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- Реакции
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- Ошибка
-
Постоянные ошибки "SZ_GetSpace: overflow on", "WARNING: datagram overflowed for", выбрасывание игроков с ошибкой "Timed out" и "Reason: Client sent 'drop'"
- ОС
- Linux
- Билд
-
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
ReHLDS version: 3.4.0.639-dev
Build date: 17:47:13 Feb 21 2018 (1411)
Build from: https://github.com/dreamstalker/rehlds/commit/822df9a
- ReGamedll
-
ReGameDLL version: 5.7.0.295-dev
Build date: 15:10:22 Feb 19 2018
Build from: https://github.com/s1lentq/ReGameDLL_CS/commit/aa329db
- Версия Metamod
-
Metamod-r v1.3.0.121, API (5:13)
Metamod-r build: 22:55:21 Mar 12 2018
Metamod-r from: https://github.com/theAsmodai/metamod-r/commit/89b29af
- Список метамодулей
-
Currently loaded plugins:
description stat pend file vers src load unload
[ 1] SafeNameAndChat RUN - SafeNameAndChat.so v1.1 ini ANY ANY
[ 2] Reunion RUN - reunion_mm_i386.so v0.1.0.92 ini Start Never
[ 3] ReAuthCheck RUN - reauthcheck_mm_i386.so v0.1.6 ini Start Never
[ 4] Rechecker RUN - rechecker_mm_i386.so v2.5 ini Chlvl ANY
[ 5] AMX Mod X RUN - amxmodx_mm_i386.so v1.8.3-dev+5154 ini Start ANY
[ 6] ReSemiclip RUN - resemiclip_mm_i386.so v2.3.9 ini Chlvl ANY
[ 7] WHBlocker RUN - whblocker_mm_i386.so v1.5.695 ini Chlvl ANY
[ 8] ReSRDetector RUN - resrdetector_mm_i386.so v0.1.0 ini Chlvl ANY
[ 9] Revoice RUN - revoice_mm_i386.so v0.1.0.32 ini Start Never
[10] MySQL RUN - mysql_amxx_i386.so v1.8.3-dev+5154 pl5 ANY ANY
[11] Fun RUN - fun_amxx_i386.so v1.8.3-dev+5154 pl5 ANY ANY
[12] Engine RUN - engine_amxx_i386.so v1.8.3-dev+5154 pl5 ANY ANY
[13] FakeMeta RUN - fakemeta_amxx_i386.so v1.8.3-dev+5154 pl5 ANY ANY
[14] GeoIP RUN - geoip_amxx_i386.so v1.8.3-dev+5154 pl5 ANY ANY
[15] CStrike RUN - cstrike_amxx_i386.so v1.8.3-dev+5154 pl5 ANY ANY
[16] CSX Extended RUN - csx_amxx_i386.so v1.5-0002 pl5 ANY ANY
[17] Ham Sandwich RUN - hamsandwich_amxx_i386.so v1.8.3-manual pl5 ANY ANY
[18] ReAPI RUN - reapi_amxx_i386.so v5.5.0.150-dev pl5 ANY Never
[19] ReAimDetector RUN - reaimdetector_amxx_i386.so v0.2.2 pl5 ANY Never
[20] hackdetector RUN - hackdetector_amxx_i386.so v0.15.328.lite pl5 ANY ANY
[21] Hide Cvars RUN - hidecvars_amxx_i386.so v1.0 pl5 ANY ANY
21 plugins, 21 running
- Список плагинов
-
Currently loaded plugins:
name version author file status
[ 1] DopBan 3.0.3b kanagava dop_ban.amxx running
[ 2] Admin Base 1.8.3-dev+ AMXX Dev Team admin.amxx running
[ 3] FreshBans 1.3.9b kanagava fresh_bans.amxx running
[ 4] WebHS 0.1 kanagava fb_web_online.a running
[ 5] fb_forwards 0.1.5 Kanagava & Realu fb_forwards.amx running
[ 6] AIM detector 0.9.4.1b kanagava aim_detector.am running
[ 7] ReAimDetector API 0.2.2 ReHLDS Team reaimdetector.a running
[ 8] Anti Reklama 0.1 unnamed anti_reklama.am running
[ 9] Anticheat 3.1.6 ctr52 anticheat.amxx running
[ 10] unknown unknown unknown block_minisound running
[ 11] Admin Menu 1.0 unknown adminmenu.amxx running
[ 12] Admin ESP 0.3 Kost & miRror | admin_esp_mini. running
[ 13] VoiceControl by CsStat 1.3[Engine neygomon voice_control.a running
[ 14] Instant AutoTeamBalanc 1.0 ConnorMcLeod auto_balance.am running
[ 15] Name Control Lite 1.0 unknown name_control_li running
[ 16] [ReAPI] AdminFreeLook 1.0 ReHLDS Team adminfreelook.a running
[ 17] Web Chat 1.3.11 BaHeK webchat.amxx running
[ 18] [ReAPI] Best player of 0.6 F@nt0M best_player_of_ running
[ 19] Hostage Protection 1.8 HamletEagle hostage_protect paused
[ 20] Privilegii TOP 0.1 unknown privilegii_top. running
