Помогите добавить проверку на флаг

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IXY

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Нужно вставить проверку по флагам. Хочу чтобы командой "give_dragon" (строчка 108) могли пользоваться только вип игроки.

Код:
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>

// [ Небольшой гайд ]

/* Изначально, спрайт который идет от игрока к модели хука - трясется ( амплитуда ). Если вы хотите это убрать, надо сделать следующее:
Ищем функцию Create_HookEntity, находим там CREATE_BEAMENTS, дефолтно прописано вот так:
    CREATE_BEAMENTS(iPlayer, iEntity, g_iszBeamFollowLine, 0, 0, 120, 25, 1, 244, 244, 255, 120, 10);
Изменяем на:
    CREATE_BEAMENTS(iPlayer, iEntity, g_iszBeamFollowLine, 0, 0, 120, 25, 0, 244, 244, 255, 120, 10);
*/

// Константа с моделями
new const g_szHookModels[][] =
{
    "models/dragonclaw_hook/v_skeleton_hook.mdl",
    "models/dragonclaw_hook/p_skeleton_hook.mdl",
    "models/dragonclaw_hook/w_skeleton_hook.mdl"
}

// Константа со звуками
new const g_szHookSounds[][] =
{
    "weapons/dragonclaw_hook/dragonclaw_draw.wav",
    "weapons/dragonclaw_hook/dragonclaw_hitwall.wav",
    "weapons/dragonclaw_hook/dragonclaw_slash1.wav",
    "weapons/dragonclaw_hook/dragonclaw_hit1.wav",
    "weapons/dragonclaw_hook/hook_throw.wav",
    "weapons/dragonclaw_hook/hook_impact.wav",
    "weapons/dragonclaw_hook/hook_retract_stop.wav"
}

#define WEAPONLIST_NAME "weapon_dchook" // Название txt виапонлиста
#define WEAPONLIST_SPRITE "sprites/dragonclaw_hook/640hud79.spr" // Спрайт для виапонлиста

// Биты
#define SetBit(%0,%1) ((%0) |= (1 << (%1)))
#define ClearBit(%0,%1) ((%0) &= ~(1 << (%1)))
#define IsSetBit(%0,%1) ((%0) & (1 << (%1)))
#define IsNotSetBit(%0,%1) (~(%0) & (1 << (%1)))

//#define ZP_SUPPORT // Поддержка зп мода. Закомментируйте, если не нужно
//#define ZP_EXTRA_ITEM // Возможность купить дк хук. Закомментируйте, если не нужно
//#define ZP_HOOKED_NEM_OR_SURV // Возможность притягивать немезиду/сурвивора ( выжившего ). Закомментируйте, если не нужно

#if defined ZP_SUPPORT
    #tryinclude <zombieplague>
#endif
#if defined ZP_EXTRA_ITEM
    #define WEAPON_NAME "DragonClaw Hook" // Название айтема
    #define WEAPON_COST 25 // Цена айтема
#endif

#define CLASSNAME_DRAGONCLAW "dragonclaw_entity" // Класснейм энтити

#define TIME_RELOAD_HOOK 10.0 // Сколько секунд длится перезарядка способности ( С момента, когда хук до чего-либо докасается )
#define TIME_HOOK_PLAYER 10.0 // Сколько секунд игрок может притягивать игрока

#define HOOK_FLY_SPEED 1500.0 // Скорость хука в полете
#define HOOK_SPEED 700.0 // Скорость притягивания цели

#define KNIFE_DAMAGE 1.0 // Дамаг ножа ( Ваш обычный дамаг множится на дамаг указанный в макросе )

#define TASK_PLAYER_HOOKED 423652 // Task-Id

new g_iBitDragonClawHook, g_iHookEntity, Float: g_flTimeReload[33], g_pPlayerId[33];
new g_iszBeamPointLine, g_iszBeamFollowLine, g_pModelGlass;

