Игнорировать ботов

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Как можно игнорировать ботов в стандартной статистике, чтобы при их убийстве, никаких очков в ранг не начислялось?
Я просто не пойму, где в коде момент, когда нужно игнорировать ботов :D
Код:
// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
//     https://alliedmods.net/amxmodx-license

//
// StatsX Plugin
//

//--------------------------------
#include <amxmodx>
#include <amxmisc>
#include <csx>
#include <hamsandwich>
//--------------------------------

// Uncomment to activate log debug messages.
//#define STATSX_DEBUG

// HUD statistics duration in seconds (minimum 1.0 seconds).
#define HUD_DURATION_CVAR   "amx_statsx_duration"
#define HUD_DURATION        "12.0"

// HUD statistics stop relative freeze end in seconds.
// To stop before freeze end use a negative value.
#define HUD_FREEZE_LIMIT_CVAR   "amx_statsx_freeze"
#define HUD_FREEZE_LIMIT        "-2.0"

// HUD statistics minimum duration, in seconds, to trigger the display logic.
#define HUD_MIN_DURATION    0.2

// Config plugin constants.
#define MODE_HUD_DELAY      0   // Make a 0.1 sec delay on HUD reset process.

// You can also manualy enable or disable these options by setting them to 1
// For example:
// public ShowAttackers = 1
// However amx_statscfg command is recommended

public KillerChat           = 0 // displays killer hp&ap to victim console
                                // and screen

public ShowAttackers        = 0 // shows attackers
public ShowVictims          = 0 // shows victims
public ShowKiller           = 0 // shows killer
public ShowTeamScore        = 0 // shows team score at round end
public ShowTotalStats       = 0 // shows round total stats
public ShowBestScore        = 0 // shows rounds best scored player
public ShowMostDisruptive   = 0 // shows rounds most disruptive player

public EndPlayer            = 0 // displays player stats at the end of map
public EndTop15             = 0 // displays top15 at the end of map

public SayHP                = 0 // displays information about user killer
public SayStatsMe           = 0 // displays user's stats and rank
public SayRankStats         = 0 // displays user's rank stats
public SayMe                = 0 // displays user's stats
public SayRank              = 0 // displays user's rank
public SayReport            = 0 // report user's weapon status to team
public SayScore             = 0 // displays team's map score
public SayTop15             = 0 // displays first 15 players
public SayStatsAll          = 0 // displays all players stats and rank

public ShowStats            = 1 // set client HUD-stats switched off by default
public ShowDistHS           = 0 // show distance and HS in attackers and
                                //  victims HUD lists
public ShowFullStats        = 0 // show full HUD stats (more than 78 chars)

public SpecRankInfo         = 0 // displays rank info when spectating

// Standard Contstants.
#define MAX_TEAMS               2
#define MAX_WEAPON_LENGTH       31
#define MAX_TEXT_LENGTH         255
#define MAX_BUFFER_LENGTH       2047

// Global player flags.
new BODY_PART[MAX_BODYHITS][] =
{
    "WHOLEBODY",
    "HEAD",
    "CHEST",
    "STOMACH",
    "LEFTARM",
    "RIGHTARM",
    "LEFTLEG",
    "RIGHTLEG"
}

// Killer information, save killer info at the time when player is killed.
#define KILLED_KILLER_ID        0   // Killer userindex/user-ID
#define KILLED_KILLER_HEALTH    1   // Killer's health
#define KILLED_KILLER_ARMOUR    2   // Killer's armour
#define KILLED_TEAM             3   // Killer's team
#define KILLED_KILLER_STATSFIX  4   // Fix to register the last hit/kill

new g_izKilled[MAX_PLAYERS + 1][5]

// Menu variables and configuration
#define MAX_PPL_MENU_ACTIONS    2   // Number of player menu actions
#define PPL_MENU_OPTIONS        7   // Number of player options per displayed menu

new g_iPluginMode                                       = 0

new g_izUserMenuPosition[MAX_PLAYERS + 1]               = {0, ...}
new g_izUserMenuAction[MAX_PLAYERS + 1]                 = {0, ...}
new g_izUserMenuPlayers[MAX_PLAYERS + 1][MAX_PLAYERS]

new g_izSpecMode[MAX_PLAYERS + 1]                       = {0, ...}

new g_izShowStatsFlags[MAX_PLAYERS + 1]                 = {0, ...}
new g_izStatsSwitch[MAX_PLAYERS + 1]                    = {0, ...}
new Float:g_fzShowUserStatsTime[MAX_PLAYERS + 1]        = {0.0, ...}
new Float:g_fShowStatsTime                              = 0.0
new Float:g_fFreezeTime                                 = 0.0
new Float:g_fFreezeLimitTime                            = 0.0
new Float:g_fHUDDuration                                = 0.0

new g_iRoundEndTriggered                                = 0
new g_iRoundEndProcessed                                = 0

new g_pFreezeTime                                       = 0
new g_pRoundTime                                        = 0
new g_pHudDuration                                      = 0
new g_pHudFreezeLimit                                   = 0

new Float:g_fStartGame                                  = 0.0
new g_izTeamScore[MAX_TEAMS]                            = {0, ...}
new g_izTeamEventScore[MAX_TEAMS]                       = {0, ...}
new g_izTeamRndStats[MAX_TEAMS][STATSX_MAX_STATS]
new g_izTeamGameStats[MAX_TEAMS][STATSX_MAX_STATS]
new g_izUserUserID[MAX_PLAYERS + 1]                     = {0, ...}
new g_izUserAttackerDistance[MAX_PLAYERS + 1]           = {0, ...}
new g_izUserVictimDistance[MAX_PLAYERS + 1][MAX_PLAYERS + 1]
new g_izUserRndName[MAX_PLAYERS + 1][MAX_NAME_LENGTH]
new g_izUserRndStats[MAX_PLAYERS + 1][STATSX_MAX_STATS]
new g_izUserGameStats[MAX_PLAYERS + 1][STATSX_MAX_STATS]

// Common buffer to improve performance, as Small always zero-initializes all vars
new g_sBuffer[MAX_BUFFER_LENGTH + 1]                    = ""
new g_sScore[MAX_TEXT_LENGTH + 1]                       = ""
new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1]             = ""

new t_sText[MAX_TEXT_LENGTH + 1]                        = ""
new t_sName[MAX_NAME_LENGTH + 1]                        = ""
new t_sWpn[MAX_WEAPON_LENGTH + 1]                       = ""

new g_HudSync_EndRound
new g_HudSync_SpecInfo

//--------------------------------
// Initialize
//--------------------------------
public plugin_init()
{
    // Register plugin.
    register_plugin("StatsX", AMXX_VERSION_STR, "AMXX Dev Team")
    register_dictionary("statsx.txt")

    // Register events.
    register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
    RegisterHamPlayer(Ham_Spawn, "eventSpawn", 1)
    register_event("RoundTime", "eventStartRound", "bc")
    register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
    register_event("TeamScore", "eventTeamScore", "a")
    register_event("30", "eventIntermission", "a")
    register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod")
    register_event("StatusValue", "eventShowRank", "bd", "1=2")

