mex1337,
DartSerafim,
у тебя скайбокс в скайбоксе. Убери лишние и сделай ровный квадрат. так же покрась все стороны скайбокса в текстуру sky.
Так же всегда прикладывай .log файл. он в разы ускорит получение ответа на твой вопрос.
сделал бокс плотнее, убрал лишние стыки но все равно тьма...
.log
hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlcsg -----
Command line: "C:\Program Files\J.A.C.K\halflife\hlcsg.exe" "D:\Games\Counter-Strike 1.6 Russian\cstrike\maps\dust3"
Arguments: "D:\Games\Counter-Strike 1.6 Russian\cstrike\maps\dust3" -low -wadautodetect
Entering D:\Games\Counter-Strike 1.6 Russian\cstrike\maps\dust3.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
CreateBrush:
(1.10 seconds)
CSGBrush:
(1.35 seconds)
added 6 additional animating textures.
Using Wadfile: /Games/Counter-Strike 1.6 Russian/valve/halflife.wad
- Contains 6 used textures, 15.79 percent of map (3116 textures in wad)
Using Wadfile: /Games/Counter-Strike 1.6 Russian/cstrike/cs_dust.wad
- Contains 22 used textures, 57.89 percent of map (30 textures in wad)
Using Wadfile: /Games/Counter-Strike 1.6 Russian/cstrike/cstrike.wad
- Contains 3 used textures, 7.89 percent of map (123 textures in wad)
Using Wadfile: /Games/Counter-Strike 1.6 Russian/cstrike/cs_747.wad
- Contains 1 used texture, 2.63 percent of map (146 textures in wad)
Using Wadfile: /Games/Counter-Strike 1.6 Russian/cstrike/de_dust2.wad
- Contains 4 used textures, 10.53 percent of map (21 textures in wad)
Using Wadfile: /Games/Counter-Strike 1.6 Russian/cstrike/cs_cbble.wad
- Contains 1 used texture, 2.63 percent of map (63 textures in wad)
Using Wadfile: /Games/Counter-Strike 1.6 Russian/cstrike/cs_bdog.wad
- Contains 1 used texture, 2.63 percent of map (134 textures in wad)
Wad files required to run the map: "halflife.wad;cs_dust.wad;cstrike.wad;cs_747.wad;de_dust2.wad;cs_cbble.wad;cs_bdog.wad;"
Texture usage is at 1.16 mb (of 32.00 mb MAX)
3.19 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlbsp -----
Command line: "C:\Program Files\J.A.C.K\halflife\hlbsp.exe" "D:\Games\Counter-Strike 1.6 Russian\cstrike\maps\dust3"
Arguments: "D:\Games\Counter-Strike 1.6 Russian\cstrike\maps\dust3" -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...1000...1500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2352,1344,-182)-(-1936,1600,-104) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2352,1344,-183)-(-1936,1600,-105) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2272,1312,-192)-(-1952,1344,-182) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2272,1315,-192)-(-1952,1344,-183) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
2000...2500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (54,-289,-129)-(185,-288,-128) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
3000...3499 (0.57 seconds)
BSP generation successful, writing portal file 'D:\Games\Counter-Strike 1.6 Russian\cstrike\maps\dust3.prt'
SolidBSP [hull 1] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2313,2055,-28)-(-2226,2069,-6) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2283,2055,-28)-(-2226,2069,-5) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2256,1328,-146)-(-1968,1360,-136) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000...1500...2000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2256,1296,-156)-(-2032,1328,-146) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
2500...3000...3500...3688 (0.57 seconds)
SolidBSP [hull 2] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2312,2071,-24)-(-2210,2080,-9) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2248,2071,-24)-(-2210,2080,-1) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000...1500...2000...2500...3000...3485 (0.53 seconds)
