zp_extra_rock_guitar

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Сообщения
33
Реакции
1
Ошибка
(151) : error 035: argument type mismatch (argument 2)
(403) : error 021: symbol already defined: "client_print_color"
(403) : error 001: expected token: "=", but found ","
(403) : error 008: must be a constant expression; assumed zero
403) : fatal error 107: too many error messages on one line
Компилятор
Локальный
Amx Mod X
1.9.0
Исходный код
#include < amxmodx >
#include < fun >
#include < cstrike >
#include < engine >
#include < fakemeta >
#include < hamsandwich >
#include < zp50_items >

#define WEAPON_BITSUM ((1<<CSW_GALIL))

new const VERSION[] = "1.1";

#define ITEM_NAME "Rock Guitar"
#define ITEM_COST 35

new const V_GUITAR_MDL[64] = "models/zombie_plague/v_rock_guitar.mdl";
new const P_GUITAR_MDL[64] = "models/zombie_plague/p_rock_guitar.mdl";
new const W_GUITAR_MDL[64] = "models/zombie_plague/w_rock_guitar.mdl";
new const OLD_W_MDL[64] = "models/w_galil.mdl";

new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }

new const GUITAR_SOUNDS[][] = {"weapons/gt_clipin.wav", "weapons/gt_clipon.wav", "weapons/gt_clipout.wav", "weapons/gt_draw.wav"}

new const ZOOM_SOUND[] = "weapons/zoom.wav";
new const SHOT_SOUND[] = "weapons/rguitar.wav";

new g_itemid , g_has_guitar[33] , g_hamczbots , g_clip_ammo[33] , g_has_zoom[33] , blood_spr[2] , cvar_rockguitar_damage_x , cvar_rockguitar_clip , cvar_rockguitar_bpammo , cvar_rockguitar_shotspd , cvar_rockguitar_oneround , cvar_botquota;

public plugin_init()
{
// Plugin Register
register_plugin("[ZP] Extra Item: Rock Guitar", VERSION, "CrazY");

// Extra Item Register
g_itemid = zp_items_register(ITEM_NAME, ITEM_COST);

// Cvars Register
cvar_rockguitar_damage_x = register_cvar("zp_rockguitar_damage_x", "3.5");
cvar_rockguitar_clip = register_cvar("zp_rockguitar_clip", "40");
cvar_rockguitar_bpammo = register_cvar("zp_rockguitar_bpammo", "200");
cvar_rockguitar_shotspd = register_cvar("zp_rockguitar_shot_speed", "0.11");
cvar_rockguitar_oneround = register_cvar("zp_rockguitar_oneround", "0");

// Cvar Pointer
cvar_botquota = get_cvar_pointer("bot_quota");

// Events
register_event("CurWeapon", "event_CurWeapon", "b", "1=1");
register_event("HLTV", "event_RoundStart", "a", "1=0", "2=0");
register_event("DeathMsg", "event_DeathMsg", "a", "1>0");

// Forwards
register_forward(FM_SetModel, "fw_SetModel");
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1);
register_forward(FM_CmdStart, "fw_CmdStart");

// Hams
RegisterHam(Ham_Item_PostFrame, "weapon_galil", "fw_ItemPostFrame");
RegisterHam(Ham_Item_AddToPlayer, "weapon_galil", "fw_AddToPlayer");
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_galil", "fw_PrimaryAttack");
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_galil", "fw_PrimaryAttack_Post", 1);
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage");
}

public plugin_precache()
{
// Models
precache_model(V_GUITAR_MDL);
precache_model(P_GUITAR_MDL);
precache_model(W_GUITAR_MDL);
precache_model(OLD_W_MDL);

// Blood Sprites
blood_spr[0] = precache_model("sprites/blood.spr");
blood_spr[1] = precache_model("sprites/bloodspray.spr");