    // Register commands.
    register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)")
    register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
    register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
    register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)")
    register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)")
    register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)")
    register_clcmd("say /report", "cmdReport", 0, "- display weapon status (say_team)")
    register_clcmd("say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
    register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
    register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off")
    register_clcmd("say_team /hp", "cmdHp", 0, "- display info. about your killer (chat)")
    register_clcmd("say_team /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
    register_clcmd("say_team /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
    register_clcmd("say_team /me", "cmdMe", 0, "- display current round stats (chat)")
    register_clcmd("say_team /score", "cmdScore", 0, "- display last score (chat)")
    register_clcmd("say_team /rank", "cmdRank", 0, "- display your rank (chat)")
    register_clcmd("say_team /report", "cmdReport", 0, "- display weapon status (say_team_team)")
    register_clcmd("say_team /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
    register_clcmd("say_team /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
    register_clcmd("say_team /switch", "cmdSwitch", 0, "- switch client's stats on or off")

    // Register menus.
    register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu")

    // Register special configuration setting and default value.
    register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options")

#if defined STATSX_DEBUG
    register_clcmd("say /hudtest", "cmdHudTest")
#endif

    g_pHudDuration = register_cvar(HUD_DURATION_CVAR, HUD_DURATION)
    g_pHudFreezeLimit = register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT)

    g_pFreezeTime = get_cvar_pointer("mp_freezetime")
    g_pRoundTime = get_cvar_pointer("mp_roundtime")

    // Init buffers and some global vars.
    g_sBuffer[0] = 0

    g_HudSync_EndRound = CreateHudSyncObj()
    g_HudSync_SpecInfo = CreateHudSyncObj()
}

public plugin_cfg()
{
    new addStast[] = "amx_statscfg add ^"%s^" %s"

    server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat")
    server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers")
    server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims")
    server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller")
    server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore")
    server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats")
    server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore")
    server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive")
    server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats")
    server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS")
    server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer")
    server_cmd(addStast, "ST_STATS_TOP15_MAP_END", "EndTop15")
    server_cmd(addStast, "ST_SAY_HP", "SayHP")
    server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe")
    server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats")
    server_cmd(addStast, "ST_SAY_ME", "SayMe")
    server_cmd(addStast, "ST_SAY_RANK", "SayRank")
    server_cmd(addStast, "ST_SAY_REPORT", "SayReport")
    server_cmd(addStast, "ST_SAY_SCORE", "SayScore")
    server_cmd(addStast, "ST_SAY_TOP15", "SayTop15")
    server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll")
    server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo")

    // Update local configuration vars with value in cvars.
    get_config_cvars()
}

// Set hudmessage format.
set_hudtype_killer(Float:fDuration)
    set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_endround(Float:fDuration)
{
    set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0)
}

set_hudtype_attacker(Float:fDuration)
    set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_victim(Float:fDuration)
    set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_specmode()
{
    set_hudmessage(255, 255, 255, 0.02, 0.96, 2, 0.05, 0.1, 0.01, 3.0, -1)
}

#if defined STATSX_DEBUG
public cmdHudTest(id)
{
    new i, iLen
    iLen = 0

    for (i = 1; i < 20; i++)
        iLen += formatex(g_sBuffer[iLen], charsmax(g_sBuffer) - iLen, "....x....1....x....2....x....3....x....4....x....^n")

    set_hudtype_killer(50.0)
    show_hudmessage(id, "%s", g_sBuffer)
}
#endif

// Stats formulas
Float:accuracy(izStats[STATSX_MAX_STATS])
{
    return izStats[STATSX_SHOTS] ? (100.0 * float(izStats[STATSX_HITS]) / float(izStats[STATSX_SHOTS])) : (0.0);
}

Float:effec(izStats[STATSX_MAX_STATS])
{
    return izStats[STATSX_KILLS] ? (100.0 * float(izStats[STATSX_KILLS]) / float(izStats[STATSX_KILLS] + izStats[STATSX_DEATHS])) : (0.0);
}

// Distance formula (metric)
Float:distance(iDistance)
{
    return float(iDistance) * 0.0254
}

// Get plugin config flags.
set_plugin_mode(id, sFlags[])
{
    if (sFlags[0])
        g_iPluginMode = read_flags(sFlags)

    get_flags(g_iPluginMode, t_sText, charsmax(t_sText))
    console_print(id, "%L", id, "MODE_SET_TO", t_sText)

    return g_iPluginMode
}

// Get config parameters.
get_config_cvars()
{
    g_fFreezeTime = floatmax(get_pcvar_float(g_pFreezeTime), 0.0);

    g_fHUDDuration = floatmax(get_pcvar_float(g_pHudDuration), 1.0);

    g_fFreezeLimitTime = get_pcvar_float(g_pHudFreezeLimit)
}

// Get and format attackers header and list.
get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new izStats[STATSX_MAX_STATS], izBody[MAX_BODYHITS]
    new iAttacker
    new iFound, iLen

    iFound = 0
    sBuffer[0] = 0

    // Get and format header. Add killing attacker statistics if user is dead.
    // Make sure shots is greater than zero or division by zero will occur.
    // To print a '%', 4 of them must done in a row.
    izStats[STATSX_SHOTS] = 0
    iAttacker = g_izKilled[id][KILLED_KILLER_ID]

    if (iAttacker)
        get_user_astats(id, iAttacker, izStats, izBody)

    if (izStats[STATSX_SHOTS] && ShowFullStats)
    {
        get_user_name(iAttacker, t_sName, charsmax(t_sName))
        iLen = formatex(sBuffer, charsmax(sBuffer), "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")
    }
    else
        iLen = formatex(sBuffer, charsmax(sBuffer), "%L:^n", id, "ATTACKERS")

    // Get and format attacker list.
    for (iAttacker = 1; iAttacker <= MaxClients; iAttacker++)
    {
        if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, charsmax(t_sWpn)))
        {
            iFound = 1
            get_user_name(iAttacker, t_sName, charsmax(t_sName))

            if (izStats[STATSX_KILLS])
            {
                if (!ShowDistHS)
                    iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATSX_HITS], id, "HIT_S",
                                    izStats[STATSX_DAMAGE], id, "DMG", t_sWpn)
                else if (izStats[STATSX_HEADSHOTS])
                    iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATSX_HITS], id, "HIT_S",
                                    izStats[STATSX_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
                else
                    iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATSX_HITS], id, "HIT_S",
                                    izStats[STATSX_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
            }
            else
                iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATSX_HITS], id, "HIT_S", izStats[STATSX_DAMAGE], id, "DMG")
        }
    }

    if (!iFound)
        sBuffer[0] = 0

    return iFound
}

// Get and format victims header and list
get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new izStats[STATSX_MAX_STATS], izBody[MAX_BODYHITS]
    new iVictim
    new iFound, iLen

    iFound = 0
    sBuffer[0] = 0

    // Get and format header.
    // Make sure shots is greater than zero or division by zero will occur.
    // To print a '%', 4 of them must done in a row.
    izStats[STATSX_SHOTS] = 0
    get_user_vstats(id, 0, izStats, izBody)

    if (izStats[STATSX_SHOTS])
        iLen = formatex(sBuffer, charsmax(sBuffer), "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")
    else
        iLen = formatex(sBuffer, charsmax(sBuffer), "%L:^n", id, "VICTIMS")

    for (iVictim = 1; iVictim <= MaxClients; iVictim++)
    {
        if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, charsmax(t_sWpn)))
        {
            iFound = 1
            get_user_name(iVictim, t_sName, charsmax(t_sName))

            if (izStats[STATSX_DEATHS])
            {
                if (!ShowDistHS)
                    iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATSX_HITS], id, "HIT_S",
                                    izStats[STATSX_DAMAGE], id, "DMG", t_sWpn)
                else if (izStats[STATSX_HEADSHOTS])
                    iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATSX_HITS], id, "HIT_S",
                                    izStats[STATSX_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
                else
                    iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATSX_HITS], id, "HIT_S",
                                    izStats[STATSX_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
            }
            else
                iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATSX_HITS], id, "HIT_S", izStats[STATSX_DAMAGE], id, "DMG")
        }
    }

