Чудесный плагин из страны свободы и демократии Skin System

Статус
В этой теме нельзя размещать новые ответы.
Сообщения
166
Реакции
34
Помог
3 раз(а)
Ошибка
Логи чистые, ошибок нет, просто не грузит модельки с сервера. А ведь должны. На команды не отвечает.
ОС
Windows
Билд
version
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
ReHLDS version: 3.3.0.618-dev
Build date: 11:32:38 Dec 12 2017 (1340)
Build from: https://github.com/dreamstalker/rehlds/commit/fda9ee3
ReGamedll
game version
ReGameDLL version: 5.3.0.276-dev
Build date: 16:19:11 Dec 8 2017
Build from: https://github.com/s1lentq/ReGameDLL_CS/commit/adeb09a
Список метамодулей
meta list
Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] Reunion RUN - reunion_mm.dll v0.1.75 ini Start Never
[ 2] Rechecker RUN - rechecker_mm.dll v2.3 ini Chlvl ANY
[ 3] Revoice RUN - revoice_mm.dll v0.1.26 ini Start Never
[ 4] WHBlocker RUN - whblocker_mm.dll v1.5.692 ini Chlvl ANY
[ 5] AMX Mod X RUN - amxmodx_mm.dll v1.8.3-R ini Start ANY
[ 6] ReAuthCheck RUN - reauthcheck_mm.d v0.1.6 ini Start Never
[ 7] ReSemiclip RUN - resemiclip_mm.dl v2.3.9 ini Chlvl ANY
[ 8] MySQL RUN - mysql_amxx.dll v1.8.3-R pl5 ANY ANY
[ 9] Fun RUN - fun_amxx.dll v1.8.3-R pl5 ANY ANY
[10] Engine RUN - engine_amxx.dll v1.8.3-R pl5 ANY ANY
[11] FakeMeta RUN - fakemeta_amxx.dl v1.8.3-R pl5 ANY ANY
[12] GeoIP RUN - geoip_amxx.dll v1.8.3-R pl5 ANY ANY
[13] CStrike RUN - cstrike_amxx.dll v1.8.3-R pl5 ANY ANY
[14] CSX RUN - csx_amxx.dll v1.8.3-R pl5 ANY ANY
[15] Ham Sandwich RUN - hamsandwich_amxx v1.8.3-R pl5 ANY ANY
[16] ReAPI RUN - reapi_amxx.dll v5.2.0.1 pl5 ANY Never
16 plugins, 16 running
Список плагинов
amx_plugins
Currently loaded plugins:
name version author file status
[ 1] Admin Base 1.8.3 AMXX Dev Team admin.amxx running
[ 2] Admin Commands 1.8.3 AMXX Dev Team admincmd.amxx running
[ 3] Menus Front-End 1.8.3 AMXX Dev Team menufront.amxx running
[ 4] Commands Menu 1.8.3 AMXX Dev Team cmdmenu.amxx running
[ 5] Players Menu 1.8.3 AMXX Dev Team plmenu.amxx running
[ 6] Maps Menu 1.8.3 AMXX Dev Team mapsmenu.amxx running
[ 7] Admin Chat 1.8.3 AMXX Dev Team adminchat.amxx running
[ 8] Anti Flood 1.8.3 AMXX Dev Team antiflood.amxx running
[ 9] Scrolling Message 1.8.3 AMXX Dev Team scrollmsg.amxx running
[ 10] Info. Messages 1.8.3 AMXX Dev Team imessage.amxx running
[ 11] Admin Votes 1.8.3 AMXX Dev Team adminvote.amxx running
[ 12] NextMap 1.8.3 AMXX Dev Team nextmap.amxx running
[ 13] TimeLeft 1.8.3 AMXX Dev Team timeleft.amxx running
[ 14] Pause Plugins 1.8.3 AMXX Dev Team pausecfg.amxx running
[ 15] Stats Configuration 1.8.3 AMXX Dev Team statscfg.amxx running
[ 16] Teleport Menu 1.8.3 AMXX Dev Team telemenu.amxx running
[ 17] Restrict Weapons 1.8.3 AMXX Dev Team restmenu.amxx running
[ 18] Multi-Lingual System 1.8.3 AMXX Dev Team multilingual.am running
[ 19] Plugin Menu 1.8.3 AMXX Dev Team pluginmenu.amxx running
[ 20] StatsX 1.8.3 AMXX Dev Team [U statsx_gui.amxx running
[ 21] Autoresponder/Advertis 0.5 MaximusBrood ad_manager.amxx running
[ 22] Win Messages Changer 0.0.1 Jhob94 messages_win.am running
[ 23] Admin Free Look 2.0 Jim admin_freelook. running
[ 24] Stats Marquee 1.2 Travo top_players.amx running
[ 25] Reset Score 1.0 Silenttt resetscore.amxx running
[ 26] Admin Spectator ESP 1.3 KoST admin_spec_esp. running
[ 27] Custom NextMap Chooser 1.4d GHW_Chronic GHW_Custom_Next running
[ 28] Team Balancer 1.8b3 Ptahhotep ptb.amxx running
[ 29] say /adminka 1.1 Pa1n say_admin.amxx running
[ 30] Menu serwerow 0.2.1 Sebul server_menu_v2. running
[ 31] Nice Kicker 8.0 sector nice_kicker.amx running
[ 32] AFK Kicker 1.0b Cheesy Peteza afkkicker.amxx running
[ 33] Block Change Name 1.0 DJ_WEST block_change_na running
[ 34] block ip 0.1 legenda amx_blockip.amx running
[ 35] Auto recording demo 2.0 IzI | Bonaqua (R amx_autodemorec running
[ 36] CSNadeDrops 0.14 Avalanche csnadedrops.amx running
[ 37] Shoot Grenades 1.0 joaquimandrade shootGrenades.a running
[ 38] VoteBan_2 2.0 WTF votebans_wtf.am running
[ 39] Damager 1.0 Prayer damager.amxx running
[ 40] ADmins-Restore 1.0 Fedcomp admin-restore.a running
[ 41] Admin Prefixes 3.0 m0skVi4a ;] AdminPrefixes.a running
[ 42] Parachute 15.01.06 KRoT@L/JTP10181 parachute_rbs.a running
[ 43] Admin Gag 1.0 fomeN amx_admingag.am running
[ 44] Grenade Control 1.1 Willyumyum & Rya grenade_control running
[ 45] Items Restrict 1.0 s1lent items_restrict. running
[ 46] AWPoff 1.2 PAffAEJIkA :3 awp_off.amxx running
[ 47] Best Player MOTD 1.1.2f OciXCrom crx_bestplayer. running
[ 48] AMXBans: Screens Gm 1.6 Larte Team amxbans_ssban.a running
48 plugins, 48 running
Исходный код
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <cstrike>