// Sounds
for(new i = 0; i < sizeof GUITAR_SOUNDS; i++) precache_sound(GUITAR_SOUNDS[i]);
precache_sound(ZOOM_SOUND);
precache_sound(SHOT_SOUND);
}

public client_putinserver(id)
{
g_has_guitar[id] = false;

if (is_user_bot(id) && !g_hamczbots && cvar_botquota)
{
set_task(0.1, "register_ham_czbots", id);
}
}

public client_disconnected(id)
{
g_has_guitar[id] = false;
}

public client_connect(id)
{
g_has_guitar[id] = false;
}

public zp_fw_core_infect_post(id)
{
g_has_guitar[id] = false;
}

public zp_fw_core_cure_post(id)
{
if(get_pcvar_num(cvar_rockguitar_oneround))
g_has_guitar[id] = false;
}

public register_ham_czbots(id)
{
if (g_hamczbots || !is_user_bot(id) || !get_pcvar_num(cvar_botquota))
return;

RegisterHamFromEntity(Ham_TakeDamage, id, "fw_TakeDamage");

g_hamczbots = true;
}

public zp_fw_items_select_pre(id, itemid)
{
if(itemid != g_itemid) return ZP_ITEM_AVAILABLE;

if(zp_core_is_zombie(id)) return ZP_ITEM_DONT_SHOW;

if(g_has_guitar[id])
{
zp_items_menu_text_add("\r[Buyed]")
return ZP_ITEM_NOT_AVAILABLE;
}

return ZP_ITEM_AVAILABLE;
}

public zp_fw_items_select_post(player, itemid)
{
if(itemid != g_itemid)
return;

if(user_has_weapon(player, CSW_GALIL))
{
drop_primary(player);
}
g_has_guitar[player] = true;
new wpnid = give_item(player, "weapon_galil");
client_print_color(player, "!y[!gZP!y] You Bought !t%s!y.", ITEM_NAME);
cs_set_weapon_ammo(wpnid, get_pcvar_num(cvar_rockguitar_clip));
cs_set_user_bpammo(player, CSW_GALIL, get_pcvar_num(cvar_rockguitar_bpammo));
}

public event_CurWeapon(id)
{
if (!is_user_alive(id) || zp_core_is_zombie(id)) return PLUGIN_HANDLED;

if (read_data(2) == CSW_GALIL && g_has_guitar[id])
{
set_pev(id, pev_viewmodel2, V_GUITAR_MDL);
set_pev(id, pev_weaponmodel2, P_GUITAR_MDL);
}
return PLUGIN_CONTINUE;
}

public event_RoundStart()
{
if(get_pcvar_num(cvar_rockguitar_oneround))
{
for (new i = 1; i <= get_maxplayers(); i++)
g_has_guitar[i] = false;
}
}

public event_DeathMsg()
{
g_has_guitar[read_data(2)] = false;
}

public fw_SetModel(entity, model[])
{
if(!pev_valid(entity) || !equal(model, OLD_W_MDL)) return FMRES_IGNORED;

static szClassName[33]; pev(entity, pev_classname, szClassName, charsmax(szClassName));
if(!equal(szClassName, "weaponbox")) return FMRES_IGNORED;

static owner, wpn;
owner = pev(entity, pev_owner);
wpn = find_ent_by_owner(-1, "weapon_galil", entity);

if(g_has_guitar[owner] && pev_valid(wpn))
{
g_has_guitar[owner] = false;
set_pev(wpn, pev_impulse, 43555);
engfunc(EngFunc_SetModel, entity, W_GUITAR_MDL);

return FMRES_SUPERCEDE;
}
return FMRES_IGNORED;
}

public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
if(is_user_alive(id) && get_user_weapon(id) == CSW_GALIL && g_has_guitar[id])
{
set_cd(cd_handle, CD_flNextAttack, halflife_time () + 0.001);
}
}

