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L 04/23/2020 - 23:02:57: [ENGINE] Invalid entity 211
L 04/23/2020 - 23:02:57: [AMXX] Displaying debug trace (plugin "ftm_main.amxx", version "2.96-r beta hotfix")
L 04/23/2020 - 23:02:57: [AMXX] Run time error 10: native error (native "entity_get_float")
L 04/23/2020 - 23:02:57: [AMXX] [0] ftm_main.sma::CPlayer__HandleButtons (line 2361)
L 04/23/2020 - 23:02:57: [AMXX] [1] ftm_main.sma::CBasePlayer__PreThink_Post (line 1725)
- ОС
- Linux
- Amx Mod X
-
AMX Mod X 1.10.0.5392 (http://www.amxmodx.org)
Authors:
David "BAILOPAN" Anderson, Pavol "PM OnoTo" Marko
Felix "SniperBeamer" Geyer, Jonny "Got His Gun" Bergstrom
Lukasz "SidLuke" Wlasinski, Christian "Basic-Master" Hammacher
Borja "faluco" Ferrer, Scott "DS" Ehlert
Compiled: Mar 5 2020 05:52:37
- Билд
-
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
ReHLDS version: 3.7.0.695-dev
Build date: 15:54:29 Apr 6 2020 (2186)
Build from: https://github.com/dreamstalker/rehlds/commit/7513e71
- ReGamedll
-
ReGameDLL version: 5.15.0.458-dev
Build date: 11:28:46 Apr 2 2020
Build from: https://github.com/s1lentq/ReGameDLL_CS/commit/5bbba22
- Версия Metamod
-
Metamod-r v1.3.0.128, API (5:13)
Metamod-r build: 17:47:54 Aug 24 2018
Metamod-r from: https://github.com/theAsmodai/metamod-r/commit/0cf2f70
- Список метамодулей
-
Currently loaded plugins:
description stat pend file vers src load unload
[ 1] Reunion RUN - reunion_mm_i386.so v0.1.0.135 ini Start Never
[ 2] VoiceTranscoder RUN - VoiceTranscoder.so v2017RC5 ini ANY ANY
[ 3] WHBlocker RUN - whblocker_mm_i386.so v1.5.690 ini Chlvl ANY
[ 4] AMX Mod X RUN - amxmodx_mm_i386.so v1.10.0.5392 ini Start ANY
[ 5] MySQL RUN - mysql_amxx_i386.so v1.10.0.5392 pl4 ANY ANY
[ 6] Ham Sandwich RUN - hamsandwich_amxx_i386.so v1.10.0.5392 pl4 ANY ANY
[ 7] CSX RUN - csx_amxx_i386.so v1.10.0.5392 pl4 ANY ANY
[ 8] Engine RUN - engine_amxx_i386.so v1.10.0.5392 pl4 ANY ANY
[ 9] CStrike RUN - cstrike_amxx_i386.so v1.10.0.5392 pl4 ANY ANY
[10] FakeMeta RUN - fakemeta_amxx_i386.so v1.10.0.5392 pl4 ANY ANY
[11] ReAPI RUN - reapi_amxx_i386.so v5.12.0.192-dev pl4 ANY Never
[12] Fun RUN - fun_amxx_i386.so v1.10.0.5392 pl4 ANY ANY
- Список плагинов
-
[ 1] Admin Base 1.10.0.539 AMXX Dev Team admin.amxx running
[ 2] Admin Commands 1.10.0.539 AMXX Dev Team admincmd.amxx running
[ 3] Admin Help 1.10.0.539 AMXX Dev Team adminhelp.amxx running
[ 4] Slots Reservation 1.10.0.539 AMXX Dev Team adminslots.amxx running
[ 5] Multi-Lingual System 1.10.0.539 AMXX Dev Team multilingual.am running
[ 6] Menus Front-End 1.10.0.539 AMXX Dev Team menufront.amxx running
[ 7] Commands Menu 1.10.0.539 AMXX Dev Team cmdmenu.amxx running
[ 8] Players Menu 1.10.0.539 AMXX Dev Team plmenu.amxx running
[ 9] Maps Menu 1.10.0.539 AMXX Dev Team mapsmenu.amxx running
[ 10] Plugin Menu 1.10.0.539 AMXX Dev Team pluginmenu.amxx running
[ 11] Admin Chat 1.10.0.539 AMXX Dev Team adminchat.amxx running
[ 12] Anti Flood 1.10.0.539 AMXX Dev Team antiflood.amxx running
[ 13] Scrolling Message 1.10.0.539 AMXX Dev Team scrollmsg.amxx running
[ 14] Info. Messages 1.10.0.539 AMXX Dev Team imessage.amxx running
[ 15] Admin Votes 1.10.0.539 AMXX Dev Team adminvote.amxx running
[ 16] NextMap 1.10.0.539 AMXX Dev Team nextmap.amxx running
[ 17] TimeLeft 1.10.0.539 AMXX Dev Team timeleft.amxx running
[ 18] Stats Configuration 1.10.0.539 AMXX Dev Team statscfg.amxx running
[ 19] StatsX 1.10.0.539 AMXX Dev Team statsx.amxx running
[ 20] FrozenTag Mod 2.96-r bet s1lent ftm_main.amxx debug
[ 21] [FTMod] Addon: Ticket 1.1 s1lent ftm_ticket.amxx debug
[ 22] [FTM] LongJump Enabler 1.0 ConnorMcLeod/KOR ftm_longjump.am debug
[ 23] unknown unknown unknown ftm_menu.amxx debug
[ 24] Fake Ping 1.1 MeRcyLeZZ/gyxoBk FakePing_reapi. running
[ 25] FrostNades 0.12b Avalanche frostnades.amxx running
[ 26] resetscore(ReAPI) 1.0 Phantom resetscore_reap running
[ 27] No Radio Flood 1.1 Starsailor no_radio_flood. running
[ 28] ReCSDM Team Balance 1.0.3 the_hunter recsdm_team_bal running
- Автор плагина
- s1lent
- Версия плагина
- 2.96-r beta hotfix
- Исходный код
-
...
L 04/23/2020 - 23:02:57: [ENGINE] Invalid entity 211
L 04/23/2020 - 23:02:57: [AMXX] Displaying debug trace (plugin "ftm_main.amxx", version "2.96-r beta hotfix")
L 04/23/2020 - 23:02:57: [AMXX] Run time error 10: native error (native "entity_get_float")
L 04/23/2020 - 23:02:57: [AMXX] [0] ftm_main.sma::CPlayer__HandleButtons (line 2361)
L 04/23/2020 - 23:02:57: [AMXX] [1] ftm_main.sma::CBasePlayer__PreThink_Post (line 1725)
L 04/23/2020 - 23:02:57: [AMXX] Displaying debug trace (plugin "ftm_main.amxx", version "2.96-r beta hotfix")
L 04/23/2020 - 23:02:57: [AMXX] Run time error 10: native error (native "entity_get_float")
L 04/23/2020 - 23:02:57: [AMXX] [0] ftm_main.sma::CPlayer__HandleButtons (line 2361)
L 04/23/2020 - 23:02:57: [AMXX] [1] ftm_main.sma::CBasePlayer__PreThink_Post (line 1725)
Код:
#include <amxmodx>
#include <engine>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>
#include <reapi>
#if (AMXX_VERSION_NUM < 183) || defined NO_NATIVE_COLORCHAT
#include <colorchat>
#include <dhudmessage>
#define set_ent_rendering set_rendering
#define OBS_NONE 0
#define OBS_CHASE_FREE 2
#else
#define DontChange print_team_default
#define Grey print_team_grey
#define Red print_team_red
#define Blue print_team_blue
#endif
#define DEBUG
#pragma ctrlchar '\'
#pragma semicolon 1
#define NULL 0
#define PLUGIN "FrozenTag Mod"
#define VERSION "2.96-r beta hotfix"
#define AUTHOR "s1lent"
/*
* Options Main
*/
#define CSDM // Использование CSDM, если не используете CSDM закомментируйте
#define FROZEN_MOD_API // Использование API
#define FROZEN_CUBE_MOBILE_OBJECT // Куб - передвижной объект (имеет физику)
#define FROZEN_CUBE_PUSHABLE // Куб можно толкать
#define FROZEN_CUBE_DAMAGE // Кубу можно наносить урон (оружием)
#define FROZEN_BARTIME // Использовать бартайм при размораживания
#define FROZEN_STATUS_TEXT // Использовать StatusText для куба
#define FROZEN_STATUS_TEXT_ENEMIES // Показывать StatusText у противников
#define FROZEN_STATUS_TEXT_WHO_KILLER // Показывать в StatusText, после заморозки - кто убил
//#define WAIT_TO_NEXT_ROUND // Заставлять новых игроков ждать окончания раунда
// если они не успели зайти в игру за время ROUND_WAIT_NEXT от начала раунда
#define INFO_VGUI_DISABLED // Информировать игроков - выключить VGUI опцию
//#define SOUND_HELP_AUTO // Звать автоматически на помощь (звук Help Me) или вручную на USE
/*
* Options Effects
*/
//#define SPARK_EFFECTS // Искры от куба при стрельбе по нему
//#define TELEPORT_UNSTUCK_EFFECTS // Эффект при unstuck (звук + сообщение)
/*
* Option Other
*/
#define SBAR_STRING_SIZE 128
#define MAX_CLIENTS 32 // Максимальное число игроков на сервере
#define MAX_EXTRA_ITEM 40 // Максимальное число
#define MAX_ITEM_ON_PAGE 8 // Максимальное количество item на 1 странице
#define MAX_RADIUS_USE 64.0 // Максимальный радиус поиска замороженного игрока
#define MAX_CHECK_RADIUS_VALID 128.0 // Максимальный радиус для проверки валидности координат игрока (по аналогии unstuck)
#define GIVE_HEALTH_COUNT 1.0 // Сколько давать доп. health за разморозку
#define MULTIPLY_MONEY 2 // Множитель денег, с каждой секундой разморозки деньги умножаются на MULTIPLY_MONEY
#define MULTIDIV_DAMAGE 50.0 // Коэффициент деления наносимого урона кубу
#define ROUND_WAIT_NEXT 1.0 // Сколько пройдет времени от начала раунда
// после чего новые зашедшие игроки будут ждать нового раунда
#define HELP_USE_TIME 15.0 // Время через которое можно повторно звать на помощь в ручном режиме
#define ALERT_TIME 30.0 // Время через которое будет повторное сообщение о помощи своего товарища
#define HELP_TIME 12.0 // Время через которое будет повторное воспроизведение звука "Help me"
#define DISTANCE_ALERT 300.0 // Какая должна быть дистанция (в юнитах/в дюймах) между игроком и замороженным, для оповещение сообщением о помощи
#define DISTANCE_HELP_ME 300.0 // Какая должна быть дистанция (в юнитах/в дюймах) между игроком и замороженным, для воспроизведения звука (Help Me)
#define MAX_HEALTH 150.0 // Предел здоровья которое может набрать игрок "бонусами"
#define DEFAULT_HEAHLT 100.0 // Стандартное количество HP
#define TIME_HAND_DEFORSTING 5.0 // Время за которое игрок должен разморозить куб (от начала до конца)
#define TIME_DEFORSTING 60.0 // Время за которое игрок сам растает
#define ROUND_MONEY_WIN 1500 // Сколько денег получит выигрышная команда
#define ROUND_MONEY_LOSE 500 // Сколько денег получит проигрышная команда
#define MONEY_KILL 400 // Сколько денег получит за убийство (заморозка)
#define CUBE_HEALTH 100.0 + MIN_POOL_AMOUNT // HP куба (не трогать MIN_POOL_AMOUNT)
#define COLOR_DHUD_MESSAGE_USE 25, 255, 25 // Цвет сообщения DHUD
#define TIME_PROTECT_SPAWN 1.5 // Время защиты после разморозки
#define UPDATE_HUD_MONEY 0.1 // Частота обновления денег во время разморозки
#define VEC_VIEW 17 // Стандартный view_ofs
/*
* Settings fog
*/
#define FOG_DENSITY "0.0005" // Плотность тумана
#define FOG_COLOR "128 128 128" // Цвет RGB тумана
/*
* Resource
*/
#define SPRITE_SNOW_CT "sprites/ftmod/snowct.spr" // Снежинки от куба CT
#define SPRITE_TRAIL_CT "sprites/ftmod/trailct.spr" // Следы снежинок от куба CT
#define SPRITE_SNOW_T "sprites/ftmod/snowt.spr" // Снежинки от куба TT
#define SPRITE_TRAIL_T "sprites/ftmod/trailt.spr" // Следы снежинок от куба TT
#define FROZEN_CRACK "sprites/fast_wallpuff1.spr" // Осколки куба после разморозки
new const PREFIX[] = "\1[\4FTM\1]"; // Префикс у чат сообщений
new const SPRITE_RADIO[] = "sprites/radio.spr";
new const SOUND_FROZEN[] = "impalehit.wav"; // Звук при заморозке
new const SOUND_FROZEN_BREAK[] = "impalelaunch1.wav"; // Звук при разморозке
new const SOUND_HELP_ME[][] = // Просьба о помощи
{
"ftmod/helpme1.wav",
"ftmod/helpme2.wav",
"ftmod/hey1.wav",
"ftmod/hey2.wav",
"ftmod/overhere1.wav",
"ftmod/overhere2.wav"
};
new const FROZEN_CUBE[] = "models/ftmod/icecube_mod.mdl"; // Модель куба
/*
* Defines
*/
#define INFOTARGET_UID 1493276213
#define INFOCUBE_UID 1248121937
#define MIN_POOL_AMOUNT 20.0 // not touch (Минимальный порог прозрачности для полного разморожения)
#define INTERP_TIME_DEFAULT 0.01 // not touch
// 1 - 0.01 sec.
// 10 - 0.1 sec.
#define CLASS_PLAYER 2
#define Vector(%0,%1,%2) Float:{ %0.0, %1.0, %2.0 }
#define printf(%0) server_print(%0)
#define memset(%0,%1,%2) arrayset(%0, %1, %2)
#define EMIT_SOUND(%0,%1,%2,%3,%4) emit_sound(%0, %1, %2, %3, %4, 0, PITCH_NORM)
#define MESSAGE_BEGIN_F(%0,%1,%2,%3) engfunc(EngFunc_MessageBegin, %0, %1, %2, %3)
#define WRITE_COORD_F(%0) engfunc(EngFunc_WriteCoord, %0)
#define EMESSAGE_BEGIN(%0,%1,%2,%3) emessage_begin(%0, %1, %2, %3)
#define EWRITE_SHORT(%0) ewrite_short(%0)
#define EMESSAGE_END() emessage_end()
#define MESSAGE_BEGIN(%0,%1,%2,%3) message_begin(%0, %1, %2, %3)
#define WRITE_SHORT(%0) write_short(%0)
#define WRITE_BYTE(%0) write_byte(%0)
#define WRITE_STRING(%0) write_string(%0)
#define WRITE_LONG(%0) write_long(%0)
#define WRITE_COORD(%0) write_coord(%0)
#define MESSAGE_END() message_end()
#define CREATE_NAMED_ENTITY(%0) create_entity(%0)
#define FIND_ENTITY_IN_SPHERE(%0,%1,%2) find_ent_in_sphere(%0, %1, %2)
#define FIND_ENTITY_BY_CLASSNAME(%0,%1) find_ent_by_class(%0, %1)
#define MAKE_VECTORS(%0) engfunc(EngFunc_MakeVectors, %0)
#define SET_MODEL(%0,%1) entity_set_model(%0, %1)
#define SET_SIZE(%0,%1,%2) entity_set_size(%0, %1, %2)
#define SET_VIEW(%0,%1) attach_view(%0, %1)
#define SET_ORIGIN(%0,%1) entity_set_origin(%0, %1)
#define VectorCompare(%0,%1) (%0[ 0 ] == %1[ 0 ] && %0[ 1 ] == %1[ 1 ] && %0[ 2 ] == %1[ 2 ])
#define VectorCopy(%0,%1) (%1[ 0 ] = %0[ 0 ],%1[ 1 ] = %0[ 1 ],%1[ 2 ] = %0[ 2 ])
#define VectorSubScalar(%0,%1,%2,%3) (%2[ 0 ] = %0[ 0 ] - (%1[ 0 ] * %3),%2[ 1 ] = %0[ 1 ] - (%1[ 1 ] * %3),%2[ 2 ] = %0[ 2 ] - (%1[ 2 ] * %3))
#define SPEED_BARTIME ((CUBE_HEALTH - MIN_POOL_AMOUNT) / TIME_HAND_DEFORSTING) + 0.75
#define SPEED_DEFORST ((CUBE_HEALTH - MIN_POOL_AMOUNT) / TIME_DEFORSTING)
const PDATA_SAFE = 2;
enum EXTRA_TEAM (<<= 1)
{
ITEM_TEAM_ANY = (1 << 0),
ITEM_TEAM_T,
ITEM_TEAM_CT
};
enum JOIN_STATE
{
JOINED = 0,
JOIN_TO_GAME,
JOIN_TO_BACK_GAME,
JOIN_IN_TO_SPEC,
JOIN_IN_TO_GAME,
JOIN_LOCK_SPAWN
};
enum HANDLE_BUTTON
{
BUTTON_MOUSE1 = 0,
BUTTON_MOUSE2
};
enum
{
DATA_CUBE_OWNER = 3, // EV_INT_iuser1
DATA_CUBE_MODE, // EV_INT_iuser2
DATA_CUBE_TEAMID, // EV_INT_iuser3
DATA_CUBE_RESERVE, // EV_INT_iuser4
DATA_CUBE_SMALL = 17, // EV_INT_body
DATA_CUBE_ORIGIN = 19, // EV_VEC_vuser1
};
enum
{
RETURN_BACK_GAME = 1,
RETURN_LOCK_SPAWN
};
enum
{
MODE_NONE = 0,
MODE_CRACK,
MODE_SPAWN
};
enum
{
SKIN_ICECUB_CT = 0,
SKIN_ICECUB_T,
SKIN_ICECUB_CT_CRACK,
SKIN_ICECUB_T_CRACK
};
enum
{
SBAR_TARGETTYPE_TEAMMATE = 1,
SBAR_TARGETTYPE_ENEMY,
SBAR_TARGETTYPE_HOSTAGE
};
enum _:MESSAGE_USER
{
Message_BarTime,
Message_DeathMsg,
Message_HostageK,
Message_ScoreInfo,
Message_HostagePos,
Message_ScreenFade,
Message_ScoreAttrib,
Message_RoundTime,
Message_Money,
Message_StatusText,
Message_StatusValue,
Message_HudTextArgs,
Message_HideWeapon,
Message_StatusIcon
};
enum _:INFO_HAM_HOOK
{
HamHook:InfoHook_RoundRespawn,
HamHook:InfoHook_TraceAttack,
HamHook:InfoHook_ObjectCaps
};
enum _:INFO_STRUCT
{
// integer
JOIN_STATE:Player_State,
Player_RoundPlayed,
Player_Money,
Player_Target,
Player_ShopPos,
Player_ViewModel,
CsTeams:Player_Teamid,
Player_Rescuerid,
// array
Player_Ip[ 16 ],
Player_Authid[ 26 ],
Player_Itemid[ MAX_EXTRA_ITEM ],
// float
Float:Player_WaitHelp,
Float:Player_WaitAlert,
Float:Player_ProtectTime,
Float:Player_AddHealth,
Float:Player_ButtonNext,
Float:Player_InterpTime,
Float:Player_LastUpdate,
// booleans
bool:Player_SpawnLock,
bool:Player_Stay,
bool:Player_Alive,
bool:Player_Frozen,
bool:Player_Ingame,
bool:Player_VGUI,
// ent
// don't change the numeration
Player_EntView,
Player_EntCube,
Player_EntBody,
Player_EntWeapon
};
enum _:INFO_SBAR
{
SBAR_ID_TARGETTYPE = 1,
SBAR_ID_TARGETNAME,
SBAR_ID_TARGETHEALTH,
SBAR_END
};
enum INFO_STATS
{
InfoStats_Frozen = 0,
InfoStats_Rescued
};
enum INFO_STOREBUFFER
{
Trie:InfoStore_RoundPlayed = 0,
Trie:InfoStore_Origin,
Trie:InfoStore_SpawnLock,
Trie:InfoStore_Teamid,
Trie:InfoStore_Stay
};
enum _:AnimationProperty
{
Animation_Number,
Float:Animation_Frame
};
new const AnimationsData[][ AnimationProperty ] =
{
{ 59, 6.0 }, // duck
{ 21, 11.0 },
{ 57, 9.0 },
{ 57, 6.0 }
};
static const Float:vecZero[] =
{
0.0, 0.0, 0.0
};
/*
* Globals ...
