVAR_SQL_USER],user,charsmax(user))
get_pcvar_string(cvar[CVAR_SQL_PASS],pass,charsmax(pass))
get_pcvar_string(cvar[CVAR_SQL_DB],db,charsmax(db))
get_pcvar_string(cvar[CVAR_SQL_TABLE],tbl_name,charsmax(tbl_name))
get_pcvar_string(cvar[CVAR_SQL_TYPE],type,charsmax(type))

// и снова здравствуй wopox3
if(!SQL_SetAffinity(type))
{
new error_msg[128]
formatex(error_msg,charsmax(error_msg),"failed to use ^"%s^" for db driver",
type)

set_fail_state(error_msg)

return
}

sql = SQL_MakeDbTuple(host,user,pass,db)

// для поддержки utf8 ников требуется AMXX 1.8.3-dev-git3799 или выше

#if AMXX_VERSION_NUM >= 183
SQL_SetCharset(sql,"utf8")
#endif

weapon_stats_enabled = get_pcvar_num(cvar[CVAR_WEAPONSTATS]) == 1? true : false
map_stats_enabled = get_pcvar_num(cvar[CVAR_MAPSTATS]) == 1 ? true : false

new query[QUERY_LENGTH * 2],que_len

new sql_data[1]
sql_data[0] = SQL_INITDB

// запрос на создание таблицы
if(get_pcvar_num(cvar[CVAR_SQL_CREATE_DB]))
{
// запрос для mysql
if(strcmp(type,"mysql") == 0)
{
que_len += formatex(query[que_len],charsmax(query) - que_len,"\
CREATE TABLE IF NOT EXISTS `%s` (\
`%s` int(11) NOT NULL AUTO_INCREMENT,\
`%s` varchar(30) NOT NULL,\
`%s` varchar(32) NOT NULL,\
`%s` varchar(16) NOT NULL,\
`%s` float NOT NULL DEFAULT '0.0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',",

tbl_name,

row_names[ROW_ID],
row_names[ROW_STEAMID],
row_names[ROW_NAME],
row_names[ROW_IP],
row_names[ROW_SKILL],
row_names[ROW_KILLS],
row_names[ROW_DEATHS],
row_names[ROW_HS]
)

que_len += formatex(query[que_len],charsmax(query) - que_len,"`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',",

row_names[ROW_TKS],
row_names[ROW_SHOTS],
row_names[ROW_HITS],
row_names[ROW_DMG],
row_names[ROW_BOMBDEF],
row_names[ROW_BOMBDEFUSED],
row_names[ROW_BOMBPLANTS],
row_names[ROW_BOMBEXPLOSIONS],
row_names[ROW_H0]
)

que_len += formatex(query[que_len],charsmax(query) - que_len,"`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',",

row_names[ROW_H1],
row_names[ROW_H2],
row_names[ROW_H3],
row_names[ROW_H4],
row_names[ROW_H5],
row_names[ROW_H6],
row_names[ROW_H7],
row_names[ROW_ONLINETIME]
)

que_len += formatex(query[que_len],charsmax(query) - que_len,"`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',",

row_names[ROW_CONNECTS],
row_names[ROW_ROUNDT],
row_names[ROW_WINT],
row_names[ROW_ROUNDCT],
row_names[ROW_WINCT],
row_names[ROW_ASSISTS]
)

que_len += formatex(query[que_len],charsmax(query) - que_len,"`%s` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP,\
`%s` timestamp NOT NULL DEFAULT '0000-00-00 00:00:00',\
`%s` int(11) DEFAULT NULL,\
`%s` varchar(32) DEFAULT NULL,\
PRIMARY KEY (%s),\
KEY `%s` (`%s`(16)),\
KEY `%s` (`%s`(16)),\
KEY `%s` (`%s`)\
) DEFAULT CHARSET=utf8 AUTO_INCREMENT=1;",

row_names[ROW_FIRSTJOIN],
row_names[ROW_LASTJOIN],

row_names[ROW_SESSIONID],
row_names[ROW_SESSIONNAME],

row_names[ROW_ID],
row_names[ROW_STEAMID],row_names[ROW_STEAMID],
row_names[ROW_NAME],row_names[ROW_NAME],
row_names[ROW_IP],row_names[ROW_IP]
)
}
// запрос для sqlite
else if(strcmp(type,"sqlite") == 0)
{
que_len += formatex(query[que_len],charsmax(query) - que_len,"\
CREATE TABLE IF NOT EXISTS `%s` (\
`%s` INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT UNIQUE,\
`%s` TEXT NOT NULL,\
`%s` TEXT NOT NULL,\
`%s` TEXT NOT NULL,\
`%s` REAL NOT NULL DEFAULT 0.0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,",

tbl_name,

row_names[ROW_ID],
row_names[ROW_STEAMID],
row_names[ROW_NAME],
row_names[ROW_IP],
row_names[ROW_SKILL],
row_names[ROW_KILLS],
row_names[ROW_DEATHS]
)

que_len += formatex(query[que_len],charsmax(query) - que_len,"`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,",

row_names[ROW_HS],
row_names[ROW_TKS],
row_names[ROW_SHOTS],
row_names[ROW_HITS],
row_names[ROW_DMG],
row_names[ROW_BOMBDEF],
row_names[ROW_BOMBDEFUSED],
row_names[ROW_BOMBPLANTS],
row_names[ROW_BOMBEXPLOSIONS]
)

que_len += formatex(query[que_len],charsmax(query) - que_len,"`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,",

row_names[ROW_H0],
row_names[ROW_H1],
row_names[ROW_H2],
row_names[ROW_H3],
row_names[ROW_H4],
row_names[ROW_H5],
row_names[ROW_H6],
row_names[ROW_H7]
)

// 0.7

que_len += formatex(query[que_len],charsmax(query) - que_len,"`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,",

row_names[ROW_ONLINETIME],
row_names[ROW_CONNECTS],
row_names[ROW_ROUNDT],
row_names[ROW_WINT],
row_names[ROW_ROUNDCT],
row_names[ROW_WINCT],
row_names[ROW_ASSISTS]
)

que_len += formatex(query[que_len],charsmax(query) - que_len,"`%s` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP,\
`%s` TIMESTAMP NOT NULL DEFAULT '0000-00-00 00:00:00',\
`%s` INTEGER,\
`%s` TEXT\
);",

row_names[ROW_FIRSTJOIN],
row_names[ROW_LASTJOIN],
row_names[ROW_SESSIONID],
row_names[ROW_SESSIONNAME]
)
}
else
{
set_fail_state("invalid ^"csstats_sql_type^" cvar value")
}

DB_AddInitSeq()
SQL_ThreadQuery(sql,"SQL_Handler",query,sql_data,sizeof sql_data)

if(weapon_stats_enabled)
{
que_len = 0

// запрос для mysql
if(strcmp(type,"mysql") == 0)
{
que_len += formatex(query[que_len],charsmax(query) - que_len,"\
CREATE TABLE IF NOT EXISTS `%s_weapons` (\
`%s` int(11) NOT NULL AUTO_INCREMENT,\
`%s` int(11) NOT NULL,\
`%s` varchar(32) NOT NULL,\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',",

tbl_name,
row_weapons_names[ROW_WEAPON_ID],
row_weapons_names[ROW_WEAPON_PLAYER],
row_weapons_names[ROW_WEAPON_NAME],
row_weapons_names[ROW_WEAPON_KILLS],
row_weapons_names[ROW_WEAPON_DEATHS],
row_weapons_names[ROW_WEAPON_HS]
)
que_len += formatex(query[que_len],charsmax(query) - que_len,"`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',",

row_weapons_names[ROW_WEAPON_TKS],
row_weapons_names[ROW_WEAPON_SHOTS],
row_weapons_names[ROW_WEAPON_HITS],
row_weapons_names[ROW_WEAPON_DMG]
)
que_len += formatex(query[que_len],charsmax(query) - que_len,"`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',\
`%s` int(11) NOT NULL DEFAULT '0',",

row_weapons_names[ROW_WEAPON_H0],
row_weapons_names[ROW_WEAPON_H1],
row_weapons_names[ROW_WEAPON_H2],
row_weapons_names[ROW_WEAPON_H3],
row_weapons_names[ROW_WEAPON_H4],
row_weapons_names[ROW_WEAPON_H5],
row_weapons_names[ROW_WEAPON_H6],
row_weapons_names[ROW_WEAPON_H7]
)
que_len += formatex(query[que_len],charsmax(query) - que_len,"\
PRIMARY KEY (%s),\
KEY `%s` (`%s`(16))\
) DEFAULT CHARSET=utf8 AUTO_INCREMENT=1;",

row_weapons_names[ROW_WEAPON_ID],
row_weapons_names[ROW_WEAPON_NAME],
row_weapons_names[ROW_WEAPON_NAME]
)
}
// запрос для sqlite
else if(strcmp(type,"sqlite") == 0)
{
que_len += formatex(query[que_len],charsmax(query) - que_len,"\
CREATE TABLE IF NOT EXISTS `%s_weapons` (\
`%s` INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT UNIQUE,\
`%s` INTEGER NOT NULL,\
`%s` TEXT NOT NULL,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,",

tbl_name,
row_weapons_names[ROW_WEAPON_ID],
row_weapons_names[ROW_WEAPON_PLAYER],
row_weapons_names[ROW_WEAPON_NAME],
row_weapons_names[ROW_WEAPON_KILLS],
row_weapons_names[ROW_WEAPON_DEATHS]
)
que_len += formatex(query[que_len],charsmax(query) - que_len,"`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,",

row_weapons_names[ROW_WEAPON_HS],
row_weapons_names[ROW_WEAPON_TKS],
row_weapons_names[ROW_WEAPON_SHOTS],
row_weapons_names[ROW_WEAPON_HITS],
row_weapons_names[ROW_WEAPON_DMG]
)
que_len += formatex(query[que_len],charsmax(query) - que_len,"`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0,\
`%s` INTEGER NOT NULL DEFAULT 0",

row_weapons_names[ROW_WEAPON_H0],
row_weapons_names[ROW_WEAPON_H1],
row_weapons_names[ROW_WEAPON_H2],
row_weapons_names[ROW_WEAPON_H3],
row_weapons_names[ROW_WEAPON_H4],
row_weapons_names[ROW_WEAPON_H5],
row_weapons_names[ROW_WEAPON_H6],
row_weapons_names[ROW_WEAPON_H7]
)
que_len += formatex(query[que_len],charsmax(query) - que_len,");")
}
else
{
set_fail_state("invalid ^"csstats_sql_type^" cvar value")
}

if(que_len)
{
DB_AddInitSeq()
SQL_ThreadQuery(sql,"SQL_Handler",query,sql_data,sizeof sql_data)
}
}
}

DB_AutoClearOpt()

// обновление статистики в БД каждые n сек
if(get_pcvar_num(cvar[CVAR_UPDATESTYLE]) > 0)
{
set_task(
float(get_pcvar_num(cvar[CVAR_UPDATESTYLE])),
"DB_SaveAll",
.flags = "b"
)
}

if(get_pcvar_num(cvar[CVAR_USEFORWARDS]))
{ FW_Death = CreateMultiForward("client_death",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL)
FW_Damage = CreateMultiForward("client_damage",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL)
FW_BPlanting = CreateMultiForward("bomb_planting",ET_IGNORE,FP_CELL)
FW_BPlanted = CreateMultiForward("bomb_planted",ET_IGNORE,FP_CELL)
FW_BExplode = CreateMultiForward("bomb_explode",ET_IGNORE,FP_CELL,FP_CELL)
FW_BDefusing = CreateMultiForward("bomb_defusing",ET_IGNORE,FP_CELL)
FW_BDefused = CreateMultiForward("bomb_defused",ET_IGNORE,FP_CELL)
FW_GThrow = CreateMultiForward("grenade_throw",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL)

#if !defined REAPI
register_forward(FM_SetModel,"FMHook_SetModel",true)
#else
RegisterHookChain(RG_ThrowFlashbang, "RGHook_ThrowFlashbang", true)
RegisterHookChain(RG_ThrowHeGrenade, "RGHook_ThrowHeGrenade", true)
RegisterHookChain(RG_ThrowSmokeGrenade, "RGHook_ThrowSmokeGrenade", true)
#endif
}

// 0.7.2
FW_Assist = CreateMultiForward("client_assist_sql",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL)

// 0.7.3
FW_Initialized = CreateMultiForward("csxsql_initialized",ET_IGNORE)

// 0.7

//
// запрос на получение ID сессии статистики за карту
//
if(map_stats_enabled)
{
new query[128],sql_data[1] = SQL_GETSESSID

formatex(query,charsmax(query),"SELECT MAX(`session_id`) FROM `%s_maps`",
tbl_name
)

DB_AddInitSeq()
SQL_ThreadQuery(sql,"SQL_Handler",query,sql_data,sizeof sql_data)
}

// защита от ретардов, которые не читаю README
if(
(get_pcvar_num(cvar[CVAR_UPDATESTYLE]) == -2) ||
(get_pcvar_num(cvar[CVAR_UPDATESTYLE]) == 0)
)
{
// выключаем кеширование
set_pcvar_num(cvar[CVAR_CACHETIME],0)
}

DB_InitSeq()
}

//
// последовательность перед началом работы плагина
//
DB_AddInitSeq()
{
init_seq --
}

//
// проверяем выполнение последовательности инициализации
//
DB_InitSeq()
{
if(init_seq ==0)
{
log_amx("!?!?!?!?!?")
return
}

init_seq ++

// все выполнено, начинаем работу
if(init_seq == 0)
{
ExecuteForward(FW_Initialized,dummy_ret)
}
}

//
// Функция очистки БД от неактивных игроков
//
DB_AutoClearOpt()
{
// 0.7
new autoclear_days = get_pcvar_num(cvar[CVAR_AUTOCLEAR])

if(autoclear_days > 0)
{
DB_ClearTables(autoclear_days)
}

// полные сброс статистики в определенный день
autoclear_days = get_pcvar_num(cvar[CVAR_AUTOCLEAR_DAY])

if(autoclear_days > 0)
{
new s_data[10]
get_time("%d",s_data,charsmax(s_data))

if(str_to_num(s_data) == autoclear_days)
{
s_data[0] = 0
get_vaultdata("csxsql_clear",s_data,charsmax(s_data))

// проверяем не было ли сброса
if(!str_to_num(s_data))
{
set_vaultdata("csxsql_clear","1")
DB_ClearTables(-1)
}
}
/// очищяем проверку на сброс
else
{
set_vaultdata("csxsql_clear","0")
}
}
}