#define SAVETIME_MIN 0.5
#define SAVETIME_MAX 3.0
#define LOADTIME 2.5

#define MAXWEAPONS 30
#define SKINSPERWEAPONS 10
#define POINTSLEN 6

#define PORT 1

#pragma semicolon 1

new const PLUGIN[] = "Skin System";
new const VERSION[] = "2.33";
new const AUTHOR[] = "DeRoiD";

new KillPoints[31][33], Skin[31][SKINSPERWEAPONS],
vSkinMdl[31][SKINSPERWEAPONS][64], pSkinMdl[31][SKINSPERWEAPONS][64],
SkinName[31][SKINSPERWEAPONS][32], Already[31], Cvar_Save, pSave[3][32][33];
new PointsFile[64], SkinsFile[64];

new const WeaponNames[][] =
{
"", "P228", "", "Scout", "He Grenade", "XM1014", "", "MAC10", "AUG",
"", "Elite", "FiveSeven", "UMP45", "SG550", "Galil", "FAMAS",
"USP", "Glock18", "AWP", "MP5", "M249", "M3", "M4A1", "TMP", "G3SG1",
"", "Deagle", "SG552", "AK47", "Knife", "P90"
};
new const WeaponEntNames[][] =
{
"weapon_p228", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_mac10",
"weapon_aug", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp",
"weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp",
"weapon_g3sg1", "weapon_deagle", "weapon_sg552", "weapon_ak47", "weapon_knife", "weapon_p90"
};

public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
register_cvar(PLUGIN, AUTHOR, FCVAR_SERVER);