    if (!iFound)
        sBuffer[0] = 0

    return iFound
}

// Get and format kill info.
get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new iFound, iLen

    iFound = 0
    sBuffer[0] = 0

    if (iKiller && iKiller != id)
    {
        new izAStats[STATSX_MAX_STATS], izABody[MAX_BODYHITS], izVStats[STATSX_MAX_STATS], iaVBody[MAX_BODYHITS]

        iFound = 1
        get_user_name(iKiller, t_sName, charsmax(t_sName))

        izAStats[STATSX_HITS] = 0
        izAStats[STATSX_DAMAGE] = 0
        t_sWpn[0] = 0
        get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, charsmax(t_sWpn))

        izVStats[STATSX_HITS] = 0
        izVStats[STATSX_DAMAGE] = 0
        get_user_vstats(id, iKiller, izVStats, iaVBody)

        iLen = formatex(sBuffer, charsmax(sBuffer), "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]))
        iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATSX_DAMAGE], izAStats[STATSX_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
        iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATSX_DAMAGE], izVStats[STATSX_HITS])
    }

    return iFound
}

// Get and format most disruptive.
add_most_disruptive(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new iPlayer, iMaxDamageId, iMaxDamage, iMaxHeadShots

    iMaxDamageId = 0
    iMaxDamage = 0
    iMaxHeadShots = 0

    // Find player.
    for (iPlayer = 1; iPlayer <= MaxClients; iPlayer++)
    {
        if (g_izUserRndStats[iPlayer][STATSX_DAMAGE] >= iMaxDamage && (g_izUserRndStats[iPlayer][STATSX_DAMAGE] > iMaxDamage || g_izUserRndStats[iPlayer][STATSX_HEADSHOTS] > iMaxHeadShots))
        {
            iMaxDamageId = iPlayer
            iMaxDamage = g_izUserRndStats[iPlayer][STATSX_DAMAGE]
            iMaxHeadShots = g_izUserRndStats[iPlayer][STATSX_HEADSHOTS]
        }
    }

    // Format statistics.
    if (iMaxDamageId)
    {
        iPlayer = iMaxDamageId

        new Float:fGameEff = effec(g_izUserGameStats[iPlayer])
        new Float:fRndAcc = accuracy(g_izUserRndStats[iPlayer])

        formatex(t_sText, charsmax(t_sText), "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", id, "MOST_DMG", g_izUserRndName[iPlayer],
                g_izUserRndStats[iPlayer][STATSX_HITS], id, "HIT_S", iMaxDamage, id, "DMG", fGameEff, id, "EFF", fRndAcc, id, "ACC")
        add(sBuffer, charsmax(sBuffer), t_sText)
    }

    return iMaxDamageId
}

// Get and format best score.
add_best_score(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new iPlayer, iMaxKillsId, iMaxKills, iMaxHeadShots

    iMaxKillsId = 0
    iMaxKills = 0
    iMaxHeadShots = 0

    // Find player
    for (iPlayer = 1; iPlayer <= MaxClients; iPlayer++)
    {
        if (g_izUserRndStats[iPlayer][STATSX_KILLS] >= iMaxKills && (g_izUserRndStats[iPlayer][STATSX_KILLS] > iMaxKills || g_izUserRndStats[iPlayer][STATSX_HEADSHOTS] > iMaxHeadShots))
        {
            iMaxKillsId = iPlayer
            iMaxKills = g_izUserRndStats[iPlayer][STATSX_KILLS]
            iMaxHeadShots = g_izUserRndStats[iPlayer][STATSX_HEADSHOTS]
        }
    }

    // Format statistics.
    if (iMaxKillsId)
    {
        iPlayer = iMaxKillsId

        new Float:fGameEff = effec(g_izUserGameStats[iPlayer])
        new Float:fRndAcc = accuracy(g_izUserRndStats[iPlayer])

        formatex(t_sText, charsmax(t_sText), "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", id, "BEST_SCORE", g_izUserRndName[iPlayer],
                iMaxKills, id, "KILL_S", iMaxHeadShots, fGameEff, id, "EFF", fRndAcc, id, "ACC")
        add(sBuffer, charsmax(sBuffer), t_sText)
    }

    return iMaxKillsId
}

// Get and format team score.
add_team_score(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]

    // Calculate team stats
    for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
    {
        fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
        fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
        fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
    }

    // Format round team stats, MOTD
    formatex(t_sText, charsmax(t_sText), "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0],
            fzMapEff[0], id, "EFF", fzRndAcc[0], id, "ACC", g_izTeamScore[1], fzMapEff[1], id, "EFF", fzRndAcc[1], id, "ACC")
    add(sBuffer, charsmax(sBuffer), t_sText)
}

// Get and format team stats, chat version
save_team_chatscore(id, sBuffer[MAX_TEXT_LENGTH + 1])
{
    new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]

    // Calculate team stats
    for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
    {
        fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
        fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
        fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
    }

    // Format game team stats, chat
    formatex(sBuffer, charsmax(sBuffer), "TERRORIST %d / %0.2f%% %L / %0.2f%% %L  --  CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0],
            fzMapEff[0], id, "EFF", fzMapAcc[0], id, "ACC", g_izTeamScore[1], fzMapEff[1], id, "EFF", fzMapAcc[1], id, "ACC")
}

// Get and format total stats.
add_total_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    formatex(t_sText, charsmax(t_sText), "%L: %d %L / %d hs -- %d %L / %d %L^n", id, "TOTAL", g_izUserRndStats[0][STATSX_KILLS], id, "KILL_S",
            g_izUserRndStats[0][STATSX_HEADSHOTS], g_izUserRndStats[0][STATSX_HITS], id, "HITS", g_izUserRndStats[0][STATSX_SHOTS], id, "SHOT_S")
    add(sBuffer, charsmax(sBuffer), t_sText)
}

// Get and format a user's list of body hits from an attacker.
add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new iFound = 0

    if (iAttacker && iAttacker != id)
    {
        new izStats[STATSX_MAX_STATS], izBody[MAX_BODYHITS], iLen

        izStats[STATSX_HITS] = 0
        get_user_astats(id, iAttacker, izStats, izBody)

        if (izStats[STATSX_HITS])
        {
            iFound = 1
            iLen = strlen(sBuffer)
            get_user_name(iAttacker, t_sName, charsmax(t_sName))

            iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName)

            for (new i = 1; i < sizeof(izBody); i++)
            {
                if (!izBody[i])
                    continue

                iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%L: %d^n", id, BODY_PART[i], izBody[i])
            }
        }
    }

    return iFound
}

// Get and format killed stats: killer hp, ap, hits.
format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new iFound = 0

    if (iKiller && iKiller != id)
    {
        new izStats[STATSX_MAX_STATS], izBody[MAX_BODYHITS]
        new iLen

        iFound = 1
        get_user_name(iKiller, t_sName, charsmax(t_sName))
        izStats[STATSX_HITS] = 0
        get_user_astats(id, iKiller, izStats, izBody, t_sWpn, charsmax(t_sWpn))

        iLen = formatex(sBuffer, charsmax(sBuffer), "%L (%dhp, %dap) >>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]),
                        g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])