//
// Начало работы с БД
//
public csxsql_initialized()
{
is_ready = true

new players[MAX_PLAYERS],pnum
get_players(players,pnum)

// загружаем стату игроков
for(new i ; i < pnum ; i++)
{
client_putinserver(players[i])
}
}

public SrvCmd_DBReset()
{
DB_ClearTables(-1)
}

//
// Очистка таблиц от неактивных записей
//
DB_ClearTables(by_days)
{
if(by_days == -1)
{
log_amx("database reset")
}

new query[QUERY_LENGTH],que_len

new type[10]
get_pcvar_string(cvar[CVAR_SQL_TYPE],type,charsmax(type))

if(strcmp(type,"mysql") == 0)
{
que_len += formatex(query[que_len],charsmax(query) - que_len,"DELETE `%s`",
tbl_name
)

if(weapon_stats_enabled)
{
que_len += formatex(query[que_len],charsmax(query) - que_len,",`%s_weapons`",tbl_name)
}

if(map_stats_enabled)
{
que_len += formatex(query[que_len],charsmax(query) - que_len,",`%s_maps`",tbl_name)
}

que_len += formatex(query[que_len],charsmax(query) - que_len," FROM `%s`",
tbl_name
)

if(weapon_stats_enabled)
{
que_len += formatex(query[que_len],charsmax(query) - que_len,"\
LEFT JOIN `%s_weapons` ON `%s`.`%s` = `%s_weapons`.`%s`",
tbl_name,
tbl_name,row_names[ROW_ID],
tbl_name,row_weapons_names[ROW_WEAPON_PLAYER]
)
}

if(map_stats_enabled)
{
que_len += formatex(query[que_len],charsmax(query) - que_len,"\
LEFT JOIN `%s_maps` ON `%s`.`%s` = `%s_maps`.`%s`",
tbl_name,
tbl_name,row_names[ROW_ID],
tbl_name,row_weapons_names[ROW_WEAPON_PLAYER]
)
}

if(by_days > 0)
{
que_len += formatex(query[que_len],charsmax(query) - que_len,"WHERE `%s`.`%s` <= DATE_SUB(NOW(),INTERVAL %d DAY);",
tbl_name,row_names[ROW_LASTJOIN],by_days
)
}
else
{
que_len += formatex(query[que_len],charsmax(query) - que_len,"WHERE 1")
}
}
else if(strcmp(type,"sqlite") == 0)
{
if(weapon_stats_enabled)
{
if(by_days > 0)
{
que_len += formatex(query[que_len],charsmax(query) - que_len,"\
DELETE FROM `%s_weapons` WHERE `%s` IN (\
SELECT `%s` FROM `%s` WHERE `%s` <= DATETIME('now','-%d day')\
);",
tbl_name,row_weapons_names[ROW_WEAPON_PLAYER],
row_names[ROW_ID],tbl_name,row_names[ROW_LASTJOIN],
by_days
)
}
else
{
que_len += formatex(query[que_len],charsmax(query) - que_len,"\
DELETE FROM `%s_weapons` WHERE `%s` IN (\
SELECT `%s` FROM `%s` WHERE 1\
);",
tbl_name,row_weapons_names[ROW_WEAPON_PLAYER],
row_names[ROW_ID],tbl_name
)
}
}

if(map_stats_enabled)
{
if(by_days > 0)
{
que_len += formatex(query[que_len],charsmax(query) - que_len,"\
DELETE FROM `%s_maps` WHERE `%s` IN (\
SELECT `%s` FROM `%s` WHERE `%s` <= DATETIME('now','-%d day')\
);",
tbl_name,row_weapons_names[ROW_WEAPON_PLAYER],
row_names[ROW_ID],tbl_name,row_names[ROW_LASTJOIN],
by_days
)
}
else
{
que_len += formatex(query[que_len],charsmax(query) - que_len,"\
DELETE FROM `%s_maps` WHERE `%s` IN (\
SELECT `%s` FROM `%s` WHERE 1\
);",
tbl_name,row_weapons_names[ROW_WEAPON_PLAYER],
row_names[ROW_ID],tbl_name
)
}
}

if(by_days > 0)
{
que_len += formatex(query[que_len],charsmax(query) - que_len,"\
DELETE FROM `%s` WHERE `%s` <= DATETIME('now','-%d day');",
tbl_name,row_names[ROW_LASTJOIN],by_days
)
}
else
{
que_len += formatex(query[que_len],charsmax(query) - que_len,"\
DELETE FROM `%s` WHERE 1;",tbl_name
)
}
}

new sql_data[1]
sql_data[0] = SQL_AUTOCLEAR

DB_AddInitSeq()
SQL_ThreadQuery(sql,"SQL_Handler",query,sql_data,sizeof sql_data)
}

public plugin_end()
{
if(!is_ready) {
return
}

// выполняем накопившиеся запросы при смене карты или выключении серваре
DB_FlushQuery()

if(sql_con != Empty_Handle) {
SQL_FreeHandle(sql)
}

if(sql_con != Empty_Handle)
{
SQL_FreeHandle(sql_con)
}

if(stats_cache_trie)
{
TrieDestroy(stats_cache_trie)
}

TrieDestroy(log_ids_trie)
ArrayDestroy(weapons_data)
}

/*
* загружаем статистику при подключении
*/
public client_putinserver(id)
{
// ждем начала работы с БД
if(!is_ready)
{
return PLUGIN_CONTINUE
}

reset_user_allstats(id)
reset_user_wstats(id)

arrayset(player_data[id],0,player_data_struct)

for(new wpn ; wpn < CSX_MAX_WEAPONS ; wpn ++)
{
arrayset(player_awstats[id][wpn],0,sizeof player_awstats[][])
}

DB_LoadPlayerData(id)

return PLUGIN_CONTINUE
}

/*
* сохраняем статистику при дисконнекте
*/
#if AMXX_VERSION_NUM < 183
public client_disconnect(id)
#else
public client_disconnected(id)
#endif
{
DB_SavePlayerData(id)
}

#if !defined REAPI
public HamHook_PlayerSpawn(id)
#else
public RGHook_PlayerSpawn(id)
#endif
{
reset_user_wstats(id)
}

//
// Shots registration
//
public FMHook_OnEventPlayback(flags, invoker, eventid) {
if(!(evts_guns_bitsum & (1 << eventid)) || !(1 <= invoker <= MaxClients))
return FMRES_IGNORED

Stats_SaveShot(invoker, evt_for_wpn[eventid])

return FMRES_HANDLED
}

//
// Регистрация попадания
//
public EventHook_Damage(player)
{
static damage_take;damage_take = read_data(2)

// thanks voed
static weapon_id,last_hit,attacker,bool:alive
attacker = get_user_attacker(player,weapon_id,last_hit)
alive = (is_user_alive(player) ? true : false)

if(!is_user_connected(attacker)) {

if(!alive) {
Stats_SaveKill(0,player,0,0)
}

return PLUGIN_CONTINUE
}

if(0 <= last_hit < HIT_END)
{
Stats_SaveHit(attacker,player,damage_take,weapon_id,last_hit)
}

if(!alive) {
Stats_SaveKill(attacker,player,weapon_id,last_hit)
}

return PLUGIN_CONTINUE
}

//
// Регистрация установки и дефьюза бомбы
//
public EventHook_BarTime(player)
{
new duration = read_data(1)

if(!duration)
{
return PLUGIN_CONTINUE
}

if(duration == 3)
{
g_planter = player
g_defuser = 0

if(FW_BPlanting)
ExecuteForward(FW_BPlanting,dummy_ret,player)
}
else
{
g_defuser = player

Stats_SaveBDefusing(player)
}

return PLUGIN_CONTINUE
}

public EventHook_SendAudio(player)
{
new audio_code[16]
read_data(2,audio_code,charsmax(audio_code))

if (!player && audio_code[7] == 'B')
{
if (audio_code[11]=='P' && g_planter)
{
Stats_SaveBPlanted(g_planter)
}
else if (audio_code[11] =='D' && g_defuser)
{
Stats_SaveBDefused(g_defuser)

Event_CTWin()
}
}
}

public EventHook_TextMsg(player)
{
new message[16]
read_data(2,message,charsmax(message))

if (!player)
{
// #Target_Bombed
if ((message[1]=='T' && message[8] == 'B') && g_planter)
{
Stats_SaveBExplode(g_planter)

g_planter = 0
g_defuser = 0

Event_TWin()
}
// #Terrorists_Win -- #Hostages_Not_R
else if(
(message[2] == 'e' && message[12] == 'W') ||
(message[1] == 'H' && message[14] == 'R')
)
{
Event_TWin()
}
// #Target_Saved -- #CTs_Win -- #All_Hostages_R
else if(
(message[1] == 'T' && message[8] == 'S') ||
(message[2] == 'T' && message[5] == 'W') ||
(message[1] == 'A' && message[14] == 'R')
)
{
Event_CTWin()
}

}
}

//
// Победа TERRORIST
//
Event_TWin()
{
new players[MAX_PLAYERS],pnum
get_players(players,pnum)

for(new i,player ; i < pnum ; i++)
{
player = players[i]

// считаем статистику побед по командам
if(player_data[player][PLAYER_STATS3][STATS3_CURRENTTEAM] == 1)
{
player_data[player][PLAYER_STATS3][STATS3_WINT] ++
}
}
}

//
// Победа CT
//
Event_CTWin()
{
new players[MAX_PLAYERS],pnum
get_players(players,pnum)

for(new i,player ; i < pnum ; i++)
{
player = players[i]

// считаем статистику побед по командам
if(player_data[player][PLAYER_STATS3][STATS3_CURRENTTEAM] == 2)
{
player_data[player][PLAYER_STATS3][STATS3_WINCT] ++
}
}
}

//
// Форвард grenade_throw
//
#if !defined REAPI
public FMHook_SetModel(ent,model[])
{
new owner = pev(ent,pev_owner)

new Float:dmg_time
pev(ent,pev_dmgtime,dmg_time)

if(dmg_time <= 0.0 || !is_user_connected(owner))
{
return FMRES_IGNORED
}

new classname[32]
pev(ent,pev_classname,classname,charsmax(classname))

if(strcmp(classname,"grenade") != 0) // реагируем только на гранаты
{
return FMRES_IGNORED
}

new wId

if(model[9] == 'h') // модель хеешки
{
wId = CSW_HEGRENADE
}
else if(model[9] == 'f') // модель флешки
{
wId = CSW_FLASHBANG
}
else if(model[9] == 's') // модель смока
{
wId = CSW_SMOKEGRENADE
}

ExecuteForward(FW_GThrow,dummy_ret,owner,ent,wId)

return FMRES_IGNORED
}
#else
public RGHook_ThrowFlashbang(const index) {
ExecuteForward(FW_GThrow, dummy_ret, index, GetHookChainReturn(ATYPE_INTEGER), CSW_FLASHBANG)
}
public RGHook_ThrowHeGrenade(const index) {
ExecuteForward(FW_GThrow, dummy_ret, index, GetHookChainReturn(ATYPE_INTEGER), CSW_HEGRENADE)
}
public RGHook_ThrowSmokeGrenade(const index) {
ExecuteForward(FW_GThrow, dummy_ret, index, GetHookChainReturn(ATYPE_INTEGER), CSW_SMOKEGRENADE)
}
#endif
//
// Учет ассистов
//
Stats_SaveAssist(player,victim,assisted)
{
ExecuteForward(FW_Assist,dummy_ret,player,victim,assisted)

if(is_stats_paused()) {
return false
}

player_data[player][PLAYER_STATS3][STATS3_ASSIST] ++

return true
}

//
// Учет выстрелов
//
Stats_SaveShot(player,wpn_id)
{
if(is_stats_paused()) {
return false
}

player_wstats[player][0][STATS_SHOTS] ++
player_wstats[player][wpn_id][STATS_SHOTS] ++

player_wrstats[player][0][STATS_SHOTS] ++
player_wrstats[player][wpn_id][STATS_SHOTS] ++

return true
}

//
// Учет попадания
//
Stats_SaveHit(attacker,victim,damage,wpn_id,hit_place)
{
if(FW_Damage)
ExecuteForward(FW_Damage,dummy_ret,attacker,victim,damage,wpn_id,hit_place,is_tk(attacker,victim))

if(is_stats_paused()) {
return false
}

if(attacker == victim) {
return false
}

player_wstats[attacker][0][STATS_HITS] ++
player_wstats[attacker][0][STATS_DMG] += damage
player_wstats[attacker][0][hit_place + STATS_END] ++

player_wrstats[attacker][0][STATS_HITS] ++
player_wrstats[attacker][0][STATS_DMG] += damage
player_wrstats[attacker][0][hit_place + STATS_END] ++

player_wstats[attacker][wpn_id][STATS_DMG] += damage
player_wrstats[attacker][wpn_id][STATS_DMG] += damage
player_wstats[attacker][wpn_id][STATS_HITS] ++
player_wrstats[attacker][wpn_id][STATS_HITS] ++
player_wstats[attacker][wpn_id][hit_place + STATS_END] ++
player_wrstats[attacker][wpn_id][hit_place + STATS_END] ++

player_vstats[attacker][victim][STATS_HITS] ++
player_vstats[attacker][victim][STATS_DMG] += damage
player_vstats[attacker][victim][hit_place + STATS_END] ++
player_astats[victim][attacker][STATS_HITS] ++
player_astats[victim][attacker][STATS_DMG] += damage
player_astats[victim][attacker][hit_place + STATS_END] ++
player_vstats[attacker][0][STATS_HITS] ++
player_vstats[attacker][0][STATS_DMG] += damage
player_vstats[attacker][0][hit_place + STATS_END] ++
player_astats[victim][0][STATS_HITS] ++
player_astats[victim][0][STATS_DMG] += damage
player_astats[victim][0][hit_place + STATS_END] ++