*/
#if defined DEBUG
new g_pCvarDebug;
#endif // DEBUG
new Float:g_flLastOrigin[ MAX_CLIENTS + 1 ][ 3 ],
Float:g_flLastAngles[ MAX_CLIENTS + 1 ][ 3 ];
new g_pPlayerInfo[ MAX_CLIENTS + 1 ][ INFO_STRUCT ];
new Trie:g_gpSaveRestoreCache[ INFO_STOREBUFFER ];
new g_iUserMsg[ MESSAGE_USER ],
g_iStats[ CsTeams ][ INFO_STATS ],
g_iMenuShopId = -1;
new HamHook:g_pHookTable[ INFO_HAM_HOOK ];
new g_iMaxPlayers,
g_iModelGlass,
g_iSpriteCrack,
g_iSpriteRadio;
new g_iSprSnowCT,
g_iSprTrailCT,
g_iSprSnowT,
g_iSprTrailT;
#if defined FROZEN_STATUS_TEXT
new __newSBarState[ SBAR_END ],
__izSBarState[ MAX_CLIENTS + 1 ][ SBAR_END ],
__SbarString[ MAX_CLIENTS + 1 ][ SBAR_STRING_SIZE ];
#endif // FROZEN_STATUS_TEXT
#if defined FROZEN_MOD_API
new Array:g_pExtraItemName,
Array:g_pExtraItemCost,
Array:g_pExtraItemTeam,
g_iExtraItemNum;
#endif // FROZEN_MOD_API
enum INFO_FORWARDS
{
CLIENT_FROZEN,
CLIENT_FROZEN_POST,
CLIENT_FROZEN_STUFF,
CLIENT_UNFROZEN,
CLIENT_UNFROZEN_POST,
CLIENT_SPAWN,
CLIENT_SPAWN_PRE,
CLIENT_SPAWN_POST,
CLIENT_RESPAWN,
CLIENT_FIND_TARGET,
CLIENT_FIND_OBS_TARGET,
CLIENT_UNFREEZE,
SERVER_ROUND_END,
SERVER_ROUND_NEW,
SERVER_ROUND_RESTART,
SERVER_CONDITIONS,
SHOP_ITEM_SELECTED
};
/*
* Forwards
*/
new g_pForwards[ INFO_FORWARDS ];
static g_pResultDummy = 0;
public plugin_precache()
{
precache_model(FROZEN_CUBE);
precache_sound(SOUND_FROZEN);
precache_sound(SOUND_FROZEN_BREAK);
for (new i; i < sizeof(SOUND_HELP_ME); i++)
precache_sound(SOUND_HELP_ME[i]);
g_iSpriteRadio = precache_model(SPRITE_RADIO);
g_iSpriteCrack = precache_model(FROZEN_CRACK);
g_iSprSnowCT = precache_model(SPRITE_SNOW_CT);
g_iSprTrailCT = precache_model(SPRITE_TRAIL_CT);
g_iSprSnowT = precache_model(SPRITE_SNOW_T);
g_iSprTrailT = precache_model(SPRITE_TRAIL_T);
g_iModelGlass = precache_model("models/glassgibs.mdl");
/*
* Initialization weather
*/
UTIL__CreateWeather();
}
#if defined CSDM
forward csdm_PostDeath(killer, victim, headshot, const weapon[]);
public csdm_PostDeath(killer, victim, headshot, const weapon[])
{
if (get_member_game(m_iRoundWinStatus) == 0)
g_pPlayerInfo[ victim ][ Player_SpawnLock ] = true;
/*
* Block next respawn CSDM
*/
return 1;
}
#endif // CSDM
public plugin_init()
{
register_plugin
(
PLUGIN,
VERSION,
AUTHOR
);
new const szCmdShop[][] =
{
"say /shop", "say /shopmenu", "cl_autobuy", "shop", "shopmenu", "buy", "nightvision",
"usp", "glock", "deagle", "p228", "elites", "fn57", "m3", "xm1014", "mp5", "tmp", "p90",
"mac10", "ump45", "ak47", "galil", "famas", "sg552", "m4a1", "aug", "scout", "awp", "g3sg1",
"sg550", "m249", "vest", "vesthelm", "flash", "hegren", "sgren", "defuser", "nvgs", "shield",
"primammo", "secammo", "km45", "9x19mm", "nighthawk", "228compact", "fiveseven", "12gauge", "autoshotgun",
"mp", "c90", "cv47", "defender", "clarion", "krieg552", "bullpup", "magnum", "d3au1", "krieg550",
"buy", "buyequip", "cl_autobuy", "cl_rebuy", "cl_setautobuy", "cl_setrebuy", "buyammo1", "buyammo2"
};
for (new i; i < sizeof(szCmdShop); i++)
register_clcmd(szCmdShop[ i ], "CMD_ShopMenu");
register_cvar("ftmod_version", VERSION, FCVAR_SERVER | FCVAR_SPONLY);
register_clcmd("client_buy_open", "CMD_ShopVGUIMenu");
register_impulse(100, "CMD_FlashLight");
register_think("CFTMod__Informer", "CFTMod__InformerThink");
register_think("info_icecube", "CPointEntity__IceCubeThink");
register_forward(FM_ClientKill, "ClientKill");
register_forward(FM_ClientDisconnect, "ClientDisconnect_Post", 1);
#if defined FROZEN_STATUS_TEXT
register_forward(FM_TraceLine, "TraceLine", 1);
#endif // FROZEN_STATUS_TEXT
register_event("HLTV", "Event_NewRound", "a", "1=0", "2=0");
register_event("TextMsg", "Event_RestartRound", "a", "2=#Game_Commencing", "2=#Game_will_restart_in");
register_event("ResetHUD", "Event_ResetHUD", "be");
RegisterHam(Ham_Killed, "player", "CBasePlayer__Killed");
RegisterHam(Ham_TakeDamage, "info_target", "CBaseEntity__TakeDamage");
#if defined FROZEN_CUBE_PUSHABLE
register_touch("info_icecube", "*", "CPointEntity__IcecubeTouch");
#endif // FROZEN_CUBE_PUSHABLE
#if defined SPARK_EFFECTS
RegisterHam(Ham_TraceAttack, "info_target", "CBaseEntity__TraceAttack");
#endif // SPARK_EFFECTS
RegisterHam(Ham_Spawn, "player", "CBasePlayer__Spawn_Pre");
RegisterHam(Ham_Spawn, "player", "CBasePlayer__Spawn_Post", 1);
RegisterHam(Ham_Player_PreThink, "player", "CBasePlayer__PreThink_Post", 1);
RegisterHam(Ham_Valid_Player_ResetMaxSpeed(), "player", "CBasePlayer__ResetMaxSpeed_Post", 1);
g_pHookTable[ InfoHook_RoundRespawn ] = RegisterHam(Ham_CS_RoundRespawn, "player", "CBasePlayer__CS_RoundRespawn");
g_pHookTable[ InfoHook_TraceAttack ] = RegisterHam(Ham_TraceAttack, "player", "CBasePlayer__TraceAttack");
g_pHookTable[ InfoHook_ObjectCaps ] = RegisterHam(Ham_ObjectCaps, "player", "CBasePlayer__ObjectCaps_Post", 1);
DisableHamForward(g_pHookTable[ InfoHook_RoundRespawn ]);
DisableHamForward(g_pHookTable[ InfoHook_TraceAttack ]);
DisableHamForward(g_pHookTable[ InfoHook_ObjectCaps ]);
g_gpSaveRestoreCache[ InfoStore_RoundPlayed ] = TrieCreate();
g_gpSaveRestoreCache[ InfoStore_Origin ] = TrieCreate();
g_gpSaveRestoreCache[ InfoStore_SpawnLock ] = TrieCreate();
g_gpSaveRestoreCache[ InfoStore_Teamid ] = TrieCreate();
g_gpSaveRestoreCache[ InfoStore_Stay ] = TrieCreate();
new pEnt = CREATE_NAMED_ENTITY("info_target");
if (pEnt)
{
entity_set_string(pEnt, EV_SZ_classname, "CFTMod__Informer");
entity_set_float(pEnt, EV_FL_nextthink, get_gametime() + 1.0);
}
new const szUserMsg[][] =
{
"BarTime",
"DeathMsg",
"HostageK",
"ScoreInfo",
"HostagePos",
"ScreenFade",
"ScoreAttrib",
"RoundTime",
"Money",
"StatusText",
"StatusValue",
"HudTextArgs",
"HideWeapon",
"StatusIcon"
};
for (new i; i < sizeof(szUserMsg); i++)
g_iUserMsg[ i ] = get_user_msgid(szUserMsg[ i ]);
g_iMaxPlayers = get_maxplayers();
set_msg_block(g_iUserMsg[ Message_RoundTime ], BLOCK_SET);
register_dictionary("ftmod.txt");
#if defined FROZEN_STATUS_TEXT
set_msg_block(g_iUserMsg[ Message_StatusText ], BLOCK_SET);
set_msg_block(g_iUserMsg[ Message_StatusValue ], BLOCK_SET);
set_msg_block(g_iUserMsg[ Message_HudTextArgs ], BLOCK_SET);
#endif // FROZEN_STATUS_TEXT
register_message(g_iUserMsg[ Message_HideWeapon ], "MessageHook_HideWeapon");
register_message(g_iUserMsg[ Message_Money ], "MessageHook_Money");
#if defined FROZEN_MOD_API
g_pExtraItemName = ArrayCreate(64, 1);
g_pExtraItemCost = ArrayCreate(1, 1);
g_pExtraItemTeam = ArrayCreate(1, 1);
g_iMenuShopId = register_menuid("FTMod Menu");
register_menucmd(g_iMenuShopId, 1023, "MenuShop__Handler");
CFTMod__RegisterForwards();
#endif // FROZEN_MOD_API
#if defined DEBUG
g_pCvarDebug = register_cvar("ftmod_debug", "0");
#endif // DEBUG
new pBuyZone = NULL;
while ((pBuyZone = FIND_ENTITY_BY_CLASSNAME(pBuyZone, "func_buyzone")) != NULL)
{
set_pev(pBuyZone, pev_flags, pev(pBuyZone, pev_flags) | FL_KILLME);
}
}
public MessageHook_HideWeapon(const msgid, const msgdest, const id)
{
if (!g_pPlayerInfo[ id ][ Player_Frozen ])
set_msg_arg_int(1, ARG_BYTE, (get_msg_arg_int(1) & ~HIDEHUD_FLASHLIGHT) | HIDEHUD_TIMER);
else
set_msg_arg_int(1, ARG_BYTE, (get_msg_arg_int(1) & ~HIDEHUD_TIMER) | HIDEHUD_FLASHLIGHT);
}
public MessageHook_Money(const msgid, const msgdest, const id)
{
/*
* forcing everything message of gamedll chage to own value
*/
new iAccount = g_pPlayerInfo[ id ][ Player_Money ];
set_member(id, m_iAccount, iAccount);
set_msg_arg_int(1, ARG_LONG, iAccount);
set_msg_arg_int(2, ARG_BYTE, 0);
}
public plugin_end()
{
CFTMod__DestroyForwards();
}
#if defined FROZEN_MOD_API
public plugin_natives()
{
/*
* Execute func
*/
register_native("ftm_execute_frozen", "_ftm_execute_frozen", 1);
register_native("ftm_execute_unfrozen", "_ftm_execute_unfrozen", 1);
register_native("ftm_execute_clean_frozen", "_ftm_execute_clean_frozen", 1);
/*
* Additions natives
*/
register_native("ftm_register_extra_item", "_ftm_register_extra_item", 1);
/*
* Specific player natives
*/
register_native("ftm_set_frozen", "_ftm_set_frozen", 1);
register_native("ftm_get_frozen", "_ftm_get_frozen", 1);
register_native("ftm_set_alive", "_ftm_set_alive", 1);
register_native("ftm_get_alive", "_ftm_get_alive", 1);
register_native("ftm_get_teamid", "_ftm_get_teamid", 1);
register_native("ftm_set_add_health", "_ftm_set_add_health", 1);
register_native("ftm_get_add_health", "_ftm_get_add_health", 1);
register_native("ftm_set_money", "_ftm_set_money", 1);
register_native("ftm_get_money", "_ftm_get_money", 1);
register_native("ftm_get_rescuer_id", "_ftm_get_rescuer_id", 1);
register_native("ftm_get_obs_target", "_ftm_get_obs_target", 1);
register_native("ftm_get_protect_spawn", "_ftm_get_protect_spawn", 1);
register_native("ftm_get_play_origin", "_ftm_get_play_origin");
register_native("ftm_get_play_round", "_ftm_get_play_round", 1);
register_native("ftm_set_spawnlock", "_ftm_set_spawnlock", 1);
register_native("ftm_get_spawnlock", "_ftm_get_spawnlock", 1);
register_native("ftm_set_stay", "_ftm_set_stay", 1);
register_native("ftm_get_stay", "_ftm_get_stay", 1);
register_native("ftm_get_entity_owner", "_ftm_get_entity_owner");
register_native("ftm_defrost_break", "_ftm_defrost_break", 1);
}
public _ftm_execute_frozen(const id)
{
CPlayer__Frozen(id);
}
public _ftm_execute_unfrozen(const id)
{
CPlayer__UnFrozen(id);
}
public _ftm_execute_clean_frozen(const id, bool:bIsKill)
{
CPlayer__CleanFrozen(id, bIsKill);
}
public _ftm_set_frozen(const id, bool:bIsFrozen)
{
g_pPlayerInfo[ id ][ Player_Frozen ] = bIsFrozen;
}
public _ftm_get_frozen(const id)
{
return g_pPlayerInfo[ id ][ Player_Frozen ];
}
public _ftm_set_alive(const id, bool:bIsAlive)
{
g_pPlayerInfo[ id ][ Player_Alive ] = bIsAlive;
}
public _ftm_get_alive(const id)
{
return g_pPlayerInfo[ id ][ Player_Alive ];
}
public _ftm_get_teamid(const id)
{
return _:g_pPlayerInfo[ id ][ Player_Teamid ];
}
public _ftm_set_add_health(const id, const Float:amount)
{
UTIL__SetHealth(id, amount);
}
public Float:_ftm_get_add_health(const id)
{
return g_pPlayerInfo[ id ][ Player_AddHealth ];
}
public _ftm_set_money(const id, const amount, const flash)
{
g_pPlayerInfo[ id ][ Player_Money ] += amount;
UTIL__AddAccount(id, g_pPlayerInfo[ id ][ Player_Money ], flash);
}
public _ftm_get_money(const id)
{
return g_pPlayerInfo[ id ][ Player_Money ];
}
public _ftm_get_rescuer_id(const id)
{
return g_pPlayerInfo[ id ][ Player_Rescuerid ];
}
public _ftm_get_obs_target(const id)
{
return g_pPlayerInfo[ id ][ Player_Target ];
}
public _ftm_get_protect_spawn(const id)
{
new Float:flProtectTime = g_pPlayerInfo[ id ][ Player_ProtectTime ];
if (flProtectTime <= 0.0)
return 0;
return flProtectTime > get_gametime();
}
public _ftm_get_play_origin(iPlugins, iParams)
{
new id = get_param(1);
set_array(2, _:g_flLastOrigin[ id ], 3);
}
public _ftm_get_play_round(const id)
{
return g_pPlayerInfo[ id ][ Player_RoundPlayed ];
}
public _ftm_set_spawnlock(const id, const bool:bLock)
{
g_pPlayerInfo[ id ][ Player_SpawnLock ] = bLock;
if (bLock)
EnableHamForward(g_pHookTable[ InfoHook_RoundRespawn ]);
}
public _ftm_get_spawnlock(const id)
{
return g_pPlayerInfo[ id ][ Player_SpawnLock ];
}
public _ftm_set_stay(const id, const bool:bLock)
{
g_pPlayerInfo[ id ][ Player_Stay ] = bLock;
}
public _ftm_get_stay(const id)
{
return g_pPlayerInfo[ id ][ Player_Stay ];
}
public _ftm_get_entity_owner(iPlugins, iParams)
{
new id = get_param(1);
if (id > 0)
{
set_param_byref(2, g_pPlayerInfo[ id ][ Player_EntCube ]);
set_param_byref(3, g_pPlayerInfo[ id ][ Player_EntView ]);
set_param_byref(4, g_pPlayerInfo[ id ][ Player_EntBody ]);
set_param_byref(5, g_pPlayerInfo[ id ][ Player_EntWeapon ]);
}
}
public _ftm_register_extra_item(const szItem[], const iMoneyCost, EXTRA_TEAM:iTeam)
{
param_convert(1);
if (strlen(szItem) < 1)
{
log_error(AMX_ERR_NATIVE, "[FTM] Can't register extra item with an empty name (%s)", szItem);
return -1;
}
if (g_iExtraItemNum >= MAX_EXTRA_ITEM)
{
log_error(AMX_ERR_NATIVE, "[FTM] Can't register extra item, it has reached the limit (Max: %d)", szItem, MAX_EXTRA_ITEM);
return -1;
}
new szBuffer[ 64 ];
for (new i; i < g_iExtraItemNum; i++)
{
ArrayGetString(g_pExtraItemName, i, szBuffer, charsmax(szBuffer));
if (equali(szBuffer, szItem))
{
if (ArrayGetCell(g_pExtraItemTeam, i) == _:iTeam)
{
log_error(AMX_ERR_NATIVE, "[FTM] Extra item already registered (%s)", szItem);
return -1;
}
}
}
if (iTeam == ITEM_TEAM_ANY)
iTeam |= (ITEM_TEAM_CT | ITEM_TEAM_T);
ArrayPushString(g_pExtraItemName, szItem);
ArrayPushCell(g_pExtraItemCost, iMoneyCost);
ArrayPushCell(g_pExtraItemTeam, iTeam);
return g_iExtraItemNum++;
}
public _ftm_defrost_break(const id)
{
new rescuedID = g_pPlayerInfo[ id ][ Player_Rescuerid ];
if (rescuedID)
{
UTIL__PlayerAllowShoot(rescuedID);
