Unreal Anti ESP conflict?

Статус
В этой теме нельзя размещать новые ответы.
Сообщения
23
Реакции
4
Ошибка
[anti_esp.amxx] Warning! Protection is not active, possible has conflict with another plugins!
ОС
Linux
Amx Mod X
AMX Mod X 1.10.0.5467 (http://www.amxmodx.org)
Билд
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
ReHLDS version: 3.13.0.788-dev
Build date: 07:36:33 Jul 12 2023 (3378)
ReGamedll
ReGameDLL version: 5.26.0.668-dev
Build date: 19:02:48 Dec 31 2023
Build from: https://github.com/s1lentq/ReGameDLL_CS/commit/d3c0ec8
Версия Metamod
Metamod-r v1.3.0.149, API (5:13)
Metamod-r build: 11:31:17 Apr 23 2024
Metamod-r from: https://github.com/theAsmodai/metamod-r/commit/603a257
Список метамодулей
> meta list
Currently loaded plugins:
description stat pend file vers src load unload
[ 1] Reunion RUN - reunion_mm_i386.so v0.2.0.13 ini Start Never
[ 2] Rechecker RUN - rechecker_mm_i386.so v2.7 ini Chlvl ANY
[ 3] AMX Mod X RUN - amxmodx_mm_i386.so v1.10.0.5467 ini Start ANY
[ 4] VoiceTranscoder RUN - VoiceTranscoder.so v2020RC2 ini ANY ANY
[ 5] ReAuthCheck RUN - reauthcheck_mm_i386.so v0.1.6 ini Start Never
[ 6] SafeNameAndChat RUN - SafeNameAndChat.so v1.2 Beta 3 ini ANY ANY
[ 7] WHBlocker RUN - whblocker_mm_i386.so v1.5.696 ini Chlvl ANY
[ 8] ReSemiclip RUN - resemiclip_mm_i386.so v2.4.3 ini Chlvl ANY
[ 9] HitBox Fix RUN - hitbox_fix_mm_i386.so v1.1.4 ini Start ANY
[10] MySQL RUN - mysql_amxx_i386.so v1.10.0.5467 pl3 ANY ANY
[11] SQLite RUN - sqlite_amxx_i386.so v1.10.0.5467 pl3 ANY ANY
[12] Fun RUN - fun_amxx_i386.so v1.10.0.5467 pl3 ANY ANY
[13] Engine RUN - engine_amxx_i386.so v1.10.0.5467 pl3 ANY ANY
[14] FakeMeta RUN - fakemeta_amxx_i386.so v1.10.0.5467 pl3 ANY ANY
[15] GeoIP RUN - geoip_amxx_i386.so v1.10.0.5467 pl3 ANY ANY
[16] CStrike RUN - cstrike_amxx_i386.so v1.10.0.5467 pl3 ANY ANY
[17] CSX RUN - csx_amxx_i386.so v1.10.0.5467 pl3 ANY ANY
[18] Ham Sandwich RUN - hamsandwich_amxx_i386.so v1.10.0.5467 pl3 ANY ANY
[19] ReAPI RUN - reapi_amxx_i386.so v5.24.0.300-dev pl3 ANY Never
[20] ReAimDetector RUN - reaimdetector_amxx_i386.so v0.2.2 pl3 ANY Never
[21] VoiceTranscoder API Provider RUN - VoiceTranscoderApiProvider_amxx_i386.so v1.0 pl3 ANY ANY
[22] CURL AMXX RUN - curl_amxx_i386.so v1.0.4 pl3 ANY ANY
[23] IPHub Client RUN - iphubclient_amxx_i386.so v1.0.1 pl3 ANY Never
23 plugins, 23 running
Список плагинов
Currently loaded plugins:
id name version author url file status
[ 1] 0 AMXBans Core 6.13 YamiKaitou unknown amxbans_cor running
[ 2] 1 AMXBans Main 6.13 YamiKaitou unknown amxbans_mai debug
[ 3] 2 SklepCS.pl 1.20 vanillah + Adi sklepcs.amx running
[ 4] 3 UNREAL ANTI-ESP 3.13 Karaulov unknown anti_esp.am running
[ 5] 4 Admin Base 1.10.0.546 AMXX Dev Team admin.amxx stopped
[ 6] 5 Admin Commands 1.10.0.546 AMXX Dev Team admincmd.am running
[ 7] 6 Admin Help 1.10.0.546 AMXX Dev Team adminhelp.a running
[ 8] 7 Checker Res 1.0.0 unknown slot.amxx running
[ 9] 8 Multi-Lingual System 1.10.0.546 AMXX Dev Team multilingua running
[ 10] 9 Menus Front-End 1.9.0.5294 AMXX Dev Team unknown menufront.a running
[ 11] 10 Commands Menu 1.10.0.546 AMXX Dev Team cmdmenu.amx running
[ 12] 11 Reason_Kicker 0.1 Tramp unknown ReasonKicke running
[ 13] 12 Players Menu 1.10.0.546 AMXX Dev Team plmenu.amxx running
[ 14] 13 Teleport Menu 1.10.0.546 AMXX Dev Team telemenu.am running
[ 15] 14 Maps Menu 1.10.0.546 AMXX Dev Team mapsmenu.am running
[ 16] 15 Chat Logger 2.1a Jim unknown chat_logger running
[ 17] 16 Admin Chat 1.9.0.5294 AMXX Dev Team unknown adminchat.a running
[ 18] 17 Anti Flood 1.10.0.546 AMXX Dev Team antiflood.a running
[ 19] 18 Scrolling Message 1.10.0.546 AMXX Dev Team scrollmsg.a running
[ 20] 19 Info. Messages 1.10.0.546 AMXX Dev Team imessage.am running
[ 21] 20 Admin Votes 1.10.0.546 AMXX Dev Team adminvote.a running
[ 22] 21 NextMap 1.10.0.546 AMXX Dev Team nextmap.amx running
[ 23] 22 TimeLeft 1.10.0.546 AMXX Dev Team timeleft.am running
[ 24] 23 Pause Plugins 1.10.0.546 AMXX Dev Team pausecfg.am running
[ 25] 24 Stats Configuration 1.10.0.546 AMXX Dev Team statscfg.am running
[ 26] 25 Restrict Weapons 1.10.0.546 AMXX Dev Team restmenu.am running
[ 27] 26 CS Misc. Stats 1.10.0.546 AMXX Dev Team miscstats.a debug
[ 28] 27 ReAimDetector API 0.2.2 ReHLDS Team unknown reaimdetect running
[ 29] 28 AdminListen 2.3x /dev/ urandom unknown adminlisten debug
[ 30] 29 Admin Spectator ESP 1.3 KoST unknown admin_spec_ running
[ 31] 30 Invisible Spectator 0.2 ConnorMcLeod unknown invisible_s running
[ 32] 31 Show IP 1.0 $uicid3 unknown amx_ipadmin running
[ 33] 32 Ultimate Destroyer 3.4 Scorpion Flail unknown ultimate_de running
[ 34] 33 unknown unknown unknown unknown blokada_Fir running
[ 35] 34 New Plug-In 1.0 author unknown NocnySvip22 running
[ 36] 35 VIP Ultimate 12.3.0.2 benio101 & speed unknown viptest_opt running
[ 37] 36 VIP Ultimate 12.3.0.2 benio101 & speed unknown sviptest_op running
[ 38] 37 FREE VIP 1.0 Devil unknown freevip.amx running
[ 39] 38 Prefix System 1.0 dredek https://1s2k.pl/ prefix_syst running
[ 40] 39 StatsX 1.8.2 vanillah & AMXX unknown vnh_statsx. running
[ 41] 40 System: Core 2.0 dredek unknown ranking_cor running
[ 42] 41 BestPlayer 1.0 KaMaZZ unknown Najlepszy1. running
[ 43] 42 Allow round finish 1.0.2 EKS & Sn!ff3r unknown ranking_all running
[ 44] 43 Skins & Shop 1.0 KoRrNiK & Paweł https://amxx4u.pl/ addon_skins running
[ 45] 44 Admin Weapon II Build 3 SniperBeamer & G unknown admin_weapo running
[ 46] 45 Short Nade 1.0 Grzyboo unknown shortnade.a running
[ 47] 46 Advanced Bullet Damage 1.0 Sn!ff3r unknown abd.amxx running
[ 48] 47 Autoresponder/Advertis 0.5 MaximusBrood unknown ad_manager1 running
[ 49] 48 Team Balancer 1.8b3 Ptahhotep unknown ptb.amxx running
[ 50] 49 Map Blocking Walls 1.2 O'Zone unknown walls_old.a running
[ 51] 50 CS Polish 0.1 KaLoSZyFeR unknown polski_cs.a running
[ 52] 51 Reset Score 1.0 Silenttt unknown resetscore. running
[ 53] 52 unknown unknown unknown unknown parachute.a running
[ 54] 53 RoundSound 2.1 speedkill unknown RoundSound. running
[ 55] 54 Game Namer 1.1 NeuroToxin unknown gamenamecha running
[ 56] 55 MUTE SYSTEM - AppZone. v3 AppZone.pl unknown az_mute_sys debug
[ 57] 56 mute menu 1.0 cheap_suit unknown mutemenu.am running
[ 58] 57 Voices Management 1.0.2 ConnorMcLeod unknown Voices_Mana running
[ 59] 58 Blokada zmiany nicku 1.0 grankee unknown G_block_nam running
[ 60] 59 Lame Connection Punish 1.2 MeRcyLeZZ unknown lame_connec running
[ 61] 60 AntiFlash FINAL 5.0 Leo_[BH] unknown antiflash5. running
[ 62] 61 flashed duration 0.0.2 alliedmodders unknown flashed_dur running
[ 63] 62 [ReAPI] No Team Flash 0.0.2 unknown unknown noslfash_sb running
[ 64] 63 Dodatkowy Exp 0.1 DarkGL unknown asysty.amxx running
[ 65] 64 x v0.1 aSior - amxx.pl/ unknown tkontakt.am running
[ 66] 65 x v0.1 aSior - amxx.pl/ unknown granathedam running
[ 67] 66 Interp & komendy 1.0 Scorpion unknown interp_new. running
[ 68] 67 AFK Manager v1.6 Leon McVeran unknown afk_manager running
[ 69] 68 Respawn alert 1.1 RiviT unknown Respawn_Ale running
[ 70] 69 EveryoneIsMedic 1.51 Sylwester unknown eim_optimiz running
[ 71] 70 IPLog 1.0 RaYden unknown IPlog.amxx running
[ 72] 71 FreeWeapon 0.1.2 Blizzard_87 unknown freeweapon. running
[ 73] 72 Auto Demo Recorder 1.5 IzI unknown amx_demorec running
[ 74] 73 Bomb Countdown HUD Tim 0.2 SAMURAI unknown bcd_hudtime running
[ 75] 74 Fake TeamBot 1.3 OneEyed & Sebul unknown faketeambot running
[ 76] 75 Vip system 2.0.2 dredek unknown 2skoki.amxx running
[ 77] 76 Frags Counter 1.0 CHEL74 unknown frags_count running
[ 78] 77 Elite bets 1.0 Mi-Ki unknown elite_bets. running
[ 79] 78 Info po smierci 1.0 DarkGL unknown inf_smierc. running
[ 80] 79 AWP/AUTO Limit (Team/W 1.60 SD/MG/DS/KWo unknown sniperlimit running
[ 81] 80 BS Limiter 1.1.1 Pavulon unknown bs_limiter. running
[ 82] 81 Bypass Guard 1.0.9 mx?! unknown bypass_guar running
[ 83] 82 [BG] Provider: IPHub-C 1.3 mx?! unknown bg_provider running
[ 84] 83 [190] Vanga Detector 23.07.29 SKAJIbnEJIb & Pr unknown vanga_detec running
[ 85] 84 Unreal Aim Blocker 2.2 karaulov unknown aim_blocker running
[ 86] 85 Unreal Cheater Cry 1.2 Karaulov unknown unreal_chea running
[ 87] 86 AMXBans Flagged 6.13 YamiKaitou unknown amxbans_fre running
[ 88] 87 AMXBans: Screens Gm 1.6 Larte Team unknown amxbans_ssb running
88 plugins, 87 running
Автор плагина
karulov
Версия плагина
3.15
Исходный код
#include <amxmodx>
#include <reapi>
#include <fakemeta>
#include <engine>
#include <xs>

