[Zombie Plague 4.3 / 5.0] Проблема со спрайтами, звуками

Статус
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Сообщения
2
Реакции
1
Ошибка
В плагине сменил пути к моделям, звукам спрайтам. В игре выбираю пистолет, в итоге не показывает спрайты, звук перезарядки не слышно (ничего), только звук выстрела. Что делать?
ОС
Linux
Amx Mod X
AMX Mod X 1.9.0.5249 (http://www.amxmodx.org)
Authors:
David "BAILOPAN" Anderson, Pavol "PM OnoTo" Marko
Felix "SniperBeamer" Geyer, Jonny "Got His Gun" Bergstrom
Lukasz "SidLuke" Wlasinski, Christian "Basic-Master" Hammacher
Borja "faluco" Ferrer, Scott "DS" Ehlert
Compiled: Jun 19 2019 13:31:53
Built from: https://github.com/alliedmodders/amxmodx/commit/6cecb34
Build ID: 5249:6cecb34
Core mode: JIT+ASM32
Билд
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
ReHLDS version: 3.7.0.699-dev
Build date: 15:19:29 Sep 7 2020 (2340)
Build from: https://github.com/dreamstalker/rehlds/commit/462484a
ReGamedll
ReGameDLL version: 5.18.0.474-dev
Build date: 11:07:34 Jul 16 2020
Build from: https://github.com/s1lentq/ReGameDLL_CS/commit/efb06a7
Версия Metamod
Metamod-r v1.3.0.128, API (5:13)
Metamod-r build: 17:47:54 Aug 24 2018
Metamod-r from: https://github.com/theAsmodai/metamod-r/commit/0cf2f70
Список метамодулей
Currently loaded plugins:
description stat pend file vers src load unload
[ 1] Reunion RUN - reunion.so v0.1.0.135 ini Start Never
[ 2] AMX Mod X RUN - amxmodx.so v1.9.0.5249 ini Start ANY
[ 3] Revoice RUN - revoice.so v0.1.0.34 ini Start Never
[ 4] SafeNameAndChat RUN - safenameandchat.so v1.1 ini ANY
[ 5] CStrike RUN - cstrike_amxx_i386.so v1.9.0.5249 pl2 ANY
[ 6] CSX RUN - csx_amxx_i386.so v1.9.0.5249 pl2 ANY
[ 7] ReAPI RUN - reapi_amxx_i386.so v5.10.0.188-dev pl2 ANY Never
[ 8] FakeMeta RUN - fakemeta_amxx_i386.so v1.9.0.5249 pl2 ANY
[ 9] MySQL RUN - mysql_amxx_i386.so v1.9.0.5249 pl2 ANY
[10] Ham Sandwich RUN - hamsandwich_amxx_i386.so v1.9.0.5249 pl2 ANY ANY
[11] Fun RUN - fun_amxx_i386.so v1.9.0.5249 pl2 ANY ANY
[12] Engine RUN - engine_amxx_i386.so v1.9.0.5249 pl2 ANY ANY
12 plugins, 12 running
Список плагинов
Currently loaded plugins:
name version author file status
[ 1] Admin Loader v3.5 neygomon admin_loader.am running
[ 2] FreshBans v1.4.2b kanagava fresh_bans.amxx running
[ 3] Admin Chat v1.9.0.5249 AMXX Dev Team adminchat.amxx running
[ 4] Admin Commands v1.9.0.5249 AMXX Dev Team admincmd.amxx running
[ 5] Anti Flood v1.9.0.5249 AMXX Dev Team antiflood.amxx running
[ 6] Commands Menu v1.9.0.5249 AMXX Dev Team cmdmenu.amxx running
[ 7] Info. Messages v1.9.0.5249 AMXX Dev Team imessage.amxx running