#if defined ZP_SUPPORT && defined ZP_EXTRA_ITEM
    new g_iItemId
#endif

public plugin_precache()
{
    for(new i = 0; i < sizeof g_szHookModels; i++)
        engfunc(EngFunc_PrecacheModel, g_szHookModels[i]);

    for(new i = 0; i < sizeof g_szHookSounds; i++)
        engfunc(EngFunc_PrecacheSound, g_szHookSounds[i]);

    new iszWeaponListName[64]; formatex(iszWeaponListName, charsmax(iszWeaponListName), "sprites/%s.txt", WEAPONLIST_NAME)
    engfunc(EngFunc_PrecacheGeneric, iszWeaponListName);
    engfunc(EngFunc_PrecacheGeneric, WEAPONLIST_SPRITE);

    g_iszBeamPointLine = engfunc(EngFunc_PrecacheModel, "sprites/zbeam4.spr");
    g_iszBeamFollowLine = engfunc(EngFunc_PrecacheModel, "sprites/dragonclaw_hook/bone_chain.spr");
    g_pModelGlass = engfunc(EngFunc_PrecacheModel, "models/rockgibs.mdl");
}

public plugin_init()
{
    register_plugin("[AMXX] DragonClaw Hook", "0.0.2", "1331");

    register_event("HLTV", "Event_RoundStart", "a", "1=0", "2=0");

    register_forward(FM_EmitSound, "FMHook_EmitSound_Pre", 0);

    RegisterHam(Ham_Item_Deploy, "weapon_knife", "HamHook_ItemDeploy_Post", 1);
    RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_knife", "HamHook_PrimaryAttack_Post", 1);
    RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "HamHook_SecondaryAttack_Post", 1);
    RegisterHam(Ham_Touch, "info_target", "HamHook_EntityTouch_Post", 1);
    RegisterHam(Ham_TakeDamage, "player", "HamHook_TakeDamage_Pre", 0);
    RegisterHam(Ham_Killed, "player", "HamHook_PlayerKilled_Pre", 0);
    RegisterHam(Ham_Spawn, "player", "HamHook_PlayerSpawn_Post", 1);

    register_clcmd("+dragon", "ClCmd_Drop");
    register_clcmd("give_dragon", "Hook_WeaponGive");

    register_clcmd(WEAPONLIST_NAME, "ClCmd_HookWeapon");

    #if defined ZP_SUPPORT && defined ZP_EXTRA_ITEM
        g_iItemId = zp_register_extra_item(WEAPON_NAME, WEAPON_COST, ZP_TEAM_HUMAN);
    #endif

}

public plugin_natives()
{
    register_native("remove_user_dragonclaw", "Native_RemoveUserDragonClaw", 1);
    register_native("is_user_have_dragonclaw", "Native_IsUserHaveDragonClaw", 1);
    register_native("give_user_dragonclaw", "Native_GivesUserDragonClaw", 1);
}

public ClCmd_HookWeapon(iPlayer)
{
    engclient_cmd(iPlayer, "weapon_knife");
    return PLUGIN_HANDLED;
}

#if defined ZP_SUPPORT && defined ZP_EXTRA_ITEM
public zp_extra_item_selected(iPlayer, iItemId)
{
    if(iItemId != g_iItemId)
        return PLUGIN_HANDLED;

    if(IsSetBit(g_iBitDragonClawHook, iPlayer))
    {
        UTIL_SayText(iPlayer, "!y[!gDOOM-ZONE!y] !tУ вас уже имеется данный предмет");
        return ZP_PLUGIN_HANDLED;
    }

    Hook_WeaponGive(iPlayer);

    return PLUGIN_HANDLED;
}
#endif

public Native_RemoveUserDragonClaw(iPlayer)
{
    reset_values(iPlayer);
    return 1;
}
public Native_IsUserHaveDragonClaw(iPlayer) return IsSetBit(g_iBitDragonClawHook, iPlayer);
public Native_GivesUserDragonClaw(iPlayer)
{
    Hook_WeaponGive(iPlayer);
    return 1;
}

public Event_RoundStart()
{
    new iEntity, iOwner;

    while((iEntity = engfunc(EngFunc_FindEntityByString, iEntity, "classname", CLASSNAME_DRAGONCLAW)))
    {
        if(!pev_valid(iEntity))
            return;