public fw_CmdStart(id, uc_handle, seed)
{
if(is_user_alive(id) && get_user_weapon(id) == CSW_GALIL && g_has_guitar[id])
{
if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && !(pev(id, pev_oldbuttons) & IN_ATTACK2))
{
if(!g_has_zoom[id])
{
g_has_zoom[id] = true;
cs_set_user_zoom(id, CS_SET_AUGSG552_ZOOM, 1);
emit_sound(id, CHAN_ITEM, ZOOM_SOUND, 0.20, 2.40, 0, 100);
}
else
{
g_has_zoom[id] = false;
cs_set_user_zoom(id, CS_RESET_ZOOM, 0);
}
}

if (g_has_zoom[id] && (pev(id, pev_button) & IN_RELOAD))
{
g_has_zoom[id] = false;
cs_set_user_zoom(id, CS_RESET_ZOOM, 0);
}
}
}

public fw_ItemPostFrame(weapon_entity)
{
new id = pev(weapon_entity, pev_owner);

if(g_has_guitar[id] && is_user_alive(id))
{
static iClipExtra; iClipExtra = get_pcvar_num(cvar_rockguitar_clip);

new Float:flNextAttack = get_pdata_float(id, 83, 5);

new iBpAmmo = cs_get_user_bpammo(id, CSW_GALIL);
new iClip = get_pdata_int(weapon_entity, 51, 4);

new fInReload = get_pdata_int(weapon_entity, 54, 4);

if(fInReload && flNextAttack <= 0.0)
{
new Clp = min(iClipExtra - iClip, iBpAmmo);
set_pdata_int(weapon_entity, 51, iClip + Clp, 4);
cs_set_user_bpammo(id, CSW_GALIL, iBpAmmo-Clp);
set_pdata_int(weapon_entity, 54, 0, 4);
}
}
}

public fw_AddToPlayer(weapon_entity, id)
{
if(pev_valid(weapon_entity) && is_user_connected(id) && pev(weapon_entity, pev_impulse) == 43555)
{
g_has_guitar[id] = true;
set_pev(weapon_entity, pev_impulse, 0);
return HAM_HANDLED;
}
return HAM_IGNORED;
}

public fw_PrimaryAttack(weapon_entity)
{
new id = get_pdata_cbase(weapon_entity, 41, 4);

if(g_has_guitar[id])
{
g_clip_ammo[id] = cs_get_weapon_ammo(weapon_entity);
}
}

public fw_PrimaryAttack_Post(weapon_entity)
{
new id = get_pdata_cbase(weapon_entity, 41, 4);

if (g_has_guitar[id] && g_clip_ammo[id])
{
set_pdata_float(weapon_entity, 46, get_pcvar_float(cvar_rockguitar_shotspd), 4);
emit_sound(id, CHAN_WEAPON, SHOT_SOUND[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
UTIL_PlayWeaponAnimation(id, random_num(3, 5));
UTIL_MakeBloodAndBulletHoles(id);
}
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if(is_user_alive(attacker) && get_user_weapon(attacker) == CSW_GALIL && g_has_guitar[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_rockguitar_damage_x));
}
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence);

message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player);
write_byte(Sequence);
write_byte(pev(Player, pev_body));
message_end();
}

stock UTIL_MakeBloodAndBulletHoles(id)
{
new aimOrigin[3], target, body;
get_user_origin(id, aimOrigin, 3);
get_user_aiming(id, target, body);

if(target > 0 && target <= get_maxplayers() && zp_core_is_zombie(target))
{
new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3];
pev(id, pev_origin, fStart);

velocity_by_aim(id, 64, fVel);

fStart[0] = float(aimOrigin[0]);
fStart[1] = float(aimOrigin[1]);
fStart[2] = float(aimOrigin[2]);
fEnd[0] = fStart[0]+fVel[0];
fEnd[1] = fStart[1]+fVel[1];
fEnd[2] = fStart[2]+fVel[2];

new res;
engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res);
get_tr2(res, TR_vecEndPos, fRes);

message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_BLOODSPRITE);
write_coord(floatround(fStart[0]));
write_coord(floatround(fStart[1]));
write_coord(floatround(fStart[2]));
write_short(blood_spr[1]);
write_short(blood_spr[0]);
write_byte(70);
write_byte(random_num(1,2));
message_end();