[ 8] Menus Front-End v1.9.0.5249 AMXX Dev Team menufront.amxx running
[ 9] Maps Menu v1.9.0.5249 AMXX Dev Team mapsmenu.amxx running
[ 10] Players Menu v1.9.0.5249 AMXX Dev Team plmenu.amxx running
[ 11] Plugin Menu v1.9.0.5249 AMXX Dev Team pluginmenu.amxx running
[ 12] Restrict Weapons v1.9.0.5249 AMXX Dev Team restmenu.amxx running
[ 13] Scrolling Message v1.9.0.5249 AMXX Dev Team scrollmsg.amxx running
[ 14] Admin Votes v1.9.0.5249 AMXX Dev Team adminvote.amxx running
[ 15] CS Misc. Stats v1.9.0.5249 AMXX Dev Team miscstats.amxx running
[ 16] CS Stats Logging v1.9.0.5249 AMXX Dev Team stats_logging.a running
[ 17] Stats Configuration v1.9.0.5249 AMXX Dev Team statscfg.amxx running
[ 18] [ZP] Sub-Plugin: Parac v1.1 Random1, 93()|29 zp_sub_plugin_p running
[ 19] Chat Manager v1.1.1-11 Mistrick chat_manager.am running
[ 20] Advanced MapChooser v1.4 neygomon advanced_mapcho running
[ 21] [ReAPI] Block 'Fire in v0.0.1 sergrib block_fire_in_t running
[ 22] Block Radio Commands v1.0 d3m37r4 block_radio_com running
[ 23] [ReAPI] Advanced Team v0.1.0 Vaqtincha unlimited_choos running
[ 24] Chat Manager: Addon v0.0.4-70 Mistrick chatmanager_add running
[ 25] [ZP] Core/Engine v5.0.8 ZP Dev Team zp50_core.amxx running
[ 26] [AMXX] Settings API v1.0 MeRcyLeZZ amx_settings_ap running
[ 27] [CS] Player Models API v1.2 WiLS cs_player_model running
[ 28] [CS] Teams API v1.2 WiLS cs_teams_api.am running
[ 29] [CS] MaxSpeed API v1.0 WiLS cs_maxspeed_api running
[ 30] [CS] Weapon Models API v1.1 WiLS cs_weap_models_ running
[ 31] [CS] Weapons Restrict v0.4 WiLS cs_weap_restric running
[ 32] [CS] Ham Hooks for Bot v1.0 WiLS cs_ham_bots_api running
[ 33] [ZP] Class: Zombie v5.0.8 ZP Dev Team zp50_class_zomb running
[ 34] [ZP] Class: Human v5.0.8 ZP Dev Team zp50_class_huma running
[ 35] [ZP] Class: Nemesis v5.0.8 ZP Dev Team zp50_class_neme running
[ 36] [ZP] Class: Survivor v5.0.8 ZP Dev Team zp50_class_surv running
[ 37] [ZP] Class: Zombie: Cl v5.0.8 ZP Dev Team zp50_class_zomb running
[ 38] NST Zombie Class Heavy v1.0 NST zp43_zclass_hea running
[ 39] NST Zombie Class Heal v1.0 NST zp43_zclass_hea running
[ 40] ZP ZmClass Stamper v1.0.9 yokomo zp43_zclass_sta running
[ 41] DJB Zombie Class Bansh v1.0.3 Csoldjb&wbyokomo zp43_zclass_ban running
[ 42] [ZP] Class: Human: Cla v5.0.8 ZP Dev Team zp50_class_huma running
[ 43] [ZP] Class: Human: Rap v5.0.8 ZP Dev Team zp50_class_huma running
[ 44] [ZP] Class: Human: Jum v5.0.8 ZP Dev Team / Ic zp50_class_huma running
[ 45] [ZP] Human Armor v5.0.8 ZP Dev Team zp50_human_armo running