[ 21] Admin Commands 1.8.3-dev+ AMXX Dev Team admincmd.amxx running
[ 22] Menus Front-End 1.8.3-dev+ AMXX Dev Team menufront.amxx running
[ 23] Commands Menu 1.8.3-dev+ AMXX Dev Team cmdmenu.amxx running
[ 24] Players Menu 1.8.3-dev+ AMXX Dev Team plmenu.amxx running
[ 25] Maps Menu 1.8.3-dev+ AMXX Dev Team mapsmenu.amxx running
[ 26] Admin Chat 1.8.3-dev+ AMXX Dev Team adminchat.amxx running
[ 27] Anti Flood 1.8.3-dev+ AMXX Dev Team antiflood.amxx running
[ 28] Admin Votes 1.8.3-dev+ AMXX Dev Team adminvote.amxx running
[ 29] Lite MapChooser 2.6 neygomon mapchooser.amxx running
[ 30] Stats Configuration 1.8.3-dev+ AMXX Dev Team statscfg.amxx running
[ 31] Restrict Weapons (clie 1.8.3-dev+ AMXX Dev Team | restmenu.amxx running
[ 32] CSStatsX SQL 0.7.4 serfreeman1337 csstatsx_sql.am running
[ 33] AES: StatsX 0.5.9 [REA serfreeman1337/s aes_statsx_cstr running
[ 34] Say me and Say hp 1.4 reAPI neygomon sayme.amxx running
[ 35] VIP System 1.2 unknown vip_system.amxx running
[ 36] Mode 2x2 2.5re s1lent mode_2x2.amxx running
[ 37] Rock to Ban 1.93f Safety1st rock2ban.amxx running
[ 38] mute menu 1.2 cheap_suit / Bl0 mute_menu.amxx running
[ 39] Ping Control 1.31 neygomon Ping_Control.am running
[ 40] AFK Control 1.4.1 [Rnd neygomon AFK_Control.amx running
[ 41] Random gift privileges 1.0.1 unknown Gift_Privileges running
[ 42] Gag 1.1.1 unknown gag.amxx running
[ 43] ScreenShot Menu 1.0 unknown ss_menu.amxx running
[ 44] Block Spawn For Reconn 0.3 Bos93, Subb98 block_spawn_for running
[ 45] Advertisements Lite 1.0 unknown advertisements_ running
[ 46] Menu Public 0.1 unknown menu_pub.amxx running
[ 47] Record Demo 1.1b Artem P. & Yuris record_demo.amx running
[ 48] Warmup 1.1 unknown warmup.amxx running
[ 49] All Death Beams 0.9 SpaceDude all_death_beams running
[ 50] Team Flash Control 1.0 unknown team_flash_cont running
[ 51] Reset Score 0.2 Silenttt / CepeH resetscore.amxx running
[ 52] Admin_Check 0.1 p1Mp / S1n[L]Ss online.amxx running
[ 53] Weapon Menu 0.1 Subb98 weaponmenu.amxx running
[ 54] Motd 0.1 unknown info_motd.amxx running
[ 55] Block HudTextArgs 0.0 neygomon block_hud.amxx running
[ 56] Cleaner log 1.0 unknown cleaner_log.amx running
[ 57] Mat Control 1.0 unknown antimat.amxx running
[ 58] client_buy forward 0.1.1 ConnorMcLeod client_buy.amxx running
[ 59] [ReAPI] AWPoff 1.4.3 PAffAEJIkA :3 awp_off.amxx running
[ 60] Game Namer 1.1 NeuroToxin game_name.amxx running
[ 61] c4 Timer 0.2 Vaqtincha bcd_hudtimer.am running
[ 62] Lite Kill Assist 1.17 neygomon lite_kill_assis running
[ 63] Radio Control 1.2.9 Radius radio_control.a running
[ 64] Display Time to reset 1.0 unknown display_time_to running
[ 65] Show Steam Num 1.0 TBONTB / Neygomo info_steamplaye running
[ 66] [REAPI] Flash Menu 1.0 unknown admin_flashmenu running
[ 67] Ultimate Sound 2.0 Dizzy kill_dead_sound running
[ 68] Lite Translit 2.8 neygomon lite_translit.a running
[ 69] Advanced Experience Sy 0.5.9 [REA serfreeman1337/s aes_main.amxx running
[ 70] AES: CStrike Addon 0.5.9 [REA serfreeman1337/s aes_exp_cstrike running
[ 71] AES: Informer 0.5.9 [REA serfreeman1337/s aes_informer.am running
[ 72] AES: Bonus System 0.5.9 Vega serfreeman1337/s aes_bonus_syste running
[ 73] AES: Bonus CSTRIKE 0.5.9 [REA serfreeman1337/s aes_bonus_cstri running
73 plugins, 72 running
Всем доброго времени суток.
Опишу проблему как можно понятнее, так как возможно имееются какие-то конфликты или проблемы с ReHLDS и последними билдами 7559.
Дело в том, что решился обновиться до последнего билда 7559 и соответственно обновить все продукты RE, но у меня в основном были обновлены все, кроме ReGameDLL.