        if (izStats[STATSX_HITS])
        {
            for (new i = 1; i < sizeof(izBody); i++)
            {
                if (!izBody[i])
                    continue

                iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
            }
        }
        else
            iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, " %L", id, "NO_HITS")
    }
    else
        formatex(sBuffer, charsmax(sBuffer), "%L", id, "YOU_NO_KILLER")

    return iFound
}

// Get and format killed stats: hits, damage on killer.
format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new iFound = 0
    new izStats[STATSX_MAX_STATS]
    new izBody[MAX_BODYHITS]
    new iLen

    izStats[STATSX_HITS] = 0
    izStats[STATSX_DAMAGE] = 0
    get_user_vstats(id, iKiller, izStats, izBody)

    if (iKiller && iKiller != id)
    {
        iFound = 1
        get_user_name(iKiller, t_sName, charsmax(t_sName))
        iLen = formatex(sBuffer, charsmax(sBuffer), "%L >>", id, "YOU_HIT", t_sName, izStats[STATSX_HITS], izStats[STATSX_DAMAGE])
    }
    else
        iLen = formatex(sBuffer, charsmax(sBuffer), "%L >>", id, "LAST_RES", izStats[STATSX_HITS], izStats[STATSX_DAMAGE])

    if (izStats[STATSX_HITS])
    {
        for (new i = 1; i < sizeof(izBody); i++)
        {
            if (!izBody[i])
                continue

            iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
        }
    }
    else
        iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, " %L", id, "NO_HITS")

    return iFound
}

// Get and format top 15.
format_top15(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new iMax = get_statsnum()
    new izStats[STATSX_MAX_STATS], izBody[MAX_BODYHITS]
    new iLen = 0

    if (iMax > 15)
        iMax = 15

    new lKills[16], lDeaths[16], lHits[16], lShots[16], lEff[16], lAcc[16]

    formatex(lKills, charsmax(lKills), "%L", id, "KILLS")
    formatex(lDeaths, charsmax(lDeaths), "%L", id, "DEATHS")
    formatex(lHits, charsmax(lHits), "%L", id, "HITS")
    formatex(lShots, charsmax(lShots), "%L", id, "SHOTS")
    formatex(lEff, charsmax(lEff), "%L", id, "EFF")
    formatex(lAcc, charsmax(lAcc), "%L", id, "ACC")

    ucfirst(lEff)
    ucfirst(lAcc)

    iLen = formatex(sBuffer, charsmax(sBuffer), "<meta charset=utf-8><body bgcolor=#000000><font color=#FFB000><pre>")
    iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%2s %-22.22s %6s %6s %6s %6s %4s %4s %4s^n", "#", "Nick", lKills, lDeaths, lHits, lShots, "HS", lEff, lAcc)

    for (new i = 0; i < iMax && charsmax(sBuffer) - iLen > 0; i++)
    {
        get_stats(i, izStats, izBody, t_sName, charsmax(t_sName))
        replace_string(t_sName, charsmax(t_sName), "<", "[")
        replace_string(t_sName, charsmax(t_sName), ">", "]")
        iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n", i + 1, t_sName, izStats[STATSX_KILLS],
                        izStats[STATSX_DEATHS], izStats[STATSX_HITS], izStats[STATSX_SHOTS], izStats[STATSX_HEADSHOTS], effec(izStats), accuracy(izStats))
    }
}

// Get and format rank stats.
format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0)
{
    new izStats[STATSX_MAX_STATS] = {0, ...}
    new izBody[MAX_BODYHITS]
    new iRankPos, iLen
    new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16]

    formatex(lKills, charsmax(lKills), "%L", id, "KILLS")
    formatex(lDeaths, charsmax(lDeaths), "%L", id, "DEATHS")
    formatex(lHits, charsmax(lHits), "%L", id, "HITS")
    formatex(lShots, charsmax(lShots), "%L", id, "SHOTS")
    formatex(lDamage, charsmax(lDamage), "%L", id, "DAMAGE")
    formatex(lEff, charsmax(lEff), "%L", id, "EFF")
    formatex(lAcc, charsmax(lAcc), "%L", id, "ACC")

    ucfirst(lEff)
    ucfirst(lAcc)

    iRankPos = get_user_stats(id, izStats, izBody)
    iLen = formatex(sBuffer, charsmax(sBuffer), "<meta charset=utf-8><body bgcolor=#000000><font color=#FFB000><pre>")
    iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%L %L^n^n", id, (!iMyId || iMyId == id) ? "YOUR" : "PLAYERS", id, "RANK_IS", iRankPos, get_statsnum())
    iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
                    lKills, izStats[STATSX_KILLS], izStats[STATSX_HEADSHOTS], lDeaths, izStats[STATSX_DEATHS], lHits, izStats[STATSX_HITS], lShots, izStats[STATSX_SHOTS],
                    lDamage, izStats[STATSX_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))

    new L_BODY_PART[MAX_BODYHITS][32]

    for (new i = 1; i < sizeof(L_BODY_PART); i++)
    {
        formatex(L_BODY_PART[i], charsmax(L_BODY_PART[]), "%L", id, BODY_PART[i])
    }

    iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d", "HITS",
                    L_BODY_PART[HIT_HEAD], izBody[HIT_HEAD], L_BODY_PART[HIT_CHEST], izBody[HIT_CHEST], L_BODY_PART[HIT_STOMACH], izBody[HIT_STOMACH], L_BODY_PART[HIT_LEFTARM], izBody[HIT_LEFTARM], L_BODY_PART[HIT_RIGHTARM],
                    izBody[HIT_RIGHTARM], L_BODY_PART[HIT_LEFTLEG], izBody[HIT_LEFTLEG], L_BODY_PART[HIT_RIGHTLEG], izBody[HIT_RIGHTLEG])
}

// Get and format stats.
format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new izStats[STATSX_MAX_STATS] = {0, ...}
    new izBody[MAX_BODYHITS]
    new iWeapon, iLen
    new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16]

    formatex(lKills, charsmax(lKills), "%L", id, "KILLS")
    formatex(lDeaths, charsmax(lDeaths), "%L", id, "DEATHS")
    formatex(lHits, charsmax(lHits), "%L", id, "HITS")
    formatex(lShots, charsmax(lShots), "%L", id, "SHOTS")
    formatex(lDamage, charsmax(lDamage), "%L", id, "DAMAGE")
    formatex(lEff, charsmax(lEff), "%L", id, "EFF")
    formatex(lAcc, charsmax(lAcc), "%L", id, "ACC")
    formatex(lWeapon, charsmax(lWeapon), "%L", id, "WEAPON")

    ucfirst(lEff)
    ucfirst(lAcc)

    get_user_wstats(id, 0, izStats, izBody)

    iLen = formatex(sBuffer, charsmax(sBuffer), "<meta charset=utf-8><body bgcolor=#000000><font color=#FFB000><pre>")
    iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
                    lKills, izStats[STATSX_KILLS], izStats[STATSX_HEADSHOTS], lDeaths, izStats[STATSX_DEATHS], lHits, izStats[STATSX_HITS], lShots, izStats[STATSX_SHOTS],
                    lDamage, izStats[STATSX_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
    iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%-12.12s  %6s  %6s  %6s  %6s  %6s  %4s^n", lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc)

    for (iWeapon = 1; iWeapon < xmod_get_maxweapons() && charsmax(sBuffer) - iLen > 0 ; iWeapon++)
    {
        if (get_user_wstats(id, iWeapon, izStats, izBody))
        {
            xmod_get_wpnname(iWeapon, t_sWpn, charsmax(t_sWpn))
            iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%-12.12s  %6d  %6d  %6d  %6d  %6d  %3.0f%%^n", t_sWpn, izStats[STATSX_KILLS], izStats[STATSX_DEATHS],
                            izStats[STATSX_HITS], izStats[STATSX_SHOTS], izStats[STATSX_DAMAGE], accuracy(izStats))
        }
    }
}

