ars_dead_xp
Sets xp value to give/take to/from people when killed by an enemy. (Default: -2)ars_kill_xp
- Sets xp value to give/take to/from people when kills an enemy.ars_kill_hs_xp
- Sets extra xp value to give people when headshot kills.ars_defuse_xp
- Sets xp value to give people when defuses the bomb.ars_plant_xp
- Sets xp value to give people when plants the bomb.ars_spr_appear_time
- Sets the appear time of rank sprite. (Not recommend to set "0" to turn off)forward ars_rank_up(const id);
- Called just after client rank upforward ars_rank_down(const id);
- Called just after client rank downnative ars_get_user_xp(const id);
- Gets xp value from clientnative ars_get_user_rank(const id);
- Gets rank value from clientnative ars_get_user_rankname(const id, const rankname[], const len);
Gets rank name from client if(ars_get_user_rank(id) == ARS_GOLD_NOVA_I)
enum {
ARS_SILVER_I,
ARS_SILVER_II,
ARS_SILVER_III,
ARS_SILVER_IV,
ARS_SILVER_ELITE,
ARS_SILVER_ELITE_MASTER,
ARS_GOLD_NOVA_I,
ARS_GOLD_NOVA_II,
ARS_GOLD_NOVA_III,
ARS_GOLD_NOVA_MASTER,
ARS_MASTER_GUARDIAN_I,
ARS_MASTER_GUARDIAN_II,
ARS_MASTER_GUARDIAN_ELITE,
ARS_DISTINGUISHED_MASTER_GUARDIAN,
ARS_LEGENDARY_EAGLE,
ARS_LEGENDARY_EAGLE_MASTER,
ARS_SUPREME_MASTER_FIRST_CLASS,
ARS_THE_GLOBAL_ELITE
}