Ultimate KillStreak Advanced - off/on

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7 раз(а)
Всем доброго времени суток. Форумчане нужна ваша помощь. Короч не знаю как добавить проверку в эвенте. Хочу сделать вкл/вкыл плагина командой в чат.
C++:
/* Ultimate KillStreak Advanced

 
  ! Available Sounds for enemy kills, headshot kills, knife kills , first blood kills , double kill , round counter.
 
1) 10 sounds for enemy kills :
- At 3 kills -> play TripleKill sound
- 4 -> play MultiKill sound (it's not basically multikill sound)
- 6 -> play UltraKill sound (it's not basically ultrakill sound)
- 8  -> play KillingSpree sound (it's not basically killingspree sound)
- 10 -> play MegaKill sound
- 12 -> play Holy Shit sound
- 14 -> play Ludicrouskill sound
- 15 -> play rampage sound
- 16 -> play Unstoppable Sound (it's not basically unstoppable sound)
- 18 -> play Monster Kill sound (it's not basically monster kill sound)


2) 2 Sounds for Headshot (random play)
3) 2 Sounds for Knife Kill (random play)
4) 2 Sounds for First Blood (random play)
5) 3 Sounds for Round Counter Events (random play)
6) 1 Sound for Grenade Kill Events
7) 4 Sounds for Suicide Events
8) 2 Sounds for Double Kill Events



* CVARs:

- ut_killstreak_advanced (default 3) - enable/disable kill report, hudmessages
1 = Only HudMessages
2 = Only Sounds
3 = Sounds and HudMessages
 Another number disable this event


- ut_killstreak_hs (default 1) -> enable/disable headshot events
   Includes 2 sounds, hudmessages
 
- ut_killstreak_knife (default 1) -> enable/disable knife kill events
    Includes 2 sounds, hudmessages
    
- ut_firstblood (default 1) -> enable/disable first blood events
    Includes 2 sounds, hudmessages
    
- ut_nade_events (default 1) -> enable/disable Grenade kill events
    Includes 1 sounds, hudmessages
    
- ut_suicide_events (default 1) -> enable/disable Suicide Events
    Includes 4 sounds, hudmessages
    
- ut_doublekill_events (default 1) -> enable/disable Double Kill Events
    Includes 2 sounds, hudmessage

- ut_roundcout_sounds (default 1) -> enable/disable Round Counter Sounds
    Includes 3 sounds, hudmessage
    

* [UPDATE] 0.6 - > 0.7 (10/02/2007)
- Changed the ul_killstreak_advanced cvar (read on head plugin at "CVARS"
- Chaged the cord of hudmessages, to be to center
- Now on killstreak announce, messages will be with random colors
    
    
* [UPDATE] 0.5 -> 0.6
- Fixed bugs
- Added Round Counter Cvar:
ut_roundcout_sounds



* [UPDATE] 0.4 -> 0.5
- Added Double Kill Events
Cvar : ut_doublekill_events (default 1)
Sounds : 2 sounds (random play)
Messages : 1 Hud Message
 This is only if you kill 2 players with a bullet

* [UPDATE] 0.3 -> 0.4
- Added Grenade Kill Events ->
Cvar : ut_nade_events (default 1)
Sounds : 1 sound
Messages : 4 hud messages (random display)

- Added Suicide Events
Cvar : ut_suicide_events (default 1)
Sounds : 4 (random play)
Messages : 2 hud messages (random display)


* [UPDATE] 0.2 -> 0.3
- Added First Blood Events:
Cvar : ut_firstblood (default 1)
Sounds : 2 sounds (random play)
Messages : 3 hud messages (random display)

- Added Round Counter Events:
Sounds : 3 sounds (random play)
Messages : 1 hud message



* [UPDATE] 0.1 -> 0.2
- Added new 4 headshot kill messages
- Added new 3 knife kill messages
    This messages will displayed at random
    

* Install:
1) Enable Plugin
2) Copy "ultimate_sounds" folder in to your "cstrike\sound" folder
3) Restart server


* Credits:
- xxAvalancheXx for double kill codes
- jim_yang for some sugestion and grenade events codes
- bo0m! for help me with an register event function
- Duca for Streak Mode Example

* Have a nice day now

*/




#include <amxmodx>
#include <amxmisc>

#define PLUGIN_NAME "Ultimate KillStreak Advanced"
#define PLUGIN_VERSION "0.7"
#define PLUGIN_AUTHOR "SAMURAI"


new kills[33] = {0,...};
new deaths[33] = {0,...};
new firstblood
new kill[33][24];