// Format round end stats
format_roundend_hudstats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    sBuffer[0] = 0

    // Create round awards.
    if (ShowMostDisruptive)
        add_most_disruptive(id, sBuffer)
    if (ShowBestScore)
        add_best_score(id, sBuffer)

    // Create round score.
    // Compensate HUD message if awards are disabled.
    if (ShowTeamScore || ShowTotalStats)
    {
        if (ShowMostDisruptive && ShowBestScore)
            add(sBuffer, charsmax(sBuffer), "^n^n")
        else if (ShowMostDisruptive || ShowBestScore)
            add(sBuffer, charsmax(sBuffer), "^n^n^n^n")
        else
            add(sBuffer, charsmax(sBuffer), "^n^n^n^n^n^n")

        if (ShowTeamScore)
            add_team_score(id, sBuffer)

        if (ShowTotalStats)
            add_total_stats(id, sBuffer)
    }
}

// Show round end stats. If gametime is zero then use default duration time.
show_roundend_hudstats(id, Float:fGameTime, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    // Bail out if there no HUD stats should be shown
    // for this player or end round stats not created.
    if (!g_izStatsSwitch[id]) return
    if (!sBuffer[0]) return

    // If round end timer is zero clear round end stats.
    if (g_fShowStatsTime == 0.0)
    {
        ClearSyncHud(id, g_HudSync_EndRound)
#if defined STATSX_DEBUG
        log_amx("Clear round end HUD stats for #%d", id)
#endif
    }

    // Set HUD-duration to default or remaining time.
    new Float:fDuration

    if (fGameTime == 0.0)
        fDuration = g_fHUDDuration
    else
    {
        fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime

        if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
            fDuration = g_fFreezeTime + g_fFreezeLimitTime
    }

    // Show stats only if more time left than coded minimum.
    if (fDuration >= HUD_MIN_DURATION)
    {
        set_hudtype_endround(fDuration)
        ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", sBuffer)
#if defined STATSX_DEBUG
        log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id)
#endif
    }
}

// Show round end stats.
show_user_hudstats(id, Float:fGameTime)
{
    // Bail out if there no HUD stats should be shown
    // for this player or user stats timer is zero.
    if (!g_izStatsSwitch[id]) return
    if (g_fzShowUserStatsTime[id] == 0.0) return

    // Set HUD-duration to default or remaining time.
    new Float:fDuration

    if (fGameTime == 0.0)
        fDuration = g_fHUDDuration
    else
    {
        fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime

        if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
            fDuration = g_fFreezeTime + g_fFreezeLimitTime
    }

    // Show stats only if more time left than coded minimum.
    if (fDuration >= HUD_MIN_DURATION)
    {
        if (ShowKiller)
        {
            new iKiller

            iKiller = g_izKilled[id][KILLED_KILLER_ID]
            get_kill_info(id, iKiller, g_sBuffer)
            add_attacker_hits(id, iKiller, g_sBuffer)
            set_hudtype_killer(fDuration)
            show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
            log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
        }

        if (ShowVictims)
        {
            get_victims(id, g_sBuffer)
            set_hudtype_victim(fDuration)
            show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
            log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
        }

        if (ShowAttackers)
        {
            get_attackers(id, g_sBuffer)
            set_hudtype_attacker(fDuration)
            show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
            log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
        }
    }
}

//------------------------------------------------------------
// Plugin commands
//------------------------------------------------------------

// Set or get plugin config flags.
public cmdPluginMode(id, level, cid)
{
    if (!cmd_access(id, level, cid, 1))
        return PLUGIN_HANDLED

    if (read_argc() > 1)
        read_argv(1, g_sBuffer, charsmax(g_sBuffer))
    else
        g_sBuffer[0] = 0

    set_plugin_mode(id, g_sBuffer)

    return PLUGIN_HANDLED
}

// Display MOTD stats.
public cmdStatsMe(id)
{
    if (!SayStatsMe)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }

    format_stats(id, g_sBuffer)
    get_user_name(id, t_sName, charsmax(t_sName))
    show_motd(id, g_sBuffer, t_sName)

    return PLUGIN_CONTINUE
}

// Display MOTD rank.
public cmdRankStats(id)
{
    if (!SayRankStats)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }

    format_rankstats(id, g_sBuffer)
    get_user_name(id, t_sName, charsmax(t_sName))
    show_motd(id, g_sBuffer, t_sName)

    return PLUGIN_CONTINUE
}

// Display MOTD top15 ranked.
public cmdTop15(id)
{
    if (!SayTop15)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }

    format_top15(id, g_sBuffer)
    show_motd(id, g_sBuffer, "Top 15")

    return PLUGIN_CONTINUE
}

// Display killer information.
public cmdHp(id)
{
    if (!SayHP)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }

    new iKiller = g_izKilled[id][KILLED_KILLER_ID]

    format_kill_ainfo(id, iKiller, g_sBuffer)
    client_print(id, print_chat, "* %s", g_sBuffer)

    return PLUGIN_CONTINUE
}

// Display user stats.
public cmdMe(id)
{
    if (!SayMe)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }

    format_kill_vinfo(id, 0, g_sBuffer)
    client_print(id, print_chat, "* %s", g_sBuffer)

    return PLUGIN_CONTINUE
}

// Display user rank
public cmdRank(id)
{
    if (!SayRank)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }

    new izStats[STATSX_MAX_STATS], izBody[MAX_BODYHITS]
    new iRankPos, iRankMax
    new Float:fEff, Float:fAcc

    iRankPos = get_user_stats(id, izStats, izBody)
    iRankMax = get_statsnum()

    fEff = effec(izStats)
    fAcc = accuracy(izStats)

    client_print(id, print_chat, "* %L", id, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[STATSX_KILLS], izStats[STATSX_HITS], fEff, fAcc)

    return PLUGIN_CONTINUE
}

// Report user weapon status to team.
public cmdReport(id)
{
    if (!SayReport)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }

    new iWeapon, iClip, iAmmo, iHealth, iArmor

    iWeapon = get_user_weapon(id, iClip, iAmmo)

    if (iWeapon != 0)
        xmod_get_wpnname(iWeapon, t_sWpn, charsmax(t_sWpn))

    iHealth = get_user_health(id)
    iArmor = get_user_armor(id)

    new lWeapon[16]

    formatex(lWeapon, charsmax(lWeapon), "%L", LANG_SERVER, "WEAPON")
    strtolower(lWeapon)

    if (iClip >= 0)
    {
        formatex(g_sBuffer, charsmax(g_sBuffer), "%s: %s, %L: %d/%d, %L: %d, %L: %d", lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo, LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)
    }
    else
        formatex(g_sBuffer, charsmax(g_sBuffer), "%s: %s, %L: %d, %L: %d", lWeapon, t_sWpn[7], LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)

    engclient_cmd(id, "say_team", g_sBuffer)

    return PLUGIN_CONTINUE
}

// Display team map score
public cmdScore(id)
{
    if (!SayScore)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }

    save_team_chatscore(id, g_sScore)
    client_print(id, print_chat, "%L: %s", id, "GAME_SCORE", g_sScore)