UTIL__BarTime(rescuedID, id);
}
}
public CMD_FlashLight(const id)
{
return g_pPlayerInfo[ id ][ Player_Frozen ];
}
/*
* Not blocked cmd
*/
public CMD_ShopVGUIMenu(const id)
{
if (g_pPlayerInfo[ id ][ Player_State ] != JOIN_IN_TO_GAME)
return;
MenuShop(id, g_pPlayerInfo[ id ][ Player_ShopPos ] = 0);
}
public CMD_ShopMenu(const id)
{
if (g_pPlayerInfo[ id ][ Player_State ] != JOIN_IN_TO_GAME)
return 1;
return MenuShop(id, g_pPlayerInfo[ id ][ Player_ShopPos ] = 0);
}
stock MenuShop(const id, iPos)
{
if (iPos < 0)
return 1;
new iNumItem = 0;
new iExtraTeam = _:g_pPlayerInfo[ id ][ Player_Teamid ];
for (new i; i < g_iExtraItemNum; i++)
{
if (!(ArrayGetCell(g_pExtraItemTeam, i) & (1 << iExtraTeam)))
continue;
g_pPlayerInfo[ id ][ Player_Itemid ][ iNumItem++ ] = i;
}
if (iNumItem < 1)
{
client_print_color(id, DontChange, "%L", LANG_PLAYER, "FTM_SHOP_EMTPY", PREFIX);
return 1;
}
static szBuffer[ 1024 ];
static szItem[ 32 ];
new iIndex;
new iBitsKey = MENU_KEY_0;
new iLen = formatex(szBuffer, charsmax(szBuffer), "%L", LANG_PLAYER, "FTM_SHOP_MENU_TITLE", iPos + 1, (((iNumItem - 1) / MAX_ITEM_ON_PAGE) + 1));
new iNum, iCost;
new iStart = iPos * MAX_ITEM_ON_PAGE;
new iEnd = iStart + MAX_ITEM_ON_PAGE;
iPos = iStart / MAX_ITEM_ON_PAGE;
g_pPlayerInfo[ id ][ Player_ShopPos ] = iPos;
for (new i = iStart; i < iEnd; i++)
{
iIndex = g_pPlayerInfo[ id ][ Player_Itemid ][ i ];
if (i < iNumItem)
{
iCost = ArrayGetCell(g_pExtraItemCost, iIndex);
ArrayGetString(g_pExtraItemName, iIndex, szItem, charsmax(szItem));
if (iCost <= g_pPlayerInfo[ id ][ Player_Money ])
{
iBitsKey |= (1 << iNum);
iLen += formatex(szBuffer[ iLen ], charsmax(szBuffer) - iLen, "%L", LANG_PLAYER, "FTM_SHOP_MENU_LINE_ACTIVE", ++iNum, szItem, iCost);
}
else
iLen += formatex(szBuffer[ iLen ], charsmax(szBuffer) - iLen, "%L", LANG_PLAYER, "FTM_SHOP_MENU_LINE_DEACTIVE", ++iNum, szItem, iCost);
}
else
szBuffer[ iLen++ ] = '\n';
}
if (iEnd < iNumItem)
{
iBitsKey |= MENU_KEY_9;
formatex(szBuffer[ iLen ], charsmax(szBuffer) - iLen,"%L", LANG_PLAYER, "FTM_SHOP_MENU_FOOTER_1", LANG_PLAYER, iPos ? "FTM_SHOP_MENU_FOOTER_BACK" : "FTM_SHOP_MENU_FOOTER_EXIT");
}
else formatex(szBuffer[ iLen ], charsmax(szBuffer) - iLen,"%L", LANG_PLAYER, "FTM_SHOP_MENU_FOOTER_2", LANG_PLAYER, iPos ? "FTM_SHOP_MENU_FOOTER_BACK" : "FTM_SHOP_MENU_FOOTER_EXIT");
if (pev_valid(id) == PDATA_SAFE)
set_member(id, m_iMenu, 0);
return show_menu(id, iBitsKey, szBuffer, -1, "FTMod Menu");
}
public MenuShop__Handler(const id, const iKey)
{
new iPos = g_pPlayerInfo[ id ][ Player_ShopPos ];
new iItemId = g_pPlayerInfo[ id ][ Player_Itemid ][ iPos * MAX_ITEM_ON_PAGE + iKey ];
switch(iKey)
{
// Next
case 8:
MenuShop(id, ++iPos);
// Back/Exit
case 9:
MenuShop(id, --iPos);
default:
{
ExecuteForward(g_pForwards[ SHOP_ITEM_SELECTED ], g_pResultDummy, id, iItemId);
if (g_pResultDummy == PLUGIN_HANDLED)
return 1;
new iCost = ArrayGetCell(g_pExtraItemCost, iItemId);
g_pPlayerInfo[ id ][ Player_Money ] -= iCost;
UTIL__AddAccount(id, g_pPlayerInfo[ id ][ Player_Money ]);
}
}
return 1;
}
#endif // FROZEN_MOD_API
public Event_ResetHUD(const id)
{
if (pev_valid(id) == PDATA_SAFE)
set_member(id, m_iClientHideHUD, 0);
}
public Event_RestartRound()
{
for (new i = 1; i <= g_iMaxPlayers; i++)
memset(_:g_flLastOrigin[ i ], 0, 3);
CFTMod__ClearStats();
CSaveRestore__Clear();
#if defined FROZEN_MOD_API
ExecuteForward(g_pForwards[ SERVER_ROUND_RESTART ], g_pResultDummy);
#endif // FROZEN_MOD_API
}
public Event_NewRound()
{
/*
* fix
* This member nulled after spawn the players, but need to beforehand
*/
//set_pgame_int(m_iRoundWinStatus, 0);
/*
* ... to be sure that the entity removed
*/
CFTMod__CleanUpMap();
for (new i = 1; i <= g_iMaxPlayers; i++)
{
if (!g_pPlayerInfo[ i ][ Player_Ingame ] || pev_valid(i) != PDATA_SAFE)
continue;
if (g_pPlayerInfo[ i ][ Player_Alive ])
UTIL__DestroyShopMenu(i);
g_pPlayerInfo[ i ][ Player_SpawnLock ] = false;
g_pPlayerInfo[ i ][ Player_Stay ] = false;
memset(_:g_flLastOrigin[ i ], 0, 3);
}
DisableHamForward(g_pHookTable[ InfoHook_RoundRespawn ]);
DisableHamForward(g_pHookTable[ InfoHook_TraceAttack ]);
EnableHamForward(g_pHookTable[ InfoHook_ObjectCaps ]);
#if defined FROZEN_MOD_API
ExecuteForward(g_pForwards[ SERVER_ROUND_NEW ], g_pResultDummy);
#endif // FROZEN_MOD_API
}
#if defined FROZEN_STATUS_TEXT
public TraceLine(const Float:vecStart[ 3 ], const Float:vecEnd[ 3 ], fNoMonsters, id, ptr)
{
if (id < 1 || id > g_iMaxPlayers || g_pPlayerInfo[ id ][ Player_Frozen ] || !g_pPlayerInfo[ id ][ Player_Alive ])
return FMRES_IGNORED;
new Float:vecOrigin[ 3 ], Float:vecViewOfs[ 3 ];
entity_get_vector(id, EV_VEC_origin, vecOrigin);
entity_get_vector(id, EV_VEC_view_ofs, vecViewOfs);
vecOrigin[ 2 ] += vecViewOfs[ 2 ];
/*
* Ignore through wall tracelines
*/
if (!VectorCompare(vecOrigin, vecStart))
return FMRES_IGNORED;
CPlayer__UpdateStatusBar(id, ptr);
return FMRES_IGNORED;
}
#endif // FROZEN_STATUS_TEXT
public ClientDisconnect_Post(id)
{
if (is_user_bot(id) || is_user_hltv(id))
return;
g_pPlayerInfo[ id ][ Player_Rescuerid ] = 0;
g_pPlayerInfo[ id ][ Player_Alive ] = false;
g_pPlayerInfo[ id ][ Player_AddHealth ] = _:0.0;
g_pPlayerInfo[ id ][ Player_Money ] = 0;
g_pPlayerInfo[ id ][ Player_ButtonNext ] = _:0.0;
CPlayer__CleanupEntity(id);
/*
* find next target, after disconnected from game current target
*/
for (new i = 1; i <= g_iMaxPlayers; i++)
{
if (id == i || !g_pPlayerInfo[ i ][ Player_Ingame ] || !g_pPlayerInfo[ i ][ Player_Frozen ] || g_pPlayerInfo[ i ][ Player_Target ] != id)
continue;
CPlayer__HandleButtons(i, BUTTON_MOUSE1);
}
if (g_pPlayerInfo[ id ][ Player_State ] == JOIN_IN_TO_GAME)
{
#if defined WAIT_TO_NEXT_ROUND
if (get_pgame_float(m_fRoundCount) + ROUND_WAIT_NEXT > get_gametime())
#endif // WAIT_TO_NEXT_ROUND
CSaveRestore__WriteData(id);
}
g_pPlayerInfo[ id ][ Player_Ingame ] = false;
g_pPlayerInfo[ id ][ Player_Frozen ] = false;
g_pPlayerInfo[ id ][ Player_Teamid ] = _:CS_TEAM_UNASSIGNED;
g_pPlayerInfo[ id ][ Player_SpawnLock ] = false;
g_pPlayerInfo[ id ][ Player_Stay ] = false;
g_pPlayerInfo[ id ][ Player_InterpTime ] = _:0.0;
g_pPlayerInfo[ id ][ Player_VGUI ] = false;
memset(_:g_flLastOrigin[ id ], 0, 3);
CFTMod__ConditionsCheckWin();
}
public client_connect(id)
{
if (is_user_bot(id) || is_user_hltv(id))
return;
g_pPlayerInfo[ id ][ Player_SpawnLock ] = false;
g_pPlayerInfo[ id ][ Player_Stay ] = false;
g_pPlayerInfo[ id ][ Player_State ] = _:JOINED;
g_pPlayerInfo[ id ][ Player_Ingame ] = false;
g_pPlayerInfo[ id ][ Player_Teamid ] = _:CS_TEAM_UNASSIGNED;
}
public client_putinserver(id)
{
if (is_user_bot(id) || is_user_hltv(id))
return;
g_pPlayerInfo[ id ][ Player_ShopPos ] = 0;
g_pPlayerInfo[ id ][ Player_Alive ] = false;
g_pPlayerInfo[ id ][ Player_Ingame ] = true;
g_pPlayerInfo[ id ][ Player_Frozen ] = false;
g_pPlayerInfo[ id ][ Player_Money ] = 0;
g_pPlayerInfo[ id ][ Player_ViewModel ] = 0;
g_pPlayerInfo[ id ][ Player_Rescuerid ] = 0;
g_pPlayerInfo[ id ][ Player_AddHealth ] = _:0.0;
g_pPlayerInfo[ id ][ Player_ButtonNext ] = _:0.0;
g_pPlayerInfo[ id ][ Player_InterpTime ] = _:INTERP_TIME_DEFAULT;
get_user_authid(id, g_pPlayerInfo[ id ][ Player_Authid ], charsmax(g_pPlayerInfo[][ Player_Authid ]));
get_user_ip(id, g_pPlayerInfo[ id ][ Player_Ip ], charsmax(g_pPlayerInfo[][ Player_Ip ]), 1);
}
public ClientKill(const id)
{
return g_pPlayerInfo[ id ][ Player_Frozen ] ? FMRES_SUPERCEDE : FMRES_IGNORED;
}
public CFTMod__InformerThink(const ent)
{
static iPlayers[ 2 ][ MAX_CLIENTS + 1 ], iNum[ 4 ], szName[ 32 ], szBuffer[ 512 ];
new iTeam, bIsFrozen, a, b, i;
new Float:flDist, Float:flCurrentTime;
flCurrentTime = get_gametime();
memset(iNum, 0, 4);
for (i = 1; i <= g_iMaxPlayers; i++)
{
if (!g_pPlayerInfo[ i ][ Player_Alive ] || g_pPlayerInfo[ i ][ Player_Stay ])// || !g_pPlayerInfo[ i ][ Player_Ingame ])
continue;
iTeam = _:g_pPlayerInfo[ i ][ Player_Teamid ] - 1;
if (iTeam >= 0)
{
if (g_pPlayerInfo[ i ][ Player_Frozen ])
iPlayers[ iTeam ][ iNum[ iTeam ]++ ] = i;
// 2 alive t | 3 alive ct
iNum[ iTeam + 2 ]++;
}
}
if (!(iNum[ 0 ] + iNum[ 1 ]))
{
entity_set_float(ent, EV_FL_nextthink, flCurrentTime + 1.0);
return;
}
for (i = 1; i <= g_iMaxPlayers; i++)
{
if (!g_pPlayerInfo[ i ][ Player_Alive ])// || !g_pPlayerInfo[ i ][ Player_Ingame ])
continue;
iTeam = _:g_pPlayerInfo[ i ][ Player_Teamid ] - 1;
if (iTeam >= 0 && iNum[ iTeam ])
{
szBuffer[ 0 ] = '\0';
bIsFrozen = g_pPlayerInfo[ i ][ Player_Frozen ];
for (b = 0; b < iNum[ iTeam ]; b++)
{
a = iPlayers[ iTeam ][ b ];
flDist = entity_range(i, a);
if (!bIsFrozen && !g_pPlayerInfo[ a ][ Player_Stay ])
{
if (flCurrentTime > g_pPlayerInfo[ i ][ Player_WaitAlert ] && flDist < DISTANCE_ALERT)
{
g_pPlayerInfo[ i ][ Player_WaitAlert ] = _:(flCurrentTime + ALERT_TIME);
set_dhudmessage(COLOR_DHUD_MESSAGE_USE, -1.0, 0.65, 2, 0.25, 2.0, 0.01, 0.5);
show_dhudmessage(i, "%L", LANG_PLAYER, "FTM_MSG_NOTICE_USE");
}
#if defined SOUND_HELP_AUTO
if (flCurrentTime > g_pPlayerInfo[ a ][ Player_WaitHelp ] && flDist < DISTANCE_HELP_ME)
{
g_pPlayerInfo[ a ][ Player_WaitHelp ] = _:(flCurrentTime + HELP_TIME);
EMIT_SOUND(a, CHAN_VOICE, SOUND_HELP_ME[ random_num(0, sizeof(SOUND_HELP_ME) - 1) ], VOL_NORM, ATTN_NORM);
CPlayer__RadioIcon(a);
}
#else // SOUND_HELP_AUTO
if (flCurrentTime > g_pPlayerInfo[ a ][ Player_WaitHelp ] && flCurrentTime > g_pPlayerInfo[ a ][ Player_WaitAlert ] && flDist < DISTANCE_ALERT && entity_get_int(a, EV_INT_iuser2) == 0)
{
g_pPlayerInfo[ a ][ Player_WaitAlert ] = _:(flCurrentTime + HELP_USE_TIME);
set_dhudmessage(COLOR_DHUD_MESSAGE_USE, -1.0, 0.65, 2, 0.25, 2.0, 0.01, 0.5);
show_dhudmessage(a, "%L", LANG_PLAYER, "FTM_MSG_NOTICE_USE_OWNER");
}
#endif // SOUND_HELP_AUTO
}
entity_get_string(a, EV_SZ_netname, szName, charsmax(szName));
if (szName[ 0 ] != '\0')
{
strcat(szName, "\n", charsmax(szName));
strcat(szBuffer, szName, charsmax(szBuffer));
}
}
set_hudmessage(128, 128, 128, 0.01, 0.18, 0, 0.7, 0.7, _, 0.5);
show_hudmessage(i, "%L", LANG_PLAYER, "FTM_INFO_STATS", iNum[ iTeam ], iNum[ iTeam + 2 ], szBuffer);
}
}
entity_set_float(ent, EV_FL_nextthink, flCurrentTime + 1.0);
}
public CBasePlayer__ObjectCaps_Post(const id)
{
if (g_pPlayerInfo[ id ][ Player_Frozen ])
return;
new afButtonReleased = get_member(id, m_afButtonReleased);
if (!((entity_get_int(id, EV_INT_button) | get_member(id, m_afButtonPressed) | afButtonReleased) & IN_USE))
return;
static Float:__flNextUpdateMoney[ MAX_CLIENTS + 1 ] = { 0.0, ... };
new Float:vecOrigin[ 3 ], Float:flHealth, Float:flCurrentTime;
new pEnt, pEntAiming, pEntRescued, pEntCube, pBody, teamID;
flCurrentTime = get_gametime();
pEntRescued = g_pPlayerInfo[ id ][ Player_Rescuerid ];
teamID = _:g_pPlayerInfo[ id ][ Player_Teamid ];
if (!(afButtonReleased & IN_USE))
{
entity_get_vector(id, EV_VEC_origin, vecOrigin);
/*
* Defrost player in the process
*/
if (pEntRescued > 0)
{
pEntCube = g_pPlayerInfo[ pEntRescued ][ Player_EntCube ];
if (pev_valid(pEntCube))
{
get_user_aiming(id, pEntAiming, pBody);
#if defined FROZEN_MOD_API
ExecuteForward(g_pForwards[ CLIENT_UNFREEZE ], g_pResultDummy, id, pEntRescued, pEntCube, g_pPlayerInfo[ id ][ Player_Money ]);
if (!g_pPlayerInfo[ pEntRescued ][ Player_Stay ] && pEntAiming == pEntCube && g_pResultDummy != PLUGIN_HANDLED)
#else
if (!g_pPlayerInfo[ pEntRescued ][ Player_Stay ] && pEntAiming == pEntCube)
#endif // FROZEN_MOD_API
{
UTIL__PlayerAllowShoot(id, false);
g_pPlayerInfo[ id ][ Player_Money ] += MULTIPLY_MONEY;
g_pPlayerInfo[ pEntRescued ][ Player_ButtonNext ] = _:(flCurrentTime + 2.5);
if (flCurrentTime > __flNextUpdateMoney[ id ])
{
UTIL__AddAccount(id, g_pPlayerInfo[ id ][ Player_Money ]);
__flNextUpdateMoney[ id ] = flCurrentTime + UPDATE_HUD_MONEY;
}
flHealth = entity_get_float(pEntCube, EV_FL_health);
if (flHealth <= 0.0)
return;
flHealth -= (g_pPlayerInfo[ id ][ Player_InterpTime ] * 100.0 / TIME_HAND_DEFORSTING) * (CUBE_HEALTH - MIN_POOL_AMOUNT) / 100.0;
if (flHealth < 0.0)
flHealth = 0.0;
entity_set_float(pEntCube, EV_FL_health, flHealth);
entity_set_float(pEntCube, EV_FL_renderamt, flHealth);
CPlayer__UnFrozenProccess(pEntRescued, pEntCube, g_flLastOrigin[ pEntRescued ], flHealth);
}
else
{
UTIL__PlayerAllowShoot(id);
UTIL__BarTime(id, pEntRescued);
}
}
}
/*
* Find freezed player
*/
else
{
get_user_aiming(id, pEntAiming, pBody);
if (!pev_valid(pEntAiming))
return;
while ((pEnt = FIND_ENTITY_IN_SPHERE(pEnt, vecOrigin, MAX_RADIUS_USE)) != NULL)
{
if (pEnt <= g_iMaxPlayers || !pev_valid(pEnt) || entity_get_int(pEnt, EV_INT_impulse) != INFOCUBE_UID)
continue;
if (entity_get_int(pEnt, DATA_CUBE_TEAMID) != teamID)
continue;
pEntRescued = entity_get_int(pEnt, DATA_CUBE_OWNER);