#include <easy_cfg>


#pragma ctrlchar '\'

new PLUGIN_NAME[] = "UNREAL ANTI-ESP";
new PLUGIN_VERSION[] = "3.13";
new PLUGIN_AUTHOR[] = "Karaulov";


#define GROUP_OP_AND 0
#define GROUP_OP_NAND 1
#define GROUP_OP_IGNORE 2

#define MAX_CHANNEL CHAN_STREAM
new g_iChannelReplacement[MAX_PLAYERS + 1][MAX_CHANNEL + 1];

new g_sSoundClassname[64] = "info_target";
new g_sFakePath[64] = "player/pl_step5.wav";
new g_sMissingPath[64] = "player/pl_step0.wav";
new g_sConfigPath[512];

new bool:g_bPlayerConnected[MAX_PLAYERS + 1] = {false,...};
new bool:g_bPlayerBot[MAX_PLAYERS + 1] = {false,...};
new bool:g_bRepeatChannelMode = false;
new bool:g_bGiveSomeRandom = false;
new bool:g_bReinstallNewSounds = false;
new bool:g_bAntiespForBots = true;
new bool:g_bCrackOldEspBox = true;
new bool:g_bSendMissingSound = false;
new bool:g_bVolumeRangeBased = true;
new bool:g_bUseOriginalSounds = false;
new bool:g_bUseOriginalSource = false;
#if REAPI_VERSION > 524300
new bool:g_bSkipPAS = false;
#endif
new bool:g_bProcessAllSounds = false;
new bool:g_bDebugDumpAllSounds = false;

new g_iCurEnt = 0;
new g_iCurChannel = 0;
new g_iFakeEnt = 0;
new g_iReplaceSounds = 0;
new g_iMaxEntsForSounds = 13;
new g_iHideEventsMode = 0;
new g_iFakeSoundMode = 1;
new g_iProtectStatus = 0;

/* from engine constants */
#define SOUND_NOMINAL_CLIP_DIST 1000.0

new Float:g_fMaxSoundDist = SOUND_NOMINAL_CLIP_DIST;
new Float:g_fRangeBasedDist = 64.0;
new Float:g_fMinSoundVolume = 0.006;

new Float:g_fFakeTime = 0.0;

new Array:g_aPrecachedSounds;
new Array:g_aOriginalSounds;
new Array:g_aReplacedSounds;
new Array:g_aSoundEnts;

new const g_sGunsEvents[][] = {
"events/ak47.sc", "events/aug.sc", "events/awp.sc", "events/deagle.sc",
"events/elite_left.sc", "events/elite_right.sc", "events/famas.sc",
"events/fiveseven.sc", "events/g3sg1.sc", "events/galil.sc", "events/glock18.sc",
"events/mac10.sc", "events/m249.sc", "events/m3.sc", "events/m4a1.sc",
"events/mp5n.sc", "events/p228.sc", "events/p90.sc", "events/scout.sc",
"events/sg550.sc", "events/sg552.sc", "events/tmp.sc", "events/ump45.sc",
"events/usp.sc", "events/xm1014.sc"
};

new const g_sGunsSounds[][][] = {
{"weapons/ak47-1.wav", "weapons/ak47-1.wav"},
{"weapons/aug-1.wav", "weapons/aug-1.wav"},
{"weapons/awp1.wav", "weapons/awp1-1.wav"},
{"weapons/deagle-1.wav", "weapons/deagle-1.wav"},
{"weapons/elite_fire.wav", "weapons/elite_fire-1.wav"},
{"weapons/elite_fire.wav", "weapons/elite_fire-1.wav"},
{"weapons/famas-1.wav", "weapons/famas-1.wav"},
{"weapons/fiveseven-1.wav", "weapons/fiveseven-1.wav"},
{"weapons/g3sg1-1.wav", "weapons/g3sg1-1.wav"},
{"weapons/galil-1.wav", "weapons/galil-1.wav"},
{"weapons/glock18-2.wav", "weapons/glock18-2.wav"},
{"weapons/mac10-1.wav", "weapons/mac10-1.wav"},
{"weapons/m249-1.wav", "weapons/m249-1.wav"},
{"weapons/m3-1.wav", "weapons/m3-1.wav"},
{"weapons/m4a1-1.wav", "weapons/m4a1_unsil-1.wav"},
{"weapons/mp5-1.wav", "weapons/mp5-1.wav"},
{"weapons/p228-1.wav","weapons/p228-1.wav"},
{"weapons/p90-1.wav","weapons/p90-1.wav"},
{"weapons/scout_fire-1.wav","weapons/scout_fire-1.wav"},
{"weapons/sg550-1.wav","weapons/sg550-1.wav"},
{"weapons/sg552-1.wav","weapons/sg552-1.wav"},
{"weapons/tmp-1.wav","weapons/tmp-1.wav"},
{"weapons/ump45-1.wav","weapons/ump45-1.wav"},
{"weapons/usp1.wav","weapons/usp_unsil-1.wav"},
{"weapons/xm1014-1.wav","weapons/xm1014-1.wav"}
};

new g_iEventIdx[sizeof(g_sGunsEvents)] = {0,...};

public plugin_init()
{
register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR);
create_cvar("unreal_no_esp", PLUGIN_VERSION, FCVAR_SERVER | FCVAR_SPONLY);

g_iFakeEnt = rg_create_entity("info_target");
if (is_nullent(g_iFakeEnt))
{
log_error(AMX_ERR_MEMACCESS, "Can't create fake entity");
set_fail_state("Can't create fake entity");
return;
}
set_entvar(g_iFakeEnt,var_classname, g_sSoundClassname);

new iFirstSndEnt = rg_create_entity("info_target");
if (is_nullent(iFirstSndEnt))
{
log_error(AMX_ERR_MEMACCESS, "Can't create sound entity");
set_fail_state("Can't create sound entity");
return;
}
set_entvar(iFirstSndEnt,var_classname, g_sSoundClassname);