[ 46] [ZP] Game Modes Manage v5.0.8 ZP Dev Team zp50_gamemodes. running
[ 47] [ZP] Game Mode: Infect v5.0.8 ZP Dev Team zp50_gamemode_i paused
[ 48] [ZP] Game Mode: Multip v5.0.8 ZP Dev Team zp50_gamemode_m paused
[ 49] [ZP] Game Mode: Swarm v5.0.8 ZP Dev Team zp50_gamemode_s paused
[ 50] [ZP] Game Mode: Nemesi v5.0.8 ZP Dev Team zp50_gamemode_n paused
[ 51] [ZP] Game Mode: Surviv v5.0.8 ZP Dev Team zp50_gamemode_s paused
[ 52] [ZP] Game Mode: Plague v5.0.8 ZP Dev Team zp50_gamemode_p paused
[ 53] [ZP] Game Mode: Armage v5.0.8 ZP Dev Team zp50_gamemode_a paused
[ 54] [ZP] Items Manager v5.0.8 ZP Dev Team zp50_items.amxx running
[ 55] [ZP] Items Manager: Am v5.0.8 ZP Dev Team zp50_items_ammo running
[ 56] [ZP] Item: Weapons v5.0.8 ZP Dev Team zp50_item_weapo running
[ 57] [ZP] Item: Antidote v5.0.8 ZP Dev Team zp50_item_antid running
[ 58] [ZP] Item: Zombie Madn v5.0.8 ZP Dev Team zp50_item_zombi running
[ 59] [ZP] Item: Infection B v5.0.8 ZP Dev Team zp50_item_infec running
[ 60] [ZP] LaserMine v2.8.2 SandStriker / Sh zp_lasermine_28 running
[ 61] [ZP] Extra: Anti-Infec v1.0 MeRcyLeZZ zp43_item_armor running
[ 62] [ZP] Extra Item: Healt v1.0 Ice_AngelUA zp43_item_healt running
[ 63] [ZP] WPN Minigun v1.65 CLLlAgOB zp_extra_minigu running
[ 64] [ZP] Extra: Anaconda v1.0 Crock / =) (Popr azp_weapon_anac running
[ 65] [ZP] Extra: Dual Infin v1.0 Crock / =) (Popr azp_weapon_infi running
[ 66] [ZP] Extra: Double Bar v1.0 Crock / =) (Popr azp_weapon_dbar running
[ 67] [ZP] Extra: M1887 v1.0 Crock / =) (Popr azp_weapon_m188 running
[ 68] [ZP] Extra: MP5 Tiger v1.0 Crock / =) (Popr azp_weapon_mp5t running
[ 69] [ZP] Extra: AK47 Red D v1.0 Crock / =) (Popr azp_weapon_ak47 running
[ 70] [ZP] Extra: M4A1 Ice D v1.0 Crock / =) (Popr azp_weapon_m4a1 running
[ 71] [ZP] Weapon: Hk416ex v1.0 Crock azp_weapon_hk41 running
[ 72] [ZP] Extra: TAR-21 v1.0 Crock / =) (Popr azp_weapon_tar2 running
[ 73] [ZP] Extra: H&K SL8 v1.0 Crock / =) (Popr azp_weapon_sl8. running
[ 74] [ZP] Extra: TRG-42 v1.0 Crock / =) (Popr azp_weapon_trg4 running
[ 75] [ZP] Extra: VSK94 v1.0 Crock / =) (Popr azp_weapon_vsk9 running
[ 76] [ZP] Extra: XM2010 v1.0 Crock / =) (Popr azp_weapon_xm20 running
[ 77] [ZP] Admin Commands v5.0.8 ZP Dev Team zp50_admin_comm running
[ 78] [ZP] Admin Menus v5.0.8 ZP Dev Team zp50_admin_menu running
[ 79] [ZP] Admin Models v5.0.8 ZP Dev Team zp50_admin_mode running
[ 80] [ZP] Custom Buy Menus v5.0.8 ZP Dev Team zp50_buy_menus. running
[ 81] [ZP] Buyzones v5.0.8 ZP Dev Team zp50_buy_zones. running