if (!pEntRescued || !g_pPlayerInfo[ pEntRescued ][ Player_Alive ])
continue;
#if !defined FROZEN_MOD_API
if (g_pPlayerInfo[ pEntRescued ][ Player_Stay ])
continue;
#endif // FROZEN_MOD_API
if (!g_pPlayerInfo[ pEntRescued ][ Player_Frozen ] || g_pPlayerInfo[ pEntRescued ][ Player_Rescuerid ])
continue;
if (pEntAiming == pEnt)
{
flHealth = entity_get_float(pEnt, EV_FL_health);
new iTime = floatround((flHealth - MIN_POOL_AMOUNT) / SPEED_BARTIME);
if (iTime < 1)
iTime = 1;
#if defined FROZEN_MOD_API
ExecuteForward(g_pForwards[ CLIENT_FIND_TARGET ], g_pResultDummy, id, pEntRescued, iTime);
if (g_pResultDummy == PLUGIN_HANDLED)
return;
if (g_pPlayerInfo[ pEntRescued ][ Player_Stay ])
continue;
#endif // FROZEN_MOD_API
UTIL__PlayerAllowShoot(id, false);
UTIL__BarTime(id, pEntRescued, iTime);
g_pPlayerInfo[ id ][ Player_InterpTime ] = _:UTIL__GetUserInterpTime(id);
/*
* reset view to owner, if the him begin defrosted
*/
if (g_pPlayerInfo[ pEntRescued ][ Player_Target ] != pEnt)
{
entity_set_int(pEntRescued, EV_INT_iuser1, OBS_NONE);
entity_set_int(pEntRescued, EV_INT_iuser2, NULL);
g_pPlayerInfo[ pEntRescued ][ Player_Target ] = pEnt;
g_pPlayerInfo[ pEntRescued ][ Player_ButtonNext ] = _:(flCurrentTime + 2.5);
UTIL__ScreenFade(pEntRescued, 0x0005, 0, 0);
}
break;
}
}
}
}
else if (pEntRescued > 0)
{
UTIL__PlayerAllowShoot(id);
UTIL__BarTime(id, pEntRescued);
}
}
#if defined SPARK_EFFECTS
public CBaseEntity__TraceAttack(const victim, const idattacker, const Float:damage, const Float:flDirection[ 3 ], const tracehandle, const damagebits)
{
if (entity_get_int(victim, EV_INT_impulse) != INFOCUBE_UID)
return HAM_IGNORED;
if (idattacker < 1 || idattacker > g_iMaxPlayers || !g_pPlayerInfo[ idattacker ][ Player_Alive ])
return HAM_SUPERCEDE;
new Float:vecEndPos[ 3 ];
if (random_num(0, 5) == 1)
{
get_tr2(tracehandle, TR_EndPos, vecEndPos);
CEffects__Spark(vecEndPos);
}
return HAM_IGNORED;
}
#endif // SPARK_EFFECTS
public CPointEntity__IcecubeTouch(const ent, const toucher)
{
if (!pev_valid(toucher))
return;
new Float:vecVelocity[ 3 ], Float:vecVelocityToucher[ 3 ];
entity_get_vector(ent, EV_VEC_velocity, vecVelocity);
entity_get_vector(toucher, EV_VEC_velocity, vecVelocityToucher);
if (toucher > g_iMaxPlayers && entity_get_int(toucher, EV_INT_impulse) == INFOCUBE_UID)
{
vecVelocity[ 0 ] += vecVelocityToucher[ 0 ] * 0.9;
vecVelocity[ 1 ] += vecVelocityToucher[ 1 ] * 0.9;
}
else
{
if (!(entity_get_int(toucher, EV_INT_flags)) || entity_get_edict(toucher, EV_ENT_groundentity) == ent)
return;
// coefficient
vecVelocity[ 0 ] += vecVelocityToucher[ 0 ] * 0.5;
vecVelocity[ 1 ] += vecVelocityToucher[ 1 ] * 0.5;
}
entity_set_vector(ent, EV_VEC_velocity, vecVelocity);
}
public CBaseEntity__TakeDamage(const victim, const idinflictor, const idattacker, const Float:flDamage, const damagebits)
{
if (entity_get_int(victim, EV_INT_impulse) != INFOCUBE_UID)
return HAM_IGNORED;
if (idattacker < 1 || idattacker > g_iMaxPlayers || !g_pPlayerInfo[ idattacker ][ Player_Alive ] || get_member_game(m_iRoundWinStatus) != 0)
return HAM_SUPERCEDE;
/*
* block the damage, if it defrosted the player
*/
if (g_pPlayerInfo[ idattacker ][ Player_Rescuerid ] > 0)
return HAM_SUPERCEDE;
new pOwner = entity_get_int(victim, DATA_CUBE_OWNER);
if (pOwner > 0 && g_pPlayerInfo[ pOwner ][ Player_Stay ])
return HAM_SUPERCEDE;
SetHamParamFloat(4, flDamage / MULTIDIV_DAMAGE);
return HAM_IGNORED;
}
public CBasePlayer__Killed(const victim, const killer, const shouldgib)
{
if (g_pPlayerInfo[ victim ][ Player_Ingame ])
UTIL__BarTime(victim, g_pPlayerInfo[ victim ][ Player_Rescuerid ]);
if (!killer || killer > g_iMaxPlayers || killer == victim || !g_pPlayerInfo[ killer ][ Player_Alive ])
{
CFTMod__ConditionsCheckWin();
return HAM_IGNORED;
}
#if defined FROZEN_MOD_API
ExecuteForward(g_pForwards[ CLIENT_FROZEN ], g_pResultDummy, victim, killer);
if (g_pResultDummy > 0)
return g_pResultDummy;
#endif // FROZEN_MOD_API
new CsTeams:teamID = g_pPlayerInfo[ killer ][ Player_Teamid ];
g_iStats[ teamID ][ InfoStats_Frozen ]++;
static szWeaponName[ 22 ];
if (killer && killer != victim && pev_valid(killer) == PDATA_SAFE)
{
MESSAGE_BEGIN(MSG_ALL, g_iUserMsg[ Message_ScoreInfo ], _, NULL);
WRITE_BYTE(killer);
WRITE_SHORT(floatround(entity_get_float(killer, EV_FL_frags)) + 1);
WRITE_SHORT(get_member(killer, m_iDeaths));
WRITE_SHORT(0);
WRITE_SHORT(_:g_pPlayerInfo[ victim ][ Player_Teamid ]);
MESSAGE_END();
UTIL__GetWeaponByKiller(killer, entity_get_edict(victim, EV_ENT_dmg_inflictor), szWeaponName, charsmax(szWeaponName));
MESSAGE_BEGIN(MSG_ALL, g_iUserMsg[ Message_DeathMsg ], _, NULL);
WRITE_BYTE(killer);
WRITE_BYTE(victim);
WRITE_BYTE((get_member(victim, m_LastHitGroup) == HIT_HEAD));
write_string(szWeaponName);
MESSAGE_END();
g_pPlayerInfo[ killer ][ Player_Money ] += MONEY_KILL;
UTIL__AddAccount(killer, g_pPlayerInfo[ killer ][ Player_Money ]);
ExecuteHam(Ham_AddPoints, killer, 1, false);
}
CPlayer__Frozen(victim, killer);
#if defined FROZEN_MOD_API
ExecuteForward(g_pForwards[ CLIENT_FROZEN_POST ], g_pResultDummy, victim, killer);
#endif // FROZEN_MOD_API
return HAM_SUPERCEDE;
}
public CPointEntity__IceCubeThink(const ent)
{
new id = entity_get_int(ent, DATA_CUBE_OWNER);
if (!g_pPlayerInfo[ id ][ Player_Alive ])
return HAM_IGNORED;
static Float:flCurrentTime, Float:flHealth;
static pEntBody, pEntCam, CsTeams:teamID, rescuedID;
static Float:vecSrc[ 3 ], Float:vecEnd[ 3 ], Float:vecEndPos[ 3 ], Float:vecAiming[ 3 ], Float:vecOrigin[ 3 ], Float:vecVelocity[ 3 ], Float:vecAngle[ 3 ];
static Float:__flNextUpdate[ MAX_CLIENTS + 1 ] = { 0.0, ... };
static Float:__flNextSend[ MAX_CLIENTS + 1 ] = { 0.0, ... };
static const iSkinCrack[] =
{
0,
SKIN_ICECUB_T_CRACK,
SKIN_ICECUB_CT_CRACK
};
if (!g_pPlayerInfo[ id ][ Player_Frozen ])
return HAM_IGNORED;
pEntBody = g_pPlayerInfo[ id ][ Player_EntBody ];
pEntCam = g_pPlayerInfo[ id ][ Player_EntView ];
teamID = g_pPlayerInfo[ id ][ Player_Teamid ];
rescuedID = g_pPlayerInfo[ id ][ Player_Rescuerid ];
if (!pev_valid(ent))
return HAM_IGNORED;
/*
* forcing don't shoots
*/
set_member(id, m_flNextAttack, get_gametime() + 1.0);
flCurrentTime = get_gametime();
if (pev_valid(pEntCam) && pev_valid(pEntBody))
{
entity_get_vector(id, EV_VEC_v_angle, vecAngle);
MAKE_VECTORS(vecAngle);
new pTarget = g_pPlayerInfo[ id ][ Player_Target ];
entity_get_vector(pTarget, EV_VEC_origin, vecOrigin);
if (pTarget == ent)
vecOrigin[ 2 ] += 36.0;
vecSrc[ 0 ] = vecOrigin[ 0 ];
vecSrc[ 1 ] = vecOrigin[ 1 ];
vecSrc[ 2 ] = vecOrigin[ 2 ] + VEC_VIEW;
#if defined FROZEN_CUBE_MOBILE_OBJECT
entity_get_vector(ent, EV_VEC_origin, vecOrigin);
entity_get_vector(ent, EV_VEC_velocity, vecVelocity);
if (entity_get_int(ent, DATA_CUBE_SMALL) != 1)
vecOrigin[ 2 ] += 36.0;
else
vecOrigin[ 2 ] += 46.0;
entity_set_vector(id, EV_VEC_origin, vecOrigin);
entity_set_vector(id, EV_VEC_velocity, vecVelocity);
entity_set_vector(pEntBody, EV_VEC_origin, vecOrigin);
entity_set_vector(pEntBody, EV_VEC_velocity, vecVelocity);
VectorCopy(vecOrigin, g_flLastOrigin[ id ]);
#endif // FROZEN_CUBE_MOBILE_OBJECT
get_global_vector(GL_v_forward, vecAiming);
VectorSubScalar(vecSrc, vecAiming, vecEnd, 128);
trace_line(id, vecSrc, vecEnd, vecEndPos);
entity_set_vector(ent, DATA_CUBE_ORIGIN, vecOrigin);
entity_set_vector(pEntCam, EV_VEC_origin, vecEndPos);
entity_set_vector(pEntCam, EV_VEC_angles, vecAngle);
}
new iMode = entity_get_int(ent, DATA_CUBE_MODE);
if (iMode == MODE_CRACK && get_member_game(m_iRoundWinStatus) == 0)
{
CPlayer__UnFrozen(id, rescuedID);
entity_set_int(ent, DATA_CUBE_MODE, MODE_SPAWN);
entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.01);
return HAM_IGNORED;
}
if (flCurrentTime > __flNextUpdate[ id ])
{
__flNextUpdate[ id ] = flCurrentTime + 0.1;
flHealth = entity_get_float(ent, EV_FL_health);
new Float:flLeft = ((flHealth - MIN_POOL_AMOUNT) / SPEED_DEFORST);
if (flCurrentTime >= __flNextSend[ id ])
{
__flNextSend[ id ] = flCurrentTime + 1.0;
if (entity_get_int(ent, EV_INT_skin) != iSkinCrack[ _:teamID ])
{
if (flHealth - MIN_POOL_AMOUNT <= ((CUBE_HEALTH - MIN_POOL_AMOUNT) / 2))
{
entity_set_int(ent, EV_INT_skin, iSkinCrack[ _:teamID ]);
CEffects__BeamCylinder(vecOrigin, 150, 180.0, 60, { 100, 100, 100 }, g_iSpriteCrack, 5.0);
}
}
/*
* Update location frozen the players
*/
for (new i = 1; i <= g_iMaxPlayers; i++)
{
if (!g_pPlayerInfo[ i ][ Player_Alive ] || g_pPlayerInfo[ i ][ Player_Frozen ] || teamID != g_pPlayerInfo[ i ][ Player_Teamid ])
continue;
CPlayer__UpdatePosition(id, i, vecOrigin);
}
/*
* Update RoundTime, the remaining time until full defrosted
*/
MESSAGE_BEGIN(MSG_ONE_UNRELIABLE, g_iUserMsg[ Message_RoundTime ], _, id);
WRITE_SHORT(floatround(flLeft));
MESSAGE_END();
}
}
entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.01);
return HAM_IGNORED;
}
public CBasePlayer__PreThink_Post(const id)
{
static Float:flCurrentTime;
static Float:__flNextUpdate[ MAX_CLIENTS + 1 ] = { 0.0, ... };
flCurrentTime = get_gametime();
g_pPlayerInfo[ id ][ Player_LastUpdate ] = _:flCurrentTime;
if (g_pPlayerInfo[ id ][ Player_Alive ])
{
new Float:flProtectTime = g_pPlayerInfo[ id ][ Player_ProtectTime ];
if (flProtectTime != 0.0)
{
new iButton = entity_get_int(id, EV_INT_button);
if (flCurrentTime > flProtectTime || (iButton & (IN_ATTACK | IN_ATTACK2)))
{
set_ent_rendering(id);
g_pPlayerInfo[ id ][ Player_ProtectTime ] = _:0.0;
entity_set_float(id, EV_FL_takedamage, DAMAGE_YES);
}
}
}
new pEnt = g_pPlayerInfo[ id ][ Player_EntCube ];
if (g_pPlayerInfo[ id ][ Player_Frozen ])
{
new iButton = entity_get_int(id, EV_INT_button);
new iOldButtons = entity_get_int(id, EV_INT_oldbuttons);
if (iButton & IN_ATTACK && !(iOldButtons & IN_ATTACK))
CPlayer__HandleButtons(id, BUTTON_MOUSE1);
else if (iButton & IN_ATTACK2 && !(iOldButtons & IN_ATTACK2))
CPlayer__HandleButtons(id, BUTTON_MOUSE2);
#if !defined SOUND_HELP_AUTO
if ((iButton & IN_USE) && !(iOldButtons & IN_USE) && flCurrentTime > g_pPlayerInfo[ id ][ Player_WaitHelp ] && entity_get_int(id, EV_INT_iuser2) == 0)
{
g_pPlayerInfo[ id ][ Player_WaitHelp ] = _:(flCurrentTime + HELP_TIME);
EMIT_SOUND(id, CHAN_VOICE, SOUND_HELP_ME[ random_num(0, sizeof(SOUND_HELP_ME) - 1) ], VOL_NORM, ATTN_NORM);
CPlayer__RadioIcon(id);
}
#endif // SOUND_HELP_AUTO
}
if (pev_valid(pEnt) && flCurrentTime > __flNextUpdate[ id ])
{
__flNextUpdate[ id ] = flCurrentTime + 0.1;
new Float:flHealth = entity_get_float(pEnt, EV_FL_health);
/*
* auto-defrosting
*/
new rescuedID = g_pPlayerInfo[ id ][ Player_Rescuerid ];
if (rescuedID == NULL && !g_pPlayerInfo[ id ][ Player_Stay ])
{
flHealth -= (INTERP_TIME_DEFAULT * 1000.0 / TIME_DEFORSTING) * (CUBE_HEALTH - MIN_POOL_AMOUNT) / 100.0;
if (flHealth > 0.0)
{
if (flHealth < MIN_POOL_AMOUNT)
{
new Float:vecOrigin[3];
entity_get_vector(pEnt, DATA_CUBE_ORIGIN, vecOrigin);
CPlayer__UnFrozenProccess(id, pEnt, vecOrigin, flHealth);
}
/*
* reset view to owner, if the time nearing the end
*/
if (flHealth < MIN_POOL_AMOUNT + 20.0)
{
if (g_pPlayerInfo[ id ][ Player_Target ] != pEnt)
{
entity_set_int(id, EV_INT_iuser1, OBS_NONE);
entity_set_int(id, EV_INT_iuser2, NULL);
g_pPlayerInfo[ id ][ Player_Target ] = pEnt;
g_pPlayerInfo[ id ][ Player_ButtonNext ] = _:(flCurrentTime + 90.0);
UTIL__ScreenFade(id, 0x0005, 0, 0);
}
}
entity_set_float(pEnt, EV_FL_health, flHealth);
entity_set_float(pEnt, EV_FL_renderamt, flHealth);
}
}
}
return HAM_IGNORED;
}
public CBasePlayer__CS_RoundRespawn(const id)
{
if (g_pPlayerInfo[ id ][ Player_Frozen ])
return HAM_IGNORED;
if (g_pPlayerInfo[ id ][ Player_SpawnLock ] || get_member_game(m_iRoundWinStatus) != 0)
return HAM_SUPERCEDE;
#if defined WAIT_TO_NEXT_ROUND
if (get_pgame_bool(m_bFirstConnected) && get_gametime() > get_member_game(m_fRoundCount) + ROUND_WAIT_NEXT)
return HAM_SUPERCEDE;
#endif // WAIT_TO_NEXT_ROUND
return HAM_IGNORED;
}
public CBasePlayer__TraceAttack(victim, idattacker, Float:damage, Float:direction[ 3 ], tracehandle, damagebits)
{
return HAM_SUPERCEDE;
}
/*
* Blocked spawning the player
*/
public CBasePlayer__ResetMaxSpeed_Post(id)
{
if (pev_valid(id) != PDATA_SAFE || get_member(id, m_iJoiningState) != 5)
return;
#if defined WAIT_TO_NEXT_ROUND
if ((!get_pgame_bool(m_bFirstConnected) || (get_gametime() <= get_member_game(m_fRoundCount) + ROUND_WAIT_NEXT)) && g_pPlayerInfo[ id ][ Player_State ] != JOIN_LOCK_SPAWN)
return;
#else
if (g_pPlayerInfo[ id ][ Player_State ] != JOIN_LOCK_SPAWN)
return;
#endif // WAIT_TO_NEXT_ROUND
set_member(id, m_iNumSpawns, 1);
set_member(id, m_iJoiningState, 0);
EnableHamForward(g_pHookTable[ InfoHook_RoundRespawn ]);
}
public CBasePlayer__Spawn_Pre(const id)
{
CPlayer__InitStatusBar(id);
if (pev_valid(id) != PDATA_SAFE)
return HAM_IGNORED;