ArrayPushCell(g_aSoundEnts, iFirstSndEnt);

RegisterHookChain(RG_CBasePlayer_Spawn, "RG_CBasePlayer_Spawn_post", true);
RegisterHookChain(RH_SV_StartSound, "RH_SV_StartSound_pre", false);
register_forward(FM_EmitAmbientSound, "FM_EmitAmbientSound_pre", false)

for (new i = 0; i <= MAX_PLAYERS; i++)
{
for (new j = 0; j <= MAX_CHANNEL; j++)
{
g_iChannelReplacement[i][j] = 0;
}
}
}

new bool:one_time_channel_warn = true;

public fill_entity_and_channel(id, channel)
{
if (channel > MAX_CHANNEL || channel <= 0 || g_bUseOriginalSource)
return 0;

if (!g_bRepeatChannelMode)
{
if (g_iChannelReplacement[id][channel] != 0)
return g_iChannelReplacement[id][channel];
}

g_iCurChannel++;
if (g_iCurChannel > MAX_CHANNEL)
{
g_iCurChannel = 1;
g_iCurEnt++;
if (g_iCurEnt < g_iMaxEntsForSounds)
{
new iSndEnt = rg_create_entity("info_target");
if (is_nullent(iSndEnt))
{
log_error(AMX_ERR_MEMACCESS, "Can't create sound entity");
set_fail_state("Can't create sound entity");
return 0;
}

ArrayPushCell(g_aSoundEnts, iSndEnt);
set_entvar(iSndEnt,var_classname, g_sSoundClassname);
}
else
{
if (!g_bRepeatChannelMode)
{
if (one_time_channel_warn)
{
one_time_channel_warn = false;
log_error(AMX_ERR_BOUNDS, "Too many sound entities, please increase max_ents_for_sounds in unreal_anti_esp.cfg[this can fix not hearing sounds]\n");
}
return 0;
}
g_iCurEnt = 0;
}
}

g_iChannelReplacement[id][channel] = PackChannelEnt(g_iCurChannel,g_iCurEnt);
return g_iChannelReplacement[id][channel];
}

public InitDefaultSoundArray()
{
ArrayPushString(g_aOriginalSounds, "player/pl_step1.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_step2.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_step3.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_step4.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_dirt1.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_dirt2.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_dirt3.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_dirt4.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_duct1.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_duct2.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_duct3.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_duct4.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_grate1.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_grate2.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_grate3.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_grate4.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_metal1.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_metal2.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_metal3.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_metal4.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_ladder1.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_ladder2.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_ladder3.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_ladder4.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_slosh1.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_slosh2.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_slosh3.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_slosh4.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_snow1.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_snow2.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_snow3.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_snow4.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_snow5.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_snow6.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_swim1.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_swim2.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_swim3.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_swim4.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_tile1.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_tile2.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_tile3.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_tile4.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_tile5.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_wade1.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_wade2.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_wade3.wav");
ArrayPushString(g_aOriginalSounds, "player/pl_wade4.wav");

new rnd_str[64];

if (g_bReinstallNewSounds)
{
for(new i = 0; i < ArraySize(g_aOriginalSounds); i++)
{
RandomSoundPostfix("pl_shell/",rnd_str,charsmax(rnd_str));
ArrayPushString(g_aReplacedSounds, rnd_str);
}
}
else
{
for(new i = 0; i < ArraySize(g_aOriginalSounds); i++)
{
StandSoundPostfix("pl_shell/",rnd_str,charsmax(rnd_str));
ArrayPushString(g_aReplacedSounds, rnd_str);
}
}
}

public client_putinserver(id)
{
new bool:isBot = is_user_bot(id) > 0;
new bool:isHltv = is_user_hltv(id) > 0;

if (isBot || isHltv)
{
g_bPlayerConnected[id] = false;
}
else
{
g_bPlayerConnected[id] = true;
}

g_bPlayerBot[id] = isBot;

if (task_exists(id))
{
remove_task(id);
}
}

public client_disconnected(id)
{
g_bPlayerConnected[id] = false;

if (task_exists(id))
{
remove_task(id);
}
}

public RH_EV_Precache_post(const name[])
{
for(new i = 0; i < sizeof(g_sGunsEvents); i++)
{
if(equal(g_sGunsEvents[i], name))
{
g_iEventIdx[i] = GetHookChainReturn(ATYPE_INTEGER);
}
}
return HC_CONTINUE;
}

public RH_PF_precache_sound_I_pre(const szSound[])
{
static tmpstr[64];

new i = ArrayFindString(g_aOriginalSounds, szSound);
if (i < 0)
{
return HC_CONTINUE;
}

ArrayGetString(g_aReplacedSounds, i, tmpstr, charsmax(tmpstr));
if (ArrayGetCell(g_aPrecachedSounds,i) <= 0)
{
log_error(AMX_ERR_NOTFOUND, "Can't precache %s",tmpstr);
set_fail_state("No sound/%s found!", tmpstr);
return HC_CONTINUE;
}

SetHookChainArg(1, ATYPE_STRING, tmpstr);
return HC_CONTINUE;
}

public plugin_end()
{
ArrayDestroy(g_aOriginalSounds);
ArrayDestroy(g_aReplacedSounds);
ArrayDestroy(g_aPrecachedSounds);
ArrayDestroy(g_aSoundEnts);

if (g_iProtectStatus == 1)
{
log_amx("Warning! Protection is not active, possible has conflict with another plugins!");
}
}

public plugin_precache()
{
cfg_set_path("plugins/unreal_anti_esp.cfg");

new tmp_cfgdir[512];
cfg_get_path(tmp_cfgdir,charsmax(tmp_cfgdir));
trim_to_dir(tmp_cfgdir);

if (!dir_exists(tmp_cfgdir))
{
log_amx("Warning config dir not found: %s",tmp_cfgdir);
if (mkdir(tmp_cfgdir) < 0)
{
log_error(AMX_ERR_NOTFOUND, "Can't create %s dir",tmp_cfgdir);
set_fail_state("Fail while create %s dir",tmp_cfgdir);
return;
}
else
{
log_amx("Config dir %s created!",tmp_cfgdir);
}
}

cfg_get_path(g_sConfigPath,charsmax(g_sConfigPath));