        iOwner = pev(iEntity, pev_owner);
        UTIL_KillEntity(g_iHookEntity, iOwner)
        UTIL_KillBeamPoint(iOwner);
    }
    for(new pPlayer = 1; pPlayer <= get_maxplayers(); pPlayer++)
    {
        if(!is_user_connected(pPlayer))
            continue;

        if(task_exists(pPlayer+TASK_PLAYER_HOOKED))
        {
            remove_task(pPlayer+TASK_PLAYER_HOOKED);
            UTIL_KillBeamPoint(pPlayer);
        }
        if(IsSetBit(g_iBitDragonClawHook, pPlayer)) g_flTimeReload[pPlayer] = 0.0;
    }
}

public Hook_WeaponGive(iPlayer)
{
    if(!is_user_alive(iPlayer) || IsSetBit(g_iBitDragonClawHook, iPlayer))
        return;

    #if defined ZP_SUPPORT
        if(zp_get_user_zombie(iPlayer))
            return;
    #endif

    new iEntity = get_pdata_cbase(iPlayer, 373, 5);

    if(!pev_valid(iEntity))
        return;

    SetBit(g_iBitDragonClawHook, iPlayer);
    g_flTimeReload[iPlayer] = 0.0;

    if(get_user_weapon(iPlayer) == CSW_KNIFE)
        ExecuteHamB(Ham_Item_Deploy, iEntity);

    UTIL_SetWeaponList(iPlayer, WEAPONLIST_NAME, -1, -1, -1, -1, 2, 1, 29, 0);
}

public HamHook_PlayerKilled_Pre(iVictim, iKiller)
{
    reset_values(iVictim);
    if(task_exists(iVictim+TASK_PLAYER_HOOKED))
    {
        remove_task(iVictim+TASK_PLAYER_HOOKED);
        UTIL_KillBeamPoint(iVictim);
    }
}

public HamHook_ItemDeploy_Post(iEntity)
{
    static iPlayer; iPlayer = get_pdata_cbase(iEntity, 41, 4);
    static iszViewModel, iszWeaponModel;

    if(IsNotSetBit(g_iBitDragonClawHook, iPlayer))
        return;

    if(iszViewModel || (iszViewModel = engfunc(EngFunc_AllocString, g_szHookModels[0])))
        set_pev_string(iPlayer, pev_viewmodel2, iszViewModel);
    if(iszWeaponModel || (iszWeaponModel = engfunc(EngFunc_AllocString, g_szHookModels[1])))
        set_pev_string(iPlayer, pev_weaponmodel2, iszWeaponModel);

    set_pdata_float(iEntity, 46, 0.9, 4);
    set_pdata_float(iEntity, 47, 0.9, 4);
    set_pdata_float(iEntity, 48, 0.9, 4);
}

public HamHook_PrimaryAttack_Post(iEntity)
{
    static iPlayer; iPlayer = get_pdata_cbase(iEntity, 41, 4);

    if(IsNotSetBit(g_iBitDragonClawHook, iPlayer))
        return HAM_IGNORED;

    set_pdata_float(iEntity, 46, 1.19, 4);
    set_pdata_float(iEntity, 47, 1.19, 4);
    set_pdata_float(iEntity, 48, 1.19, 4);

    return HAM_SUPERCEDE;
}

public HamHook_SecondaryAttack_Post(iEntity)
{
    static iPlayer; iPlayer = get_pdata_cbase(iEntity, 41, 4);

    if(IsNotSetBit(g_iBitDragonClawHook, iPlayer))
        return HAM_IGNORED;   

    set_pdata_float(iEntity, 46, 1.36, 4);
    set_pdata_float(iEntity, 47, 1.36, 4);
    set_pdata_float(iEntity, 48, 1.36, 4);

    return HAM_SUPERCEDE;
}

public HamHook_EntityTouch_Post(iEntity, pPlayer)
{
    if(!pev_valid(g_iHookEntity))
        return;

    new szClassName[64], iOwner, Float: vecOrigin[3];
    pev(g_iHookEntity, pev_origin, vecOrigin);
    pev(g_iHookEntity, pev_classname, szClassName, charsmax(szClassName));
    iOwner = pev(g_iHookEntity, pev_owner);
    static Float: flGameTime; flGameTime = get_gametime();