#define LEVELS 10
#define hsounds 2
#define knsounds 2
#define fbsounds 2
#define prpsounds 3
#define suicidesounds 4
#define maxdbsounds 2
#define TASK_CLEAR_KILL    100

new hsenable
new knifeenable
new firstbloodenable
new nadecvar
new suicidecvar
new cvardouble
new rnstartcvar
new killstreaktype


new levels[10] = {3, 4, 6, 8, 10, 12,14,15,16,18};

new sounds[10][] =
{
"ultimate_sounds/triplekill_ultimate",
"ultimate_sounds/multikill_ultimate",
"ultimate_sounds/ultrakill_ultimate",
"ultimate_sounds/killingspree_ultimate",
"ultimate_sounds/megakill_ultimate",
"ultimate_sounds/holyshit_ultimate",
"ultimate_sounds/ludicrouskill_ultimate",
"ultimate_sounds/rampage_ultimate",
"ultimate_sounds/unstoppable_ultimate",
"ultimate_sounds/monsterkill_ultimate"
};

new messages[10][] =
{
"%s: Triple Kill !",
"%s: Multi Kill !",
"%s: Ultra Kill !",
"%s: Killing Spree !",
"%s: Mega Kill !",
"%s: Holy Shit !",
"%s: Ludicrous Kill !",
"%s: Rampage !",
"%s: Unstoppable !",
"%s: M o n s t e R  K i L L ! ! !"
};

new hslist[hsounds][] =
{
"ultimate_sounds/headshot1_ultimate",
"ultimate_sounds/headshot2_ultimate"
}

new fblist[fbsounds][]=
{
"ultimate_sounds/firstblood1_ultimate",
"ultimate_sounds/firstblood2_ultimate"
}

new preplist[prpsounds][]=
{
"ultimate_sounds/prepare1_ultimate",
"ultimate_sounds/prepare2_ultimate",
"ultimate_sounds/prepare3_ultimate"
}


new fbmessages[3][]=
{
"%s : First Blood !",
"%s Drew First Blood !!!",
"%s First Shot on tha Mark !"
}

new hsmessages[4][]=
{
"%s removed %s head !!",
"%s had a superb aim with %s !",
"%s Made a superb headshot to %s!",
"%s down %s with a superb headshot !"
}

new knlist[knsounds][]=
{
"ultimate_sounds/knife1_ultimate",
"ultimate_sounds/knife2_ultimate"
}

new knmessages[3][]=
{
"%s sliced and diced %s",
"%s pulled out knife and gutted %s",   
"%s knifed %s"
}

new nademessages[3][]=
{
"%s got a big explosion for %s",
"%s made a precision throw to %s",
"%s is good grenadier ! i think he back from the war ..."
}

new suicidemess[2][]=
{
"%s knows how the kill command works!",
"%s prefer to kill himself...rather than die on battle land"
}

new suicidelist[suicidesounds][]=
{
"ultimate_sounds/suicide1_ultimate",
"ultimate_sounds/suicide2_ultimate",
"ultimate_sounds/suicide3_ultimate",
"ultimate_sounds/suicide4_ultimate"
}

new doublelist[maxdbsounds][]=
{
"ultimate_sounds/doublekill1_ultimate",
"ultimate_sounds/doublekill2_ultimate"
}

is_mode_set(bits) {
    new mode[9];
    get_cvar_string("ut_killstreak_advanced", mode, 8);
    return read_flags(mode) & bits;
}

public plugin_init() {
    register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR);
    killstreaktype = register_cvar("ut_killstreak_advanced", "3");
    register_event("ResetHUD", "reset_hud", "b");
    register_event("HLTV","rnstart","a", "1=0", "2=0");
    register_event("DeathMsg", "event_death", "a");
    hsenable = register_cvar("ut_killstreak_hs","1");
    knifeenable = register_cvar("ut_killstreak_knife","1");
    firstbloodenable = register_cvar("ut_firstblood","1");
    nadecvar = register_cvar("ut_nade_events","1");
    suicidecvar = register_cvar("ut_suicide_events","1");
    cvardouble = register_cvar("ut_doublekill_events","1");
    rnstartcvar = register_cvar("ut_roundcout_sounds","1");

    return PLUGIN_CONTINUE;
}


public event_death(id) {
    new killer = read_data(1);
    new victim = read_data(2);
    new headshot = read_data(3);
    new weapon[24], vicname[32], killname[32]
    read_data(4,weapon,23)
    get_user_name(victim,vicname,31)
    get_user_name(killer,killname,31)
    
 
 
    if(headshot == 1 && get_pcvar_num(hsenable) ==1)
    {
    set_hudmessage(0, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
    show_hudmessage(0, (hsmessages[random_num(0,3)]), killname, vicname)
    new i
    i = random_num(0,hsounds-1)
    client_cmd(0,"spk %s",hslist[i])
    }

    
    if(weapon[0] == 'k'  && get_pcvar_num(knifeenable) ==1)
    {
        set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
        show_hudmessage(0, (knmessages[random_num(0,2)]), killname, vicname)
        new r
    r = random_num(0,knsounds-1)
    client_cmd(0,"spk %s",knlist[r])   
    }
    
    
    if(firstblood && killer!=victim && killer>0 && get_pcvar_num(firstbloodenable) ==1)
    {           
        set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
    show_hudmessage(0, (fbmessages[random_num(0,2)]), killname)
    new t
    t = random_num(0,fbsounds-1)
    client_cmd(0,"spk %s",fblist[t])
    firstblood = 0
     }
    
    
    if(weapon[1] == 'r' && get_pcvar_num(nadecvar) ==1)
     {
         set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
    show_hudmessage(0,(nademessages[random_num(0,2)]),killname,vicname)
    client_cmd(0,"spk ultimate_sounds/nade_ultimate")
     }

    
    if(killer == victim && get_pcvar_num(suicidecvar) ==1)
    {
         set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
    show_hudmessage(0,(suicidemess[random_num(0,1)]), vicname)
    new z
    z = random_num(0,suicidesounds-1)
    client_cmd(0,"spk %s",suicidelist[z])
      