Cvar_Save = register_cvar("skin_s_savemod", "2");

register_clcmd("say", "Say");
register_clcmd("say_team", "Say");

for(new Num; Num < sizeof WeaponEntNames; Num++)
{
RegisterHam(Ham_Item_Deploy, WeaponEntNames[Num], "WeaponModel", 1);
}

register_forward(FM_ClientUserInfoChanged, "NameChange");
register_dictionary("skinsystem.txt");

LoadSkins();
}
public plugin_precache() {
static ConfigsDir[64];
get_localinfo("amxx_configsdir", ConfigsDir, 63);
formatex(PointsFile, 63, "%s/skinsystem/save.ini", ConfigsDir);
formatex(SkinsFile, 63, "%s/skinsystem/skins.cfg", ConfigsDir);

new Len, Line[256], Data[3][48], FileLine;
FileLine = file_size(SkinsFile, 1);
for(new Num = 0; Num < FileLine; Num++)
{
read_file(SkinsFile, Num, Line, 255, Len);
parse(Line, Data[0], 31, Data[1], 47, Data[2], 47);

if(Line[0] == ';' || strlen(Line) < 5)
continue;

remove_quotes(Data[1]);
remove_quotes(Data[2]);

if(containi(Data[1], ".mdl") != -1)
{
precache_model(Data[1]);
}

if(containi(Data[2], ".mdl") != -1)
{
precache_model(Data[2]);
}
}
}
public NameChange(Player)
{
if(!is_user_connected(Player) || get_pcvar_num(Cvar_Save) != 0)
return FMRES_IGNORED;

new OldName[32], NewName[32], Name[32];
get_user_name(Player, Name, 31);
pev(Player, pev_netname, OldName, charsmax(OldName));
if(OldName[0])
{
get_user_info(Player, "name", NewName, charsmax(NewName));
if(!equal(OldName, NewName))
{
remove_task(Player);

LoadPlayer(Player);
LoadPoints(Player);
}
}
return FMRES_IGNORED;
}
public WeaponModel(Weapon) {
new Player = get_pdata_cbase(Weapon, 41, 4);
new WeaponID = cs_get_weapon_id(Weapon);

if(Player > 32 || Player < 1
|| WeaponID < 1 || WeaponID > 30)
{
return HAM_SUPERCEDE;
}

for(new Num = 1; Num < MAXWEAPONS; Num++)
{
if(Num == WeaponID)
{
for(new x; x < Already[WeaponID]; x++)
{
if(KillPoints[WeaponID][Player] >= Skin[WeaponID][x])
{
if(containi(vSkinMdl[WeaponID][x], ".mdl") != -1)
{
set_pev(Player, pev_viewmodel2, vSkinMdl[WeaponID][x]);
}
if(containi(pSkinMdl[WeaponID][x], ".mdl") != -1)
{
set_pev(Player, pev_weaponmodel2, pSkinMdl[WeaponID][x]);
}
}
}
}
}
return HAM_IGNORED;
}
public LoadSkins() {
new File;
File = fopen(SkinsFile, "rt");

if(File)
{
new Line[256], Type[32], Data[5][64];
while(!feof(File))
{
fgets(File, Line, 255);

if(Line[0] == ';' || strlen(Line) < 5)
continue;

parse(Line, Type, 31);

for(new Num = 1; Num < MAXWEAPONS+1; Num++)
{
if(Already[Num] >= SKINSPERWEAPONS)
continue;