На тестовом сервере на Linux около месяца работал сервер без падений, так как пересобрал его, полностью перекомпилировал все плагины и поставил все самые последние модули и т.д.
Вообщем решился вчера и заменил сборку на хостинге и соответственно упал в ужас от увиденного после замены. В консоли творилось, что-то не понятное, постоянные ошибки "SZ_GetSpace: overflow on", "WARNING: datagram overflowed for", выбрасывание игроков с ошибкой "Timed out" и "Reason: Client sent 'drop'" - понимаю, что последняя команда отвечает за то, что игрок отключился от сервера, но каждые 2-3 секунды я считаю не нормально.
Так что собственно не знаю с чем это связано и как решить, так как онлайн с этими ошибками упал значительно, вечером с 18:00 до 23:00 сервер постоянно был от 29до 32 игроков, сейчас же выше 25 не поднимается.
Так же вчера подумал, что проблемы с последним билдом, но вернул старый билд и всё равно ошибки появились.
Отключал модули, как и AmxModX так и другие типа ReAuthCheck и т.д. но результата это не дало.
Прошу помочь с этим, так как не знаю с чем это может связано и как критичны эти ошибки и на что собственно влияют.
Собственно вот такие проблемы. Прошу помочь с решением данной проблемы. Я собственно не знаю с чем это может быть связано, так как было всё нормально, но вернул старый бэкап и появились ошибки - мистика.
Заранее спасибо за помощь. Удачного вечера.
Опишу проблему как можно понятнее, так как возможно имееются какие-то конфликты или проблемы с ReHLDS и последними билдами 7559.
Дело в том, что решился обновиться до последнего билда 7559 и соответственно обновить все продукты RE, но у меня в основном были обновлены все, кроме ReGameDLL.
На тестовом сервере на Linux около месяца работал сервер без падений, так как пересобрал его, полностью перекомпилировал все плагины и поставил все самые последние модули и т.д.
Вообщем решился вчера и заменил сборку на хостинге и соответственно упал в ужас от увиденного после замены. В консоли творилось, что-то не понятное, постоянные ошибки "SZ_GetSpace: overflow on", "WARNING: datagram overflowed for", выбрасывание игроков с ошибкой "Timed out" и "Reason: Client sent 'drop'" - понимаю, что последняя команда отвечает за то, что игрок отключился от сервера, но каждые 2-3 секунды я считаю не нормально.
Так что собственно не знаю с чем это связано и как решить, так как онлайн с этими ошибками упал значительно, вечером с 18:00 до 23:00 сервер постоянно был от 29до 32 игроков, сейчас же выше 25 не поднимается.
Так же вчера подумал, что проблемы с последним билдом, но вернул старый билд и всё равно ошибки появились.
Отключал модули, как и AmxModX так и другие типа ReAuthCheck и т.д. но результата это не дало.
Прошу помочь с этим, так как не знаю с чем это может связано и как критичны эти ошибки и на что собственно влияют.
Dropped masterserver.online | Player from server
Reason: Client sent 'drop'
Dropped FroDO from server
Reason: Timed out
SZ_GetSpace: overflow on Борец
SZ_GetSpace: overflow on Борец
SZ_GetSpace: overflow on Борец
SZ_GetSpace: overflow on Борец
Dropped psycho from server
Reason: Client sent 'drop'
SZ_GetSpace: overflow on Борец
Dropped K@-K@-SA-BA-KA from server
Reason: Client sent 'drop'
77.222.156.223:44905:reconnect
SZ_GetSpace: overflow on Борец
Dropped de nuke from server
Reason: Client sent 'drop'
Dropped Борец from server
Reason: Timed out
SZ_GetSpace: overflow on FroDO
Dropped Stab`lu from server
Reason: Client sent 'drop'
188.233.104.86:48287:reconnect
SZ_GetSpace: overflow on FroDO
SZ_GetSpace: overflow on FroDO
SZ_GetSpace: overflow on FroDO
WARNING: datagram overflowed for FroDO
Dropped kostyan from server
Reason: Client sent 'drop'
SZ_GetSpace: overflow on FroDO
SZ_GetSpace: overflow on FroDO
SZ_GetSpace: overflow on FroDO
SZ_GetSpace: overflow on FroDO
SZ_GetSpace: overflow on FroDO
Dropped Con9l Mapmeladova from server
Reason: Client sent 'drop'
91.105.176.7:37166:reconnect
Dropped T-MS | CSL [V6] from server
Reason: Client sent 'drop'
Dropped ODIN from server
Reason: Client sent 'drop'
Ignoring custom decal from kostyan
Dropped [Empere`Elite]New HERO from server
Reason: Client sent 'drop'
SZ_GetSpace: overflow on FroDO
Dropped Pozetiv4ik from server
Reason: Client sent 'drop'
Dropped empty from server
Reason: Client sent 'drop'
188.163.77.130:18175:reconnect
Ignoring custom decal from empty
Dropped (1)unnamed from server
Reason: Client sent 'drop'
Dropped _Zadrot_ from server
Reason: Client sent 'drop'
SZ_GetSpace: overflow on [Empere`Elite]New HERO
SZ_GetSpace: overflow on empty
188.187.180.12:42247:reconnect
SZ_GetSpace: overflow on [Empere`Elite]New HERO
SZ_GetSpace: overflow on empty