    UTIL_KillBeamPoint(g_iHookEntity);

    if(equal(szClassName, CLASSNAME_DRAGONCLAW))
    {
        if(get_user_weapon(iOwner) == CSW_KNIFE)
        {
            static iWeapon; iWeapon = get_pdata_cbase(iOwner, 373, 5);
            set_pdata_float(iWeapon, 46, 0.9, 4);
            set_pdata_float(iWeapon, 47, 0.9, 4);
            set_pdata_float(iWeapon, 48, 0.9, 4);
            UTIL_WeaponAnimation(iOwner, 3);
        }
        g_flTimeReload[iOwner] = flGameTime + TIME_RELOAD_HOOK;
        if(is_user_alive(pPlayer))
        {
            #if defined ZP_SUPPORT && defined ZP_HOOKED_NEM_OR_SURV
            if(zp_get_user_nemesis(pPlayer) || zp_get_user_survivor(pPlayer))
            {
                client_print(iOwner, print_center, "Нельзя хукнуть %s", zp_get_user_survivor(pPlayer) ? "выжившего" : "немезиду");
                UTIL_KillEntity(g_iHookEntity, iOwner);
                return;
            }
            #endif
            if(task_exists(pPlayer+TASK_PLAYER_HOOKED))
            {
                client_print(iOwner, print_center, "Этот игрок уже хукнут!");
                UTIL_KillEntity(g_iHookEntity, iOwner);
                return;
            }

            g_pPlayerId[pPlayer] = iOwner;

            emit_sound(iOwner, CHAN_AUTO, g_szHookSounds[5], VOL_NORM, ATTN_NORM, 0, PITCH_NORM);

            set_task(0.1, "DragonClaw_HookedPlayer", pPlayer+TASK_PLAYER_HOOKED, _, _, "b");
            set_task(TIME_HOOK_PLAYER, "DragonClaw_HookedOff", pPlayer+TASK_PLAYER_HOOKED);
            CREATE_BEAMENTS(iOwner, pPlayer, g_iszBeamPointLine, 0, 0, 120, 6, 0, 155, 155, 55, 90, 10);

            client_print(iOwner, print_center, "Хук удался!");
        }
        else
        {
            emit_sound(iOwner, CHAN_AUTO, g_szHookSounds[6], VOL_NORM, ATTN_NORM, 0, PITCH_NORM);

            client_print(iOwner, print_center, "Хук не удался!");
            CREATE_BREAKMODEL(vecOrigin, _, _, 10, g_pModelGlass, 10, 25, 0);
        }
        emit_sound(iOwner, CHAN_AUTO, g_szHookSounds[4], VOL_NORM, ATTN_NORM, SND_STOP, PITCH_NORM);
        set_pev(g_iHookEntity, pev_flags, FL_KILLME);
    }
}

public HamHook_TakeDamage_Pre(iVictim, iInflictor, iAttacker, Float:fDamage, iBitDamage)
{
    if(!is_user_connected(iVictim) || !is_user_connected(iAttacker))
        return;

    if(IsNotSetBit(g_iBitDragonClawHook, iAttacker) || get_user_weapon(iAttacker) != CSW_KNIFE)
        return;

    #if defined ZP_SUPPORT
        if(zp_get_user_zombie(iAttacker))
            return;
    #endif

    fDamage = fDamage * KNIFE_DAMAGE;

    SetHamParamFloat(4, fDamage);
}

// Fix Bug with default Knife Model
public HamHook_PlayerSpawn_Post(iPlayer)
{
    if(!is_user_connected(iPlayer) || IsNotSetBit(g_iBitDragonClawHook, iPlayer))
        return;

    if(get_user_weapon(iPlayer) != CSW_KNIFE)
        return;