SolidBSP [hull 3] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2283,2055,-10)-(-2226,2069,13) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2313,2055,-10)-(-2226,2069,12) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2256,1328,-164)-(-1968,1360,-154) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000...1500...2000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2256,1296,-174)-(-1968,1328,-164) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
2500...3000...3500...3775 (0.61 seconds)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (377,-290,209)-(488,-288,217) in hull 0 of model 71 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (361,-304,173)-(504,-304,253) in hull 1 of model 71 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (345,-320,177)-(520,-320,249) in hull 2 of model 71 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (361,-304,191)-(504,-304,235) in hull 3 of model 71 (entity: classname "func_wall", origin "", targetname "")
Reduced 14442 clipnodes to 13421
Reduced 983 texinfos to 789
Reduced 38 texdatas to 38 (1676 bytes to 1676)
Reduced 21164 planes to 6587
FixBrinks:
Increased 13421 clipnodes to 13576.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 85/512 5440/32768 (16.6%)
planes 6587/32768 131740/655360 (20.1%)
vertexes 16681/65535 200172/786420 (25.5%)
nodes 4787/32767 114888/786408 (14.6%)
texinfos 789/32767 31560/1310680 ( 2.4%)
faces 11933/65535 238660/1310700 (18.2%)
* worldfaces 9151/32768 0/0 (27.9%)
clipnodes 13576/32767 108608/262136 (41.4%)
leaves 2684/32760 75152/917280 ( 8.2%)
* worldleaves 1731/8192 0/0 (21.1%)
marksurfaces 14014/65535 28028/131070 (21.4%)
surfedges 56648/512000 226592/2048000 (11.1%)
edges 28995/256000 115980/1024000 (11.3%)
texdata [variable] 1676/33554432 ( 0.0%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 14377/2097152 ( 0.7%)
* AllocBlock 39/64 0/0 (60.9%)
38 textures referenced
=== Total BSP file data space used: 1292873 bytes ===
Wad files required to run the map: "halflife.wad;cs_dust.wad;cstrike.wad;cs_747.wad;de_dust2.wad;cs_cbble.wad;cs_bdog.wad;"
5.37 seconds elapsed
----- END hlbsp -----
hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlvis -----
Command line: "C:\Program Files\J.A.C.K\halflife\hlvis.exe" "D:\Games\Counter-Strike 1.6 Russian\cstrike\maps\dust3"
Arguments: "D:\Games\Counter-Strike 1.6 Russian\cstrike\maps\dust3" -low
1731 portalleafs
5602 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(1.21 seconds)
LeafThread:
(266.73 seconds)
average leafs visible: 211
g_visdatasize:174351 compressed from 375627
268.05 seconds elapsed [4m 28s]
----- END hlvis -----
hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlrad -----
Command line: "C:\Program Files\J.A.C.K\halflife\hlrad.exe" "D:\Games\Counter-Strike 1.6 Russian\cstrike\maps\dust3"
Arguments: "D:\Games\Counter-Strike 1.6 Russian\cstrike\maps\dust3" -low
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ off ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global texlight gap [ 0.000 ] [ 0.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]
Load Textures:
Using Wadfile: D:\Games\Counter-Strike 1.6 Russian\cstrike\maps\dust3.wa_
38 textures referenced
Reading texlights from 'C:\Program Files\J.A.C.K\halflife\lights.rad'
0 opaque models
0 opaque faces
11933 faces
Create Patches : 42690 base patches
669928 square feet [96469760.00 square inches]
1 direct lights and 16386 fast direct lights
2 light styles
FindFacePositions:
(4.67 seconds)
BuildFacelights:
(57.10 seconds)
BuildVisLeafs:
(44.92 seconds)
visibility matrix : 59.5 megs
MakeScales:
(62.14 seconds)
Transfer Lists : 124099852 : 124.10M transfers
Indices : 43313020 : 41.31M bytes
Data : 248323355 : 236.82M bytes
Bounce 1 GatherLight:
(3.16 seconds)
Bounce 2 GatherLight:
(2.71 seconds)
Bounce 3 GatherLight:
(2.60 seconds)
Bounce 4 GatherLight:
(2.59 seconds)
Bounce 5 GatherLight:
(2.60 seconds)
Bounce 6 GatherLight:
(2.60 seconds)
Bounce 7 GatherLight:
(2.63 seconds)
Bounce 8 GatherLight:
(2.58 seconds)
CreateTriangulations:
(0.38 seconds)
AddPatchLights:
(17.00 seconds)
FinalLightFace:
(0.04 seconds)
208.75 seconds elapsed [3m 28s]
----- END hlrad -----