/*
* The player yet has not entered the game
*/
if (get_member(id, m_bJustConnected) & (1 << 0))
{
switch(CSaveRestore__ReadData(id))
{
case RETURN_BACK_GAME:
g_pPlayerInfo[ id ][ Player_State ] = _:JOIN_TO_BACK_GAME;
case RETURN_LOCK_SPAWN:
g_pPlayerInfo[ id ][ Player_State ] = _:JOIN_LOCK_SPAWN;
default:
g_pPlayerInfo[ id ][ Player_State ] = _:JOIN_IN_TO_SPEC;
}
set_member_game(m_bMapHasBuyZone, true);
return HAM_IGNORED;
}
if (g_pPlayerInfo[ id ][ Player_SpawnLock ])
{
#if defined WAIT_TO_NEXT_ROUND
goto _jump_loc;
}
if (g_pPlayerInfo[ id ][ Player_State ] != JOIN_IN_TO_GAME && !g_pPlayerInfo[ id ][ Player_Frozen ] && get_pgame_bool(m_bFirstConnected) && get_gametime() > get_pgame_float(m_fRoundCount) + ROUND_WAIT_NEXT)
{
set_dhudmessage(COLOR_DHUD_MESSAGE_USE, -1.0, 0.65, 2, 0.25, 5.0, 0.01, 0.5);
show_dhudmessage(id, "%L", LANG_PLAYER, "FTM_MSG_NOT_ALLOW_INGAME");
_jump_loc:
#endif // WAIT_TO_NEXT_ROUND
entity_set_int(id, EV_INT_deadflag, DEAD_RESPAWNABLE);
entity_set_int(id, EV_INT_flags, entity_get_int(id, EV_INT_flags) & ~FL_FROZEN);
return HAM_SUPERCEDE;
}
if (g_pPlayerInfo[ id ][ Player_State ] == JOIN_TO_BACK_GAME)
{
CSaveRestore__Delete(id);
g_pPlayerInfo[ id ][ Player_Alive ] = false;
cs_set_user_team(id, g_pPlayerInfo[ id ][ Player_Teamid ]);
}
else
g_pPlayerInfo[ id ][ Player_Teamid ] = _:cs_get_user_team(id);
#if defined FROZEN_MOD_API
ExecuteForward(g_pForwards[ CLIENT_SPAWN ], g_pResultDummy, id, _:g_pPlayerInfo[ id ][ Player_Teamid ]);
if (g_pResultDummy == PLUGIN_HANDLED)
return HAM_IGNORED;
#endif // FROZEN_MOD_API
if (g_pPlayerInfo[ id ][ Player_Frozen ] && get_member(id, m_bNotKilled))
{
if (g_pPlayerInfo[ id ][ Player_ViewModel ])
{
set_pev(id, pev_viewmodel, g_pPlayerInfo[ id ][ Player_ViewModel ]);
g_pPlayerInfo[ id ][ Player_ViewModel ] = 0;
}
}
return HAM_IGNORED;
}
public CBasePlayer__Spawn_Post(const id)
{
if (pev_valid(id) != PDATA_SAFE)
return HAM_IGNORED;
if (get_member(id, m_bJustConnected) & (1 << 0))
{
/*
* Spawn on client_putinserver
*/
g_pPlayerInfo[ id ][ Player_VGUI ] = bool:!!(get_member(id, m_bVGUIMenus) & (1<<0));
set_member(id, m_iHideHUD, get_member(id, m_iHideHUD) | HIDEHUD_TIMER | HIDEHUD_MONEY);
return HAM_IGNORED;
}
if (!is_user_alive(id))
return HAM_IGNORED;
#if defined INFO_VGUI_DISABLED
if (g_pPlayerInfo[ id ][ Player_VGUI ])
{
client_print_color(id, DontChange, "%L", LANG_PLAYER, "FTM_NOTICE_VGUI", PREFIX);
g_pPlayerInfo[ id ][ Player_VGUI ] = false;
}
#endif // INFO_VGUI_DISABLED
/*
* Disable find buyzone of the nearest spawn
*/
set_member_game(m_bMapHasBuyZone, true);
//g_pPlayerInfo[ id ][ Player_Teamid ] = _:cs_get_user_team(id);
new bool:bIsFrozen = g_pPlayerInfo[ id ][ Player_Frozen ];
#if defined FROZEN_MOD_API
ExecuteForward(g_pForwards[ CLIENT_SPAWN_PRE ], g_pResultDummy, id, bIsFrozen);
if (g_pResultDummy == PLUGIN_HANDLED)
return HAM_IGNORED;
#endif // FROZEN_MOD_API
g_pPlayerInfo[ id ][ Player_SpawnLock ] = false;
if (g_pPlayerInfo[ id ][ Player_State ] == JOIN_TO_BACK_GAME)
{
g_pPlayerInfo[ id ][ Player_Alive ] = true;
g_pPlayerInfo[ id ][ Player_State ] = _:JOIN_IN_TO_GAME;
CPlayer__Frozen(id);
return HAM_IGNORED;
}
else
{
g_pPlayerInfo[ id ][ Player_Alive ] = true;
g_pPlayerInfo[ id ][ Player_State ] = _:JOIN_IN_TO_GAME;
}
new rescuedID = g_pPlayerInfo[ id ][ Player_Rescuerid ];
if (bIsFrozen)
CPlayer__CleanFrozen(id);
else
g_pPlayerInfo[ id ][ Player_ProtectTime ] = _:0.0;
/*
* on default set full ammo of pistols
*/
switch (g_pPlayerInfo[ id ][ Player_Teamid ])
{
case CS_TEAM_CT:
cs_set_user_bpammo(id, CSW_USP, 120);
case CS_TEAM_T:
cs_set_user_bpammo(id, CSW_GLOCK18, 120);
}
if (g_pPlayerInfo[ id ][ Player_AddHealth ] > 0.0)
{
/*
* set only max health
*/
UTIL__SetHealth(id);
}
if (rescuedID)
UTIL__BarTime(id, rescuedID);
#if defined FROZEN_MOD_API
ExecuteForward(g_pForwards[ CLIENT_SPAWN_POST ], g_pResultDummy, id, bIsFrozen);
#endif // FROZEN_MOD_API
set_member(id, m_iHideHUD, get_member(id, m_iHideHUD) | HIDEHUD_TIMER);
/*
* To force call message HideWeapon
*/
set_member(id, m_iClientHideHUD, 0);
return HAM_IGNORED;
}
stock CFTMod__ClearStats()
{
for (new i = 0; i < sizeof(g_iStats); i++)
{
g_iStats[ CsTeams:i ][ InfoStats_Frozen ] = 0;
g_iStats[ CsTeams:i ][ InfoStats_Rescued ] = 0;
}
}
stock CFTMod__CleanUpMap()
{
new iFlags, iIndex;
new pEnt = NULL;
while ((pEnt = FIND_ENTITY_BY_CLASSNAME(pEnt, "info_target")) != NULL)
{
iFlags = entity_get_int(pEnt, EV_INT_flags);
if (iFlags & FL_KILLME)
continue;
iIndex = entity_get_int(pEnt, EV_INT_impulse);
if (iIndex != INFOTARGET_UID && iIndex != INFOCUBE_UID)
continue;
entity_set_int(pEnt, EV_INT_flags, iFlags | FL_KILLME);
}
}
stock UTIL__LogPrintf(const fmt[], any:...)
{
#if defined DEBUG
if (get_pcvar_num(g_pCvarDebug) <= 0)
return;
new const szPath[] = "/addons/amxmodx/logs/ftmod";
if (!dir_exists(szPath))
mkdir(szPath);
static date[64],
filedate[64],
string[1024],
filename[256];
vformat(string, charsmax(string), fmt, 2);
get_time("L_%d_%m_%Y", filedate, charsmax(filedate));
get_time("%d/%m/%Y - %X", date, charsmax(date));
format(string, charsmax(string), "%s: %s", date, string);
formatex(filename, charsmax(filename), "%s/%s.log", szPath, filedate);
write_file(filename, string);
#endif // DEBUG
}
stock CFTMod__addLog(const szBuffer[], any:...)
{
log_message(szBuffer, any);
}
stock CFTMod__RegisterForwards()
{
g_pForwards[ CLIENT_FROZEN ] = CreateMultiForward("ftm_client_frozen", ET_CONTINUE, FP_CELL, FP_CELL);
g_pForwards[ CLIENT_FROZEN_POST ] = CreateMultiForward("ftm_client_frozen_post", ET_IGNORE, FP_CELL, FP_CELL);
g_pForwards[ CLIENT_FROZEN_STUFF ] = CreateMultiForward("ftm_client_frozen_stuff", ET_IGNORE, FP_CELL, FP_CELL, FP_CELL, FP_CELL);
g_pForwards[ CLIENT_UNFROZEN ] = CreateMultiForward("ftm_client_unfrozen", ET_CONTINUE, FP_CELL, FP_CELL);
g_pForwards[ CLIENT_UNFROZEN_POST ] = CreateMultiForward("ftm_client_unfrozen_post", ET_IGNORE, FP_CELL, FP_CELL);
g_pForwards[ CLIENT_SPAWN ] = CreateMultiForward("ftm_client_spawn", ET_CONTINUE, FP_CELL, FP_CELL);
g_pForwards[ CLIENT_SPAWN_PRE ] = CreateMultiForward("ftm_client_spawn_pre", ET_CONTINUE, FP_CELL, FP_CELL);
g_pForwards[ CLIENT_SPAWN_POST ] = CreateMultiForward("ftm_client_spawn_post", ET_IGNORE, FP_CELL, FP_CELL);
g_pForwards[ CLIENT_FIND_TARGET ] = CreateMultiForward("ftm_client_target", ET_IGNORE, FP_CELL, FP_CELL, FP_CELL);
g_pForwards[ CLIENT_FIND_OBS_TARGET ] = CreateMultiForward("ftm_client_find_obs_target", ET_IGNORE, FP_CELL, FP_CELL);
g_pForwards[ CLIENT_UNFREEZE ] = CreateMultiForward("ftm_client_unfreeze", ET_CONTINUE, FP_CELL, FP_CELL, FP_CELL, FP_CELL);
g_pForwards[ SERVER_ROUND_NEW ] = CreateMultiForward("ftm_round_new", ET_CONTINUE);
g_pForwards[ SERVER_ROUND_END ] = CreateMultiForward("ftm_round_end", ET_CONTINUE, FP_CELL);
g_pForwards[ SERVER_ROUND_RESTART ] = CreateMultiForward("ftm_round_restart", ET_CONTINUE);
g_pForwards[ SERVER_CONDITIONS ] = CreateMultiForward("ftm_conditions", ET_CONTINUE, FP_CELL, FP_CELL, FP_CELL, FP_CELL);
g_pForwards[ SHOP_ITEM_SELECTED ] = CreateMultiForward("ftm_shop_selected_item", ET_CONTINUE, FP_CELL, FP_CELL);
}
stock CFTMod__DestroyForwards()
{
for (new INFO_FORWARDS:f = CLIENT_FROZEN; f <= SERVER_CONDITIONS; f++)
{
if (g_pForwards[ f ] != NULL)
DestroyForward(g_pForwards[ f ]);
}
}
stock CSaveRestore__WriteData(id)
{
/*
* If now havent event the end of the round
*/
if (get_member_game(m_iRoundWinStatus) != 0 || !get_member_game(m_bGameStarted))
return;
new bLockSpawn = g_pPlayerInfo[ id ][ Player_SpawnLock ];
if (!g_pPlayerInfo[ id ][ Player_Frozen ] && !bLockSpawn)
return;
if (g_pPlayerInfo[ id ][ Player_Authid ][ 0 ] == 'S' && g_pPlayerInfo[ id ][ Player_Authid ][ 7 ] == ':')
{
if (!bLockSpawn)
{
TrieSetCell(g_gpSaveRestoreCache[ InfoStore_RoundPlayed ], g_pPlayerInfo[ id ][ Player_Authid ], g_pPlayerInfo[ id ][ Player_RoundPlayed ]);
TrieSetArray(g_gpSaveRestoreCache[ InfoStore_Origin ], g_pPlayerInfo[ id ][ Player_Authid ], g_flLastOrigin[ id ], 3);
TrieSetCell(g_gpSaveRestoreCache[ InfoStore_Teamid ], g_pPlayerInfo[ id ][ Player_Authid ], g_pPlayerInfo[ id ][ Player_Teamid ]);
}
else
TrieSetCell(g_gpSaveRestoreCache[ InfoStore_SpawnLock ], g_pPlayerInfo[ id ][ Player_Authid ], g_pPlayerInfo[ id ][ Player_SpawnLock ]);
TrieSetCell(g_gpSaveRestoreCache[ InfoStore_Stay ], g_pPlayerInfo[ id ][ Player_Authid ], g_pPlayerInfo[ id ][ Player_Stay ]);
}
if (!bLockSpawn)
{
TrieSetCell(g_gpSaveRestoreCache[ InfoStore_RoundPlayed ], g_pPlayerInfo[ id ][ Player_Ip ], g_pPlayerInfo[ id ][ Player_RoundPlayed ]);
TrieSetArray(g_gpSaveRestoreCache[ InfoStore_Origin ], g_pPlayerInfo[ id ][ Player_Ip ], g_flLastOrigin[ id ], 3);
TrieSetCell(g_gpSaveRestoreCache[ InfoStore_Teamid ], g_pPlayerInfo[ id ][ Player_Ip ], g_pPlayerInfo[ id ][ Player_Teamid ]);
}
else
TrieSetCell(g_gpSaveRestoreCache[ InfoStore_SpawnLock ], g_pPlayerInfo[ id ][ Player_Ip ], g_pPlayerInfo[ id ][ Player_SpawnLock ]);
TrieSetCell(g_gpSaveRestoreCache[ InfoStore_Stay ], g_pPlayerInfo[ id ][ Player_Ip ], g_pPlayerInfo[ id ][ Player_Stay ]);
}
stock CSaveRestore__Clear()
{
TrieClear(g_gpSaveRestoreCache[ InfoStore_RoundPlayed ]);
TrieClear(g_gpSaveRestoreCache[ InfoStore_Origin ]);
TrieClear(g_gpSaveRestoreCache[ InfoStore_Teamid ]);
TrieClear(g_gpSaveRestoreCache[ InfoStore_SpawnLock ]);
TrieClear(g_gpSaveRestoreCache[ InfoStore_Stay ]);
}
stock CSaveRestore__Delete(const id)
{
TrieDeleteKey(g_gpSaveRestoreCache[ InfoStore_RoundPlayed ], g_pPlayerInfo[ id ][ Player_Authid ]);
TrieDeleteKey(g_gpSaveRestoreCache[ InfoStore_Origin ], g_pPlayerInfo[ id ][ Player_Authid ]);
TrieDeleteKey(g_gpSaveRestoreCache[ InfoStore_Teamid ], g_pPlayerInfo[ id ][ Player_Authid ]);
TrieDeleteKey(g_gpSaveRestoreCache[ InfoStore_SpawnLock ], g_pPlayerInfo[ id ][ Player_Authid ]);
TrieDeleteKey(g_gpSaveRestoreCache[ InfoStore_Stay ], g_pPlayerInfo[ id ][ Player_Authid ]);
TrieDeleteKey(g_gpSaveRestoreCache[ InfoStore_RoundPlayed ], g_pPlayerInfo[ id ][ Player_Ip ]);
TrieDeleteKey(g_gpSaveRestoreCache[ InfoStore_Origin ], g_pPlayerInfo[ id ][ Player_Ip ]);
TrieDeleteKey(g_gpSaveRestoreCache[ InfoStore_Teamid ], g_pPlayerInfo[ id ][ Player_Ip ]);
TrieDeleteKey(g_gpSaveRestoreCache[ InfoStore_SpawnLock ], g_pPlayerInfo[ id ][ Player_Ip ]);
TrieDeleteKey(g_gpSaveRestoreCache[ InfoStore_Stay ], g_pPlayerInfo[ id ][ Player_Ip ]);
}
// TODO: need to implement better
stock CSaveRestore__ReadData(const id)
{
new iRestoreRoundsPlayed = -1;
new iCurrentRoundsPlayed = get_member_game(m_iTotalRoundsPlayed);
if (TrieKeyExists(g_gpSaveRestoreCache[ InfoStore_Stay ], g_pPlayerInfo[ id ][ Player_Authid ]))
{
TrieGetCell(g_gpSaveRestoreCache[ InfoStore_Stay ], g_pPlayerInfo[ id ][ Player_Authid ], g_pPlayerInfo[ id ][ Player_Stay ]);
}
else if (TrieKeyExists(g_gpSaveRestoreCache[ InfoStore_Stay ], g_pPlayerInfo[ id ][ Player_Ip ]))
{
TrieGetCell(g_gpSaveRestoreCache[ InfoStore_Stay ], g_pPlayerInfo[ id ][ Player_Ip ], g_pPlayerInfo[ id ][ Player_Stay ]);
}
if (TrieKeyExists(g_gpSaveRestoreCache[ InfoStore_SpawnLock ], g_pPlayerInfo[ id ][ Player_Authid ]))
{
TrieGetCell(g_gpSaveRestoreCache[ InfoStore_SpawnLock ], g_pPlayerInfo[ id ][ Player_Authid ], g_pPlayerInfo[ id ][ Player_SpawnLock ]);
return RETURN_LOCK_SPAWN;
}
if (TrieKeyExists(g_gpSaveRestoreCache[ InfoStore_SpawnLock ], g_pPlayerInfo[ id ][ Player_Ip ]))
{
TrieGetCell(g_gpSaveRestoreCache[ InfoStore_SpawnLock ], g_pPlayerInfo[ id ][ Player_Ip ], g_pPlayerInfo[ id ][ Player_SpawnLock ]);
return RETURN_LOCK_SPAWN;
}
if (TrieKeyExists(g_gpSaveRestoreCache[ InfoStore_RoundPlayed ], g_pPlayerInfo[ id ][ Player_Authid ]))
{
TrieGetCell(g_gpSaveRestoreCache[ InfoStore_RoundPlayed ], g_pPlayerInfo[ id ][ Player_Authid ], iRestoreRoundsPlayed);
if (iRestoreRoundsPlayed != iCurrentRoundsPlayed)
{
return 0;
}
if (TrieKeyExists(g_gpSaveRestoreCache[ InfoStore_Origin ], g_pPlayerInfo[ id ][ Player_Authid ]))
{
TrieGetArray(g_gpSaveRestoreCache[ InfoStore_Origin ], g_pPlayerInfo[ id ][ Player_Authid ], g_flLastOrigin[ id ], 3);
if (TrieKeyExists(g_gpSaveRestoreCache[ InfoStore_Teamid ], g_pPlayerInfo[ id ][ Player_Authid ]))
{
TrieGetCell(g_gpSaveRestoreCache[ InfoStore_Teamid ], g_pPlayerInfo[ id ][ Player_Authid ], g_pPlayerInfo[ id ][ Player_Teamid ]);
return RETURN_BACK_GAME;
}
}
}
if (TrieKeyExists(g_gpSaveRestoreCache[ InfoStore_RoundPlayed ], g_pPlayerInfo[ id ][ Player_Ip ]))
{
if (iRestoreRoundsPlayed == -1)
{
TrieGetCell(g_gpSaveRestoreCache[ InfoStore_RoundPlayed ], g_pPlayerInfo[ id ][ Player_Ip ], iRestoreRoundsPlayed);
if (iRestoreRoundsPlayed != iCurrentRoundsPlayed)
{
return 0;
}
}
if (TrieKeyExists(g_gpSaveRestoreCache[ InfoStore_Origin ], g_pPlayerInfo[ id ][ Player_Ip ]))