[ 82] [ZP] Rewards: Ammo Pac v5.0.8 ZP Dev Team zp50_rewards_am running
[ 83] [ZP] Rewards: Frags & v5.0.8 ZP Dev Team zp50_rewards_fr running
[ 84] [ZP] Deathmatch v5.0.8 ZP Dev Team zp50_deathmatch running
[ 85] [ZP] Random Spawning v5.0.8 ZP Dev Team zp50_random_spa running
[ 86] [ZP] Spawn Protection v5.0.8 ZP Dev Team zp50_spawn_prot running
[ 87] [ZP] Zombie Features v5.0.8 ZP Dev Team zp50_zombie_fea running
[ 88] [ZP] Zombie Sounds v5.0.8 ZP Dev Team zp50_zombie_sou running
[ 89] [ZP] Zombie Damage v5.0.8 ZP Dev Team zp50_zombie_dam running
[ 90] [ZP] Human Unlimited A v5.0.8 ZP Dev Team zp50_human_ammo running
[ 91] [ZP] Flashlight v5.0.8 ZP Dev Team zp50_flashlight running
[ 92] [ZP] Nightvision v5.0.8 ZP Dev Team zp50_nightvisio running
[ 93] [ZP] Leap/Longjump v5.0.8 ZP Dev Team zp50_leap.amxx running
[ 94] [ZP] Pain Shock Free v5.0.8 ZP Dev Team zp50_painshockf running
[ 95] [ZP] Knockback v5.0.8 ZP Dev Team zp50_knockback. running
[ 96] [ZP] Weapon Drop/Strip v5.0.8 ZP Dev Team zp50_weapon_dro running
[ 97] [ZP] Effects: Infect v5.0.8 ZP Dev Team zp50_effects_in running
[ 98] [ZP] Effects: Cure v5.0.8 ZP Dev Team zp50_effects_cu running
[ 99] [ZP] Effects: Lighting v5.0.8 ZP Dev Team zp50_effects_li running
[100] [ZP] Ambience Effects 5.0.8 ZP Dev Team zp50_ambience_e running
[101] [ZP] Ambience Sonds 5.0.8 ZP Dev Team zp50_ambience_s running
[102] [ZP] Main Menu 5.0.8 ZP Dev Team zp50_main_menu. running
[103] [ZP] Objective Remover 5.0.8 ZP Dev Team zp50_objective_ running
[104] [ZP] Gameplay Fixes 5.0.8 ZP Dev Team zp50_gameplay_f running
[105] [ZP] Team Scoring 5.0.8 ZP Dev Team zp50_team_scori running
[106] [ZP] HUD Information 5.0.8 ZP Dev Team zp50_hud_info.a running
[107] [ZP] Server Browser In 5.0.8 ZP Dev Team zp50_serverbrow running
[108] [ZP] Ammo Packs 5.0.8 ZP Dev Team zp50_ammopacks. running
[109] [ZP] Grenade: Fire 5.0.8 ZP Dev Team zp50_grenade_fi running
[110] [ZP] Grenade: Frost 5.0.8 ZP Dev Team zp50_grenade_fr running
[111] [ZP] Grenade: Flare 5.0.8 ZP Dev Team zp50_grenade_fl running
[112] [ZP] ZP 4.3 Subplugin 5.0.8 ZP Dev Team zp50_zp43_compa running
[113] Choose knifes 1.0 CHyC/4e/l zp_addon_knife. running
[114] ZP: Give Ammo 1.0.0 Arkshine zp_addon_give_a running
[115] [ZP] Can Auto Save Amm 0.1.0 ZombArena.Ru zp_addon_save_a running
[116] VIP_TAB 1.0 CaNiBaL zp_addon_vip_ta running
[117] [ZP] Level System Best t3rkecorejz zp43_level_syst debug
117 plugins, 110 running
Автор плагина
Crock / =) (Poprogun4ik) / LARS-BLOODLIKER
Версия плагина
1.0
Исходный код
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>