    #if defined ZP_SUPPORT
        if(zp_get_user_zombie(iPlayer))
            return;
    #endif

    new iEntity = get_pdata_cbase(iPlayer, 373, 5);

    if(!pev_valid(iEntity))
        return;

    ExecuteHamB(Ham_Item_Deploy, iEntity);
}

public ClCmd_Drop(iPlayer)
{
    if(!is_user_alive(iPlayer) || IsNotSetBit(g_iBitDragonClawHook, iPlayer) || get_user_weapon(iPlayer) != CSW_KNIFE)
        return;   

    if(fm_is_aiming_at_sky(iPlayer))
    {
        UTIL_SayText(iPlayer, "!y[!gDOOM-ZONE!y] !tНельзя запускать хук в небо!");
        return;
    }

    static Float: flGameTime; flGameTime = get_gametime();
    if(g_flTimeReload[iPlayer] > flGameTime)
    {
        UTIL_SayText(iPlayer, "!y[!gDOOM-ZONE!y] !tПодождите! Хук перезаряжается: !g%1.f", g_flTimeReload[iPlayer] - flGameTime);
        return;
    }

    static iWeapon; iWeapon = get_pdata_cbase(iPlayer, 373, 5);

    Create_HookEntity(iPlayer);

    set_pdata_float(iWeapon, 46, 12.0, 4);
    set_pdata_float(iWeapon, 47, 12.0, 4);
    set_pdata_float(iWeapon, 48, 12.0, 4);
    UTIL_WeaponAnimation(iPlayer, 2);

    emit_sound(iPlayer, CHAN_AUTO, g_szHookSounds[4], VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
}

public Create_HookEntity(iPlayer)
{
    static iReference;

    if(iReference || (iReference = engfunc(EngFunc_AllocString, "info_target")))
    {
        g_iHookEntity = engfunc(EngFunc_CreateNamedEntity, iReference);

        new Float: vecOrigin[3], Float: vecVelocity[3], Float: vecAngle[3];
        pev(iPlayer, pev_origin, vecOrigin);
        pev(iPlayer, pev_v_angle, vecAngle);

        set_pev(g_iHookEntity, pev_classname, CLASSNAME_DRAGONCLAW);
        set_pev(g_iHookEntity, pev_movetype, MOVETYPE_FLY);
        set_pev(g_iHookEntity, pev_solid, SOLID_BBOX);
        set_pev(g_iHookEntity, pev_owner, iPlayer);

        velocity_by_aim(iPlayer, floatround(HOOK_FLY_SPEED), vecVelocity); vecVelocity[2] += 25.0;
        set_pev(g_iHookEntity, pev_velocity, vecVelocity);
        set_pev(g_iHookEntity, pev_angles, vecAngle);

        engfunc(EngFunc_SetModel, g_iHookEntity, g_szHookModels[2]);
        engfunc(EngFunc_SetOrigin, g_iHookEntity, vecOrigin);

        CREATE_BEAMENTS(iPlayer, g_iHookEntity, g_iszBeamFollowLine, 0, 0, 120, 25, 1, 244, 244, 255, 120, 10);
    }
}

public FMHook_EmitSound_Pre(iPlayer, iChannel, szSample[], Float:fVolume, Float:fAttn, iFlag, iPitch)
{
    if(!is_user_connected(iPlayer) || IsNotSetBit(g_iBitDragonClawHook, iPlayer))
        return FMRES_IGNORED;

    if(szSample[8] == 'k' && szSample[9] == 'n' && szSample[10] == 'i' && szSample[11] == 'f' && szSample[12] == 'e')
    {
        switch(szSample[17])
        {
            case 'l': emit_sound(iPlayer, iChannel, g_szHookSounds[0], fVolume, fAttn, iFlag, iPitch); // knife_deploy1.wav
            case 'w': emit_sound(iPlayer, iChannel, g_szHookSounds[1], fVolume, fAttn, iFlag, iPitch); // knife_hitwall1.wav
            case 's': emit_sound(iPlayer, iChannel, g_szHookSounds[2], fVolume, fAttn, iFlag, iPitch); // knife_slash(1-2).wav
            case 'b': emit_sound(iPlayer, iChannel, g_szHookSounds[3], fVolume, fAttn, iFlag, iPitch); // knife_stab.wav
            default: emit_sound(iPlayer, iChannel, g_szHookSounds[3], fVolume, fAttn, iFlag, iPitch); // knife_hit(1-4).wav
        }
        return FMRES_SUPERCEDE;
    }
    return FMRES_IGNORED;
}

