Advanced Kill Assists - ошибка засчитывания ассиста

Сообщения
18
Реакции
1
Ошибка
GetClient: invalid id provided: 5
ОС
Windows
Amx Mod X
AMX Mod X 1.10.0.5392 (http://www.amxmodx.org)
Authors:
David "BAILOPAN" Anderson, Pavol "PM OnoTo" Marko
Felix "SniperBeamer" Geyer, Jonny "Got His Gun" Bergstrom
Lukasz "SidLuke" Wlasinski, Christian "Basic-Master" Hammacher
Borja "faluco" Ferrer, Scott "DS" Ehlert
Compiled: Mar 5 2020 05:53:08
Built from: https://github.com/alliedmodders/amxmodx/commit/6ef40779
Build ID: 5392:6ef40779
Core mode: JIT+ASM32
Билд
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
Exe build: 15:17:55 Jul 24 2019 (8308)
Protector: 14:34:03 May 8 2020 (1667) (f7141ed)
ReGamedll
ReGameDLL version: 5.16.0.461-dev
Build date: 12:59:43 May 18 2020
Build from: https://github.com/s1lentq/ReGameDLL_CS/commit/c6875e5
Версия Metamod
Metamod v1.21p38  2018/02/11 (5:13)
by Will Day
http://www.metamod.org/
Patch: Metamod-P (mm-p) v38
by Jussi Kivilinna
http://metamod-p.sourceforge.net/
compiled: Feb 11 2018, 10:55:08 EET (optimized)
Список метамодулей
Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] <metamod.dll> badf load metamod.dll v - ini - -
[ 2] AMX Mod X RUN - amxmodx_mm.dll v1.10.0. ini Start ANY
[ 3] ReAPI RUN - reapi_amxx.dll v5.13.0. pl2 ANY Never
3 plugins, 2 running
Список плагинов
Currently loaded plugins:
name version author file status
[ 1] Advanced Kill Assists 1.3b Xelson assist.amxx running
[ 2] ReParachute 1.4 PurposeLess parachute.amxx running
2 plugins, 2 running
Автор плагина
Xelson
Версия плагина
1.3
Исходный код
#include <amxmodx>
#include <reapi>
#include <aes_v>

#define CONFIG_FILE "adv_kill_assist.cfg"

#define NAMES_LENGTH 28
#define is_user_valid(%0) (0 < %0 && %0 < g_iMaxPlayers)

#if AMXX_VERSION_NUM < 183
#define client_disconnected client_disconnect
#endif

#if REAPI_VERSION < 52121
#error This plugin supports ReAPI >=5.2.0.121
#endif

//#define DEBUG

enum
{
ALGORITHM_CSSTATSX,
ALGORITHM_ADVANCED
}

enum _:CVARS_DATA
{
CVAR_FRAG,
CVAR_MONEY,
CVAR_EXP,
CVAR_DAMAGE,
CVAR_ALGORITHM,
CVAR_MESSAGE
}

enum _:PLAYER_DATA
{
DAMAGE_ON[33],
Float:DAMAGE_ON_TIME[33],
NAME[32]
}
new g_ePlayerData[33][PLAYER_DATA], g_pCvars[CVARS_DATA], g_iMaxPlayers, g_iMsgScoreInfo
new HookChain:g_pSV_WriteFullClientUpdate, HookChain:g_pCBasePlayer_Killed_Post, g_szDeathString[32], g_iAssistKiller
new g_pCvarAssistHp

public plugin_natives()
{
set_native_filter("plugin_native_filter")
}

public plugin_native_filter(szNative[], iIndex, bool:bTrap)
{
return PLUGIN_HANDLED
}

public plugin_init()
{
register_plugin("Advanced Kill Assists", "1.3b", "Xelson")

RegisterHookChain(RG_CBasePlayer_Spawn, "CBasePlayer_Spawn_Post", true)
RegisterHookChain(RG_CBasePlayer_Killed, "CBasePlayer_Killed_Pre", false)
RegisterHookChain(RG_CBasePlayer_TakeDamage, "CBasePlayer_TakeDamage_Pre", false)
DisableHookChain((g_pCBasePlayer_Killed_Post = RegisterHookChain(RG_CBasePlayer_Killed, "CBasePlayer_Killed_Post", true)))
DisableHookChain((g_pSV_WriteFullClientUpdate = RegisterHookChain(RH_SV_WriteFullClientUpdate, "SV_WriteFullClientUpdate", false)))
register_message(get_user_msgid("DeathMsg"), "Message_DeathMsg")