    }
    
    
    if(kill[killer][0] && equal(kill[killer],weapon) && get_pcvar_num(cvardouble) == 1)
    {
        set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
    show_hudmessage(0,"Wow %s made a double kill", killname)
        kill[killer][0] = 0;
        new q
        q= random_num(0,maxdbsounds-1)
        client_cmd(0,"spk %s",doublelist[q])
    }
    
    else
    {
        kill[killer] = weapon;
        set_task(0.1,"clear_kill",TASK_CLEAR_KILL+killer);
    }
      
    
    
    kills[killer] += 1;
    kills[victim] = 0;
    deaths[killer] = 0;
    deaths[victim] += 1;

    for (new i = 0; i < LEVELS; i++)
    {
        if (kills[killer] == levels[i])
    {
            announce(killer, i);
            return PLUGIN_CONTINUE;
        }
    }

    return PLUGIN_CONTINUE;
}

announce(killer, level)
{
    
    new name[33]
    new r = random(256)
    new g = random(256)
    new b = random(256)

    get_user_name(killer, name, 32);
    set_hudmessage(r,g,b, 0.05, 0.65, 2, 0.02, 6.0, 0.01, 0.1, 2);

    if( (get_pcvar_num(killstreaktype) <= 0 ) || get_pcvar_num(killstreaktype) > 3)
    return PLUGIN_HANDLED;
    
    
    
    if(get_pcvar_num(killstreaktype) == 1)
    {
        show_hudmessage(0, messages[level], name);
    }
        
    if(get_pcvar_num(killstreaktype) == 2)
    {
    client_cmd(0, "spk %s", sounds[level]);
    }

    if(get_pcvar_num(killstreaktype) == 3)
    {
    show_hudmessage(0, messages[level], name);
    client_cmd(0, "spk %s", sounds[level]);
    }
    
    return PLUGIN_CONTINUE;
    
}


public reset_hud(id)
{
    firstblood = 1
    if (is_mode_set(16)) {
      if (kills[id] > levels[0]) {
        client_print(id, print_chat,
                     "* You are on a killstreak with %d kills.", kills[id]);
      } else if (deaths[id] > 1) {
        client_print(id, print_chat,
                     "* Take care, you are on a deathstreak with %d deaths in a row.", deaths[id]);

        }
    }
}

public rnstart(id)
{
    if(get_pcvar_num(rnstartcvar) == 1)
    {
    firstblood = 1   
    set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
    show_hudmessage(0, "Prepare To Fight!")
    new q
    q = random_num(0,prpsounds-1)
    client_cmd(0,"spk %s",preplist[q])
    }
}

public client_connect(id) {
    kills[id] = 0;
    deaths[id] = 0;
}

public clear_kill(taskid)
 {
    new id = taskid-TASK_CLEAR_KILL;
    kill[id][0] = 0;
 }

public plugin_precache()
{
precache_sound("ultimate_sounds/triplekill_ultimate.wav")
precache_sound("ultimate_sounds/multikill_ultimate.wav")
precache_sound("ultimate_sounds/ultrakill_ultimate.wav")
precache_sound("ultimate_sounds/killingspree_ultimate.wav")
precache_sound("ultimate_sounds/megakill_ultimate.wav")
precache_sound("ultimate_sounds/holyshit_ultimate.wav")
precache_sound("ultimate_sounds/ludicrouskill_ultimate.wav")
precache_sound("ultimate_sounds/rampage_ultimate.wav")
precache_sound("ultimate_sounds/unstoppable_ultimate.wav")
precache_sound("ultimate_sounds/monsterkill_ultimate.wav")
precache_sound("ultimate_sounds/headshot1_ultimate.wav")
precache_sound("ultimate_sounds/headshot2_ultimate.wav")
precache_sound("ultimate_sounds/knife1_ultimate.wav")
precache_sound("ultimate_sounds/knife2_ultimate.wav")
precache_sound("ultimate_sounds/firstblood1_ultimate.wav")
precache_sound("ultimate_sounds/firstblood2_ultimate.wav")
precache_sound("ultimate_sounds/prepare1_ultimate.wav")
precache_sound("ultimate_sounds/prepare2_ultimate.wav")
precache_sound("ultimate_sounds/prepare3_ultimate.wav")
precache_sound("ultimate_sounds/nade_ultimate.wav")
precache_sound("ultimate_sounds/suicide1_ultimate.wav")
precache_sound("ultimate_sounds/suicide2_ultimate.wav")
precache_sound("ultimate_sounds/suicide3_ultimate.wav")
precache_sound("ultimate_sounds/suicide4_ultimate.wav")
precache_sound("ultimate_sounds/doublekill1_ultimate.wav")
precache_sound("ultimate_sounds/doublekill2_ultimate.wav")
}
C++:
#include <amxmodx>
#include <amxmisc>
#if (AMXX_VERSION_NUM < 183)
#include <colorchat>
#endif
    #define client_disconnect client_disconnected