Dropped unnamed from server
Reason: Client sent 'drop'
93.117.60.96:12381:reconnect
Dropped Stab`lu from server
Reason: Client sent 'drop'
Dropped [Empere`Elite]New HERO from server
Reason: Client sent 'drop'
93.117.60.96:12381:reconnect
SZ_GetSpace: overflow on empty
SZ_GetSpace: overflow on empty
SZ_GetSpace: overflow on empty
SZ_GetSpace: overflow on [Empere`Elite]New HERO
SZ_GetSpace: overflow on empty
SZ_GetSpace: overflow on [Empere`Elite]New HERO
SZ_GetSpace: overflow on empty
SZ_GetSpace: overflow on [Empere`Elite]New HERO
SZ_GetSpace: overflow on empty
Dropped empty from server
Reason: Timed out
93.117.60.96:12381:reconnect
Dropped [Empere`Elite]New HERO from server
SZ_GetSpace: overflow on про12354
WARNING: datagram overflowed for про12354
Reason: Client sent 'drop'
Dropped FroDO from server
Reason: Timed out
SZ_GetSpace: overflow on Борец
SZ_GetSpace: overflow on Борец
SZ_GetSpace: overflow on Борец
SZ_GetSpace: overflow on Борец
Dropped psycho from server
Reason: Client sent 'drop'
SZ_GetSpace: overflow on Борец
Dropped K@-K@-SA-BA-KA from server
Reason: Client sent 'drop'
77.222.156.223:44905:reconnect
SZ_GetSpace: overflow on Борец
Dropped de nuke from server
Reason: Client sent 'drop'
Dropped Борец from server
Reason: Timed out
SZ_GetSpace: overflow on FroDO
Dropped Stab`lu from server
Reason: Client sent 'drop'
188.233.104.86:48287:reconnect
SZ_GetSpace: overflow on FroDO
SZ_GetSpace: overflow on FroDO
SZ_GetSpace: overflow on FroDO
WARNING: datagram overflowed for FroDO
Dropped kostyan from server
Reason: Client sent 'drop'
SZ_GetSpace: overflow on FroDO
SZ_GetSpace: overflow on FroDO
SZ_GetSpace: overflow on FroDO
SZ_GetSpace: overflow on FroDO
SZ_GetSpace: overflow on FroDO
Dropped Con9l Mapmeladova from server
Reason: Client sent 'drop'
91.105.176.7:37166:reconnect
Dropped T-MS | CSL [V6] from server
Reason: Client sent 'drop'
Dropped ODIN from server
Reason: Client sent 'drop'
Ignoring custom decal from kostyan
Dropped [Empere`Elite]New HERO from server
Reason: Client sent 'drop'
SZ_GetSpace: overflow on FroDO
Dropped Pozetiv4ik from server
Reason: Client sent 'drop'
Dropped empty from server
Reason: Client sent 'drop'
188.163.77.130:18175:reconnect
Ignoring custom decal from empty
Dropped (1)unnamed from server
Reason: Client sent 'drop'
Dropped _Zadrot_ from server
Reason: Client sent 'drop'
SZ_GetSpace: overflow on [Empere`Elite]New HERO
SZ_GetSpace: overflow on empty
188.187.180.12:42247:reconnect
SZ_GetSpace: overflow on [Empere`Elite]New HERO
SZ_GetSpace: overflow on empty
Dropped unnamed from server
Reason: Client sent 'drop'
93.117.60.96:12381:reconnect
Dropped Stab`lu from server
Reason: Client sent 'drop'
Dropped [Empere`Elite]New HERO from server
Reason: Client sent 'drop'
93.117.60.96:12381:reconnect
SZ_GetSpace: overflow on empty
SZ_GetSpace: overflow on empty
SZ_GetSpace: overflow on empty
SZ_GetSpace: overflow on [Empere`Elite]New HERO
SZ_GetSpace: overflow on empty
SZ_GetSpace: overflow on [Empere`Elite]New HERO
SZ_GetSpace: overflow on empty
SZ_GetSpace: overflow on [Empere`Elite]New HERO
SZ_GetSpace: overflow on empty
Dropped empty from server
Reason: Timed out
93.117.60.96:12381:reconnect
Dropped [Empere`Elite]New HERO from server
SZ_GetSpace: overflow on про12354
WARNING: datagram overflowed for про12354
// ReGameDLL Configuration File
echo Executing ReGameDLL Configuration File
// The style of gameplay where there aren't any teams (FFA mode)
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
mp_freeforall 0
// Auto balancing of teams
// 0 - disabled
// 1 - on after next round (default behaviour)
// 2 - on next round
//
// Default value: "1"
mp_autoteambalance 1
// Designate the desired amount of buy time for each round. (in minutes)
// -1 - means no time limit
// 0 - disable buy
//
// Default value: "1.5"
mp_buytime 0.25
// The maximum allowable amount of money in the game
//
// Default value: "16000"
mp_maxmoney 16000
// Disable round end by game scenario
// 0 - disabled (default behaviour)
// 1 - enabled (never end round)
//
// Flags for fine grained control (choose as many as needed)
// a - block round time round end check
// b - block needed players round end check
// c - block VIP assassination/success round end check
// d - block prison escape round end check
// e - block bomb round end check
// f - block team extermination round end check
// g - block hostage rescue round end check
//
// Example setting: "ae" - blocks round time and bomb round end checks
// Default value: "0"
mp_round_infinite 0
// The round by expired time will be over, if on a map it does not have the scenario of the game.