    return PLUGIN_CONTINUE
}

// Client switch to enable or disable stats announcements.
public cmdSwitch(id)
{
    g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? 0 : -1
    num_to_str(g_izStatsSwitch[id], t_sText, charsmax(t_sText))
    client_cmd(id, "setinfo _amxstatsx %s", t_sText)

    new lEnDis[32]

    formatex(lEnDis, charsmax(lEnDis), "%L", id, g_izStatsSwitch[id] ? "ENABLED" : "DISABLED")
    client_print(id, print_chat, "* %L", id, "STATS_ANNOUNCE", lEnDis)

    return PLUGIN_CONTINUE
}

// Player stats menu.
public cmdStats(id)
{
    if (!SayStatsAll)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }

    showStatsMenu(id, g_izUserMenuPosition[id] = 0)

    return PLUGIN_CONTINUE
}

//--------------------------------
// Menu
//--------------------------------

public actionStatsMenu(id, key)
{
    switch (key)
    {
        // Key '1' to '7', execute action on this option
        case 0..6:
        {
            new iOption, iIndex
            iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key

            if (iOption >= 0 && iOption < 32)
            {
                iIndex = g_izUserMenuPlayers[id][iOption]

                if (is_user_connected(iIndex))
                {
                    switch (g_izUserMenuAction[id])
                    {
                        case 0: format_stats(iIndex, g_sBuffer)
                        case 1: format_rankstats(iIndex, g_sBuffer, id)
                        default: g_sBuffer[0] = 0
                    }

                    if (g_sBuffer[0])
                    {
                        get_user_name(iIndex, t_sName, charsmax(t_sName))
                        show_motd(id, g_sBuffer, t_sName)
                    }
                }
            }

            showStatsMenu(id, g_izUserMenuPosition[id])
        }
        // Key '8', change action
        case 7:
        {
            g_izUserMenuAction[id]++

            if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS)
                g_izUserMenuAction[id] = 0

            showStatsMenu(id, g_izUserMenuPosition[id])
        }
        // Key '9', select next page of options
        case 8: showStatsMenu(id, ++g_izUserMenuPosition[id])
        // Key '10', cancel or go back to previous menu
        case 9:
        {
            if (g_izUserMenuPosition[id] > 0)
                showStatsMenu(id, --g_izUserMenuPosition[id])
        }
    }

    return PLUGIN_HANDLED
}

new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats", "Show rank stats"}

showStatsMenu(id, iMenuPos)
{
    new iLen, iKeyMask, iPlayers
    new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax

    get_players(g_izUserMenuPlayers[id], iPlayers)
    iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1

    // If menu pos does not excist use last menu (if players has left)
    if (iMenuPos >= iMenuPosMax)
        iMenuPos = iMenuPosMax - 1

    iUserIndex = iMenuPos * PPL_MENU_OPTIONS
    iLen = formatex(g_sBuffer, charsmax(g_sBuffer), "\y%L\R%d/%d^n\w^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax)
    iMenuOptionMax = iPlayers - iUserIndex

    if (iMenuOptionMax > PPL_MENU_OPTIONS)
        iMenuOptionMax = PPL_MENU_OPTIONS

    for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++)
    {
        get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, charsmax(t_sName))
        iKeyMask |= (1<<iMenuOption)
        iLen += formatex(g_sBuffer[iLen], charsmax(g_sBuffer) - iLen, "%d. %s^n\w", iMenuOption + 1, t_sName)
    }

    iKeyMask |= MENU_KEY_8|MENU_KEY_0
    iLen += formatex(g_sBuffer[iLen], charsmax(g_sBuffer) - iLen, "^n8. %s^n\w", g_izUserMenuActionText[g_izUserMenuAction[id]])

    if (iPlayers > iUserIndex)
    {
        iLen += formatex(g_sBuffer[iLen], charsmax(g_sBuffer) - iLen, "^n9. %L...", id, "MORE")
        iKeyMask |= MENU_KEY_9
    }

    if (iMenuPos > 0)
        iLen += formatex(g_sBuffer[iLen], charsmax(g_sBuffer) - iLen, "^n0. %L", id, "BACK")
    else
        iLen += formatex(g_sBuffer[iLen], charsmax(g_sBuffer) - iLen, "^n0. %L", id, "EXIT")

    show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats")

    return PLUGIN_HANDLED
}

//------------------------------------------------------------
// Plugin events
//------------------------------------------------------------

// Reset game stats on game start and restart.
public eventStartGame()
{
    read_data(2, t_sText, charsmax(t_sText))

    if (t_sText[6] == 'w')
    {
        read_data(3, t_sText, charsmax(t_sText))
        g_fStartGame = get_gametime() + float(str_to_num(t_sText))
    }
    else
        g_fStartGame = get_gametime()

    return PLUGIN_CONTINUE
}

// Round start
public eventStartRound()
{
    new iTeam, id, i

    new Float:roundtime = get_pcvar_float(g_pRoundTime)
    if (read_data(1) >= floatround(roundtime * 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it
    {
#if defined STATSX_DEBUG
        log_amx("Reset round stats")
#endif

        // Reset game stats on game start and restart.
        if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime())
        {
#if defined STATSX_DEBUG
            log_amx("Reset game stats")
#endif
            g_fStartGame = 0.0

            // Clear team and game stats.
            for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
            {
                g_izTeamEventScore[iTeam] = 0

                for (i = 0; i < sizeof(g_izTeamGameStats[]); i++)
                    g_izTeamGameStats[iTeam][i] = 0
            }

            // Clear game stats, incl '0' that is sum of all users.
            for (id = 0; id <= MaxClients; id++)
            {
                for (i = 0; i < sizeof(g_izUserGameStats[]); i++)
                    g_izUserGameStats[id][i] = 0
            }
        }

        // Update team score with "TeamScore" event values and
        // clear team round stats.
        for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
        {
            g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]

            for (i = 0; i < sizeof(g_izTeamRndStats[]); i++)
                g_izTeamRndStats[iTeam][i] = 0
        }

        // Clear user round stats, incl '0' that is sum of all users.
        for (id = 0; id <= MaxClients; id++)
        {
            g_izUserRndName[id][0] = 0

            for (i = 0; i < sizeof(g_izUserRndStats[]); i++)
                g_izUserRndStats[id][i] = 0

            g_fzShowUserStatsTime[id] = 0.0
        }

        // Allow end round stats and reset end round triggered indicator.
        g_iRoundEndTriggered = 0
        g_iRoundEndProcessed = 0
        g_fShowStatsTime = 0.0

        // Update local configuration vars with value in cvars.
        get_config_cvars()
    }

    return PLUGIN_CONTINUE
}

// Reset killer info on round restart.
public eventSpawn(id)
{
    if (!is_user_alive(id))
        return HAM_IGNORED

    new args[1]
    args[0] = id

    if (g_iPluginMode & MODE_HUD_DELAY)
        set_task(0.1, "delay_spawn", 200 + id, args, sizeof(args))
    else
        delay_spawn(args)

    return HAM_IGNORED
}

public delay_spawn(args[])
{
    new id = args[0]
    new Float:fGameTime

    // Show user and score round stats after spawn
#if defined STATSX_DEBUG
    log_amx("Spawn for #%d", id)
#endif
    fGameTime = get_gametime()
    show_user_hudstats(id, fGameTime)

    if (g_izStatsSwitch[id] && g_sAwardAndScore[0])
    {
        format_roundend_hudstats(id, g_sAwardAndScore)
        show_roundend_hudstats(id, fGameTime, g_sAwardAndScore)
    }