#if defined DEBUG
register_clcmd("assist", "ClCmd_Assist")
#endif

g_pCvarAssistHp = get_cvar_pointer("csstats_sql_assisthp")
g_iMsgScoreInfo = get_user_msgid("ScoreInfo")
g_iMaxPlayers = get_maxplayers() + 1
}

public plugin_cfg()
{
g_pCvars[CVAR_FRAG] = register_cvar("aka_frag", "1")
g_pCvars[CVAR_MONEY] = register_cvar("aka_money", "100")
g_pCvars[CVAR_EXP] = register_cvar("aka_exp", "0")
g_pCvars[CVAR_DAMAGE] = register_cvar("aka_damage", "30.0")
g_pCvars[CVAR_ALGORITHM] = register_cvar("aka_algorithm", "1")
g_pCvars[CVAR_MESSAGE] = register_cvar("aka_message", "!g[AKA]!y Вы получили !g[award]$!y за помощь !t[killer]!y в убийстве !t[victim]!y!")

new szConfigFile[256]
get_localinfo("amxx_configsdir", szConfigFile, charsmax(szConfigFile))
formatex(szConfigFile, charsmax(szConfigFile), "%s/%s", szConfigFile, CONFIG_FILE)
server_cmd("exec ^"%s^"", szConfigFile)
}

public client_infochanged(id)
{
get_user_info(id, "name", g_ePlayerData[id][NAME], charsmax(g_ePlayerData[][NAME]))
}

public client_disconnected(id)
{
arrayset(g_ePlayerData[id][DAMAGE_ON], 0, sizeof g_ePlayerData[][DAMAGE_ON])
}

public CBasePlayer_Spawn_Post(id)
{
arrayset(g_ePlayerData[id][DAMAGE_ON], 0, sizeof g_ePlayerData[][DAMAGE_ON])
}

public CBasePlayer_TakeDamage_Pre(iVictim, iWeapon, iAttacker, Float:fDamage)
{
if(is_user_valid(iAttacker) && iVictim != iAttacker && rg_is_player_can_takedamage(iVictim, iAttacker))
{
if(get_pcvar_num(g_pCvars[CVAR_ALGORITHM]) == ALGORITHM_ADVANCED)
{
new Float:fHealth; get_entvar(iVictim, var_health, fHealth)
if(fDamage > fHealth) fDamage = fHealth
}
g_ePlayerData[iAttacker][DAMAGE_ON][iVictim] += floatround(fDamage)
g_ePlayerData[iAttacker][DAMAGE_ON_TIME][iVictim] = get_gametime()
}
}

public CBasePlayer_Killed_Pre(iVictim, iKiller)
{
new iAssistant, iMaxDamage
new Float:fDamageForAssist = get_pcvar_float(g_pCvars[CVAR_DAMAGE])

switch(get_pcvar_num(g_pCvars[CVAR_ALGORITHM]))
{
case ALGORITHM_ADVANCED:
{
new iTotalDamage
for(new id = 1; id < g_iMaxPlayers; id++)
{
if(is_user_connected(id))
{
if(id != iKiller && g_ePlayerData[id][DAMAGE_ON][iVictim] > 0)
{
if(g_ePlayerData[id][DAMAGE_ON][iVictim] > iMaxDamage)
{
iAssistant = id
iMaxDamage = g_ePlayerData[id][DAMAGE_ON][iVictim]
}
else if(g_ePlayerData[id][DAMAGE_ON][iVictim] == iMaxDamage)
iAssistant = g_ePlayerData[id][DAMAGE_ON_TIME][iVictim] > g_ePlayerData[iAssistant][DAMAGE_ON_TIME][iVictim] ? id : iAssistant
}
iTotalDamage += g_ePlayerData[id][DAMAGE_ON][iVictim]
}
}
if((float(iMaxDamage) / float(iTotalDamage)) * 100.0 < fDamageForAssist) iAssistant = 0
}
case ALGORITHM_CSSTATSX:
{
new iNeedDamage = g_pCvarAssistHp ? get_pcvar_num(g_pCvarAssistHp) : floatround(fDamageForAssist)
for(new id = 1; id < g_iMaxPlayers; id++)
{
if(is_user_connected(id) && id != iKiller && g_ePlayerData[id][DAMAGE_ON][iVictim] > iMaxDamage)
{
if(g_ePlayerData[id][DAMAGE_ON][iVictim] > iNeedDamage)
{
iAssistant = id
iMaxDamage = g_ePlayerData[id][DAMAGE_ON][iVictim]
}
else if(g_ePlayerData[id][DAMAGE_ON][iVictim] == iNeedDamage)
iAssistant = g_ePlayerData[id][DAMAGE_ON_TIME][iVictim] > g_ePlayerData[iAssistant][DAMAGE_ON_TIME][iVictim] ? id : iAssistant
}
}
}
}