#define PLUGIN_NAME "Ultimate KillStreak Advanced"
#define PLUGIN_VERSION "0.7"
#define PLUGIN_AUTHOR "SAMURAI"

new kills[33] = {0,...};
new deaths[33] = {0,...};
new kill[33][24];

new bool:bUserSound[32] = {true, ...};

#define LEVELS 11
#define hsounds 2
#define maxdbsounds 2
#define TASK_CLEAR_KILL    100

new hsenable
new cvardouble
new killstreaktype


new levels[11] = {3, 5, 6, 7, 8, 9,10,11,12,13,14};

new sounds[11][] =
{
"ultimate_sounds/triplekill_ultimate",
"ultimate_sounds/multikill_ultimate",
"ultimate_sounds/ultrakill_ultimate",
"ultimate_sounds/killingspree_ultimate",
"ultimate_sounds/megakill_ultimate",
"ultimate_sounds/holyshit_ultimate",
"ultimate_sounds/ludicrouskill_ultimate",
"ultimate_sounds/rampage_ultimate",
"ultimate_sounds/wickedsick_ultimate",
"ultimate_sounds/unstoppable_ultimate",
"ultimate_sounds/monsterkill_ultimate"
};

new messages[11][] =
{
"%s: Triple Kill !",
"%s: Multi Kill !",
"%s: Ultra Kill !",
"%s: Killing Spree !",
"%s: Mega Kill !",
"%s: Holy Shit !",
"%s: Ludicrous Kill !",
"%s: Rampage !",
"%s: Wickedsick !",
"%s: Unstoppable !",
"%s: M o n s t e R  K i L L ! ! !"
};

new hslist[hsounds][] =
{
"ultimate_sounds/headshot1_ultimate",
"ultimate_sounds/headshot2_ultimate"
}

new hsmessages[4][]=
{
".:HEADSHOT:.",
".:HEADSHOT:.",
".:HEADSHOT:.",
".:HEADSHOT:."
}

new doublelist[maxdbsounds][]=
{
"ultimate_sounds/doublekill1_ultimate",
"ultimate_sounds/doublekill2_ultimate"
}

is_mode_set(bits) {
    new mode[9];
    get_cvar_string("ut_killstreak_advanced", mode, 8);
    return read_flags(mode) & bits;
}

public plugin_init() {
    register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR);
    killstreaktype = register_cvar("ut_killstreak_advanced", "3");
    register_clcmd("say /sounds", "turn_user_sound");
    register_event("ResetHUD", "reset_hud", "b");
    register_event("DeathMsg", "event_death", "a");
    hsenable = register_cvar("ut_killstreak_hs","1");
    cvardouble = register_cvar("ut_doublekill_events","1");

    return PLUGIN_CONTINUE;
}

public turn_user_sound(id)
{
    bUserSound [id] ^= true;
    client_print_color (id, print_team_default, "^1[^4Sounds^1] ^3Звуки убийств^4 %s.", (bUserSound[id]) ? "включены" : "выключены");
}

public event_death(id){
    new killer = read_data(1);
    new victim = read_data(2);
    new headshot = read_data(3);
    new weapon[24], vicname[32], killname[32]
    read_data(4,weapon,23)
    if (bUserSound[id])
    get_user_name(victim,vicname,31)
    get_user_name(killer,killname,31)


    if(headshot == 1 && get_pcvar_num(hsenable) ==1)
    {
        set_hudmessage(0, 255, 0, -1.0, 0.28, 2, 0.02, 6.0, 0.01, 0.1, 2)
        show_hudmessage(killer, (hsmessages[random_num(0,3)]), killname, vicname)
    new i
    i = random_num(0,hsounds-1)
    client_cmd(killer,"spk %s",hslist[i])
    }

    
    if(kill[killer][0] && equal(kill[killer],weapon) && get_pcvar_num(cvardouble) == 1)
    {
        set_hudmessage(0, 255, 0, -1.0, 0.30, 0, 6.0, 6.0)
    show_hudmessage(0,"%s .:Double Kill:.", killname)
        kill[killer][0] = 0;
        new q
        q= random_num(0,maxdbsounds-1)
        client_cmd(0,"spk %s",doublelist[q])
    }
    
    else
    {
        kill[killer] = weapon;
        set_task(0.1,"clear_kill",TASK_CLEAR_KILL+killer);
    }
      