RandomString(g_sSoundClassname, 15);
g_sSoundClassname[5] = '_';

g_aOriginalSounds = ArrayCreate(64);
g_aReplacedSounds = ArrayCreate(64);
g_aPrecachedSounds = ArrayCreate();
g_aSoundEnts = ArrayCreate();

cfg_read_str("general","fake_path",g_sFakePath,g_sFakePath,charsmax(g_sFakePath));
cfg_read_str("general","missing_path",g_sMissingPath,g_sMissingPath,charsmax(g_sMissingPath));
cfg_read_int("general","enable_fake_sounds", g_iFakeSoundMode, g_iFakeSoundMode);
cfg_read_bool("general","send_missing_sound", g_bSendMissingSound, g_bSendMissingSound);
cfg_read_str("general","ent_classname",g_sSoundClassname,g_sSoundClassname,charsmax(g_sSoundClassname));
cfg_read_int("general","max_ents_for_sounds", g_iMaxEntsForSounds, g_iMaxEntsForSounds);
cfg_read_bool("general","repeat_channel_mode", g_bRepeatChannelMode, g_bRepeatChannelMode);
cfg_read_bool("general","more_random_mode", g_bGiveSomeRandom, g_bGiveSomeRandom);
cfg_read_bool("general","reinstall_with_new_sounds", g_bReinstallNewSounds, g_bReinstallNewSounds);
cfg_read_bool("general","crack_old_esp_box", g_bCrackOldEspBox, g_bCrackOldEspBox);
cfg_read_bool("general","volume_range_based", g_bVolumeRangeBased, g_bVolumeRangeBased);
cfg_read_flt("general","volume_range_dist", g_fRangeBasedDist, g_fRangeBasedDist);
cfg_read_flt("general","cut_off_sound_dist", g_fMaxSoundDist * 1.5, g_fMaxSoundDist);
cfg_read_flt("general","cut_off_sound_vol", g_fMinSoundVolume, g_fMinSoundVolume);
// cfg_read_bool("general","replace_sound_for_all_ents", g_bReplaceSoundForAll, g_bReplaceSoundForAll);
cfg_read_bool("general","antiesp_for_bots", g_bAntiespForBots, g_bAntiespForBots);
cfg_read_int("general","hide_weapon_events", g_iHideEventsMode, g_iHideEventsMode);
cfg_read_bool("general","process_all_sounds", g_bProcessAllSounds, g_bProcessAllSounds);
#if REAPI_VERSION > 524300
cfg_read_bool("general","skip_pas_check", g_bSkipPAS, g_bSkipPAS);
#endif
cfg_read_bool("general","USE_ORIGINAL_SOUND_PATHS", g_bUseOriginalSounds, g_bUseOriginalSounds);
cfg_read_bool("general","USE_ORIGINAL_ENTITY_AND_CHANNEL", g_bUseOriginalSource, g_bUseOriginalSource);
cfg_read_bool("general","DEBUG_DUMP_ALL_SOUNDS", g_bDebugDumpAllSounds, g_bDebugDumpAllSounds);

static tmp_sound[64];
static tmp_arg[64];

if (!g_bUseOriginalSounds)
{
if (g_bReinstallNewSounds)
cfg_write_bool("general","reinstall_with_new_sounds",false);

cfg_read_int("sounds","sounds",g_iReplaceSounds,g_iReplaceSounds);


if (g_iReplaceSounds == 0 || g_bReinstallNewSounds)
{
InitDefaultSoundArray();
g_iReplaceSounds = ArraySize(g_aOriginalSounds);
cfg_write_int("sounds","sounds",g_iReplaceSounds);

if (!dir_exists("sound/pl_shell",true))
mkdir("sound/pl_shell", _, true, "GAMECONFIG");
}

static tmp_sound_dest[64];
for(new i = 0; i < g_iReplaceSounds; i++)
{
if (i < ArraySize(g_aOriginalSounds))
{
ArrayGetString(g_aOriginalSounds, i, tmp_sound, charsmax(tmp_sound));
ArrayGetString(g_aReplacedSounds, i, tmp_sound_dest, charsmax(tmp_sound_dest));

formatex(tmp_arg,charsmax(tmp_arg),"sound_%i_default", i + 1);
cfg_write_str("sounds",tmp_arg,tmp_sound);
formatex(tmp_arg,charsmax(tmp_arg),"sound_%i_replace", i + 1);
cfg_write_str("sounds",tmp_arg,tmp_sound_dest);
}
else
{
formatex(tmp_arg,charsmax(tmp_arg),"sound_%i_default", i + 1);
cfg_read_str("sounds",tmp_arg,tmp_sound,tmp_sound,charsmax(tmp_sound));
formatex(tmp_arg,charsmax(tmp_arg),"sound_%i_replace", i + 1);
cfg_read_str("sounds",tmp_arg,tmp_sound_dest,tmp_sound_dest,charsmax(tmp_sound_dest));
}
ArrayPushString(g_aOriginalSounds,tmp_sound);
ArrayPushString(g_aReplacedSounds,tmp_sound_dest);

if (!sound_exists(tmp_sound_dest))
{
formatex(tmp_arg,charsmax(tmp_arg),"sound/%s",tmp_sound_dest);

trim_to_dir(tmp_arg);
if (!dir_exists(tmp_arg, true))
{
if (mkdir(tmp_arg, _, true, "GAMECONFIG") < 0)
{
log_error(AMX_ERR_NOTFOUND, "Can't create %s dir",tmp_arg);
set_fail_state("Fail while create %s dir",tmp_arg);
return;
}
}

formatex(tmp_arg,charsmax(tmp_arg),"sound/%s",tmp_sound);
formatex(tmp_sound,charsmax(tmp_sound),"sound/%s",tmp_sound_dest);

MoveSoundWithRandomTail(tmp_arg,tmp_sound);

if (!sound_exists(tmp_sound_dest))
{
log_error(AMX_ERR_MEMACCESS, "Can't move %s to %s",tmp_arg,tmp_sound_dest);
set_fail_state("Fail while move %s to %s",tmp_sound,tmp_sound_dest);
return;
}
}
}
}

if (g_iFakeSoundMode > 0)
{
if (!sound_exists(g_sFakePath))
{
formatex(tmp_sound,charsmax(tmp_sound),"sound/%s",g_sFakePath);
CreateSilentWav(tmp_sound, random_float(0.1,0.25))
}

if (!sound_exists(g_sFakePath))
{
log_error(AMX_ERR_NOTFOUND, "Can't create %s sound",g_sFakePath);
set_fail_state("No fake sound/%s found!",g_sFakePath);
return;
}
else
{
precache_sound(g_sFakePath);
}
}

if (g_bSendMissingSound)
{
if (!sound_exists(g_sMissingPath))
{
formatex(tmp_sound,charsmax(tmp_sound),"sound/%s",g_sMissingPath);
CreateSilentWav(tmp_sound, 0.1);
}

if (!sound_exists(g_sMissingPath))
{
log_error(AMX_ERR_NOTFOUND, "Can't create %s sound",g_sMissingPath);
set_fail_state("No miss sound/%s found!",g_sMissingPath);
return;
}
else
{
precache_sound(g_sMissingPath);
remove_sound(g_sMissingPath);
}
}

for(new i = 0; i < ArraySize(g_aReplacedSounds);i++)
{
ArrayGetString(g_aReplacedSounds, i, tmp_arg, charsmax(tmp_arg));
if (!sound_exists(tmp_arg))
{
log_error(AMX_ERR_NOTFOUND, "Can't create %s sound",tmp_arg);
set_fail_state("No sound/%s found!", tmp_arg);
return;
}
ArrayPushCell(g_aPrecachedSounds, precache_sound(tmp_arg));
}

RegisterHookChain(RH_PF_precache_sound_I, "RH_PF_precache_sound_I_pre", false);

if (g_iHideEventsMode > 0)
{
RegisterHookChain(RH_EV_Precache, "RH_EV_Precache_post", true);
register_forward(FM_PlaybackEvent, "FM_PlaybackEvent_pre", false);
}

log_amx("unreal_anti_esp loaded");
log_amx("Settings:");
log_amx(" g_sSoundClassname = %s (snd entity classname)", g_sSoundClassname);
log_amx(" g_sFakePath = %s (fake sound path)", g_sFakePath);
log_amx(" g_sMissingPath = %s (missing sound path)", g_sMissingPath);
log_amx(" g_bRepeatChannelMode = %i (loop mode)", g_bRepeatChannelMode);
log_amx(" g_bGiveSomeRandom = %i (adds more random to more protect)", g_bGiveSomeRandom);
log_amx(" g_iReplaceSounds = %i (how many sounds to replace)", g_iReplaceSounds);
log_amx(" g_bCrackOldEspBox = %i (cracks old esp box)", g_bCrackOldEspBox);
// log_amx(" g_bReplaceSoundForAll = %i (replaces sound for all ents)", g_bReplaceSoundForAll);
log_amx(" g_bAntiespForBots = %i (enable antiesp for bots)", g_bAntiespForBots);
log_amx(" g_bVolumeRangeBased = %i (uses volume based on distance)", g_bVolumeRangeBased);
log_amx(" g_fRangeBasedDist = %f (distance for volume based mode)", g_fRangeBasedDist);
log_amx(" g_fMaxSoundDist = %f (max sound hear distance)", g_fMaxSoundDist);
log_amx(" g_fMinSoundVolume = %f (min sound hear volume)", g_fMinSoundVolume);
#if REAPI_VERSION > 524300
log_amx(" g_bSkipPAS = %i (skip PAS check)", g_bSkipPAS);
#else
log_amx(" g_bSkipPAS = [PAS NOT SUPPORTED IN CURRENT REAPI VERSION]");
#endif
log_amx(" g_bUseOriginalSounds = %i (use original sound paths)", g_bUseOriginalSounds);
log_amx(" g_bUseOriginalSource = %i (use original sound source)", g_bUseOriginalSource);
log_amx(" g_iHideEventsMode = %i (0 - disabled, 1 - emulate sound, 2 - full block)", g_iHideEventsMode);
log_amx(" g_bSendMissingSound = %i (sends missing sound)", g_bSendMissingSound);
log_amx(" g_bProcessAllSounds = %i (protect for all sounds)", g_bProcessAllSounds);
log_amx(" g_iFakeSoundMode = %i (0 - disabled, 1 - fake sound, 2 - unreal fake sound)", g_iFakeSoundMode);