}
else if(!is_user_connected(target))
{
if(target)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_DECAL);
write_coord(aimOrigin[0]);
write_coord(aimOrigin[1]);
write_coord(aimOrigin[2]);
write_byte(GUNSHOT_DECALS[random_num(0, sizeof GUNSHOT_DECALS -1)]);
write_short(target);
message_end();
}
else
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_WORLDDECAL);
write_coord(aimOrigin[0]);
write_coord(aimOrigin[1]);
write_coord(aimOrigin[2]);
write_byte(GUNSHOT_DECALS[random_num(0, sizeof GUNSHOT_DECALS -1)]);
message_end()
}

message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_GUNSHOTDECAL);
write_coord(aimOrigin[0]);
write_coord(aimOrigin[1]);
write_coord(aimOrigin[2]);
write_short(id);
write_byte(GUNSHOT_DECALS[random_num(0, sizeof GUNSHOT_DECALS -1 )]);
message_end();
}
}

stock drop_primary(id)
{
new weapons[32], num;
get_user_weapons(id, weapons, num);
for (new i = 0; i < num; i++)
{
if (WEAPON_BITSUM & (1<<weapons[i]))
{
static wname[32];
get_weaponname(weapons[i], wname, sizeof wname - 1);
engclient_cmd(id, "drop", wname);
}
}
}

stock client_print_color(const id,const input[], any:...)
{
new msg[191], players[32], count = 1; vformat(msg,190,input,3);
replace_all(msg,190,"!g","^4"); // green
replace_all(msg,190,"!y","^1"); // normal
replace_all(msg,190,"!t","^3"); // team

if (id) players[0] = id; else get_players(players,count,"ch");

for (new i=0;i<count;i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE,get_user_msgid("SayText"),_,players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
Hello,

Is there any possiblity if you could fix this plugin? I cant understand what's the problem I did try edit it myself, but I failed.

Thanks.
 
Сообщения
775
Реакции
293
Помог
11 раз(а)
Lopisbys, 1.9.0 использует client_print_color( index, color, text)

А вы используете его как сток, либо client_print_color заменяйте на свое название, либо удаляйте сток и делайте вывод сообщений так, как описано в описании функции
 
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33
Реакции
1
Lopisbys, 1.9.0 использует client_print_color( index, color, text)

And you use it as a stock, either replace client_print_color with your name, or delete the stock and display messages as described in the function description
Thanks for your explaination.
I am not a developer, could you please put the new fixed code here?
 
Сообщения
133
Реакции
154
Lopisbys, it compiles now, but i'm not sure about method "zp_fw_items_select_post", line

Код:
 client_print_color(player, player, "!y[!gZP!y] You Bought !t%s!y.", ITEM_NAME);
Can be one player to be a sender and a reciver in a same time?
 

Вложения

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775
Реакции
293
Помог
11 раз(а)
Islingiton_G, сам понял что сделал? Id 0-32, а цвета в - уходят (-1, -2) либо print_team_default и так далее
15 Ноя 2021
Да кстати, а как это тема не закрыта... Наработок же нету, у человека
 
Сообщения
775
Реакции
293
Помог
11 раз(а)
Ayk, да как бы странно, в самом начале человек пишет, что редактировал сам, а потом кричит я не автор, сделайте за меня
 

Ayk

Сообщения
763
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478
Помог
19 раз(а)
Ayk, да как бы странно, в самом начале человек пишет, что редактировал сам, а потом кричит я не автор, сделайте за меня
Он сказал, что пытался исправить ошибки, но ничего не вышло.
И подсказки он не понимает, т.к. не является скриптером/разработчиком. Просит дать ему исправленный код.
 
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80 раз(а)
maFFyoZZyk, во-первых он англоязычный, а значит есть вероятность, что чернокожий, ну а тут уже грех применять санкции.
 
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