// 0 - disabled (default behaviour)
// 1 - enabled
// Default value: "0"
mp_roundover 0
// Number of seconds to delay before restarting a round after a win.
// Default value: "5"
mp_round_restart_delay 5
// Disable grenade damage through walls
// 0 - disabled
// 1 - enabled
// Default value: "0"
mp_hegrenade_penetration 0
// Drop a grenade after player death
// 0 - disabled
// 1 - drop one the grenade
// 2 - drop an everyone grenades
// Default value: "0"
mp_nadedrops 0
// Player cannot respawn until next round
// if more than N seconds has elapsed since the beginning round
//
// Default value: "20"
mp_roundrespawn_time 20
// Automatically reload each weapon on player spawn
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
mp_auto_reload_weapons "0"
// Refill amount of backpack ammo up to the max
// 0 - disabled (default behaviour)
// 1 - refill backpack ammo on player spawn
// 2 - refill backpack ammo on player spawn and on the purchase of the item
// 3 - refill backpack ammo on each weapon reload (NOTE: Useful for mods like DeathMatch, GunGame, ZombieMod etc.)
//
// Default value: "0"
mp_refill_bpammo_weapons 0
// Automatically joins the team
// 0 - disabled
// 1 - enabled (Use in conjunction with the cvar humans_join_team any/SPEC/CT/T)
//
// Default value: "0"
mp_auto_join_team 0
// Maximum number of allowed teamkills before autokick.
// Used when enabled mp_autokick.
// 0 - disabled
//
// Default value: "3"
mp_max_teamkills 3
// If set to something other than 0,
// when anybody’s scored reaches mp_fraglimit the server changes map.
// 0 - means no limit
//
// Default value: "0"
mp_fraglimit 0
// Period between map rotations.
// 0 - means no limit
//
// Default value: "0"
mp_timelimit 20
// Players will automatically respawn when killed.
// 0 - disabled
// >0.00001 - time delay to respawn
//
// Default value: "0"
mp_forcerespawn 0
// The hostages can take damage.
// 0 - disabled
// 1 - from any team (default behaviour)
// 2 - only from CT
// 3 - only from T
mp_hostage_hurtable 1
// Show radio icon.
// 0 - disabled
// 1 - enabled (default behavior)
mp_show_radioicon 1
// Play "Bomb has been defused" sound instead of "Counter-Terrorists win" when bomb was defused
// 0 - disabled (default behavior)
// 1 - enabled
//
// Default value: "1"
mp_old_bomb_defused_sound 1
// Set's the mode for the zBot
// 0 - disabled
// 1 - enable mode Deathmatch and not allow to do the scenario
//
// Default value: "0"
bot_deathmatch 0
// Determines the type of quota.
// normal - default behaviour
// fill - the server will adjust bots to keep N players in the game, where N is bot_quota
//
// Default value: "normal"
bot_quota_mode "normal"
// Debug cvar shows triggers.
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
showtriggers 0
// When players can hear each other.
// Further explanation: https://github.com/s1lentq/ReGameDLL_CS/wiki/sv_alltalk
// 0 - dead don't hear alive
// 1 - no restrictions
// 2 - teammates hear each other
// 3 - same as 2, but spectators hear everybody
// 4 - alive hear alive, dead hear dead and alive.
//
// Default value: "0"
sv_alltalk 1
// Time to remove item that have been dropped from the players. (in seconds)
//
// Default value: "300"
mp_item_staytime 300
// Legacy func_bomb_target touch. New one is more strict.
// 0 - New behavior
// 1 - Legacy behavior
//
// Default value: "1"
mp_legacy_bombtarget_touch "1"
// Specifies the players defense time after respawn. (in seconds).
// 0 - disabled
// >0.00001 - time delay to remove protection
//
// Default value: "0"
mp_respawn_immunitytime "0"
echo Executing ReGameDLL Configuration File
// The style of gameplay where there aren't any teams (FFA mode)
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
mp_freeforall 0
// Auto balancing of teams
// 0 - disabled
// 1 - on after next round (default behaviour)
// 2 - on next round
//
// Default value: "1"
mp_autoteambalance 1
// Designate the desired amount of buy time for each round. (in minutes)
// -1 - means no time limit
// 0 - disable buy
//
// Default value: "1.5"
mp_buytime 0.25
// The maximum allowable amount of money in the game
//
// Default value: "16000"
mp_maxmoney 16000
// Disable round end by game scenario
// 0 - disabled (default behaviour)
// 1 - enabled (never end round)
//
// Flags for fine grained control (choose as many as needed)
// a - block round time round end check
// b - block needed players round end check
// c - block VIP assassination/success round end check
// d - block prison escape round end check
// e - block bomb round end check
// f - block team extermination round end check
// g - block hostage rescue round end check
//
// Example setting: "ae" - blocks round time and bomb round end checks
// Default value: "0"
mp_round_infinite 0
// The round by expired time will be over, if on a map it does not have the scenario of the game.