log_amx(" g_bDebugDumpAllSounds = %i (dumps all sounds debug/trace mode)", g_bDebugDumpAllSounds);

if (g_bDebugDumpAllSounds)
{
log_amx("Warning! Dumping all sounds!");
}

if (g_bUseOriginalSounds)
{
log_amx("Warning! Using original sound paths! [No sound will be replaced]");
if (!g_bProcessAllSounds)
{
log_error(AMX_ERR_GENERAL, "Warning! Found conflict USE_ORIGINAL_SOUND_PATHS and process_all_sounds options!");
set_fail_state("process_all_sounds disabled, no sound for replace.");
}
}

if (ArraySize(g_aReplacedSounds) <= 1 && !g_bProcessAllSounds)
{
log_error(AMX_ERR_GENERAL, "Warning! Found no sounds for replace! Please check config : %s",g_sConfigPath);
set_fail_state("no sounds for replace.");
}

log_amx("Config path: %s",g_sConfigPath);
}

rg_emit_sound_custom(entity, recipient, channel, const sample[], Float:vol = VOL_NORM, Float:attn = ATTN_NORM, flags = 0, pitch = PITCH_NORM, emitFlags = 0,
Float:vecSource[3] = {0.0,0.0,0.0}, bool:bForAll = false, iForceListener = 0)
{
static Float:vecListener[3];

for(new iListener = 1; iListener < MAX_PLAYERS + 1; iListener++)
{
if (g_bPlayerConnected[iListener] && (bForAll || iListener != recipient))
{
if (iForceListener > 0 && iListener != iForceListener)
continue;

get_entvar(iListener, var_origin, vecListener);
#if REAPI_VERSION > 524300
if (!g_bSkipPAS && !CheckVisibilityInOrigin(iListener, vecSource, VisibilityInPAS))
{
continue;
}
#endif
static Float:direction[3];
xs_vec_sub(vecSource, vecListener, direction);

new Float:originalDistance = xs_vec_len(direction);
xs_vec_normalize(direction, direction);

if (originalDistance > g_fMaxSoundDist)
continue;

new Float:fSomeRandom = 0.0;
if (g_bGiveSomeRandom)
{
fSomeRandom = random_float(0.0, g_fRangeBasedDist * 1.5) - g_fRangeBasedDist / 3.0;
}

if (!g_bVolumeRangeBased || originalDistance < g_fRangeBasedDist + fSomeRandom)
{
set_entvar(entity, var_origin, vecSource);
if (channel == CHAN_STREAM)
rh_emit_sound2(entity, iListener, channel, sample, vol, attn, SND_STOP, pitch, emitFlags, vecSource);
rh_emit_sound2(entity, iListener, channel, sample, vol, attn, flags, pitch, emitFlags, vecSource);
continue;
}

/* thanks s1lent for distance based sound volume calculation as in real client engine */
static Float:vecFakeSound[3];

xs_vec_mul_scalar(direction, g_fRangeBasedDist + fSomeRandom, vecFakeSound);
xs_vec_add(vecListener, vecFakeSound, vecFakeSound);
xs_vec_sub(vecFakeSound, vecListener, direction);

new Float:dist_mult = attn / SOUND_NOMINAL_CLIP_DIST;
new Float:flvol = vol;
new Float:new_vol = flvol * (1.0 - (originalDistance * dist_mult)) / (1.0 - (xs_vec_len(direction) * dist_mult));

/* bypass errors */
if (new_vol > flvol)
new_vol = flvol;
if (new_vol <= 0)
continue;

set_entvar(entity, var_origin, vecFakeSound);
if (channel == CHAN_STREAM)
rh_emit_sound2(entity, iListener, channel, sample, new_vol, attn, SND_STOP, pitch, emitFlags, vecFakeSound);
rh_emit_sound2(entity, iListener, channel, sample, new_vol, attn, flags, pitch, emitFlags, vecFakeSound);
}
}



if (g_bUseOriginalSource)
set_entvar(entity, var_origin, vecSource);
else
{
// hide fake ents coords
vecListener[0] = random_float(-8190.0,8190.0);
vecListener[1] = random_float(-8190.0,8190.0);
vecListener[2] = random_float(-200.0,200.0);
set_entvar(entity,var_origin,vecListener);
}
}

emit_fake_sound(Float:origin[3], Float:volume, Float:attenuation, fFlags, pitch, channel, iTargetPlayer = 0)
{
if (iTargetPlayer > 0)
{
static Float:bakOrigin[3];
if (random_num(0,100) > 50)
{
get_entvar(iTargetPlayer,var_origin,bakOrigin);
set_entvar(iTargetPlayer,var_origin,origin);
rh_emit_sound2(iTargetPlayer, iTargetPlayer, random_num(0,100) > 50 ? CHAN_VOICE : CHAN_STREAM, g_sFakePath, volume, attenuation, fFlags, pitch, 0, origin);
set_entvar(iTargetPlayer,var_origin,bakOrigin);
}
else
{
rh_emit_sound2(g_iFakeEnt, iTargetPlayer, channel, g_sFakePath, volume, attenuation, fFlags, pitch, 0, origin);
set_entvar(g_iFakeEnt,var_origin,origin);
}
}
else
{
set_entvar(g_iFakeEnt,var_origin,origin);

for(new i = 1; i < MAX_PLAYERS + 1; i++)
{
if (g_bPlayerConnected[i])
{
rh_emit_sound2(g_iFakeEnt, i, channel, g_sFakePath, volume, attenuation, fFlags, pitch, 0, origin);
}
}
}
}

public FM_EmitAmbientSound_pre(const entity, const Float:Origin[3], const sample[], const Float:volume, const Float:attenuation, const fFlags, const pitch)
{
static tmp_sample[64];

if (g_bDebugDumpAllSounds)
{
static tmp_section_name[256];
static tmp_debug[256];
static tmp_debug2[256];

get_mapname(tmp_debug,charsmax(tmp_debug));
formatex(tmp_section_name,charsmax(tmp_section_name),"DEBUG_MAP_AMBIENTS_%s", tmp_debug);


formatex(tmp_debug,charsmax(tmp_debug),"entity_%i_sample", entity);
formatex(tmp_debug2,charsmax(tmp_debug2),"%s", sample);
cfg_write_str(tmp_section_name,tmp_debug,tmp_debug2);

formatex(tmp_debug,charsmax(tmp_debug),"entity_%i_volume", entity);
formatex(tmp_debug2,charsmax(tmp_debug2),"%f", volume);
cfg_write_str(tmp_section_name,tmp_debug,tmp_debug2);

formatex(tmp_debug,charsmax(tmp_debug),"entity_%i_attenuation", entity);
formatex(tmp_debug2,charsmax(tmp_debug2),"%f", attenuation);
cfg_write_str(tmp_section_name,tmp_debug,tmp_debug2);

formatex(tmp_debug,charsmax(tmp_debug),"entity_%i_flags", entity);
formatex(tmp_debug2,charsmax(tmp_debug2),"%u", fFlags);
cfg_write_str(tmp_section_name,tmp_debug,tmp_debug2);

formatex(tmp_debug,charsmax(tmp_debug),"entity_%i_pitch", entity);
formatex(tmp_debug2,charsmax(tmp_debug2),"%i", pitch);
cfg_write_str(tmp_section_name,tmp_debug,tmp_debug2);

formatex(tmp_debug,charsmax(tmp_debug),"entity_%i_name", entity);
get_entvar(entity,var_classname,tmp_debug2,charsmax(tmp_debug2));
cfg_write_str(tmp_section_name,tmp_debug,tmp_debug2);
}


new snd = ArrayFindString(g_aOriginalSounds, sample);
if (snd >= 0)
{
ArrayGetString(g_aReplacedSounds, snd, tmp_sample, charsmax(tmp_sample));
engfunc(EngFunc_EmitAmbientSound, entity, Origin, tmp_sample, volume, attenuation, fFlags, pitch);
return FMRES_SUPERCEDE;
}