if(equali(Type, WeaponNames[Num]))
{
parse(Line, Data[0], 63, Data[1], 63, Data[2], 63, Data[3], 63, Data[4], 63);
copy(vSkinMdl[Num][Already[Num]], 63, Data[1]);
copy(pSkinMdl[Num][Already[Num]], 63, Data[2]);
copy(SkinName[Num][Already[Num]], 31, Data[4]);
Skin[Num][Already[Num]] = str_to_num(Data[3]);
Already[Num]++;
}
}
}
fclose(File);
}
}
public client_death(Killer, Victim, Weapon)
{
if(Killer == Victim
|| Killer > 32 || Killer < 1
|| Weapon == 25 || Weapon == 9
|| Weapon < 1 || Weapon > 30)
{
return PLUGIN_HANDLED;
}

set_task(random_float(SAVETIME_MIN, SAVETIME_MAX), "SavePoints", Killer);
KillPoints[Weapon][Killer]++;

return PLUGIN_CONTINUE;
}
public ShowSkins(Player, i)
{
new MotdTitle[64];
formatex(MotdTitle, 63, "%L", LANG_SERVER, "MOTD1");

new Motd[1024], Line[256];
formatex(Line, 255, "<body bgcolor=^"black^">^n<font color=^"red^">^n");
add(Motd, 1023, Line, 255);
formatex(Line, 255, "<p align=^"center^">%s %s by: %s</p></font>^n<font color=^"greenyellow^">^n", PLUGIN, VERSION, AUTHOR);
add(Motd, 1023, Line, 255);
formatex(Line, 255, "<p align=^"center^">%L:</p></font>^n", LANG_SERVER, "SKINS", WeaponNames[i]);
add(Motd, 1023, Line, 255);
formatex(Line, 255, "<h5>^n<font color=^"white^">^n");
add(Motd, 1023, Line, 255);

for(new Num; Num < MAXWEAPONS; Num++)
{
if(Num != i)
continue;
formatex(Line, 255, "<p>");
add(Motd, 1023, Line, 255);
for(new x; x < SKINSPERWEAPONS; x++)
{
if(strlen(SkinName[Num][x]) < 2)
continue;

formatex(Line, 255, "<br>%s: (%L)", SkinName[Num][x], LANG_SERVER, "KILLS", Skin[Num][x]);
add(Motd, 1023, Line, 255);
}
formatex(Line, 255, "</p>");
add(Motd, 1023, Line, 255);
}

formatex(Line, 255, "^n</h5>^n</font>^n</body>");
add(Motd, 1023, Line, 255);
show_motd(Player, Motd, MotdTitle);
}
public ShowPoints(Player, Target)
{
new Name[32], MotdTitle[64];
get_user_name(Target, Name, 31);

formatex(MotdTitle, 63, "%L", LANG_SERVER, "PKILLS", Name);

new Motd[1024], Line[256];
formatex(Line, 255, "<body bgcolor=^"black^">^n<font color=^"red^">^n");
add(Motd, 1023, Line, 255);
formatex(Line, 255, "<p align=^"center^">%s %s by: %s</p></font>^n<font color=^"white^">^n", PLUGIN, VERSION, AUTHOR);
add(Motd, 1023, Line, 255);
formatex(Line, 255, "<p align=^"center^">%L:</p></font>^n", LANG_SERVER, "PKILLS", Name);
add(Motd, 1023, Line, 255);
formatex(Line, 255, "<font color=^"cyan^">^n");
add(Motd, 1023, Line, 255);
formatex(Line, 255, "<h5>^n");
add(Motd, 1023, Line, 255);

if(Target > 0)
{
formatex(Line, 255, "<p align=^"center^">");
add(Motd, 1023, Line, 255);
new Len;
for(new Num = 1; Num < MAXWEAPONS+1; Num++)
{
if(Num == 2 || Num == 6 || Num == 9 || Num == 25)
{
continue;
}