// 0 - disabled (default behaviour)
// 1 - enabled
// Default value: "0"
mp_roundover 0
// Number of seconds to delay before restarting a round after a win.
// Default value: "5"
mp_round_restart_delay 5
// Disable grenade damage through walls
// 0 - disabled
// 1 - enabled
// Default value: "0"
mp_hegrenade_penetration 0
// Drop a grenade after player death
// 0 - disabled
// 1 - drop one the grenade
// 2 - drop an everyone grenades
// Default value: "0"
mp_nadedrops 0
// Player cannot respawn until next round
// if more than N seconds has elapsed since the beginning round
//
// Default value: "20"
mp_roundrespawn_time 20
// Automatically reload each weapon on player spawn
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
mp_auto_reload_weapons "0"
// Refill amount of backpack ammo up to the max
// 0 - disabled (default behaviour)
// 1 - refill backpack ammo on player spawn
// 2 - refill backpack ammo on player spawn and on the purchase of the item
// 3 - refill backpack ammo on each weapon reload (NOTE: Useful for mods like DeathMatch, GunGame, ZombieMod etc.)
//
// Default value: "0"
mp_refill_bpammo_weapons 0
// Automatically joins the team
// 0 - disabled
// 1 - enabled (Use in conjunction with the cvar humans_join_team any/SPEC/CT/T)
//
// Default value: "0"
mp_auto_join_team 0
// Maximum number of allowed teamkills before autokick.
// Used when enabled mp_autokick.
// 0 - disabled
//
// Default value: "3"
mp_max_teamkills 3
// If set to something other than 0,
// when anybody’s scored reaches mp_fraglimit the server changes map.
// 0 - means no limit
//
// Default value: "0"
mp_fraglimit 0
// Period between map rotations.
// 0 - means no limit
//
// Default value: "0"
mp_timelimit 20
// Players will automatically respawn when killed.
// 0 - disabled
// >0.00001 - time delay to respawn
//
// Default value: "0"
mp_forcerespawn 0
// The hostages can take damage.
// 0 - disabled
// 1 - from any team (default behaviour)
// 2 - only from CT
// 3 - only from T
mp_hostage_hurtable 1
// Show radio icon.
// 0 - disabled
// 1 - enabled (default behavior)
mp_show_radioicon 1
// Play "Bomb has been defused" sound instead of "Counter-Terrorists win" when bomb was defused
// 0 - disabled (default behavior)
// 1 - enabled
//
// Default value: "1"
mp_old_bomb_defused_sound 1
// Set's the mode for the zBot
// 0 - disabled
// 1 - enable mode Deathmatch and not allow to do the scenario
//
// Default value: "0"
bot_deathmatch 0
// Determines the type of quota.
// normal - default behaviour
// fill - the server will adjust bots to keep N players in the game, where N is bot_quota
//
// Default value: "normal"
bot_quota_mode "normal"
// Debug cvar shows triggers.
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
showtriggers 0
// When players can hear each other.
// Further explanation: https://github.com/s1lentq/ReGameDLL_CS/wiki/sv_alltalk
// 0 - dead don't hear alive
// 1 - no restrictions
// 2 - teammates hear each other
// 3 - same as 2, but spectators hear everybody
// 4 - alive hear alive, dead hear dead and alive.
//
// Default value: "0"
sv_alltalk 1
// Time to remove item that have been dropped from the players. (in seconds)
//
// Default value: "300"
mp_item_staytime 300
// Legacy func_bomb_target touch. New one is more strict.
// 0 - New behavior
// 1 - Legacy behavior
//
// Default value: "1"
mp_legacy_bombtarget_touch "1"
// Specifies the players defense time after respawn. (in seconds).