// оружие, с которого убил для astats, vstats
new weapon_info[WEAPON_INFO_SIZE]
ArrayGetArray(weapons_data,wpn_id,weapon_info)

copy(player_vstats[attacker][victim][STATS_END + HIT_END],
MAX_NAME_LENGTH - 1,
weapon_info[1]
)

copy(player_astats[victim][attacker][STATS_END + HIT_END],
MAX_NAME_LENGTH - 1,
weapon_info[1]
)

return true
}

//
// Учет смертей
//
Stats_SaveKill(killer,victim,wpn_id,hit_place)
{
if(FW_Death)
ExecuteForward(FW_Death,dummy_ret,killer,victim,wpn_id,hit_place,is_tk(killer,victim))

if(is_stats_paused()) {
return false
}

if(killer == victim || !killer) // не учитываем суицид
{
player_wstats[victim][0][STATS_DEATHS] ++
player_wrstats[victim][0][STATS_DEATHS] ++

return false
}

if(!is_tk(killer,victim))
{
player_wstats[killer][0][STATS_KILLS] ++
player_wstats[killer][wpn_id][STATS_KILLS] ++

player_wrstats[killer][0][STATS_KILLS] ++
player_wrstats[killer][wpn_id][STATS_KILLS] ++

player_vstats[killer][victim][STATS_KILLS] ++
player_astats[victim][killer][STATS_KILLS] ++
player_vstats[killer][0][STATS_KILLS] ++
player_astats[victim][0][STATS_KILLS] ++

if(hit_place == HIT_HEAD)
{
player_wstats[killer][0][STATS_HS] ++
player_wstats[killer][wpn_id][STATS_HS] ++

player_wrstats[killer][0][STATS_HS] ++
player_wrstats[killer][wpn_id][STATS_HS] ++

player_vstats[killer][victim][STATS_HS] ++
player_astats[victim][killer][STATS_HS] ++
player_vstats[killer][0][STATS_HS] ++
player_astats[victim][0][STATS_HS] ++
}
}
else
{
player_wstats[killer][0][STATS_TK] ++
player_wstats[killer][wpn_id][STATS_TK] ++

player_wrstats[killer][0][STATS_TK] ++
player_wrstats[killer][wpn_id][STATS_TK] ++

player_vstats[killer][victim][STATS_TK] ++
player_astats[victim][killer][STATS_TK] ++
player_vstats[killer][0][STATS_TK] ++
player_astats[victim][0][STATS_TK] ++
}

player_wstats[victim][0][STATS_DEATHS] ++
player_wrstats[victim][0][STATS_DEATHS] ++

// смотрим ассисты
for(new i = 1,assist_hp = get_pcvar_num(cvar[CVAR_ASSISTHP]); (assist_hp) && (i <= MAX_PLAYERS) ; i++)
{
if(i == killer)
{
continue
}

if(player_astats[victim][i][STATS_DMG] >= assist_hp)
{
Stats_SaveAssist(i,victim,killer)
}
}

new victim_wpn_id = get_user_weapon(victim)

if(victim_wpn_id)
{
player_wstats[victim][victim_wpn_id][STATS_DEATHS] ++
player_wrstats[victim][victim_wpn_id][STATS_DEATHS] ++
}

if(player_data[killer][PLAYER_LOADSTATE] == LOAD_OK && player_data[victim][PLAYER_LOADSTATE] == LOAD_OK) // скилл расчитывается только при наличии статистики из БД
{
switch(get_pcvar_num(cvar[CVAR_SKILLFORMULA])) // расчет скилла
{
case -1: // Pre 0.7.4+1 ELO
{
new Float:delta = 1.0 / (1.0 + floatpower(10.0,(player_data[killer][PLAYER_SKILL] - player_data[victim][PLAYER_SKILL]) / 100.0))
new Float:koeff = 0.0

if(player_data[killer][PLAYER_STATS][STATS_KILLS] < 100)
{
koeff = 2.0
}
else
{
koeff = 1.5
}

player_data[killer][PLAYER_SKILL] += (koeff * delta)
player_data[victim][PLAYER_SKILL] -= (koeff * delta)
}
case 0: // The ELO Method (http://fastcup.net/rating.html)
{
// thanks In-line
new Float:delta = 1.0 / (1.0 + floatpower(10.0,(player_data[killer][PLAYER_SKILL] - player_data[victim][PLAYER_SKILL]) / 100.0))
new Float:killer_koeff = (player_data[killer][PLAYER_STATS][STATS_KILLS] < 100) ? 2.0 : 1.5
new Float:victim_koeff = (player_data[victim][PLAYER_STATS][STATS_KILLS] < 100) ? 2.0 : 1.5

player_data[killer][PLAYER_SKILL] += (killer_koeff * delta)
player_data[victim][PLAYER_SKILL] -= (victim_koeff * delta)
}
}
}


// обновляем статистику в БД при смерти
if(get_pcvar_num(cvar[CVAR_UPDATESTYLE]) == -2)
{
DB_SavePlayerData(victim)
}



return true
}

//
// Учет статистики по бомба
//
Stats_SaveBDefusing(id)
{
if(FW_BDefusing)
ExecuteForward(FW_BDefusing,dummy_ret,id)

if(is_stats_paused()) {
return false
}

player_wstats2[id][STATS2_DEFAT] ++

return true
}

Stats_SaveBDefused(id)
{
if(FW_BDefused)
ExecuteForward(FW_BDefused,dummy_ret,id)

if(is_stats_paused()) {
return false
}

player_wstats2[id][STATS2_DEFOK] ++

return true
}

Stats_SaveBPlanted(id)
{
if(FW_BPlanted)
ExecuteForward(FW_BPlanted,dummy_ret,id)

if(is_stats_paused()) {
return false
}

player_wstats2[id][STATS2_PLAAT] ++

return true
}

Stats_SaveBExplode(id)
{
if(FW_BExplode)
ExecuteForward(FW_BExplode,dummy_ret,id,g_defuser)

if(is_stats_paused()) {
return false
}

player_wstats2[id][STATS2_PLAOK] ++

return true
}

/*
* изменение ника игрока
*/
public client_infochanged(id)
{
new cur_name[MAX_NAME_LENGTH],new_name[MAX_NAME_LENGTH]
get_user_name(id,cur_name,charsmax(cur_name))
get_user_info(id,"name",new_name,charsmax(new_name))

if(strcmp(cur_name,new_name) != 0)
{
copy(player_data[id][PLAYER_NAME],charsmax(player_data[][PLAYER_NAME]),new_name)
mysql_escape_string(player_data[id][PLAYER_NAME],charsmax(player_data[][PLAYER_NAME]))

if(get_pcvar_num(cvar[CVAR_RANK]) == 0)
{
DB_SavePlayerData(id,true)
}
}
}

/*
* сбрасываем astats,vstats статистику в начале раунда
*/
public LogEventHooK_RoundStart()
{
// сбрасываем wrstats, vstats, astats в начале раунда
new players[32],pnum
get_players(players,pnum)

for(new i,player ; i < pnum ; i++)
{
player = players[i]

// определяем в какой команде игрок
switch(get_user_team(player))
{
// статистика сыгранных раундов по командам
case 1:
{
player_data[player][PLAYER_STATS3][STATS3_ROUNDT] ++
player_data[player][PLAYER_STATS3][STATS3_CURRENTTEAM] = 1
}
case 2:
{
player_data[player][PLAYER_STATS3][STATS3_ROUNDCT] ++
player_data[player][PLAYER_STATS3][STATS3_CURRENTTEAM] = 2
}
}
}


}

//
// сохраняем статистику в конце раунда
//
public LogEventHooK_RoundEnd()
{
if(get_pcvar_num(cvar[CVAR_UPDATESTYLE]) == -1)
{
DB_SaveAll()
}
}

/*
* загрузка статистики игрока из базы данных
*/
DB_LoadPlayerData(id)
{
// пропускаем HLTV
if(is_user_hltv(id))
{
return false
}

// пропускаем ботов, если отключена запись статистики ботов
if( is_user_bot(id) && !get_pcvar_num(cvar[CVAR_RANKBOTS]))
{
return false
}

get_user_info(id,"name",player_data[id][PLAYER_NAME],charsmax(player_data[][PLAYER_NAME]))
mysql_escape_string(player_data[id][PLAYER_NAME],charsmax(player_data[][PLAYER_NAME]))

get_user_authid(id,player_data[id][PLAYER_STEAMID],charsmax(player_data[][PLAYER_STEAMID]))
get_user_ip(id,player_data[id][PLAYER_IP],charsmax(player_data[][PLAYER_IP]),true)

// формируем SQL запрос
new query[QUERY_LENGTH],len,sql_data[2]

sql_data[0] = SQL_LOAD
sql_data[1] = id
player_data[id][PLAYER_LOADSTATE] = LOAD_WAIT

len += formatex(query[len],charsmax(query)-len,"SELECT *,(")
len += DB_QueryBuildScore(query[len],charsmax(query)-len)
len += formatex(query[len],charsmax(query)-len,"),(")
len += DB_QueryBuildStatsnum(query[len],charsmax(query)-len)
len += formatex(query[len],charsmax(query)-len,")")

switch(get_pcvar_num(cvar[CVAR_RANK]))
{
case 0: // статистика по нику
{
len += formatex(query[len],charsmax(query)-len," FROM `%s` AS `a` WHERE `name` = '%s'",
tbl_name,player_data[id][PLAYER_NAME]
)
}
case 1: // статистика по steamid
{
len += formatex(query[len],charsmax(query)-len," FROM `%s` AS `a` WHERE `steamid` = '%s'",
tbl_name,player_data[id][PLAYER_STEAMID]
)
}
case 2: // статистика по ip
{
len += formatex(query[len],charsmax(query)-len," FROM `%s` AS `a` WHERE `ip` = '%s'",
tbl_name,player_data[id][PLAYER_IP]
)
}
default:
{
return false
}
}

// отправка потокового запроса
SQL_ThreadQuery(sql,"SQL_Handler",query,sql_data,sizeof sql_data)

return true
}

//
// Загрузка статистики по оружию
//
DB_LoadPlayerWstats(id)
{
if(!player_data[id][PLAYER_ID])
{
return false
}

new query[QUERY_LENGTH],sql_data[2]

sql_data[0] = SQL_GETWSTATS
sql_data[1] = id

formatex(query,charsmax(query),"SELECT * FROM `%s_weapons` WHERE `player_id` = '%d'",
tbl_name,player_data[id][PLAYER_ID]
)

SQL_ThreadQuery(sql,"SQL_Handler",query,sql_data,sizeof sql_data)

return true

}

/*
* сохранение статистики игрока
*/
DB_SavePlayerData(id,bool:reload = false)
{
if(player_data[id][PLAYER_LOADSTATE] < LOAD_NEW) // игрок не загрузился
{
return false
}

new query[QUERY_LENGTH],i,len
new sql_data[2]

sql_data[1] = id

new stats[8],stats2[4],hits[8]
get_user_wstats(id,0,stats,hits)
get_user_stats2(id,stats2)

switch(player_data[id][PLAYER_LOADSTATE])
{
case LOAD_OK: // обновление данных
{
if(reload)
{
player_data[id][PLAYER_LOADSTATE] = LOAD_UPDATE
}

sql_data[0] = SQL_UPDATE

new diffstats[sizeof player_data[][PLAYER_STATS]]
new diffstats2[sizeof player_data[][PLAYER_STATS2]]
new diffhits[sizeof player_data[][PLAYER_HITS]]
new to_save

len += formatex(query[len],charsmax(query) - len,"UPDATE `%s` SET",tbl_name)

// обновляем по разнице с предедущими данными
for(i = 0 ; i < sizeof player_data[][PLAYER_STATS] ; i++)
{
diffstats[i] = stats[i] - player_data[id][PLAYER_STATSLAST][i] // узнаем разницу
player_data[id][PLAYER_STATSLAST][i] = stats[i]

if(diffstats[i])
{
len += formatex(query[len],charsmax(query) - len,"%s`%s` = `%s` + %d",
!to_save ? " " : ",",
row_names[i + ROW_KILLS],
row_names[i + ROW_KILLS],
diffstats[i]
)

to_save ++
}
}

// обновляем по разнице с предедущими данными
for(i = 0 ; i < sizeof player_data[][PLAYER_STATS2] ; i++)
{
diffstats2[i] = stats2[i] - player_data[id][PLAYER_STATS2LAST][i] // узнаем разницу
player_data[id][PLAYER_STATS2LAST][i] = stats2[i]

if(diffstats2[i])
{
len += formatex(query[len],charsmax(query) - len,"%s`%s` = `%s` + %d",
!to_save ? " " : ",",
row_names[i + ROW_BOMBDEF],
row_names[i + ROW_BOMBDEF],
diffstats2[i]
)

to_save ++
}
}


new Float:diffskill = player_data[id][PLAYER_SKILL] - player_data[id][PLAYER_SKILLLAST]
player_data[id][PLAYER_SKILLLAST] = _:player_data[id][PLAYER_SKILL]

if(diffskill != 0.0)
{
len += formatex(query[len],charsmax(query) - len,"%s`%s` = `%s` + %.2f",
!to_save ? " " : ",",
row_names[ROW_SKILL],
row_names[ROW_SKILL],
diffskill
)

to_save ++
}

if(stats[STATS_HITS])
{
// запрос на сохранение мест попаданий
for(i = 0; i < sizeof player_data[][PLAYER_HITS] ; i++)
{
diffhits[i] = hits[i] - player_data[id][PLAYER_HITSLAST][i] // узнаем разницу
player_data[id][PLAYER_HITSLAST][i] = hits[i]

if(diffhits[i])
{
len += formatex(query[len],charsmax(query) - len,"%s`%s` = `%s` + '%d'",
!to_save ? " " : ",",
row_names[i + ROW_H0],row_names[i + ROW_H0],
diffhits[i]
)
}
}
}

// 0.7
new diffstats3[STATS3_END]

for(i = STATS3_CONNECT ; i < sizeof player_data[][PLAYER_STATS3] ; i++)
{
diffstats3[i] = player_data[id][PLAYER_STATS3][i] - player_data[id][PLAYER_STATS3LAST][i]

if(diffstats3[i])
{
len += formatex(query[len],charsmax(query) - len,"%s`%s` = `%s` + '%d'",
!to_save ? " " : ",",
row_names[(i - 1) + ROW_CONNECTS],row_names[(i - 1) + ROW_CONNECTS],
diffstats3[i]
)

to_save ++
}
}

// не сохраняем только подключения
to_save --

// 0.7 задаем поля для тригерром статистики по картам
if(session_id)
{
len += formatex(query[len],charsmax(query) - len,"%s`%s` = '%d',`%s` = '%s'",
to_save <= 0 ? " " : ",",
row_names[ROW_SESSIONID],session_id,
row_names[ROW_SESSIONNAME],session_map
)
}