#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define anaconda_WEAPONKEY 820
#define MAX_PLAYERS 32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4

#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83

#define anaconda_RELOAD_TIME 2.4
#define anaconda_SHOOT1 1
#define anaconda_SHOOT2 2
#define anaconda_SHOOT_EMPTY 3
#define anaconda_RELOAD 4
#define anaconda_DRAW 5

#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)

new const Fire_Sounds[][] = { "kzm/wpn_ana/ana-1.wav" }

new anaconda_V_MODEL[64] = "models/kzm/wpn_ana/v_ana.mdl"
new anaconda_P_MODEL[64] = "models/kzm/wpn_ana/p_ana.mdl"
new anaconda_W_MODEL[64] = "models/kzm/wpn_ana/w_ana.mdl"

new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }

new cvar_dmg_anaconda, cvar_recoil_anaconda, g_itemid_anaconda, cvar_clip_anaconda, cvar_spd_anaconda, cvar_anaconda_ammo
new g_MaxPlayers, g_orig_event_anaconda, g_IsInPrimaryAttack, g_iClip
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_has_anaconda[33], g_clip_ammo[33], g_anaconda_TmpClip[33], oldweap[33]
new gmsgWeaponList

const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_deagle", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }

public plugin_init()
{
register_plugin("[ZP] Extra: Anaconda", "1.0", "Crock / =) (Poprogun4ik) / LARS-BLOODLIKER")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_event("CurWeapon","CurrentWeapon","be","1=1")
RegisterHam(Ham_Item_AddToPlayer, "weapon_deagle", "fw_anaconda_AddToPlayer")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_deagle", "fw_anaconda_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_deagle", "fw_anaconda_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_deagle", "anaconda_ItemPostFrame")
RegisterHam(Ham_Weapon_Reload, "weapon_deagle", "anaconda_Reload")
RegisterHam(Ham_Weapon_Reload, "weapon_deagle", "anaconda_Reload_Post", 1)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")

RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)

cvar_dmg_anaconda = register_cvar("zp_anaconda_dmg", "1.2")
cvar_recoil_anaconda = register_cvar("zp_anaconda_recoil", "1.0")
cvar_clip_anaconda = register_cvar("zp_anaconda_clip", "7")
cvar_spd_anaconda = register_cvar("zp_anaconda_spd", "0.7")
cvar_anaconda_ammo = register_cvar("zp_anaconda_ammo", "35")

g_itemid_anaconda = zp_register_extra_item("Anaconda", 4, ZP_TEAM_HUMAN)
g_MaxPlayers = get_maxplayers()
gmsgWeaponList = get_user_msgid("WeaponList")
}

public plugin_precache()
{
precache_model(anaconda_V_MODEL)
precache_model(anaconda_P_MODEL)
precache_model(anaconda_W_MODEL)
for(new i = 0; i < sizeof Fire_Sounds; i++)
precache_sound(Fire_Sounds[i])
precache_sound("kzm/wpn_ana/ana_foley1.wav")
precache_sound("kzm/wpn_ana/ana_foley2.wav")
precache_sound("kzm/wpn_ana/ana_foley3.wav")
precache_sound("kzm/wpn_ana/ana_foley4.wav")
precache_sound("kzm/wpn_ana/ana_foley5.wav")
m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
precache_generic("sprites/weapon_anaconda.txt")
precache_generic("sprites/kzm/640hud28.spr")
precache_generic("sprites/kzm/640hud7.spr")

register_clcmd("weapon_anaconda", "weapon_hook")

register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}

public weapon_hook(id)
{
engclient_cmd(id, "weapon_deagle")
return PLUGIN_HANDLED
}

public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_alive(iAttacker))
return

new g_currentweapon = get_user_weapon(iAttacker)

if(g_currentweapon != CSW_DEAGLE) return

if(!g_has_anaconda[iAttacker]) return

static Float:flEnd[3]
get_tr2(ptr, TR_vecEndPos, flEnd)

if(iEnt)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
write_short(iEnt)
message_end()
}
else
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_short(iAttacker)
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}

public zp_user_humanized_post(id)
{
g_has_anaconda[id] = false
}

public plugin_natives ()
{
register_native("give_weapon_anaconda", "native_give_weapon_add", 1)
}
public native_give_weapon_add(id)
{
give_anaconda(id)
}

