Half Life Model Viewer

tools Half Life Model Viewer 2.11

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Версия Дата выхода Скачиваний Оценка
2.11 572 2.00 звёзд 1 оценок
2.9 Beta 004 176 0.00 звёзд 0 оценок
2.9 Beta 002 99 0.00 звёзд 0 оценок
V2.11
  • Removed unnecessary filesystem path canonicalization (broken on Windows XP)
  • Disabled "correct sequence group filenames" feature on Windows XP (does not work due to non-functional filesystem support)
  • Disabled depth writing instead of clearing depth buffer bit so the OpenGL window isn't black in Textures mode #223
  • Recompiled HLMV using Visual Studio 2017 to ensure the program works on Windows XP
  • Bundled the latest Visual C++ redistributable (16.7) that works properly on Windows XP so users can run the program properly
Note for Windows XP users: do not install Visual C++ redistributables newer than version 16.7 (file version 14.27.29114.0). Newer redistributables will install a runtime that does not work on Windows XP and will break programs that rely on it. If you have one installed it is recommended to uninstall it.

V2.10
  • Fix bodyparts submodel defaulting to first submodel when changing selected body part instead of using the current submodel for that part
  • Add check to prevent models with invalid length value from crashing the program
  • Use higher resolution program icon (128x128 instead of 32x32)
V2.9 Beta 005
  • It is no longer an error to have no audio device (speakers, headphones, etc) available
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Реакции: ssx и Nordic Warrior
Изменения:
  • Made sure the window position & size is restored before setting the maximized property to ensure the window is restored to the correct display when using multiple displays
  • Removed Refresh() call in C3DView::MouseEvents to fix animation framerate issue while interacting with the mouse
  • Made sequence event info panel panel grow to fit options string
  • Fixed incorrect grid column index for event info panel
  • Reworked save model feature to use separate dialog
  • Reworked SaveStudioModel function to use exceptions for error reporting
  • Added option to correct sequence group filenames embedded in main model on save (setting will be remembered)
  • Disabled GL_BLEND when drawing background texture to avoid leaking additive rendering state from additive textures
  • Ensured correct wxImage constructor overload is selected
  • Made image copying code easier to read
  • Ensured background images load correctly if image width is not a multiple of 4
  • Improved UTF8 filename support to allow loading and saving files that have Unicode characters in their paths, as well as UTF8 character handling in the settings file parser



Замечание: этот релиз содержит бинарные файлы wxWidgets, которые не будут заменять старые. Вручную удалите старые бинарные файлы из установки, если вы не хотите, чтобы они занимали место.

Вам понадобится версия VS 2017 x86, которую можно скачать здесь: https://support.microsoft.com/en-gb/help/2977003/the-latest-supported-visual-c-downloads.
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Реакции: Nordic Warrior
Изменения:
  • Added buttons to the File menu to load the previous and next models in the directory that the current model is located in. These buttons are hotkeyed to the arrow LEFT and RIGHT keys respectively. These actions will wrap around if they reach the beginning or end of the list of files in a directory
  • The save model dialog is now initialized to the directory and name of the model that is being saved
  • Improved texture file detection (*T.mdl); attempting to load a texture file will now show an error with appropriate information instead of loading the file as an empty model
    • Texture files are identified by their lack of a model name in the studiohdr_t::name field



Замечание: этот релиз содержит бинарные файлы wxWidgets, которые не будут заменять старые. Вручную удалите старые бинарные файлы из установки, если вы не хотите, чтобы они занимали место.