//
player_data[id][PLAYER_ONLINE] += (get_user_time(id) - player_data[id][PLAYER_ONLINEDIFF])
player_data[id][PLAYER_ONLINEDIFF] = get_user_time(id)

new diffonline = player_data[id][PLAYER_ONLINE]- player_data[id][PLAYER_ONLINELAST]

if(diffonline)
{
len += formatex(query[len],charsmax(query) - len,"%s`%s` = `%s` + %d",
to_save <= 0 ? " " : ",",
row_names[ROW_ONLINETIME],
row_names[ROW_ONLINETIME],
diffonline
)

//to_save ++
}

// обновляем время последнего подключения, ник, ип и steamid
len += formatex(query[len],charsmax(query) - len,",\
`last_join` = CURRENT_TIMESTAMP,\
`%s` = '%s',\
`%s` = '%s'",


row_names[ROW_STEAMID],player_data[id][PLAYER_STEAMID],
row_names[ROW_IP],player_data[id][PLAYER_IP],

row_names[ROW_ID],player_data[id][PLAYER_ID]
)

if(!reload) // не обновляем ник при его смене
{
len += formatex(query[len],charsmax(query) - len,",`%s` = '%s'",
row_names[ROW_NAME],player_data[id][PLAYER_NAME]
)
}

len += formatex(query[len],charsmax(query) - len,"WHERE `%s` = '%d'",row_names[ROW_ID],player_data[id][PLAYER_ID])

if(to_save <= 0) // нечего сохранять
{
if(player_data[id][PLAYER_LOADSTATE] == LOAD_UPDATE) // релоад для обновления ника
{
player_data[id][PLAYER_LOADSTATE] = LOAD_NO
DB_LoadPlayerData(id)
}

return false
}
else
{
//
// Сравниваем статистику
//
for(new i ; i < sizeof player_data[][PLAYER_STATS] ; i++)
{
player_data[id][PLAYER_STATS][i] += diffstats[i]
}

for(new i ; i < sizeof player_data[][PLAYER_HITS] ; i++)
{
player_data[id][PLAYER_HITS][i] += diffhits[i]
}

for(new i ; i < sizeof player_data[][PLAYER_STATS2] ; i++)
{
player_data[id][PLAYER_STATS2][i] += diffstats2[i]
}

for(i = STATS3_CONNECT ; i < sizeof player_data[][PLAYER_STATS3] ; i++)
{
player_data[id][PLAYER_STATS3LAST][i] = player_data[id][PLAYER_STATS3][i]
}

player_data[id][PLAYER_ONLINELAST] = player_data[id][PLAYER_ONLINE]
}
}
case LOAD_NEW: // запрос на добавление новой записи
{
sql_data[0] = SQL_INSERT

new Float:skill

switch(get_pcvar_num(cvar[CVAR_SKILLFORMULA]))
{
case 0: skill = 100.0
}

formatex(query,charsmax(query),"INSERT INTO `%s` \
(`%s`,`%s`,`%s`,`%s`,`%s`,`%s`,`%s`,`%s`,`%s`,`%s`,`%s`,`%s`,`%s`,`%s`,`%s`,`%s`)\
VALUES('%s','%s','%s','%.2f','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d',CURRENT_TIMESTAMP)\
",tbl_name,

row_names[ROW_STEAMID],
row_names[ROW_NAME],
row_names[ROW_IP],
row_names[ROW_SKILL],
row_names[ROW_KILLS],
row_names[ROW_DEATHS],
row_names[ROW_HS],
row_names[ROW_TKS],
row_names[ROW_SHOTS],
row_names[ROW_HITS],
row_names[ROW_DMG],
row_names[ROW_BOMBDEF],
row_names[ROW_BOMBDEFUSED],
row_names[ROW_BOMBPLANTS],
row_names[ROW_BOMBEXPLOSIONS],
row_names[ROW_LASTJOIN],

player_data[id][PLAYER_STEAMID],
player_data[id][PLAYER_NAME],
player_data[id][PLAYER_IP],

skill,

stats[STATS_KILLS],
stats[STATS_DEATHS],
stats[STATS_HS],
stats[STATS_TK],
stats[STATS_SHOTS],
stats[STATS_HITS],
stats[STATS_DMG],

stats2[STATS2_DEFAT],
stats2[STATS2_DEFOK],
stats2[STATS2_PLAAT],
stats2[STATS2_PLAOK]
)

//
// Сравниваем статистику
//
for(new i ; i < sizeof player_data[][PLAYER_STATS] ; i++)
{
player_data[id][PLAYER_STATS][i] = stats[i]
}

for(new i ; i < sizeof player_data[][PLAYER_HITS] ; i++)
{
player_data[id][PLAYER_HITS][i] = hits[i]
}

for(new i ; i < sizeof player_data[][PLAYER_STATS2] ; i++)
{
player_data[id][PLAYER_STATS2][i] = stats2[i]
}

player_data[id][PLAYER_SKILL] = _:player_data[id][PLAYER_SKILLLAST] = _:skill

if(reload)
{
player_data[id][PLAYER_LOADSTATE] = LOAD_UPDATE
}
else
{
player_data[id][PLAYER_LOADSTATE] = LOAD_NEWWAIT
}
}
}

if(query[0])
{
if(weapon_stats_enabled)
{
DB_SavePlayerWstats(id)
}

switch(sql_data[0])
{
// накапливаем запросы
case SQL_UPDATE:
{
// запросов достаточно, сбрасываем их
DB_AddQuery(query,len)

return true
}
}

SQL_ThreadQuery(sql,"SQL_Handler",query,sql_data,sizeof sql_data)
}

return true
}

//
// Сохранение статистики по оружию
//
public DB_SavePlayerWstats(id)
{
if(player_data[id][PLAYER_LOADSTATE] < LOAD_OK) // игрок не загрузился
{
return false
}

new query[QUERY_LENGTH],len,log[MAX_NAME_LENGTH],wpn,stats_index,stats_index_last,to_save
new diff[STATS_END + HIT_END]

const load_index = sizeof player_awstats[][] - 1

// по всем оружиям
for(wpn = 0; wpn < CSX_MAX_WEAPONS ; wpn++)
{
Info_Weapon_GetLog(wpn,log,charsmax(log))

if(!log[0])
{
continue
}

to_save = 0
len = 0

// расчитываем разницу статисткии
for(stats_index = 0; stats_index < STATS_END + HIT_END; stats_index++)
{
stats_index_last = stats_index + (STATS_END + HIT_END)

diff[stats_index] = player_wstats[id][wpn][stats_index] - player_awstats[id][wpn][stats_index_last]
player_awstats[id][wpn][stats_index_last] = player_wstats[id][wpn][stats_index]
}

switch(player_awstats[id][wpn][load_index])
{
// новая статистика оружия
case LOAD_NEW:
{
new id_row

// строим запрос
len += formatex(query[len],charsmax(query) - len,"INSERT INTO `%s_weapons` (`%s`,`%s`",
tbl_name,

row_weapons_names[ROW_WEAPON_PLAYER],
row_weapons_names[ROW_WEAPON_NAME]
)

for(stats_index = 0; stats_index < STATS_END + HIT_END; stats_index++)
{
id_row = ROW_WEAPON_KILLS + stats_index

if(diff[stats_index])
{
len += formatex(query[len],charsmax(query) - len,",`%s`",
row_weapons_names[id_row]
)

to_save ++
}
}

if(to_save)
{
len += formatex(query[len],charsmax(query) - len,") VALUES('%d','%s'",
player_data[id][PLAYER_ID],
log
)

for(stats_index = 0; stats_index < STATS_END + HIT_END; stats_index++)
{
id_row = ROW_WEAPON_KILLS + stats_index

if(diff[stats_index])
{
len += formatex(query[len],charsmax(query) - len,",'%d'",
diff[stats_index]
)
}
}

len += formatex(query[len],charsmax(query) - len,")")
player_awstats[id][wpn][load_index] = _:LOAD_OK
}


}
// обновляем статистику
case LOAD_OK:
{
new id_row

// строим запрос
len += formatex(query[len],charsmax(query) - len,"UPDATE `%s_weapons` SET",tbl_name)

for(stats_index = 0; stats_index < STATS_END + HIT_END; stats_index++)
{
id_row = ROW_WEAPON_KILLS + stats_index

if(diff[stats_index])
{
len += formatex(query[len],charsmax(query) - len,"%s`%s` = `%s` + '%d'",
to_save ? "," : "",
row_weapons_names[id_row],
row_weapons_names[id_row],
diff[stats_index]
)

to_save ++
}
}

len += formatex(query[len],charsmax(query) - len,"WHERE `%s` = '%s' AND `%s` = '%d'",
row_weapons_names[ROW_WEAPON_NAME],log,
row_weapons_names[ROW_WEAPON_PLAYER],player_data[id][PLAYER_ID]
)
}
}

if(to_save)
{
DB_AddQuery(query,len)
}
}

return true
}

DB_AddQuery(query[],len)
{
if((flush_que_len + len + 1) > charsmax(flush_que))
{
DB_FlushQuery()
}

flush_que_len += formatex(
flush_que[flush_que_len],
charsmax(flush_que) - flush_que_len,
"%s%s",flush_que_len ? ";" : "",
query
)

// задание на сброс накопленных запросов
remove_task(task_flush)
set_task(0.1,"DB_FlushQuery",task_flush)
}

//
// Сброс накопленных запросов
//
public DB_FlushQuery()
{
if(flush_que_len)
{
new sql_data[1] = SQL_UPDATE
SQL_ThreadQuery(sql,"SQL_Handler",flush_que,sql_data,sizeof sql_data)

flush_que_len = 0
}
}

#define falos false

/*
* получение новых позиции в топе игроков
*/
public DB_GetPlayerRanks()
{
new players[32],pnum
get_players(players,pnum)

new query[QUERY_LENGTH],len

// строим SQL запрос
len += formatex(query[len],charsmax(query) - len,"SELECT `id`,(")
len += DB_QueryBuildScore(query[len],charsmax(query) - len)
len += formatex(query[len],charsmax(query) - len,") FROM `%s` as `a` WHERE `id` IN(",tbl_name)

new bool:letsgo

for(new i,player,bool:y ; i < pnum ; i++)
{
player = players[i]

if(player_data[player][PLAYER_ID])
{
len += formatex(query[len],charsmax(query) - len,"%s'%d'",y ? "," : "",player_data[player][PLAYER_ID])
y = true
letsgo = true
}
}

len += formatex(query[len],charsmax(query) - len,")")

if(letsgo)
{
new data[1] = SQL_UPDATERANK
SQL_ThreadQuery(sql,"SQL_Handler",query,data,sizeof data)
}
}

new bool:update_cache = false

/*
* сохранение статистики всех игроков
*/
public DB_SaveAll()
{
new players[32],pnum
get_players(players,pnum)

if(get_pcvar_num(cvar[CVAR_CACHETIME]) == -1)
{
update_cache = true
}

for(new i ; i < pnum ; i++)
{
DB_SavePlayerData(players[i])
}
}

/*
* запрос на просчет ранка
*/
DB_QueryBuildScore(sql_que[] = "",sql_que_len = 0,bool:only_rows = falos,overide_order = 0)
{
// стандартная формула csstats (убийства-смерти-tk)

if(only_rows)
{
switch(overide_order ? overide_order : get_pcvar_num(cvar[CVAR_RANKFORMULA]))
{
case 1: return formatex(sql_que,sql_que_len,"`kills`")
case 2: return formatex(sql_que,sql_que_len,"`kills`+`hs`")
case 3: return formatex(sql_que,sql_que_len,"`skill`")
case 4: return formatex(sql_que,sql_que_len,"`connection_time`")
default: return formatex(sql_que,sql_que_len,"`kills`-`deaths`-`tks`")
}
}
else
{
switch(overide_order ? overide_order : get_pcvar_num(cvar[CVAR_RANKFORMULA]))
{
case 1: return formatex(sql_que,sql_que_len,"SELECT COUNT(*) FROM %s WHERE (kills)>=(a.kills)",tbl_name)
case 2: return formatex(sql_que,sql_que_len,"SELECT COUNT(*) FROM %s WHERE (kills+hs)>=(a.kills+a.hs)",tbl_name)
case 3: return formatex(sql_que,sql_que_len,"SELECT COUNT(*) FROM %s WHERE (skill)>=(a.skill)",tbl_name)
case 4: return formatex(sql_que,sql_que_len,"SELECT COUNT(*) FROM %s WHERE (connection_time)>=(a.connection_time)",tbl_name)
default: return formatex(sql_que,sql_que_len,"SELECT COUNT(*) FROM %s WHERE (kills-deaths-tks)>=(a.kills-a.deaths-a.tks)",tbl_name)
}


}

return 0
}

/*
* запрос на общее кол-во записей в БД
*/
DB_QueryBuildStatsnum(sql_que[] = "",sql_que_len = 0)
{
return formatex(sql_que,sql_que_len,"SELECT COUNT(*) FROM %s WHERE 1",tbl_name)
}

/*
* запрос на выборку статистики по позиции
* index - начальная позиция
* index_count - кол-во выбираемых записей
*/
DB_QueryBuildGetstats(query[],query_max,len = 0,index,index_count = 2,overide_order = 0)
{
// строим запрос
len += formatex(query[len],query_max-len,"SELECT *")

// запрос на ранк
len += formatex(query[len],query_max-len,",(")
len += DB_QueryBuildScore(query[len],query_max-len,true,overide_order)
len += formatex(query[len],query_max-len,") as `rank`")

// запрашиваем следующию запись
// если есть, то возврашаем нативом index + 1
len += formatex(query[len],query_max-len," FROM `%s` as `a` ORDER BY `rank` DESC LIMIT %d,%d",
tbl_name,index,index_count
)

return len
}

/*
* чтение результата get_stats запроса
*/
DB_ReadGetStats(Handle:sqlQue,name[] = "",name_len = 0,authid[] = "",authid_len = 0,stats[8] = 0,hits[8] = 0,stats2[4] = 0,stats3[STATS3_END] = 0,&stats_count = 0,index)
{
stats_count = SQL_NumResults(sqlQue)

if(!stats_count)
{
return false
}

new stats_cache[stats_cache_struct]

switch(get_pcvar_num(cvar[CVAR_RANK]))
{
case 0: SQL_ReadResult(sqlQue,ROW_NAME,stats_cache[CACHE_STEAMID],charsmax(stats_cache[CACHE_STEAMID]))
case 1: SQL_ReadResult(sqlQue,ROW_STEAMID,stats_cache[CACHE_STEAMID],charsmax(stats_cache[CACHE_STEAMID]))
case 2: SQL_ReadResult(sqlQue,ROW_IP,stats_cache[CACHE_STEAMID],charsmax(stats_cache[CACHE_STEAMID]))
}