    
    
    kills[killer] += 1;
    kills[victim] = 0;
    deaths[killer] = 0;
    deaths[victim] += 1;

    for (new i = 0; i < LEVELS; i++)
    {
        if (kills[killer] == levels[i])
    {
            announce(killer, i);
            return PLUGIN_CONTINUE;
        }
    }

    return PLUGIN_CONTINUE;
}

announce(killer, level)
{
    
    new name[33]
    new r = random(256)
    new g = random(256)
    new b = random(256)

    
    get_user_name(killer, name, 32);
    set_hudmessage(r,g,b, 0.05, 0.65, 2, 0.02, 6.0, 0.01, 0.1, 2);

    if( (get_pcvar_num(killstreaktype) <= 0 ) || get_pcvar_num(killstreaktype) > 3)
    return PLUGIN_HANDLED;
 
    if(get_pcvar_num(killstreaktype) == 1)
    {
        show_hudmessage(0, messages[level], name);
    }
        
    if(get_pcvar_num(killstreaktype) == 2)
    {
    client_cmd(0, "spk %s", sounds[level]);
    }

    if(get_pcvar_num(killstreaktype) == 3)   
    {
    show_hudmessage(0, messages[level], name);
    client_cmd(0, "spk %s", sounds[level]);
    }
    
    return PLUGIN_CONTINUE;
    
}


public reset_hud(id)
{
    if (is_mode_set(16)) {
      if (kills[id] > levels[0]) {
        client_print(id, print_chat, "", kills[id]);
      } else if (deaths[id] > 1) {
        client_print(id, print_chat, "", deaths[id]);

        }
    }
}


public client_connect(id) {
    kills[id] = 0;
    deaths[id] = 0;
}

public clear_kill(taskid)
 {
    new id = taskid-TASK_CLEAR_KILL;
    kill[id][0] = 0;
 }

public plugin_precache()
{
precache_sound("ultimate_sounds/triplekill_ultimate.wav")
precache_sound("ultimate_sounds/multikill_ultimate.wav")
precache_sound("ultimate_sounds/ultrakill_ultimate.wav")
precache_sound("ultimate_sounds/killingspree_ultimate.wav")
precache_sound("ultimate_sounds/megakill_ultimate.wav")
precache_sound("ultimate_sounds/holyshit_ultimate.wav")
precache_sound("ultimate_sounds/ludicrouskill_ultimate.wav")
precache_sound("ultimate_sounds/rampage_ultimate.wav")
precache_sound("ultimate_sounds/wickedsick_ultimate.wav")
precache_sound("ultimate_sounds/unstoppable_ultimate.wav")
precache_sound("ultimate_sounds/monsterkill_ultimate.wav")
precache_sound("ultimate_sounds/headshot1_ultimate.wav")
precache_sound("ultimate_sounds/headshot2_ultimate.wav")
precache_sound("ultimate_sounds/doublekill1_ultimate.wav")
precache_sound("ultimate_sounds/doublekill2_ultimate.wav")
}
 
Сообщения
460
Реакции
68
Помог
7 раз(а)
Shel, то есть так
Код:
if (bUserSound[killer])
 
Сообщения
460
Реакции
68
Помог
7 раз(а)
Не получается у меня :D
Ткните кто нибудь носом :dntknw:
 
Сообщения
225
Реакции
90
Помог
1 раз(а)
HARDCORE,
Код:
public event_death(id){
    new killer = read_data(1);
    new victim = read_data(2);
if (bUserSound[killer])
{
//code
}
   return PLUGIN_CONTINUE;
}
 
Сообщения
460
Реакции
68
Помог
7 раз(а)
irrumabo_me_nomen, не получается :dntknw:
15 Апр 2020
Можно поподробней я запутался.
15 Апр 2020
Не совсем понял та чтоль
C++:
#include <amxmodx>
#include <amxmisc>
#if (AMXX_VERSION_NUM < 183)
#include <colorchat>
#endif
    #define client_disconnect client_disconnected

#define PLUGIN_NAME "Ultimate KillStreak Advanced"
#define PLUGIN_VERSION "0.7"
#define PLUGIN_AUTHOR "SAMURAI"

new bool:bUserSound[32] = {true, ...};

new kills[33] = {0,...};
new deaths[33] = {0,...};
new kill[33][24];

#define LEVELS 11
#define hsounds 2
#define maxdbsounds 2
#define TASK_CLEAR_KILL    100

new hsenable
new cvardouble
new killstreaktype


new levels[11] = {3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13};

new sounds[11][] =
{
"ultimate_sounds/triplekill_ultimate",
"ultimate_sounds/multikill_ultimate",
"ultimate_sounds/ultrakill_ultimate",
"ultimate_sounds/killingspree_ultimate",
"ultimate_sounds/megakill_ultimate",
"ultimate_sounds/holyshit_ultimate",
"ultimate_sounds/ludicrouskill_ultimate",
"ultimate_sounds/rampage_ultimate",
"ultimate_sounds/wickedsick_ultimate",
"ultimate_sounds/unstoppable_ultimate",
"ultimate_sounds/monsterkill_ultimate"
};

new messages[11][] =
{
"%s: Triple Kill !",
"%s: Multi Kill !",
"%s: Ultra Kill !",
"%s: Killing Spree !",
"%s: Mega Kill !",
"%s: Holy Shit !",
"%s: Ludicrous Kill !",
"%s: Rampage !",
"%s: Wickedsick !",
"%s: Unstoppable !",
"%s: M o n s t e R  K i L L ! ! !"
};

new hslist[hsounds][] =
{
"ultimate_sounds/headshot1_ultimate",
"ultimate_sounds/headshot2_ultimate"
}

