Texture cannot be fitted

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Texture can't be fixed
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Textures of vehicle cannot be fitted
Редактор карт
J.A.C.K.
Hello,

I am trying to fit the textures of this vehicle, I have the needed textures of it, but it doesn't fit as it should. Can you help me or give me advice how can I fit the textures to this. It has a lot of brushes, I tried selecting the part where the texture must fit, but after applying it, it looks like this in the picture.. Help please
 
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I strongly recommend to upload a test room with this car and texture.
The Fit button in texture menu works fine with simple objects or multiple polygons on one plane. Even the cylinders cannot be "fitted" correctly. You can try to make a parallelepiped (cube), apply the texture "approximately" to all the sides and then using the uv and scale lock apply multiple vertex transormations and/or cuts.
 
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I tried with your recommendations, but still I couldn't succeed. I am uploading the .jmf and its textures, and I would be extremely thankful if you could manage to fix it. If it is possible to make some screenshots or small video of the process would be extremely kind of you. Thanks in advance and thanks for your time! Respect!
15 Июн 2021
Cannot send the .jmf here, unfortunately..
15 Июн 2021
 
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There are some problems in your car brushwork. It has to be redone. I will try to create an approximate version, maybe with a lower level of details, but with the right textures uv
 
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menkisa00, hi, as i said I had to rebuild the car because the structure was corrupted. Was it a converted 3d model? If yes, please, consider, that it's almost impossible to import it as a brush/worldmap object correctly due to different logic. BSP and JMF files are in the archive
 

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DartSerafim,

Firstly I want to say big thanks and respect for your work! Just awesome!
Secondly, yes.. It was converted 3d model, that explains now why the structure was corrupted and impossible to have its textures fitted. But you did really great work rebuilding it! Big Respect and thank you so much!
 
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