public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/deagle.sc", name))
{
g_orig_event_anaconda = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}

public client_connect(id)
{
g_has_anaconda[id] = false
}

public client_disconnect(id)
{
g_has_anaconda[id] = false
}

public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_has_anaconda[id] = false
}
}

public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED

static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))

if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED

static iOwner

iOwner = entity_get_edict(entity, EV_ENT_owner)

if(equal(model, "models/w_deagle.mdl"))
{
static iStoredAugID

iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_deagle", entity)

if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED

if(g_has_anaconda[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, anaconda_WEAPONKEY)

g_has_anaconda[iOwner] = false

entity_set_model(entity, anaconda_W_MODEL)

return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}

public give_anaconda(id)
{
drop_weapons(id, 2)
new iWep2 = give_item(id,"weapon_deagle")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_anaconda))
cs_set_user_bpammo (id, CSW_DEAGLE, get_pcvar_num(cvar_anaconda_ammo))
UTIL_PlayWeaponAnimation(id, anaconda_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_anaconda")
write_byte(8)
write_byte(35)
write_byte(-1)
write_byte(-1)
write_byte(1)
write_byte(1)
write_byte(CSW_DEAGLE)
message_end()
}
g_has_anaconda[id] = true
}

public zp_extra_item_selected(id, itemid)
{
if(itemid != g_itemid_anaconda)
return

give_anaconda(id)
}

public fw_anaconda_AddToPlayer(anaconda, id)
{
if(!is_valid_ent(anaconda) || !is_user_connected(id))
return HAM_IGNORED

if(entity_get_int(anaconda, EV_INT_WEAPONKEY) == anaconda_WEAPONKEY)
{
g_has_anaconda[id] = true

entity_set_int(anaconda, EV_INT_WEAPONKEY, 0)

message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_anaconda")
write_byte(8)
write_byte(35)
write_byte(-1)
write_byte(-1)
write_byte(1)
write_byte(1)
write_byte(CSW_DEAGLE)
message_end()

return HAM_HANDLED
}
else
{
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_deagle")
write_byte(8)
write_byte(35)
write_byte(-1)
write_byte(-1)
write_byte(1)
write_byte(1)
write_byte(CSW_DEAGLE)
message_end()
}
return HAM_IGNORED
}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}

public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)

static weaponid
weaponid = cs_get_weapon_id(weapon_ent)

replace_weapon_models(owner, weaponid)
}

public CurrentWeapon(id)
{
replace_weapon_models(id, read_data(2))

if(read_data(2) != CSW_DEAGLE || !g_has_anaconda[id])
return

static Float:iSpeed
if(g_has_anaconda[id])
iSpeed = get_pcvar_float(cvar_spd_anaconda)

static weapon[32],Ent
get_weaponname(read_data(2),weapon,31)
Ent = find_ent_by_owner(-1,weapon,id)
if(Ent)
{
static Float:Delay
Delay = get_pdata_float( Ent, 46, 4) * iSpeed
if (Delay > 0.0)
{
set_pdata_float(Ent, 46, Delay, 4)
}
}
}

replace_weapon_models(id, weaponid)
{
switch (weaponid)
{
case CSW_DEAGLE:
{
if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
return

if(g_has_anaconda[id])
{
set_pev(id, pev_viewmodel2, anaconda_V_MODEL)
set_pev(id, pev_weaponmodel2, anaconda_P_MODEL)
if(oldweap[id] != CSW_DEAGLE)
{
UTIL_PlayWeaponAnimation(id, anaconda_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_anaconda")
write_byte(8)
write_byte(35)
write_byte(-1)
write_byte(-1)
write_byte(1)
write_byte(1)
write_byte(CSW_DEAGLE)
message_end()
}
}
}
}
oldweap[id] = weaponid
}

public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_DEAGLE || !g_has_anaconda[Player]))
return FMRES_IGNORED