Len++;

if(Len < POINTSLEN)
{
formatex(Line, 255, " %s: %d |", WeaponNames[Num], KillPoints[Num][Target]);
add(Motd, 1023, Line, 255);
}
else
{
Len = 0;
formatex(Line, 255, " %s: %d</p>^n<p align=^"center^">", WeaponNames[Num], KillPoints[Num][Target]);
add(Motd, 1023, Line, 255);
}
}
formatex(Line, 255, "</p>");
add(Motd, 1023, Line, 255);
}

formatex(Line, 255, "^n</h5>^n</font>^n</body>");
add(Motd, 1023, Line, 255);
show_motd(Player, Motd, MotdTitle);
}
public Say(Player)
{
new Message[32];
read_args(Message, 31);
remove_quotes(Message);

if(equali(Message, "/mykills"))
{
ShowPoints(Player, Player);
}
else if(containi(Message, "/skins") != -1)
{
for(new Num; Num < MAXWEAPONS+1; Num++)
{
if(containi(Message, WeaponNames[Num]) != -1)
{
ShowSkins(Player, Num);
return PLUGIN_HANDLED;
}
}
}
else
{
new TargetName[32], Name[32], Command[32];
parse(Message, Command, 31, TargetName, 31);
if(equali(Command, "/kill"))
{
for(new Target; Target < 32; Target++)
{
if(Target == Player || !is_user_connected(Target))
{
continue;
}

get_user_name(Target, Name, 31);

if((containi(Name, TargetName) != -1))
{
if(equali(Name, TargetName))
ShowPoints(Player, Target);
else if(strlen(TargetName) > 3)
ShowPoints(Player, Target);
return PLUGIN_HANDLED;
}
}
}
}
return PLUGIN_CONTINUE;
}
public client_putinserver(Player)
{
remove_task(Player);
set_task(LOADTIME, "LoadPoints", Player);
}
public client_connect(Player)
{
LoadPlayer(Player);
}
public LoadPoints(Player)
{
if(!is_user_connected(Player))
{
return PLUGIN_HANDLED;
}

new File;
File = fopen(PointsFile, "rt");

if(File)
{
new Line[256];
new LineName[32], Data[31][8];

while(!feof(File))
{
fgets(File, Line, 255);

if(Line[0] == ';' || strlen(Line) < 2)
continue;

parse(Line, LineName, 31);

if(equal(LineName, pSave[get_pcvar_num(Cvar_Save)][Player]))
{
parse(Line, Data[0], 7, Data[1], 7, Data[2], 7, Data[3], 7, Data[4], 7, Data[5], 7,
Data[6], 7, Data[7], 7, Data[8], 7, Data[9], 7, Data[10], 7, Data[11], 7, Data[12], 7,
Data[13], 7, Data[14], 7, Data[15], 7, Data[16], 7, Data[17], 7, Data[18], 7, Data[19], 7,
Data[20], 7, Data[21], 7, Data[22], 7, Data[23], 7, Data[24], 7, Data[25], 7, Data[26], 7,
Data[27], 7, Data[28], 7, Data[29], 7, Data[30], 7);

for(new Num = 1; Num < MAXWEAPONS+1; Num++)
{
KillPoints[Num][Player] = str_to_num(Data[Num]);
}
return PLUGIN_HANDLED;
}
}
fclose(File);
}
return PLUGIN_CONTINUE;
}
public SavePoints(Player)
{
if(!is_user_connected(Player))
{
return PLUGIN_HANDLED;
}

new File;
File = fopen(PointsFile, "rt");

if(File)
{
new Line[192], LineNum;

new LineName[32], bool:Found;

while(!feof(File))
{
fgets(File, Line, 191);

if(Line[0] == ';' || strlen(Line) < 2)
continue;

parse(Line, LineName, 31);

if(equal(LineName, pSave[get_pcvar_num(Cvar_Save)][Player]) && !Found)
{
new SaveLine[256], PlayerPoints[256], String[8];

for(new Num = 1; Num < MAXWEAPONS+1; Num++)
{
format(String, 7, "^"%i^" ", KillPoints[Num][Player]);
add(PlayerPoints, 255, String);
}

formatex(SaveLine, 255, "^"%s^" %s", pSave[get_pcvar_num(Cvar_Save)][Player], PlayerPoints);
write_file(PointsFile, SaveLine, LineNum);
Found = true;
return PLUGIN_HANDLED;
}