{
if (VectorCompare(g_flLastOrigin[ id ], vecZero))
{
TrieGetArray(g_gpSaveRestoreCache[ InfoStore_Origin ], g_pPlayerInfo[ id ][ Player_Ip ], g_flLastOrigin[ id ], 3);
}
if (TrieKeyExists(g_gpSaveRestoreCache[ InfoStore_Teamid ], g_pPlayerInfo[ id ][ Player_Ip ]))
{
if (g_pPlayerInfo[ id ][ Player_Teamid ] == CS_TEAM_UNASSIGNED)
{
TrieGetCell(g_gpSaveRestoreCache[ InfoStore_Teamid ], g_pPlayerInfo[ id ][ Player_Ip ], g_pPlayerInfo[ id ][ Player_Teamid ]);
return RETURN_BACK_GAME;
}
}
}
}
return 0;
}
/*
* Block string cmd
*/
public client_command(id)
{
if (!g_pPlayerInfo[ id ][ Player_Alive ])
return 0;
if ((!g_pPlayerInfo[ id ][ Player_Frozen ] && g_pPlayerInfo[ id ][ Player_Rescuerid ]) || g_pPlayerInfo[ id ][ Player_Frozen ])
{
new szCommand[ 32 ];
read_argv(0, szCommand, charsmax(szCommand));
if (equal(szCommand, "weapon_", 7))
return 1;
static const szCommandRsstrict[][] =
{
"jointeam",
"joinclass",
"chooseteam",
"specmode",
"lastinv",
"drop"
};
for (new i; i < sizeof(szCommandRsstrict); i++)
{
if (equal(szCommand, szCommandRsstrict[ i ]))
return 1;
}
}
return 0;
}
stock CPlayer__IsValidTarget(const ent, const CsTeams:teamID)
{
return (g_pPlayerInfo[ ent ][ Player_Alive ] && g_pPlayerInfo[ ent ][ Player_Teamid ] == teamID);
}
stock CPlayer__ObserverSpecifedTarget(const id, const target = 0)
{
if (target)
g_pPlayerInfo[ id ][ Player_Target ] = target;
else
g_pPlayerInfo[ id ][ Player_Target ] = g_pPlayerInfo[ id ][ Player_EntCube ];
}
stock CPlayer__ObserverFindNextTarget(const id, const HANDLE_BUTTON:Button)
{
new pCurrentTarget;
new pStart = g_pPlayerInfo[ id ][ Player_Target ];
new CsTeams:teamID = g_pPlayerInfo[ id ][ Player_Teamid ];
if (pStart <= 0 || pStart == g_pPlayerInfo[ id ][ Player_EntCube ])
pStart = id;
pCurrentTarget = pStart;
new const iStepSize = (Button == BUTTON_MOUSE1) ? 1 : -1;
do
{
pCurrentTarget += iStepSize;
if (pCurrentTarget > g_iMaxPlayers)
pCurrentTarget = 1;
else if (pCurrentTarget < 1)
pCurrentTarget = g_iMaxPlayers;
/*
* Ignore frozen the players, so the happened :/
*/
if (g_pPlayerInfo[ pCurrentTarget ][ Player_Frozen ] && pCurrentTarget != id)
continue;
if (CPlayer__IsValidTarget(pCurrentTarget, teamID))
break;
}
while (pCurrentTarget != pStart);
if (pCurrentTarget)
{
if (pCurrentTarget == id)
{
entity_set_int(id, EV_INT_iuser1, OBS_NONE);
entity_set_int(id, EV_INT_iuser2, NULL);
pCurrentTarget = g_pPlayerInfo[ id ][ Player_EntCube ];
}
else
{
entity_set_int(id, EV_INT_iuser1, OBS_CHASE_FREE);
entity_set_int(id, EV_INT_iuser2, pCurrentTarget);
}
}
#if defined FROZEN_MOD_API
ExecuteForward(g_pForwards[ CLIENT_FIND_OBS_TARGET ], g_pResultDummy, id, pCurrentTarget);
#endif // FROZEN_MOD_API
return g_pPlayerInfo[ id ][ Player_Target ] = pCurrentTarget;
}
stock CPlayer__HandleButtons(const id, const HANDLE_BUTTON:Button)
{
new Float:flHealth;
new Float:flCurrentTime;
flCurrentTime = get_gametime();
if (g_pPlayerInfo[ id ][ Player_ButtonNext ] > flCurrentTime)
return;
flHealth = entity_get_float(g_pPlayerInfo[ id ][ Player_EntCube ], EV_FL_health);
if (flHealth < MIN_POOL_AMOUNT + 20.0)
return;
g_pPlayerInfo[ id ][ Player_Target ] = CPlayer__ObserverFindNextTarget(id, Button);
if (g_pPlayerInfo[ id ][ Player_Target ] != g_pPlayerInfo[ id ][ Player_EntCube ])
UTIL__ScreenFade(id, .iDuration = 0, .iHoldTime = 0);
else
UTIL__ScreenFade(id, 0x0005, 0, 0);
g_pPlayerInfo[ id ][ Player_ButtonNext ] = _:(flCurrentTime + 0.25);
}
stock CPlayer__CleanupEntity(const id)
{
new pEnt = NULL;
for (new i = Player_EntView; i <= Player_EntWeapon; i++)
{
pEnt = g_pPlayerInfo[ id ][ i ];
if (!pev_valid(pEnt))
continue;
entity_set_int(pEnt, EV_INT_flags, entity_get_int(pEnt, EV_INT_flags) | FL_KILLME);
g_pPlayerInfo[ id ][ i ] = 0;
}
}
stock CPlayer__Frozen(const id, const killer = 0)
{
if (!g_pPlayerInfo[ id ][ Player_Alive ] || g_pPlayerInfo[ id ][ Player_Frozen ] || pev_valid(id) != PDATA_SAFE)
return;
new Float:flCurrentTime = get_gametime();
new iDeaths = get_member(id,m_iDeaths) + 1;
new bDucking = !!(entity_get_int(id, EV_INT_flags) & FL_DUCKING);
if (VectorCompare(g_flLastOrigin[ id ], vecZero))
entity_get_vector(id, EV_VEC_origin, g_flLastOrigin[ id ]);
set_member(id, m_iFOV, 0);
set_member(id, m_iDeaths, iDeaths);
UTIL__PlayerAllowShoot(id, false);
new iHideHUD = (get_member(id, m_iHideHUD) & ~HIDEHUD_TIMER);
iHideHUD |= (HIDEHUD_WEAPONS | HIDEHUD_HEALTH | HIDEHUD_FLASHLIGHT);
set_member(id, m_iHideHUD, iHideHUD);
//set_pdata_int(id, m_fInitHUD, 1);
entity_set_int(id, EV_INT_effects, entity_get_int(id, EV_INT_effects) & ~EF_DIMLIGHT);
#if !defined SOUND_HELP_AUTO
g_pPlayerInfo[ id ][ Player_WaitAlert ] = _:(flCurrentTime + 5.0);
#endif // SOUND_HELP_AUTO
g_pPlayerInfo[ id ][ Player_RoundPlayed ] = get_member_game(m_iTotalRoundsPlayed);
MESSAGE_BEGIN(MSG_ALL, g_iUserMsg[ Message_ScoreInfo ], _, NULL);
WRITE_BYTE(id);
WRITE_SHORT(floatround(entity_get_float(id, EV_FL_frags)));
WRITE_SHORT(iDeaths);
WRITE_SHORT(0);
WRITE_SHORT(_:g_pPlayerInfo[ id ][ Player_Teamid ]);
MESSAGE_END();
MESSAGE_BEGIN(MSG_ALL, g_iUserMsg[ Message_ScoreAttrib ], _, NULL);
WRITE_BYTE(id);
WRITE_BYTE(1);
MESSAGE_END();
#if defined FROZEN_STATUS_TEXT
#if defined FROZEN_STATUS_TEXT_WHO_KILLER
if (killer != NULL && g_pPlayerInfo[ killer ][ Player_Ingame ])
{
new szBuffer[128];
formatex(szBuffer, charsmax(szBuffer), "%L", LANG_PLAYER, "FTM_STATUS_KILLER");
MESSAGE_BEGIN(MSG_ONE, g_iUserMsg[ Message_StatusText ], _, id);
WRITE_BYTE(0);
WRITE_STRING(szBuffer);
MESSAGE_END();
new Float:flHealth;
flHealth = entity_get_float(killer, EV_FL_health);
__newSBarState[ SBAR_ID_TARGETNAME ] = killer;
__newSBarState[ SBAR_ID_TARGETTYPE ] = SBAR_TARGETTYPE_ENEMY;
__newSBarState[ SBAR_ID_TARGETHEALTH ] = floatround(flHealth);
for (new i = 1; i < SBAR_END; i++)
{
MESSAGE_BEGIN(MSG_ONE, g_iUserMsg[ Message_StatusValue ], _, id);
WRITE_BYTE(i);
WRITE_SHORT(__newSBarState[ i ]);
MESSAGE_END();
}
}
else
{
#endif // FROZEN_STATUS_TEXT_WHO_KILLER
MESSAGE_BEGIN(MSG_ONE, g_iUserMsg[ Message_StatusText ], _, id);
WRITE_BYTE(0);
WRITE_STRING("");
MESSAGE_END();
#if defined FROZEN_STATUS_TEXT_WHO_KILLER
}
#endif // FROZEN_STATUS_TEXT_WHO_KILLER
CPlayer__InitStatusBar(id);
#endif // FROZEN_STATUS_TEXT
g_pPlayerInfo[ id ][ Player_ViewModel ] = pev(id, pev_viewmodel);
set_pev(id, pev_viewmodel, NULL);
entity_set_int(id, EV_INT_solid, SOLID_NOT);
entity_set_float(id, EV_FL_health, 100.0 + g_pPlayerInfo[ id ][ Player_AddHealth ]);
entity_set_float(id, EV_FL_friction, 0.0);
entity_set_float(id, EV_FL_renderamt, 0.0);
entity_set_vector(id, EV_VEC_velocity, vecZero);
entity_set_float(id, EV_FL_takedamage, DAMAGE_NO);
entity_set_int(id, EV_INT_rendermode, kRenderTransTexture);
g_pPlayerInfo[ id ][ Player_WaitHelp ] = _:(flCurrentTime + 5.0);
g_pPlayerInfo[ id ][ Player_EntCube ] = UTIL__CreateCube(id, bDucking);
g_pPlayerInfo[ id ][ Player_EntBody ] = UTIL__CreateBody(id, bDucking);
g_pPlayerInfo[ id ][ Player_EntView ] = UTIL__CreateCamera(id);
g_pPlayerInfo[ id ][ Player_Target ] = g_pPlayerInfo[ id ][ Player_EntCube ];
g_pPlayerInfo[ id ][ Player_ButtonNext ] = _:(flCurrentTime + 2.0);
UTIL__ScreenFade(id, 0x0005);
// TODO: always alive?
//g_pPlayerInfo[ id ][ Player_Alive ] = false;
g_pPlayerInfo[ id ][ Player_Frozen ] = true;
g_pPlayerInfo[ id ][ Player_Rescuerid ] = 0;
EMIT_SOUND(id, CHAN_AUTO, SOUND_FROZEN, 1.0, ATTN_NORM);
if (!CFTMod__ConditionsCheckWin())
{
set_dhudmessage(COLOR_DHUD_MESSAGE_USE, -1.0, 0.15, 2, 0.25, 3.0, 0.01, 0.5);
show_dhudmessage(id, "%L", LANG_PLAYER, "FTM_MSG_NOTICE_FROZEN");
}
/*
* checking on everything players stuck of cube
*/
UTIL__CheckValidOriginSphere(g_flLastOrigin[ id ]);
#if defined FROZEN_MOD_API
ExecuteForward(g_pForwards[ CLIENT_FROZEN_STUFF ], g_pResultDummy, id, g_pPlayerInfo[ id ][ Player_EntCube ], g_pPlayerInfo[ id ][ Player_EntBody ], g_pPlayerInfo[ id ][ Player_EntView ]);
#endif // FROZEN_MOD_API
}
stock CPlayer__UnFrozen(const id, const rescued = 0)
{
#if defined FROZEN_MOD_API
ExecuteForward(g_pForwards[ CLIENT_UNFROZEN ], g_pResultDummy, id, rescued);
if (g_pResultDummy == PLUGIN_HANDLED)
return;
#endif // FROZEN_MOD_API
new pEnt = g_pPlayerInfo[ id ][ Player_EntCube ];
if (pev_valid(pEnt))
entity_set_int(pEnt, EV_INT_solid, SOLID_NOT);
if (rescued && pev_valid(rescued) == PDATA_SAFE)
{
new CsTeams:teamID = g_pPlayerInfo[ rescued ][ Player_Teamid ];
g_iStats[ teamID ][ InfoStats_Rescued ]++;
ExecuteHam(Ham_AddPoints, rescued, 1, false);
if ((DEFAULT_HEAHLT + g_pPlayerInfo[ rescued ][ Player_AddHealth ]) < MAX_HEALTH)
client_print_color(rescued, DontChange, "%L", LANG_PLAYER, "FTM_AWARD_ADD_HP", PREFIX, GIVE_HEALTH_COUNT);
UTIL__PlayerAllowShoot(rescued);
UTIL__AddAccount(rescued, g_pPlayerInfo[ rescued ][ Player_Money ]);
UTIL__SetHealth(rescued, GIVE_HEALTH_COUNT);
}
entity_get_vector(id, EV_VEC_angles, g_flLastAngles[ id ]);
g_flLastAngles[ id ][ 0 ] = 0.0;
g_flLastAngles[ id ][ 2 ] = 0.0;
ExecuteHamB(Ham_CS_RoundRespawn, id);
#if defined FROZEN_MOD_API
ExecuteForward(g_pForwards[ CLIENT_UNFROZEN_POST ], g_pResultDummy, id, rescued);
#endif // FROZEN_MOD_API
}
stock CPlayer__CleanFrozen(const id, bool:bIsKill = false)
{
g_pPlayerInfo[ id ][ Player_Frozen ] = false;
g_pPlayerInfo[ id ][ Player_ButtonNext ] = _:0.0;
UTIL__ScreenFade(id);
UTIL__PlayerAllowShoot(id);
CPlayer__CleanupEntity(id);
SET_VIEW(id, id);
if (!bIsKill && g_pPlayerInfo[ id ][ Player_RoundPlayed ] == get_member_game(m_iTotalRoundsPlayed))
{
g_pPlayerInfo[ id ][ Player_ProtectTime ] = _:(get_gametime() + TIME_PROTECT_SPAWN);
entity_set_vector(id, EV_VEC_angles, g_flLastAngles[ id ]);
entity_set_int(id, EV_INT_fixangle, 1);
if (g_pPlayerInfo[ id ][ Player_LastUpdate ] + 2.0 >= get_gametime())
{
if (g_pPlayerInfo[ id ][ Player_Teamid ] == CS_TEAM_CT)
set_ent_rendering(id, kRenderFxGlowShell, 10, 124, 255, kRenderNormal, 25);
else
set_ent_rendering(id, kRenderFxGlowShell, 255, 10, 50, kRenderNormal, 25);
entity_set_float(id, EV_FL_takedamage, DAMAGE_NO);
}
else
set_ent_rendering(id);
if (!VectorCompare(g_flLastOrigin[ id ], vecZero))
{
if (!UTIL__SetOriginSafe(id, g_flLastOrigin[ id ]))
SET_ORIGIN(id, g_flLastOrigin[ id ]);
memset(_:g_flLastOrigin[ id ], 0, 3);
}
}
else
{
entity_set_int(id, EV_INT_iuser1, OBS_NONE);
entity_set_int(id, EV_INT_iuser2, NULL);
entity_set_float(id, EV_FL_renderamt, 255.0);
entity_set_float(id, EV_FL_takedamage, DAMAGE_YES);
entity_set_int(id, EV_INT_rendermode, kRenderNormal);
}
}
stock CPlayer__RadioIcon(const id)
{
MESSAGE_BEGIN(MSG_BROADCAST, SVC_TEMPENTITY, _, id);
WRITE_BYTE(TE_PLAYERATTACHMENT);
WRITE_BYTE(id);
WRITE_COORD(60);
WRITE_SHORT(g_iSpriteRadio);
WRITE_SHORT(15);
MESSAGE_END();
}
stock CPlayer__UnFrozenProccess(const id, const ent,const Float:vecOrigin[3], const Float:flRenderAmount)
{
new iMode = entity_get_int(ent, DATA_CUBE_MODE);
if (iMode == MODE_NONE && flRenderAmount < MIN_POOL_AMOUNT)
{
EMIT_SOUND(id, CHAN_AUTO, SOUND_FROZEN_BREAK, VOL_NORM, ATTN_NORM);
entity_set_int(ent, DATA_CUBE_MODE, MODE_CRACK);
MESSAGE_BEGIN_F(MSG_PVS, SVC_TEMPENTITY, vecOrigin, NULL);
WRITE_BYTE(TE_BREAKMODEL);
WRITE_COORD_F(vecOrigin[ 0 ]);
WRITE_COORD_F(vecOrigin[ 1 ]);
WRITE_COORD_F(vecOrigin[ 2 ] + 50.0);
WRITE_COORD(16);
WRITE_COORD(16);
WRITE_COORD(16);
WRITE_COORD(random_num(-50, 50));
WRITE_COORD(random_num(-50, 50));
WRITE_COORD(20);
WRITE_BYTE(10);
WRITE_SHORT(g_iModelGlass);
WRITE_BYTE(15);
WRITE_BYTE(25);
WRITE_BYTE(1);
MESSAGE_END();
}
}
stock CFTMod__ConditionsCheckWin()
{
if (get_member_game(m_iRoundWinStatus) != 0)
return 1;
enum __DATA_BUFFER
{
Data_Alive,
Data_Frozen
};
new pData[ CsTeams ][ __DATA_BUFFER ];
for (new i = 1; i <= g_iMaxPlayers; i++)
{
if (!g_pPlayerInfo[ i ][ Player_Ingame ] || pev_valid(i) != PDATA_SAFE)
continue;
switch ((g_pPlayerInfo[ i ][ Player_Teamid ] = _:cs_get_user_team(i)))
{
case CS_TEAM_T:
{
if (g_pPlayerInfo[ i ][ Player_Frozen ])
pData[ CS_TEAM_T ][ Data_Frozen ]++;
else if ((g_pPlayerInfo[ i ][ Player_Alive ] = bool:is_user_alive(i)))
pData[ CS_TEAM_T ][ Data_Alive ]++;
}
case CS_TEAM_CT:
{
if (g_pPlayerInfo[ i ][ Player_Frozen ])
pData[ CS_TEAM_CT ][ Data_Frozen ]++;
else if ((g_pPlayerInfo[ i ][ Player_Alive ] = bool:is_user_alive(i)))
pData[ CS_TEAM_CT ][ Data_Alive ]++;
}
}
}
#if defined FROZEN_MOD_API
ExecuteForward(g_pForwards[ SERVER_CONDITIONS ], g_pResultDummy, pData[ CS_TEAM_T ][ Data_Alive ], pData[ CS_TEAM_T ][ Data_Frozen ], pData[ CS_TEAM_T ][ Data_Alive ], pData[ CS_TEAM_T ][ Data_Frozen ]);
if (g_pResultDummy == PLUGIN_HANDLED)
return 0;
#endif // FROZEN_MOD_API
if (pData[ CS_TEAM_T ][ Data_Alive ] > 1 && pData[ CS_TEAM_CT ][ Data_Alive ] > 1)