public DragonClaw_HookedPlayer(pPlayer)
{
    pPlayer -= TASK_PLAYER_HOOKED;

    if(!task_exists(pPlayer+TASK_PLAYER_HOOKED))
        return;

    #if defined ZP_SUPPORT
    if(zp_get_user_zombie(g_pPlayerId[pPlayer]))
    {
        remove_task(pPlayer+TASK_PLAYER_HOOKED);
        UTIL_KillBeamPoint(pPlayer);
    }
    #endif

    new Float: vecOrigin[3], Float: vecVictimOrigin[3], Float: vecVelocity[3];
    pev(g_pPlayerId[pPlayer], pev_origin, vecOrigin);
    pev(pPlayer, pev_origin, vecVictimOrigin);

    new Float: iDistance = get_distance_f(vecOrigin, vecVictimOrigin);

    if(iDistance > 1.0)
    {
        new Float: flTime = iDistance / HOOK_SPEED;

        vecVelocity[0] = (vecOrigin[0] - vecVictimOrigin[0]) / flTime;
        vecVelocity[1] = (vecOrigin[1] - vecVictimOrigin[1]) / flTime;
        vecVelocity[2] = (vecOrigin[2] - vecVictimOrigin[2]) / flTime;
    }
    else
    {
        vecVelocity[0] = 0.0;
        vecVelocity[1] = 0.0;
        vecVelocity[2] = 0.0;
    }

    set_pev(pPlayer, pev_velocity, vecVelocity);
}

public DragonClaw_HookedOff(pPlayer)
{
    pPlayer -= TASK_PLAYER_HOOKED;
    if(task_exists(pPlayer+TASK_PLAYER_HOOKED))
    {
        remove_task(pPlayer+TASK_PLAYER_HOOKED);
        UTIL_KillBeamPoint(pPlayer);
    }
}

// Other
public client_putinserver(iPlayer)
{
    reset_values(iPlayer);
    if(task_exists(iPlayer+TASK_PLAYER_HOOKED))
    {
        remove_task(iPlayer+TASK_PLAYER_HOOKED);
        UTIL_KillBeamPoint(iPlayer);
    }
}
#if defined ZP_SUPPORT
    public zp_user_infected_pre(iPlayer, iInfector) reset_values(iPlayer);
    public zp_user_humanized_pre(iPlayer) reset_values(iPlayer);
#endif

public reset_values(iPlayer)
{
    if(IsNotSetBit(g_iBitDragonClawHook, iPlayer))
        return;   

    new iEntity = get_pdata_cbase(iPlayer, 373, 5);

    if(!pev_valid(iEntity))
        return;

    ClearBit(g_iBitDragonClawHook, iPlayer);
    g_flTimeReload[iPlayer] = 0.0;

    if(pev_valid(g_iHookEntity))
    {
        new iOwner; iOwner = pev(g_iHookEntity, pev_owner);
        UTIL_KillEntity(g_iHookEntity, iOwner);
        UTIL_KillBeamPoint(iOwner);
    }

    if(is_user_alive(iPlayer) && get_user_weapon(iPlayer) == CSW_KNIFE)
        ExecuteHamB(Ham_Item_Deploy, iEntity);