LineNum++;
}

if(!Found)
{
new SaveLine[256], PlayerPoints[256], String[8];

for(new Num; Num < MAXWEAPONS; Num++)
{
format(String, 7, "^"%i^" ", KillPoints[Num][Player]);
add(PlayerPoints, 255, String);
}

formatex(SaveLine, 255, "^"%s^" %s", pSave[get_pcvar_num(Cvar_Save)][Player], PlayerPoints);
write_file(PointsFile, SaveLine);
return PLUGIN_HANDLED;
}
fclose(File);
}
return PLUGIN_CONTINUE;
}
stock LoadPlayer(Player)
{
new Num;
for(Num = 1; Num < MAXWEAPONS+1; Num++)
{
KillPoints[Num][Player] = 0;
}

for(Num = 0; Num < 2; Num++)
{
pSave[0][Player] = "";
}
get_user_name(Player, pSave[0][Player], 31);
get_user_ip(Player, pSave[1][Player], 31, PORT);
get_user_authid(Player, pSave[2][Player], 31);
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1038\\ f0\\ fs16 \n\\ par }
*/
Проблема собственно самому не ясна.
1. Все, что надо было скомпилировать, скомпилировал под нужный amxx (тем который в папочке scripting)
2. Все, что можно было разложил по папочкам согласно технологии, разложил
3. Прописал пути в файле skins.cfg как было представлено у товарища свободной странны OciXCrom`a
4. В amxx.cfg квар прописал.
Не фурыкает. понял после того, как при коннекте не начали загружаться модельки с сервера. (пути напишу в следующем сообщении ниже)
Прошу помощи, так как мольбы Богам не помогли, заклинания были безуспешны.
Девчонки у меня нет, пить я завязал, так что клеймо задрота я уже примерил. Тесновато, но пойдет.
Приму любую помощь, моральную, чудодейственную, скриптеровскую божественную.
Благодарность бессмертная хвала вашему Имени и всему вашему окружению, так же готов расплатиться стаканом, ртути, коньяка или обычным для Вас способом.
Улыбок не предлагаю переднего зуба нет)... Всем добра.
21 Дек 2017
Код:
;;;//100
;;;
"galil" "models/skinsystem/standart/v_galil.mdl" "" "100" "Standart"
"famas" "models/skinsystem/carthage/v_famas.mdl" "" "100" "Carthage"
"usp" "models/skinsystem/cyrex/v_usp.mdl" "" "100" "Cyrex"
"glock18" "models/skinsystem/attention/v_glock18.mdl" "" "100" "Attention"
"awp" "models/skinsystem/corticera/v_awp.mdl" "" "100" "Corticera"
"m4a1" "models/skinsystem/cyrex/v_m4a1.mdl" "" "100" "Cyrex"
"deagle" "models/skinsystem/blaze/v_deagle.mdl" "" "100" "Blaze"
"ak47" "models/skinsystem/elites/v_ak47.mdl" "" "100" "Elite"
"knife" "models/skinsystem/abyssal/v_knife.mdl" "" "100" "Abbyssal"
"p228" "models/skinsystem
"scout" "models/skinsystem
"hegrenade" "models/skinsystem
"xm1014" "models/skinsystem
"mac10" "models/skinsystem
"aug" "models/skinsystem
"elite" "models/skinsystem
"five-seven" "models/skinsystem
"ump45" "models/skinsystem
"sg550" "models/skinsystem
"mp5" "models/skinsystem
"m249" "models/skinsystem
"m3" "models/skinsystem
"p90" "models/skinsystem
"sg552" "models/skinsystem
"tmp" "models/skinsystem
"g3sg1" "models/skinsystem
Пути которые прописывал.
 