SQL_ReadResult(sqlQue,ROW_NAME,stats_cache[CACHE_NAME],charsmax(stats_cache[CACHE_NAME]))

copy(name,name_len,stats_cache[CACHE_NAME])
copy(authid,authid_len,stats_cache[CACHE_STEAMID])

new i

for(i = ROW_SKILL ; i <= ROW_LASTJOIN ; i++)
{
switch(i)
{
case ROW_SKILL: SQL_ReadResult(sqlQue,i,stats_cache[CACHE_SKILL])
case ROW_KILLS..ROW_DMG:
{
stats_cache[CACHE_STATS][i - ROW_KILLS] = stats[i - ROW_KILLS] = SQL_ReadResult(sqlQue,i)
}
case ROW_BOMBDEF..ROW_BOMBEXPLOSIONS:
{
stats_cache[CACHE_STATS2][i - ROW_BOMBDEF] = stats2[i - ROW_BOMBDEF] = SQL_ReadResult(sqlQue,i)
}
case ROW_H0..ROW_H7:
{
stats_cache[CACHE_HITS][i - ROW_H0] = hits[i - ROW_H0] = SQL_ReadResult(sqlQue,i)
}
// 0.7
case ROW_CONNECTS..ROW_ASSISTS:
{
stats_cache[CACHE_STATS3][((i - ROW_CONNECTS) + 1)] = stats3[((i - ROW_CONNECTS) + 1)] = SQL_ReadResult(sqlQue,i)
}
case ROW_FIRSTJOIN..ROW_LASTJOIN:
{
new date_str[32]
SQL_ReadResult(sqlQue,i,date_str,charsmax(date_str))

stats_cache[(CACHE_FIRSTJOIN + (i - ROW_FIRSTJOIN))] = parse_time(date_str,"%Y-%m-%d %H:%M:%S")
}
}

}

// кеширование данных
if(!stats_cache_trie)
{
stats_cache_trie = TrieCreate()
}

stats_cache[CACHE_LAST] = SQL_NumResults(sqlQue) <= 1
SQL_ReadResult(sqlQue,ROW_SKILL,stats_cache[CACHE_SKILL])
stats_cache[CACHE_ID] = SQL_ReadResult(sqlQue,ROW_ID)
stats_cache[CACHE_TIME] = SQL_ReadResult(sqlQue,ROW_ONLINETIME)

new index_str[10]
num_to_str(index,index_str,charsmax(index_str))

TrieSetArray(stats_cache_trie,index_str,stats_cache,stats_cache_struct)
// кешироавние данных

SQL_NextRow(sqlQue)

return SQL_MoreResults(sqlQue)
}

//
// Задаем очередь для обновления кеша
//
Cache_Stats_SetQueue(start_index,top)
{
// очередь уже создана
if(Cache_Stats_CheckQueue(start_index,top))
{
return false
}

if(!stats_cache_queue)
{
stats_cache_queue = ArrayCreate(stats_cache_queue_struct)
}

new length = ArraySize(stats_cache_queue)

new cache_queue_info[stats_cache_queue_struct]
cache_queue_info[CACHE_QUE_START] = start_index
cache_queue_info[CACHE_QUE_TOP] = top

if(!length) // новая очередь
{
ArrayPushArray(stats_cache_queue,cache_queue_info)
}
else // в топ
{
ArrayInsertArrayBefore(stats_cache_queue,0,cache_queue_info)
}

length ++

if(length > 5) // максимум 5 заданий в очереди
{
ArrayDeleteItem(stats_cache_queue,5)
length --
}

return true
}

//
// Обновление кеша через очередь
//
Cache_Stats_UpdateQueue()
{
if(!stats_cache_queue)
{
return false
}

for(new i,length = ArraySize(stats_cache_queue),cache_queue_info[stats_cache_queue_struct] ; i < length ; i++)
{
ArrayGetArray(stats_cache_queue,i,cache_queue_info)
DB_QueryTop15(0,-1,-1,-1,cache_queue_info[CACHE_QUE_START],cache_queue_info[CACHE_QUE_TOP],-1)
}

return true
}

Cache_Stats_CheckQueue(start_index,top)
{
if(!stats_cache_queue)
{
return false
}

for(new i,length = ArraySize(stats_cache_queue),cache_queue_info[stats_cache_queue_struct] ; i < length ; i++)
{
ArrayGetArray(stats_cache_queue,i,cache_queue_info)

if(start_index == cache_queue_info[0] &&
top == cache_queue_info[1]
)
{
return true
}
}

return false
}

//
// Потоковый запрос на Top15
//
DB_QueryTop15(id,plugin_id,func_id,position,start_index,top,params)
{
// кеширование
if((get_pcvar_num(cvar[CVAR_CACHETIME]) != 0) && stats_cache_trie)
{
Cache_Stats_SetQueue(start_index,top)

new bool:use_cache = true

// проверяем что требуемые данные есть в кеше
for(new i = start_index,index_str[10]; i < (start_index + top) ; i++)
{
num_to_str(i,index_str,charsmax(index_str))

if(!TrieKeyExists(stats_cache_trie,index_str))
{
use_cache = false
}
}

// юзаем кеш
if(use_cache)
{
// вызываем хандлер другого плагина

if(func_id > -1)
{
if(callfunc_begin_i(func_id,plugin_id))
{
callfunc_push_int(id)
callfunc_push_int(position)
callfunc_end()
}
}

return true
}
}
// кеширование

// строим новый запрос
new query[QUERY_LENGTH]

if(params == 5)
{
DB_QueryBuildGetstats(query,charsmax(query),.index = start_index,.index_count = top,.overide_order = get_param(5))
}
else
{
DB_QueryBuildGetstats(query,charsmax(query),.index = start_index,.index_count = top)
}

new sql_data[6]

sql_data[0] = SQL_GETSTATS
sql_data[1] = id
sql_data[2] = plugin_id
sql_data[3] = func_id
sql_data[4] = position
sql_data[5] = start_index

SQL_ThreadQuery(sql,"SQL_Handler",query,sql_data,sizeof sql_data)

return true
}

/*
* обновляем кеш для get_stats
*/
Cache_Stats_Update()
{
if(!stats_cache_trie)
return false

TrieClear(stats_cache_trie)

return true
}

/*
* обработка ответов на SQL запросы
*/
public SQL_Handler(failstate,Handle:sqlQue,err[],errNum,data[],dataSize){
// есть ошибки
switch(failstate)
{
case TQUERY_CONNECT_FAILED: // ошибка соединения с mysql сервером
{
log_amx("SQL connection failed")
log_amx("[ %d ] %s",errNum,err)

return PLUGIN_HANDLED
}
case TQUERY_QUERY_FAILED: // ошибка SQL запроса
{
new lastQue[QUERY_LENGTH]
SQL_GetQueryString(sqlQue,lastQue,charsmax(lastQue)) // узнаем последний SQL запрос

log_amx("SQL query failed")
log_amx("[ %d ] %s",errNum,err)
log_amx("[ SQL ] %s",lastQue)

return PLUGIN_HANDLED
}
}

switch(data[0])
{
case SQL_INITDB:
{
DB_InitSeq()
}
case SQL_LOAD: // загрзука статистики игрока
{
new id = data[1]

if(!is_user_connected(id))
{
return PLUGIN_HANDLED
}

if(SQL_NumResults(sqlQue)) // считываем статистику
{
player_data[id][PLAYER_LOADSTATE] = LOAD_OK
player_data[id][PLAYER_ID] = SQL_ReadResult(sqlQue,ROW_ID)

// общая статистика
player_data[id][PLAYER_STATS][STATS_KILLS] = SQL_ReadResult(sqlQue,ROW_KILLS)
player_data[id][PLAYER_STATS][STATS_DEATHS] = SQL_ReadResult(sqlQue,ROW_DEATHS)
player_data[id][PLAYER_STATS][STATS_HS] = SQL_ReadResult(sqlQue,ROW_HS)
player_data[id][PLAYER_STATS][STATS_TK] = SQL_ReadResult(sqlQue,ROW_TKS)
player_data[id][PLAYER_STATS][STATS_SHOTS] = SQL_ReadResult(sqlQue,ROW_SHOTS)
player_data[id][PLAYER_STATS][STATS_HITS] = SQL_ReadResult(sqlQue,ROW_HITS)
player_data[id][PLAYER_STATS][STATS_DMG] = SQL_ReadResult(sqlQue,ROW_DMG)

// статистика cstrike
player_data[id][PLAYER_STATS2][STATS2_DEFAT] = SQL_ReadResult(sqlQue,ROW_BOMBDEF)
player_data[id][PLAYER_STATS2][STATS2_DEFOK] = SQL_ReadResult(sqlQue,ROW_BOMBDEFUSED)
player_data[id][PLAYER_STATS2][STATS2_PLAAT] = SQL_ReadResult(sqlQue,ROW_BOMBPLANTS)
player_data[id][PLAYER_STATS2][STATS2_PLAOK] = SQL_ReadResult(sqlQue,ROW_BOMBEXPLOSIONS)

// время онлайн
player_data[id][PLAYER_ONLINE] = player_data[id][PLAYER_ONLINELAST] = SQL_ReadResult(sqlQue,ROW_ONLINETIME)

// скилл
SQL_ReadResult(sqlQue,ROW_SKILL,player_data[id][PLAYER_SKILL])
player_data[id][PLAYER_SKILLLAST] = _:player_data[id][PLAYER_SKILL]

// посл подключение и первое подкчлючение
new date_str[32]

SQL_ReadResult(sqlQue,ROW_FIRSTJOIN,date_str,charsmax(date_str))
player_data[id][PLAYER_FIRSTJOIN] = parse_time(date_str,"%Y-%m-%d %H:%M:%S")
SQL_ReadResult(sqlQue,ROW_LASTJOIN,date_str,charsmax(date_str))
player_data[id][PLAYER_LASTJOIN] = parse_time(date_str,"%Y-%m-%d %H:%M:%S")

// доп. запросы
player_data[id][PLAYER_RANK] = SQL_ReadResult(sqlQue,row_ids) // ранк игрока
statsnum = SQL_ReadResult(sqlQue,row_ids + 1) // общее кол-во игроков в БД

// статистика попаданий
for(new i ; i < sizeof player_data[][PLAYER_HITS] ; i++)
{
player_data[id][PLAYER_HITS][i] = SQL_ReadResult(sqlQue,ROW_H0 + i)
}

// 0.7
for(new i = STATS3_CONNECT ; i < sizeof player_data[][PLAYER_STATS3] ; i++)
{
player_data[id][PLAYER_STATS3][i] = player_data[id][PLAYER_STATS3LAST][i] = SQL_ReadResult(sqlQue,(i - 1) + ROW_CONNECTS)

// плюсуем стату подключений
if(i == STATS3_CONNECT)
{
player_data[id][PLAYER_STATS3][i] ++
}
}

if(weapon_stats_enabled)
{
DB_LoadPlayerWstats(id)
}
}
else // помечаем как нового игрока
{
player_data[id][PLAYER_LOADSTATE] = LOAD_NEW

DB_SavePlayerData(id) // добавляем запись в базу данных
}
}
case SQL_INSERT: // запись новых данных
{
new id = data[1]

if(is_user_connected(id))
{
if(player_data[id][PLAYER_LOADSTATE] == LOAD_UPDATE)
{
player_data[id][PLAYER_LOADSTATE] = LOAD_NO
DB_LoadPlayerData(id)

return PLUGIN_HANDLED
}

player_data[id][PLAYER_ID] = SQL_GetInsertId(sqlQue) // первичный ключ
player_data[id][PLAYER_LOADSTATE] = LOAD_OK // данные загружены

// я упрлся 0)0)0

// обновляем счетчик общего кол-ва записей
statsnum++

if(weapon_stats_enabled)
{
DB_LoadPlayerWstats(id)
}

// плюсуем стату подключений
player_data[id][PLAYER_STATS3][STATS3_CONNECT] ++
}

// обновляем позици игроков
// действие с задержкой, что-бы учесть изменения при множественном обновлении данных
if(!task_exists(task_rankupdate))
{
set_task(1.0,"DB_GetPlayerRanks",task_rankupdate)
}
}
case SQL_UPDATE: // обновление данных
{
// обновляем позици игроков
// действие с задержкой, что-бы учесть изменения при множественном обновлении данных
if(!task_exists(task_rankupdate))
{
set_task(0.1,"DB_GetPlayerRanks",task_rankupdate)
}

new players[MAX_PLAYERS],pnum
get_players(players,pnum)

for(new i,player ; i < pnum ; i++)
{
player = players[i]

if(player_data[player][PLAYER_LOADSTATE] == LOAD_UPDATE)
{
player_data[player][PLAYER_LOADSTATE] = LOAD_NO
DB_LoadPlayerData(player)
}
}

if(update_cache)
{
update_cache = false

Cache_Stats_Update()
Cache_Stats_UpdateQueue()
}
}
case SQL_UPDATERANK:
{
while(SQL_MoreResults(sqlQue))
{
new pK = SQL_ReadResult(sqlQue,0)
new rank = SQL_ReadResult(sqlQue,1)

for(new i ; i < MAX_PLAYERS ; i++)
{
if(player_data[i][PLAYER_ID] == pK) // задаем ранк по первичному ключу
{
player_data[i][PLAYER_RANK] = rank
}
}

SQL_NextRow(sqlQue)
}
}
case SQL_GETSTATS: // потоковый get_stats
{
new id = data[1]

if(id && !is_user_connected(id))
{
return PLUGIN_HANDLED
}

new index = data[5]
new name[32],authid[30]

// кешируем ответ
while(DB_ReadGetStats(sqlQue,name,charsmax(name),authid,charsmax(authid),.index = index ++))
{
}

if(data[3] > -1)
{
// вызываем хандлер другого плагина
if(callfunc_begin_i(data[3],data[2]))
{
callfunc_push_int(id)
callfunc_push_int(data[4])
callfunc_end()
}
}
}