new hsmessages[4][]=
{
".:HEADSHOT:.",
".:HEADSHOT:.",
".:HEADSHOT:.",
".:HEADSHOT:."
}

new doublelist[maxdbsounds][]=
{
"ultimate_sounds/doublekill1_ultimate",
"ultimate_sounds/doublekill2_ultimate"
}

is_mode_set(bits) {
    new mode[9];
    get_cvar_string("ut_killstreak_advanced", mode, 8);
    return read_flags(mode) & bits;
}

public plugin_init() {
    register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR);
    killstreaktype = register_cvar("ut_killstreak_advanced", "3");
    register_clcmd("say /sounds", "turn_user_sound", -1, "");
    register_event("ResetHUD", "reset_hud", "b");
    register_event("DeathMsg", "event_death", "a");
    hsenable = register_cvar("ut_killstreak_hs","1");
    cvardouble = register_cvar("ut_doublekill_events","1");

    return PLUGIN_CONTINUE;
}

public turn_user_sound(id)
{
    bUserSound [id] ^= true;
    client_print_color (id, print_team_default, "^1[^4Sounds^1] ^3Звуки убийств^4 %s.", (bUserSound[id]) ? "включены" : "выключены");
}

public event_death(id){
    new killer = read_data(1);
    new victim = read_data(2);
    if (bUserSound[killer])
{
    new headshot = read_data(3);
    new weapon[24], vicname[32], killname[32]
    read_data(4,weapon,23)
    get_user_name(victim,vicname,31)
    get_user_name(killer,killname,31)

    if(headshot == 1 && get_pcvar_num(hsenable) ==1)
    {
        set_hudmessage(0, 255, 0, -1.0, 0.20, 1, 2.0, 2.0, 0.01, 2.0, 2)
        show_hudmessage(killer, (hsmessages[random_num(0,3)]), killname, vicname)
    new i
    i = random_num(0,hsounds-1)
    client_cmd(killer,"spk %s",hslist[i])
    }

    
    if(kill[killer][0] && equal(kill[killer],weapon) && get_pcvar_num(cvardouble) == 1)
    {
        set_hudmessage(0, 255, 0, -1.0, 0.30, 1, 2.0, 2.0)
    show_hudmessage(0,"%s .:Double Kill:.", killname)
        kill[killer][0] = 0;
        new q
        q= random_num(0,maxdbsounds-1)
        client_cmd(0,"spk %s",doublelist[q])
    }
    
    else
    {
        kill[killer] = weapon;
        set_task(0.1,"clear_kill",TASK_CLEAR_KILL+killer);
    }
      
    
    
    kills[killer] += 1;
    kills[victim] = 0;
    deaths[killer] = 0;
    deaths[victim] += 1;

    for (new i = 0; i < LEVELS; i++)
    {
        if (kills[killer] == levels[i])
    {
            announce(killer, i);
            return PLUGIN_CONTINUE;
        }
    }

    return PLUGIN_CONTINUE;
}

announce(killer, level)
{
    if(killer == 0 || !is_user_connected(killer)) // FiX - No Server Kills ;D
    {
     return PLUGIN_CONTINUE;
    }
    
    new name[33]
    new r = random(256)
    new g = random(256)
    new b = random(256)
    
    get_user_name(killer, name, 32);
    set_hudmessage(r,g,b, 0.05, 0.65, 2, 1.5, 1.5, 0.01, 1.5, 2);

    if( (get_pcvar_num(killstreaktype) <= 0 ) || get_pcvar_num(killstreaktype) > 3)
    return PLUGIN_HANDLED;
 
    if(get_pcvar_num(killstreaktype) == 1)
    {
        show_hudmessage(0, messages[level], name);
    }
        
    if(get_pcvar_num(killstreaktype) == 2)
    {
    client_cmd(0, "spk %s", sounds[level]);
    }

    if(get_pcvar_num(killstreaktype) == 3)   
    {
    show_hudmessage(0, messages[level], name);
    client_cmd(0, "spk %s", sounds[level]);
    }
    
    return PLUGIN_CONTINUE;
    
}


public reset_hud(id)
{
    if (is_mode_set(16)) {
      if (kills[id] > levels[0]) {
        client_print(id, print_chat, "", kills[id]);
      } else if (deaths[id] > 1) {
        client_print(id, print_chat, "", deaths[id]);

        }
    }
}


public client_connect(id) {
    kills[id] = 0;
    deaths[id] = 0;
}

public clear_kill(taskid)
 {
    new id = taskid-TASK_CLEAR_KILL;
    kill[id][0] = 0;
 }

public plugin_precache()
{
precache_sound("ultimate_sounds/triplekill_ultimate.wav")
precache_sound("ultimate_sounds/multikill_ultimate.wav")
precache_sound("ultimate_sounds/ultrakill_ultimate.wav")
precache_sound("ultimate_sounds/killingspree_ultimate.wav")
precache_sound("ultimate_sounds/megakill_ultimate.wav")
precache_sound("ultimate_sounds/holyshit_ultimate.wav")
precache_sound("ultimate_sounds/ludicrouskill_ultimate.wav")
precache_sound("ultimate_sounds/rampage_ultimate.wav")
precache_sound("ultimate_sounds/wickedsick_ultimate.wav")
precache_sound("ultimate_sounds/unstoppable_ultimate.wav")
precache_sound("ultimate_sounds/monsterkill_ultimate.wav")
precache_sound("ultimate_sounds/headshot1_ultimate.wav")
precache_sound("ultimate_sounds/headshot2_ultimate.wav")
precache_sound("ultimate_sounds/doublekill1_ultimate.wav")
precache_sound("ultimate_sounds/doublekill2_ultimate.wav")
}