return 0;
new WinStatus:iTeamWin;
if (pData[ CS_TEAM_T ][ Data_Alive ] > 0 || pData[ CS_TEAM_CT ][ Data_Alive ] > 0)
{
if (pData[ CS_TEAM_T ][ Data_Alive ] == 0 && pData[ CS_TEAM_T ][ Data_Frozen ])
iTeamWin = WINSTATUS_CTS;
else if (pData[ CS_TEAM_CT ][ Data_Alive ] == 0 && pData[ CS_TEAM_CT ][ Data_Frozen ])
iTeamWin = WINSTATUS_TERRORISTS;
}
else
iTeamWin = WINSTATUS_DRAW;
if (iTeamWin >= WINSTATUS_CTS)
{
static const szTeamWins[ WinStatus ][] =
{
"",
"FTM_MSG_WIN_CT",
"FTM_MSG_WIN_T",
"FTM_MSG_WIN_DRAW"
};
#if defined FROZEN_MOD_API
ExecuteForward(g_pForwards[ SERVER_ROUND_END ], g_pResultDummy, iTeamWin);
if (g_pResultDummy == PLUGIN_HANDLED)
return 0;
#endif // FROZEN_MOD_API
/*
* forcing to block everything plugins used with Ham_CS_RoundRespawn
* so also from CSDM spawning
*/
//EnableHamForward(g_pHookTable[ InfoHook_RoundRespawn ]);
//EnableHamForward(g_pHookTable[ InfoHook_TraceAttack ]);
//DisableHamForward(g_pHookTable[ InfoHook_ObjectCaps ]);
/*
* to block the spawning of new players
*/
set_member_game(m_fRoundStartTime, -25.0);
switch (iTeamWin)
{
case WINSTATUS_DRAW:
client_print_color(0, Grey, "%L", LANG_PLAYER, "FTM_WIN_DRAW", PREFIX, LANG_PLAYER, szTeamWins[ WINSTATUS_DRAW ]);
case WINSTATUS_CTS:
{
client_print_color(0, Blue, "%L", LANG_PLAYER, "FTM_WIN_CT", PREFIX, LANG_PLAYER, szTeamWins[ WINSTATUS_CTS ], g_iStats[ CS_TEAM_CT ][ InfoStats_Frozen ], g_iStats[ CS_TEAM_CT ][ InfoStats_Rescued ]);
UTIL__GiveMoneyAward(CS_TEAM_CT);
}
case WINSTATUS_TERRORISTS:
{
client_print_color(0, Red, "%L", LANG_PLAYER, "FTM_WIN_T", PREFIX, LANG_PLAYER, szTeamWins[ WINSTATUS_TERRORISTS ], g_iStats[ CS_TEAM_T ][ InfoStats_Frozen ], g_iStats[ CS_TEAM_T ][ InfoStats_Rescued ]);
UTIL__GiveMoneyAward(CS_TEAM_T);
}
}
#if defined DEBUG
new isCount_T, isCount_CT;
for (new i = 1; i <= g_iMaxPlayers; i++)
{
if (!is_user_alive(i))
continue;
if (!g_pPlayerInfo[ i ][ Player_Frozen ])
{
if (g_pPlayerInfo[ i ][ Player_Teamid ] == CS_TEAM_CT)
isCount_CT++;
else if (g_pPlayerInfo[ i ][ Player_Teamid ] == CS_TEAM_T)
isCount_T++;
}
}
#endif // DEBUG
rg_round_end(1.0, iTeamWin);
CSaveRestore__Clear();
CFTMod__ClearStats();
return 1;
}
return 0;
}
stock CPlayer__InitStatusBar(id)
{
set_member(id, m_flStatusBarDisappearDelay, 0.0);
__SbarString[ id ][ 0 ] = '\0';
}
stock CPlayer__UpdateStatusBar(id, tracehandle)
{
static sbuf0[ SBAR_STRING_SIZE ];
new pOwner, pEnt;
new Float:flFraction, Float:flHealth;
memset(__newSBarState, 0, SBAR_END);
get_tr2(tracehandle, TR_flFraction, flFraction);
copy(sbuf0, charsmax(sbuf0), __SbarString[ id ]);
if (flFraction != 1.0)
{
pEnt = get_tr2(tracehandle, TR_pHit);
if (pev_valid(pEnt))
{
flHealth = entity_get_float(pEnt, EV_FL_health);
if (ExecuteHam(Ham_Classify, pEnt) == CLASS_PLAYER)
{
__newSBarState[ SBAR_ID_TARGETNAME ] = pEnt;
__newSBarState[ SBAR_ID_TARGETTYPE ] = (g_pPlayerInfo[ id ][ Player_Teamid ] == g_pPlayerInfo[ pEnt ][ Player_Teamid ]) ? SBAR_TARGETTYPE_TEAMMATE : SBAR_TARGETTYPE_ENEMY;
if (g_pPlayerInfo[ id ][ Player_Teamid ] == g_pPlayerInfo[ pEnt ][ Player_Teamid ])
{
formatex(sbuf0, charsmax(sbuf0), "%L", LANG_PLAYER, "FTM_STATUS_TEXT_TEAMMATE");
__newSBarState[ SBAR_ID_TARGETHEALTH ] = floatround(flHealth);
}
else
formatex(sbuf0, charsmax(sbuf0), "%L", LANG_PLAYER, "FTM_STATUS_TEXT_ENEMY");
}
else if (entity_get_int(pEnt, EV_INT_impulse) == INFOCUBE_UID)
{
pOwner = entity_get_int(pEnt, DATA_CUBE_OWNER);
if (pOwner != id && pOwner > 0 && g_pPlayerInfo[ pOwner ][ Player_Frozen ])
{
#if !defined FROZEN_STATUS_TEXT_ENEMIES
if (g_pPlayerInfo[ id ][ Player_Teamid ] == g_pPlayerInfo[ pEnt ][ Player_Teamid ])
{
#endif // FROZEN_STATUS_TEXT_ENEMIES
flHealth -= MIN_POOL_AMOUNT;
formatex(sbuf0, charsmax(sbuf0), "%L", LANG_PLAYER, "FTM_STATUS_TEXT_FROZEN");
__newSBarState[ SBAR_ID_TARGETNAME ] = pOwner;
__newSBarState[ SBAR_ID_TARGETTYPE ] = (g_pPlayerInfo[ id ][ Player_Teamid ] == g_pPlayerInfo[ pOwner ][ Player_Teamid ]) ? SBAR_TARGETTYPE_TEAMMATE : SBAR_TARGETTYPE_ENEMY;
__newSBarState[ SBAR_ID_TARGETHEALTH ] = floatround(flHealth / (CUBE_HEALTH - MIN_POOL_AMOUNT) * 100.0);
set_member(id, m_flStatusBarDisappearDelay, get_gametime() + 2.0);
#if !defined FROZEN_STATUS_TEXT_ENEMIES
}
#endif // FROZEN_STATUS_TEXT_ENEMIES
}
}
}
}
else if (get_member(id, m_flStatusBarDisappearDelay) > get_gametime())
{
__newSBarState[ SBAR_ID_TARGETTYPE ] = __izSBarState[ id ][ SBAR_ID_TARGETTYPE ];
__newSBarState[ SBAR_ID_TARGETNAME ] = __izSBarState[ id ][ SBAR_ID_TARGETNAME ];
__newSBarState[ SBAR_ID_TARGETHEALTH ] = __izSBarState[ id ][ SBAR_ID_TARGETHEALTH ];
}
new bool:bForceResend = false;
if (strcmp(sbuf0, __SbarString[ id ]) != 0)
{
MESSAGE_BEGIN(MSG_ONE, g_iUserMsg[ Message_StatusText ], _, id);
WRITE_BYTE(0);
WRITE_STRING(sbuf0);
MESSAGE_END();
copy(__SbarString[ id ], charsmax(__SbarString[]), sbuf0);
bForceResend = true;
}
for (new i = 1; i < SBAR_END; i++)
{
if (__newSBarState[ i ] != __izSBarState[ id ][ i ] || bForceResend)
{
MESSAGE_BEGIN(MSG_ONE, g_iUserMsg[ Message_StatusValue ], _, id);
WRITE_BYTE(i);
WRITE_SHORT(__newSBarState[ i ]);
MESSAGE_END();
__izSBarState[ id ][ i ] = __newSBarState[ i ];
}
}
}
stock CPlayer__UpdatePosition(const id, const iSend, const Float:vecOrigin[ 3 ])
{
MESSAGE_BEGIN(MSG_ONE_UNRELIABLE, g_iUserMsg[ Message_HostagePos ], _, iSend);
WRITE_BYTE(0);
WRITE_BYTE(id);
WRITE_COORD_F(vecOrigin[ 0 ]);
WRITE_COORD_F(vecOrigin[ 1 ]);
WRITE_COORD_F(vecOrigin[ 2 ]);
MESSAGE_END();
MESSAGE_BEGIN(MSG_ONE_UNRELIABLE, g_iUserMsg[ Message_HostageK ], _, iSend);
WRITE_BYTE(id);
MESSAGE_END();
}
stock UTIL__GiveMoneyAward(const CsTeams:iTeamWin)
{
new CsTeams:teamID;
for (new i = 1; i <= g_iMaxPlayers; i++)
{
if (!g_pPlayerInfo[ i ][ Player_Ingame ] || g_pPlayerInfo[ i ][ Player_State ] != JOIN_IN_TO_GAME || pev_valid(i) != PDATA_SAFE)
continue;
teamID = g_pPlayerInfo[ i ][ Player_Teamid ];
if (!(CS_TEAM_T <= teamID <= CS_TEAM_CT))
continue;
/*
* reset BarTime
*/
if (g_pPlayerInfo[ i ][ Player_Rescuerid ] > 0)
{
g_pPlayerInfo[ i ][ Player_Rescuerid ] = 0;
MESSAGE_BEGIN(MSG_ONE_UNRELIABLE, g_iUserMsg[ Message_BarTime ], _, i);
WRITE_SHORT(0);
MESSAGE_END();
}
g_pPlayerInfo[ i ][ Player_Money ] += (teamID == iTeamWin) ? ROUND_MONEY_WIN : ROUND_MONEY_LOSE;
/*
* Remove all items on next spawn
*/
if (teamID != iTeamWin)
set_member(i, m_bNotKilled, 0);
//set_pdata_int(i, m_iAccount, g_pPlayerInfo[ i ][ Player_Money ]);
}
}
stock UTIL__BarTime(const id, const rescued = 0, const iTime = 0)
{
#if defined FROZEN_BARTIME
MESSAGE_BEGIN(MSG_ONE_UNRELIABLE, g_iUserMsg[ Message_BarTime ], _, id);
WRITE_SHORT(iTime);
MESSAGE_END();
if (rescued && g_pPlayerInfo[ rescued ][ Player_Ingame ])
{
MESSAGE_BEGIN(MSG_ONE_UNRELIABLE, g_iUserMsg[ Message_BarTime ], _, rescued);
WRITE_SHORT(iTime);
MESSAGE_END();
}
#endif // FROZEN_BARTIME
if (iTime)
{
g_pPlayerInfo[ id ][ Player_Rescuerid ] = rescued;
g_pPlayerInfo[ rescued ][ Player_Rescuerid ] = id;
}
else
{
g_pPlayerInfo[ id ][ Player_Rescuerid ] = 0;
g_pPlayerInfo[ rescued ][ Player_Rescuerid ] = 0;
}
}
stock UTIL__UpdateCurWeapon(const id)
{
static __msgidCurWeapon = 0;
new pActiveItem = get_pdata_cbase(id, m_pActiveItem);
if (pev_valid(pActiveItem) != PDATA_SAFE)
return;
if (__msgidCurWeapon || (__msgidCurWeapon = get_user_msgid("CurWeapon")))
{
MESSAGE_BEGIN(MSG_ONE, __msgidCurWeapon, _, id);
WRITE_BYTE(get_pdata_int(pActiveItem, m_iClientWeaponState));
WRITE_BYTE(get_pdata_int(pActiveItem, m_iId));
WRITE_BYTE(get_pdata_int(pActiveItem, m_iClip));
MESSAGE_END();
}
}
stock UTIL__ScreenFade(const id, const iFlags = 0x0000, const iDuration = (1 << 11), const iHoldTime = (1 << 12))
{
MESSAGE_BEGIN(MSG_ONE_UNRELIABLE, g_iUserMsg[ Message_ScreenFade ], _, id);
WRITE_SHORT(iDuration);
WRITE_SHORT(iHoldTime);
WRITE_SHORT(iFlags);
if (g_pPlayerInfo[ id ][ Player_Teamid ] == CS_TEAM_CT)
{
WRITE_BYTE(0);
WRITE_BYTE(255);
WRITE_BYTE(255);
}
else
{
WRITE_BYTE(255);
WRITE_BYTE(35);
WRITE_BYTE(0);
}
WRITE_BYTE(15);
MESSAGE_END();
}
/*
* Create fake body for visuality
*/
stock UTIL__CreateBody(const id, const bDucking)
{
static szModel[ 100 ], szModelPath[ 100 ];
new Float:vecAngle[ 3 ];
new pEnt = CREATE_NAMED_ENTITY("info_target");
if (!pEnt)
return NULL;
entity_get_vector(id, EV_VEC_v_angle, vecAngle);
entity_set_float(pEnt, EV_FL_framerate, 1.0);
new frameExt = bDucking ? 0 : random_num(1, charsmax(AnimationsData));
entity_set_float(pEnt, EV_FL_frame, AnimationsData[ frameExt ][ Animation_Frame ]);
entity_set_int(pEnt, EV_INT_sequence, AnimationsData[ frameExt ][ Animation_Number ]);
if (get_member(id, m_LastHitGroup) == HIT_HEAD)
{
vecAngle[ 1 ] -= random_float(10.0, 20.0);
vecAngle[ 2 ] += random_float(10.0, 20.0);
}
cs_get_user_model(id, szModel, charsmax(szModel));
formatex(szModelPath, charsmax(szModelPath), "models/player/%s/%s.mdl", szModel, szModel);
#if defined FROZEN_CUBE_MOBILE_OBJECT
entity_set_int(pEnt, EV_INT_movetype, MOVETYPE_PUSHSTEP);
#endif // FROZEN_CUBE_MOBILE_OBJECT
entity_set_vector(pEnt, EV_VEC_angles, vecAngle);
entity_set_vector(pEnt, EV_VEC_origin, g_flLastOrigin[ id ]);
entity_set_int(pEnt, EV_INT_impulse, INFOTARGET_UID);
SET_MODEL(pEnt, szModelPath);
/*
* Create fake weapons in hands
*/
entity_get_string(id, EV_SZ_weaponmodel, szModel, charsmax(szModel));
if (szModel[ 0 ] != '\0')
{
new pWeapon = CREATE_NAMED_ENTITY("info_target");
if (pWeapon)
{
entity_set_int(pWeapon, EV_INT_impulse, INFOTARGET_UID);
entity_set_edict(pWeapon, EV_ENT_owner, id);
entity_set_edict(pWeapon, EV_ENT_aiment, pEnt);
entity_set_int(pWeapon, EV_INT_solid, SOLID_NOT);
entity_set_int(pWeapon, EV_INT_movetype, MOVETYPE_FOLLOW);
entity_set_float(pWeapon, EV_FL_takedamage, DAMAGE_NO);
g_pPlayerInfo[ id ][ Player_EntWeapon ] = pWeapon;
SET_MODEL(pWeapon, szModel);
}
}
return pEnt;
}
/*
* Create camera for to browse around yourself
*/
stock UTIL__CreateCamera(id)
{
new pEnt = CREATE_NAMED_ENTITY("info_target");
if (!pEnt)
return NULL;
SET_MODEL(pEnt, FROZEN_CUBE);
SET_SIZE(pEnt, vecZero, vecZero);
entity_set_int(pEnt, EV_INT_movetype, MOVETYPE_NOCLIP);
entity_set_int(pEnt, EV_INT_solid, SOLID_NOT);
entity_set_float(pEnt, EV_FL_takedamage, DAMAGE_NO);
entity_set_float(pEnt, EV_FL_gravity, 0.0);
entity_set_int(pEnt, EV_INT_impulse, INFOTARGET_UID);
entity_set_float(pEnt, EV_FL_renderamt, 0.0);
entity_set_int(pEnt, EV_INT_rendermode, kRenderTransTexture);
SET_VIEW(id, pEnt);
return pEnt;
}
/*
* Create cube for blocking move and is the important part
*/
stock UTIL__CreateCube(const id, const bDucking)
{
new pEnt = CREATE_NAMED_ENTITY("info_target");
if (!pEnt)
return NULL;
new iPallete[ 3 ];
new Float:vecOrigin[ 3 ];
new iIndex, iIndexTrail;
VectorCopy(g_flLastOrigin[ id ], vecOrigin);
if (g_pPlayerInfo[ id ][ Player_Teamid ] == CS_TEAM_T)
{
iPallete = { 255, 10, 50 };
iIndex = g_iSprSnowT;
iIndexTrail = g_iSprTrailT;
}
else
{
iPallete = { 10, 124, 255 };
iIndex = g_iSprSnowCT;
iIndexTrail = g_iSprTrailCT;
}
CEffects__SpriteTrail(vecOrigin, random_num(6, 9), 3, iIndex);
CEffects__SpriteTrail(vecOrigin, random_num(15, 20), 2, iIndex);
CEffects__SpriteTrail(vecOrigin, random_num(6, 9), 1, iIndex);
CEffects__BeamCylinder(vecOrigin, 255, 150.0, 150, iPallete, iIndexTrail, 25.0);
CEffects__BeamCylinder(vecOrigin, 150, 100.0, 100, iPallete, iIndexTrail, 25.0);
CEffects__BeamCylinder(vecOrigin, 65, 50.0, 50, iPallete, iIndexTrail, 25.0);
CEffects__Light(vecOrigin, iPallete);
vecOrigin[ 2 ] -= bDucking ? 27.0 : 36.0;
SET_MODEL(pEnt, FROZEN_CUBE);
DispatchSpawn(pEnt);
entity_set_string(pEnt, EV_SZ_classname, "info_icecube");
entity_set_float(pEnt, EV_FL_nextthink, get_gametime() + 0.1);
/*
* Owner
*/
entity_set_int(pEnt, DATA_CUBE_OWNER, id);
entity_set_int(pEnt, DATA_CUBE_TEAMID, _:g_pPlayerInfo[ id ][ Player_Teamid ]);
entity_set_vector(pEnt, EV_VEC_origin, vecOrigin);
entity_set_int(pEnt, EV_INT_solid, SOLID_BBOX);
entity_set_int(pEnt, EV_INT_impulse, INFOCUBE_UID);
#if defined FROZEN_CUBE_MOBILE_OBJECT
entity_set_int(pEnt, EV_INT_movetype, MOVETYPE_PUSHSTEP);
#endif // FROZEN_CUBE_MOBILE_OBJECT
if (bDucking)
SET_SIZE(pEnt, Float:{ -24.0, -24.0, 10.0 }, Float:{ 24.0, 24.0, 68.0 });
else
SET_SIZE(pEnt, Float:{ -24.0, -24.0, 0.0 }, Float:{ 24.0, 24.0, 78.0 });
entity_set_float(pEnt, EV_FL_takedamage, DAMAGE_YES);
entity_set_int(pEnt, EV_INT_skin, (g_pPlayerInfo[ id ][ Player_Teamid ] == CS_TEAM_CT) ? SKIN_ICECUB_CT : SKIN_ICECUB_T);
entity_set_int(pEnt, EV_INT_body, bDucking);
entity_set_float(pEnt, EV_FL_health, CUBE_HEALTH);
entity_set_float(pEnt, EV_FL_renderamt, CUBE_HEALTH);
entity_set_int(pEnt, EV_INT_rendermode, kRenderTransAdd);
entity_set_vector(pEnt, EV_VEC_rendercolor, Float:{ 255.0, 255.0, 255.0 });//?