if(!iAssistant || iKiller == iVictim) return HC_CONTINUE

new szName[2][32], iLen[2], iExcess
copy(szName[1], charsmax(szName[]), g_ePlayerData[iAssistant][NAME])
iLen[1] = strlen(szName[1])

EnableHookChain(g_pSV_WriteFullClientUpdate)

static const szWorldName[] = "world"
new bool:bIsAssistantConnected = bool:is_user_connected(iAssistant)

if(!is_user_valid(iKiller))
{
if(bIsAssistantConnected)
{
iExcess = iLen[1] - NAMES_LENGTH - (sizeof szWorldName)
if(iExcess > 0) strclip(szName[1], iExcess)
formatex(g_szDeathString, charsmax(g_szDeathString), "%s + %s", szWorldName, szName[1])

g_iAssistKiller = iAssistant
rh_update_user_info(iAssistant)
}
}
else if(is_user_connected(iKiller))
{
g_ePlayerData[iKiller][DAMAGE_ON][iVictim] = 0

copy(szName[0], charsmax(szName[]), g_ePlayerData[iKiller][NAME])
iLen[0] = strlen(szName[0])

new iLenSum = (iLen[0] + iLen[1])
iExcess = iLenSum - NAMES_LENGTH

if(iExcess > 0)
{
new iLongest = iLen[0] > iLen[1] ? 0 : 1
new iShortest = iLongest == 1 ? 0 : 1

if(float(iExcess) / float(iLen[iLongest]) > 0.60)
{
new iNewLongest = floatround(float(iLen[iLongest]) / float(iLenSum) * float(iExcess))
strclip(szName[iLongest], iNewLongest)
strclip(szName[iShortest], iExcess - iNewLongest)
}
else strclip(szName[iLongest], iExcess)
}
formatex(g_szDeathString, charsmax(g_szDeathString), "%s + %s", szName[0], szName[1])

g_iAssistKiller = iKiller
rh_update_user_info(g_iAssistKiller)
}
if(bIsAssistantConnected)
{
g_ePlayerData[iAssistant][DAMAGE_ON][iVictim] = 0

new iAddMoney = get_pcvar_num(g_pCvars[CVAR_MONEY])
new iAddExp = get_pcvar_num(g_pCvars[CVAR_EXP])

if(iAddMoney > 0 || iAddExp > 0)
{
if(iAddMoney > 0) rg_add_account(iAssistant, iAddMoney)
if(iAddExp > 0) aes_add_player_exp_f(iAssistant, float(iAddExp))

new szMessage[192], szMoney[16], szExp[16], szKillerName[32]
get_pcvar_string(g_pCvars[CVAR_MESSAGE], szMessage, charsmax(szMessage))
if(szMessage[0])
{
num_to_str(iAddMoney, szMoney, charsmax(szMoney))
num_to_str(iAddExp, szExp, charsmax(szExp))
if(is_user_valid(iKiller)) copy(szKillerName, charsmax(szKillerName), g_ePlayerData[iKiller][NAME])

replace_all(szMessage, charsmax(szMessage), "[award]", szMoney)
replace_all(szMessage, charsmax(szMessage), "[exp]", szExp)
replace_all(szMessage, charsmax(szMessage), "[killer]", szKillerName)
replace_all(szMessage, charsmax(szMessage), "[victim]", g_ePlayerData[iVictim][NAME])