Последнее редактирование:
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Помог
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Кавычки закрой в путях)
 
Сообщения
166
Реакции
34
Помог
3 раз(а)
Что было так?
Код:
"p228" "models/skinsystem"
"scout" "models/skinsystem"
"hegrenade" "models/skinsystem"
"xm1014" "models/skinsystem"
"mac10" "models/skinsystem"
"aug" "models/skinsystem"
"elite" "models/skinsystem"
"five-seven" "models/skinsystem"
"ump45" "models/skinsystem"
"sg550" "models/skinsystem"
"mp5" "models/skinsystem"
"m249" "models/skinsystem"
"m3" "models/skinsystem"
"p90" "models/skinsystem"
"sg552" "models/skinsystem"
"tmp" "models/skinsystem"
"g3sg1" "models/skinsystem"
 
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Не по теме, но 36 плагин можно отключить.в регейме есть квар давно уже. + некоторые плагины можно заменить на более лучшие аналоги
 
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Нет. Вы должны указать путь к модели. Если вы не хотите их заменять, то поставьте // перед строкой.
 
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166
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3 раз(а)
С его конфигом тоже не чего не грузит
Код:
;;;
"deagle" "models/skinsystem/rusty/v_deagle.mdl" "models/skinsystem/rusty/p_deagle.mdl" "100" "Rusty Deagle"
;;;
"deagle" "models/skinsystem/bronze/v_deagle.mdl" "models/skinsystem/bronze/p_deagle.mdl" "200" "Bronze Deagle"
;;;
"deagle" "models/skinsystem/silver/v_deagle.mdl" "models/skinsystem/silver/p_deagle.mdl" "300" "Silver Deagle"
;;;
"deagle" "models/skinsystem/gold/v_deagle.mdl" "models/skinsystem/gold/p_deagle.mdl" "600" "Gold Deagle"
;;;
;;;
"ak47" "models/skinsystem/rusty/v_ak47.mdl" "models/skinsystem/rusty/p_ak47.mdl" "100" "Rusty AK47"
;;;
"ak47" "models/skinsystem/bronze/v_ak47.mdl" "models/skinsystem/bronze/p_ak47.mdl" "200" "Bronze AK47"
;;;
"ak47" "models/skinsystem/silver/v_ak47.mdl" "models/skinsystem/silver/p_ak47.mdl" "300" "Silver AK47"
;;;
"ak47" "models/skinsystem/gold/v_ak47.mdl" "models/skinsystem/gold/p_ak47.mdl" "400" "Gold AK47"
;;;
;;;
"m4a1" "models/skinsystem/rusty/v_m4a1.mdl" "models/skinsystem/rusty/p_m4a1.mdl" "100" "Rusty M4A1"
;;;
"m4a1" "models/skinsystem/bronze/v_m4a1.mdl" "models/skinsystem/bronze/p_m4a1.mdl" "200" "Bronze M4A1"
;;;
"m4a1" "models/skinsystem/silver/v_m4a1.mdl" "models/skinsystem/silver/p_m4a1.mdl" "300" "Silver M4A1"
;;;
"m4a1" "models/skinsystem/gold/v_m4a1.mdl" "models/skinsystem/gold/p_m4a1.mdl" "400" "Gold M4A1"
;;;
;;;
"awp" "models/skinsystem/rusty/v_awp.mdl" "models/skinsystem/rusty/p_awp.mdl" "100" "Rusty AWP"
;;;
"awp" "models/skinsystem/bronze/v_awp.mdl" "models/skinsystem/bronze/p_awp.mdl" "200" "Bronze AWP"
;;;
"awp" "models/skinsystem/silver/v_awp.mdl" "models/skinsystem/silver/p_awp.mdl" "300" "Silver AWP"
;;;
"awp" "models/skinsystem/gold/v_awp.mdl" "models/skinsystem/gold/p_awp.mdl" "400" "Gold AWP"
;;;
21 Дек 2017
Не по теме, но 36 плагин можно отключить.в регейме есть квар давно уже. + некоторые плагины можно заменить на более лучшие аналоги
спасибо, а данных новеньких вещах я в курсе, это я на тестовом сервере загружал.
 
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