return FMRES_IGNORED;
}

public RH_SV_StartSound_pre(const recipients, const entity, const channel, const sample[], const volume, Float:attenuation, const fFlags, const pitch)
{
static tmp_sample[64];

if (g_bDebugDumpAllSounds)
{
static tmp_section_name[256];

static tmp_debug[256];

get_mapname(tmp_debug,charsmax(tmp_debug));
formatex(tmp_section_name,charsmax(tmp_section_name),"DEBUG_MAP_%s", tmp_debug);

static tmp_debug2[256];

formatex(tmp_debug,charsmax(tmp_debug),"entity_%i_channel", entity);
formatex(tmp_debug2,charsmax(tmp_debug2),"%i", channel);
cfg_write_str(tmp_section_name,tmp_debug,tmp_debug2);

formatex(tmp_debug,charsmax(tmp_debug),"entity_%i_sample", entity);
formatex(tmp_debug2,charsmax(tmp_debug2),"%s", sample);
cfg_write_str(tmp_section_name,tmp_debug,tmp_debug2);

formatex(tmp_debug,charsmax(tmp_debug),"entity_%i_volume", entity);
formatex(tmp_debug2,charsmax(tmp_debug2),"%f", volume / 255.0);
cfg_write_str(tmp_section_name,tmp_debug,tmp_debug2);

formatex(tmp_debug,charsmax(tmp_debug),"entity_%i_attenuation", entity);
formatex(tmp_debug2,charsmax(tmp_debug2),"%f", attenuation);
cfg_write_str(tmp_section_name,tmp_debug,tmp_debug2);

formatex(tmp_debug,charsmax(tmp_debug),"entity_%i_flags", entity);
formatex(tmp_debug2,charsmax(tmp_debug2),"%u", fFlags);
cfg_write_str(tmp_section_name,tmp_debug,tmp_debug2);

formatex(tmp_debug,charsmax(tmp_debug),"entity_%i_pitch", entity);
formatex(tmp_debug2,charsmax(tmp_debug2),"%i", pitch);
cfg_write_str(tmp_section_name,tmp_debug,tmp_debug2);

formatex(tmp_debug,charsmax(tmp_debug),"entity_%i_name", entity);
get_entvar(entity,var_classname,tmp_debug2,charsmax(tmp_debug2));
cfg_write_str(tmp_section_name,tmp_debug,tmp_debug2);
}

new snd = ArrayFindString(g_aOriginalSounds, sample);
if (snd >= 0)
{
ArrayGetString(g_aReplacedSounds, snd, tmp_sample, charsmax(tmp_sample));
SetHookChainArg(4,ATYPE_STRING,tmp_sample)
}
else if (!g_bProcessAllSounds)
{
return HC_CONTINUE;
}

if (entity > MAX_PLAYERS || entity < 1)
{
return HC_CONTINUE;
}
else if (g_bPlayerBot[entity] && !g_bAntiespForBots)
{
return HC_CONTINUE;
}

static Float:vOrigin[3];
get_entvar(entity,var_origin, vOrigin);

new pack_ent_chan = fill_entity_and_channel(entity, channel);
if (pack_ent_chan == 0 && !g_bUseOriginalSource)
{
return HC_CONTINUE;
}

static Float:vOrigin_fake[3];
if (g_iFakeSoundMode == 1)
{
if (get_gametime() - g_fFakeTime > 0.1)
{
g_fFakeTime = get_gametime();

vOrigin_fake[0] = floatclamp(vOrigin[0] + random_float(200.0,700.0),-8190.0,8190.0);
vOrigin_fake[1] = floatclamp(vOrigin[1] - random_float(200.0,700.0),-8190.0,8190.0);
vOrigin_fake[2] = floatclamp(vOrigin[2] + random_float(0.0,15.0),-8190.0,8190.0);
emit_fake_sound(vOrigin_fake,float(volume) / 255.0, attenuation,fFlags, pitch,channel);
}
}
else if (g_iFakeSoundMode > 1)
{
static Float:vDir[3];
if (get_gametime() - g_fFakeTime > 0.1)
{
g_fFakeTime = get_gametime();

for(new i = 1; i < MAX_PLAYERS + 1; i++)
{
if (g_bPlayerConnected[i])
{
get_user_aim_origin_and_dir(i, vOrigin_fake, vDir);

xs_vec_mul_scalar(vDir, random_float(50.0,400.0), vDir);
xs_vec_add(vOrigin_fake, vDir, vOrigin_fake);

vOrigin_fake[1] = floatclamp(vOrigin_fake[1] - random_float(-150.0,150.0),-8190.0,8190.0);
vOrigin_fake[2] = floatclamp(vOrigin_fake[2] + random_float(-50.0,50.0),-8190.0,8190.0);

emit_fake_sound(vOrigin_fake, float(volume) / 255.0, attenuation, fFlags, pitch, channel, i);
}
}
}
}

new new_chan;
new new_ent;

if (g_bUseOriginalSource)
{
new_chan = channel;
new_ent = entity;
}
else
{
new_chan = UnpackChannel(pack_ent_chan);
new_ent = ArrayGetCell(g_aSoundEnts,UnpackEntId(pack_ent_chan));
}

if (new_ent <= get_maxplayers() && !g_bUseOriginalSource)
{
log_error(AMX_ERR_BOUNDS,"Failed to unpack entity [%i] or channel [%i] from packed value. [max players = %i]!", new_ent, new_chan, get_maxplayers());
set_fail_state("Failed to unpack entity or channel! Please check error log and config : %s", g_sConfigPath);
return HC_CONTINUE;
}

new Float:vol_mult = 255.0;

if (g_bGiveSomeRandom)
{
vol_mult = 255.0 + random_float(0.0,2.0);
attenuation = attenuation + random_float(0.0,0.01);
}

new Float:new_vol = float(volume) / vol_mult;

if (new_vol < g_fMinSoundVolume)
{
return HC_BREAK;
}

if (g_iProtectStatus == 1)
g_iProtectStatus = 2;

rg_emit_sound_custom(new_ent, entity, new_chan, snd < 0 ? sample : tmp_sample, new_vol, attenuation, fFlags, pitch, SND_EMIT2_NOPAS, vOrigin, recipients == 0, recipients > 100 ? recipients - 100 : 0);
return HC_BREAK;
}

public send_bad_sound(id)
{
if(!is_user_alive(id))
return;

if (!g_bCrackOldEspBox && !g_bSendMissingSound)
return;

static Float:vOrigin[3];
get_entvar(id, var_origin, vOrigin);

static Float:vOrigin_fake[3];
vOrigin_fake[0] = floatclamp(vOrigin[0] + random_float(100.0,300.0),-8190.0,8190.0);
vOrigin_fake[1] = floatclamp(vOrigin[1] - random_float(100.0,300.0),-8190.0,8190.0);
vOrigin_fake[2] = floatclamp(vOrigin[2] + random_float(0.0,2.0),-8190.0,8190.0);

set_entvar(id, var_origin, vOrigin_fake);

new chan = random_num(0,100) > 50 ? CHAN_VOICE : CHAN_STREAM;

if (g_bCrackOldEspBox)
{
// make bad for very old esp boxes
rh_emit_sound2(id, 0, chan, "player/die3.wav", chan == CHAN_STREAM ? 0.001 : VOL_NORM, ATTN_NORM, _ ,_ , SND_EMIT2_NOPAS);
rh_emit_sound2(id, 0, chan, "player/headshot1.wav", chan == CHAN_STREAM ? 0.001 : VOL_NORM, ATTN_NORM, _ ,_ , SND_EMIT2_NOPAS);
rh_emit_sound2(id, 0, chan, "player/headshot2.wav", chan == CHAN_STREAM ? 0.001 : VOL_NORM, ATTN_NORM, _ ,_ , SND_EMIT2_NOPAS);
}

if (g_bSendMissingSound)
{
// try to crash ESP with missing sound
rh_emit_sound2(id, 0, chan == CHAN_STREAM ? CHAN_VOICE : CHAN_STREAM, g_sMissingPath, VOL_NORM, ATTN_NORM, _ ,_ , SND_EMIT2_NOPAS);
}

if (g_bCrackOldEspBox)
{
rh_emit_sound2(id, 0, chan, g_sFakePath, chan == CHAN_STREAM ? 0.001 : VOL_NORM, ATTN_NORM, SND_STOP,_, SND_EMIT2_NOPAS);
rh_emit_sound2(id, 0, chan, g_sFakePath, chan == CHAN_STREAM ? 0.001 : VOL_NORM, ATTN_NORM, _, _, SND_EMIT2_NOPAS);
}