return pEnt;
}
stock UTIL__GetWeaponByKiller(pKiller, pInflictor, szBuffer[], iLen)
{
new szWeaponName[ 32 ] = "world";
if (pev_valid(pKiller) == PDATA_SAFE && (entity_get_int(pKiller, EV_INT_flags) & FL_CLIENT))
{
if (pev_valid(pInflictor))
{
if (pInflictor == pKiller)
{
new weaponId = get_user_weapon(pKiller);
get_weaponname(weaponId, szWeaponName, charsmax(szWeaponName));
}
else entity_get_string(pInflictor, EV_SZ_classname, szWeaponName, charsmax(szWeaponName));
}
}
else
{
if (pev_valid(pKiller) == PDATA_SAFE)
entity_get_string(pInflictor, EV_SZ_classname, szWeaponName, charsmax(szWeaponName));
else if (!pKiller)
szWeaponName = "worldspawn";
}
if (equal(szWeaponName, "weapon_", 7))
copy(szWeaponName, charsmax(szWeaponName), szWeaponName[ 7 ]);
copy(szBuffer, iLen, szWeaponName);
}
stock UTIL__AddAccount(const id, const iAmount, const bTrackChange = 1)
{
set_member(id, m_iAccount, iAmount);
MESSAGE_BEGIN(MSG_ONE, g_iUserMsg[ Message_Money ], _, id);
WRITE_LONG(iAmount);
WRITE_BYTE(bTrackChange);
MESSAGE_END();
}
stock UTIL__SetHealth(const id, const Float:flAddHealth = 0.0, const bSetHealth = 1)
{
new Float:flCurrentHealth;
if (bSetHealth)
{
flCurrentHealth = entity_get_float(id, EV_FL_health);
flCurrentHealth += flAddHealth;
if (flCurrentHealth >= MAX_HEALTH)
flCurrentHealth = MAX_HEALTH;
entity_set_float(id, EV_FL_health, flCurrentHealth);
}
g_pPlayerInfo[ id ][ Player_AddHealth ] += flAddHealth;
if (g_pPlayerInfo[ id ][ Player_AddHealth ] > (MAX_HEALTH - DEFAULT_HEAHLT))
g_pPlayerInfo[ id ][ Player_AddHealth ] = _:(MAX_HEALTH - DEFAULT_HEAHLT);
entity_set_float(id, EV_FL_max_health, DEFAULT_HEAHLT + g_pPlayerInfo[ id ][ Player_AddHealth ]);
}
stock UTIL__SetOriginSafe(const id, const Float:vecOrigin[ 3 ])
{
new Float:vecNewOrigin[ 3 ], Float:vecMins[ 3 ];
new isHull = (entity_get_int(id, EV_INT_flags) & FL_DUCKING) ? HULL_HEAD : HULL_HUMAN;
if (!trace_hull(vecOrigin, isHull, id, DONT_IGNORE_MONSTERS))
return 0;
entity_get_vector(id, EV_VEC_mins, vecMins);
static const Float:__coordOffsets[ ][ 3 ] =
{
{0.0,0.0,0.5},{0.0,0.0,-0.5},{0.0,0.5,0.0},{0.0,-0.5,0.0},{0.5,0.0,0.0},{-0.5,0.0,0.0},{-0.5,0.5,0.5},
{0.5,0.5,0.5},{0.5,-0.5,0.5},{0.5,0.5,-0.5},{-0.5,-0.5,0.5},{0.5,-0.5,-0.5},{-0.5,0.5,-0.5},{-0.5,-0.5,-0.5},
{0.0,0.0,1.0},{0.0,0.0,-1.0},{0.0,1.0,0.0},{0.0,-1.0,0.0},{1.0,0.0,0.0},{-1.0,0.0,0.0},{-1.0,1.0,1.0},
{1.0,1.0,1.0},{1.0,-1.0,1.0},{1.0,1.0,-1.0},{-1.0,-1.0,1.0},{1.0,-1.0,-1.0},{-1.0,1.0,-1.0},{-1.0,-1.0,-1.0},
{0.0,0.0,2.0},{0.0,0.0,-2.0},{0.0,2.0,0.0},{0.0,-2.0,0.0},{2.0,0.0,0.0},{-2.0,0.0,0.0},{-2.0,2.0,2.0},
{2.0,2.0,2.0},{2.0,-2.0,2.0},{2.0,2.0,-2.0},{-2.0,-2.0,2.0},{2.0,-2.0,-2.0},{-2.0,2.0,-2.0},{-2.0,-2.0,-2.0},
{0.0,0.0,3.0},{0.0,0.0,-3.0},{0.0,3.0,0.0},{0.0,-3.0,0.0},{3.0,0.0,0.0},{-3.0,0.0,0.0},{-3.0,3.0,3.0},
{3.0,3.0,3.0},{3.0,-3.0,3.0},{3.0,3.0,-3.0},{-3.0,-3.0,3.0},{3.0,-3.0,-3.0},{-3.0,3.0,-3.0},{-3.0,-3.0,-3.0},
{0.0,0.0,4.0},{0.0,0.0,-4.0},{0.0,4.0,0.0},{0.0,-4.0,0.0},{4.0,0.0,0.0},{-4.0,0.0,0.0},{-4.0,4.0,4.0},
{4.0,4.0,4.0},{4.0,-4.0,4.0},{4.0,4.0,-4.0},{-4.0,-4.0,4.0},{4.0,-4.0,-4.0},{-4.0,4.0,-4.0},{-4.0,-4.0,-4.0},
{0.0,0.0,5.0},{0.0,0.0,-5.0},{0.0,5.0,0.0},{0.0,-5.0,0.0},{5.0,0.0,0.0},{-5.0,0.0,0.0},{-5.0,5.0,5.0},
{5.0,5.0,5.0},{5.0,-5.0,5.0},{5.0,5.0,-5.0},{-5.0,-5.0,5.0},{5.0,-5.0,-5.0},{-5.0,5.0,-5.0},{-5.0,-5.0,-5.0}
};
for (new i; i < sizeof(__coordOffsets); i++)
{
vecNewOrigin[ 0 ] = vecOrigin[ 0 ] - vecMins[ 0 ] * __coordOffsets[ i ][ 0 ];
vecNewOrigin[ 1 ] = vecOrigin[ 1 ] - vecMins[ 1 ] * __coordOffsets[ i ][ 1 ];
vecNewOrigin[ 2 ] = vecOrigin[ 2 ] - vecMins[ 2 ] * __coordOffsets[ i ][ 2 ];
if (!trace_hull(vecNewOrigin, HULL_HEAD, id, DONT_IGNORE_MONSTERS))
{
entity_set_int(id, EV_INT_flags, entity_get_int(id, EV_INT_flags) | FL_DUCKING);
checkorigin__:
SET_ORIGIN(id, vecNewOrigin);
return 1;
}
if (!trace_hull(vecNewOrigin, HULL_HUMAN, id, DONT_IGNORE_MONSTERS))
goto checkorigin__;
}
return 0;
}
stock UTIL__SendSound(const id, const szFileName[])
{
static __msgidSendAudio = 0;
if (__msgidSendAudio || (__msgidSendAudio = get_user_msgid("SendAudio")))
{
MESSAGE_BEGIN(MSG_ONE_UNRELIABLE, __msgidSendAudio, _, id);
WRITE_BYTE(0);
WRITE_STRING(szFileName);
WRITE_SHORT(PITCH_NORM);
MESSAGE_END();
}
}
stock UTIL__CheckValidOriginSphere(const Float:vecStart[ 3 ])
{
new pEnt = NULL;
new Float:vecOrigin[ 3 ];
while ((pEnt = FIND_ENTITY_IN_SPHERE(pEnt, vecStart, MAX_CHECK_RADIUS_VALID)) != NULL)
{
if (pEnt > g_iMaxPlayers)
continue;
if (g_pPlayerInfo[ pEnt ][ Player_Frozen ] || !g_pPlayerInfo[ pEnt ][ Player_Alive ])
continue;
entity_get_vector(pEnt, EV_VEC_origin, vecOrigin);
#if defined TELEPORT_UNSTUCK_EFFECTS
if (UTIL__SetOriginSafe(pEnt, vecOrigin) != 0)
{
/*
* teleport a safe place
*/
UTIL__SendSound(pEnt, "fvox/blip.wav");
set_hudmessage(255, 150, 50, -1.0, 0.65, 0, 6.0, 1.5, 0.1, 0.7);
show_hudmessage(pEnt, "Вы застряли и были перемещены");
}
#else
UTIL__SetOriginSafe(pEnt, vecOrigin);
#endif // TELEPORT_UNSTUCK_EFFECTS
}
}
stock UTIL__DestroyShopMenu(const id)
{
new iMenuid, iKey;
get_user_menu(id, iMenuid, iKey);
if (iMenuid == g_iMenuShopId)
show_menu(id, 0, "\n", 1);
}
stock UTIL__PlayerAllowShoot(const id, bool:bAllow = true)
{
new pActiveItem = get_member(id, m_pActiveItem);
if (pev_valid(pActiveItem) != PDATA_SAFE)
return;
new WeaponState:iBitsum = get_member(pActiveItem, m_Weapon_iWeaponState);
if (!bAllow)
{
if (iBitsum & WPNSTATE_SHIELD_DRAWN)
return;
iBitsum |= WPNSTATE_SHIELD_DRAWN;
}
else
iBitsum &= ~WPNSTATE_SHIELD_DRAWN;
set_member(pActiveItem, m_Weapon_iWeaponState, iBitsum);
}
stock UTIL__CreateWeather()
{
new pEnt = CREATE_NAMED_ENTITY("env_fog");
if (pEnt)
{
set_kvd(0, KV_ClassName, "env_fog");
set_kvd(0, KV_KeyName, "density");
set_kvd(0, KV_Value, FOG_DENSITY);
set_kvd(0, KV_fHandled, NULL);
dllfunc(DLLFunc_KeyValue, pEnt, NULL);
set_kvd(0, KV_KeyName, "rendercolor");
set_kvd(0, KV_Value, FOG_COLOR);
dllfunc(DLLFunc_KeyValue, pEnt, NULL);
}
CREATE_NAMED_ENTITY("env_snow");
}
/*
* Thanks Asmodai for the idea
* not bad hack :)
*/
stock Float:UTIL__GetUserInterpTime(const id)
{
static __isOffset = 0;
if (!__isOffset)
{
const OFFSET_FROM_USERINFO_LIN = -19104; // the offset to the based beginning from userinfo[MAX_INFO_STRING]
const OFFSET_FROM_USERCMD_LIN = 9280; // offset to usercmd
const OFFSET_FROM_USERINFO = -19392;
const OFFSET_FROM_USERCMD = 9552;
if (is_linux_server())
__isOffset = OFFSET_FROM_USERINFO_LIN + OFFSET_FROM_USERCMD_LIN;
else
__isOffset = OFFSET_FROM_USERINFO + OFFSET_FROM_USERCMD;
}
new pUserInfo = engfunc(EngFunc_GetInfoKeyBuffer, id);
new lerp_msec = get_uc(pUserInfo + __isOffset, UC_Msec);
if (lerp_msec <= 0)
return INTERP_TIME_DEFAULT;
return lerp_msec * 0.001;
}
stock UTIL__ShowBuyIcon(const id)
{
MESSAGE_BEGIN(MSG_ONE, g_iUserMsg[ Message_StatusIcon ], _, id);
WRITE_BYTE(1);
WRITE_STRING("buyzone");
WRITE_BYTE(0);
WRITE_BYTE(160);
WRITE_BYTE(0);
MESSAGE_END();
}
stock Ham:Ham_Valid_Player_ResetMaxSpeed()
{
#if defined Ham_CS_Player_ResetMaxSpeed
return IsHamValid(Ham_CS_Player_ResetMaxSpeed) ? Ham_CS_Player_ResetMaxSpeed : Ham_Item_PreFrame;
#else
return Ham_Item_PreFrame;
#endif
}
stock CEffects__BeamCylinder(const Float:vecOrigin[ 3 ], const iBrightness, const Float:flNum, const iWidth, const iPallete[ 3 ], const iSpriteIndex, const Float:flScaleUp)
{
MESSAGE_BEGIN_F(MSG_PVS, SVC_TEMPENTITY, vecOrigin, NULL);
WRITE_BYTE(TE_BEAMCYLINDER);
WRITE_COORD_F(vecOrigin[ 0 ]);
WRITE_COORD_F(vecOrigin[ 1 ]);
WRITE_COORD_F(vecOrigin[ 2 ] + flScaleUp);
WRITE_COORD_F(vecOrigin[ 0 ]);
WRITE_COORD_F(vecOrigin[ 1 ]);
WRITE_COORD_F(vecOrigin[ 2 ] + flNum);
WRITE_SHORT(iSpriteIndex);
WRITE_BYTE(0);
WRITE_BYTE(2);
WRITE_BYTE(6);
WRITE_BYTE(iWidth);
WRITE_BYTE(40);
WRITE_BYTE(iPallete[ 0 ]);
WRITE_BYTE(iPallete[ 1 ]);
WRITE_BYTE(iPallete[ 2 ]);
WRITE_BYTE(iBrightness);
WRITE_BYTE(0);
MESSAGE_END();
}
stock CEffects__Light(const Float:vecOrigin[ 3 ], const iPallete[ 3 ])
{
MESSAGE_BEGIN_F(MSG_PVS, SVC_TEMPENTITY, vecOrigin, NULL);
WRITE_BYTE(TE_DLIGHT);
WRITE_COORD_F(vecOrigin[ 0 ]);
WRITE_COORD_F(vecOrigin[ 1 ]);
WRITE_COORD_F(vecOrigin[ 2 ] + 4.0);
WRITE_BYTE(60);
WRITE_BYTE(iPallete[ 0 ]);
WRITE_BYTE(iPallete[ 1 ]);
WRITE_BYTE(iPallete[ 2 ]);
WRITE_BYTE(8);
WRITE_BYTE(60);
MESSAGE_END();
}
stock CEffects__Spark(const Float:vecOrigin[ 3 ])
{
MESSAGE_BEGIN_F(MSG_PVS, SVC_TEMPENTITY, vecOrigin, NULL);
write_byte(TE_SPARKS);
WRITE_COORD_F(vecOrigin[ 0 ]);
WRITE_COORD_F(vecOrigin[ 1 ]);
WRITE_COORD_F(vecOrigin[ 2 ]);
MESSAGE_END();
}
stock CEffects__SpriteTrail(const Float:vecOrigin[ 3 ], const iNum, const iScale, const iSpriteIndex)
{
MESSAGE_BEGIN_F(MSG_PVS, SVC_TEMPENTITY, vecOrigin, NULL);
WRITE_BYTE(TE_SPRITETRAIL);
WRITE_COORD_F(vecOrigin[ 0 ]);
WRITE_COORD_F(vecOrigin[ 1 ]);
WRITE_COORD_F(vecOrigin[ 2 ] + 4.0);
WRITE_COORD_F(vecOrigin[ 0 ] + random_float(-5.0, 5.0));
WRITE_COORD_F(vecOrigin[ 1 ] + random_float(-5.0, 5.0));
WRITE_COORD_F(vecOrigin[ 2 ] + 16.0);
WRITE_SHORT(iSpriteIndex);
WRITE_BYTE(iNum);
WRITE_BYTE(random_num(3, 6));
WRITE_BYTE(iScale);
WRITE_BYTE(10);
WRITE_BYTE(25);
MESSAGE_END();
}
Вложения
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