}
   return PLUGIN_CONTINUE;
}
 
Сообщения
460
Реакции
68
Помог
7 раз(а)
Всё получилось. Всё работает. Только вот получилось отключить звуки и сообщения когда выводишь их себе то есть killer. Подскажите как сделать чтоб выключалось когда стоит 0 то есть звуки воспроизводятся всем игрокам?
Например:
Код:
    {
    show_hudmessage(0, messages[level], name);
    client_cmd(0, "spk %s", sounds[level]);
    }
C++:
#include <amxmodx>
#include <amxmisc>
#if (AMXX_VERSION_NUM < 183)
#include <colorchat>
#endif
    #define client_disconnect client_disconnected

#define PLUGIN_NAME "Ultimate KillStreak Advanced"
#define PLUGIN_VERSION "0.7"
#define PLUGIN_AUTHOR "SAMURAI"

new kills[33] = {0,...};
new deaths[33] = {0,...};
new kill[33][24];

new bool:bUserSound[32] = {true, ...};

#define LEVELS 11
#define hsounds 2
#define maxdbsounds 2
#define TASK_CLEAR_KILL    100

new hsenable
new cvardouble
new killstreaktype


new levels[11] = {3, 4, 5, 6, 7, 8,9,10,11,12,13};

new sounds[11][] =
{
"ultimate_sounds/triplekill_ultimate",
"ultimate_sounds/multikill_ultimate",
"ultimate_sounds/ultrakill_ultimate",
"ultimate_sounds/killingspree_ultimate",
"ultimate_sounds/megakill_ultimate",
"ultimate_sounds/holyshit_ultimate",
"ultimate_sounds/ludicrouskill_ultimate",
"ultimate_sounds/rampage_ultimate",
"ultimate_sounds/wickedsick_ultimate",
"ultimate_sounds/unstoppable_ultimate",
"ultimate_sounds/monsterkill_ultimate"
};

new messages[11][] =
{
"%s: Triple Kill !",
"%s: Multi Kill !",
"%s: Ultra Kill !",
"%s: Killing Spree !",
"%s: Mega Kill !",
"%s: Holy Shit !",
"%s: Ludicrous Kill !",
"%s: Rampage !",
"%s: Wickedsick !",
"%s: Unstoppable !",
"%s: M o n s t e R  K i L L ! ! !"
};

new hslist[hsounds][] =
{
"ultimate_sounds/headshot1_ultimate",
"ultimate_sounds/headshot2_ultimate"
}

new hsmessages[4][]=
{
".:HEADSHOT:.",
".:HEADSHOT:.",
".:HEADSHOT:.",
".:HEADSHOT:."
}

new doublelist[maxdbsounds][]=
{
"ultimate_sounds/doublekill1_ultimate",
"ultimate_sounds/doublekill2_ultimate"
}

is_mode_set(bits) {
    new mode[9];
    get_cvar_string("ut_killstreak_advanced", mode, 8);
    return read_flags(mode) & bits;
}

public plugin_init() {
    register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR);
    killstreaktype = register_cvar("ut_killstreak_advanced", "3");
    register_clcmd("say /sounds", "turn_user_sound", -1, "");
    register_event("ResetHUD", "reset_hud", "b");
    register_event("DeathMsg", "event_death", "a");
    hsenable = register_cvar("ut_killstreak_hs","1");
    cvardouble = register_cvar("ut_doublekill_events","1");

    return PLUGIN_CONTINUE;
}

public turn_user_sound(id)
{
    bUserSound [id] ^= true;
    client_print_color (id, print_team_default, "^1[^4Sounds^1] ^3Звуки убийств^4 %s.", (bUserSound[id]) ? "включены" : "выключены");
}

public event_death(id){
    new killer = read_data(1);
    new victim = read_data(2);
    new headshot = read_data(3);
    new weapon[24], vicname[32], killname[32]
    read_data(4,weapon,23)
    get_user_name(victim,vicname,31)
    get_user_name(killer,killname,31)


    if(headshot == 1 && get_pcvar_num(hsenable) ==1)
    if (bUserSound[killer])
    {
        set_hudmessage(0, 255, 0, -1.0, 0.28, 2, 0.5, 4.0, 0.01, 0.1, -1);
        show_hudmessage(killer, (hsmessages[random_num(0,3)]), killname, vicname)
    new i
    i = random_num(0,hsounds-1)
    client_cmd(killer,"spk %s",hslist[i])
    }

   
    if(kill[killer][0] && equal(kill[killer],weapon) && get_pcvar_num(cvardouble) == 1)
    if (bUserSound[killer])
    {
        set_hudmessage(0, 255, 0, -1.0, 0.30, 1, 0.5, 4.0, 0.1, 0.1, -1);
        show_hudmessage(killer,"%s .:Double Kill:.", killname)
        kill[killer][0] = 0;
        new q
        q= random_num(0,maxdbsounds-1)
        client_cmd(killer,"spk %s",doublelist[q])
    }
    else
    {
        kill[killer] = weapon;
        set_task(0.1,"clear_kill",TASK_CLEAR_KILL+killer);
    }
     