UTIL_SayText(iAssistant, szMessage)
}
}

if(get_pcvar_num(g_pCvars[CVAR_FRAG]))
{
new Float:fNewFrags; get_entvar(iAssistant, var_frags, fNewFrags)
fNewFrags++
set_entvar(iAssistant, var_frags, fNewFrags)

message_begin(MSG_ALL, g_iMsgScoreInfo)
write_byte(iAssistant)
write_short(floatround(fNewFrags))
write_short(get_member(iAssistant, m_iDeaths))
write_short(0)
write_short(get_member(iAssistant, m_iTeam))
message_end()
}
}

DisableHookChain(g_pSV_WriteFullClientUpdate)
if(g_iAssistKiller) EnableHookChain(g_pCBasePlayer_Killed_Post)

return HC_CONTINUE
}

public SV_WriteFullClientUpdate(id, pBuffer)
{
if(id == g_iAssistKiller)
set_key_value(pBuffer, "name", g_szDeathString)
}

public Message_DeathMsg()
{
new iWorld = get_msg_arg_int(1)
if(iWorld == 0 && g_iAssistKiller)
set_msg_arg_int(1, ARG_BYTE, g_iAssistKiller)
}

public CBasePlayer_Killed_Post(iVictim, iKiller)
{
DisableHookChain(g_pCBasePlayer_Killed_Post)

new iAssistKiller = g_iAssistKiller; g_iAssistKiller = 0
rh_update_user_info(iAssistKiller)
}

strclip(szString[], iClip, szEnding[] = "..")
{
new iLen = strlen(szString) - 1 - strlen(szEnding) - iClip
format(szString[iLen], iLen, szEnding)
}

UTIL_SayText(id, const szMessage[], any:...)
{
new szBuffer[190];
static iMsgSayText
if(!iMsgSayText) iMsgSayText = get_user_msgid("SayText")
if(numargs() > 2) vformat(szBuffer, charsmax(szBuffer), szMessage, 3);
else copy(szBuffer, charsmax(szBuffer), szMessage);
while(replace(szBuffer, charsmax(szBuffer), "!y", "^1")) {}
while(replace(szBuffer, charsmax(szBuffer), "!t", "^3")) {}
while(replace(szBuffer, charsmax(szBuffer), "!g", "^4")) {}
switch(id)
{
case 0:
{
for(new i = 1; i < g_iMaxPlayers; i++)
{
if(!is_user_connected(i)) continue
message_begin(MSG_ONE_UNRELIABLE, iMsgSayText, .player = i)
write_byte(i);
write_string(szBuffer);
message_end();
}
}
default:
{
message_begin(MSG_ONE_UNRELIABLE, iMsgSayText, .player = id)
write_byte(id);
write_string(szBuffer);
message_end();
}
}
return 0
}

#if defined DEBUG
#include <hamsandwich>
public ClCmd_Assist()
{
new id[4], szArg[64]
for(new i; i < 4; i++)
{
read_argv(i + 1, szArg, charsmax(szArg))
id[i] = str_to_num(szArg)
}
g_ePlayerData[id[1]][DAMAGE_ON][id[2]] = id[3] ? id[3] : 100
ExecuteHamB(Ham_Killed, id[2], id[0], 0)
ExecuteHamB(Ham_CS_RoundRespawn, id[2])
}
#endif
Изначально ошибка вылетала, когда все было включено. Отключил все плагины и модули, и решил потестить без них, оставив лишь ReAPI. Результат тот же, что и со включенными.
Ошибка замечена, начиная с версии 1.2, и появляется отдельным окном. Число может быть в диапазоне 0-9.
ReParachute - показательный пример того, что другой ReAPI-плагин работает без никаких.
 
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Попробуй metamod-p37.
 
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Stanley Kid, у тебя rehlds нет. А на п38 он вроде как не работает. Попробуй metamod-r и поставь rehlds.
 
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fl0wer, во-первых, ReParachute, упомянутый выше, как раз использует ReAPI (я же это не просто так указал). Логично предположить, что ReHLDS установлен, ибо без него у меня ни один ReAPI-плагин не запустился, причем последний 696 билд. Вот почему не отобразился при вызове команды version - вопрос.
А, во-вторых, Metamod-R при запуске зависает при выборе команды T / CT, и пишет в консоли, что сервер переполнен.
Запускаю, как обычный клиент, через "Новая игра".
 
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fl0wer, класс... Ну, ничего не поделать.
Спасибо за решение, откачусь на старый плагин ассистов.
 
Последнее редактирование модератором:
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Stanley Kid, как это ничего? Банально запустить сервер из папки с клиентом.
 

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