// 0.7
case SQL_GETWSTATS:
{
new id = data[1]

if(!is_user_connected(id))
{
return PLUGIN_HANDLED
}

const load_index = sizeof player_awstats[][] - 1

// загружаем статистику по оружию
while(SQL_MoreResults(sqlQue))
{
new log[MAX_NAME_LENGTH]
SQL_ReadResult(sqlQue,ROW_WEAPON_NAME,log,charsmax(log))

new wpn = Info_Weapon_GetId(log)

if(wpn == -1)
{
continue
}

for(new i ; i < STATS_END + HIT_END ; i++)
{
player_awstats[id][wpn][i] = SQL_ReadResult(sqlQue,i + ROW_WEAPON_KILLS)
}

player_awstats[id][wpn][load_index] = _:LOAD_OK

SQL_NextRow(sqlQue)
}

// помечаем статистику по другим оружиям как новую
for(new wpn ; wpn < CSX_MAX_WEAPONS ; wpn++)
{
if(_:player_awstats[id][wpn][load_index] != _:LOAD_OK)
{
player_awstats[id][wpn][load_index] = _:LOAD_NEW
}
}
}
case SQL_GETSESSID:
{
session_id = SQL_ReadResult(sqlQue,0) + 1
get_mapname(session_map,charsmax(session_map))

DB_InitSeq()
}
// get_sestats_thread_sql
case SQL_GETSESTATS:
{
new Array:sestats_array = ArrayCreate(sestats_array_struct)
new sestats_data[sestats_array_struct]

while(SQL_MoreResults(sqlQue))
{
arrayset(sestats_data,0,sestats_array_struct)

// заполняем массив со статой сессии
for(new i = ROW_MAP_ID ; i <= ROW_MAP_LASTJOIN ; i++)
{
switch(i)
{
case ROW_MAP_ID: sestats_data[SESTATS_ID] = SQL_ReadResult(sqlQue,i)
case ROW_MAP_PLRID: sestats_data[SESTATS_PLAYERID] = SQL_ReadResult(sqlQue,i)
case ROW_MAP_MAP: SQL_ReadResult(sqlQue,i,sestats_data[SESTATS_MAP],charsmax(sestats_data[SESTATS_MAP]))
case ROW_MAP_SKILL: SQL_ReadResult(sqlQue,i,sestats_data[SESTATS_SKILL])
case ROW_MAP_KILLS..ROW_MAP_DMG: sestats_data[SESTATS_STATS][(i - ROW_MAP_KILLS)] = SQL_ReadResult(sqlQue,i)
case ROW_MAP_H0..ROW_MAP_H7: sestats_data[SESTATS_HITS][(i - ROW_MAP_H0)] = SQL_ReadResult(sqlQue,i)
case ROW_MAP_BOMBDEF..ROW_MAP_BOMBEXPLOSIONS: sestats_data[SESTATS_STATS2][(i - ROW_MAP_BOMBDEF)] = SQL_ReadResult(sqlQue,i)
case ROW_MAP_ROUNDT..ROW_MAP_ASSISTS: sestats_data[SESTATS_STATS3][((i - ROW_MAP_ROUNDT) + 1)] = SQL_ReadResult(sqlQue,i)
case ROW_MAP_ONLINETIME: sestats_data[SESTATS_ONLINETIME] = SQL_ReadResult(sqlQue,i)
case ROW_MAP_FIRSTJOIN,ROW_LASTJOIN:
{
new date_str[32]
SQL_ReadResult(sqlQue,i,date_str,charsmax(date_str))

sestats_data[(SESTATS_FIRSTJOIN + (i - ROW_MAP_FIRSTJOIN))] = parse_time(date_str,"%Y-%m-%d %H:%M:%S")
}
}
}

ArrayPushArray(sestats_array,sestats_data)

SQL_NextRow(sqlQue)
}

new func_id = data[1]
new plugin_id = data[2]

if(callfunc_begin_i(func_id,plugin_id))
{
callfunc_push_int(int:sestats_array)

// передаваемые данные
if(dataSize > 3)
{
new cb_data[MAX_DATA_PARAMS]

for(new i ; i < (dataSize - 3) ; i++)
{
cb_data[i] = data[(3 + i)]
}

callfunc_push_array(cb_data,(dataSize - 3))
callfunc_push_int((dataSize - 3))
}

callfunc_end()
}
else
{
log_amx("get_sestats_thread_sql callback function failed")
}
}
case SQL_AUTOCLEAR:
{
if(SQL_AffectedRows(sqlQue))
{
log_amx("deleted %d inactive entries",
SQL_AffectedRows(sqlQue)
)
}

DB_InitSeq()
}
}

return PLUGIN_HANDLED
}

//
// Поиск ID оружия по его лог коду
//
Info_Weapon_GetId(weapon[])
{
new weapon_info[WEAPON_INFO_SIZE]
new length = ArraySize(weapons_data)

for(new i ; i < length; i++)
{
ArrayGetArray(weapons_data,i,weapon_info)

new weapon_name[MAX_NAME_LENGTH]
copy(weapon_name,charsmax(weapon_name),weapon_info[MAX_NAME_LENGTH])

if(strcmp(weapon_name,weapon) == 0)
{
return i
}
}

return -1
}

//
// Поиск лог кода по ID оружия
//
Info_Weapon_GetLog(wpn_id,weapon_name[],len)
{
if(!(0 < wpn_id < ArraySize(weapons_data)))
{
formatex(weapon_name,len,"")
return
}

new weapon_info[WEAPON_INFO_SIZE]
ArrayGetArray(weapons_data,wpn_id,weapon_info)

copy(weapon_name,len,weapon_info[MAX_NAME_LENGTH])
}

/*
*
* API
*
*/

#define CHECK_PLAYER(%1) \
if (%1 < 1 || %1 > MaxClients) { \
log_error(AMX_ERR_NATIVE, "Player out of range (%d)", %1); \
return 0; \
} else { \
if (!is_user_connected(%1) || pev_valid(%1) != 2) { \
log_error(AMX_ERR_NATIVE, "Invalid player %d", %1); \
return 0; \
} \
}

#define CHECK_PLAYERRANGE(%1) \
if(%1 < 0 || %1 > MaxClients) {\
log_error(AMX_ERR_NATIVE,"Player out of range (%d)",%1);\
return 0;\
}

#define CHECK_WEAPON(%1) \
if(!(0 <= %1 < ArraySize(weapons_data))){\
log_error(AMX_ERR_NATIVE,"Invalid weapon id %d",%1);\
return 0;\
}

public plugin_natives()
{
// default csstats
register_library("xstats")

register_native("get_user_wstats","native_get_user_wstats")
register_native("get_user_wrstats","native_get_user_wrstats")
register_native("get_user_stats","native_get_user_stats")
register_native("get_user_rstats","native_get_user_rstats")
register_native("get_user_vstats","native_get_user_vstats")
register_native("get_user_astats","native_get_user_astats")
register_native("reset_user_wstats","native_reset_user_wstats")
register_native("get_stats","native_get_stats")
register_native("get_statsnum","native_get_statsnum")
register_native("get_user_stats2","native_get_user_stats2")
register_native("get_stats2","native_get_stats2")

register_native("xmod_is_melee_wpn","native_xmod_is_melee_wpn")
register_native("xmod_get_wpnname","native_xmod_get_wpnname")
register_native("xmod_get_wpnlogname","native_xmod_get_wpnlogname")
register_native("xmod_get_maxweapons","native_xmod_get_maxweapons")
register_native("xmod_get_stats_size","native_get_statsnum")
register_native("get_map_objectives","native_get_map_objectives")

register_native("custom_weapon_add","native_custom_weapon_add")
register_native("custom_weapon_dmg","native_custom_weapon_dmg")
register_native("custom_weapon_shot","native_custom_weapon_shot")

register_library("csstatsx_sql")

// csstats mysql
register_native("get_statsnum_sql","native_get_statsnum")
register_native("get_user_stats_sql","native_get_user_stats")
register_native("get_stats_sql","native_get_stats")
register_native("get_stats_sql_thread","native_get_stats_thread")
register_native("get_stats2_sql","native_get_stats2")
register_native("get_user_skill","native_get_user_skill")
register_native("get_skill","native_get_skill")

// 0.5.1
register_native("get_user_gametime","native_get_user_gametime")
register_native("get_stats_gametime","native_get_stats_gametime")
register_native("get_user_stats_id","native_get_user_stats_id")
register_native("get_stats_id","native_get_stats_id")
register_native("update_stats_cache","native_update_stats_cache")

// 0.7
register_native("get_user_stats3_sql","native_get_user_stats3")
register_native("get_stats3_sql","native_get_stats3")
register_native("get_user_wstats_sql","native_get_user_wstats_sql")
register_native("get_sestats_thread_sql","native_get_sestats_thread_sql")
register_native("get_sestats_read_count","native_get_sestats_read_count")
register_native("get_sestats_read_stats","native_get_sestats_read_stats")
register_native("get_sestats_read_stats2","native_get_sestats_read_stats2")
register_native("get_sestats_read_stats3","native_get_sestats_read_stats3")
register_native("get_sestats_read_online","native_get_sestats_read_online")
register_native("get_sestats_read_skill","native_get_sestats_read_skill")
register_native("get_sestats_read_map","native_get_sestats_read_map")
register_native("get_sestats_read_stime","native_get_sestats_read_stime")
register_native("get_sestats_read_etime","native_get_sestats_read_etime")
register_native("get_sestats_free","native_get_sestats_free")
register_native("get_user_firstjoin_sql","native_get_user_firstjoin_sql")
register_native("get_user_lastjoin_sql","native_get_user_lastjoin_sql")

// 0.7.2
register_native("xmod_get_maxweapons_sql","native_xmod_get_maxweapons")
}

public native_get_user_firstjoin_sql(plugin_id,params)
{
new id = get_param(1)
CHECK_PLAYERRANGE(id)

if(player_data[id][PLAYER_LOADSTATE] == LOAD_NO)
{
return -1
}

return player_data[id][PLAYER_FIRSTJOIN]
}

public native_get_user_lastjoin_sql(plugin_id,params)
{
new id = get_param(1)
CHECK_PLAYERRANGE(id)

if(player_data[id][PLAYER_LOADSTATE] == LOAD_NO)
{
return -1
}

return player_data[id][PLAYER_LASTJOIN]
}

public native_get_sestats_read_stime(plugin_id,params)
{
new Array:sestats = Array:get_param(1)
new index = get_param(2)

new sestats_size = ArraySize(sestats)

if(!(0 <= index < sestats_size))
{
log_error(AMX_ERR_NATIVE,"Stats index out of range (%d)",index)
return 0
}

new sestats_data[sestats_array_struct]
ArrayGetArray(sestats,index,sestats_data)

return sestats_data[SESTATS_FIRSTJOIN]
}

public native_get_sestats_read_etime(plugin_id,params)
{
new Array:sestats = Array:get_param(1)
new index = get_param(2)

new sestats_size = ArraySize(sestats)

if(!(0 <= index < sestats_size))
{
log_error(AMX_ERR_NATIVE,"Stats index out of range (%d)",index)
return 0
}

new sestats_data[sestats_array_struct]
ArrayGetArray(sestats,index,sestats_data)

return sestats_data[SESTATS_LASTJOIN]
}

public native_get_sestats_free(plugin_id,params)
{
new sestats = get_param_byref(1)
ArrayDestroy(Array:sestats)
set_param_byref(1,0)
return true
}

public native_get_sestats_read_map(plugin_id,params)
{
new Array:sestats = Array:get_param(1)
new index = get_param(2)
new length = get_param(4)

new sestats_size = ArraySize(sestats)

if(!(0 <= index < sestats_size))
{
log_error(AMX_ERR_NATIVE,"Stats index out of range (%d)",index)
return 0
}

new sestats_data[sestats_array_struct]
ArrayGetArray(sestats,index,sestats_data)

return set_string(3,sestats_data[SESTATS_MAP],length)
}

public Float:native_get_sestats_read_skill(plugin_id,params)
{
new Array:sestats = Array:get_param(1)
new index = get_param(2)

new sestats_size = ArraySize(sestats)

if(!(0 <= index < sestats_size))
{
log_error(AMX_ERR_NATIVE,"Stats index out of range (%d)",index)
return 0.0
}

new sestats_data[sestats_array_struct]
ArrayGetArray(sestats,index,sestats_data)

return sestats_data[SESTATS_SKILL]
}

public native_get_sestats_read_online(plugin_id,params)
{
new Array:sestats = Array:get_param(1)
new index = get_param(2)

new sestats_size = ArraySize(sestats)

if(!(0 <= index < sestats_size))
{
log_error(AMX_ERR_NATIVE,"Stats index out of range (%d)",index)
return 0
}

new sestats_data[sestats_array_struct]
ArrayGetArray(sestats,index,sestats_data)

return sestats_data[SESTATS_ONLINETIME]
}

public native_get_sestats_read_stats(plugin_id,params)
{
new Array:sestats = Array:get_param(1)
new index = get_param(2)

new sestats_size = ArraySize(sestats)

if(!(0 <= index < sestats_size))
{
log_error(AMX_ERR_NATIVE,"Stats index out of range (%d)",index)
return 0
}

new sestats_data[sestats_array_struct]
ArrayGetArray(sestats,index,sestats_data)

set_array(3,sestats_data[SESTATS_STATS],8)
set_array(4,sestats_data[SESTATS_HITS],8)

index ++

return (index >= sestats_size) ? 0 : index
}

public native_get_sestats_read_stats2(plugin_id,params)
{
new Array:sestats = Array:get_param(1)
new index = get_param(2)

new sestats_size = ArraySize(sestats)

if(!(0 <= index < sestats_size))
{
log_error(AMX_ERR_NATIVE,"Stats index out of range (%d)",index)
return 0
}

new sestats_data[sestats_array_struct]
ArrayGetArray(sestats,index,sestats_data)

set_array(3,sestats_data[SESTATS_STATS2],4)

index ++

return (index >= sestats_size) ? 0 : index
}

public native_get_sestats_read_stats3(plugin_id,params)
{
new Array:sestats = Array:get_param(1)
new index = get_param(2)

new sestats_size = ArraySize(sestats)

if(!(0 < index < sestats_size))
{
log_error(AMX_ERR_NATIVE,"Stats index out of range (%d)",index)
return 0
}

new sestats_data[sestats_array_struct]
ArrayGetArray(sestats,index,sestats_data)

set_array(3,sestats_data[SESTATS_STATS3],STATS3_END)

index ++

return (index >= sestats_size) ? 0 : index
}

public native_get_sestats_read_count(plugin_id,params)
{
new Array:sestats = Array:get_param(1)

return ArraySize(sestats)
}

public native_get_sestats_thread_sql(plugin_id,params)
{
// статистика по картам выключена
if(session_id == 0)
{
return false
}

new callback_func[32]
get_string(2,callback_func,charsmax(callback_func))

new func_id = get_func_id(callback_func,plugin_id)