    // Reset round stats
    g_izKilled[id][KILLED_KILLER_ID] = 0
    g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
    g_izShowStatsFlags[id] = -1        // Initialize flags
    g_fzShowUserStatsTime[id] = 0.0
    g_izUserAttackerDistance[id] = 0

    for (new i = 1; i <= MaxClients; i++)
        g_izUserVictimDistance[id][i] = 0

    return PLUGIN_CONTINUE
}

// Save killer info on death.
public client_death(killer, victim, wpnindex, hitplace, TK)
{
    // Bail out if no killer.
    if (!killer)
        return PLUGIN_CONTINUE

    if (killer != victim)
    {
        new iaVOrigin[3], iaKOrigin[3]
        new iDistance

        get_user_origin(victim, iaVOrigin)
        get_user_origin(killer, iaKOrigin)

        g_izKilled[victim][KILLED_KILLER_ID] = killer
        g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer)
        g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer)
        g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0

        iDistance = get_distance(iaVOrigin, iaKOrigin)
        g_izUserAttackerDistance[victim] = iDistance
        g_izUserVictimDistance[killer][victim] = iDistance
    }

    g_izKilled[victim][KILLED_TEAM] = get_user_team(victim)
    g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1

    // Display kill stats for the player if round
    // end stats was not processed.
    if (!g_iRoundEndProcessed)
        kill_stats(victim)

    return PLUGIN_CONTINUE
}

// Display hudmessage stats on death.
// This will also update all round and game stats.
// Must be called at least once per round.
kill_stats(id)
{
    // Bail out if user stats timer is non-zero,
    // ie function already called.
    if (g_fzShowUserStatsTime[id] > 0.0)
    {
        return
    }

    new team = get_user_team(id)
    if (team < 1 || team > 2)
    {
        return
    }

    // Flag kill stats displayed for this player.
    g_fzShowUserStatsTime[id] = get_gametime()

    // Add user death stats to user round stats
    new izStats[STATSX_MAX_STATS], izBody[MAX_BODYHITS]
    new iTeam, i
    new iKiller

    iKiller = g_izKilled[id][KILLED_KILLER_ID]

    // Get user's team (if dead use the saved team)
    if (iKiller)
        iTeam = g_izKilled[id][KILLED_TEAM] - 1
    else
        iTeam = get_user_team(id) - 1

    get_user_name(id, g_izUserRndName[id], charsmax(g_izUserRndName[]))

    if (get_user_rstats(id, izStats, izBody))
    {
        // Update user's team round stats
        if (iTeam >= 0 && iTeam < MAX_TEAMS)
        {
            for (i = 0; i < sizeof(izStats); i++)
            {
                g_izTeamRndStats[iTeam][i] += izStats[i]
                g_izTeamGameStats[iTeam][i] += izStats[i]
                g_izUserRndStats[0][i] += izStats[i]
                g_izUserGameStats[0][i] += izStats[i]
            }
        }

        // Update user's round stats
        if (g_izUserUserID[id] == get_user_userid(id))
        {
            for (i = 0; i < sizeof(izStats); i++)
            {
                g_izUserRndStats[id][i] += izStats[i]
                g_izUserGameStats[id][i] += izStats[i]
            }
        } else {
            g_izUserUserID[id] = get_user_userid(id)

            for (i = 0; i < sizeof(izStats); i++)
            {
                g_izUserRndStats[id][i] = izStats[i]
                g_izUserGameStats[id][i] = izStats[i]
            }
        }

    }    // endif (get_user_rstats())

    // Report stats in the chat section, if player is killed.
    if (KillerChat && iKiller && iKiller != id)
    {
        if (format_kill_ainfo(id, iKiller, g_sBuffer))
        {
            client_print(id, print_chat, "* %s", g_sBuffer)
            format_kill_vinfo(id, iKiller, g_sBuffer)
        }

        client_print(id, print_chat, "* %s", g_sBuffer)
    }

    // Display player stats info.
#if defined STATSX_DEBUG
    log_amx("Kill stats for #%d", id)
#endif
    show_user_hudstats(id, 0.0)
}

public eventEndRound()
{
    // Update local configuration vars with value in cvars.
    get_config_cvars()

    // If first end round event in the round, calculate team score.
    if (!g_iRoundEndTriggered)
    {
        read_data(2, t_sText, charsmax(t_sText))

        if (t_sText[7] == 't')            // Terrorist wins
            g_izTeamScore[0]++
        else if (t_sText[7] == 'c')        // CT wins
            g_izTeamScore[1]++
    }

    set_task(0.3, "ERTask", 997)

    return PLUGIN_CONTINUE
}

public ERTask()
{
    // Flag round end triggered.
    g_iRoundEndTriggered = 1

    // Display round end stats to all players.
    endround_stats()
}

endround_stats()
{
    // Bail out if end round stats has already been processed
    // or round end not triggered.
    if (g_iRoundEndProcessed || !g_iRoundEndTriggered)
        return

    new iaPlayers[MAX_PLAYERS], iPlayer, iPlayers, id

    get_players(iaPlayers, iPlayers)

    // Display attacker & victim list for all living players.
    // This will also update all round and game stats for all players
    // not killed.
#if defined STATSX_DEBUG
    log_amx("End round stats")
#endif

    // Get and save round end stats time.
    g_fShowStatsTime = get_gametime()

    for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
    {
        id = iaPlayers[iPlayer]

        if (g_fzShowUserStatsTime[id] == 0.0)
        {
            kill_stats(id)
        }

        if (!g_izStatsSwitch[id])
            continue

        format_roundend_hudstats(id, g_sAwardAndScore)
        show_roundend_hudstats(id, 0.0, g_sAwardAndScore)
    }

    // Flag round end processed.
    g_iRoundEndProcessed = 1
}

public eventTeamScore()
{
    new sTeamID[1 + 1], iTeamScore
    read_data(1, sTeamID, charsmax(sTeamID))
    iTeamScore = read_data(2)
    g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore

    return PLUGIN_CONTINUE
}

public eventIntermission()
{
    if (EndPlayer || EndTop15)
        set_task(1.0, "end_game_stats", 900)
}

public end_game_stats()
{
    new iaPlayers[MAX_PLAYERS], iPlayer, iPlayers, id

    if (EndPlayer)
    {
        get_players(iaPlayers, iPlayers)

        for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
        {
            id = iaPlayers[iPlayer]

            if (!g_izStatsSwitch[id])
                continue    // Do not show any stats

            cmdStatsMe(id)
        }
    }
    else if (EndTop15)
    {
        get_players(iaPlayers, iPlayers)
        format_top15(0, g_sBuffer)

        for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
        {
            id = iaPlayers[iPlayer]

            if (!g_izStatsSwitch[id])
                continue    // Do not show any stats

            show_motd(id, g_sBuffer, "Top 15")
        }
    }

    return PLUGIN_CONTINUE
}

public eventSpecMode(id)
{
    new sData[12]
    read_data(2, sData, charsmax(sData))
    g_izSpecMode[id] = (sData[10] == '2')

    return PLUGIN_CONTINUE
}

public eventShowRank(id)
{
    if (SpecRankInfo && g_izSpecMode[id])
    {
        new iPlayer = read_data(2)

        if (is_user_connected(iPlayer))
        {
            new izStats[STATSX_MAX_STATS], izBody[MAX_BODYHITS]
            new iRankPos, iRankMax

            get_user_name(iPlayer, t_sName, charsmax(t_sName))

            iRankPos = get_user_stats(iPlayer, izStats, izBody)
            iRankMax = get_statsnum()

            set_hudtype_specmode()
            ShowSyncHudMsg(id, g_HudSync_SpecInfo, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax)
        }
    }

    return PLUGIN_CONTINUE
}

public client_connect(id)
{
    if (ShowStats)
    {
        get_user_info(id, "_amxstatsx", t_sText, charsmax(t_sText))
        g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1
    }
    else
        g_izStatsSwitch[id] = 0

    g_izKilled[id][KILLED_KILLER_ID] = 0
    g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
    g_izShowStatsFlags[id] = 0        // Clear all flags
    g_fzShowUserStatsTime[id] = 0.0

    return PLUGIN_CONTINUE
}
 
Сообщения
1,175
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2,144
Помог
57 раз(а)
ThePhoenix,
amxx.cfg
Код:
// Whether or not to rank bots with csstats - set to 1 to rank bots, 0 otherwise.
//
// Default value: 0
csstats_rankbots 0
 
