/*
*
* Cannon
* Forwards
*
*/
#if defined _cannon_forwards_included
#endinput
#endif
#define _cannon_forwards_included
/*
* Intercept an event when a player teleports into the muzzle of a gun
*
* @param id
*
* @returns the player id
*/
forward action_teleport(id)
/*
* Intercept an event when a player fires a gun
*
* @param id
*
* @returns the player id
*/
forward action_shot_start(id)
/*
* Intercept an event when a player lands after firing a gun
*
* @param id
*
* @returns the player id
*/
forward action_shot_end(id)