// функция ответа не найдена
if(func_id == -1)
{
log_error(AMX_ERR_NATIVE,"Callback function ^"%s^" not found",callback_func)
return false
}

new data_size = get_param(4)

if(data_size > MAX_DATA_PARAMS)
{
log_error(AMX_ERR_NATIVE,"Max data size %d reached.",MAX_DATA_PARAMS)
return false
}

// подготавливаем данные
new sql_data[3 + MAX_DATA_PARAMS],data_array[MAX_DATA_PARAMS]

sql_data[0] = SQL_GETSESTATS
sql_data[1] = func_id
sql_data[2] = plugin_id

// передаваемые данные
if(data_size)
{
get_array(3,data_array,data_size)

for(new i ; i < data_size ; i++)
{
sql_data[i + 3] = data_array[i]
}
}

new player_db_id = get_param(1) // ищем по ID игрока
new limit = get_param(5) // лимит на выборку

new query[QUERY_LENGTH]

formatex(query,charsmax(query),"SELECT * FROM `%s_maps` WHERE `%s` = '%d' ORDER BY `%s` DESC LIMIT %d",
tbl_name,
row_weapons_names[ROW_WEAPON_PLAYER],player_db_id,
row_names[ROW_FIRSTJOIN],limit
)
SQL_ThreadQuery(sql,"SQL_Handler",query,sql_data,3 + data_size)

return true
}

public native_get_user_wstats_sql(plugin_id,params)
{
if(params != 4)
{
log_error(AMX_ERR_NATIVE,"Bad arguments num, expected 4, passed %d",params)

return false
}

if(!weapon_stats_enabled)
{
return -1
}

new player_id = get_param(1)
CHECK_PLAYERRANGE(player_id)

new weapon_id = get_param(2)
CHECK_WEAPON(weapon_id)

new stats[8],bh[8]

const stats_index_last = (STATS_END + HIT_END)

for(new i ; i < STATS_END ; i++)
{
stats[i] = player_awstats[player_id][weapon_id][i] + player_awstats[player_id][weapon_id][i + stats_index_last]
}

// игрок не пользовался этим оружием
if(!stats[STATS_DEATHS] && !stats[STATS_SHOTS])
{
return false
}

for(new i = STATS_END ; i < (STATS_END + HIT_END) ; i ++)
{
bh[(i - STATS_END)] = player_awstats[player_id][weapon_id][i] + player_awstats[player_id][weapon_id][i + stats_index_last]
}

set_array(3,stats,sizeof stats)
set_array(4,bh,sizeof bh)

return true
}

public native_update_stats_cache()
{
return Cache_Stats_Update()
}

/*
* Функция возвращает онлайн время игрока
*
* native get_user_gametime(id)
*/
public native_get_user_gametime(plugin_id,params)
{
new id = get_param(1)
CHECK_PLAYERRANGE(id)

if(player_data[id][PLAYER_LOADSTATE] == LOAD_NO)
{
return -1
}

return player_data[id][PLAYER_ONLINE]
}

/*
* Получение времени по позиции
*
* native get_stats_gametime(index,&game_time)
*/
public native_get_stats_gametime(plugin_id,params)
{
new index = get_param(1) // индекс в статистике

// кеширование
new index_str[10],stats_cache[stats_cache_struct]
num_to_str(index,index_str,charsmax(index_str))

// есть информация в кеше
if(stats_cache_trie && TrieGetArray(stats_cache_trie,index_str,stats_cache,stats_cache_struct))
{
set_param_byref(2,stats_cache[CACHE_TIME])
return !stats_cache[CACHE_LAST] ? index + 1 : 0
}
// кеширование

return 0
}


/*
* Функция возрващает ID игрока в БД
*
* native get_user_stats_id(id)
*/
public native_get_user_stats_id(plugin_id,params)
{
new id = get_param(1)
CHECK_PLAYERRANGE(id)

return player_data[id][PLAYER_ID]
}

/*
* Получение ID по позиции
*
* native get_stats_id(index,&db_id)
*/
public native_get_stats_id(plugin_id,params)
{
new index = get_param(1) // индекс в статистике

// кеширование
new index_str[10],stats_cache[stats_cache_struct]
num_to_str(index,index_str,charsmax(index_str))

// есть информация в кеше
if(stats_cache_trie && TrieGetArray(stats_cache_trie,index_str,stats_cache,stats_cache_struct))
{
set_param_byref(2,stats_cache[CACHE_ID])
return !stats_cache[CACHE_LAST] ? index + 1 : 0
}
// кеширование

return 0
}

/*
* Функция возрващает скилл игрока
*
* native get_user_skill(player,&Float:skill)
*/
public native_get_user_skill(plugin_id,params)
{
new id = get_param(1)
CHECK_PLAYERRANGE(id)

set_float_byref(2,player_data[id][PLAYER_SKILL])

return true
}


/*
* Получение скилла по позиции
*
* native get_skill(index,&Float:skill)
*/
public native_get_skill(plugin_id,params)
{
new index = get_param(1) // индекс в статистике

// кеширование
new index_str[10],stats_cache[stats_cache_struct]

if(index < 0)
index = 0

num_to_str(index,index_str,charsmax(index_str))

// есть информация в кеше
if(stats_cache_trie && TrieGetArray(stats_cache_trie,index_str,stats_cache,stats_cache_struct))
{
set_float_byref(2,Float:stats_cache[CACHE_SKILL])
return !stats_cache[CACHE_LAST] ? index + 1 : 0
}
// кеширование

return 0
}

/*
* Добавление кастомного оружия для статистики
*
* native custom_weapon_add(const wpnname[], melee = 0, const logname[] = "")
*/
public native_custom_weapon_add(plugin_id,params)
{
if(ArraySize(weapons_data) >= CSX_MAX_WEAPONS)
{
return 0
}

new weapon_name[MAX_NAME_LENGTH],weapon_log[MAX_NAME_LENGTH],is_melee
get_string(1,weapon_name,charsmax(weapon_name))

if(params >= 2) // задан флаг is_melee
is_melee = get_param(2)

if(params == 3) // указан лог код
{
get_string(3,weapon_log,charsmax(weapon_log))
}
else // копируем название оружия для лог кода
{
copy(weapon_log,charsmax(weapon_log),weapon_name)
}

// регистриурем
new weapon_info[WEAPON_INFO_SIZE]
REG_INFO(is_melee,weapon_name,weapon_info)

return ArraySize(weapons_data) - 1
}

/*
* Учет урона кастомного оружия
*
* native custom_weapon_dmg(weapon, att, vic, damage, hitplace = 0)
*/
public native_custom_weapon_dmg(plugin_id,params)
{
new weapon_id = get_param(1)

CHECK_WEAPON(weapon_id)

new att = get_param(2)

CHECK_PLAYERRANGE(att)

new vic = get_param(3)

CHECK_PLAYERRANGE(vic)

new dmg = get_param(4)

if(dmg < 1)
{
log_error(AMX_ERR_NATIVE,"Invalid damage %d", dmg)

return 0
}

new hit_place = get_param(5)

return Stats_SaveHit(att,vic,dmg,weapon_id,hit_place)
}

/*
* Регистрация выстрела кастомного оружия
*
* native custom_weapon_shot(weapon, index)
*/
public native_custom_weapon_shot(plugin_id,params)
{
new weapon_id = get_param(1)

CHECK_WEAPON(weapon_id)

new id = get_param(2)

CHECK_PLAYERRANGE(id)

return Stats_SaveShot(id,weapon_id)
}

/*
* Возвращает true, если оружие рукопашного боя
*
* native xmod_is_melee_wpn(wpnindex)
*/
public native_xmod_is_melee_wpn(plugin_id,params)
{
new wpn_id = get_param(1)

CHECK_WEAPON(wpn_id)

new weapon_info[WEAPON_INFO_SIZE]
ArrayGetArray(weapons_data,wpn_id,weapon_info)

return weapon_info[0]
}

/*
* Получение полного названия оружия
*
* native xmod_get_wpnname(wpnindex, name[], len)
*/
public native_xmod_get_wpnname(plugin_id,params)
{
new wpn_id = get_param(1)

CHECK_WEAPON(wpn_id)

new weapon_info[WEAPON_INFO_SIZE]
ArrayGetArray(weapons_data,wpn_id,weapon_info)

new weapon_name[MAX_NAME_LENGTH]
copy(weapon_name,charsmax(weapon_name),weapon_info[1])

set_string(2,weapon_name,get_param(3))

return strlen(weapon_name)
}

/*
* Получение лог кода для оружия
*
* native xmod_get_wpnlogname(wpnindex, name[], len)
*/
public native_xmod_get_wpnlogname(plugin_id,params)
{
new wpn_id = get_param(1)
CHECK_WEAPON(wpn_id)

new weapon_name[MAX_NAME_LENGTH]
Info_Weapon_GetLog(wpn_id,weapon_name,get_param(3))

set_string(2,weapon_name,get_param(3))

return strlen(weapon_name)
}

/*
* Возврашение общего количества оружия для статистики
*
* native xmod_get_maxweapons()
*/
public native_xmod_get_maxweapons(plugin_id,params)
{
return ArraySize(weapons_data)
}

public native_get_map_objectives(plugin_id,params)
{
return false
}

/*
* Статистика за текущую сессию
*
* native get_user_wstats(index, wpnindex, stats[8], bodyhits[8])
*/
public native_get_user_wstats(plugin_id,params)
{
new id = get_param(1)

CHECK_PLAYERRANGE(id)

new wpn_id = get_param(2)

CHECK_WEAPON(wpn_id)

new stats[8],bh[8]
get_user_wstats(id,wpn_id,stats,bh)

set_array(3,stats,STATS_END)
set_array(4,bh,HIT_END)

return (stats[STATS_DEATHS] || stats[STATS_SHOTS])
}

/*
* Статистика за текущий раунд
*
* native get_user_wrstats(index, wpnindex, stats[8], bodyhits[8])
*/
public native_get_user_wrstats(plugin_id,params)
{
new id = get_param(1)

CHECK_PLAYERRANGE(id)

new wpn_id = get_param(2)

CHECK_WEAPON(wpn_id)

if(wpn_id != 0 && !(0 < wpn_id < CSX_MAX_WEAPONS))
{
log_error(AMX_ERR_NATIVE,"Weapon index out of bounds (%d)",id)

return false
}

new stats[8],bh[8]
get_user_wrstats(id,wpn_id,stats,bh)

set_array(3,stats,STATS_END)
set_array(4,bh,HIT_END)

return (stats[STATS_DEATHS] || stats[STATS_SHOTS])
}


/*
* Получение статистики игрока
*
* native get_user_stats(index, stats[8], bodyhits[8])
*/
public native_get_user_stats(plugin_id,params)
{
new id = get_param(1)

CHECK_PLAYERRANGE(id)

if(player_data[id][PLAYER_LOADSTATE] < LOAD_OK) // данные отсутствуют
{
return 0
}

set_array(2,player_data[id][PLAYER_STATS],8)
set_array(3,player_data[id][PLAYER_HITS],8)

return player_data[id][PLAYER_RANK]
}

/*
* Статистика за текущий раунд
*
* native get_user_rstats(index, stats[8], bodyhits[8])
*/
public native_get_user_rstats(plugin_id,params)
{
new id = get_param(1)

CHECK_PLAYERRANGE(id)

new stats[8],bh[8]
get_user_rstats(id,stats,bh)

set_array(2,stats,STATS_END)
set_array(3,bh,HIT_END)

return (stats[STATS_DEATHS] || stats[STATS_SHOTS])
}
/*
* Статистика по жертвам
*
* native get_user_vstats(index, victim, stats[8], bodyhits[8], wpnname[] = "", len = 0);
*/
public native_get_user_vstats(plugin_id,params)
{
if(params != 6)
{
log_error(AMX_ERR_NATIVE,"Bad arguments num, expected 6, passed %d",params)

return false
}

new id = get_param(1)
new victim = get_param(2)

CHECK_PLAYERRANGE(id)
CHECK_PLAYERRANGE(victim)

new stats[STATS_END],hits[HIT_END],wname[MAX_NAME_LENGTH]
unpack_vstats(id,victim,stats,hits,wname,charsmax(wname))

set_array(3,stats,STATS_END)
set_array(4,hits,HIT_END)
set_string(5,wname,get_param(6))

return (stats[STATS_KILLS] || stats[STATS_HITS])
}


unpack_vstats(killer,victim,stats[STATS_END],hits[HIT_END],vname[],vname_len)
{
new i,stats_i

for(i = 0; i < STATS_END ; i++,stats_i++)
{
stats[i]= player_vstats[killer][victim][stats_i]
}

for(i = 0; i < HIT_END ; i++,stats_i++)
{
hits[i]= player_vstats[killer][victim][stats_i]
}

copy(vname,vname_len,player_vstats[killer][victim][stats_i])
}

unpack_astats(attacker,victim,stats[STATS_END],hits[HIT_END],vname[],vname_len)
{
new i,stats_i

for(i = 0; i < STATS_END ; i++,stats_i++)
{
stats[i]= player_astats[victim][attacker][stats_i]
}

for(i = 0; i < HIT_END ; i++,stats_i++)
{
hits[i]= player_astats[victim][attacker][stats_i]
}

copy(vname,vname_len,player_astats[victim][attacker][stats_i])
}

/*
* Статистика по врагам
*
* native get_user_astats(index, victim, stats[8], bodyhits[8], wpnname[] = "", len = 0);
*/
public native_get_user_astats(plugin_id,params)
{
if(params != 6)
{
log_error(AMX_ERR_NATIVE,"Bad arguments num, expected 6, passed %d",params)

return false
}

new id = get_param(1)
new attacker = get_param(2)

CHECK_PLAYERRANGE(id)
CHECK_PLAYERRANGE(attacker)

new stats[STATS_END],hits[HIT_END],wname[MAX_NAME_LENGTH]
unpack_astats(attacker,id,stats,hits,wname,charsmax(wname))

set_array(3,stats,STATS_END)
set_array(4,hits,HIT_END)
set_string(5,wname,get_param(6))

return (stats[STATS_KILLS] || stats[STATS_HITS])
}

public native_reset_user_wstats()
{
new id = get_param(1)