Вам понадобится версия VS 2017 x86, которую можно скачать здесь: https://support.microsoft.com/en-gb/help/2977003/the-latest-supported-visual-c-downloads.
Изменения:

Project level changes

  • HL_Tools project now uses C++17
  • Refactored the codebase: all libraries have been merged into HLMV, the SpriteViewer project has been removed
  • Updated CMake to use version 3.16, CMakeLists files now use more modern ways to define targets
  • Removed CString class (internal change, no change in program behavior)
  • Removed app system (previously used to load libraries)
  • Removed obsolete types and constants
  • Set floating point behavior to strict to ensure floating point operations such as texture color hue alteration works properly
General
  • The fullscreen window now uses the same 3D view as the normal window enabling it to share state such as individual hitbox or attachment drawing, as well as background textures
  • Replaced FMOD with OpenAL Soft, AudioFile for wav file loading & Xiph libogg, libvorbis and libvorbisfile for Ogg Vorbis file loading to comply with FMOD non-commercial license clause 2 "FMOD Studio Engine is not distributed as part of a game engine or tool set;"
  • Reworked studio model loading code to use exceptions for error handling. More information is now provided when an error occurs, which should help identify the cause of the problem (which file, which type of error, etc)
  • Reworked studio model data storage to use smart pointers, which helps eliminate the possibility of memory leaks if an error occurs during loading
  • Fixed off by one bug in sequence file saving code (did not affect saved data, internal issue)
  • Fixed texture ids being deleted during texture replacement when they were still being used
  • Pressing F5 will reload the model, and reset all viewer state (saving viewer state is too complicated to change in 2.x)
  • The window position, size and whether the window is maximized are now saved and restored
  • The current camera and control panel are now saved and restored
  • Added support for Counter-Strike 9 way blends
  • The Shift + Mouse drag translation operation directions now work like they did in Jed's Model Viewer and earlier by default
Options dialog
  • Implemented option to use a timer for frame logic. The timer based version has a much lower framerate but does not keep the CPU busy
  • Added options to invert the horizontal and vertical dragging directions in the 3D view
Control panels
  • Improved control panel layout to reduce overall size
  • Added readonly textboxes containing QC strings for attachments and hitboxes
  • Moved the origin and scale controls to a new "Model Data" control panel
    • The Origin preview settings are no longer preview settings; they now modify all root bones allowing you to directly edit the model origin. The input values now map directly to the underlying values, previously X mapped to Z and Z mapped to -X
  • Moved the crosshair and guidelines display options to the "Model Display" control panel
  • Removed the Fullscreen panel and moved the button to the main control bar next to "Reset Light Vector"
Model Display
  • Fixed the "Show Normals" option not showing the vertex normals stored in the model
  • Added "Show Player Hitbox" option to draw a transparent green box showing the player hitbox (32x32x72)
  • Added buttons to center model on origin and to align on ground using the bounding box minimum from either the idle sequence if it exists, or the first sequence if there is no idle sequence
Global flags
  • Fixed typo in model flag "Rotate"
Textures
  • The default name for textures in the "Export Texture" file selection dialog is now the name used by the model for that texture
  • Added "Import All Textures" button that will import all textures in a selected directory that match the name of the textures in the model
  • Added "Export All Textures" button that will export all textures to a selected directory
  • Chrome textures can have an arbitrary size now (still needs engine support, only Sven Co-op supports it at the moment)
  • Fixed the mesh list not listing meshes for textures used as alternates only (e.g. scientist hands)
  • Added sliders and spinners to set the topcolor and bottomcolor values for textures that use Dm_Base.bmp or Remap hue alteration. This also includes a read-only textbox containing the integer value used for pev->colormap
Sequences
  • Added "Reset Speed" button to the Sequences panel to reset animation speed to the default setting
  • Added "Looping Mode" sequence option
  • Added "Restart Sequence" button
  • Added Duration sequence info
  • Added "Is Looping" sequence info
  • Added Activity & Activity Weight sequence info (Activity name is based on SDK values; mods may use custom compilers to produce different activity names, which HLMV cannot access)
  • Reworked the animation speed controls to use a spin control which acts as a framerate control, with a maximum of x10 (previous limit was x5). Pressing the up or down buttons, or using the up or down arrow keys will adjust the framerate by 0.1 second, pressing page up or page down adjusts by 1 second
  • Added sliders and spinners to control the blending values
Attachments
  • Attachment origins can now be edited in the Attachments panel. The "vectors" variables have been removed from this panel because the data is obsolete and never used
Hitboxes
  • Added the Hitboxes control panel; this panel allows you to view individual hitboxes and edit all of their data (which bone it's tied to, the hitgroup, and the bounding box)



Замечание: этот релиз содержит бинарные файлы wxWidgets, которые не будут заменять старые. Вручную удалите старые бинарные файлы из установки, если вы не хотите, чтобы они занимали место.

