AMX Mod X 1.9.0

addons AMX Mod X 1.9.0 5294

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Изменения:
  • Revert RETURN_META(MRES_HANDLED); (#662)
    • #554 (Revert "Fun: Make TraceLine a post forward") did not fully revert back TraceLine. RETURN_META(MRES_HANDLED); was added by #421 (Update Fun module) but still remains there.
Изменения:
  • Make UTF-8 safe others strings natives
  • CS Miscstats: Fix enemy remaining option displaying the message to the wrong team
  • Major Update to german translation
    • Update miscstats.txt
    • Update statsx.txt
    • Update and rename mapchooser.txt to admincmd
    • Rename admincmd to mapchooser.txt
    • Update admincmd.txt
    • Update common.txt
    • Update multilingual.txt
    • Update multilingual.txt
    • Update scrollmsg.txt
    • Update statscfg.txt
    • Update adminchat.txt
    • Update adminhelp.txt
    • Update adminvote.txt
    • Update cmdmenu.txt
    • Update common.txt
    • Update mapchooser.txt
    • Update mapsmenu.txt
    • Update menufront.txt
    • Update miscstats.txt
    • Update multilingual.txt
    • Update nextmap.txt
    • Update pausecfg.txt
    • Update plmenu.txt

      plmenu.txt adresses only the behaviour in the "Menü", not the text in the chat!
    • Update restmenu.txt
    • Update scrollmsg.txt
    • Update stats_dod.txt
    • Update statscfg.txt
    • Update statsx.txt
    • Update telemenu.txt
    • Update timeleft.txt
    • Update admincmd.txt
    • Update plmenu.txt
    • Update adminchat.txt
    • Update admincmd.txt
    • Update mapsmenu.txt
    • Update miscstats.txt