// 0 - disabled
// >0.00001 - time delay to remove protection
//
// Default value: "0"
mp_respawn_immunitytime "0"
hostname ""
sv_password ""
rcon_password ""
sv_maxrate "100000"
//;sv_minrate "80000"
sv_minrate "50000"
//main
mp_chattime 0
mp_autokick 0
mp_autoteambalance 1
mp_buytime 0.25
mp_c4timer 35
mp_consistency 1
mp_fadetoblack 0
mp_flashlight 1
mp_footsteps 1
mp_forcecamera 1
mp_forcechasecam 1
mp_freezetime 0
mp_friendlyfire 0
mp_hostagepenalty 0
mp_limitteams 2
mp_maxrounds 0
mp_playerid 1
mp_roundtime 1.75
mp_startmoney 800
mp_timelimit 20
sv_allowupload 1
sv_allowdownload 0
sv_send_resources 1
sv_send_logos 1
sv_allow_dlfile 0
sv_region 255
decalfrequency 60
amx_language ru
amx_setlang ru
server_language ru
mot_show_hud 1
mot_light 0
sv_alltalk 1
afl_admin_access_flags "d"
rch_log 1
//psychostats
//log on
//sv_logbans 1
//sv_log_onefile 0
//mp_logdetail 3
//mp_logmessages 1
//mp_logecho 1
//mp_logfile 1
sv_rcon_banpenalty "9000"
sv_rcon_maxfailures "2"
sv_rcon_minfailures "2"
sv_rcon_minfailuretime "9000"
mapchangecfgfile "server.cfg"
// Разрешаем вход одному HLTV (dproto фильтрует IP-адреса с которых много входить, поэтому мы можем разрешить вход здесь даже неограниченному кол-ву HLTV)
sv_proxies 1
sys_ticrate "1200"
sv_downloadurl "URL"
sv_minupdaterate 20
sv_maxupdaterate 60
pausable 0
sv_password ""
rcon_password ""
sv_maxrate "100000"
//;sv_minrate "80000"
sv_minrate "50000"
//main
mp_chattime 0
mp_autokick 0
mp_autoteambalance 1
mp_buytime 0.25
mp_c4timer 35
mp_consistency 1
mp_fadetoblack 0
mp_flashlight 1
mp_footsteps 1
mp_forcecamera 1
mp_forcechasecam 1
mp_freezetime 0
mp_friendlyfire 0
mp_hostagepenalty 0
mp_limitteams 2
mp_maxrounds 0
mp_playerid 1
mp_roundtime 1.75
mp_startmoney 800
mp_timelimit 20
sv_allowupload 1
sv_allowdownload 0
sv_send_resources 1
sv_send_logos 1
sv_allow_dlfile 0
sv_region 255
decalfrequency 60
amx_language ru
amx_setlang ru
server_language ru
mot_show_hud 1
mot_light 0
sv_alltalk 1
afl_admin_access_flags "d"
rch_log 1
//psychostats
//log on
//sv_logbans 1
//sv_log_onefile 0
//mp_logdetail 3
//mp_logmessages 1
//mp_logecho 1
//mp_logfile 1
sv_rcon_banpenalty "9000"
sv_rcon_maxfailures "2"
sv_rcon_minfailures "2"
sv_rcon_minfailuretime "9000"
mapchangecfgfile "server.cfg"
// Разрешаем вход одному HLTV (dproto фильтрует IP-адреса с которых много входить, поэтому мы можем разрешить вход здесь даже неограниченному кол-ву HLTV)
sv_proxies 1
sys_ticrate "1200"
sv_downloadurl "URL"
sv_minupdaterate 20
sv_maxupdaterate 60
pausable 0
# ========================================================
# REUNION CONFIGURATION
# ========================================================
#
# General rule for modifying this file:
#DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
#
# ========================================================
# AUTHID MANAGEMENT
# ========================================================
# ClientID types (for cid_* options)
# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
# 3: STEAM_ by IP
# 4: VALVE_ by IP
# 5: Deprecated - client will be rejected
# 6: reserved for future use
# 7: HLTV
# 8: STEAM_ID_LAN
# 9: STEAM_ID_PENDING
# 10: VALVE_ID_LAN
# 11: VALVE_ID_PENDING
# 12: STEAM_666:88:666
# Use these options to set authid's for clients
### AUTH CONTROL ###
# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1
# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is STEAM_ID_PENDING [9]
cid_SteamPending = 9
# for HLTV (default is HLTV [7])
cid_HLTV = 7
# for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8])
cid_NoSteam47 = 8
# for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10])
cid_NoSteam48 = 8
# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 1
# For players having RevEmu 2013 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu2013 = 1
# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 1
# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 1
# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 1
# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 1
# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 3
# For SXEI Clients
# default is real STEAM_xx:xx:xx [1]
cid_SXEI = 1
# For players having SmartSteamEmu > 1.2.4 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SSE3 = 1
### AUTH SETTINGS ###
# ServerInfoAnswerType (0/1/2)
# Sets server answer type for query requests
# 0 = New style (Source Engine)
# 1 = Old Style (Fix favorites list for p.47 clients)
# 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request
ServerInfoAnswerType = 2
# EnableSXEIdGeneration (0 / 1)
# Turns on steamid generation based on info sent by sXeI client
# Enable this ONLY if you have sXeI server installed!
EnableSXEIdGeneration = 0
# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatible with revEmu
SC2009_RevCompatMode = 1
# SteamIdHashSalt (string)
# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators.
# Should be more than 16 chars length. If string is empty, hashing is not applied.
SteamIdHashSalt = XXXXXXXXXX
# SteamIdHashDProtoCompat (0 / 1)
# Use less reliable method of SteamID hashing from dproto (deprecated).
SteamIdHashDProtoCompat = 0
# EnableGenPrefix2 (0 / 1)
# Enable second prefix (0 or 1) for generated by HW authids. Reduces chance of authid collisions. Works only with configured SteamIdHashSalt.