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702
Реакции
54
BlackSignature,
Код:
csstats_rankbots
"csstats_rankbots" is "0"
За каждое убийство ботов начисляется фраг. Как в ТАБ, так и в /top

p.s. Насколько я знаю, этот квар отвечает за запись статистики для ботов, а не учитывать убийство бота в ранг или нет.
 
Последнее редактирование:
Сообщения
1,175
Реакции
2,144
Помог
57 раз(а)
ThePhoenix, значит без диких костылей/смены статы тут ничего не сделать.
 
Сообщения
702
Реакции
54
BlackSignature, я думал, просто может кто-то делал уже это. Я так-то использую CsStats SQL, но он не заменяет стандартные плагины статистики.
По идее можно найти в коде момент, где зачисляется фраг и сделать там игнор ботов, но я просто не настолько разбираюсь, что бы найти этот момент, хотя пробовал..
 
Сообщения
1,175
Реакции
2,144
Помог
57 раз(а)
Сообщения
702
Реакции
54
BlackSignature, фраги в табе меня не сильно волнуют, меня волнует уже конечный результат, чтобы в ранге/топе не было засчитаных фрагов по ботам! У него есть, тот же самый :D
Код:
// Rank bots
// 0 - do not rank bots
// 1 - rank bots
// -
// Default: "1"
csstats_rankbots "0"
он относиться только к записывать ли ботов в статистику или нет, а фраги игнорировать за ботов или нет, такого нет.

Я не знаю просто как всё устроено с статой фримэна, то ли в дефолтном плагине статы надо искать момент начисления фрага, то ли у фримэна надо искать запись фрага и проверять бота убили или нет.

p.s. и в том и в том, мои знания не позволили мне найти момент))
 
Сообщения
1,175
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2,144
Помог
57 раз(а)
ThePhoenix,
Код:
//
// Регистрация попадания
//
public EventHook_Damage(player)
{
    static damage_take;damage_take = read_data(2)
   
    // thanks voed
    static weapon_id,last_hit,attacker,bool:alive
    attacker = get_user_attacker(player,weapon_id,last_hit)
    alive = (is_user_alive(player) ? true : false)
   
    if(!is_user_connected(attacker)) {
       
        if(!alive) {
            Stats_SaveKill(0,player,0,0)
        }
       
        return PLUGIN_CONTINUE
    }
   
    if(0 <= last_hit < HIT_END)
    {
        Stats_SaveHit(attacker,player,damage_take,weapon_id,last_hit)
    }
   
    if(!alive) {
        Stats_SaveKill(attacker,player,weapon_id,last_hit)
    }
   
    return PLUGIN_CONTINUE
}
csstatsx_sql.sma
На первый взгляд, для учёта ботов в /top, поковыряться нужно только тут. Есть атакер, есть жертва.
 
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702
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54
BlackSignature, точно :) Тогда
Код:
if(!alive) {
        if(!is_user_bot(player)) {
            return PLUGIN_HANDLED;
        }
        else {
            Stats_SaveKill(attacker,player,weapon_id,last_hit)
        }
        
    }
или же где-то так:
Код:
public EventHook_Damage(player)
{
    static damage_take;damage_take = read_data(2)
  
    // thanks voed
    static weapon_id,last_hit,attacker,bool:alive
    attacker = get_user_attacker(player,weapon_id,last_hit)
    alive = (is_user_alive(player) ? true : false)
      
    if(!is_user_bot(player))
        return PLUGIN_HANDLED;
    
    if(!is_user_connected(attacker)) {
      
        if(!alive) {
            Stats_SaveKill(0,player,0,0)
        }
      
        return PLUGIN_CONTINUE
    }
  
    if(0 <= last_hit < HIT_END)
    {
        Stats_SaveHit(attacker,player,damage_take,weapon_id,last_hit)
    }
  
    if(!alive) {
        Stats_SaveKill(attacker,player,weapon_id,last_hit)
    }
  
    return PLUGIN_CONTINUE
}
 
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Помог
57 раз(а)
ThePhoenix, если нужно не засчитывать килл бота игроком, то проверяем, не бот ли жертва. Если дополнительно надо не засчитывать атаку игрока ботом, то ещё надо проверять, не бот ли атакер. Там же ведётся не только стата убийств, но и стата попаданий, Stats_SaveHit()
 
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54
BlackSignature, второй вариант должен отсечь любые действия, если игрок бот, верно?
 
Сообщения
468
Реакции
249
Помог
6 раз(а)
Nordic Warrior, чего? Я StatsX GUI переделывал только. И там не было проблем никаких с ботами. Потому что стату в csstats.dat собирал и там csstats_rankbots "0" работал.
 
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702
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54
В таком ключе всё равно даёт фраги...
Код:
public EventHook_Damage(player)
{
    static damage_take;damage_take = read_data(2)
    
    // thanks voed
    static weapon_id,last_hit,attacker,bool:alive
    attacker = get_user_attacker(player,weapon_id,last_hit)
    alive = (is_user_alive(player) ? true : false)
    
    if(!is_user_bot(player))
        return PLUGIN_HANDLED
    
    if(!is_user_connected(attacker)) {
        
        if(!alive) {
            Stats_SaveKill(0,player,0,0)
        }
        
        return PLUGIN_CONTINUE
    }
    
    if(0 <= last_hit < HIT_END)
    {
        Stats_SaveHit(attacker,player,damage_take,weapon_id,last_hit)
    }
    
    if(!alive) {
        Stats_SaveKill(attacker,player,weapon_id,last_hit)
    }
    
    return PLUGIN_CONTINUE
}
 
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Обратите внимание, если вы хотите заключить сделку с этим пользователем, он заблокирован
Решение не было найдено? Тоже задался этим вопросом. Топчики любят по ночам ботов гонять..
 
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stalin_alex, к сожалению, где бы я не указывал игнорирование, оно не работает.
 
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2,508
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ThePhoenix,

Код:
//
// Регистрация попадания
//
public EventHook_Damage(player)
{
+    if(is_user_bot(player))
+        return PLUGIN_CONTINUE;
+
    static damage_take;damage_take = read_data(2)
 
    // thanks voed
    static weapon_id,last_hit,attacker,bool:alive
    attacker = get_user_attacker(player,weapon_id,last_hit)
    alive = (is_user_alive(player) ? true : false)
+
+    if(is_user_bot(attacker))
+        return PLUGIN_CONTINUE;
}
Так работает?
 
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w0w, Проверю. Я пробовал тогда ещё игнорировать, но у меня не получалось. Как проверю отпишу!
 

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