Вам понадобится версия VS 2017 x86, которую можно скачать здесь: https://support.microsoft.com/en-gb/help/2977003/the-latest-supported-visual-c-downloads.
Изменения:
  • Properly open the save file dialog for screenshots, provide different extensions and a default filename
  • Infer screenshot extension from selected filename. Supported extensions are listed here: https://docs.wxwidgets.org/3.0/classwx_image.html#a9416097f955a828243cba8431e7044d4
  • Default file format for screenshots is now PNG
  • Use OpenGL viewport size to read & save screenshots
  • Set pack alignment to 1 to prevent padding from skewing screenshot result
  • Enable scrollbars in control panels when part of the control panel cannot be seen
  • Changed checkbox layout for the Model Display panel to avoid creating a vertical scrollbar when there would otherwise be enough space
  • Set correct OpenGL options when drawing axes
  • Add check to prevent crash if framebuffer creation is not supported
  • Rework UV render to texture code to eliminate need to use framebuffer


Замечание: этот релиз содержит бинарные файлы wxWidgets, которые не будут заменять старые. Вручную удалите старые бинарные файлы из установки, если вы не хотите, чтобы они занимали место.

Вам понадобится версия VS 2017 x86, которую можно скачать здесь: https://support.microsoft.com/en-gb/help/2977003/the-latest-supported-visual-c-downloads.
  • Нравится
Реакции: SergeyShorokhov
Изменения:
  • Fixed Test Origins values not applying to correct axes (thanks Marphy Black)
  • Fixed viewmodel origin being off by 1 unit in the Z axis (thanks Marphy Black)


Замечание: этот релиз содержит бинарные файлы wxWidgets, которые не будут заменять старые. Вручную удалите старые бинарные файлы из установки, если вы не хотите, чтобы они занимали место.

Вам понадобится версия VS 2017 x86, которую можно скачать здесь: https://support.microsoft.com/en-gb/help/2977003/the-latest-supported-visual-c-downloads.
Изменения:
  • Added readonly field to display pev->body value


Замечание: этот релиз содержит бинарные файлы wxWidgets, которые не будут заменять старые. Вручную удалите старые бинарные файлы из установки, если вы не хотите, чтобы они занимали место.

Вам понадобится версия VS 2017 x86, которую можно скачать здесь: https://support.microsoft.com/en-gb/help/2977003/the-latest-supported-visual-c-downloads.
Изменения:
  • Added support for .dol files (PS2 Half-Life model format)


Замечание: этот релиз содержит бинарные файлы wxWidgets, которые не будут заменять старые. Вручную удалите старые бинарные файлы из установки, если вы не хотите, чтобы они занимали место.

Вам понадобится версия VS 2017 x86, которую можно скачать здесь: https://support.microsoft.com/en-gb/help/2977003/the-latest-supported-visual-c-downloads.
Изменения:
  • Increased far Z value from 4096 to 16777216 (2^24)
  • Changed how the view is centered after loading a model to avoid putting the camera very far away from the origin, making the model invisible
  • Added a new option to disable rescaling textures to power of 2


Замечание: этот релиз содержит бинарные файлы wxWidgets, которые не будут заменять старые. Вручную удалите старые бинарные файлы из установки, если вы не хотите, чтобы они занимали место.

Вам понадобится версия VS 2017 x86, которую можно скачать здесь: https://support.microsoft.com/en-gb/help/2977003/the-latest-supported-visual-c-downloads.
Изменения:
  • Increased maximum texture dimensions to 4096


Замечание: этот релиз содержит бинарные файлы wxWidgets, которые не будут заменять старые. Вручную удалите старые бинарные файлы из установки, если вы не хотите, чтобы они занимали место.

Вам понадобится версия VS 2017 x86, которую можно скачать здесь: https://support.microsoft.com/en-gb/help/2977003/the-latest-supported-visual-c-downloads.
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