CHECK_PLAYERRANGE(id)

return reset_user_wstats(id)
}

/*
* Возвращает общее количество записей в базе данных
*
* native get_statsnum()
*/
public native_get_statsnum(plugin_id,params)
{
return statsnum
}

/*
* Получение статистик по позиции
*
* native get_stats(index, stats[8], bodyhits[8], name[], len, authid[] = "", authidlen = 0);
*/
public native_get_stats(plugin_id,params)
{
// ждем начала работы с БД
if(!is_ready)
{
return 0
}

if(params < 5)
{
log_error(AMX_ERR_NATIVE,"Bad arguments num, expected 5, passed %d",params)

return 0
}
else if(params > 5 && params != 7)
{
log_error(AMX_ERR_NATIVE,"Bad arguments num, expected 7, passed %d",params)

return 0
}

new index = get_param(1) // индекс в статистике

// кеширование
new index_str[10],stats_cache[stats_cache_struct]
num_to_str(index,index_str,charsmax(index_str))

// есть информация в кеше
if(stats_cache_trie && TrieGetArray(stats_cache_trie,index_str,stats_cache,stats_cache_struct))
{
set_array(2,stats_cache[CACHE_STATS],sizeof stats_cache[CACHE_STATS])
set_array(3,stats_cache[CACHE_HITS],sizeof stats_cache[CACHE_HITS])
set_string(4,stats_cache[CACHE_NAME],get_param(5))

if(params == 7)
{
set_string(6,stats_cache[CACHE_STEAMID],get_param(7))
}

return !stats_cache[CACHE_LAST] ? index + 1 : 0
}
// кеширование

/*
* прямой запрос в БД, в случае если нету данных в кеше
*/

// открываем соединение с БД для получения актуальных данных
if(!DB_OpenConnection())
{
return false // ошибка открытия соединения
}
else
{
// задание на сброс содеинения
// чтобы не открывать новые и успеть получить сразу несколько данных за одно соединение
if(!task_exists(task_confin))
{
set_task(0.1,"DB_CloseConnection",task_confin)
}
}

// подготавливаем запрос в БД
new query[QUERY_LENGTH]
DB_QueryBuildGetstats(query,charsmax(query),.index = index)
new Handle:sqlQue = SQL_PrepareQuery(sql_con,query)

// ошибка выполнения запроса
if(!SQL_Execute(sqlQue))
{
new errNum,err[256]
errNum = SQL_QueryError(sqlQue,err,charsmax(err))

log_amx("SQL query failed")
log_amx("[ %d ] %s",errNum,err)
log_amx("[ SQL ] %s",query)

SQL_FreeHandle(sqlQue)

return 0
}

// читаем результат
new name[32],steamid[30],stats[8],hits[8],stats_count

DB_ReadGetStats(sqlQue,
name,charsmax(name),
steamid,charsmax(steamid),
stats,
hits,
.stats_count = stats_count,
.index = index
)

// статистики нет
if(!stats_count)
{
return false
}

SQL_FreeHandle(sqlQue)

// возвращаем данные натива
set_array(2,stats,sizeof player_data[][PLAYER_STATS])
set_array(3,hits,sizeof player_data[][PLAYER_HITS])
set_string(4,name,get_param(5))

if(params == 7)
{
set_string(6,steamid,get_param(7))
}

return stats_count > 1 ? index + 1 : 0
}

/*
* Получение статистик по позиции
*
* native get_stats2_sql(index, stats[4], authid[] = "", authidlen = 0)
*/
public native_get_stats2(plugin_id,params)
{
// ждем начала работы с БД
if(!is_ready)
{
return 0
}

if(params < 2)
{
log_error(AMX_ERR_NATIVE,"Bad arguments num, expected 2, passed %d",params)

return false
}
else if(params > 2 && params != 4)
{
log_error(AMX_ERR_NATIVE,"Bad arguments num, expected 4, passed %d",params)

return false
}

new index = get_param(1) // индекс в статистике

// кеширование
new index_str[10],stats_cache[stats_cache_struct]
num_to_str(index,index_str,charsmax(index_str))

// есть информация в кеше
if(stats_cache_trie && TrieGetArray(stats_cache_trie,index_str,stats_cache,stats_cache_struct))
{
set_array(2,stats_cache[CACHE_STATS2],sizeof stats_cache[CACHE_STATS2])

if(params == 4)
{
set_string(3,stats_cache[CACHE_STEAMID],get_param(4))
}

return !stats_cache[CACHE_LAST] ? index + 1 : 0
}
// кеширование

/*
* прямой запрос в БД, в случае если нету данных в кеше
*/

// открываем соединение с БД для получения актуальных данных
if(!DB_OpenConnection())
{
return false // ошибка открытия соединения
}
else
{
// задание на сброс содеинения
// чтобы не открывать новые и успеть получить сразу несколько данных за одно соединение
if(!task_exists(task_confin))
{
set_task(0.1,"DB_CloseConnection",task_confin)
}
}

// подготавливаем запрос в БД
new query[QUERY_LENGTH]
DB_QueryBuildGetstats(query,charsmax(query),.index = index)
new Handle:sqlQue = SQL_PrepareQuery(sql_con,query)

// ошибка выполнения запроса
if(!SQL_Execute(sqlQue))
{
new errNum,err[256]
errNum = SQL_QueryError(sqlQue,err,charsmax(err))

log_amx("SQL query failed")
log_amx("[ %d ] %s",errNum,err)
log_amx("[ SQL ] %s",query)

SQL_FreeHandle(sqlQue)

return 0
}

// читаем результат
new name[32],steamid[30],stats2[4],stats_count

DB_ReadGetStats(sqlQue,
name,charsmax(name),
steamid,charsmax(steamid),
.stats2 = stats2,
.stats_count = stats_count,
.index = index
)

// статистики нет
if(!stats_count)
{
return false
}

SQL_FreeHandle(sqlQue)

// возвращаем данные натива
set_array(2,stats2,sizeof player_data[][PLAYER_STATS2])

if(params == 4)
{
set_string(3,steamid,get_param(4))
}

return stats_count > 1 ? index + 1 : 0
}

/*
* Потоковый запрос на получение статистик по позиции
* id - для кого мы запрашиваем
* position - позиция
* top - кол-во
* callback[] - хандлер ответа
*
* native get_stats_sql_thread(id,position,top,callback[]);
*/
public native_get_stats_thread(plugin_id,params)
{
// ждем начала работы с БД
if(!is_ready)
{
return false
}

if(params < 4)
{
log_error(AMX_ERR_NATIVE,"Bad arguments num, expected 4, passed %d",params)

return false
}

new id = get_param(1)
new position = min(statsnum,get_param(2))
new top = get_param(3)
new start_index = max((position - top),0)

new callback[20]
get_string(4,callback,charsmax(callback))

new func_id = get_func_id(callback,plugin_id)

if(func_id == -1)
{
log_error(AMX_ERR_NATIVE,"Unable to locate ^"%s^" handler.",callback)

return false
}

return DB_QueryTop15(id,plugin_id,func_id,position,start_index,top,params)
}

// 0.7
/*
* Получение статистик по позиции
*
* native get_stats3_sql(index, stats3[STATS3_END], authid[] = "", authidlen = 0)
*/
public native_get_stats3(plugin_id,params)
{
// ждем начала работы с БД
if(!is_ready)
{
return 0
}

if(params < 2)
{
log_error(AMX_ERR_NATIVE,"Bad arguments num, expected 2, passed %d",params)

return false
}
else if(params > 2 && params != 4)
{
log_error(AMX_ERR_NATIVE,"Bad arguments num, expected 4, passed %d",params)

return false
}

new index = get_param(1) // индекс в статистике

// кеширование
new index_str[10],stats_cache[stats_cache_struct]
num_to_str(index,index_str,charsmax(index_str))

// есть информация в кеше
if(stats_cache_trie && TrieGetArray(stats_cache_trie,index_str,stats_cache,stats_cache_struct))
{
set_array(2,stats_cache[CACHE_STATS3],sizeof stats_cache[CACHE_STATS3])

if(params == 4)
{
set_string(3,stats_cache[CACHE_STEAMID],get_param(4))
}

return !stats_cache[CACHE_LAST] ? index + 1 : 0
}
// кеширование

/*
* прямой запрос в БД, в случае если нету данных в кеше
*/

// открываем соединение с БД для получения актуальных данных
if(!DB_OpenConnection())
{
return false // ошибка открытия соединения
}
else
{
// задание на сброс содеинения
// чтобы не открывать новые и успеть получить сразу несколько данных за одно соединение
if(!task_exists(task_confin))
{
set_task(0.1,"DB_CloseConnection",task_confin)
}
}

// подготавливаем запрос в БД
new query[QUERY_LENGTH]
DB_QueryBuildGetstats(query,charsmax(query),.index = index)
new Handle:sqlQue = SQL_PrepareQuery(sql_con,query)

// ошибка выполнения запроса
if(!SQL_Execute(sqlQue))
{
new errNum,err[256]
errNum = SQL_QueryError(sqlQue,err,charsmax(err))

log_amx("SQL query failed")
log_amx("[ %d ] %s",errNum,err)
log_amx("[ SQL ] %s",query)

SQL_FreeHandle(sqlQue)

return 0
}

// читаем результат
new name[32],steamid[30],stats3[STATS3_END],stats_count

DB_ReadGetStats(sqlQue,
name,charsmax(name),
steamid,charsmax(steamid),
.stats3 = stats3,
.stats_count = stats_count,
.index = index
)

// статистики нет
if(!stats_count)
{
return false
}

SQL_FreeHandle(sqlQue)

// возвращаем данные натива
set_array(2,stats3,sizeof player_data[][PLAYER_STATS3])

if(params == 4)
{
set_string(3,steamid,get_param(4))
}

return stats_count > 1 ? index + 1 : 0
}

/*
* Получение статистик по позиции
*
* native get_user_stats3_sql(id,stats3[STATS3_END])
*/
public native_get_user_stats3(plugin_id,params)
{
new id = get_param(1)

CHECK_PLAYERRANGE(id)

if(player_data[id][PLAYER_LOADSTATE] < LOAD_OK) // данные отсутствуют
{
return 0
}

set_array(2,player_data[id][PLAYER_STATS3],STATS3_END)

return player_data[id][PLAYER_RANK]
}

public native_get_user_stats2(plugin_id,params)
{
new id = get_param(1)

CHECK_PLAYERRANGE(id)

set_array(2,player_data[id][PLAYER_STATS2],sizeof player_data[][PLAYER_STATS2])

return true
}

/*
*
* ВСЯКАЯ ХРЕНЬ ДЛЯ САМОСТОЯТЕЛЬНОГО ПРОСЧЕТА СТАТИСТИКИ
*
*/

is_tk(killer,victim)
{
if(killer == victim)
return true

return false
}

get_user_wstats(index, wpnindex, stats[8], bh[8])
{
for(new i ; i < STATS_END ; i++)
{
stats[i] = player_wstats[index][wpnindex][i]
}

#define krisa[%1] player_wstats[index][wpnindex][STATS_END + %1]

for(new i ; i < HIT_END ; i++)
{
bh[i] = krisa[i]
}
}

get_user_wrstats(index, wpnindex, stats[8], bh[8])
{
for(new i ; i < STATS_END ; i++)
{
stats[i] = player_wrstats[index][wpnindex][i]
}

for(new i ; i < HIT_END ; i++)
{
bh[i] = player_wrstats[index][wpnindex][STATS_END + i]
}
}

get_user_rstats(index, stats[8], bh[8])
{
for(new i ; i < STATS_END ; i++)
{
stats[i] = player_wrstats[index][0][i]
}

for(new i ; i < HIT_END ; i++)
{
bh[i] = player_wrstats[index][0][STATS_END + i]
}
}

get_user_stats2(index, stats[4])
{
for(new i ; i < STATS2_END ; i++)
{
stats[i] = player_wstats2[index][i]
}

return true
}

reset_user_wstats(index)
{
for(new i ; i < CSX_MAX_WEAPONS ; i++)
{
arrayset(player_wrstats[index][i],0,sizeof player_wrstats[][])
}

for(new i ; i < MAX_PLAYERS + 1 ;i++)
{
arrayset(player_vstats[index][i],0,sizeof player_vstats[][])
arrayset(player_astats[index][i],0,sizeof player_astats[][])
}

return true
}

reset_user_allstats(index)
{
for(new i ; i < CSX_MAX_WEAPONS ; i++)
{
arrayset(player_wstats[index][i],0,sizeof player_wstats[][])
}

arrayset(player_wstats2[index],0,sizeof player_wstats2[])

return true
}

public DB_OpenConnection()
{
if(!is_ready)
{
return false
}

if(sql_con != Empty_Handle)
{
return true
}

new errNum,err[256]
sql_con = SQL_Connect(sql,errNum,err,charsmax(err))

if(errNum)
{
log_amx("SQL query failed")
log_amx("[ %d ] %s",errNum,err)

return false
}

#if AMXX_VERSION_NUM >= 183
SQL_SetCharset(sql_con,"utf8")
#endif

return true
}

public DB_CloseConnection()
{
if(sql_con != Empty_Handle)
{
SQL_FreeHandle(sql_con)
sql_con = Empty_Handle
}
}

/********* mysql escape functions ************/
mysql_escape_string(dest[],len)
{
//copy(dest, len, source);
replace_all(dest,len,"\\","\\\\");
replace_all(dest,len,"\0","\\0");
replace_all(dest,len,"\n","\\n");
replace_all(dest,len,"\r","\\r");
replace_all(dest,len,"\x1a","\Z");
replace_all(dest,len,"'","''");
replace_all(dest,len,"^"","^"^"");
}
В статистике /top15 на 10-м месте не показывает полностью строку


1649516414708.png
 
В этой теме было размещено решение! Перейти к решению.

RockTheStreet

Саппорт года
Сообщения
1,743
Реакции
344
Помог
40 раз(а)
Обратите внимание, если вы хотите заключить сделку с этим пользователем, он заблокирован
Проблема в AES: StatsX, а не в статистике.

Решение: либо увеличить #define BUFF_LEN, либо убирать некоторые колонки в таблице(если первый вариант не поможет).
 
Сообщения
678
Реакции
146
Помог
11 раз(а)
Слишком много инфы в мотд окне.
Я вообще сделал вывод по 15 игроков на окно, но пришлось оставить только 5 столбцов (ник, килы, смерти, хэдшоты, скилл)
Попробуй русские буквы заменить английскими, где это возможно.
Заголовок "Топ лучших игроков" замени на top15
 

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