      added changes due to PR #611 !
    • Update miscstats.txt
    • Update pausecfg.txt
    • Update admincmd.txt
    • Update statscfg.txt
    [*]
Изменения:
Изменения:
Изменения:
  • Add cs_get_weaponbox_item native
    • Add cs_get_wpnbox_weapon native
    • Rename native + fix strcmp check
  • Revert
  • Fix vault.inc documentation
    • Fix vault.inc documentation
    • Add missing *
    • Fix typos
  • Attempt to fix windows compilation
    • Attempt to fix windows compilation
    • Testing mysql-c-connector
  • Another attempt to fix windows compilation
  • Another stab at Windows build fix.
  • Update Hamsandwich for Sven Coop 5.17
    * Remove dropped functions
    * Update existing offsets
    * Add some logic to prevent the use of removed functions.
    * Add Ham_SC_AddPoints and Ham_SC_AddPointsToTeam
    * Add Ham_SC_GiveAmmo
    * Add Ham_SC_FVisibleFromPos
    * Fix an old typos with CanPlaySentence for all mods
    * Add Ham_SC_CanPlaySequence
    * Add Ham_SC_PlayScriptSentence
    * Add Ham_SC_StartPlayerFollowing
    * Fix CanPlaySequence hamdata.ini (SC)
    * Add Ham_SC_StopPlayerFollowing
    * Fix handlers from previous commits
    * Add Ham_SC_PreSpawn
    * Add Ham_SC_PostSpawn
    * Add Ham_SC_OnKeyValueUpdate
    * Add Ham_SC_SetClassification
    * Add Ham_SC_MyCustomPointer and Ham_SC_MyItemPointer
    * Add Ham_SC_IsSneaking
    * Add Ham_SC_IsAlive
    * Add Ham_SC_IsBSPModel
    * Add Ham_SC_ReflectGauss
    * Add Ham_SC_HasTarget
    * Add Ham_SC_IsInWorld
    * Add Ham_SC_IsPlayer
    * Add Ham_SC_IsNetClient
    * Add Ham_SC_IsBreakable
    * Fix Ham_SC_IsMonster, Ham_SC_IsPointEntity, Ham_SC_IsMachine and Ham_SC_CriticakRemove handlers
    * Add Ham_SC_OnControls
    * Fix Ham_SC_TakeHealth and Ham_SC_TakeArmor handlers
    * Add Ham_SC_IsTriggered
    * Add Ham_SC_RemovePlayerItem
    * Fix typo
    * Fix Ham_SC_IsMoving handler
    * Add Ham_SC_SUB_UseTargets
    * Ham_SC_IsLockedByMaster
    * Add Ham_SC_FBecomeProne
    * Fix Ham_SC_FVisible handler
    * Add Ham_SC_FVecVisible
    * Fix Ham_SC_FVisibleFromPos handler
    * Fix Ham_SC_IsFacing handler
    * Add Ham_SC_SetPlayerAlly
    * Add Ham_SC_OnSetOriginByMap
    * Add Ham_SC_IsRevivable
    * Add Ham_SC_BeginRevive and Ham_SC_EndRevive
    * Update offsets based on SvenCoop v5.17
    * Add Ham_SC_Item_CanCollect and Ham_SC_Item_Collect
    * Add Ham_SC_Item_AddToPlayer
    * Add Ham_SC_Item_AddDuplicate
    * Add Ham_SC_Item_AddAmmoFromItem
    * Add Ham_SC_Item_GetItemInfo
    * Add Ham_SC_Item_CanDeploy, Ham_SC_Item_Deploy and Ham_SC_Item_CanHolster
    * Add Ham_SC_Item_UpdateClientData
    * Add Ham_SC_Item_GetRespawnTime
    * Add Ham_SC_Item_CanHaveDuplicates
    * Add Ham_SC_Weapon_ExtractAmmoFromItem
    * Add Ham_SC_Weapon_GetAmmo1Drop and Ham_SC_Weapon_GetAmmo2Drop
    * Add Ham_SC_Weapon_FinishReload and Ham_SC_Weapon_ShouldReload
    * Fix Ham_SC_IsMultiplayer, Ham_SC_FRunfuncs and Ham_SC_FCanRun handlers
    * Add Ham_SC_Weapon_AddWeapon, _PlayEmptySound, _IsUsable, _ShouldWeaponIdle and _UseDecrement
    * Add Ham_SC_Item_GetPickupSound
    * Add Ham_SC_Item_InactiveItemPreFrame and Ham_SC_Item_InactiveItemPostFrame
    * Add Ham_SC_Item_DetachFromPlayer
    * Fix Ham_SC_Player_IsConnected handler
    * Add Ham_SC_Player_EnteredObserver, Ham_SC_Player_LeftObserver and Ham_SC_Player_IsObserver
    * Fix sc_postpawn typo (should be sc_postspawn)
    * Add few more assert
  • Add stat constants in plugins
    • Add stat constants in plugins
    • Add missing include in dodstats.sma
    • Fix misplaced HIT_RIGHTLEG constant
  • Add get_playersnum_ex
    • Allow get_players to get the players num only
    • used empty brackets instead of zero
    • Add get_playersnum_ex stock to amxmisc.inc
    • Added missing empty brackets
    • Remove brackets from get_players
    • Fixed a typo in function description
    • Change letters to flags in get_playersnum_ex description
  • Sanitize load_amxscript() and add load_amxscript_ex/MF_LoadAmxScriptEx() requiring error max length
    • Add a saner version of load_amxscript and use SafeStrcpy/Sprintf
    • Reflect the change in core
    • Add LoadAmxScriptEx API function
    • Reflect the change in CSX
    • Reflect the change in DodX
    • Reflect the change in TFCX
    • Reflect the change in TSX
    • Add few comments
  • Update Fun module
    • Fun: Replace ENTINDEX with TypeConversion for consistency
    • Fun: Add a class wrapping player's data
    • Fun: Make TraceLine a post forward
    • Fun: Replace ENTINDEX with TypeConversion for consistency
    • Fun: Add a class wrapping player's data
    • Fun: Make TraceLine a post forward
      • Reason: as it is it breaks plugins hooking TraceLine because of the original game call is being superceded and other modules can't catch it. It looks like it's this way from the very start fun module has been introduced 13 years ago before. Fakemeta module comes a little later.
    • Fun: Clean up code
    • Fun: Toggle PlayerPreThink forward on demand
    • Fun: Toggle TraceLine forward on demand
    • Fun: Add HITZONE* constants for use with set/get_user_hitzone()
    • Fun: Refactor a litte the player class
    • Fun: Clean up a little more
    • Fun: Fix typo in set_user_hitzones from previous commit
  • Make the "body" param in get_user_aiming() optional
    • Make the body param optional
    • Add HIT_ constant note
  • Fix a windows compilation warning in socket module
  • Fix typo in fun include
  • Нравится
Реакции: alabamaster1337
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