set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}

public fw_anaconda_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)

if (!g_has_anaconda[Player])
return

g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])

g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
g_iClip = cs_get_weapon_ammo(Weapon)
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_anaconda) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED

playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}

public fw_anaconda_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)

new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)

if(!is_user_alive(Player))
return

if (g_iClip <= cs_get_weapon_ammo(Weapon))
return

if(g_has_anaconda[Player])
{
if (!g_clip_ammo[Player])
return

new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)

xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_anaconda),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)

emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
if(szClip > 1) UTIL_PlayWeaponAnimation(Player, random_num(anaconda_SHOOT1,anaconda_SHOOT2))
if(szClip == 1) UTIL_PlayWeaponAnimation(Player, anaconda_SHOOT_EMPTY)
}
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if (victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_DEAGLE)
{
if(g_has_anaconda[attacker])
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_anaconda))
}
}
}

public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim

get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))

iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)

if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE

if(equal(szTruncatedWeapon, "deagle") && get_user_weapon(iAttacker) == CSW_DEAGLE)
{
if(g_has_anaconda[iAttacker])
set_msg_arg_string(4, "deagle")
}
return PLUGIN_CONTINUE
}

stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}

stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)

message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}

public anaconda_ItemPostFrame(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED

if (!g_has_anaconda[id])
return HAM_IGNORED

static iClipExtra

iClipExtra = get_pcvar_num(cvar_clip_anaconda)
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

new iBpAmmo = cs_get_user_bpammo(id, CSW_DEAGLE);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)

if( fInReload && flNextAttack <= 0.0 )
{
new j = min(iClipExtra - iClip, iBpAmmo)

set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_DEAGLE, iBpAmmo-j)

set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}
return HAM_IGNORED
}

public anaconda_Reload(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED

if (!g_has_anaconda[id])
return HAM_IGNORED

static iClipExtra

if(g_has_anaconda[id])
iClipExtra = get_pcvar_num(cvar_clip_anaconda)

g_anaconda_TmpClip[id] = -1

new iBpAmmo = cs_get_user_bpammo(id, CSW_DEAGLE)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

if (iBpAmmo <= 0)
return HAM_SUPERCEDE

if (iClip >= iClipExtra)
return HAM_SUPERCEDE

g_anaconda_TmpClip[id] = iClip

return HAM_IGNORED
}

public anaconda_Reload_Post(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED

if (!g_has_anaconda[id])
return HAM_IGNORED

if (g_anaconda_TmpClip[id] == -1)
return HAM_IGNORED

set_pdata_int(weapon_entity, m_iClip, g_anaconda_TmpClip[id], WEAP_LINUX_XTRA_OFF)

set_pdata_float(weapon_entity, m_flTimeWeaponIdle, anaconda_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)

set_pdata_float(id, m_flNextAttack, anaconda_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

UTIL_PlayWeaponAnimation(id, anaconda_RELOAD)

return HAM_IGNORED
}

stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)

for (i = 0; i < num; i++)
{
weaponid = weapons[i]

if (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
Здраствуйте, прошу помощи. В плагине сменил пути к моделям, звукам и спрайтам, чтобы все ресурсы сервера собрать в 1 месте (тоесть, чтобы всё было организовано). В итоге не показывает спрайтов, звуки выстрела не воспроизводятся. Спасибо заранее.
15 Сен 2020
Вот скриншоты ресурсов сервера
 
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1
Позже снова захотелось переписать пути к ресурсам, но тут я вспомнил.

Решение

1. В директории есть файлик, в котором указан путь к спрайту и координаты. Сам файлик находится по пути "sprites/weapon_*.txt" (например "sprites/weapon_anaconda.txt")
2. Открываем файлик и видим путь к спрайту в формате "папка со спрайтом/название.spr" (например "zm/640hud28.spr" и "zm/640hud7.spr").
3. Заменяем на свой путь.

Проблема решена, можно закрывать
 
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Реакции: Ayk
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