EnableGenPrefix2 = 1
# FixBuggedQuery (0 / 1)
# Enable fix for clients with bugged serverbrowser. Prevents hanging on connect.
FixBuggedQuery = 1
# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated)
HLTVExcept_IP = 192.168.1.2
# EnableQueryLimiter (0 / 1)
# Enable ratelimit for server queries (TSource, players, etc). You can use 0 if external protection solutions used.
EnableQueryLimiter = 0
# QueryFloodBanTime (0 - 60).
# Ban time in minutes for server query flooding. Use 0 to disable bans (block only).
QueryFloodBanTime = 0
### AUTHID PREFIXES ###
# IPGen_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 0
# IPGen_Prefix2 (int)
# STEAM_a:b:c
# second prefix (b) for authids generated by IP
IPGen_Prefix2 = 4
# Native_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0;
# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 1;
# RevEmu2013_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu2013
RevEmu2013_Prefix1 = 1;
# SC2009_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 1;
# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 2;
# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 3;
# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
AVSMP_Prefix1 = 4;
# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 5;
# SXEI_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for sXeI clients
SXEI_Prefix1 = 6;
# SSE3_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for SSE3
SSE3_Prefix1 = 7;
# Note that banid will use steamid WITHOUT any prefixes!
# ========================================================
# OTHER STUFF
# ========================================================
# LoggingMode:
# 0 = None
# 1 = Console
# 2 = Log Files
# 3 = Both
LoggingMode = 0
# REUNION CONFIGURATION
# ========================================================
#
# General rule for modifying this file:
#DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
#
# ========================================================
# AUTHID MANAGEMENT
# ========================================================
# ClientID types (for cid_* options)
# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
# 3: STEAM_ by IP
# 4: VALVE_ by IP
# 5: Deprecated - client will be rejected
# 6: reserved for future use
# 7: HLTV
# 8: STEAM_ID_LAN
# 9: STEAM_ID_PENDING
# 10: VALVE_ID_LAN
# 11: VALVE_ID_PENDING
# 12: STEAM_666:88:666
# Use these options to set authid's for clients
### AUTH CONTROL ###
# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1
# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is STEAM_ID_PENDING [9]
cid_SteamPending = 9
# for HLTV (default is HLTV [7])
cid_HLTV = 7
# for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8])
cid_NoSteam47 = 8
# for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10])
cid_NoSteam48 = 8
# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 1
# For players having RevEmu 2013 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu2013 = 1
# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 1
# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 1
# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 1
# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 1
# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 3
# For SXEI Clients
# default is real STEAM_xx:xx:xx [1]
cid_SXEI = 1
# For players having SmartSteamEmu > 1.2.4 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SSE3 = 1
### AUTH SETTINGS ###
# ServerInfoAnswerType (0/1/2)
# Sets server answer type for query requests
# 0 = New style (Source Engine)
# 1 = Old Style (Fix favorites list for p.47 clients)
# 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request
ServerInfoAnswerType = 2
# EnableSXEIdGeneration (0 / 1)
# Turns on steamid generation based on info sent by sXeI client
# Enable this ONLY if you have sXeI server installed!
EnableSXEIdGeneration = 0
# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatible with revEmu
SC2009_RevCompatMode = 1
# SteamIdHashSalt (string)
# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators.
# Should be more than 16 chars length. If string is empty, hashing is not applied.
SteamIdHashSalt = XXXXXXXXXX
# SteamIdHashDProtoCompat (0 / 1)
# Use less reliable method of SteamID hashing from dproto (deprecated).
SteamIdHashDProtoCompat = 0
# EnableGenPrefix2 (0 / 1)
# Enable second prefix (0 or 1) for generated by HW authids. Reduces chance of authid collisions. Works only with configured SteamIdHashSalt.
EnableGenPrefix2 = 1
# FixBuggedQuery (0 / 1)
# Enable fix for clients with bugged serverbrowser. Prevents hanging on connect.
FixBuggedQuery = 1
# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated)
HLTVExcept_IP = 192.168.1.2
# EnableQueryLimiter (0 / 1)
# Enable ratelimit for server queries (TSource, players, etc). You can use 0 if external protection solutions used.
EnableQueryLimiter = 0
# QueryFloodBanTime (0 - 60).
# Ban time in minutes for server query flooding. Use 0 to disable bans (block only).
QueryFloodBanTime = 0
### AUTHID PREFIXES ###
# IPGen_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 0
# IPGen_Prefix2 (int)
# STEAM_a:b:c
# second prefix (b) for authids generated by IP
IPGen_Prefix2 = 4
# Native_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0;
# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 1;
# RevEmu2013_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu2013
RevEmu2013_Prefix1 = 1;
# SC2009_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 1;
# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 2;
# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 3;
# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
AVSMP_Prefix1 = 4;
# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 5;
# SXEI_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for sXeI clients
SXEI_Prefix1 = 6;
# SSE3_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for SSE3
SSE3_Prefix1 = 7;
# Note that banid will use steamid WITHOUT any prefixes!
# ========================================================
# OTHER STUFF
# ========================================================
# LoggingMode:
# 0 = None
# 1 = Console
# 2 = Log Files
# 3 = Both
LoggingMode = 0
Заранее спасибо за помощь. Удачного вечера.