set_entvar(id, var_origin, vOrigin);
}

public RG_CBasePlayer_Spawn_post(const id)
{
if(!is_user_alive(id))
return HC_CONTINUE;

if (!g_bPlayerBot[id])
g_iProtectStatus = 1;

new Float:delay = random_float(0.5,3.0);
set_task(delay, "send_bad_sound", id);

return HC_CONTINUE;
}

public FM_PlaybackEvent_pre(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if (invoker < 1 || invoker > MAX_PLAYERS || flags & FEV_HOSTONLY)
return FMRES_IGNORED;

if (!g_bAntiespForBots && g_bPlayerBot[invoker])
return FMRES_IGNORED;

for(new i = 0; i < sizeof(g_iEventIdx); i++)
{
if (g_iEventIdx[i] == eventid)
{
static Float:vOrigin[3];
static Float:vEndAim[3];

get_entvar(invoker,var_origin,vOrigin);
get_user_aim_end(invoker,vEndAim);

engfunc(EngFunc_SetGroupMask, 0, GROUP_OP_IGNORE);
set_entvar(invoker,var_groupinfo, 1);

for(new p = 1; p < MAX_PLAYERS + 1; p++)
{
if (g_bPlayerConnected[p])
{
if (p != invoker)
{
set_entvar(p,var_groupinfo, 0);
if (!g_bPlayerBot[p])
{
#if REAPI_VERSION > 524300
if (!CheckVisibilityInOrigin(p, vOrigin) && !fm_is_visible_re(p, vEndAim))
#else
if (!fm_is_visible_re(p, vOrigin) && !fm_is_visible_re(p, vEndAim))
#endif
{
set_entvar(p,var_groupinfo, 1);
if (g_iHideEventsMode == 1)
{
// >100 = player offset
RH_SV_StartSound_pre(100 + p, invoker, CHAN_WEAPON, bParam1 ? g_sGunsSounds[i][1] : g_sGunsSounds[i][0], 255, ATTN_NORM, 0, PITCH_NORM);
}
}
}
}
else
{
set_entvar(p,var_groupinfo, 1);
}
}
}

engfunc(EngFunc_SetGroupMask, 0, GROUP_OP_NAND);
engfunc(EngFunc_PlaybackEvent, flags, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2);
engfunc(EngFunc_SetGroupMask, 0, GROUP_OP_AND);

for(new p = 1; p < MAX_PLAYERS + 1; p++)
{
if (g_bPlayerConnected[p] || g_bPlayerBot[p])
{
set_entvar(invoker,var_groupinfo, 0);
}
}

return FMRES_SUPERCEDE;
}
}

return FMRES_IGNORED;
}


#define WAVE_FORMAT_PCM 1
#define BITS_PER_SAMPLE 8
#define NUM_CHANNELS 1
#define SAMPLE_RATE 22050

stock MoveSoundWithRandomTail(const path[], const dest[])
{
new file = fopen(path, "rb", true, "GAMECONFIG");
if (!file)
{
log_error(AMX_ERR_MEMACCESS, "Failed to open WAV source %s file.", path);
set_fail_state("Failed to open WAV source %s file.", path);
return;
}

new file_dest = fopen(dest, "wb", true, "GAMECONFIG");
if (!file_dest)
{
log_error(AMX_ERR_MEMACCESS, "Failed to open WAV dest %s file.", dest);
set_fail_state("Failed to open WAV dest %s file.", dest);
return;
}

static buffer_blocks[512];
static buffer_byte;

fseek(file, 0, SEEK_SET);
fseek(file_dest, 0, SEEK_SET);

// header
fread(file, buffer_byte, BLOCK_INT);
fwrite(file_dest, buffer_byte, BLOCK_INT);

// size
new rnd_tail = random(50);
new fileSize;
fread(file, fileSize, BLOCK_INT);
fwrite(file_dest, fileSize + rnd_tail, BLOCK_INT);

// other data
new read_bytes = 0;
while((read_bytes = fread_blocks(file, buffer_blocks, sizeof(buffer_blocks), BLOCK_BYTE)))
{
fwrite_blocks(file_dest, buffer_blocks, read_bytes, BLOCK_BYTE );
}

fclose(file);
// tail (unsafe but it works!)
for(new i = 0; i < rnd_tail; i++)
{
fwrite(file_dest, 0, BLOCK_BYTE);
}
fclose(file_dest);
}

stock CreateSilentWav(const path[],Float:duration = 1.0)
{
new dataSize = floatround(duration * SAMPLE_RATE); // Total samples
new fileSize = 44 + dataSize - 8;

new file = fopen(path, "wb", true, "GAMECONFIG");
if (file)
{
// Writing the WAV header
// 1179011410 = "RIFF"
fwrite(file, 1179011410, BLOCK_INT);
fwrite(file, fileSize, BLOCK_INT); // File size - 8
// 1163280727 = "WAVE"
fwrite(file, 1163280727, BLOCK_INT);
// 544501094 == "fmt "
fwrite(file, 544501094, BLOCK_INT);
fwrite(file, 16, BLOCK_INT); // Subchunk1Size (16 for PCM)
fwrite(file, WAVE_FORMAT_PCM, BLOCK_SHORT); // Audio format (1 for PCM)
fwrite(file, NUM_CHANNELS, BLOCK_SHORT); // NumChannels
fwrite(file, SAMPLE_RATE, BLOCK_INT); // SampleRate
fwrite(file, SAMPLE_RATE * NUM_CHANNELS * BITS_PER_SAMPLE / 8, BLOCK_INT); // ByteRate
fwrite(file, NUM_CHANNELS * BITS_PER_SAMPLE / 8, BLOCK_SHORT); // BlockAlign
fwrite(file, BITS_PER_SAMPLE, BLOCK_SHORT); // BitsPerSample
// 1635017060 = "data"
fwrite(file, 1635017060, BLOCK_INT);
fwrite(file, dataSize, BLOCK_INT); // Subchunk2Size

// Writing the silent audio data
for (new i = 0; i < dataSize; i++)
{
fwrite(file, 128, BLOCK_BYTE); // Middle value for 8-bit PCM to represent silence
}

fclose(file);
}
else
{
log_error(AMX_ERR_MEMACCESS, "Failed to create WAV file: %s", path);
set_fail_state("Failed to create WAV file.");
}
}

new const g_CharSet[] = "abcdefghijklmnopqrstuvwxyz";

stock RandomString(dest[], length)
{
new i, randIndex;
new charsetLength = strlen(g_CharSet);

for (i = 0; i < length; i++)
{
randIndex = random(charsetLength);
dest[i] = g_CharSet[randIndex];
}

dest[length - 1] = EOS; // Null-terminate the string
}

RandomSoundPostfix(const prefix[], dest[], length)
{
static rnd_postfix = 0;
if (rnd_postfix == 0)
rnd_postfix = random_num(30100000, 99999999);


formatex(dest,length,"%s%i.wav",prefix,rnd_postfix);

static hash[64];
hash_string(dest, Hash_Md5, hash, charsmax(hash));

formatex(dest,length,"%s%s.wav",prefix,hash);


rnd_postfix-=random_num(1,10000);
if (rnd_postfix < 10010000)
rnd_postfix = 99999999;
}