   
   
    kills[killer] += 1;
    kills[victim] = 0;
    deaths[killer] = 0;
    deaths[victim] += 1;

    for (new i = 0; i < LEVELS; i++)
    {
        if (kills[killer] == levels[i])
    {
            announce(killer, i);
            return PLUGIN_CONTINUE;
        }
    }

    return PLUGIN_CONTINUE;
}

announce(killer, level)
{
    if(killer == 0 || !is_user_connected(killer))
    {
    return PLUGIN_CONTINUE;
    }

    new name[33]
    new r = random(256)
    new g = random(256)
    new b = random(256)
   
   
    get_user_name(killer, name, 32);
    set_hudmessage(r,g,b, 0.05, 0.65, 2, 0.5, 4.0, 0.1, 0.1, -1);

    if( (get_pcvar_num(killstreaktype) <= 0 ) || get_pcvar_num(killstreaktype) > 3)
    return PLUGIN_HANDLED;

    if(get_pcvar_num(killstreaktype) == 1)
    if (bUserSound[killer])
    {
        show_hudmessage(killer, messages[level], name);
    }
       
    if(get_pcvar_num(killstreaktype) == 2)
    if (bUserSound[killer])
    {
    client_cmd(killer, "spk %s", sounds[level]);
    }

    if(get_pcvar_num(killstreaktype) == 3)
    if (bUserSound[killer])
    {
    show_hudmessage(killer, messages[level], name);
    client_cmd(killer, "spk %s", sounds[level]);
    }
   
    return PLUGIN_CONTINUE;
   
}


public reset_hud(id)
{
    if (is_mode_set(16)) {
      if (kills[id] > levels[0]) {
        client_print(id, print_chat, "", kills[id]);
      } else if (deaths[id] > 1) {
        client_print(id, print_chat, "", deaths[id]);

        }
    }
}


public client_connect(id) {
    kills[id] = 0;
    deaths[id] = 0;
}

public clear_kill(taskid)
{
    new id = taskid-TASK_CLEAR_KILL;
    kill[id][0] = 0;
}

public plugin_precache()
{
precache_sound("ultimate_sounds/triplekill_ultimate.wav")
precache_sound("ultimate_sounds/multikill_ultimate.wav")
precache_sound("ultimate_sounds/ultrakill_ultimate.wav")
precache_sound("ultimate_sounds/killingspree_ultimate.wav")
precache_sound("ultimate_sounds/megakill_ultimate.wav")
precache_sound("ultimate_sounds/holyshit_ultimate.wav")
precache_sound("ultimate_sounds/ludicrouskill_ultimate.wav")
precache_sound("ultimate_sounds/rampage_ultimate.wav")
precache_sound("ultimate_sounds/wickedsick_ultimate.wav")
precache_sound("ultimate_sounds/unstoppable_ultimate.wav")
precache_sound("ultimate_sounds/monsterkill_ultimate.wav")
precache_sound("ultimate_sounds/headshot1_ultimate.wav")
precache_sound("ultimate_sounds/headshot2_ultimate.wav")
precache_sound("ultimate_sounds/doublekill1_ultimate.wav")
precache_sound("ultimate_sounds/doublekill2_ultimate.wav")
}
 
Последнее редактирование модератором:
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HARDCORE, никак, делать цикл по игрокам, и воспроизводить индивидуально каждому, в зависимости от настроек.
 
Сообщения
460
Реакции
68
Помог
7 раз(а)
Nordic Warrior, понял спасибо.
Ладно чтоб не заморачиваться думаю и так сойдёт.
1587030313819.png

Спасибо всем тем кто помогал и за подсказки.
Думаю можно закрыть тему.
 

d3m37r4

111111
Сообщения
1,454
Реакции
1,194
Помог
10 раз(а)
HARDCORE, никак, делать цикл по игрокам, и воспроизводить индивидуально каждому, в зависимости от настроек.
Код:
/*
* Sends the SendAudio message - plays the specified audio.
*
* @param index      Receiver index or use 0 for everyone
* @param sample     Sound file to play
* @param pitch      Sound pitch
*
* @noreturn
*/
native rg_send_audio(const index, const sample[], const pitch = PITCH_NORM);

Код:
stock send_audio(id, audio[], pitch)
{
    static msg_send_audio;
   
    if(!msg_send_audio) {
        msg_send_audio = get_user_msgid("SendAudio");
    }

    message_begin( id ? MSG_ONE_UNRELIABLE : MSG_BROADCAST, msg_send_audio, _, id);
    write_byte(id);
    write_string(audio);
    write_short(pitch);
    message_end();
}
За место индекса 0 и не надо циклов.
 

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