    UTIL_SetWeaponList(iPlayer, "weapon_knife", -1, -1, -1, -1, 2, 1, 29, 0);
}

// Stocks
stock UTIL_KillEntity(iEntity, pPlayer)
{
    emit_sound(pPlayer, CHAN_AUTO, g_szHookSounds[6], VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
    emit_sound(pPlayer, CHAN_AUTO, g_szHookSounds[4], VOL_NORM, ATTN_NORM, SND_STOP, PITCH_NORM);
    set_pev(iEntity, pev_flags, FL_KILLME);
}

stock CREATE_BREAKMODEL(Float:vecOrigin[3], Float:vecSize[3] = {16.0, 16.0, 16.0}, Float:vecVelocity[3] = {25.0, 25.0, 25.0}, iRandomVelocity, pModel, iCount, iLife, iFlags)
{
    engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vecOrigin, 0);
    write_byte(TE_BREAKMODEL);
    engfunc(EngFunc_WriteCoord, vecOrigin[0]);
    engfunc(EngFunc_WriteCoord, vecOrigin[1]);
    engfunc(EngFunc_WriteCoord, vecOrigin[2] + 24);
    engfunc(EngFunc_WriteCoord, vecSize[0]);
    engfunc(EngFunc_WriteCoord, vecSize[1]);
    engfunc(EngFunc_WriteCoord, vecSize[2]);
    engfunc(EngFunc_WriteCoord, vecVelocity[0]);
    engfunc(EngFunc_WriteCoord, vecVelocity[1]);
    engfunc(EngFunc_WriteCoord, vecVelocity[2]);
    write_byte(iRandomVelocity);
    write_short(pModel);
    write_byte(iCount); // 0.1's
    write_byte(iLife); // 0.1's
    write_byte(iFlags); // BREAK_GLASS 0x01, BREAK_METAL 0x02, BREAK_FLESH 0x04, BREAK_WOOD 0x08
    message_end();
}

stock UTIL_SetWeaponList(iPlayer, const szWeaponName[], iPrimaryAmmoID, iPrimaryAmmoMaxAmount, iSecondaryAmmoID, iSecondaryAmmoMaxAmount, iSlotID, iNumberInSlot, iWeaponID, iFlags)
{
    message_begin(MSG_ONE, 78, _, iPlayer);
    write_string(szWeaponName);
    write_byte(iPrimaryAmmoID);
    write_byte(iPrimaryAmmoMaxAmount);
    write_byte(iSecondaryAmmoID);
    write_byte(iSecondaryAmmoMaxAmount);
    write_byte(iSlotID);
    write_byte(iNumberInSlot);
    write_byte(iWeaponID);
    write_byte(iFlags);
    message_end();
}

stock UTIL_SayText(pPlayer, const szMessage[], any:...)
{
    new szBuffer[190];
    if(numargs() > 2) vformat(szBuffer, charsmax(szBuffer), szMessage, 3);
    else copy(szBuffer, charsmax(szBuffer), szMessage);
    while(replace(szBuffer, charsmax(szBuffer), "!y", "^1")) {}
    while(replace(szBuffer, charsmax(szBuffer), "!t", "^3")) {}
    while(replace(szBuffer, charsmax(szBuffer), "!g", "^4")) {}
    switch(pPlayer)
    {
        case 0:
        {
            for(new iPlayer = 1; iPlayer <= get_maxplayers(); iPlayer++)
            {
                if(!is_user_connected(iPlayer)) continue;
                engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, 76, {0.0, 0.0, 0.0}, iPlayer);
                write_byte(iPlayer);
                write_string(szBuffer);
                message_end();
            }
        }
        default:
        {
            engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, 76, {0.0, 0.0, 0.0}, pPlayer);
            write_byte(pPlayer);
            write_string(szBuffer);
            message_end();
        }
    }
}

stock bool: fm_is_aiming_at_sky(pPlayer)
{
    new Float: vecOrigin[3];
    fm_get_aiming_position(pPlayer, vecOrigin);
    return engfunc(EngFunc_PointContents, vecOrigin) == CONTENTS_SKY;
}

stock UTIL_WeaponAnimation(pPlayer, iAnimation)
{
    set_pev(pPlayer, pev_weaponanim, iAnimation);
    engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0.0, 0.0, 0.0}, pPlayer);
    write_byte(iAnimation);
    write_byte(0);
    message_end();
}