StandSoundPostfix(const prefix[], dest[], length)
{
static stnd_postfix = 59999999;
formatex(dest,length,"%s%i.wav",prefix,stnd_postfix);

static hash[64];
hash_string(dest, Hash_Md5, hash, charsmax(hash));

formatex(dest,length,"%s%s.wav",prefix,hash);

stnd_postfix-= 599;
if (stnd_postfix < 10000599)
stnd_postfix = 99999999;
}

stock PackChannelEnt(num1, num2)
{
return (num1 & 0xFF) | ((num2 & 0xFFFFFF) << 8);
}

stock UnpackChannel(packedNum)
{
return packedNum & 0xFF;
}

stock UnpackEntId(packedNum)
{
return (packedNum >> 8) & 0xFFFFFF;
}

stock bool:sound_exists(path[])
{
static fullpath[256];
formatex(fullpath,charsmax(fullpath),"sound/%s",path)
return file_exists(fullpath,true) > 0;
}

stock bool:remove_sound(path[])
{
static fullpath[256];
formatex(fullpath,charsmax(fullpath),"sound/%s",path)
return delete_file(fullpath,true, "GAMECONFIG") > 0;
}

stock trim_to_dir(path[])
{
new len = strlen(path);
len--;
for(; len >= 0; len--)
{
if(path[len] == '/' || path[len] == '\\')
{
path[len] = EOS;
break;
}
}
}

stock bool:fm_is_visible_re(index, const Float:point[3], ignoremonsters = 0) {
static Float:start[3], Float:view_ofs[3];
get_entvar(index, var_origin, start);
get_entvar(index, var_view_ofs, view_ofs);
xs_vec_add(start, view_ofs, start);

engfunc(EngFunc_TraceLine, start, point, ignoremonsters, index, 0);

static Float:fraction;
get_tr2(0, TR_flFraction, fraction);
if (fraction == 1.0)
return true

return false
}

stock get_user_aim_end(index, Float:vEnd[3])
{
static Float:vOrigin[3];
static Float:vTarget[3];
get_user_aim_origin_and_dir(index, vOrigin, vTarget);

xs_vec_mul_scalar(vTarget, 4096.0, vTarget);
xs_vec_add(vOrigin, vTarget, vTarget);

trace_line(index, vOrigin, vTarget, vEnd);
}

stock get_user_aim_origin_and_dir(index, Float:vOrigin[3], Float:vDir[3])
{
static Float:vOffset[3];
get_entvar(index, var_origin, vOrigin);
get_entvar(index, var_view_ofs, vOffset);
xs_vec_add(vOrigin, vOffset, vOrigin );
get_entvar(index, var_v_angle, vDir);
angle_vector(vDir, ANGLEVECTOR_FORWARD, vDir);
}
Every map change i have conflict with another plugin. Can you guys help me what it can be?
[anti_esp.amxx] Warning! Protection is not active, possible has conflict with another plugins!

[anti_esp.amxx] Внимание! Защита не активна, возможен конфликт с другими плагинами!
karaulov,


Код:
L 07/25/2024 - 08:28:32: [anti_esp.amxx] Warning! Protection is not active, possible has conflict with another plugins!

L 07/25/2024 - 08:28:32: -------- Mapchange to de_dust2 --------
L 07/25/2024 - 08:28:32: [anti_esp.amxx] unreal_anti_esp loaded
L 07/25/2024 - 08:28:32: [anti_esp.amxx] Settings:
L 07/25/2024 - 08:28:32: [anti_esp.amxx]  g_sSoundClassname = yurkd_jyyjlvgw (snd entity classname)
L 07/25/2024 - 08:28:32: [anti_esp.amxx]  g_sFakePath = player/pl_step5.wav (fake sound path)
L 07/25/2024 - 08:28:32: [anti_esp.amxx]  g_sMissingPath = player/pl_step0.wav (missing sound path)
L 07/25/2024 - 08:28:32: [anti_esp.amxx]  g_bRepeatChannelMode = 0 (loop mode)
L 07/25/2024 - 08:28:32: [anti_esp.amxx]  g_bGiveSomeRandom = 0 (adds more random to more protect)
L 07/25/2024 - 08:28:32: [anti_esp.amxx]  g_iReplaceSounds = 47 (how many sounds to replace)
L 07/25/2024 - 08:28:32: [anti_esp.amxx]  g_bCrackOldEspBox = 1 (cracks old esp box)
L 07/25/2024 - 08:28:32: [anti_esp.amxx]  g_bAntiespForBots = 1 (enable antiesp for bots)
L 07/25/2024 - 08:28:32: [anti_esp.amxx]  g_bVolumeRangeBased = 1 (uses volume based on distance)
L 07/25/2024 - 08:28:32: [anti_esp.amxx]  g_fRangeBasedDist = 64.000000 (distance for volume based mode)
L 07/25/2024 - 08:28:32: [anti_esp.amxx]  g_fMaxSoundDist = 1500.000000 (max sound hear distance)
L 07/25/2024 - 08:28:32: [anti_esp.amxx]  g_fMinSoundVolume = 0.000000 (min sound hear volume)
L 07/25/2024 - 08:28:32: [anti_esp.amxx]  g_bSkipPAS = [PAS NOT SUPPORTED IN CURRENT REAPI VERSION]
L 07/25/2024 - 08:28:32: [anti_esp.amxx]  g_bUseOriginalSounds = 0 (use original sound paths)
L 07/25/2024 - 08:28:32: [anti_esp.amxx]  g_bUseOriginalSource = 0 (use original sound source)
L 07/25/2024 - 08:28:32: [anti_esp.amxx]  g_iHideEventsMode = 0 (0 - disabled, 1 - emulate sound, 2 - full block)
L 07/25/2024 - 08:28:32: [anti_esp.amxx]  g_bSendMissingSound = 0 (sends missing sound)
L 07/25/2024 - 08:28:32: [anti_esp.amxx]  g_bProcessAllSounds = 0 (protect for all sounds)
L 07/25/2024 - 08:28:32: [anti_esp.amxx]  g_iFakeSoundMode = 1 (0 - disabled, 1 - fake sound, 2 - unreal fake sound)
L 07/25/2024 - 08:28:32: [anti_esp.amxx]  g_bDebugDumpAllSounds = 0 (dumps all sounds debug/trace mode)
L 07/25/2024 - 08:28:32: [anti_esp.amxx] Config path: addons/amxmodx/configs/plugins/unreal_anti_esp.cfg.ini
whblocker config.ini
Код:
[General Options]
debug = 0
esp = 0
smooth = 0
smoothout = 1
smoothent = 45
decalfix = 1
antinoflash = 0
alphaflash = 255
team = 0
fov = 1
solid = 2
barrel = 1
blockent = 0
hlfix = 1
metacall = 0
blocktype = 1
skytrace = 0
revis = 0
interp = 0.075
 
В этой теме было размещено решение! Перейти к решению.
Сообщения
23
Реакции
4
[ 30] 29 Admin Spectator ESP 1.3 KoST unknown admin_spec_ running
maybe this?
 
Сообщения
1,584
Реакции
666
Помог
5 раз(а)
Если карта сменилась, игроки появились, и произошёл сразу же рестарт или смена на другую карту(то есть никто не играл), то это ложная тревога.

Если карта сменилась, игроки играли на ней, и затем перед сменой на другую карту появляется это сообщение то значит звуки по какой-то причине не доходили до функций античита, одной из причин может быть наличие такого же или похожего хука в другом плагине, но т.к плагин практически в самом верху списка то такое маловероятно. Ещё возможно конфликт с модулями, но кажется с ними тоже все порядке.

В общем возможно если сервер был с одним игроком и с ним не играл никто в это время, то такое сообщение может появляться.

Могу проверить работает защита или нет, нужен адрес сервера я зайду что бы убедиться
27 Июл 2024
Что за плагин "SklepCS.pl", в нем не используется никаких хуков связанных со звуками и т.п?
27 Июл 2024
Ещё версия плагина указана 3.15 но в исходом коде 3.13, может просто устаревший плагин стоит с ошибкой?

Версия 3.16 может быть будет работать исправно?
 
Сообщения
23
Реакции
4
Если карта сменилась, игроки появились, и произошёл сразу же рестарт или смена на другую карту(то есть никто не играл), то это ложная тревога.

Если карта сменилась, игроки играли на ней, и затем перед сменой на другую карту появляется это сообщение то значит звуки по какой-то причине не доходили до функций античита, одной из причин может быть наличие такого же или похожего хука в другом плагине, но т.к плагин практически в самом верху списка то такое маловероятно. Ещё возможно конфликт с модулями, но кажется с ними тоже все порядке.

В общем возможно если сервер был с одним игроком и с ним не играл никто в это время, то такое сообщение может появляться.

Могу проверить работает защита или нет, нужен адрес сервера я зайду что бы убедиться
27 Июл 2024
Что за плагин "SklepCS.pl", в нем не используется никаких хуков связанных со звуками и т.п?
27 Июл 2024
Ещё версия плагина указана 3.15 но в исходом коде 3.13, может просто устаревший плагин стоит с ошибкой?

Версия 3.16 может быть будет работать исправно?
sklepcs.pl is just a pay for vip system
server is full all time

karaulov, 54.38.58.82:27015 you can check
 
Сообщения
1,584
Реакции
666
Помог
5 раз(а)
sklepcs.pl is just a pay for vip system
server is full all time

karaulov, 54.38.58.82:27015 you can check
Проверял защита активна.

Если сообщение не пропало значит проблема в плагине и сообщение ложное.
27 Июл 2024
trivor нашел причину данного сообщения, в плагине не хватает одной проверки.

Исправил в 3.17 версии.
 
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