stock CREATE_BEAMENTS(pPlayer, pVictim, pSprite, SFrame, EFrame, iLife, iWidth, iNoise, iRed, iGreen, iBlue, iBrightness, iSpeed)
{
    message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
    write_byte(TE_BEAMENTS)    // TE_BEAMENTS
    write_short(pPlayer)
    write_short(pVictim)
    write_short(pSprite)    // sprite index
    write_byte(SFrame)    // start frame
    write_byte(EFrame)    // framerate
    write_byte(iLife)    // life
    write_byte(iWidth)    // width
    write_byte(iNoise)    // noise
    write_byte(iRed)    // r, g, b
    write_byte(iGreen)    // r, g, b
    write_byte(iBlue)    // r, g, b
    write_byte(iBrightness)    // brightness
    write_byte(iSpeed)    // speed
    message_end()
}

stock UTIL_KillBeamPoint(pPlayer)
{
    message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
    write_byte(TE_KILLBEAM)
    write_short(pPlayer)
    message_end()
}

stock fm_get_aiming_position(pPlayer, Float:vecReturn[3])
{
    new Float:vecOrigin[3], Float:vecViewOfs[3], Float:vecAngle[3], Float:vecForward[3];
    pev(pPlayer, pev_origin, vecOrigin);
    pev(pPlayer, pev_view_ofs, vecViewOfs);
    xs_vec_add(vecOrigin, vecViewOfs, vecOrigin);
    pev(pPlayer, pev_v_angle, vecAngle);
    engfunc(EngFunc_MakeVectors, vecAngle);
    global_get(glb_v_forward, vecForward);
    xs_vec_mul_scalar(vecForward, 8192.0, vecForward);
    xs_vec_add(vecOrigin, vecForward, vecForward);
    engfunc(EngFunc_TraceLine, vecOrigin, vecForward, DONT_IGNORE_MONSTERS, pPlayer, 0);
    get_tr2(0, TR_vecEndPos, vecReturn);
}

stock xs_vec_add(const Float:vec1[], const Float:vec2[], Float:out[])
{
    out[0] = vec1[0] + vec2[0];
    out[1] = vec1[1] + vec2[1];
    out[2] = vec1[2] + vec2[2];
}

stock xs_vec_mul_scalar(const Float:vec[], Float:scalar, Float:out[])
{
    out[0] = vec[0] * scalar;
    out[1] = vec[1] * scalar;
    out[2] = vec[2] * scalar;
}
 

Вложения

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1,698
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1,510
Помог
26 раз(а)
Кто такие вип
 
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271
Реакции
348
Помог
15 раз(а)
Хочу чтобы командой "give_dragon" (строчка 108) могли пользоваться только вип игроки.
Если у вас нет наработок и попыток самому вникнуть в проблему, тогда вам в раздел "Покупка"

Попытайтесь хотя бы в таком простом деле что-то сделать сами, что-то набросать, немного почитать статей и думаю можно понять. Потому что вам будет труднее дальше, если за вас будут выполнять такую работу.

Да и вы не указали флаг для вип-игроков.
 
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289
Реакции
251
Помог
7 раз(а)
Diff:
-register_clcmd("give_dragon", "Hook_WeaponGive");
+register_clcmd("give_dragon", "Hook_WeaponGive", ADMIN_LEVEL_H);
Diff:
-public Hook_WeaponGive(iPlayer)
+public Hook_WeaponGive(iPlayer, level, cid)
{
+   if(~get_user_flags(iPlayer) & level){
      
+       return;
+   }

    if(!is_user_alive(iPlayer) || IsSetBit(g_iBitDragonClawHook, iPlayer))
        return;
 
Последнее редактирование:
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1,698
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1,510
Помог
26 раз(а)
Код:
public Hook_WeaponGive(iPlayer)
{
    if(~get_user_flags(iPlayer) & ADMIN_LEVEL_H)
        return;
Лучше так потому что там ещё в коде вызывается Hook_WeaponGive (не придется дописывать ещё раз флаг).
 

IXY

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103
Реакции
9
fl0wer, Спасибо, помогло, можно закрывать тему.
 
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